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YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_19f0656f-e16"},"title":"Character Artist (Wardrobe) - EA SPORTS FC","description":"<p>Join our team as a Character Artist (Wardrobe) and contribute to the creation of next-level entertainment experiences that inspire players and fans around the world.</p>\n<p>As a key member of the EA SPORTS ART team, you will play an important role in creating the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion.</p>\n<p>We create amazing character models based on scan data, photo references or traditional 3D means. Committed to supporting our games with the creation of amazing content, the EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create high-fidelity 3D models of characters and accessories</li>\n<li>Develop and implement character textures and materials</li>\n<li>Collaborate with the project development team to ensure character models meet game requirements</li>\n<li>Work with limited reference material and concept art to visualize and create characters in 3D</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>3+ years of industry experience in character creation production</li>\n<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>\n<li>Knowledge of PBR texture and material workflows</li>\n<li>Experience with content-driven game engines (e.g. Unreal, Frostbite, Unity)</li>\n<li>Visualize in three-dimensions and work from limited reference material/concept art</li>\n<li>Efficient in use of UV layout and ability to edit for highest visual payoff</li>\n</ul>\n<p>Pay Transparency - North America:\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>\n<p>Pay Ranges:</p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $75,900 - $105,600 CAD</li>\n</ul>\n<p>Benefits:\nIn Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>\n<p>About Electronic Arts:\nWe&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_19f0656f-e16","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Kits-EA-SPORTS-FC/212235","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":"$75,900 - $105,600 CAD","x-skills-required":["3D modeling","sculpting","texturing","PBR texture and material workflows","content-driven game engines","UV layout"],"x-skills-preferred":["Marvelous Designer","Substance Painter","Designer"],"datePosted":"2026-03-09T11:06:48.487Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"3D modeling, sculpting, texturing, PBR texture and material workflows, content-driven game engines, UV layout, Marvelous Designer, Substance Painter, Designer","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":75900,"maxValue":105600,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_16adeffb-c9e"},"title":"Senior Character Artist","description":"<p>We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>\n<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>\n<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>\n<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>\n<li>Produce game-ready topology, UVs, and optimized meshes</li>\n<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>\n<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>\n<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>\n<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>\n<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>\n<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Strong knowledge of human anatomy, proportions, and facial structure</li>\n<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>\n<li>Experience with realistic head likeness matching</li>\n<li>Solid understanding of PBR workflows</li>\n<li>Experience creating hair cards and understanding hair shading</li>\n<li>Knowledge of AAA game pipelines and real-time asset creation</li>\n<li>Ability to work independently and take ownership of character assets</li>\n<li>Strong eye for detail, form, and material definition</li>\n</ul>\n<p><strong>Good to Have</strong></p>\n<ul>\n<li>Experience on shipped AAA titles</li>\n<li>Familiarity with photogrammetry workflows</li>\n<li>Basic understanding of rigging and skinning requirements</li>\n<li>Experience with Unreal Engine character setup</li>\n<li>Creature or stylized character experience</li>\n</ul>\n<p><strong>What We’re Looking For</strong></p>\n<ul>\n<li>A senior-level, hands-on artist (not a lead or people manager)</li>\n<li>Someone who can own characters end-to-end and deliver consistently high quality</li>\n<li>Strong problem-solver with a collaborative mindset</li>\n<li>Passion for games and character storytelling</li>\n</ul>\n<p><strong>Portfolio Requirement</strong></p>\n<p>Applicants must submit a strong portfolio showcasing:</p>\n<ul>\n<li>Realistic or stylized game-ready characters</li>\n<li>Head likeness work</li>\n<li>High-quality texturing and hair work</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_16adeffb-c9e","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/3D59E2D928","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["ZBrush","Maya/Blender","Substance Painter","Marvelous Designer","human anatomy","PBR workflows","AAA game pipelines","real-time asset creation"],"x-skills-preferred":["photogrammetry workflows","rigging and skinning requirements","Unreal Engine character setup","creature or stylized character experience"],"datePosted":"2026-03-09T10:57:30.072Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience"}]}