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    <job>
      <externalid>db67438e-963</externalid>
      <Title>Director, System Software Engineering - Metropolis Accelerated and Inferencing Software</Title>
      <Description><![CDATA[<p><strong>Director, System Software Engineering - Metropolis Accelerated and Inferencing Software</strong></p>
<p>We are looking for an engineering leader who is hands-on with deep learning—comfortable reading/modeling code, not just running it. You will lead, encourage, and develop world-class engineering and data teams distributed across Europe, Asia and the United States.</p>
<p><strong>Key Responsibilities:</strong></p>
<ul>
<li>Architect and operationalize NVIDIA’s end-to-end data Inference Acceleration strategy, powering Inferencing and continuous performance improvements.</li>
<li>Drive Strategic Implementations of TensorRT, VLLM and other accelerated frameworks for inference solutions for Edge and Enterprise devices: Lead Accelerated Computing efforts and solutions for key Metropolis verticals. Set up Proofs of Readiness (PORs) and guide their implementations.</li>
<li>Leading customer solutions: Collaborate with major Metropolis OEMs and Partners to architect highly accelerated and optimized custom deep learning models and inference pipelines for their specific requirements. Offer direct customer support, including debugging, technical education, and handling customer inquiries for our Metropolis partner and customers. Responsible for drafting and finalizing SOWs with internal customers and partners.</li>
<li>Performance Benchmarking: Orchestrate efforts to achieve leading performance results on industry benchmarks like MLPerf on various edge and Enterprise devices.</li>
<li>Technical Leadership &amp; Influence: Function as a technical leader for deep learning across multiple teams, giving oversight and build support. Apply customer insights to influence the composition and structure of upcoming SOC / GPU deep learning hardware.</li>
<li>Scaling the team: Strategically hiring to meet new demands while also mentoring and adjusting existing teams to new deep learning challenges.</li>
<li>Representing Nvidia Deep learning solutions in webinars, conferences and partner events</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Masters in Computer Science/Electrical Engineering or equivalent experience.</li>
<li>A minimum of 8 years of meaningful involvement in machine learning/deep learning research or practical experience, coupled with 7+ years of leadership background and overall 15+ years of industry experience.</li>
<li>Over 10 years of validated expertise in the embedded software sector, holding technical leadership positions accountable for delivering outstanding production software within a multifaceted setting.</li>
<li>Deep Knowledge of GPU, CPU and dedicated deep learning architecture fundamentals and low-level performance optimizations using heterogeneous computing.</li>
<li>Hands-on experience with VLMs, LLMs, or multimodal AI systems applied to perception, data triage, or automated labeling.</li>
<li>Strong expertise in large-scale data processing, systems build, or machine learning pipelines.</li>
<li>Strong communication, careful planning, and technical leadership capabilities.</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>Competitive salary package and benefits</li>
<li>Eligible for equity</li>
</ul>
<p><strong>How to Apply:</strong></p>
<p>Applications for this job will be accepted at least until March 13, 2026.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>executive</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Machine Learning, Deep Learning, GPU, CPU, Heterogeneous Computing, TensorRT, VLLM, Proof of Readiness, Customer Support, Technical Education, Performance Benchmarking, Technical Leadership, Team Scaling, Webinars, Conferences, Partner Events, VLMs, LLMs, Multimodal AI Systems, Perception, Data Triage, Automated Labeling, Large-Scale Data Processing, Systems Build, Machine Learning Pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>NVIDIA</Employername>
      <Employerlogo>https://logos.yubhub.co/nvidia.com.png</Employerlogo>
      <Employerdescription>NVIDIA is a world leader in physical AI, powering self-driving cars, humanoid robots, intelligent environments, medical devices, and more.</Employerdescription>
      <Employerwebsite>https://nvidia.wd5.myworkdayjobs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAExternalCareerSite/job/US-CA-Santa-Clara/Director--Metropolis-Accelerated-and-Inferencing-Software_JR2011299</Applyto>
      <Location>Santa Clara</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>919fb3e7-c3b</externalid>
      <Title>Technical Artist 2 (AI/ML)</Title>
      <Description><![CDATA[<p>As a Technical Artist, you will collaborate closely with our art and technical art teams to design and implement AI/ML-assisted, high-quality content production workflows. You will bridge the gap between creativity and technology, helping to develop tools and pipelines that reimage workflows to empower artists to focus on their craft.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Prototype and implement tools that leverage AI/ML to automate or simplify complex art workflows, reducing repetitive tasks and unlocking new creative possibilities.</li>
<li>Integrate DCC applications (e.g., Maya, Photoshop, Substance) into the Frostbite engine, ensuring seamless asset transfer, manipulation, and scalability.</li>
<li>Build intuitive UIs (Python/Web) that make advanced tools accessible to non-technical users; conduct user research and feedback sessions to iterate on functionality and usability.</li>
<li>Explore and apply Large Language Models and other generative AI technologies to accelerate content generation and augment artist workflows.</li>
<li>Partner with engineers, artists, and researchers to prototype and deliver innovative solutions that enhance both technical pipelines and creative processes.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Bachelor&#39;s degree (or equivalent experience) in a related field.</li>
<li>4+ years of Python development experience.</li>
<li>Proven experience building art pipelines for production.</li>
<li>Experience designing and developing UX + UI (Python/Web).</li>
<li>Familiarity with machine learning pipelines, LLMs, and MCP frameworks.</li>
<li>Working knowledge of cloud technologies and web APIs.</li>
<li>Working Knowledge of DCC applications such as Maya, Photoshop, and Substance.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>Python development experience, Experience building art pipelines for production, Experience designing and developing UX + UI (Python/Web), Familiarity with machine learning pipelines, LLMs, and MCP frameworks, Working knowledge of cloud technologies and web APIs, Working Knowledge of DCC applications such as Maya, Photoshop, and Substance</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-2-AI-ML/212034</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-21</Postedate>
    </job>
    <job>
      <externalid>e104f70b-4c9</externalid>
      <Title>Senior Technical Artist - EA SPORTS FC</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Technical Artist to join our EA SPORTS FC Art team. As a Senior Technical Artist, you will develop pipelines, workflows, and technological innovations used by content creators from the FC team. Reporting to our Director of Technical Art, you will partner with development teams to build shared and scalable solutions.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Develop content production tools, pipelines, asset optimization/integration, and workflows.</li>
<li>Assume ownership over any technical issues that arise on your projects and bring them to resolution.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>At least 6+ years of cinematic/games production experience.</li>
<li>A bachelor&#39;s degree (or equivalent experience) in a related field.</li>
<li>Effective at communicating with different audiences: artists, engineers, managers.</li>
<li>Proficient scripting/programming in Python or C#.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>content production tools, pipelines, asset optimization, integration, workflows, scripting/programming, Python, C#, Machine Learning pipelines, Generative AI for content creation, MCP frameworks</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-EA-SPORTS-FC/210359</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>