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As a Game Designer, you will work directly on the team responsible for writing and product owning feature designs for upcoming releases. The role requires on-site (hybrid) work from our Orlando studio and extensive knowledge of college football and/or deep familiarity with the College Football video game franchise.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Oversee design vision and implementation, collaborating directly with designers, producers, programmers, artists, and other cross-functional members of game development teams.</li>\n<li>Lead the creation of features and programs to engage users and meet KPI goals.</li>\n<li>Develop the vision and lead a set of features or a large subsection of the game or of the live service.</li>\n<li>Work with PMs on qualitative and quantitative metrics to help support and guide feature direction.</li>\n<li>Use the combination of data insights, user research and design intuition to design features that grow the live services of our games</li>\n<li>Support the creative vision as set by the Creative Director and Product Managers</li>\n<li>Establish a depth of knowledge across existing systems, being able to oversee the entire suite of live service features and train/support junior members of the team on them.</li>\n<li>Determine experience goals for designs, and tune features to meet those goals.</li>\n<li>Be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release</li>\n<li>Collaborate with all team disciplines, including artists, testers, economy, engineers and producers to get support from the team and guide a project from initial design to final production.</li>\n<li>Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>At least 5 years of game design experience on a video game development team, or the ability to demonstrate equivalent knowledge</li>\n<li>At least 2 years of real experience in an active live service game</li>\n<li>Demonstrated understanding of Live Service games as an interconnected web of systems that make up the entire player experience - including the ability to predict how changes in one system will affect the entire experience</li>\n<li>Excellent creative, analytical and organization skills</li>\n<li>Demonstrated ability to write and relentlessly maintain detailed design documentation</li>\n<li>In-depth understanding of UI/UX and its relationship to system design</li>\n<li>Ability to create designer wireframes &amp; 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With a 30-year foundation, we&#39;re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World&#39;s Game.</p>\n<p>Join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club! Reporting to a Lead Producer, an FC Live Content Curation Producer works closely with the production, product management, art, and quality verification teams to create compelling live content that the EA SPORTS FC player longs for.</p>\n<p>The FC Live Content Curation Producer will have a rare mix of strategic knowledge and creative instinct, translating data and ideas into relevant plans that benefit our players. This role requires experience in game production, development, or product management for a live service product, and familiarity with football (soccer) as a sport, including players, teams, and leagues from both the men&#39;s and women&#39;s game.</p>\n<p>Key responsibilities include:</p>\n<ul>\n<li>Translating real-world football events into live content ideas/plans on short notice</li>\n<li>Developing live content plans and strategies to implement with the goal of retaining and engaging players</li>\n<li>Working directly in custom tools to create, verify, and publish live content to our players</li>\n<li>Collaborating with Product Management and art teams to coordinate deliverables and ensure the highest quality and success</li>\n</ul>\n<p>Requirements include:</p>\n<ul>\n<li>1+ years of experience working on a live service product</li>\n<li>Demonstrable attention to detail</li>\n<li>Good eye for game quality and advocate for the end-user experience</li>\n<li>Being an avid football (soccer) fan is a huge plus</li>\n<li>Experience with game production tools and Project Management software is a plus</li>\n<li>A knowledge of the Ultimate Team and other core game modes within FC</li>\n</ul>\n<p>This is a temporary 12-month position.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7f443530-368","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Content-Producer-EA-SPORTS-FC-12-Months-Temporary/213152","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"Temporary Employee","x-salary-range":null,"x-skills-required":["live service product","game production","product management","football (soccer)","Ultimate Team","core game modes"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:14:57.312Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Bucharest"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"live service product, game production, product management, football (soccer), Ultimate Team, core game modes"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_16a97f95-607"},"title":"Assistant Content Producer - EA SPORTS FC","description":"<p>Join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club! Reporting to a Lead Producer, you will work closely with the production, product management, art, and quality verification teams to create compelling live content that the EA SPORTS FC player longs for.</p>\n<p>With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, you will have a rare mix of strategic knowledge and creative instinct, translating data and ideas into relevant plans that benefit our players.</p>\n<p>As an FC Live Content Curation Producer, you will have experience in game production, development, or product management for a live service product, and will be familiar with football (soccer) as a sport, including players, teams, and leagues from both the men&#39;s and women&#39;s game. You will also need a good eye for product quality and consumer usability.</p>\n<p>Your Responsibilities:</p>\n<ul>\n<li>Translate real-world football events into live content ideas/plans on short notice, sometimes requiring flexible work hours to mirror them.</li>\n<li>Develop live content plans and strategies to implement with the goal of retaining and engaging players, based on data you have collected from dashboards, peers, or through other research methods.</li>\n<li>Work directly in custom tools to create, verify, and publish live content to our players.</li>\n<li>Work with the quality verification team to ensure all content is at the expected quality standards.</li>\n<li>Work with other Producers to meet deadlines, targets, and priority changes.</li>\n<li>Collaborate with Product Management and art teams to coordinate deliverables and ensure the highest quality and success.</li>\n<li>Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.</li>\n<li>Be resourceful and solve problems using the tools and time available to create unique and fun experiences for players.</li>\n<li>Have an eye for establishing and improving processes to make the Live Content Curation team&#39;s lives easier.</li>\n<li>Help establish best practices for the team and lead by example.</li>\n</ul>\n<p>Your Qualifications:</p>\n<ul>\n<li>2+ years of experience working on a live service product, with production, product management, quality verification, or game design experience being a big plus.</li>\n<li>Demonstrable attention to detail.</li>\n<li>Good eye for game quality and advocate for the end-user experience.</li>\n<li>Being an avid football (soccer) fan is a huge plus.</li>\n<li>Experience with game production tools and Project Management software is a plus.</li>\n<li>A knowledge of the Ultimate Team and other core game modes within FC.</li>\n<li>Ability to think outside the box to solve complex, time-sensitive problems.</li>\n<li>Knowledge and understanding of live service games.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_16a97f95-607","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Content-Producer-EA-SPORTS-FC/213743","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"Regular Employee","x-salary-range":null,"x-skills-required":["game production","development","product management","football (soccer)","product quality","consumer usability","custom tools","quality verification","project management software","live service games"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:14:52.218Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Bucharest"}},"occupationalCategory":"Engineering","industry":"Technology","skills":"game production, development, product management, football (soccer), product quality, consumer usability, custom tools, quality verification, project management software, live service games"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_b1b672fc-290"},"title":"Associate Producer II - EA SPORTS FC","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>\n<p>With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>\n<p>This role is in FC Live, and is assigned to a Strategic Growth Project. The Producer on this initiative sits at the center of transforming FC’s future business model and growth strategy,offering the chance to lead high-impact, cross-functional work that directly influences player acquisition, engagement, and revenue at scale. The Producer would partner with teams across FC to deliver meaningful and impactful innovation and change to the Live product ensuring a quality experience for all players across all modes.</p>\n<p>The ideal FC Live Associate Producer will have a mix of strategic acumen, creative instinct and analytical ability that can translate data and ideas into actionable plans that benefit our players.</p>\n<p>You will have experience with game production, quality verification, development or product management on a title with live services, and will be familiar with Football (Soccer) as a sport. You will have a good eye for product quality, user experience, and have strong organizational and collaborative skills. You believe great teams make great products.</p>\n<p>If you enjoy working on a fast-paced team, developing experiences for millions of fans, while evaluating and critiquing existing ideas/processes and coming up with new ones, this is the role for you! 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>The Senior Game Project Manager&#39;s mission, in close collaboration with cross-functional partners, is to identify and deliver in-game features that create more personalized and meaningful player experiences. In addition to being a football fan, you will bring a balance of strategic thinking, creative instinct, and analytical rigor to design and deliver features that resonate with players and evolve with their needs.</p>\n<p>This role focuses on creating deeper fan experiences by building and integrating intelligent personalization solutions. You will help establish and grow fan engagement in EA SPORTS FC by shaping how players discover, engage with, and enjoy content by ensuring features are intuitive, relevant, and seamlessly adopted across the product.</p>\n<p>Your Responsibilities:</p>\n<p>Feature Strategy and Personalization</p>\n<p>Define and deliver in-game features that enhance personalization, helping players connect with content that is relevant to their preferences and play styles.</p>\n<p>Identify opportunities to improve player journeys through tailored experiences, leveraging game knowledge, player behavior insights, and feature innovation.</p>\n<p>Collect feedback from qualitative and quantitative sources, identify key themes and align priorities with product goals</p>\n<p>Use data and analytical skills to determine the value of any investment, balancing player needs with business needs to optimize return on investment</p>\n<p>Adopt a continuous improvement mindset, taking each opportunity to improve the player experience while deeply understanding the costs and long term strategic vision</p>\n<p>Content Planning and Activation</p>\n<p>Curate content plans that support feature adoption, ensuring early activations are engaging, intuitive, and aligned with player expectations.</p>\n<p>Leverage knowledge of the game to shape initial experiences that drive awareness and sustained usage of new features.</p>\n<p>Cross-Team Collaboration</p>\n<p>Work closely with multiple teams across design, production, analytics, and live operations to ensure features are integrated effectively into the broader product ecosystem.</p>\n<p>Communicate clearly and consistently across partners to align on priorities, timelines, and execution plans.</p>\n<p>Measurement and Adoption</p>\n<p>Define and align on measurement plans with partner teams, ensuring clear success metrics and tracking mechanisms are in place.</p>\n<p>Take ownership of adoption strategies, ensuring features are easy for teams to implement and scale within their respective areas.</p>\n<p>Evaluate performance through data analysis, experimentation, and post-launch insights to continuously improve outcomes.</p>\n<p>What you’ll need to be successful:</p>\n<p>Minimum of 5 years of Product Management, Game Design, or equivalent experience required (preferably in Live Services).</p>\n<p>Experience delivering player-facing features, ideally within live service environments.</p>\n<p>Strong analytical mindset with experience using data to inform product decisions and measure impact.</p>\n<p>Proven ability to define measurement frameworks and drive adoption across multiple teams.</p>\n<p>Excellent communication and storytelling skills, with experience influencing cross-functional stakeholders.</p>\n<p>Ability to manage multiple priorities while maintaining clarity and focus in a fast-paced environment.</p>\n<p>A collaborative mindset with a track record of working effectively across diverse teams.</p>\n<p>What will help you stand out:</p>\n<p>Previous experience in PC or Mobile gaming.</p>\n<p>A Football or EA SPORTS FC fan.</p>\n<p>An understanding, or willingness to learn key FC systems and their impact on the game economy.</p>\n<p>Clear and effective communicator across a range of stakeholders and seniority.</p>\n<p>Passion for continuous improvement and integrating Product Management best practices and industry standards.</p>\n<p>Experience with A/B testing models and data for the purposes of player facing design and statistical analysis.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4bb2b32a-64a","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Product-Manager-II/213078","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$92,900 - 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EA SPORTS FC","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Associate Producer I - EA SPORTS FC</p>\n<p>Vancouver, Canada</p>\n<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</p>\n<p>Building on an incredible 30 year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World&#39;s Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!</p>\n<p>The EA SPORTS FC™ Companion app continues to expand with new mobile-first features and interactive experiences designed to deepen player engagement. These initiatives focus on delivering meaningful, high-quality experiences tailored specifically for mobile players within the FC ecosystem.</p>\n<p>We’re looking for an Associate Producer I to help deliver these new experiences from early incubation through release. You will report to the Lead Producer and partner closely with Game Design, as well as the engineering, UX/XD, product, QA, and analytics teams.</p>\n<p>This role is ideal for a producer who enjoys building new things in a live environment and thrives in ambiguity while driving clarity for the team.</p>\n<p>What You&#39;ll Do:</p>\n<ul>\n<li>Drive End-to-End Feature Delivery: Own day-to-day production for new Companion gameplay experiences , from early prototypes through polished, player-facing releases.</li>\n</ul>\n<ul>\n<li>Translate Creative Vision into Execution Plans: Partner closely with Game Design to convert design intent into scoped milestones, sprint plans, and achievable deliverables.</li>\n</ul>\n<ul>\n<li>Champion Iteration &amp; Quality: Support rapid prototyping, playtesting, and refinement cycles to ensure ideas evolve into compelling, high-quality mobile experiences.</li>\n</ul>\n<ul>\n<li>Manage Cross-Functional Alignment: Coordinate engineering, design, UX, QA, and product stakeholders to ensure clarity on scope, priorities, and dependencies.</li>\n</ul>\n<ul>\n<li>Shape Emerging Initiatives and Translate Ideas into Actionable Plans: Help define problem spaces, bring structure to ambiguity, and shape ideas into actionable production plans.</li>\n</ul>\n<ul>\n<li>Support Playtesting &amp; Iteration: Help structure playtests, prototype reviews, and feedback loops to ensure fast learning cycles in a 0→1 environment.</li>\n</ul>\n<ul>\n<li>Proactively Manage Risk: Identify timeline, UX, technical, and platform risks early and drive mitigation plans.</li>\n</ul>\n<ul>\n<li>Drive Release Readiness: Coordinate QA validation, rollout strategy, telemetry checks, feature flag planning, and post-launch monitoring.</li>\n</ul>\n<ul>\n<li>Communicate Clearly: Provide structured status updates, decision-ready summaries, and escalation transparency to leadership.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>5+ years of production experience in games or consumer software, with experience shipping features end-to-end.</li>\n</ul>\n<ul>\n<li>Experience working on mobile and/or live service products.</li>\n</ul>\n<ul>\n<li>Demonstrated experience operating in early-stage or incubation-style development environments.</li>\n</ul>\n<ul>\n<li>Strong understanding of Agile/Scrum practices and production tooling (e.g., Jira, Confluence).</li>\n</ul>\n<ul>\n<li>Proven ability to coordinate cross-disciplinary teams and manage complex dependencies.</li>\n</ul>\n<ul>\n<li>Clear, structured communication skills tailored to engineering, creative, and leadership audiences.</li>\n</ul>\n<ul>\n<li>Passion for building engaging player experiences; familiarity with EA SPORTS FC or Ultimate Team is a plus.</li>\n</ul>\n<p>Nice to Have:</p>\n<ul>\n<li>Experience supporting rapid prototyping teams or experimental feature pods.</li>\n</ul>\n<ul>\n<li>Familiarity with mobile release workflows, rollout strategies, and live telemetry validation.</li>\n</ul>\n<ul>\n<li>Experience working closely with gameplay/system designers in feature incubation.</li>\n</ul>\n<p>Why This Role Matters:</p>\n<p>This role sits at the center of FC’s next evolution , helping define and deliver entirely new gameplay surfaces for millions of players worldwide. You’ll operate in a focused, high-ownership team where clarity, velocity, and smart iteration are key.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7a45e288-7b9","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Associate-Producer-I-EA-SPORTS-FC/213071","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$92,900 - $129,200 CAD","x-skills-required":["production experience","mobile and/or live service products","Agile/Scrum practices","production tooling","cross-disciplinary teams","complex dependencies","clear, structured communication skills"],"x-skills-preferred":["rapid prototyping teams","experimental feature pods","mobile release workflows","rollout strategies","live telemetry validation","gameplay/system designers"],"datePosted":"2026-04-24T13:12:38.067Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"production experience, mobile and/or live service products, Agile/Scrum practices, production tooling, cross-disciplinary teams, complex dependencies, clear, structured communication skills, rapid prototyping teams, experimental feature pods, mobile release workflows, rollout strategies, live telemetry validation, gameplay/system designers","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":92900,"maxValue":129200,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_5725fe6a-2b5"},"title":"Lead Product Manager","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As a Lead Game Product Manager, you will be responsible for designing and managing live content, stories, and features that maximize acquisition, engagement, and monetization throughout the product cycle in any FC mode. You will work closely with the game team to create new live service spaces within our game modes, as well as drive best-practice strategies for new live service levers in your existing product space.</p>\n<p>Key responsibilities include:</p>\n<ul>\n<li>Design and manage live content, stories, and features that maximize acquisition, engagement, and monetization throughout the product cycle in any FC mode.</li>\n</ul>\n<ul>\n<li>Support strategic planning for your area, ensuring the goals are in synergy with other parts of the product.</li>\n</ul>\n<ul>\n<li>Conduct and communicate in-depth analysis of in-game behavior trends using data insights and strong business acumen to impact top-line KPIs.</li>\n</ul>\n<ul>\n<li>Create and communicate concise and inspiring roadmaps, strategies, and execution plans for your product space.</li>\n</ul>\n<ul>\n<li>Be passionate about, and represent the voice and needs of our customers and partners within FC.</li>\n</ul>\n<ul>\n<li>Determine measurement plans, testing strategies, execute A/B testing campaigns, and conduct post-mortems.</li>\n</ul>\n<ul>\n<li>As an individual contributor, support the growth of the product management practice through demonstration of product competencies as an example of the craft at its best.</li>\n</ul>\n<ul>\n<li>Work closely with the game team to both create new live service spaces within our game modes, as well as drive best-practice strategies for new live service levers in your existing product space.</li>\n</ul>\n<ul>\n<li>Track and develop an expert-level understanding of gaming trends and insights from the market.</li>\n</ul>\n<ul>\n<li>Create live content stories &amp; plans using a combination of real and imagined football events.</li>\n</ul>\n<ul>\n<li>Collaborate with our internal technical partner groups, being a key stakeholder in technologies that impact the game or live service.</li>\n</ul>\n<ul>\n<li>Partner with Central teams and craft requirements for all player-facing features outside the game team&#39;s scope.</li>\n</ul>\n<p>Requirements include:</p>\n<ul>\n<li>A passion for games with a player-first mentality.</li>\n</ul>\n<ul>\n<li>8 years of Product Management or other relevant Game discipline experience required (ideally in Live Services).</li>\n</ul>\n<ul>\n<li>Self-motivated team player that brings excitement and enthusiasm to work each day.</li>\n</ul>\n<ul>\n<li>Strong analytical skills and experience with data-driven product design and decision-making.</li>\n</ul>\n<ul>\n<li>Sound and proven ability in using and understanding in-game trends using data insights to impact top-line KPIs.</li>\n</ul>\n<ul>\n<li>Strong communication and writing skills, with experience preparing and presenting decks to various senior stakeholders.</li>\n</ul>\n<ul>\n<li>Excellent organizational skills, with the ability to juggle priorities and projects.</li>\n</ul>\n<ul>\n<li>The ability to adapt to a variety of delivery methodologies in play.</li>\n</ul>\n<ul>\n<li>Highly desirable but not essential: A football fan with a good understanding of the core mechanics of FC and its live features, or willing to develop this understanding in the role.</li>\n</ul>\n<p>Experience in successful live service console and/or mobile games having delivered and maintained at least one product through the product life cycle.</p>\n<p>Identifying gaps and iterations in an existing product and choosing a direction to pursue to capture opportunities.</p>\n<p>Designing content, campaigns, and features that maximize acquisition, engagement, and monetization throughout the product life cycle, with an eye for retention &amp; loyalty.</p>\n<p>Obtaining insights and developing strategies through analytical metrics-driven analysis and design experimentation.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_5725fe6a-2b5","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/B89B40-Lead-Product-Manager/213149","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$114,300 - $156,200 CAD","x-skills-required":["Product Management","Live Services","Data-Driven Product Design","In-Game Trends Analysis","Strategic Planning","Communication","Writing","Organizational Skills","Adaptability"],"x-skills-preferred":["Football Fan","Core Mechanics of FC","Live Features"],"datePosted":"2026-04-24T13:12:06.268Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Product Management, Live Services, Data-Driven Product Design, In-Game Trends Analysis, Strategic Planning, Communication, Writing, Organizational Skills, Adaptability, Football Fan, Core Mechanics of FC, Live Features","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":114300,"maxValue":156200,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9bf22c34-c01"},"title":"Design Director, Battle Pass","description":"<p><strong>Design Director, Battle Pass</strong></p>\n<p>We&#39;re seeking a seasoned Design Director to lead the vision for the Battle Pass, Fortnite Crew, and other pass products. As a key member of the Fortnite team, you will be responsible for establishing the vision and directly owning the outcome of Passes across Fortnite.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Directly responsible for the Pass product design and success, framing vision and goals for the larger team with an outcomes-driven approach</li>\n<li>Guide design efforts for Passes to create a holistic player experience, including unlock systems, progression systems, rewards, and monetization structures, co-leading feature development with UXUI and Product partners</li>\n<li>Work with both 1st party and 3rd party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure progression integrity regardless of where players choose to play</li>\n<li>Monitor and maintain healthy play in Fortnite, including providing direction and mentoring the XP system team. Establish guardrails and a strategy for the XP system</li>\n<li>Attend playtests and play the live game to provide feedback, and identify practical solutions to problems and opportunities to incorporate into your team&#39;s work</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>7+ years of experience across game design as a senior leader overseeing pass-type engagement systems; subscription experience is a plus</li>\n<li>Highly analytical – eager and comfortable monitoring data streams and working with Data Scientists, Analysts, and Product Managers to align on product goals</li>\n<li>Strong stakeholder management across the teams that make Battle Pass possible (Art &amp; Cosmetics, Progression, Marketing, Product Management, Gameplay Design, Quest)</li>\n<li>Deep experience with PC / Console, Mobile, F2P, and Live Service Progression &amp; Monetization Systems</li>\n<li>An innovator in the space that tracks industry trends and defines new ones, thinking abstractly in spaces without precedent to define the future of pass design. Every Pass is a new opportunity to try something new and expand impact</li>\n<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of goal setting on play</li>\n<li>Interest in progression products in Fortnite, Battle Royale, or other multiplayer games, with an understanding of what makes them effective</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>100% paid benefits for employees and dependents</li>\n<li>Supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance</li>\n<li>Weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match</li>\n<li>Employee assistance program (EAP) and a robust mental well-being program through Modern Health</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_9bf22c34-c01","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/site/careers/jobs/5820698004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["game design","pass-type engagement systems","subscription experience","data analysis","stakeholder management","PC / Console, Mobile, F2P, and Live Service Progression & Monetization Systems"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:11:51.773Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"game design, pass-type engagement systems, subscription experience, data analysis, stakeholder management, PC / Console, Mobile, F2P, and Live Service Progression & Monetization Systems"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_1bce398d-a8d"},"title":"Content Designer - Madden","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL hockey, NBA LIVE basketball, and EA SPORTS UFC.</p>\n<p>EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.</p>\n<p>This Content Designer position will work directly on Madden NFL content. Reporting to the team Producer and Development Director, the Designer will maintain and balance the core and meta-game while creating and implementing live service ideas and features to entertain our players.</p>\n<p>An ideal candidate for this position has knowledge of the NFL or College Football including players and teams.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Support the game vision as set by the Creative Director and Product Owner.</li>\n<li>Maintain all design aspects of a game-as-service through the entire project life cycle.</li>\n<li>Create engaging designs and prototypes while maintaining EA SPORTS&#39; high standard of quality.</li>\n<li>Balance game with consideration to fun gameplay, player acquisition, monetization, and engagement.</li>\n<li>Retain original IP&#39;s core brand values and game experience in the service.</li>\n<li>Inspire game team through progressive, creative design.</li>\n<li>Provide and receive critique in a constructive manner with suggestions and solutions for improvement.</li>\n<li>Remain current on industry trends including new game genres, new game design methods, and latest platforms</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Bachelor&#39;s Degree in Game Design or equivalent experience</li>\n<li>2+ year&#39;s industry experience specifically in game design or quality assurance.</li>\n<li>Experience creating and implementing game concepts using different tools.</li>\n<li>Knowledge of and enthusiasm for sports gaming</li>\n<li>Experience troubleshooting problems and discovering solutions either individually or with a team</li>\n<li>Experience with Live Service mechanics, theories, and implementation.</li>\n</ul>\n<p>About Electronic Arts</p>\n<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_1bce398d-a8d","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Content-Designer/213008","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"Temporary Employee","x-salary-range":null,"x-skills-required":["Bachelor's Degree in Game Design or equivalent experience","2+ year's industry experience specifically in game design or quality assurance","Experience creating and implementing game concepts using different tools","Knowledge of and enthusiasm for sports gaming","Experience troubleshooting problems and discovering solutions either individually or with a team","Experience with Live Service mechanics, theories, and implementation"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:11:17.272Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Orlando"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"Bachelor's Degree in Game Design or equivalent experience, 2+ year's industry experience specifically in game design or quality assurance, Experience creating and implementing game concepts using different tools, Knowledge of and enthusiasm for sports gaming, Experience troubleshooting problems and discovering solutions either individually or with a team, Experience with Live Service mechanics, theories, and implementation"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7b5e87e5-7b1"},"title":"CRM Specialist","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>The Specialist, CRM Strategy supports both the strategy and oversees the execution of CRM programs that deepen player engagement across EA’s entertainment franchises. This role blends thoughtful lifecycle planning with strong operational delivery, helping translate franchise goals and player insights into targeted, player-first communications across channels like email, in-game messaging, and push.</p>\n<p>Key responsibilities include contributing to franchise CRM strategy, translating performance data and player context into actionable recommendations, partnering with stakeholders to align CRM plans to franchise priorities and player experience, and supporting campaign roadmapping by identifying upcoming player moments and opportunities to drive engagement, retention, and monetization.</p>\n<p>The role also involves building and launching CRM campaigns across email, in-game, and push, including setup and deployment in tools, coordinating asset readiness and approvals, ensuring player-facing communications meet quality standards, and maintaining templates, documentation, and operational workflows to support scalable delivery and reduce errors.</p>\n<p>Additionally, the Specialist will deliver reporting and performance recaps, track results against goals, support A/B tests and experiments, and identify quick-win improvements in campaign performance or process efficiency and help implement optimizations.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7b5e87e5-7b1","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/CRM-Specialist/212889","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$67,900 - $108,600 USD","x-skills-required":["CRM","Lifecycle Marketing","Digital Marketing","Campaign Operations","Excel/Sheets","Gaming/Live Service Dynamics"],"x-skills-preferred":[],"datePosted":"2026-04-24T11:24:27.782Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Redwood City"}},"employmentType":"FULL_TIME","occupationalCategory":"Marketing","industry":"Technology","skills":"CRM, Lifecycle Marketing, Digital Marketing, Campaign Operations, Excel/Sheets, Gaming/Live Service Dynamics","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":67900,"maxValue":108600,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_13d52c0c-9ac"},"title":"Senior Manager, Player Experience Research, BATTLEFIELD","description":"<p>At Electronic Arts, we&#39;re looking for a Senior Manager of Player Experience Research to lead player research for our Battlefield franchise. Reporting to the Director of Operations and PX Research, you will own the player insights strategy to deliver high-impact insights that directly shape design, gameplay, live service, and the franchise&#39;s long-term direction.</p>\n<p><strong>What You&#39;ll Do</strong></p>\n<ul>\n<li>Lead a high-performing team of player research professionals, setting a strong standard for quality, impact, and craft excellence.</li>\n<li>Define and own the player insights strategy for Battlefield, aligning research priorities with franchise, product, and business goals.</li>\n<li>Serve as a senior voice of the player, influencing creative direction, gameplay systems, progression, monetization, and live service decisions.</li>\n<li>Translate complex player behaviours, needs, and feedback into clear, actionable recommendations that drive player-first outcomes.</li>\n<li>Partner closely with development leadership, product management, design, analytics, and publishing teams to embed player insights throughout the full development and live lifecycle.</li>\n<li>Advocate for scalable, repeatable research practices that elevate how Battlefield teams understand and engage with players over time.</li>\n</ul>\n<p><strong>What You Bring</strong></p>\n<ul>\n<li>A degree in a relevant field (e.g., Psychology, Market Research, Data Science, HCI) or equivalent industry experience.</li>\n<li>7+ years of experience in the gaming industry, with a strong track record leading player/user research teams.</li>\n<li>5+ years of direct people leadership experience.</li>\n<li>Demonstrated ability to connect player insights to business and franchise strategy, driving measurable impact.</li>\n<li>Strong executive communication skills, with experience influencing senior stakeholders across disciplines and global teams.</li>\n<li>Extensive experience conducting and applying game user research across multiple platforms and geographies.</li>\n<li>A passion for Battlefield, FPS games, or large-scale multiplayer experiences, with a strong understanding of live service games and player communities.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>We offer a comprehensive benefits package, including healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>\n<li>We nurture environments where our teams can always bring their best to what they do.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_13d52c0c-9ac","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Manager-Player-Experience-PX-Research/212807","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["player research","game user research","data science","HCI","leadership","communication","project management"],"x-skills-preferred":["Battlefield","FPS games","live service games","player communities"],"datePosted":"2026-03-09T11:10:49.434Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"player research, game user research, data science, HCI, leadership, communication, project management, Battlefield, FPS games, live service games, player communities"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_1c16b8ec-fbb"},"title":"Lead Game Product Manager (Madden Mobile)","description":"<p>We&#39;re looking for a Lead Game Product Manager to join our team dedicated to delivering American Football gaming experiences to millions of players worldwide. As a Lead Game Product Manager, you&#39;ll work at the intersection of one of the world&#39;s most iconic sports entertainment brands and the fast-moving world of F2P gaming.</p>\n<p>You&#39;ll be part of a collaborative team united by a love of games and a drive to deliver. Together, you&#39;ll craft a constant stream of exciting content and engaging experiences that keep players coming back. Working hand-in-hand with Game Design, Engineering, Analytics, Production, and Marketing, you&#39;ll help build experiences that are fun, rewarding, and genuinely memorable.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Partner with a cross-functional team to drive product performance, contributing to key outcomes across acquisition, engagement, retention, and monetization.</li>\n<li>Build live ops that maximize player engagement and monetization throughout the product lifecycle.</li>\n<li>Model, analyze, and optimize in-game economies and monetization systems to balance player experience with business performance.</li>\n<li>Lead a data-driven culture of hypothesis, experimentation, validation, and iteration.</li>\n<li>Develop and implement game health review cycles that synthesize internal metrics, player feedback, and market signals to drive product improvements.</li>\n<li>Partner with Marketing to drive top-of-funnel growth strategies, ensuring acquisition efforts are aligned with in-game onboarding and early player experience.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>5+ years of experience in product management, with meaningful experience in live service F2P games.</li>\n<li>Proven track record of owning and improving a live F2P title through its product lifecycle, including delivery of features, live ops events, and post-launch optimization.</li>\n<li>Deep understanding of F2P game ecosystems, including player lifecycle management, spending behaviors, monetization design, and UA economics.</li>\n<li>Strong analytical skills, with experience defining and tracking KPIs, building business cases, and making data-informed decisions. Forecasting and modeling experience a plus.</li>\n<li>Experience designing and running A/B tests and translating results into clear product action.</li>\n<li>Ability to craft wireframes and detailed product specifications, and present work confidently to executive stakeholders.</li>\n<li>Outstanding written and verbal communication skills, with the ability to align cross-functional teams around a product vision.</li>\n<li>A player-first mentality and genuine passion for games.</li>\n<li>BA/BS in a quantitative or technical discipline (math, economics, engineering, finance), or MBA a plus.</li>\n<li>Highly desirable: A passionate football fan with a strong understanding of American Football and the EA SPORTS brand.</li>\n</ul>\n<p><strong>Compensation and Benefits</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $111,600 - $152,800 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. 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You will lead the prioritization, planning, and delivery of launch and live service features from concept to ship.</p>\n<p><strong>What you need</strong></p>\n<ul>\n<li>8+ years of professional game production experience, including senior leadership on at least one shipped AAA title.</li>\n<li>Proven ability to own features or systems across full development cycles in a console or PC title.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_b2788abd-33d","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Producer-I-EA-SPORTS-UFC/212178","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$130,800 - $183,000 CAD","x-skills-required":["game production experience","feature direction","development plans","measurable outcomes","prioritization","planning","delivery"],"x-skills-preferred":["sports games","combat sports","live service features"],"datePosted":"2026-01-01T16:57:37.356Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"game production experience, feature direction, development plans, measurable outcomes, prioritization, planning, delivery, sports games, combat sports, live service features","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":130800,"maxValue":183000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_32e67266-4a5"},"title":"Head of Production, Executive Producer","description":"<p>This is a cornerstone leadership role for Respawn and EA. 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