(Senior)Server Engineer · Electronic Arts

Fri, 24 Apr 2026 13:15:03 GMT
Engineering

Electronic Arts · Shanghai · hybrid

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our team as we pioneer the future of football fandom.

As a software engineer, you will play a critical role in the system architecture design process. You will be deeply involved in the technical design and implementation of foundational modules and core services, and report directly to the Technical Director.

Responsibilities:

Develop and maintain server-side code and ensure robustness.

Responsible for the technical design of architecture/framework, such as underlying services or modules, service encapsulation/framework/DB storage/data caching etc., in the feature development process.

Oversee the server-side tasks and develop tools to ensure the healthy operation of the game server.

Manage projects/tasks of the team related to server feature implementation, including planning, coordination to delivery.

Troubleshoot complex server related technical issues to minimize the occurrence of critical issues and reduce downtime and service interruptions.

Collaborate with team members, stakeholders, operations teams and external partners.

Demonstrate impact through dialog, teamwork, and providing guidance to junior team members.

Qualifications:

At least 6 years' experience in server development.

Proficiency in at least one of Java/C++/Go.

Knowledge of common networking protocols (e.g. TCP, UDP, HTTP and Websocket).

Knowledge of relational databases (e.g. MySQL or Postgres), NoSQL databases (eg. MongoDB), and in-memory data structure store (e.g. Redis).

Knowledge of container and serverless technologies (Docker, Kubernetes).

Experience in development for the Linux platform.

Experience in version control software such as Git and Perforce.

Excellent debugging capabilities.

Experience in at least one shipped large online game development.

Nice to be familiar with the Agile/Scrum methodology.

Proficient in reading and writing English documents.