Lead Server Engineer · Electronic Arts

Fri, 24 Apr 2026 13:17:50 GMT
Engineering

Electronic Arts · Shanghai · hybrid

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

As a team, we are passionate about creating high-quality games and experiences worldwide. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance.

As a software engineer, you are an essential part of the game creation process and are involved in the feature design and implementation of the game and live service. You will report to a Technical Director.

Responsibilities:

Develop and maintain server-side code and ensure robustness.

Responsible for the technical design of architecture/framework, such as underlying services or modules, service encapsulation/framework/DB storage/data caching etc., in the feature development process.

Oversee the server-side tasks and develop tools to ensure the healthy operation of the game server.

Manage projects/tasks of the team related to the server architecture/framework implementation, including planning, estimation, breakdown, coordination, and demonstrate commitment to delivery.

Troubleshoot complex server related technical issues to minimize the occurrence of critical issues and reduce downtime and service interruptions.

Collaborate with team members, stakeholders, operations teams and external partners.

Demonstrate impact through dialog, teamwork, and providing guidance to junior team members.

Qualifications:

At least 8 years' experience in server development

Proficiency in at least one of Java/C++/Go

Knowledge of common networking protocols (e.g. TCP, UDP, HTTP and WebSocket)

Knowledge of relational databases (e.g. MySQL or Postgres), NoSQL databases (e.g. MongoDB), and in-memory data structure store (e.g. Redis)

Knowledge of container and serverless technologies (Docker, Kubernetes)

Experience in development for the Linux platform

Experience in version control software such as Git and Perforce

Excellent debugging capabilities

Experience in at least one shipped large online game development

Nice to be familiar with the Agile/Scrum methodology

Proficient in reading and writing English documents