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  <jobs>
    <job>
      <externalid>12b2d8b6-d4c</externalid>
      <Title>3D Motion Design System Owner</Title>
      <Description><![CDATA[<p>Are you ready to redefine our brand&#39;s visual identity?</p>
<p>At bunq, we believe that modern, sophisticated 3D motion is critical to building trust and showing our users that we are a cutting-edge service.</p>
<p>We’re looking for a true owner to lead this transformation, build a world class motion design system from the ground up, and set a new standard for creative excellence.</p>
<p>This isn&#39;t just about making things look good; it&#39;s about architecting the future of our visual brand.</p>
<p><strong>Take ownership</strong></p>
<p>As the owner of our 3D motion design system, you are the guardian of our visual quality. You&#39;ll solve the critical problem of how to modernize our brand and produce world-class creatives at scale, ensuring every visual builds trust with our users.</p>
<p><strong>Key responsibilities:</strong></p>
<ul>
<li>Set the Vision: Define and execute the strategy to evolve our visual language from 2D to a premium, sophisticated 3D motion system that stands out.</li>
</ul>
<ul>
<li>Architect the System: Design, document, and maintain a reusable motion/3D framework (rules, templates, primitives) that empowers other designers to produce consistent, high-quality work with speed and ease.</li>
</ul>
<ul>
<li>Lead with Craft: Get hands on to create stunning 3D product animations, from modeling and lighting to the final render, for our key marketing touchpoints, setting the quality bar for the entire organization.</li>
</ul>
<ul>
<li>Pioneer Smart Automation: Integrate AI powered tools and automated workflows into our creative process to eliminate repetitive manual work, allowing us to scale excellence, not just output.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Master of 3D craft: Expert level, hands on proficiency in modeling, shading, lighting, and rendering products with photorealistic materials and studio grade quality.</li>
</ul>
<ul>
<li>Deep knowledge of premium motion: A portfolio that shows your experience in camera movement, timing, and easing to create calm, sophisticated motion without visual noise.</li>
</ul>
<ul>
<li>Proven system-builder: You can define, document, and scale a reusable motion design system. You think in frameworks, not just one off projects.</li>
</ul>
<ul>
<li>AI-first mindset: You possess a forward thinking approach to integrating AI workflows into the design process to boost efficiency and amplify creative quality.</li>
</ul>
<ul>
<li>True ownership mentality: You&#39;re a proactive problem solver who can identify strategic gaps and build a structured plan to execute a creative vision.</li>
</ul>
<p><strong>Your space to perform</strong></p>
<p>We give you the space and the tools you need to succeed</p>
<ul>
<li>Great, international colleagues who share your mindset</li>
</ul>
<ul>
<li>Hybrid setup: after 3 months in-office, work 2 days remote, 3 days in-office weekly.</li>
</ul>
<ul>
<li>We support growth with bunq Academy and €1500 annual learning budget</li>
</ul>
<ul>
<li>A massive discount with Urban Sports Club for your wellbeing (in the Netherlands)</li>
</ul>
<ul>
<li>A Multisport gym card for your health and wellbeing (in Turkey)</li>
</ul>
<ul>
<li>Flex Benefits: €70 monthly budget via Re: benefit, offering access to 150+ perks tailored to your lifestyle.</li>
</ul>
<ul>
<li>Travel expenses are covered whether you come walking or by bike, bus or car (though we prefer green choices ) (In Turkey and Netherlands)</li>
</ul>
<ul>
<li>Digital Nomad Program: After your first year, enjoy up to 20 days per year to work while traveling, combining flexibility with strong team collaboration</li>
</ul>
<ul>
<li>We reward tenure with a dedicated travel budget: €1.5k after 2 years and €3k after 4 years to visit another core office.</li>
</ul>
<ul>
<li>A MacBook so you can Get Shit Done with us</li>
</ul>
<ul>
<li>Delicious lunches from our fabulous in-house chefs with vegan and vegetarian options</li>
</ul>
<ul>
<li>An optional pension plan with monthly contribution from bunq (in Netherlands)</li>
</ul>
<ul>
<li>Private health insurance, just in case (in Turkey or Bulgaria)</li>
</ul>
<ul>
<li>Monthly contribution to your phone and internet bills (in Turkey and Netherlands)</li>
</ul>
<ul>
<li>Friday drinks and other celebrations - bunq style</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D modeling, Shading, Lighting, Rendering, Motion design, AI-powered tools, Automated workflows</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>bunq</Employername>
      <Employerlogo>https://logos.yubhub.co/careers.bunq.com.png</Employerlogo>
      <Employerdescription>bunq is a digital bank that offers a range of financial services to individuals and businesses.</Employerdescription>
      <Employerwebsite>https://careers.bunq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://careers.bunq.com/o/3d-motion-designer</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-04-19</Postedate>
    </job>
    <job>
      <externalid>16ced9e5-b93</externalid>
      <Title>3D Tutor</Title>
      <Description><![CDATA[<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>
<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>
<p>Responsibilities:</p>
<ul>
<li>Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications</li>
<li>Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility</li>
<li>Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots</li>
<li>Strong skills in modeling, texturing, lighting, rigging, and animation</li>
<li>Experience setting up environments and animating cameras</li>
<li>Ability to produce clean, render-ready outputs to specification</li>
<li>Strong communication and analytical skills</li>
<li>Strong written and verbal English skills</li>
</ul>
<p>Preferred Skills and Experience:</p>
<ul>
<li>Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques</li>
<li>Python coding skills</li>
</ul>
<p>Location and Other Expectations:</p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs</li>
<li>For US based candidates, please note we are unable to hire in the states of Wyoming and Illinois at this time</li>
<li>We are unable to provide visa sponsorship</li>
<li>For those who will be working from a personal device, your computer must be a Chromebook, Mac with MacOS 11.0 or later, or Windows 10 or later</li>
</ul>
<p>Compensation and Benefits:</p>
<ul>
<li>US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications</li>
<li>International candidates: Information will be provided to you during the recruitment process</li>
<li>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$60/hour - $100/hour</Salaryrange>
      <Skills>3D modeling, lighting, animation, Python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques, familiarity with PBR workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity. It has a small, highly motivated team focused on engineering excellence.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5045788007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>5918b6e2-8d0</externalid>
      <Title>Senior Audio Visual Engineer</Title>
      <Description><![CDATA[<p>We&#39;re seeking a talented Senior Audio Visual Engineer to join our team. As a key member of our AV team, you will be responsible for designing, implementing, and maintaining cutting-edge AV systems that enhance our collaboration, presentation, and event spaces. Your expertise will help create immersive and engaging environments that inspire our teams and leave a lasting impression on our guests.</p>
<p>Responsibilities:</p>
<ul>
<li>Oversee the design, installation, configuration, and integration of AV systems.</li>
<li>Perform hands-on setup, operation, troubleshooting, and maintenance of AV equipment for live events, meetings, and presentations.</li>
<li>Plan and support events ranging from 300+ person internal/external events to small team meetings.</li>
<li>Act as the primary escalation point for complex technical issues, ensuring minimal downtime and quick resolution.</li>
<li>Collaborate with clients, event planners, IT teams, and vendors to assess needs, plan layouts, and execute AV setups for small to large-scale events.</li>
<li>Develop and maintain documentation, including maintenance schedules, troubleshooting guides, inventory tracking, and system diagrams.</li>
<li>Ensure compliance with safety standards, company policies, and industry best practices during installations and operations.</li>
<li>Manage project timelines, budgets (for small projects), and resource allocation while maintaining profitability and quality.</li>
<li>Stay current with emerging AV technologies and recommend upgrades or improvements</li>
<li>Provide exceptional customer service, including on-site support and post-event debriefs</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Associate&#39;s or Bachelor&#39;s degree in Audio Visual Technology, Electronics, Information Technology, or a related field preferred (or equivalent experience).</li>
<li>5+ years in audio-visual technical roles, with at least 2 years in a lead, senior, or supervisory position. Experience in corporate, educational, or event environments is a plus.</li>
<li>CTS (Certified Technology Specialist) from AVIXA strongly preferred; additional certifications like Crestron, Extron, Dante, or Biamp are highly desirable.</li>
<li>Proficiency with AV control systems (Crestron, AMX, Extron), video conferencing (Zoom, Microsoft Teams, Cisco Webex), digital signal processing (DSP), and networking basics.</li>
<li>Strong knowledge of audio/video signal flow, cabling, rigging, lighting, and projection systems.</li>
<li>Experience with live event production, including mixing boards, cameras, and streaming.</li>
<li>Excellent leadership, communication, and problem-solving abilities; ability to work under pressure and manage multiple priorities. Strong customer service orientation and team collaboration.</li>
<li>Physical Requirements: Ability to lift heavy equipment (up to 50 lbs), climb ladders, and work in varied environments (including evenings/weekends for events). Valid driver&#39;s license may be required</li>
</ul>
<p>Additional Requirements:</p>
<ul>
<li>Must be physically fit enough to regularly lift up to 30 lbs. for duties such as delivering computers, unpacking and rack-mounting equipment, etc.</li>
<li>Must be willing to work extended hours and weekends as needed.</li>
<li>Must be willing to travel</li>
</ul>
<p>Compensation and Benefits: $115,000 - $145,000 Base salary is just one part of our total rewards package at xAI, which also includes equity, comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short &amp; long-term disability insurance, life insurance, and various other discounts and perks.</p>
<p>ITAR Requirements: To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$115,000 - $145,000</Salaryrange>
      <Skills>AV control systems, video conferencing, digital signal processing, networking basics, audio/video signal flow, cabling, rigging, lighting, projection systems, live event production, mixing boards, cameras, streaming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5035931007</Applyto>
      <Location>Palo Alto, CA</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>baf944dc-dee</externalid>
      <Title>Image Tutor</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>As an Image Specialist, you will contribute to xAI&#39;s mission by training and refining Grok&#39;s ability to interpret and generate compelling and tasteful visual content.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Use proprietary software to provide labels, annotations, and inputs on projects involving images and visual media.</li>
<li>Deliver high-quality curated data that captures visual nuances and enhances Grok&#39;s understanding of composition, lighting, color, and style.</li>
</ul>
<p><strong>Basic Qualifications</strong></p>
<ul>
<li>Portfolio displaying excellence in visual work - photography, digital art, illustration, graphic design, or similar.</li>
<li>Strong skills in composition, lighting, color theory, and visual storytelling.</li>
<li>Hands-on experience with AI image generation tools.</li>
<li>Ability to critically analyze and articulate what makes an image work or fail.</li>
<li>Strong communication and analytical skills.</li>
</ul>
<p><strong>Preferred Skills and Experience</strong></p>
<ul>
<li>Experience in photo editing, retouching, or post-production workflows.</li>
<li>Familiarity with prompt engineering techniques for image generation models.</li>
<li>Background in art direction, visual critique, or creative feedback roles.</li>
<li>Familiarity with ComfyUI workflows.</li>
</ul>
<p><strong>Location and Other Expectations</strong></p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required.</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs.</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>US based candidates: $45/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>
<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contractor</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$45/hour - $75/hour</Salaryrange>
      <Skills>proprietary software, composition, lighting, color theory, visual storytelling, AI image generation tools, critical analysis, communication, analytical skills, photo editing, retouching, post-production workflows, prompt engineering techniques, art direction, visual critique, creative feedback roles, ComfyUI workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5047544007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>687a8847-579</externalid>
      <Title>3D Tutor</Title>
      <Description><![CDATA[<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>
<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>
<p>Responsibilities: Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</p>
<p>Basic Qualifications: Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots Strong skills in modeling, texturing, lighting, rigging, and animation Experience setting up environments and animating cameras Ability to produce clean, render-ready outputs to specification Strong communication and analytical skills Strong written and verbal English skills</p>
<p>Preferred Skills and Experience: Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques Python coding skills</p>
<p>Location and Other Expectations: Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required On average most projects may involve at least 10 hours per week to achieve deliverables effectively though this is not a fixed commitment and depends on the scope of work Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables</p>
<p>Compensation and Benefits: US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications International candidates: Information will be provided to you during the recruitment process Benefits vary based on employment type, location and jurisdiction Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave Specific details and role specific information will be provided to you during the interview process</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contractor</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$60/hour - $100/hour</Salaryrange>
      <Skills>3D modeling, lighting, animation, texturing, rigging, python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5045788007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>2e4c2e6d-ce7</externalid>
      <Title>Camera Optomechanical Engineer</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled Camera Optomechanical Engineer to lead the design, integration, and qualification of imaging systems aboard our Autonomous Service Vessels.</p>
<p>This role bridges optics, mechanics, and environmental constraints by developing ruggedized camera enclosures, mounting systems, and sensor integration strategies that perform in harsh maritime conditions. You will collaborate with hardware, perception, and autonomy engineer teams to ensure our vision systems are robust, reliable, and high-performing at sea.</p>
<p>Responsibilities:</p>
<ul>
<li>Designs and develops optomechanical assemblies for cameras and imaging sensors, including lens mounts, enclosures, gimbals, and thermal control elements</li>
<li>Collaborates with hardware, perception, and autonomy engineers to define mechanical and optical requirements for camera systems, including field of view, lensing, placement, and alignment</li>
<li>Performs detailed tolerance analysis to ensure structural integrity of components in vibration and shock-prone marine environments</li>
<li>Selects and integrates commercial off-the-shelf (COTS) and custom components to meet SWaP (size, weight, and power) constraints</li>
<li>Develops test plans and leads environmental and performance validation (e.g., IP rating, vibration testing, temperature cycling)</li>
<li>Supports rapid prototyping and iterative development, including 3D printing, machining, and on-water testing</li>
<li>Maintains detailed documentation of designs, analysis, and revisions in support of product lifecycle and compliance needs</li>
</ul>
<p>Required Qualifications:</p>
<ul>
<li>Bachelor&#39;s degree or greater in Mechanical Engineering, Optical Engineering, or related field</li>
<li>2+ years of experience designing optomechanical systems or camera integration in rugged environments</li>
<li>Proficiency in CAD software (e.g., SolidWorks, Creo) and mechanical analysis tools (FEA, thermal modeling)</li>
<li>Proficiency in producing detailed engineering drawings for prototyping and manufacturing</li>
<li>Proficiency with optical principles, including alignment, lens selection, MTF, and FOV constraints</li>
<li>Experience with environmental sealing (IP67+), thermal management, and vibration isolation</li>
<li>Familiarity with camera sensor technologies (visible, IR, multispectral) and their mechanical considerations</li>
<li>Experience working on autonomous systems or robotics platforms (ground, air, or maritime) is preferred</li>
<li>Background in defense, aerospace, or other regulated hardware environments is preferred</li>
<li>Experience with optical coatings, anti-reflective treatments, or lens fogging mitigation is preferred</li>
</ul>
<p>Preferred Qualifications:</p>
<ul>
<li>Experience with maritime autonomy challenges such as dynamic environments, variable lighting, and low-contrast targets.</li>
<li>Proven success developing, integrating, and validating optical &amp; sensor systems on maritime or aerospace platforms</li>
<li>Experience with design and testing for shock and vibration environments</li>
<li>Prior experience working on DoD programs or unmanned maritime systems.</li>
<li>A professional engineering license or similar professional certification</li>
<li>ASME Y14.5 certification</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Medical Insurance: Comprehensive health insurance plans covering a range of services</li>
<li>Saronic pays 100% of the premium for employees and 80% for dependents</li>
<li>Dental and Vision Insurance: Coverage for routine dental check-ups, orthodontics, and vision care</li>
<li>Saronic pays 100% of the premium under the basic plan for employees and 80% for dependents</li>
<li>Time Off: Generous PTO and Holidays</li>
<li>Parental Leave: Paid maternity and paternity leave to support new parents</li>
<li>Competitive Salary: Industry-standard salaries with opportunities for performance-based bonuses</li>
<li>Retirement Plan: 401(k) plan</li>
<li>Stock Options: Equity options to give employees a stake in the company’s success</li>
<li>Life and Disability Insurance: Basic life insurance and short- and long-term disability coverage</li>
<li>Pet Insurance: Discounted pet insurance options including 24/7 Telehealth helpline</li>
<li>Additional Perks: Free lunch benefit and unlimited free drinks and snacks in the office</li>
</ul>
<p>Physical Demands:</p>
<ul>
<li>Prolonged periods of sitting at a desk and working on a computer</li>
<li>Occasional standing and walking within the office</li>
<li>Manual dexterity to operate a computer keyboard, mouse, and other office equipment</li>
<li>Visual acuity to read screens, documents, and reports</li>
<li>Occasional reaching, bending, or stooping to access file drawers, cabinets, or office supplies</li>
<li>Lifting and carrying items up to 20 pounds occasionally (e.g., office supplies, packages)</li>
</ul>
<p>Additional Information:</p>
<p>This role requires access to export-controlled information or items that require “U.S. Person” status. As defined by U.S. law, individuals who are any one of the following are considered to be a “U.S. Person”: (1) U.S. citizens, (2) legal permanent residents (a.k.a. green card holders), and (3) certain protected classes of asylees and refugees, as defined in 8 U.S.C. 1324b(a)(3).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>CAD software, Mechanical analysis tools, Optical principles, Environmental sealing, Thermal management, Vibration isolation, Camera sensor technologies, Autonomous systems, Robotics platforms, Maritime autonomy challenges, Dynamic environments, Variable lighting, Low-contrast targets, Design and testing for shock and vibration environments, DoD programs, Unmanned maritime systems, Professional engineering license, ASME Y14.5 certification</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Saronic</Employername>
      <Employerlogo>https://logos.yubhub.co/saronic.com.png</Employerlogo>
      <Employerdescription>Saronic develops and manufactures autonomous service vessels.</Employerdescription>
      <Employerwebsite>https://www.saronic.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/saronic/f0494ed3-7860-4bb6-9b0d-96790622dcbf</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>08609fd5-157</externalid>
      <Title>Environment Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Environment Artist to join our team. As a key member of our Art team, you will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.</p>
<p>Your primary responsibility will be building high-quality, in-game environment art that brings the world of Arkheron to life – architecture, materials, props, vistas, and set dressing. You will own environment assets end-to-end, from concept or blockout through final in-engine implementation. Additionally, you will create fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.</p>
<p>You will partner closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling. You will balance artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience. You will conduct research and gather reference to push quality, authenticity, and cohesion across the world.</p>
<p>As a key contributor to our team, you will help shape the visual language and identity of a new IP. You will operate with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure. You will wear multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.</p>
<p>To succeed in this role, you should be a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment. You should have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title. You should bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.</p>
<p>You should be proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines). You should understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints. You should think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.</p>
<p>You should thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio. You should be comfortable working through ambiguity and taking initiative without waiting for perfect direction. You should value trust, openness, and diverse perspectives.</p>
<p>If you&#39;re a growth-minded individual who enjoys learning, experimenting, and refining your craft, and want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game, we&#39;d love to hear from you.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Environment Art, AAA-Quality Environment Art, Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines), Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints), Spatial Storytelling, Organic Forms, Architecture, Materials, Color, Composition</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4169510009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>82deac47-f74</externalid>
      <Title>Senior Unity Gameplay Capture Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Unity Gameplay Capture Artist to join our creative services team. The successful candidate will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement.</p>
<p>As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels.</p>
<p>Responsibilities:</p>
<ul>
<li>Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials</li>
<li>Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features</li>
<li>Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities</li>
<li>Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms</li>
<li>Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs</li>
<li>Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services)</li>
<li>Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development</li>
<li>Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements</li>
<li>Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation</li>
<li>Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives</li>
<li>QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity</li>
<li>Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation</li>
<li>Strong understanding of composition, lighting, color theory, and cinematic principles</li>
<li>Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve)</li>
<li>Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences</li>
<li>Experience working across multiple game genres and understanding what makes each visually distinctive</li>
<li>Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms</li>
<li>Strong collaboration skills with the ability to translate creative direction into executed capture plans</li>
<li>Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects</li>
<li>Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects</li>
<li>Understanding of current gaming and social media trends, particularly how gameplay content performs across channels</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Compensation Range: $106,000.00 - $159,000.00 Base Salary + Equity &amp; Benefits</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$106,000.00 - $159,000.00</Salaryrange>
      <Skills>Unity, Capture software (OBS, Shadowplay, etc.), Video editing tools (Premiere, Final Cut, DaVinci Resolve), Composition, Lighting, Color theory, Cinematic principles, Game development, Marketing, Creative direction, Project management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Azra Games</Employername>
      <Employerlogo>https://logos.yubhub.co/azragames.com.png</Employerlogo>
      <Employerdescription>Azra Games is a game development company.</Employerdescription>
      <Employerwebsite>https://azragames.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/azragames/jobs/4978306007</Applyto>
      <Location>California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>52e6bfa8-2f6</externalid>
      <Title>Senior Optical Applications Engineer</Title>
      <Description><![CDATA[<p>Join us to transform the future through continuous technological innovation.</p>
<p>As a Senior Optical Applications Engineer at Synopsys, you will be a key member of our team responsible for providing technical support to customers, delivering customer training sessions, and collaborating with internal product development teams.</p>
<p>Your primary responsibilities will include:</p>
<ul>
<li>Applying advanced optical engineering expertise to provide pre-sale and technical support to customers, ensuring timely resolution of complex optical simulation challenges.</li>
<li>Owning customer technical problems and proactively engaging with OEMs and Tier-1 suppliers to deliver comprehensive optical simulation solutions for automotive lighting, imaging optics, and sensor systems.</li>
<li>Working closely with sales teams by interacting with customers to understand their challenges, formulating simulation workflows, and clearly articulating the value proposition of Synopsys optical simulation solutions.</li>
<li>Supporting technical pre-sales activities including product demonstrations, proof-of-concept studies, and technical evaluations related to optical simulation workflows.</li>
<li>Delivering customer training sessions, workshops, and professional services engagements related to optical simulation, automotive lighting design, and virtual prototyping.</li>
</ul>
<p>In this role, you will have the opportunity to work with cutting-edge technology and collaborate with a talented team of optical engineering experts.</p>
<p>Key Requirements:</p>
<ul>
<li>MS in Physics, Optics, Photonics, Optomechanical Engineering, Optoelectronics, or related field (Bachelor’s in mechanical engineering or related discipline also acceptable).</li>
<li>3–8 years of professional experience in optical engineering, optical simulation, or automotive lighting development.</li>
<li>Hands-on experience with optical simulation tools such as Speos, Zemax OpticStudio, or Lumerical.</li>
<li>Strong understanding of non-imaging optics, illumination engineering, and imaging optics principles.</li>
<li>Experience in automotive lighting system design, including headlamps, tail lamps, DRL, or signal lighting.</li>
<li>Ability to interpret optical performance metrics such as luminance, illuminance, beam patterns, and lighting regulations.</li>
<li>Experience with optical tolerancing, stray light analysis, and optical system optimization techniques.</li>
<li>Strong written and verbal communication skills in English; ability to conduct presentations, demos, and technical workshops.</li>
<li>Ability to manage multiple technical projects and collaborate with cross-functional teams across geographies.</li>
<li>Ability to travel up to 30% of the time for customer meetings and technical engagements.</li>
</ul>
<p>If you are a motivated and experienced optical engineer looking for a challenging role, please apply now!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>optical engineering, optical simulation, automotive lighting development, Speos, Zemax OpticStudio, Lumerical, non-imaging optics, illumination engineering, imaging optics principles, optical performance metrics, luminance, illuminance, beam patterns, lighting regulations, optical tolerancing, stray light analysis, optical system optimization techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Synopsys</Employername>
      <Employerlogo>https://logos.yubhub.co/careers.synopsys.com.png</Employerlogo>
      <Employerdescription>Synopsys is a leading provider of electronic design automation (EDA) software and intellectual property (IP) for the semiconductor industry.</Employerdescription>
      <Employerwebsite>https://careers.synopsys.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://careers.synopsys.com/job/bengaluru/senior-optical-applications-engineer/44408/92715864272</Applyto>
      <Location>Bengaluru</Location>
      <Country></Country>
      <Postedate>2026-04-05</Postedate>
    </job>
    <job>
      <externalid>41eac7a4-9f9</externalid>
      <Title>Technical Artist - Runtime</Title>
      <Description><![CDATA[<p>We are seeking a skilled Technical Artist to join our team at Criterion Games, working on the Battlefield franchise. As a Technical Artist, you will be responsible for supporting content teams to create high-quality maps and storytelling experiences for our players.</p>
<p>In this role, you will collaborate with fellow technical artists, artists, and engineers to develop a varied range of gameplay experiences in our Frostbite engine. You will also support content workflows to realise the creative vision of the game, while delivering a consistent experience to our players.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Collaborating with technical art team to support a wide variety of aspects of map creation, including content performance, asset management, VFX, procedural content workflows, shaders, scripting, and lighting.</li>
<li>Working closely with content teams to ensure that the creative vision of the game is realised, while delivering a consistent experience to our players.</li>
<li>Providing technical expertise and guidance to artists and designers to help them achieve their goals.</li>
<li>Analyzing complex data and providing actionable feedback to content creators to help them improve their work.</li>
</ul>
<p>To be successful in this role, you will need to have excellent communication skills, a strong understanding of art pipelines and engine workflows, and the ability to work collaboratively as part of a team.</p>
<p>We are looking for someone who is passionate about games and has a strong technical background, with experience working on level creation inside a game engine.</p>
<p>If you are a motivated and talented individual who is looking for a new challenge, please apply for this exciting opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>May, Frostbite engine, VFX, Procedural content workflows, Shaders, Scripting (Python and C#), Content performance, Asset management, Lighting</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global video game developer and publisher with a portfolio of popular franchises such as Battlefield.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/212943</Applyto>
      <Location>Guildford, Surrey, United Kingdom</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>228af9f9-11b</externalid>
      <Title>Mobile Air Conditioning Engineer</Title>
      <Description><![CDATA[<p>You will be utilising your core skills as an Air Conditioning service engineer, reactive fault diagnostics and installations associated to this company’s core activities.</p>
<p>Full commissioning and servicing of HVAC Equipment, Chillers and associated Air Handling Units and other associated equipment.</p>
<p>Compile reports and information sheets according to the company’s Quality System, for purposes of conveying information regarding the quality and performance of individual installations.</p>
<p>Co-operation with contracts staff were necessary to achieve our employer’s acceptance in line with agreed contract terms.</p>
<p>Produce all documentation as dictated by workload, i.e. Technical reports and reject reports for failures of components or plant.</p>
<p>Responsible for own Health &amp; Safety on site and follow Method Statements and Risk Assessments as standard on all sites, highlighting specific requirements as required.</p>
<p>Assist as necessary, with scope of abilities; with service, maintenance and warranty work should commissioning workload become sporadic.</p>
<p>Any other duties, projects etc. that are necessary for the achievement of the company’s Objectives within the remit of the role. Note: the above list is not exhaustive and may be reviewed from time to time with the role holder.</p>
<p>Assist with the completion of standard maintenance and repair within the Mechanical, Electrical &amp; Building Fabric trades.</p>
<p>Key Responsibilities:</p>
<p>Develop and manage F-Gas registers for the LFB stations.</p>
<p>Completing a weekly time sheet correctly and submitting it to your line manager</p>
<p>Submitting Expenses weekly with all supporting receipts</p>
<p>Completing all necessary paperwork for the customer whilst on site and obtaining a customer’s signature to enable the job attended to be invoiced without any delays.</p>
<p>Completing engineer’s worksheet in full, giving full details of plant that requires additional work.</p>
<p>Completing the Minor Works and Installation Certificates on completion of any electrical installations or alterations.</p>
<p>Identifying lifecycle replacement requirements.</p>
<p>Essential Skills &amp; Experience:</p>
<p>F-Gas qualified – all units/fully qualified</p>
<p>Air Handling Units – including DX systems.</p>
<p>L8 Awareness</p>
<p>IPAF, PASMA</p>
<p>Desirable but not essential:</p>
<p>Knowledge and use of computer software – Microsoft Office, Building Management Systems</p>
<p>HVAC &amp; Building Services Engineering experience</p>
<p>Emergency lighting fundamentals unit 1 &amp; 2.</p>
<p>Generator Load testing</p>
<p>L8 awareness</p>
<p>Any additional trade qualifications (plumbing &amp; Mechanical)</p>
<p>City &amp; Guilds 236/0 &amp; 2330 Electrical Installation/Maintenance or equivalent</p>
<p>18th Edition IEE</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>£40,000 - £50,000 per year</Salaryrange>
      <Skills>F-Gas qualified, Air Handling Units, L8 Awareness, IPAF, PASMA, HVAC &amp; Building Services Engineering experience, Emergency lighting fundamentals unit 1 &amp; 2, Generator Load testing, L8 awareness, City &amp; Guilds 236/0 &amp; 2330 Electrical Installation/Maintenance or equivalent, 18th Edition IEE, Knowledge and use of computer software – Microsoft Office, Building Management Systems</Skills>
      <Category>Engineering</Category>
      <Industry>Manufacturing</Industry>
      <Employername>ABM UK</Employername>
      <Employerlogo>https://logos.yubhub.co/view.com.png</Employerlogo>
      <Employerdescription>ABM UK is a leading provider of integrated facility, engineering, and infrastructure solutions, serving a wide range of market sectors including commercial real estate, aviation, mission critical, and manufacturing and distribution.</Employerdescription>
      <Employerwebsite>https://jobs.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.workable.com/view/1WbL8Eu5XYesqzcTj8RAN2/mobile-air-conditioning-engineer-in-hounslow-at-abm-uk</Applyto>
      <Location>Hounslow</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>88f22cf7-c50</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p><strong>Senior Environment Artist</strong></p>
<p>We are looking for a Senior Environment Artist to join our Environment Art team at Criterion Games, based either full-time onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class game environments that feel immersive, grounded, and built for great gameplay.</p>
<p><strong>What you&#39;ll do:</strong></p>
<ul>
<li>Help shape the visual direction of levels, working with Art Directors and Leads to bring our environments to life.</li>
<li>Partner with Level Designers to create playable, engaging and well-composed spaces from blockout through to final quality.</li>
<li>Set the quality bar by creating benchmark areas and set dressing dressing examples.</li>
<li>Collaborate with Environment Artists, Lighting, VFX, Cinematics, and Technical Art to deliver cohesive, high-quality worlds.</li>
<li>Use world-class terrain tools, world-building workflows, and set dressing techniques to build believable, engaging environments.</li>
<li>Help evolve level art workflows and best practices to improve quality, efficiency and consistency.</li>
<li>Work with Technical Art to balance visual fidelity and performance across platforms.</li>
<li>Provide feedback and mentorship to teammates, helping raise the quality of the team&#39;s work.</li>
<li>Collaborate with content artists and level leads to develop asset lists, gather references, and prepare asset briefs for outsourcing.</li>
<li>Stay curious - exploring new techniques and approaches that push the level art craft forward.</li>
</ul>
<p><strong>Who you are:</strong></p>
<ul>
<li>A senior-level environment or level artist with a portfolio demonstrating exceptional visual quality and composition skills.</li>
<li>5+ years of experience creating high-quality levels for shipped AAA titles.</li>
<li>An artist who is comfortable taking the lead on levels through all phases of production.</li>
<li>An artist with good experience of world-building workflows, including advanced terrain systems, material creation, modular kits, set dressing, and photogrammetry pipelines.</li>
<li>Someone who is experienced and enjoys collaborating with Design, Art, and Technical teams while helping improve for the whole group.</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Level Design, World-building, Terrain Systems, Material Creation, Modular Kits, Set Dressing, Photogrammetry Pipelines, Technical Art, Lighting, VFX, Cinematics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist/212928</Applyto>
      <Location>Guildford</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>29b6d2bd-187</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>
<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>
<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>
<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>
<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>
<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>
<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>
<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>
<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>
<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>
<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>
<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>
<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience (procedural kits, scattering, tools).</li>
<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>
<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>
<li>Experience owning a small slice of a level/biome from planning to delivery.</li>
<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>
<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>
<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>
<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>
<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B7D991C89A</Applyto>
      <Location>Orlando, FL</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ecdd9cf3-3e2</externalid>
      <Title>Environment Artist (Lighting Focus)</Title>
      <Description><![CDATA[<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist (Lighting Focus) to join our team working on an exciting, new and unannounced project.</p>
<p>As an Environment Artist (Lighting Focus) at Keywords Studios, you will create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. You will build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.</li>
<li>Build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</li>
<li>Collaborate closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.</li>
<li>Author and maintain lighting passes, post-processing profiles, and environment shaders/materials as needed.</li>
<li>Troubleshoot lighting issues related to performance, consistency, or technical constraints across platforms.</li>
<li>Contribute to visual benchmarks and help establish best practices for lighting workflows.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project.</li>
<li>Strong portfolio demonstrating lighting, composition, and environment art fundamentals.</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines).</li>
<li>Solid understanding of lighting theory, color, exposure, and real-time rendering.</li>
<li>Experience with PBR workflows and optimisation for real-time environments.</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback.</li>
<li>Experience with lighting tools, profiling/debugging, or scripting for workflow automation.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>
<li>Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Artist, Lighting Artist, Unreal Engine, Unity, PBR workflows, Real-time rendering, Lighting theory, Color, Exposure, Scripting for workflow automation, Lighting tools, Profiling/debugging</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with work featured in top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/F7BA637EB0</Applyto>
      <Location>South East Asia</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>aedb89f5-160</externalid>
      <Title>Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist to join our team working on an exciting, new and unannounced project.</p>
<p>As an Environment Artist at Keywords Studios, you will be responsible for creating high-quality environment art, building, iterating, and optimising environments that support gameplay, narrative, and artistic direction.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Collaborating closely with art direction, level design, and tech art to build performant and visually impressive worlds</li>
<li>Troubleshooting issues related to performance, consistency, or technical constraints across platforms</li>
<li>Contributing to visual benchmarks and helping establish best practices for environment art workflows</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as an Environment Artist (5+ years) on a shipped AAA or high-quality game project</li>
<li>Strong portfolio demonstrating environment art fundamentals and processes</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>
<li>Lighting experience, has general understanding of lighting workflows (baking, performance impacts)</li>
<li>Experience with PBR workflows and optimization for real-time environments</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>
<li>Experience profiling/debugging, or scripting for workflow automation</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits package</li>
<li>Opportunity to work on exciting and challenging projects</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p>Note: Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Game Engines, Lighting, PBR, Workflow Automation, Scripting, Profiling/Debugging</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Asia</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with a focus on AAA game development.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/69D4EEC0B8</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3ef7f1ed-43f</externalid>
      <Title>3D Generalist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a mid-level 3D Generalist to join our team. As a 3D Generalist, you&#39;ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you&#39;ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll learn a proprietary engine quickly and work effectively inside its constraints. You&#39;ll deliver a complete environment area (assets + assembly + materials) that matches concept and art direction. You&#39;ll do it with minimal supervision, asking smart questions early, and communicating progress clearly.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).</li>
<li>Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.</li>
<li>Author high-quality materials in Substance 3D and apply them effectively in-engine.</li>
<li>Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.</li>
<li>Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.</li>
<li>Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 2-years of professional game industry experience working in a stylized realism art style.</li>
<li>Strong environment modeling skills in Maya and/or Blender experience.</li>
<li>Strong material creation skills in Substance 3D and Zbrush.</li>
<li>Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).</li>
<li>Demonstrated optimization knowledge (LODs, budgets, constraints).</li>
<li>Clear written and verbal communication; strong collaboration habits.</li>
<li>Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Technical art skills (tools, shader work, pipeline problem solving).</li>
<li>Lighting skills (mood, readability, exposure discipline).</li>
<li>Versatility across stylized and realistic work; foliage experience.</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.</li>
<li>Hard-surface environment assets (props/structures) with clean execution.</li>
<li>Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).</li>
<li>Evidence of fundamentals: composition, mood, readability, lighting/color choices.</li>
<li>At least one example shown in a real-time context (engine screenshots/video acceptable).</li>
</ul>
<p>If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment modeling, texturing, material creation, shader concepts, optimization fundamentals, Houdini, technical art skills, lighting skills, foliage experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/F004B2209D</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e0065c69-a36</externalid>
      <Title>3D Generalist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a mid-level 3D Generalist to join our team. As a 3D Generalist, you&#39;ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you&#39;ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll learn a proprietary engine quickly and work effectively inside its constraints. You&#39;ll deliver a complete environment area (assets + assembly + materials) that matches concept and art direction. You&#39;ll do it with minimal supervision, asking smart questions early, and communicating progress clearly.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).</li>
<li>Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.</li>
<li>Author high-quality materials in Substance 3D and apply them effectively in-engine.</li>
<li>Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.</li>
<li>Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.</li>
<li>Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 2-years of professional game industry experience working in a stylized realism art style.</li>
<li>Strong environment modeling skills in Maya and/or Blender experience.</li>
<li>Strong material creation skills in Substance 3D and Zbrush.</li>
<li>Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).</li>
<li>Demonstrated optimization knowledge (LODs, budgets, constraints).</li>
<li>Clear written and verbal communication; strong collaboration habits.</li>
<li>Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Technical art skills (tools, shader work, pipeline problem solving).</li>
<li>Lighting skills (mood, readability, exposure discipline).</li>
<li>Versatility across stylized and realistic work; foliage experience.</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.</li>
<li>Hard-surface environment assets (props/structures) with clean execution.</li>
<li>Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).</li>
<li>Evidence of fundamentals: composition, mood, readability, lighting/color choices.</li>
<li>At least one example shown in a real-time context (engine screenshots/video acceptable).</li>
</ul>
<p>If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment modeling, Substance 3D, Zbrush, Unreal Engine 4 or 5, optimization knowledge, clear written and verbal communication, collaboration habits, Houdini, technical art skills, lighting skills, foliage experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/AE0329A4E2</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b1de2fef-1e9</externalid>
      <Title>Software Engineering IC3</Title>
      <Description><![CDATA[<p>The Bing Growth team is responsible for building world-class experiences across Windows and Android to help drive the growth of Bing across different regions of the world. As a senior software engineer, you will play a key role in extending and modifying Windows Operating system code to develop these experiences.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design, build, and ship features for a consumer Windows application with a strong focus on usability, performance, reliability, and accessibility.</li>
<li>Develop high-quality, maintainable, and well-tested code using modern Windows frameworks and tooling.</li>
<li>Collaborate with Product, Design, and Data partners to translate customer needs into technical solutions.</li>
<li>Participate in architecture and design reviews, contributing to decisions around scalability, responsiveness, and long-term maintainability.</li>
<li>Instrument features with telemetry, analyze usage and reliability signals, and iterate based on data and customer feedback.</li>
<li>Debug and resolve issues across the stack, including live-site and customer-reported problems.</li>
<li>Contribute to engineering excellence through code reviews, test coverage, CI/CD practices, and operational readiness.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Bachelor&#39;s Degree in Computer Science or related technical field AND 3+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience.</li>
<li>Experience building and shipping production-quality applications or services.</li>
<li>Solid understanding of data structures, algorithms, and object-oriented design.</li>
<li>Experience working collaboratively in a team environment with clear communication and ownership.</li>
</ul>
<p><strong>Preferred Qualifications</strong></p>
<ul>
<li>Experience building Windows applications using WinUI, WPF, UWP, or Windows SDKs.</li>
<li>Familiarity with performance optimization, memory management, and responsiveness in desktop applications.</li>
<li>Experience with telemetry, experimentation, and feature flighting in consumer products.</li>
<li>Exposure to accessibility (a11y) standards and inclusive design principles.</li>
<li>Experience with CI/CD pipelines, automated testing, and live-site monitoring.</li>
</ul>
<p><strong>What Success Looks Like</strong></p>
<ul>
<li>Delivers polished, reliable features that improve customer satisfaction and engagement.</li>
<li>Writes clean, testable code and proactively raises quality and maintainability bar.</li>
<li>Demonstrates strong ownership—from design through deployment and support.</li>
<li>Uses data and customer feedback to guide decisions and continuous improvement.</li>
<li>Grows technical depth while positively influencing team engineering practices.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C, C++, C#, Java, JavaScript, Python, data structures, algorithms, object-oriented design, WinUI, WPF, UWP, Windows SDKs, performance optimization, memory management, responsiveness, telemetry, experimentation, feature flighting, accessibility, CI/CD pipelines, automated testing, live-site monitoring</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Microsoft</Employername>
      <Employerlogo>https://logos.yubhub.co/microsoft.ai.png</Employerlogo>
      <Employerdescription>Microsoft is a multinational technology company that develops, manufactures, licenses, and supports a wide range of software products, services, and devices.</Employerdescription>
      <Employerwebsite>https://microsoft.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://microsoft.ai/job/software-engineering-ic3-2/</Applyto>
      <Location>Hyderabad, India</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>9cea4dd1-515</externalid>
      <Title>Chef d&apos;équipe artistique, environnements</Title>
      <Description><![CDATA[<p><strong>Art &amp; Animation</strong></p>
<p>We&#39;re looking for a seasoned Art Director, Environments to join our team at Epic Games. As an Art Director, you will be responsible for defining, maintaining, and elevating the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance of all visual elements in the game.</p>
<p>You will work closely with the Creative Director to set the tone and direction for the environments, and collaborate with a team of multidisciplinary artists and external partners to deliver high-quality environments at scale. This role requires a strong mix of artistic vision, technical depth, and leadership skills, with experience in delivering games with realistic 3D environments and robust outsourcing processes.</p>
<p>As an Art Director, you will be responsible for:</p>
<ul>
<li>Defining and pushing the artistic vision for Rocket League&#39;s environments, while respecting established visual pillars</li>
<li>Collaborating with discipline leads, production, and outsourcing teams to deliver high-quality content efficiently</li>
<li>Translating high-level directions into clear and concise guidelines for internal teams and external partners</li>
<li>Supporting the Creative Director in reviewing, providing feedback, and ensuring alignment across the team</li>
<li>Representing the Creative Director in multidisciplinary meetings, reviews, and planning discussions</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Strong understanding of environmental art for games, including realistic structures, natural landscapes, and integration of structural and organic forms</li>
<li>Proven experience in supervising large-scale outsourcing processes, including writing RFPs, reviewing, commenting, and quality control across multiple vendors</li>
<li>Experience in close collaboration with designers to support main gameplay loops</li>
<li>Strong willingness and ability to progress, lead, and direct teams with clarity and empathy</li>
<li>Experience leading to the delivery of at least one commercial game with realistic 3D environments across multiple platforms, including consoles and PC, ideally on titles with ongoing service (experience with Unreal Engine a plus)</li>
<li>Deep understanding of performance, optimization, and memory compromises, with a practical approach to growth and reuse of assets</li>
<li>Strong technical art knowledge, including workflows, tools, and content integration for PBR and photogrammetry pipelines</li>
<li>Excellent mastery of artistic fundamentals: composition, lighting, color theory, scale, and visual appeal</li>
<li>Experience as a team lead responsible for the complete development of environments, including management of internal teams and external partners</li>
<li>Developed collaboration spirit, humble management approach, and a sure instinct for what makes environments fun</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of all benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environmental art for games, Realistic structures, Natural landscapes, Integration of structural and organic forms, Outsourcing processes, RFPs, Reviewing, Commenting, Quality control, Unreal Engine, Performance, Optimization, Memory compromises, Growth and reuse of assets, PBR and photogrammetry pipelines, Composition, Lighting, Color theory, Scale, Visual appeal</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite and Unreal Engine franchises.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793668004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b020db6-e7c</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development,  Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalers, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, communication, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793661004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b48a97b-3bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic buildings, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development, Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalability, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, mentoring, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793658004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>e7674cdd-fe9</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We are seeking a highly skilled Lead Environment Artist to join our team at Epic Games. As a Lead Environment Artist, you will be responsible for creating high-quality environments for our games, including Rocket League.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate with the Art Director to define, maintain, and elevate the visual quality of the worlds in Rocket League, balancing realism, legibility, and performance in all visual aspects of the game.</li>
<li>Lead and collaborate with artists from various areas and external partners to create high-quality environments on a large scale.</li>
<li>Develop a strong understanding of the game&#39;s direction and provide guidance on the execution of environment art.</li>
<li>Review and provide feedback on the work of other artists to ensure consistency and quality.</li>
<li>Represent the Art Director in meetings, discussions, and planning sessions as needed.</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>A strong understanding of environment art for games, including realistic constructions, natural landscapes, and the integration of organic and artificial elements.</li>
<li>Demonstrated experience in supervising large outsourcing pipelines, including asset summaries, reviews, feedback, and quality control of multiple vendors.</li>
<li>Experience working with designers to support main game loops.</li>
<li>A strong desire and ability to grow, lead, and manage teams with clarity and empathy.</li>
<li>Experience in launching at least one commercial game with 3D realistic environments on multiple platforms, including console and PC, ideally in live or long-term titles (experience with the Unreal Engine is a plus).</li>
<li>A deep understanding of performance, optimization, and memory compensation, with a practical approach to scalability and asset reusability.</li>
<li>Strong technical knowledge of art, including workflows, tools, and content integration for PBR and photogrammetry pipelines.</li>
<li>Excellent understanding of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a leader responsible for the development of environment art from start to finish, including internal teams and external partners.</li>
<li>A highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% of benefits for employees and dependents.</li>
<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>
<li>We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a global company with 46 studios across 25 countries and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Compensation, Scalability, Asset Reusability, Composition, Lighting, Color Theory, Scale, Visual Appeal, Game Development, Game Engines, 3D Content Creation, Game Art, Game Design, Game Programming, Game Testing, Game Localization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has 46 studios across 25 countries and over 4,500 employees worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5795340004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>8c398744-7bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Game Development, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Trade-offs, Scalability, Asset Reuse, Art Fundamentals, Composition, Lighting, Color Theory, Scale, Visual Appeal, Leadership, Mentorship, Collaboration, Low-ego Leadership Style, Strong Instincts for Environment Design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784295004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>6dbddf25-27d</externalid>
      <Title>Broadcast Media Producer</Title>
      <Description><![CDATA[<p>We are seeking a creative, detail-oriented, and technically skilled Broadcast Media Producer to join our team. In this role, you will help bring the world of competitive sim racing to life through high-quality live broadcasts. This is a unique opportunity to combine your passion for motorsports and media production in a fast-paced, team-oriented environment.  <strong>Key Responsibilities</strong>  - Maintain control room, studios, and other parts of the Broadcast facility - Create, build, and program shows in collaboration with the production team - Execute live broadcast programming, switcher &amp; audio console programming, and other necessary needs - Capture and edit video content for various platforms, including highlights, interviews, promotional videos, and viewer engagement content - Upkeep of an archive for future projects and marketing materials - Perform other duties as assigned - Ability to work nights, weekends, holidays, and occasional travel  <strong>Qualifications</strong>  - Bachelor’s degree from a four-year college or university in Sports Media, Broadcasting Communications, and/or equivalent combination of education and experience - Experience in a live broadcast environment, production truck, or studio atmosphere - Proficiency in Adobe Creative Suite (Experience with After Effects is a plus) or equivalent software - Experience using Vizrt/Newtek production equipment (Tricaster, 3Play) or equivalent technology is strongly preferred. - Experience with professional camera equipment, lighting, and audio recording - Strong editorial judgment and knowledge of subject matter - Proficiency in the use of Google Calendar, Drive &amp; Workspace (Docs, Sheets, Slides &amp; Forms) - Ability to thrive in a collaborative, fast-paced team environment while managing multiple projects under tight deadlines - Exceptional organization and time management skills, with flexibility to adapt to shifting priorities - Ability to work nights, weekends, holidays, irregular hours as required, and occasional travel. - Experience with iRacing is a plus.  <strong>Compensation &amp; Benefits</strong>  In addition to competitive pay and benefits, we offer the opportunity to be part of a dedicated broadcast team that values innovation, teamwork, and flexibility  Benefits Include:  - Health, dental, vision, and life insurance - 401(k) and discretionary employer match - Paid time off (vacation, personal, sick, and holidays)  At iRacing.com Motorsport Simulations LLC, for this position we reasonably and in good faith expect to pay a salary in the range of $50,000.00 – $100,000.00.  This range reflects our estimate of what the employer expects to pay for this position at the time of posting, excluding other benefits.  This disclosure is made in compliance with Massachusetts’ salary-range transparency requirements under the Pay-Transparency Law (Mass. Gen. Laws ch. 149 § 105F). Applicants and current employees are entitled to receive this pay-range information.  We regularly review our pay practices to promote fairness and equity.  <strong>Location &amp; Eligibility</strong>  This position is located on-site in Chelmsford, Massachusetts  Candidates must be legally authorized to work in the United States at the time of application.  We are unable to sponsor visas, or work permits for this role.  Please submit a cover letter, resume, and a link to a demo reel/ portfolio to HR@iRacing.com.  Apply to this Job  Or, email your resume to HR@iRacing.com  Interested in special offers, free giveaways, and news?  Stay In Touch  [](https://www.iracing.com/membership/)  Privacy \- Terms</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$50,000.00 – $100,000.00</Salaryrange>
      <Skills>Adobe Creative Suite, Vizrt/Newtek production equipment, Google Calendar, Drive &amp; Workspace, Professional camera equipment, Lighting, Audio recording, After Effects, Tricaster, 3Play</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com Motorsport Simulations LLC is a leading provider of online motorsport simulations, offering a range of products and services to the motorsport industry. The company is headquartered in Chelmsford, Massachusetts.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/broadcast-media-producer/</Applyto>
      <Location>Chelmsford, Massachusetts</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>f3a407d3-258</externalid>
      <Title>Avatar Studio Supervisor</Title>
      <Description><![CDATA[<p><strong>Avatar Studio Supervisor</strong></p>
<p><strong>Location</strong></p>
<p>New York City</p>
<p><strong>Employment Type</strong></p>
<p>Full time</p>
<p><strong>Location Type</strong></p>
<p>Hybrid</p>
<p><strong>Department</strong></p>
<p>CommercialPost Sales</p>
<p>Synthesia is the world&#39;s leading AI video platform for business, used by over 90% of the Fortune 100. Founded in 2017, the company is headquartered in London, with offices and teams across Europe and the US.</p>
<p>As AI continues to shape the way we live and work, Synthesia develops products to enhance visual communication and enterprise skill development, helping people work better and stay at the centre of successful organisations.</p>
<p>Following our recent Series E funding round, where we raised $200 million, our valuation stands at $4 billion. Our total funding exceeds $530 million from premier investors including Accel, NVentures (Nvidia&#39;s VC arm), Kleiner Perkins, GV, and Evantic Capital, alongside the founders and operators of Stripe, Datadog, Miro, and Webflow.</p>
<p><strong>About the role:</strong></p>
<p>We&#39;re seeking a highly self-motivated, well organised Avatar Studio Supervisor - a Producer/Director with a high level of Technical Production skills to be responsible for the capture of avatars in North America. As a member of Avatar Production, your core mission will be to enable the highest quality of capture of Synthesia Avatars by maintaining exceptional technical standards and ensuring great client experiences in seeking, setting up and running avatar shoots with our clients in studio or onsite.</p>
<p>In a fast paced environment with constantly evolving technology, adaptability and the ability to creatively solve problems will be key to your success. You&#39;ll also collaborate with other teams in the NYC office using and maintaining internal gear to deliver shoots for Marketing and Sales for online release.</p>
<p><strong>What you&#39;ll be doing:</strong></p>
<ul>
<li>Scope avatar needs with clients and guide them to the right solution</li>
</ul>
<ul>
<li>Co-ordinate with internal teams and third party vendors to deliver shoots on time and on budget</li>
</ul>
<ul>
<li>Direct Avatar shoots in Studio or Onsite</li>
</ul>
<ul>
<li>Film, photograph and record clients, Synthesians and others to an exceptional standard on smaller scale projects</li>
</ul>
<ul>
<li>Operate and maintain film equipment in the NYC office</li>
</ul>
<ul>
<li>Handle the backup and transfer of data after a shoot ensuring it&#39;s handled safely with maximum security</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>4+ experience as a Producer/Director working in the film industry or for agencies</li>
</ul>
<ul>
<li>_Or_ 4+ years of experience as an A/V Technician, Studio Tech or Freelance film crew within a client facing environment, particularly on set VFX crew.</li>
</ul>
<ul>
<li>A high level of knowledge and ability to use professional lighting, camera and sound gear</li>
</ul>
<ul>
<li>Creative problem solver, able to adapt existing methods to suit unique cases</li>
</ul>
<ul>
<li>A clear and efficient communicator</li>
</ul>
<ul>
<li>Exceptional organisational skills</li>
</ul>
<ul>
<li>Dedicated to best practice and technical excellence</li>
</ul>
<ul>
<li>Comfortable working directly with clients in person</li>
</ul>
<ul>
<li>Knowledge of Post-Production programs, particularly Resolve a bonus</li>
</ul>
<ul>
<li>Highly self-motivated and an owner of your space</li>
</ul>
<p><strong>Benefits:</strong></p>
<p>🏝 PTO &amp; Holiday Entitlement Policy</p>
<p>✈️ Work from Abroad</p>
<p>🤝 Team Meet ups &amp; Company Socials</p>
<p>🏡 Work From Home Budget</p>
<p>💸 Referral Scheme</p>
<p>👶 Enhanced Parental Leave</p>
<p><strong>Salary:</strong></p>
<p>$70,000 - $100,000. The final compensation package will be determined based on your experience, qualifications, and location.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$70,000 - $100,000</Salaryrange>
      <Skills>Producer/Director, Technical Production skills, Professional lighting, Camera and sound gear, Post-Production programs, Resolve, A/V Technician, Studio Tech, Freelance film crew</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Synthesia</Employername>
      <Employerlogo>https://logos.yubhub.co/synthesia.io.png</Employerlogo>
      <Employerdescription>Synthesia is the world&apos;s leading AI video platform for business, used by over 90% of the Fortune 100. The company is headquartered in London, with offices and teams across Europe and the US.</Employerdescription>
      <Employerwebsite>https://www.synthesia.io/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ashbyhq.com/synthesia/bd124ae9-b795-4454-83f8-cb4bbb440562</Applyto>
      <Location>New York City</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>3f964c52-425</externalid>
      <Title>Capture Artist - Contract</Title>
      <Description><![CDATA[<p><strong>Capture Artist - Contract</strong></p>
<p>DesignHybrid Remote,</p>
<p>Leamington Spa,</p>
<p>United Kingdom</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p><strong>Playground Games is seeking an Experienced Capture Artist to join the media team on Fable on a contract basis.</strong></p>
<p><strong>ABOUT US:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>About the role:</strong></p>
<p>Your expertise will encompass a broad range of key areas, including game capture, cinematography and video editing. You should possess strong skills in storytelling, cinematic theory, lighting, framing, and composition, along with a deep understanding of contemporary marketing video trends.</p>
<p>This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Capture high-quality game footage and screenshots from various platforms including Console, PC, and directly from the game engine.</li>
<li>Collaborate closely with content teams to stage, compose, sequence, and capture compelling game material.</li>
<li>Edit and produce engaging content using game footage for both internal presentations and external marketing purposes.</li>
<li>Work with content teams to concept and develop the visual style of marketing assets, ensuring consistency and alignment with brand standards.</li>
<li>Create a variety of external materials, including promotional videos, trailers, social media content, and other marketing assets.</li>
<li>Review and refine video content based on feedback from stakeholders, ensuring high standards of quality and alignment with creative vision.</li>
<li>Stay up-to-date with industry trends and best practices to continuously improve the quality of our video content.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Proven experience in post-production within the game or film industry.</li>
<li>Deep knowledge of video editing terminology, workflows, and best practices.</li>
<li>Demonstrated ability to utilise Adobe Creative Suite products (Premiere Pro, Photoshop, After Effects, etc.) to create high-quality video assets.</li>
<li>Experience with video compositing and motion graphics is preferred.</li>
<li>Highly skilled in game capture, cinematography, lighting &amp; editorial.</li>
<li>Familiarity with cinematic or sequencing tools (Unreal, Unity, Motion Builder etc.)</li>
<li>Strong ability to take constructive feedback and incorporate it into revisions, ensuring final assets meet all project requirements.</li>
</ul>
<p>This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>£Competitive salary and benefits package</Salaryrange>
      <Skills>Post-production, Video editing, Adobe Creative Suite, Game capture, Cinematography, Video compositing, Motion graphics, Cinematic theory, Lighting, Framing, Composition, Unreal, Unity, Motion Builder</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for the Xbox console. It is based in the United Kingdom.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oV8Oyfw9</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>7f20ce77-836</externalid>
      <Title>Motion Designer - Contract</Title>
      <Description><![CDATA[<p><strong>Motion Designer - Contract</strong></p>
<p>ArtHybrid Remote,</p>
<p>Leamington Spa,</p>
<p>United Kingdom</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p><strong>Playground Games is looking for an Experienced Motion Designer to join our Fable team on a contract basis.</strong></p>
<p><strong>About us:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>About the role:</strong></p>
<p>We are seeking a creative and technically skilled Motion Designer to join our Community &amp; Media team. You will play a key role in producing high-impact visual content that engages our player community across social platforms, trailers and in-game promotional assets. Your expertise will span motion graphics, video editing, graphic design, and supporting community-driven campaigns.</p>
<p>This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Design and animate motion graphics for trailers, social content, livestream overlays, and community campaigns.</li>
</ul>
<ul>
<li>Capture and edit high-quality game footage and screenshots from various platforms (Console, PC, in-engine).</li>
</ul>
<ul>
<li>Collaborate closely with the directors, capture artists, and developers to stage, compose, and capture compelling game material.</li>
</ul>
<ul>
<li>Edit and produce engaging video content using Adobe Premiere Pro and After Effects for both internal and external purposes.</li>
</ul>
<ul>
<li>Develop storyboards, visual concepts, and 2D art assets for video and motion content.</li>
</ul>
<ul>
<li>Apply strong graphic design principles to all visual outputs, ensuring clarity, consistency, and brand alignment.</li>
</ul>
<ul>
<li>Work with the team to define and maintain the visual style of marketing and community assets.</li>
</ul>
<ul>
<li>Review and refine video, motion, and graphic content based on feedback from stakeholders, ensuring high standards of quality and alignment with creative vision.</li>
</ul>
<ul>
<li>Stay up-to-date with industry trends and best practices in motion design, gaming, and digital media.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Proven experience in motion design, graphic design, or post-production within the games, entertainment, or creative industries.</li>
</ul>
<ul>
<li>Strong proficiency in Adobe After Effects and Premiere Pro.</li>
</ul>
<ul>
<li>Solid understanding of animation principles, typography, visual storytelling, and 2D art.</li>
</ul>
<ul>
<li>Demonstrated ability to create high-quality 2D art and graphic design assets for digital media.</li>
</ul>
<ul>
<li>Experience creating assets for social media, YouTube, and community platforms.</li>
</ul>
<ul>
<li>Highly skilled in game capture, cinematography, lighting, and editorial.</li>
</ul>
<ul>
<li>Familiarity with cinematic or sequencing tools (Unreal, Unity, Motion Builder, etc.) is a plus.</li>
</ul>
<ul>
<li>Ability to take constructive feedback and incorporate it into revisions.</li>
</ul>
<ul>
<li>A portfolio showcasing motion design, graphic design, and 2D artwork relevant to gaming or entertainment.</li>
</ul>
<p>This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>motion design, graphic design, post-production, Adobe After Effects, Adobe Premiere Pro, animation principles, typography, visual storytelling, 2D art, game capture, cinematography, lighting, editorial, Unreal, Unity, Motion Builder</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for the Xbox console. It is a part of the Xbox Game Studios division of Microsoft.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oCasyfww</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>e5f2faef-bac</externalid>
      <Title>Media Lead</Title>
      <Description><![CDATA[<p><strong>Media Lead</strong></p>
<p>ArtHybrid Remote,</p>
<p>Leamington Spa, United Kingdom</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p><strong>Playground Games is seeking a Media Lead to join the team on Fable, our open world action RPG.</strong></p>
<p><strong>About us:</strong></p>
<p>As a first-party Xbox Game Studio, we are a game development company that makes games for the Xbox console. We are based in Royal Leamington Spa, United Kingdom.</p>
<p><strong>About the role:</strong></p>
<p>We’re looking for an experienced creative leader who can manage and mentor a multidisciplinary team. You’ll coach Capture Artists, Editors and Motion Designers, set standards, shape pipelines, and partner closely with Directors and Community to deliver best in class trailers, social content, livestream assets and in engine promotional material.</p>
<p><strong>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</strong></p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Manage a small but high impact team of Capture Artists, Editors and Motion Designers.</li>
<li>Set direction, provide clear briefs, maintain quality and foster a feedback rich culture that balances speed with delivery.</li>
<li>Build resourcing plans, allocate work, and balance priorities across live marketing beats, milestones and reactive opportunities.</li>
<li>Establish clear review gates and drive efficient signoff with stakeholders.</li>
<li>Manage external partners to supplement internal resource.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Demonstrable experience leading creative media teams in games, entertainment or adjacent creative industries.</li>
<li>Proven ability to manage people and production while remaining hands-on with capture and editing.</li>
<li>Mastery of Adobe Premiere Pro and After Effects with a strong grasp of animation principles, visual storytelling and graphic design.</li>
<li>Highly skilled at in-game capture, cinematography, lighting and editorial.</li>
<li>Confident staging cameras and characters in-engine.</li>
<li>A track record of shipping quality content across trailers, social, livestreams and community campaigns.</li>
<li>Excellent feedback literacy and stakeholder management. You should be confident turning ambiguous notes into clear next steps.</li>
</ul>
<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Premiere Pro, After Effects, animation principles, visual storytelling, graphic design, in-game capture, cinematography, lighting, editorial, feedback literacy, stakeholder management, Capture Artists, Editors, Motion Designers, Capture and editing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for the Xbox console. It is based in Royal Leamington Spa, United Kingdom.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/o2JJzfwN</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>a6f22211-e0c</externalid>
      <Title>Senior Lighting Artist</Title>
      <Description><![CDATA[<p>As a Senior Lighting Artist, you will own and elevate real-time lighting quality across characters, environments, and gameplay, partnering closely with Art Direction to achieve the game&#39;s visual targets. You will collaborate with engineering, technical art, and content teams to refine workflows and improve lighting systems within a proprietary engine.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Improve the quality and visual standards for lighting to achieve Art Direction&#39;s visual targets across characters, environments, and gameplay modes.</li>
<li>Create high-quality, real-time lighting solutions using physically based rendering within a proprietary engine.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>4+ years of production experience as a Lighting Artist on shipped titles, from pre-production through final delivery on a AAA title.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>PBR lighting theory, real-time rendering techniques, physically based materials, lighting optimization, profiling, performance tuning</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Lighting-Artist/212464</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-02-06</Postedate>
    </job>
    <job>
      <externalid>b7a29d07-1c0</externalid>
      <Title>Cinematic Lighter</Title>
      <Description><![CDATA[<p>We&#39;re looking for a passionate Cinematic Lighter who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players. You will report to the Lighting Director</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>You will author lighting for real-time, in-game, cinematic sequences in UE5, supporting story, mood, composition, readability, continuity, and emotional storytelling, all to an exceptionally high standard.</li>
<li>You will work in Sequencer to light scenes, maintain shot-to-shot continuity, and collaborate with other departments to produce visually stunning, technically complex, and emotionally resonant cinematics.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years professional experience in real-time game lighting, including cinematic or narrative lighting responsibilities.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$101,700 - $151,900 USD</Salaryrange>
      <Skills>real-time game lighting, UE5, Sequencer, Lumen lighting workflows, MegaLights experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Cinematic-Lighter-Star-Wars-Jedi/212436</Applyto>
      <Location>Los Angeles - Chatsworth</Location>
      <Country></Country>
      <Postedate>2026-02-04</Postedate>
    </job>
    <job>
      <externalid>d82057a1-bbc</externalid>
      <Title>Senior Cinematic Lighter</Title>
      <Description><![CDATA[<p>We&#39;re looking for a passionate Senior Cinematic Lighter who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players. You will report to the Lighting Director.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will author lighting for real-time, in-game, cinematic sequences in UE5, supporting story, mood, composition, readability, continuity, and emotional storytelling, all to an exceptionally high standard.</p>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years professional experience in real-time game lighting, including cinematic or narrative lighting responsibilities.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$124,100 - $182,800 USD</Salaryrange>
      <Skills>real-time game lighting, cinematic or narrative lighting responsibilities, UE5, Lumen lighting workflows, MegaLights experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Cinematic-Lighter-Star-Wars-Jedi/212435</Applyto>
      <Location>Los Angeles - Chatsworth</Location>
      <Country></Country>
      <Postedate>2026-02-04</Postedate>
    </job>
    <job>
      <externalid>de88eff6-d90</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>We are looking for a Technical Artist to join our team at Epic Games. As a Technical Artist, you will be responsible for creating high-quality materials for characters and other cosmetics in the Fortnite game. You will work closely with artists, engineers, and other technical artists to create scalable solutions that support the game&#39;s visual style across multiple platforms.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality materials for characters and other cosmetics</li>
<li>Work closely with artists, engineers, and other technical artists to create scalable solutions</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong understanding of PBR workflows and real-time rendering restrictions</li>
<li>Experience with Substance Designer and Substance Painter for texture generation and asset creation</li>
<li>Familiarity with the Unreal Engine 5 material pipeline and asset management</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>PBR workflows, Substance Designer, Substance Painter, Unreal Engine 5, Blueprints, Python, modeling, lighting, VFX</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive and visually stunning experiences. With over 25 years of experience, they have developed games and technology that have won numerous awards and have been adopted by creators in various industries.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784848004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>98a66e61-949</externalid>
      <Title>Senior Rendering Software Engineer (Apex Legends)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a talented Senior Rendering Software Engineer to join our team. As a key member of our rendering team, you will be responsible for developing, optimising and maintaining rendering features and tools in a live game environment.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on the full rendering tech stack, top (tools, interface with script or other engine systems, etc.) to bottom (API invocation, shader authoring, etc.)</li>
<li>Develop, optimise, and maintain rendering features and tools in a live game environment.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Expert technical experience in C++, shaders, graphics APIs, graphics debugging tools</li>
<li>Strong understanding of the graphics rendering pipeline</li>
<li>Excellent 3D math skills</li>
<li>Comfortable in a mature codebase</li>
<li>Console programming experience</li>
<li>5+ years experience in games programming</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$160,600 - $249,300 USD</Salaryrange>
      <Skills>C++, shaders, graphics APIs, graphics debugging tools, 3D math, console programming, games programming, shader performance, material artist workflows, lighting, particle systems, post processing, volumetrics, occlusion culling and gpu-driven rendering, low level graphics API abstraction, tools and engine architecture, environment rendering, character rendering, GPU optimisation, CPU optimisation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Rendering-Software-Engineer-Apex-Legends/212129</Applyto>
      <Location>Los Angeles - Chatsworth</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>93d67895-5aa</externalid>
      <Title>Diretor de arte técnica</Title>
      <Description><![CDATA[<p>We are seeking a talented Director of Technical Art to join our team and help shape the visual and technical direction of our mobile experiences. As a key member of our Art &amp; Animation team, you will be responsible for leading and guiding a team of technical artists to deliver high-quality visuals that meet our game&#39;s artistic vision and technical requirements.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and guide a team of technical artists to deliver high-quality visuals that meet our game&#39;s artistic vision and technical requirements.</li>
<li>Develop and maintain pipelines for materials, lighting, and rendering that support mobile and high-end platforms.</li>
<li>Create tools and workflows that enable efficient iteration and validation across various device profiles.</li>
<li>Establish and maintain standards for asset optimization, texture compression, and draw call management.</li>
<li>Collaborate with gameplay, animation, and visual effects teams to ensure that visual resources contribute to gameplay legibility and responsiveness.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience in leading or directing technical art for real-time projects in mobile or multi-platform pipelines.</li>
<li>Deep knowledge of Unreal Engine rendering pipelines, materials, and profiling tools.</li>
<li>Strong technical foundation in shaders, lighting, performance optimization, and asset validation.</li>
<li>Experience with advanced rendering techniques (e.g., dynamic lighting, post-processing, material layers, and virtualized geometry).</li>
<li>Ability to develop tools and workflows that vary from stylized to realistic objectives.</li>
<li>Familiarity with mobile GPU architectures, memory constraints, and performance considerations across platforms.</li>
<li>Strong collaboration and communication skills in all areas.</li>
<li>Ability to lead and develop technical art teams, promoting creative and technical excellence.</li>
<li>Experience with Unreal Engine 5 (Lumen, Nanite, virtual shadow maps) and strategies for scaling them across various hardware levels.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Technical Art, Leadership, Collaboration, Communication, Shaders, Lighting, Performance Optimization, Asset Validation, Mobile GPU Architectures</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive and visually stunning experiences. With over 25 years of experience, the company has developed numerous award-winning games and the Unreal Engine technology that powers them.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710691004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>3707e17f-42d</externalid>
      <Title>Director, Technical Art</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and engineering to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual fidelity, performance, and production efficiency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading or directing technical art, deep understanding of Unreal Engine&apos;s rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, ability to develop tools and workflows that scale from stylized to realistic visual goals, familiarity with mobile GPU Frameworks, memory constraints, and cross-platform performance considerations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710681004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>22da127b-3d7</externalid>
      <Title>Director, Technical Art</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and programming to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and programming to balance visual fidelity, performance, and production efficiency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading or directing technical art, deep understanding of Unreal Engine&apos;s rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, experience with next-gen rendering features in Unreal Engine 5, strategies for scaling them across hardware tiers</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710612004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>4e6570b5-d42</externalid>
      <Title>Directeur, art technique</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Director, Art Technical to define the visual and technical direction of the next generation of mobile experiences. In this role, you will be the link between art and programming to offer exceptional, performant, and fluid visuals on a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Direct and lead a team of technical artists focused on creating optimized and high-quality visuals for mobile and multi-platform experiences; collaborate with art, design, and programming teams to find the right balance between visual fidelity, performance, and production efficiency</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in directing or supervising technical art for real-time projects on mobile or multi-platforms</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a Director, Art Technical, you will play a critical role in shaping the visual direction of Epic Games&#39; mobile experiences, ensuring that they are engaging, immersive, and of the highest quality.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Experience in directing or supervising technical art for real-time projects on mobile or multi-platforms, Excellent understanding of the rendering process, materials, and Unreal Engine profiling tools, Solid technical expertise in nuance, lighting, performance optimization, and resource validation, Experience with advanced rendering techniques (dynamic lighting, post-processing, material superposition, and virtual geometry), Ability to develop tools and production processes tailored to various visual styles from stylized to realistic, Good knowledge of mobile GPU frameworks, memory constraints, and multi-platform performance considerations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games, including Fortnite. The company is committed to creating immersive experiences for players worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710678004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>db0ae4b6-894</externalid>
      <Title>Director, Technical Art</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and engineering to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual fidelity, performance, and production efficiency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading or directing technical art, deep understanding of Unreal Engine&apos;s rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, experience with next-gen rendering features in Unreal Engine 5, strategies for scaling them across hardware tiers</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5701293004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>40c7521c-827</externalid>
      <Title>Senior Lighting Director - EA SPORTS FC</Title>
      <Description><![CDATA[<p>We are seeking an experienced, innovative and visionary Senior Lighting Director to lead and unify our lighting teams across multiple game modes, in the realms of gameplay, cinematics, user generated content, and sandbox gaming.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Unified Vision: Develop and implement a cohesive lighting strategy across all FC departments</li>
<li>Technological Innovation: Integrate advanced lighting technologies, focusing on interactive and dynamic solutions for future projects, including user-generated content and sandbox gaming.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Expert understanding of lighting aesthetics and principles</li>
<li>Strong artistic eye for composition, mood, and atmosphere, with the ability to support both gameplay and cinematic needs</li>
<li>Deep understanding of color theory, exposure, and contrast, including color grading and post-process tuning for both SDR and HDR pipelines</li>
<li>Strong knowledge of advanced lighting technologies, including machine learning applications</li>
<li>Proven ability to lead and inspire diverse teams</li>
<li>Excellent communication and collaboration skills</li>
<li>A forward-thinking approach with a passion for exploring new technologies and methodologies</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$157,100 - $216,800 CAD</Salaryrange>
      <Skills>lighting direction, lighting aesthetics, color theory, exposure, contrast, color grading, post-process tuning, machine learning, team leadership, communication, collaboration, shader development, scripting, Maya, Photoshop, Compositing Software, source control, project management software</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Lighting-Director-EA-SPORTS-FC/212135</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>