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    <job>
      <externalid>afa33693-e64</externalid>
      <Title>Video Producer, DIY</Title>
      <Description><![CDATA[<p>The Video Producer is responsible for creating high-quality video content that supports the marketing and education of CORSAIR components. This role contributes across the full production pipeline, from development and pre-production through filming and post-production. This position works closely with marketing, product, and technical teams to produce engaging product videos, educational content, and product assets.</p>
<p>Key responsibilities include developing creative concepts, scripts, and shot lists for product marketing videos and educational content; leading video production for small to mid-scale projects; producing and editing video content; executing post-production for smaller projects; creating motion graphics, titles, and visual overlays; designing and dressing environmental sets and studio scenes; capturing high-quality product footage; and assisting with ongoing productions.</p>
<p>The ideal candidate will have 3+ years of experience in video production, a strong understanding of end-to-end video production workflows, and proficiency in post-production software for editing. They will also have familiarity with the PC building ecosystem and enthusiast hardware components, demonstrated knowledge of studio lighting techniques, and strong organizational skills.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>video production, post-production software, PC building ecosystem, studio lighting techniques, organizational skills</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>CORSAIR</Employername>
      <Employerlogo>https://logos.yubhub.co/corsair.com.png</Employerlogo>
      <Employerdescription>CORSAIR is a leading manufacturer of computer peripherals and components.</Employerdescription>
      <Employerwebsite>https://www.corsair.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://edix.fa.us2.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/8735</Applyto>
      <Location>Milpitas</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>755a897d-414</externalid>
      <Title>Video Producer, DIY</Title>
      <Description><![CDATA[<p>The Video Producer is responsible for creating high-quality video content that supports the marketing and education of CORSAIR components. This role contributes across the full production pipeline, from development and pre-production through filming and post-production. This position works closely with marketing, product, and technical teams to produce engaging product videos, educational content, and product assets.</p>
<p>Key responsibilities include developing creative concepts, scripts, and shot lists for product marketing videos and educational content; leading video production for small to mid-scale projects; producing and editing video content; executing post-production for smaller projects; creating motion graphics, titles, and visual overlays; designing and dressing environmental sets and studio scenes; capturing high-quality product footage; and assisting with ongoing productions.</p>
<p>The ideal candidate will have 3+ years of experience in video production, a strong understanding of end-to-end video production workflows, and proficiency in post-production software for editing. They will also have familiarity with the PC building ecosystem and enthusiast hardware components, demonstrated knowledge of studio lighting techniques, and strong organizational skills.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>video production, post-production software, PC building ecosystem, studio lighting techniques, organizational skills</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>CORSAIR</Employername>
      <Employerlogo>https://logos.yubhub.co/corsair.com.png</Employerlogo>
      <Employerdescription>CORSAIR is a leading manufacturer of computer peripherals and components.</Employerdescription>
      <Employerwebsite>https://www.corsair.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://edix.fa.us2.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/8735</Applyto>
      <Location>Milpitas</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>4ff3ea29-d99</externalid>
      <Title>Principal Rendering Technical Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a Principal Technical Artist - Rendering to join our Apex Legends team to help design and deliver future-forward rendering and content creation capabilities. As a Principal Technical Artist on the project, you will be working within a multidisciplinary R&amp;D group specifically focused on shaders, lighting, and asset authoring improvements. Our ideal candidate is not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production.</p>
<p>Responsibilities:</p>
<ul>
<li>Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game.</li>
</ul>
<ul>
<li>Be a champion for technology that meets high performance expectations and technical constraints.</li>
</ul>
<ul>
<li>Test and validate new rendering systems, set best practices, and train content teams on their use.</li>
</ul>
<ul>
<li>Be a champion of high performance and optimization, establishing how to wring the most out of our systems and guiding our content teams with best practices.</li>
</ul>
<ul>
<li>Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>12+ years of professional game development experience.</li>
</ul>
<ul>
<li>Expertise in designing and implementing shaders that satisfy artistic workflows and performance goals.</li>
</ul>
<ul>
<li>High level of proficiency with shader programming in HLSL, GLSL, or similar languages.</li>
</ul>
<ul>
<li>Demonstrated ability to modify or implement shaders directly in a codebase without the use of a graphical editor.</li>
</ul>
<ul>
<li>Broad knowledge of modern real-time lighting techniques and problem spaces, and the ability to understand their impact and ramifications on art pipelines.</li>
</ul>
<ul>
<li>Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.</li>
</ul>
<ul>
<li>Ability to design scalable solutions that adapt to specific hardware specs, ideally without incurring additional art authoring burden.</li>
</ul>
<ul>
<li>Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.</li>
</ul>
<p>Pay Transparency - North America:</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>PAY RANGES \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$141,400 - $204,400 CAD \\\<em> California (depending on location e.g. Los Angeles vs. San Francisco) \\</em>$165,000 - $256,000 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$141,400 - $256,000&quot;,   &quot;salaryMin&quot;: 141400,   &quot;salaryMax&quot;: 256000,   &quot;salaryCurrency&quot;: &quot;USD&quot;,   &quot;salaryPeriod&quot;: &quot;year</Salaryrange>
      <Skills>shader programming, HLSL, GLSL, real-time lighting techniques, asset authoring, performance optimization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, responsible for critically acclaimed games such as Apex Legends, Titanfall, and Star Wars: Jedi Fallen Order.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Principal-Rendering-Technical-Artist-Apex-Legends/213153</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>e6db08de-c50</externalid>
      <Title>Senior Technical Artist</Title>
      <Description><![CDATA[<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>
<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>
<p>This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>
<p>As a Senior Technical Artist, you will establish and maintain project art pipelines from inception and throughout the project life-cycle. You will support the art and animation team requirements and assist with resolving technical issues. You will create and integrate in-house toolsets and creation of materials/shaders. You will ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.</p>
<p>You will collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity. You will be able to take ownership of specific features of the game. You will ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc. You will keep up to date with industry advancements and technologies and share knowledge with the art team.</p>
<p>You will add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues. You will work with a professional and organised approach, adhering to schedules and promptly feedback concerns regarding any aspects of the project.</p>
<p>You will ensure the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables. You will advise the Technical Art Leadership of resourcing concerns and production risks. You will encourage and mentor other members of the Technical Art Team.</p>
<p>You will be self-driven, autonomous and confident, demonstrating responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.</p>
<p>Essential Skills:</p>
<ul>
<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>
<li>Must be performance and quality focused.</li>
<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>
<li>Excellent communication and organisation skills and confident working within a multidisciplinary art team.</li>
<li>Evidence of being an enthusiastic leader or role model in intermediate art role.</li>
<li>Able to create materials/shaders and a good understanding of a PBR workflow.</li>
<li>Excellent understanding of the technical limitations of current console hardware.</li>
<li>Practical and methodical approach to technical and creative problem-solving.</li>
<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>
<li>Flexible and calm approach with the ability to adapt to change.</li>
<li>Ability to deliver quality work within fixed time constraints.</li>
<li>Strong knowledge of modern game engines such as Unreal Engine Or Unity.</li>
<li>Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.</li>
</ul>
<p>Desirable Skills:</p>
<ul>
<li>Knowledge of other scripting languages is advantageous.</li>
<li>Knowledge of the Maya API and programming in C++ or C# is advantageous.</li>
<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>
<li>Experience of working within game development for at least 4 years At least three published titles.</li>
<li>At least two full project cycles in an Intermediate Art position.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>real-time game art, modern rendering, shading, lighting techniques, Maya, 3DS Max, Python, communication, organisation, multidisciplinary art team, PBR workflow, console hardware, problem-solving, dependability, commitment, quality work, fixed time constraints, Unreal Engine, Unity, game development practices, terminology, scripting languages, Maya API, C++, C#, Photoshop, Substance, Houdini, game development, published titles, project cycles</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>d3t</Employername>
      <Employerlogo>https://logos.yubhub.co/d3t.co.uk.png</Employerlogo>
      <Employerdescription>d3t is a videogame technology and creativity company that delivers co-development services to AAA clients worldwide.</Employerdescription>
      <Employerwebsite>https://www.d3t.co.uk/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/9DD73BE3E4</Applyto>
      <Location>Gateshead</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>e0823ae0-d9b</externalid>
      <Title>Technical Artist d3t - 12 Month Contract</Title>
      <Description><![CDATA[<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>
<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>
<p>This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>
<p>d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle,from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.</p>
<p>The Role - Technical Artist:</p>
<ul>
<li>Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.</li>
<li>Support the art and animation team requirements and assist with resolving technical issues.</li>
<li>Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.</li>
<li>Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.</li>
<li>Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.</li>
<li>Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.</li>
<li>Keep up to date with industry advancements and technologies and share knowledge with the art team.</li>
<li>Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.</li>
<li>Advise the Senior Technical Artist of resourcing concerns and production risks.</li>
<li>Encourage and mentor other members of the Technical Art Team.</li>
</ul>
<p>Requirements:</p>
<p>Essential skills:</p>
<ul>
<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>
<li>Must be performance and quality focused.</li>
<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>
<li>Strong communication and organisation skills and confidence working within a multidisciplinary art team.</li>
<li>Good understanding of the technical limitations of current console hardware.</li>
<li>Practical and methodical approach to technical and creative problem-solving.</li>
<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>
<li>Flexible and calm approach with the ability to adapt to change.</li>
<li>Ability to deliver quality work within fixed time constraints.</li>
<li>Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques</li>
</ul>
<p>Desirable skills:</p>
<ul>
<li>Knowledge of other scripting languages is advantageous.</li>
<li>Knowledge of the Maya API and programming in C++ or C# is advantageous</li>
<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>
<li>Knowledge of Unreal Engine or Unity is advantageous.</li>
<li>Knowledge of materials/shaders and a good understanding of a PBR workflow.</li>
<li>Experience of working within game development for at least 2 years.</li>
<li>At least 1 published title.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Python, real-time game art, modern rendering, shading, lighting techniques, performance profiling, visual fidelity, texture layering structures, naming conventions, other scripting languages, Maya API, C++, C#, Photoshop, Substance, Houdini, Unreal Engine, Unity, materials/shaders, PBR workflow, game development, published title</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>d3t</Employername>
      <Employerlogo>https://logos.yubhub.co/d3t.co.uk.png</Employerlogo>
      <Employerdescription>d3t is a videogame technology and creativity company that delivers co-development services to AAA clients worldwide. It is part of the global Keywords Studios Group.</Employerdescription>
      <Employerwebsite>https://www.d3t.co.uk/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/51B44B05DC</Applyto>
      <Location>Gateshead</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>3051d5c4-bce</externalid>
      <Title>Manufacturing Engineer (Vision SME)</Title>
      <Description><![CDATA[<p>We made history and now we work to transform the future – for our customers, our communities and our families. You&#39;ll see your work on the road every day, helping people move freely and pursue their dreams. At Ford, you can build more than vehicles. Come build what matters.</p>
<p>As part of our Manufacturing team, you’ll help build the world-class, state-of-the-art smart vehicles we&#39;re known for. In our plants around the world, we’re constantly developing new technologies and processes to further increase our efficiency. You&#39;ll get the satisfaction of making great products people use and love.</p>
<p>The Vision System Subject Matter Expert will develop and maintain vision system standards across Powertrain processes, assist program teams in reviewing specific vision system applications, and support launch teams and plants solve vision system issues.</p>
<p>You&#39;ll have the opportunity to create and maintain PTME vision system standards, work with BoP owners to keep process standards concurrent with vision standards, update and maintain PTME vision system specifications, and work with the controls organization to develop and maintain hardware standards.</p>
<p>You&#39;ll also identify opportunities to reduce cost of vision systems hardware and software, apply ATP standards across powertrain, implement proof of concept solutions in production, develop plans to replicate new vision solutions across plants/lines, and benchmark powertrain facilities against BoP, PTME and ATP standards.</p>
<p>You&#39;ll have the chance to diagnose and resolve vision system issues, support program and plant manufacturing teams&#39; efforts to resolve vision system FTT and detection issues, provide support for program teams when reviewing vision system selection, and review OEM and vision integrator recommendations for feasibility, effectiveness, and compliance to standards.</p>
<p>You&#39;ll work with a variety of tools and technologies, including camera hardware, vision specific hardware, phone/tablet hardware, traditional toolsets, OMS, Ford IT systems, FMA documentation, error proofing validation methods, cobots, traceability requirements, and data analysis tools.</p>
<p>You may also have the opportunity to work with six-sigma Green Belt or Black Belt, strong controls background, knowledge of AI as it applies to vision systems, expertise selecting lenses, and understanding depth of field, resolution, and focal length calculations, knowledge and application of lighting techniques, knowledge and application of filtering software, proficiency in industry-standard platforms, experience in custom algorithm development, knowledge of PLC and other controls components, and ability to read, create, and update Electrical/Controls drawings.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$86,600-$166,200</Salaryrange>
      <Skills>BS in Mechanical Engineering, Electrical Engineering, Optical Engineering, Computer Science, 5+ years automotive manufacturing experience (Powertrain a plus) OR 3 years commissioning (vision programming, PLC programming, robot programming) experience launching new manufacturing lines, Hardware - Experience selecting/configuring camera hardware including vision specific hardware and phone/tablet hardware, Understanding of traditional toolsets: pattern matching, OCR/OCV, bead inspection, and 3D point cloud analysis., Knowledge of OMS and ability to update it. Familiarity with Ford IT systems (Qualityworx, FIS, Google Cloud [GCP]), Familiarity with FMA documentation, Familiarity with error proofing validation methods (reverse FMEA, challenge process), Familiarity with cobots, Familiarity with traceability requirements, Data analysis tools, Six-sigma Green Belt or Black Belt, Strong Controls Background, Knowledge of AI as it applies to vision systems, Expertise selecting lenses, and understanding depth of field, resolution, and focal length calculations, Knowledge and application of lighting techniques, Knowledge and application of filtering software, Proficiency in industry-standard platforms such as Cognex VisionPro, Keyence CV-X/XG-X, or MVTec HALCON., Experience in custom algorithm development using OpenCV, Python, or C++., Knowledge of PLC and other controls components, Ability to read, create, and update Electrical/Controls drawings</Skills>
      <Category>Engineering</Category>
      <Industry>Automotive</Industry>
      <Employername>Ford Motor Company</Employername>
      <Employerlogo>https://logos.yubhub.co/corporate.ford.com.png</Employerlogo>
      <Employerdescription>Ford Motor Company is a multinational automaker headquartered in Dearborn, Michigan. It is one of the largest producers of automobiles in the world.</Employerdescription>
      <Employerwebsite>https://corporate.ford.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://efds.fa.em5.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/62204</Applyto>
      <Location>Dearborn</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>b56b23e1-a47</externalid>
      <Title>IT/AV Production Events Specialist II</Title>
      <Description><![CDATA[<p>At Pinterest, we&#39;re on a mission to bring everyone the inspiration to create a life they love. As a Production Specialist on our AV team, you will produce successful events and studio projects of all sizes. This will be a technical role with a focus on making flawless, high-end productions.</p>
<p>As a Production Specialist, you will:</p>
<p>Own every aspect of AV production as assigned: whether in the studio, or a live event. Execute on Studio Service project workloads including shooting, editing, and delivery of files Constantly communicate and collaborate with stakeholders on deliverables, timing, etc. Level-up existing gear and production methods Work with our AV team and the company at large to refine the events function Leverage Pinterest internal AI tools to create ‘how-to’ documentation for both user-facing and internal consumption</p>
<p>We&#39;re looking for someone with 4+ years of AV/Event production in a corporate environment, a Bachelor’s degree in broadcast, film, digital audio technology, or a related field, and solid understanding of soundboards, camera controllers, video switchers, streaming codecs, etc.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$77,441-$159,436 USD</Salaryrange>
      <Skills>AV production, Event production, Soundboards, Camera controllers, Video switchers, Streaming codecs, Editing, Coloring, Cinematography, Lighting techniques, Crestron equipment, Audio DSPs, Dante microphone systems, Ross products, InfoComm CTS certification, AI tools</Skills>
      <Category>IT</Category>
      <Industry>Technology</Industry>
      <Employername>Pinterest</Employername>
      <Employerlogo>https://logos.yubhub.co/pinterest.com.png</Employerlogo>
      <Employerdescription>Pinterest is a social media platform where users share and discover visual content. It has millions of active users worldwide.</Employerdescription>
      <Employerwebsite>https://www.pinterest.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/pinterest/jobs/7838803</Applyto>
      <Location>San Francisco, CA, US; Remote, US</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
  </jobs>
</source>