{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/lighting-artist"},"x-facet":{"type":"skill","slug":"lighting-artist","display":"Lighting Artist","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_ecdd9cf3-3e2"},"title":"Environment Artist (Lighting Focus)","description":"<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist (Lighting Focus) to join our team working on an exciting, new and unannounced project.</p>\n<p>As an Environment Artist (Lighting Focus) at Keywords Studios, you will create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. You will build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.</li>\n<li>Build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</li>\n<li>Collaborate closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.</li>\n<li>Author and maintain lighting passes, post-processing profiles, and environment shaders/materials as needed.</li>\n<li>Troubleshoot lighting issues related to performance, consistency, or technical constraints across platforms.</li>\n<li>Contribute to visual benchmarks and help establish best practices for lighting workflows.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project.</li>\n<li>Strong portfolio demonstrating lighting, composition, and environment art fundamentals.</li>\n<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines).</li>\n<li>Solid understanding of lighting theory, color, exposure, and real-time rendering.</li>\n<li>Experience with PBR workflows and optimisation for real-time environments.</li>\n<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback.</li>\n<li>Experience with lighting tools, profiling/debugging, or scripting for workflow automation.</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>\n<li>Sponsorship and relocation is not being offered as part of this package.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_ecdd9cf3-3e2","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/F7BA637EB0","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Artist","Lighting Artist","Unreal Engine","Unity","PBR workflows","Real-time rendering","Lighting theory","Color","Exposure"],"x-skills-preferred":["Scripting for workflow automation","Lighting tools","Profiling/debugging"],"datePosted":"2026-03-09T10:54:24.893Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"South East Asia"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Environment Artist, Lighting Artist, Unreal Engine, Unity, PBR workflows, Real-time rendering, Lighting theory, Color, Exposure, Scripting for workflow automation, Lighting tools, Profiling/debugging"}]}