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    <job>
      <externalid>1ec7cea7-6a7</externalid>
      <Title>Lead Gameplay Animator</Title>
      <Description><![CDATA[<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>
<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>
<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>
<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. You&#39;ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Inspire and guide the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.</li>
<li>Lead and mentor a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.</li>
<li>Balance leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.</li>
<li>Partner with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.</li>
<li>Own combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.</li>
<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>
<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>
<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>
<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>
<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>
<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>
<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>
<li>Experience developing animation systems, ideally in new or evolving engines.</li>
<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>
<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>
<li>Push for animation excellence while always putting gameplay quality first.</li>
<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>
<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>
<li>Believe great games are built by great teams that put people first.</li>
<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>
<li>Have a growth mindset and care deeply about helping teammates develop.</li>
<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Experience working with motion capture data and keyframe techniques.</li>
<li>Familiarity with game engines such as Unreal Engine or Unity.</li>
<li>Strong understanding of animation principles and techniques.</li>
<li>Ability to work effectively in a remote or hybrid environment.</li>
</ul>
<p><strong>We&#39;re Excited About You Because:</strong></p>
<ul>
<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>
<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>
<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>
<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>
<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>
</ul>
<p><strong>This Might Not Be the Role for You If:</strong></p>
<ul>
<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>
<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>
<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>
<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>
<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>
<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>
</ul>
<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>
<ul>
<li>We embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>We keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>We stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p><strong>Salary Range:</strong> $196,500 - $247,133</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$196,500 - $247,133</Salaryrange>
      <Skills>animation, game development, motion capture, keyframe techniques, game engines, Unreal Engine, Unity, animation principles, team leadership, communication, problem-solving, motion capture data</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4132150009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
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