{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/keyframe-techniques"},"x-facet":{"type":"skill","slug":"keyframe-techniques","display":"Keyframe Techniques","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_1ec7cea7-6a7"},"title":"Lead Gameplay Animator","description":"<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>\n<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>\n<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>\n<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. You&#39;ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience.</p>\n<p><strong>Responsibilities:</strong></p>\n<ul>\n<li>Inspire and guide the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.</li>\n<li>Lead and mentor a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.</li>\n<li>Balance leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.</li>\n<li>Partner with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.</li>\n<li>Own combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.</li>\n<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>\n<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>\n<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>\n<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>\n<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>\n<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>\n<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>\n<li>Experience developing animation systems, ideally in new or evolving engines.</li>\n<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>\n<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>\n<li>Push for animation excellence while always putting gameplay quality first.</li>\n<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>\n<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>\n<li>Believe great games are built by great teams that put people first.</li>\n<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>\n<li>Have a growth mindset and care deeply about helping teammates develop.</li>\n<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>\n</ul>\n<p><strong>Preferred Qualifications:</strong></p>\n<ul>\n<li>Experience working with motion capture data and keyframe techniques.</li>\n<li>Familiarity with game engines such as Unreal Engine or Unity.</li>\n<li>Strong understanding of animation principles and techniques.</li>\n<li>Ability to work effectively in a remote or hybrid environment.</li>\n</ul>\n<p><strong>We&#39;re Excited About You Because:</strong></p>\n<ul>\n<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>\n<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>\n<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>\n<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>\n<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>\n</ul>\n<p><strong>This Might Not Be the Role for You If:</strong></p>\n<ul>\n<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>\n<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>\n<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>\n<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>\n<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>\n<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>\n</ul>\n<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>\n<ul>\n<li>We embrace bold challenges with creativity 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If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>\n<li>We stay truly independent, with decisions driven by the team , not by investors or a board.</li>\n<li>We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>\n</ul>\n<p><strong>Salary Range:</strong> $196,500 - $247,133</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_1ec7cea7-6a7","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Bonfire Studios","sameAs":"https://www.bonfirestudios.com","logo":"https://logos.yubhub.co/bonfirestudios.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4132150009","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$196,500 - $247,133","x-skills-required":["animation","game development","motion capture","keyframe techniques","game engines","Unreal Engine","Unity","animation principles","team leadership","communication","problem-solving"],"x-skills-preferred":["motion capture data"],"datePosted":"2026-04-17T12:26:56.093Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hybrid, Irvine, California, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"animation, game development, motion capture, keyframe techniques, game engines, Unreal Engine, Unity, animation principles, team leadership, communication, problem-solving, motion capture data","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":196500,"maxValue":247133,"unitText":"YEAR"}}}]}