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    <job>
      <externalid>509c0d38-8d0</externalid>
      <Title>Senior Technical Animator - Character Rigging</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.</p>
<p>We&#39;re looking for an accomplished Senior Technical Animator - Character Rigging R&amp;D who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Animation and Character teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Character Art and Animation Departments. If this sounds like you, we&#39;re eager to chat!</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Reporting to the Lead Technical Animator, you will be responsible for developing character rigs, scripting tools and supporting artist workflows.</li>
</ul>
<ul>
<li>Pioneer and develop solutions for emerging character workflows across the current area of responsibility.</li>
</ul>
<ul>
<li>Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and character pipelines in Maya and Source Engine.</li>
</ul>
<ul>
<li>Partner with Tech, Anim and Character Art to implement solutions that are robust, performant and scalable.</li>
</ul>
<ul>
<li>Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and tools in Maya and integrating assets in engine.</li>
</ul>
<p><strong>Ideally, you&#39;ll have</strong></p>
<ul>
<li>5+ years&#39; game industry experience working on the technical side of Art/Animation for games.</li>
</ul>
<ul>
<li>Strong communication skills. We’ll be relying on you to understand the needs of your peers while being able to communicate your own.</li>
</ul>
<ul>
<li>The ability to give and receive feedback in a constructive, timely, and professional manner.</li>
</ul>
<ul>
<li>Experience rigging and skinning characters, mechanical setups and creatures in Maya.</li>
</ul>
<ul>
<li>Experience with live service content workflows, character personalization, skins, etc.</li>
</ul>
<ul>
<li>Experience with real time deformation and physics setups in a game engine.</li>
</ul>
<ul>
<li>Experience in writing Artist/Animator facing tools for relevant software (Python/PySide).</li>
</ul>
<ul>
<li>Experience working with both keyframe animation and motion capture data.</li>
</ul>
<ul>
<li>Experience contributing to a FACS based facial animation pipeline is a plus.</li>
</ul>
<ul>
<li>Experience on 1 or more shipped titles, ideally in the FPS genre.</li>
</ul>
<p>If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.</p>
<p>In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$122,300 - $170,700 CAD</Salaryrange>
      <Skills>character rigging, scripting tools, artist workflows, DCC and runtime tools, Maya and Source Engine, real time deformation and physics setups,  dział Python/PySide, keyframe animation and motion capture data, FACS based facial animation pipeline</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010 by the original creators of the Call of Duty franchise. It is a subsidiary of Electronic Arts.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Animator-Character-Rigging-Apex-Legends/213475</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
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