Senior Software Engineer - Rendering · Electronic Arts

Fri, 24 Apr 2026 13:14:30 GMT
Engineering

Electronic Arts · Melbourne · hybrid

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality.

By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.

Our specialized Rendering Backends team works directly on the cross-platform Render Hardware Abstraction Layer of the engine for current and future platforms, and directly contributes to the success of some of the industry's biggest titles.

The team is currently split between Europe (Stockholm), North America (Orlando & Vancouver) and Melbourne (Australia). We work closely with Rendering Engineers and game team partners to ensure consistent performance and quality across all of our supported platforms.

We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward.

Responsibilities:

Develop and maintain a cross-platform graphics hardware abstraction layer for the Frostbite Engine.

Implement and support the compilation and runtime use of HLSL on multiple platforms

Investigate and address hardware differences of performance and behaviour

Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.

Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.

Collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team

Deliver on low level performance profiling and optimization initiatives on multiple platforms

Perform CPU and GPU performance analyses and reports for internal and external teams across the company

Qualifications:

C++ knowledge with professional experience in real-time rendering

6->8 years professional experience

Experience using one or more low-level graphics API (e.g. DX12, AGC, Vulkan, Metal)

Experience working in rendering on current generation and/or esoteric platforms

Experience with Graphics Debugging Tools

Knowledgeable of modern CPU/GPU hardware architecture

Experience with memory management and multi-threading with related debugging and optimization experience

What’s in it for you?

We want EA to be the ultimate destination to make great content and experiences. Everything we’re doing here is about creating a culture, environment, and company where you can do the best work of your career – so there’s that. There’s also:

An employee assistance program, including coaching and therapy sessions to support your wellbeing

An inclusive parental leave policy that supports all parents and carers

17.5% annual leave loading

Bonus end of year leave days – time off between Christmas and New Years, no annual leave necessary

Volunteer leave and charitable donation matching

A flexible work reimbursement program - to go towards your working from home and/or commuting expenses