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    <job>
      <externalid>8b7e978e-ca5</externalid>
      <Title>Working Student in the field of Control electronics</Title>
      <Description><![CDATA[<p>You will work closely with our international development sites and gain insights into global electronic development processes. This includes contributing to exciting development projects in key electronic domains of modern vehicle architectures, such as Battery Management Systems (BMS) for high-voltage storage systems, Zone controllers for future-oriented, service-based E/E architectures, Control boards for traction inverters, High-performance computers (HPC) and next-generation ADAS control units, Body controllers for comfort and body functions, and AI-supported review and development processes to increase efficiency.</p>
<p>You will gain insight into modern development processes for automotive control units and acquire hands-on experience in analysing, evaluating, and further developing hardware architectures, supporting tests of electronic prototypes, circuit and schematic design as well as layout of microcontrollers, power supplies, output stages, and CAN/Ethernet communication interfaces, using AI-based tools to automate review processes, and programming microcontrollers.</p>
<p>As a Working Student, you will be an enrolled student in Electrical Engineering, Mechatronics, or a comparable field of study, with a strong interest in hardware development and enthusiasm for e-mobility, solid knowledge of fundamental controls electronics and related components, team spirit, strong interpersonal skills, and intercultural openness, and good German and English language skills.</p>
<p>With mutual interest, there is the option to extend your collaboration through a thesis project.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement></Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Battery Management Systems, Zone controllers, Control boards, High-performance computers, Body controllers, AI-supported review and development processes, Hardware architectures, Electronic prototypes, Circuit and schematic design, Microcontrollers, Power supplies, Output stages, CAN/Ethernet communication interfaces, Programming microcontrollers</Skills>
      <Category>Engineering</Category>
      <Industry>Automotive</Industry>
      <Employername>AVL Software and Functions GmbH</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.avl.com.png</Employerlogo>
      <Employerdescription>AVL Software and Functions GmbH is a centre of competence for Powertrain Software- and Function Development, as well as Electronics and Systems integration.</Employerdescription>
      <Employerwebsite>https://jobs.avl.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.avl.com/job/Regensburg-Working-Student-in-the-field-of-Control-electronics-%28mfd%29/1380406233/</Applyto>
      <Location>Regensburg</Location>
      <Country></Country>
      <Postedate>2026-04-22</Postedate>
    </job>
    <job>
      <externalid>6a472088-02e</externalid>
      <Title>Senior Rendering Software Engineer - Frostbite</Title>
      <Description><![CDATA[<p>We are looking for a hybrid remote/in-office Senior Software Engineer to join our Rendering team at our Orlando, FL studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations Remain up-to-date with the latest hardware and domain advancements in real-time rendering Help enhance artist workflows to increase the content creation quality and efficiency</p>
<p><strong>What you need</strong></p>
<p>Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC) Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal) Strong knowledge of modern CPU/GPU hardware architectures Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor) Deep understanding of memory management and multi-threading with related debugging and optimization experience</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, real-time rendering, low-level graphics APIs, modern CPU/GPU hardware architectures, Graphics Debugging Tools, memory management, multi-threading</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Rendering/212242</Applyto>
      <Location>Orlando, Florida</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
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