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    <job>
      <externalid>8b7e978e-ca5</externalid>
      <Title>Working Student in the field of Control electronics</Title>
      <Description><![CDATA[<p>You will work closely with our international development sites and gain insights into global electronic development processes. This includes contributing to exciting development projects in key electronic domains of modern vehicle architectures, such as Battery Management Systems (BMS) for high-voltage storage systems, Zone controllers for future-oriented, service-based E/E architectures, Control boards for traction inverters, High-performance computers (HPC) and next-generation ADAS control units, Body controllers for comfort and body functions, and AI-supported review and development processes to increase efficiency.</p>
<p>You will gain insight into modern development processes for automotive control units and acquire hands-on experience in analysing, evaluating, and further developing hardware architectures, supporting tests of electronic prototypes, circuit and schematic design as well as layout of microcontrollers, power supplies, output stages, and CAN/Ethernet communication interfaces, using AI-based tools to automate review processes, and programming microcontrollers.</p>
<p>As a Working Student, you will be an enrolled student in Electrical Engineering, Mechatronics, or a comparable field of study, with a strong interest in hardware development and enthusiasm for e-mobility, solid knowledge of fundamental controls electronics and related components, team spirit, strong interpersonal skills, and intercultural openness, and good German and English language skills.</p>
<p>With mutual interest, there is the option to extend your collaboration through a thesis project.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement></Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Battery Management Systems, Zone controllers, Control boards, High-performance computers, Body controllers, AI-supported review and development processes, Hardware architectures, Electronic prototypes, Circuit and schematic design, Microcontrollers, Power supplies, Output stages, CAN/Ethernet communication interfaces, Programming microcontrollers</Skills>
      <Category>Engineering</Category>
      <Industry>Automotive</Industry>
      <Employername>AVL Software and Functions GmbH</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.avl.com.png</Employerlogo>
      <Employerdescription>AVL Software and Functions GmbH is a centre of competence for Powertrain Software- and Function Development, as well as Electronics and Systems integration.</Employerdescription>
      <Employerwebsite>https://jobs.avl.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.avl.com/job/Regensburg-Working-Student-in-the-field-of-Control-electronics-%28mfd%29/1380406233/</Applyto>
      <Location>Regensburg</Location>
      <Country></Country>
      <Postedate>2026-04-22</Postedate>
    </job>
    <job>
      <externalid>93964b93-680</externalid>
      <Title>Senior System Software Engineer - AV Platform</Title>
      <Description><![CDATA[<p><strong>Senior System Software Engineer - AV Platform</strong></p>
<p>We are seeking a hands-on Senior System Software Engineer to join our Autonomous Vehicles Platform team. As part of our team, you will work on our Autonomous Driving Platform software, implementing performant and scalable solutions for data collection and autonomous vehicle fleets.</p>
<p>Our team is responsible for developing platform and middleware features for self-driving cars. This includes software that interacts with various sensors including Cameras, LIDAR, RADAR, GPS, IMU, Vehicle CAN etc. We are seeking candidates with interests in inventing, developing, and maintaining application framework and tools on multi-computer and heterogeneous architectures.</p>
<p>The role encompasses working with various teams across the stack, from platform and embedded software to cloud infrastructure, underpinned by safety and performance. It extends an opportunity to contribute to the technology that will drive the cars of the future!</p>
<p><strong>What you&#39;ll be doing:</strong></p>
<ul>
<li>Integrating sensors into our AV driving software stack.</li>
<li>Develop and improve startup user experience of our AV stack</li>
<li>Working on areas such as sensor abstraction layers, data processing and performance optimization, data serialization, and service frameworks.</li>
<li>Collaborate with hardware, platform software, product, safety, performance, algorithms and cloud teams.</li>
</ul>
<p><strong>What we need to see:</strong></p>
<ul>
<li>BS or MS degree in Computer Science, Electrical Engineering, or related field (or equivalent experience).</li>
<li>6+ year of professional experience working on system software.</li>
<li>Excellent programming skills in C++, C and Python.</li>
<li>Familiarity with source control tools.</li>
<li>Solid understanding of Linux, QNX, ROS, and/or real-time operating systems.</li>
<li>Experience in developing user-space system software, with a willingness to delve into kernel-space and/or low-level hardware when needed.</li>
<li>Knowledge about embedded system programming, threading, mutex, synchronization, communication, and parallel computing to build highly-scalable and efficient applications.</li>
<li>Familiarity with hardware architecture for CPU/GPU and memory alongside performance.</li>
<li>Prior experience working in the following areas: Autonomous Vehicles, Robotics, Self-Driving-Cars, GPU technology, Embedded Systems, Computer Vision.</li>
<li>Outstanding communication skills and teamwork.</li>
</ul>
<p><strong>Ways to stand out from the crowd:</strong></p>
<ul>
<li>Deep understanding of system architecture, CPU/GPU/Memory/Storage, everything related to performance optimization.</li>
<li>Experience in Autonomous Vehicle or Robotic System Building.</li>
<li>Hand-on experience in embedded development, operating systems and real-time software.</li>
</ul>
<p>You will also be eligible for equity and benefits.</p>
<p>Applications for this job will be accepted at least until March 13, 2026.</p>
<p>This posting is for an existing vacancy.</p>
<p>NVIDIA uses AI tools in its recruiting processes.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement></Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C, Python, Linux, QNX, ROS, Real-time operating systems, Embedded system programming, Threading, Mutex, Synchronization, Communication, Parallel computing, Hardware architecture, CPU, GPU, Memory, Autonomous Vehicles, Robotics, Self-Driving-Cars, GPU technology, Embedded Systems, Computer Vision</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>NVIDIA</Employername>
      <Employerlogo>https://logos.yubhub.co/nvidia.com.png</Employerlogo>
      <Employerdescription>NVIDIA is a technology company that develops graphics processing units (GPUs) and high-performance computing hardware. It is a multinational corporation with a large scale of operations.</Employerdescription>
      <Employerwebsite>https://nvidia.wd5.myworkdayjobs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAExternalCareerSite/job/US-CA-Santa-Clara/Senior-System-Software-Engineer---AV-Platform_JR2014181</Applyto>
      <Location>Santa Clara</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>6a472088-02e</externalid>
      <Title>Senior Rendering Software Engineer - Frostbite</Title>
      <Description><![CDATA[<p>We are looking for a hybrid remote/in-office Senior Software Engineer to join our Rendering team at our Orlando, FL studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations Remain up-to-date with the latest hardware and domain advancements in real-time rendering Help enhance artist workflows to increase the content creation quality and efficiency</p>
<p><strong>What you need</strong></p>
<p>Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC) Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal) Strong knowledge of modern CPU/GPU hardware architectures Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor) Deep understanding of memory management and multi-threading with related debugging and optimization experience</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, real-time rendering, low-level graphics APIs, modern CPU/GPU hardware architectures, Graphics Debugging Tools, memory management, multi-threading</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Rendering/212242</Applyto>
      <Location>Orlando, Florida</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
  </jobs>
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