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  <jobs>
    <job>
      <externalid>295b742e-4fb</externalid>
      <Title>Experienced Rendering Software Engineer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Rendering Software Engineer, you will be part of the game creation process, responsible for the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists, and other Engineers to build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.</p>
<p>Your responsibilities will include:</p>
<ul>
<li>Developing core rendering features, engine components, and tools.</li>
<li>Researching and implementing rendering techniques.</li>
<li>Creating reusable and flexible rendering technologies.</li>
<li>Writing technical design specifications.</li>
<li>Designing, maintaining, implementing, testing, and debugging code, pipelines, and other rendering-related sub-components and packages.</li>
<li>Profiling and optimizing rendering modules of a game engine.</li>
<li>Staying up-to-date with the latest hardware and software changes enhancing the rendering domain.</li>
</ul>
<p>To succeed in this role, you will need:</p>
<ul>
<li>5+ years&#39; experience with C++ development.</li>
<li>Experience working on or creating real-time rendering engines.</li>
<li>Strong communication skills to support an open working environment.</li>
<li>A strong desire to improve visual quality together with art and design.</li>
<li>Math skills including trigonometry, calculus, and linear algebra.</li>
<li>Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.</li>
<li>Experience developing rendering techniques and implementing white papers.</li>
<li>Staying up-to-date with the latest and greatest techniques in computer graphics.</li>
<li>Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X.</li>
<li>Excellent debugging and multi-threading skills.</li>
<li>Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor.</li>
<li>Experience with art and content pipelines and workflows.</li>
<li>Experience investigating and optimizing low-level game engine code on multiple platforms.</li>
<li>Understanding of memory management, multiple processor use, and runtime optimization.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$122,300 - $170,700 CAD</Salaryrange>
      <Skills>C++, Real-time rendering engines, Modern graphics APIs, DirectX12, Vulkan, Metal, Math skills, Trigonometry, Calculus, Linear algebra, Debugging, Multi-threading, Graphics performance analysis, Optimization, PIX, RenderDoc, Razor, Art and content pipelines, Workflows, Low-level game engine code, Memory management, Multiple processor use, Runtime optimization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular titles and a global presence.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Rendering-Software-Engineer-FC/212368</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>5cd82bdc-cac</externalid>
      <Title>Rendering Software Engineer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. We&#39;re looking for a Rendering Software Engineer to join our team at Respawn Entertainment.  As a Rendering Software Engineer, you will work on the full rendering tech stack, from top to bottom, developing, optimizing, and maintaining rendering features and tools in a live game environment. You will collaborate with a diverse set of stakeholders, including engineers, artists, technical artists, designers, producers, and QA, to deliver impressive, high-performance visuals.  Responsibilities:  <em> Work on the full rendering tech stack, top to bottom </em> Develop, optimize, and maintain rendering features and tools in a live game environment <em> Create, architect, and document technical designs for rendering features </em> Collaborate with stakeholders to deliver high-performance visuals <em> Contribute to healthy team morale and culture </em> Share and receive opinions about the game as a whole  Qualifications:  <em> Local to Vancouver or LA, or willing to relocate </em> Expert technical experience in C++, shaders, graphics APIs, graphics debugging tools <em> Strong understanding of the graphics rendering pipeline </em> Expertise in several areas, including shader performance, material artist workflows, lighting, particle systems, post processing, volumetrics, occlusion culling, and GPU-driven rendering <em> Excellent 3D math skills </em> Comfortable in a mature codebase <em> Console programming experience </em> 5+ years experience in games programming <em> Humble, open-mindedness; welcoming of discussion and feedback  Pay Transparency - North America  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  Pay Ranges \\\</em> California (depending on location e.g. Los Angeles vs. San Francisco) \\*$143,800 - $217,200 USD  In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  About Electronic Arts  We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$143,800 - $217,200 USD&quot;,   &quot;salaryMin&quot;: 143800,   &quot;salaryMax&quot;: 217200,   &quot;salaryCurrency&quot;: &quot;USD&quot;,   &quot;salaryPeriod&quot;: &quot;year</Salaryrange>
      <Skills>C++, shaders, graphics APIs, graphics debugging tools, shader performance, material artist workflows, lighting, particle systems, post processing, volumetrics, occlusion culling, GPU-driven rendering</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, known for creating critically acclaimed games such as Apex Legends and Titanfall.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Rendering/213686</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>46d8ab37-ee4</externalid>
      <Title>Senior Rendering Software Developer - Frostbite</Title>
      <Description><![CDATA[<p>We are looking for a hybrid remote/in-office Senior Software Engineer to join our Rendering team at our Orlando, FL studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions.</p>
<p>Responsibilities:</p>
<ul>
<li>Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features</li>
<li>Optimise solutions on multiple platforms to ensure CPU, GPU, and memory performance</li>
<li>Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations</li>
<li>Remain up-to-date with the latest hardware and domain advancements in real-time rendering</li>
<li>Help enhance artist workflows to increase the content creation quality and efficiency</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering</li>
<li>Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC)</li>
<li>Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal)</li>
<li>Strong knowledge of modern CPU/GPU hardware architectures</li>
<li>Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor)</li>
<li>Deep understanding of memory management and multi-threading with related debugging and optimisation experience</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Real-time rendering, Low-level graphics APIs, CPU/GPU hardware architectures, Graphics Debugging Tools, Memory management, Multi-threading</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Rendering-Software-Developer-Frostbite/213727</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>2ea1fdd9-5bc</externalid>
      <Title>Senior Graphic Programmer</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>As a Senior Graphics Programmer, you will drive the implementation and optimization of our engine&#39;s core rendering systems. Working within a dedicated production team across multiple platforms, you will partner with artists and engineers to build performant, scalable graphics features that define the visual excellence of our titles.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms.</li>
<li>Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC.</li>
<li>Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions.</li>
<li>Design and implement debugging tools to support the graphics development and art integration workflows.</li>
<li>Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology.</li>
<li>Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.</li>
<li>Create and maintain clear technical documentation to facilitate knowledge sharing.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles.</li>
<li>Proven experience in multithreaded programming and low-level memory optimization.</li>
<li>Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL).</li>
<li>Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures.</li>
<li>A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency.</li>
<li>Dedication to writing clean, maintainable, and portable production code.</li>
<li>Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.</li>
<li>Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.</li>
<li>Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).</li>
<li>Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C/C#, Object-Oriented Programming, Multithreaded programming, Low-level memory optimization, Modern graphics APIs, Shader languages, 3D mathematics, Contemporary rendering algorithms, Performance-critical data structures</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112075915--senior-graphic-programmer-new-project-on-switch2-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>6a472088-02e</externalid>
      <Title>Senior Rendering Software Engineer - Frostbite</Title>
      <Description><![CDATA[<p>We are looking for a hybrid remote/in-office Senior Software Engineer to join our Rendering team at our Orlando, FL studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations Remain up-to-date with the latest hardware and domain advancements in real-time rendering Help enhance artist workflows to increase the content creation quality and efficiency</p>
<p><strong>What you need</strong></p>
<p>Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC) Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal) Strong knowledge of modern CPU/GPU hardware architectures Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor) Deep understanding of memory management and multi-threading with related debugging and optimization experience</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, real-time rendering, low-level graphics APIs, modern CPU/GPU hardware architectures, Graphics Debugging Tools, memory management, multi-threading</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Rendering/212242</Applyto>
      <Location>Orlando, Florida</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>4f152657-8f3</externalid>
      <Title>Advanced Rendering Software Engineer - EA Sports Formula 1</Title>
      <Description><![CDATA[<p>We&#39;re looking for a talented individual to join our team as an Advanced Rendering Software Engineer. As a key member of our team, you will be responsible for developing and implementing high-quality rendering systems and features for our next-generation racing game. Your expertise in C++ and modern 3D graphics APIs will be essential in bringing our game&#39;s visually rich real-world characters and environments to life.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Take an active part in developing technical designs and implementations for multiple large rendering systems and features with a focus on in-game character development.</li>
<li>Research and evaluate emerging rendering technologies and techniques to keep the game at the cutting edge of visual fidelity.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Expert C++ knowledge (ideally 4+ years).</li>
<li>Use of modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, modern 3D graphics APIs, Direct 3D 12, HLSL/CG, GPU programming, Advanced 3D geometry</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Advanced-Rendering-Software-Engineer-EA-Sports-Formula-1/209731</Applyto>
      <Location>Birmingham</Location>
      <Country></Country>
      <Postedate>2026-01-15</Postedate>
    </job>
  </jobs>
</source>