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  <jobs>
    <job>
      <externalid>26bfa2f9-d25</externalid>
      <Title>Senior Experience Director</Title>
      <Description><![CDATA[<p><strong>Senior Experience Director</strong></p>
<p>Holistic Visionary, Designer and Executor for World Class Meta Experiences.</p>
<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with a new free-to-play universe with Battlefield REDSEC.</p>
<p>United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.</p>
<p>We are looking for a Senior Experience Director to join us in our mission to create the most entertaining gaming franchise in the world—and to continually raise the bar for both Battlefield and the industry.</p>
<p>In this highly visible leadership role, you will lead the vision and creation of a wildly entertaining and compelling meta experience for players - from fun and challenging progression systems that inspire players, to elegant economy designs that bring fun in rewards, to social systems that enable players to meet and connect with one another and UX and UI interfaces and designs that enable players to have the best experiences inside our iconic franchise.</p>
<p>This role is ideal for candidates with strong creative skills to push boundaries and create new ones and are able to come up with designs that delight players.  In addition, this leader enjoys working across teams and functions to both mine for the best ideas and to leverage talents for world-class implementation.</p>
<p><strong>What You’ll Do</strong></p>
<ul>
<li>Create Wildly Entertaining Vision by defining and guiding the long-term direction for Progression, Economy, Social, and Engagement systems. Ensuring alignment with the overall game vision, product strategy and player experience goals.</li>
</ul>
<ul>
<li>Mobilize world class teams to create the designs by evolving processes and structures within the design team and across disciplines—including technology and product management—to support shared, large-scale goals.</li>
</ul>
<ul>
<li>Guide the world-class execution from high-level vision through implementation, iteration, and live operation</li>
</ul>
<ul>
<li>Foster perpetual learning, improvement environment where diverse perspectives are valued and innovation thrives</li>
</ul>
<ul>
<li>Master collaboration to inspire and unite teams across studios, time zones, operating within a multi-product environment - driving shared vision and exceptional player experiences.</li>
</ul>
<ul>
<li>Communicate vision and intent, and design thinking - articulating goals, trade-offs, constraints, and risks to partners across design, product, engineering, UX, and leadership.</li>
</ul>
<ul>
<li>Mentor, coach, and elevate talent around you - fostering growth, strengthening craft excellence, and building a resilient, high-performing design organization.</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>5+ years of experience leading game teams and defining player-focused meta systems and design direction in a live service environment.</li>
</ul>
<ul>
<li>Experience and passion for meta design systems.  Ways to keep players entertained across progression, social, and live services.</li>
</ul>
<ul>
<li>Deep empathy and understanding of player needs and motivations.</li>
</ul>
<ul>
<li>Demonstrated success in the gaming industry</li>
</ul>
<ul>
<li>Strong understanding of mass-market player appeal, with the ability to innovate within established genres and expectations</li>
</ul>
<ul>
<li>A player-first mindset balanced with strong product and business awareness</li>
</ul>
<p><strong>Required Qualifications</strong></p>
<ul>
<li>At least one shipped title in a design creative leadership role working in Progression, Economy, and/or Social systems</li>
</ul>
<ul>
<li>Love and passion for meta and design</li>
</ul>
<ul>
<li>Excellent communicator and collaborator</li>
</ul>
<ul>
<li>Thrives in leading cross-functional teams</li>
</ul>
<ul>
<li>Demonstrated success in designing highly engaging games</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>Pay Ranges</strong></p>
<ul>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $210,600 - $320,000 USD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$210,600 - $320,000 USD</Salaryrange>
      <Skills>meta design systems, progression systems, economy designs, social systems, UX and UI interfaces, game development, design direction, live service environment, player-focused meta systems, player needs and motivations, mass-market player appeal, player-first mindset, product and business awareness, game design, game development, UX design, UI design, game programming, game testing, game production, game marketing, game publishing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Experience-Director/212806</Applyto>
      <Location>Montreal, Quebec, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e7674cdd-fe9</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We are seeking a highly skilled Lead Environment Artist to join our team at Epic Games. As a Lead Environment Artist, you will be responsible for creating high-quality environments for our games, including Rocket League.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate with the Art Director to define, maintain, and elevate the visual quality of the worlds in Rocket League, balancing realism, legibility, and performance in all visual aspects of the game.</li>
<li>Lead and collaborate with artists from various areas and external partners to create high-quality environments on a large scale.</li>
<li>Develop a strong understanding of the game&#39;s direction and provide guidance on the execution of environment art.</li>
<li>Review and provide feedback on the work of other artists to ensure consistency and quality.</li>
<li>Represent the Art Director in meetings, discussions, and planning sessions as needed.</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>A strong understanding of environment art for games, including realistic constructions, natural landscapes, and the integration of organic and artificial elements.</li>
<li>Demonstrated experience in supervising large outsourcing pipelines, including asset summaries, reviews, feedback, and quality control of multiple vendors.</li>
<li>Experience working with designers to support main game loops.</li>
<li>A strong desire and ability to grow, lead, and manage teams with clarity and empathy.</li>
<li>Experience in launching at least one commercial game with 3D realistic environments on multiple platforms, including console and PC, ideally in live or long-term titles (experience with the Unreal Engine is a plus).</li>
<li>A deep understanding of performance, optimization, and memory compensation, with a practical approach to scalability and asset reusability.</li>
<li>Strong technical knowledge of art, including workflows, tools, and content integration for PBR and photogrammetry pipelines.</li>
<li>Excellent understanding of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a leader responsible for the development of environment art from start to finish, including internal teams and external partners.</li>
<li>A highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% of benefits for employees and dependents.</li>
<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>
<li>We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a global company with 46 studios across 25 countries and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Compensation, Scalability, Asset Reusability, Composition, Lighting, Color Theory, Scale, Visual Appeal, Game Development, Game Engines, 3D Content Creation, Game Art, Game Design, Game Programming, Game Testing, Game Localization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has 46 studios across 25 countries and over 4,500 employees worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5795340004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>3fd361a3-95f</externalid>
      <Title>Game Features Developer</Title>
      <Description><![CDATA[<p>We are seeking a Game Features Developer with a strong proficiency in implementing responsive, data-driven UI systems using our game engine&#39;s UI framework to join our team. As a Game Features Developer at iRacing, you will be working on an exciting console-focused, realistic racing game. Using your previous racing game programming experience, you will be responsible for prototyping and implementing core single-player and multiplayer gameplay features within a custom game engine, as well as developing related tools and workflows.</p>
<p>Responsibilities:</p>
<ul>
<li>Create and maintain gameplay features across all aspects of single-player and multiplayer</li>
<li>Design and implement data structures to support sophisticated, data-based player progression systems</li>
<li>Prototype new concepts for quick iteration and validation</li>
<li>Author code to a high standard and provide corresponding technical documentation</li>
<li>Develop the tools and workflows needed to produce new game features</li>
<li>Test, debug, profile and optimize game code</li>
<li>Work effectively with other departments (eg. Production, Design, UI and Audio) to deliver features to specification and on time</li>
<li>Contribute to, and support the technical roadmap for future iRacing Studios titles</li>
</ul>
<p>Requirements:</p>
<ul>
<li>A passion for motorsport and making racing games with a strong self-driven work ethic</li>
<li>An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant professional experience</li>
<li>A minimum of 5 years of game development experience as a gameplay programmer with at least 1 shipped racing game title</li>
<li>Skilled in the use of console platform APIs</li>
<li>Advanced proficiency in C++ and Python</li>
<li>Experience building vehicle damage systems, customization systems, race control, spotter systems and audio, a strong plus</li>
</ul>
<p>Benefits &amp; Compensation:
In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p>Benefits Include:</p>
<ul>
<li>Health, dental, vision, and life insurance and other voluntary benefits</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
</ul>
<p>Location, Working Conditions, &amp; Eligibility:
This position is a full-time remote within the United States.</p>
<p>Candidates must be legally authorized to work in the United States at the time of application.</p>
<p>We are unable to sponsor visas, or work permits for this role.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Python, Console platform APIs, Game development experience, Racing game programming, Vehicle damage systems, Customization systems, Race control, Spotter systems, Audio</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations, LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com Motorsport Simulations, LLC is a leading PC-based racing simulation company that creates realistic and immersive racing games.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/game-features-developer/</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>516ba98e-dcf</externalid>
      <Title>Systems Designer</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Systems Designer to build progression and economy-related game features on a new game project. In this role, you will design, prototype, and collaborate with other Designers and project leadership to ensure your systems deliver the desired player experience and achieve other project goals.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, prototype, and collaborate with other Designers and project leadership to ensure your systems deliver the desired player experience and achieve other project goals</li>
<li>Communicate the vision for these features to developers across multiple disciplines, and ensure they have the information needed to implement them quickly and effectively</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, and/or engagement features and content</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Systems Design, Game Development, Progression and Economy, Game Development, Game Design, Game Programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5786312004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
  </jobs>
</source>