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  <jobs>
    <job>
      <externalid>ea059491-14e</externalid>
      <Title>Producer (American Football)</Title>
      <Description><![CDATA[<p>Electronic Arts&#39; Tiburon Studio is seeking a Producer to lead a new team in delivering new play experiences for American Football fans across console and PC. This role involves guiding vision and execution from ideation to execution, establishing roadmaps for game experiences, and using insights to create features that deliver against the motivations of target players.</p>
<p>Responsibilities:</p>
<ul>
<li><p>Guide vision and execution from ideation to execution. Align your team and stakeholders to the vision, present and sell, interpret player data and more. Be the ambassador for the player.</p>
</li>
<li><p>Establish roadmaps for game experiences, aligning with the broader goals of EA SPORTS titles and EA.</p>
</li>
<li><p>Use insights to create features that deliver against the motivations of our target players. Lead brainstorming sessions to spur creativity across the team. Make decisions that lead to excite and delight our audience.</p>
</li>
<li><p>Carry forward a culture of excellence as part of the senior leadership team to build a highly engaged, efficient, and high performing team.</p>
</li>
<li><p>Work with Production, Art, Design, UX, Operations, Engineering, and QA leads to improve quality, communication, and coordination.</p>
</li>
<li><p>Partner with Development Directors to manage the project schedule, milestones, and sprint deliverables.</p>
</li>
<li><p>Engage with other partner teams, including publishing, marketing, finance, legal, consumer insights, and game analytics.</p>
</li>
<li><p>Set and drive the quality bar for your overall experience, features and gameplay.</p>
</li>
</ul>
<p>Requirements:</p>
<ul>
<li><p>An experienced Producer or former Senior Designer with 8+ years of experience in game production, entertainment, or technology-focused roles.</p>
</li>
<li><p>A love for working with a diverse group of people to accomplish something great as a team.</p>
</li>
<li><p>A passion for videogames.</p>
</li>
<li><p>Create, pitch and sell a vision with appropriate production value. Define the long-term path for the experience from MVP to 5+ years.</p>
</li>
<li><p>Deep experience prioritizing and managing scope of large game projects.</p>
</li>
<li><p>Experience with diverse gaming business models, including mobile and free-to-play.</p>
</li>
<li><p>Experience with pioneering and encouraging others to consider different perspectives.</p>
</li>
<li><p>A master of influence, helping others understand and become passionate about their work.</p>
</li>
<li><p>An accomplished mediator and resolver of conflicts.</p>
</li>
<li><p>Familiar with scrum and Agile development concepts.</p>
</li>
<li><p>Experienced in using data and insights to inform product positioning.</p>
</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game production, entertainment, technology-focused roles, scrum and Agile development concepts, data and insights to inform product positioning</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading sports entertainment brand that creates next-level entertainment experiences through videogame franchises, interactive technology, fan programs, and cross-platform digital experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Producer/211453</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>26bfa2f9-d25</externalid>
      <Title>Senior Experience Director</Title>
      <Description><![CDATA[<p><strong>Senior Experience Director</strong></p>
<p>Holistic Visionary, Designer and Executor for World Class Meta Experiences.</p>
<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with a new free-to-play universe with Battlefield REDSEC.</p>
<p>United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.</p>
<p>We are looking for a Senior Experience Director to join us in our mission to create the most entertaining gaming franchise in the world—and to continually raise the bar for both Battlefield and the industry.</p>
<p>In this highly visible leadership role, you will lead the vision and creation of a wildly entertaining and compelling meta experience for players - from fun and challenging progression systems that inspire players, to elegant economy designs that bring fun in rewards, to social systems that enable players to meet and connect with one another and UX and UI interfaces and designs that enable players to have the best experiences inside our iconic franchise.</p>
<p>This role is ideal for candidates with strong creative skills to push boundaries and create new ones and are able to come up with designs that delight players.  In addition, this leader enjoys working across teams and functions to both mine for the best ideas and to leverage talents for world-class implementation.</p>
<p><strong>What You’ll Do</strong></p>
<ul>
<li>Create Wildly Entertaining Vision by defining and guiding the long-term direction for Progression, Economy, Social, and Engagement systems. Ensuring alignment with the overall game vision, product strategy and player experience goals.</li>
</ul>
<ul>
<li>Mobilize world class teams to create the designs by evolving processes and structures within the design team and across disciplines—including technology and product management—to support shared, large-scale goals.</li>
</ul>
<ul>
<li>Guide the world-class execution from high-level vision through implementation, iteration, and live operation</li>
</ul>
<ul>
<li>Foster perpetual learning, improvement environment where diverse perspectives are valued and innovation thrives</li>
</ul>
<ul>
<li>Master collaboration to inspire and unite teams across studios, time zones, operating within a multi-product environment - driving shared vision and exceptional player experiences.</li>
</ul>
<ul>
<li>Communicate vision and intent, and design thinking - articulating goals, trade-offs, constraints, and risks to partners across design, product, engineering, UX, and leadership.</li>
</ul>
<ul>
<li>Mentor, coach, and elevate talent around you - fostering growth, strengthening craft excellence, and building a resilient, high-performing design organization.</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>5+ years of experience leading game teams and defining player-focused meta systems and design direction in a live service environment.</li>
</ul>
<ul>
<li>Experience and passion for meta design systems.  Ways to keep players entertained across progression, social, and live services.</li>
</ul>
<ul>
<li>Deep empathy and understanding of player needs and motivations.</li>
</ul>
<ul>
<li>Demonstrated success in the gaming industry</li>
</ul>
<ul>
<li>Strong understanding of mass-market player appeal, with the ability to innovate within established genres and expectations</li>
</ul>
<ul>
<li>A player-first mindset balanced with strong product and business awareness</li>
</ul>
<p><strong>Required Qualifications</strong></p>
<ul>
<li>At least one shipped title in a design creative leadership role working in Progression, Economy, and/or Social systems</li>
</ul>
<ul>
<li>Love and passion for meta and design</li>
</ul>
<ul>
<li>Excellent communicator and collaborator</li>
</ul>
<ul>
<li>Thrives in leading cross-functional teams</li>
</ul>
<ul>
<li>Demonstrated success in designing highly engaging games</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>Pay Ranges</strong></p>
<ul>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $210,600 - $320,000 USD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$210,600 - $320,000 USD</Salaryrange>
      <Skills>meta design systems, progression systems, economy designs, social systems, UX and UI interfaces, game development, design direction, live service environment, player-focused meta systems, player needs and motivations, mass-market player appeal, player-first mindset, product and business awareness, game design, game development, UX design, UI design, game programming, game testing, game production, game marketing, game publishing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Experience-Director/212806</Applyto>
      <Location>Montreal, Quebec, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f089d0af-6b9</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for an Art Director who is passionate about 3D art and has a deep understanding of art direction. The successful candidate will be responsible for guiding the local production team and collaborating with multiple studios to deliver high-quality art assets. They will also be responsible for building rapport and trust with clients, providing art guidance, and defining the key components of project style and design.</p>
<p>Responsibilities:</p>
<ul>
<li>Understand client&#39;s requirements and artistic style of various projects</li>
<li>Provide art guidance for Chinese production team</li>
<li>Responsible for the visual direction and QC of work</li>
<li>Building rapport, trust, and clear lines of communication with clients</li>
<li>Help with estimation, team feedback, and pipeline development</li>
<li>Leading teams of artists by instruction and setting example</li>
<li>Define and communicate the key components of the project style and design</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Passionate about games and proven 3+ years art leadership working experience</li>
<li>Excellent Chinese and English (written and verbal) skills</li>
<li>Strong game production work experience showcasing top-quality work</li>
<li>Ability to work in multiple software packages and game engines</li>
<li>Expert understanding of industry-standard techniques and tools</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions</li>
<li>Team Player, quick learner, and self-motivated</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D art, art direction, game production, software packages, game engines, industry-standard techniques, tools, communication skills, teamwork, problem-solving</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global video game development company that provides services to the gaming industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/6FD8BE91CC</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f3e8aad3-e26</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for a passionate Art Director who is comfortable moving from style to style and identifying the key stylistic characteristics across a variety of projects. As Art Director, you will work closely with the local production team and have possibilities working with multiple studios and getting to know the latest gaming animation production procedures.</p>
<p><strong>Duties and Responsibilities</strong></p>
<p><strong>Understand client’s requirements and artistic style of various projects</strong></p>
<p>You will be responsible for understanding the client&#39;s requirements and artistic style of various projects. This includes providing art guidance for the Chinese production team and ensuring that the visual direction and quality control of work meet the client&#39;s expectations.</p>
<p><strong>Building rapport, trust, and clear lines of communication with clients</strong></p>
<p>You will be responsible for building rapport, trust, and clear lines of communication with clients. This includes establishing a good working relationship with clients and ensuring that their needs are met.</p>
<p><strong>Help with estimation, team feedback and pipeline development</strong></p>
<p>You will be responsible for helping with estimation, team feedback, and pipeline development. This includes assisting with project timelines, communicating client art feedback, and establishing processes.</p>
<p><strong>Leading teams of artists by instruction and setting example</strong></p>
<p>You will be responsible for leading teams of artists by instruction and setting example. This includes guiding and mentoring artists to ensure that they meet the required standards.</p>
<p><strong>Define and communicate the key components of the project style and design</strong></p>
<p>You will be responsible for defining and communicating the key components of the project style and design. This includes identifying the key elements of the project and ensuring that they are communicated effectively to the team.</p>
<p><strong>Collaborate with different 3D Art teams, coordinate resources and projects between multiple internal Chinese and external teams and studios</strong></p>
<p>You will be responsible for collaborating with different 3D Art teams, coordinating resources and projects between multiple internal Chinese and external teams and studios.</p>
<p>Requirements</p>
<ul>
<li>Passionate about games, proven 3+ years art leadership working experience as in either the game industry or related entertainment industry.</li>
<li>Excellent Chinese and English (written and verbal) skills.</li>
<li>Strong game production work experience showcasing top quality work.</li>
<li>Ability to work in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity).</li>
<li>Expert understanding of industry standard techniques and tools.</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions.</li>
<li>Team Player, quick learner and self-motivated.</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution.</li>
</ul>
<p>Benefits</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Art leadership, Game industry experience, Excellent Chinese and English skills, Strong game production work experience, Ability to work in multiple software packages and game engines, Expert understanding of industry standard techniques and tools, Excellent communication skills, Team Player, Quick learner and self-motivated, 3DS Max, Maya, Zbrush, Unreal, Unity</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global provider of services to the video game industry. The company has a large team of artists, designers, and developers working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DCF8B531E3</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f34280b5-e82</externalid>
      <Title>Producer</Title>
      <Description><![CDATA[<p><strong>Description</strong></p>
<p><strong>Playground Games is looking for an experienced Producer to join our Fable team on a permanent basis.</strong></p>
<p><strong>About us:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games for the Xbox console. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.</p>
<p><strong>About the role:</strong></p>
<p>Playground Games is looking for a skilled and experienced Producer for the Fable team to work on our open world action RPG project. As an integral part of the production process, you’ll be interacting with all disciplines and driving the delivery of high quality features using modern development methodologies.</p>
<p>In addition to your knowledge of production practice, you will also have an understanding of art, design and technical fundamentals. Your keen eye for detail and risk management experience will allow you to achieve exceptional quality in all aspects of game production, driven by your genuine passion for games and games development.</p>
<p><strong>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</strong></p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Focus alignment and teamwork within a team or department to achieve project-wide goals and respond efficiently to changing demands and circumstances.</li>
</ul>
<ul>
<li>Demonstrates sound production process, problem solving, analysis, and curiosity.</li>
</ul>
<ul>
<li>Apply continuous learning to production challenges to advance production skills.</li>
</ul>
<ul>
<li>Effectively approach problems via building and apply knowledge base to the best effect and make decisions with conviction.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Full project lifecycle experience in an internal production role</li>
</ul>
<ul>
<li>Exposure to a range of project management software packages</li>
</ul>
<ul>
<li>Strong verbal and written communication skills</li>
</ul>
<ul>
<li>A good grasp of art, game design and technical fundamentals, including console platform considerations</li>
</ul>
<ul>
<li>Risk management experience</li>
</ul>
<ul>
<li>An eye for detail</li>
</ul>
<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>project management, production practice, art, design, technical fundamentals, console platform considerations, risk management, problem solving, analysis, curiosity, continuous learning, project management software, game development, game design, game production, team management, communication skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for the Xbox console. The company is based in Royal Leamington Spa and is part of the Xbox Game Studios.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oRErwfwc</Applyto>
      <Location>Royal Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>4ac25729-68e</externalid>
      <Title>Production Owner - EA SPORTS FC Ultimate Team</Title>
      <Description><![CDATA[<p>As a product owner, you will partner with game design to inspire the creative vision and guide development across teams, ensuring a smooth delivery of new Ultimate Team experiences. At the centre of development, your mission is to set priorities based on analytic insights, player sentiment and target metrics to steer the direction of your experience, pushing creative boundaries and product quality.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Collaborate with developers to ensure technical feasibility and understanding of creative goals.</li>
<li>Craft a detailed direction for features you are responsible for and own messaging to team members and partners.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years of experience in game production, knowledge of gaming genre and development fundamentals, business models or related roles.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>game production, gaming genre, development fundamentals, business models</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Production-Owner-EA-SPORTS-FC-Ultimate-Team/212676</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-02-19</Postedate>
    </job>
    <job>
      <externalid>4baaf042-165</externalid>
      <Title>Head of Experiential Quality - FC</Title>
      <Description><![CDATA[<p>We are looking for a visionary leader to support the driver for higher quality of our player experiences, ensuring our games not only meet but exceed expectations on all our platforms.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Head of Experiential Quality - FC will partner closely with senior production and creative leaders to ensure that all FC player experiences exceed player expectations, validated through large and small scale playtesting, research, competitive analysis and understanding the community.</p>
<ul>
<li>Lead, grow and evolve the Experiential Quality function within the FC franchise, building a team relentlessly focused on driving positive impact on quality and player experience.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>10+ years of game production, game design or game product leadership experience, with at least 5 years in a senior leadership role.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$201,000 - $281,900 CAD</Salaryrange>
      <Skills>game production, game design, game product leadership, football-related games, design thinking, user experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Head-of-Experiential-Quality-FC/209831</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-12</Postedate>
    </job>
    <job>
      <externalid>78396e7a-c1b</externalid>
      <Title>Assistant Producer III - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The ideal Producer is passionate about making games, specifically, planning and guiding the delivery of game quality and experiences. You&#39;ll be involved in development driving quality, updates and improvements across the Live game.</p>
<ul>
<li>Assess and prioritise live issues using player impact, risk, severity, and fix complexity, making clear go/no-go calls.</li>
<li>Partner with other Producers to deliver feature quality through Change Requests for high priority areas.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Knowledge of and experience with Football and EA SPORTS FC is a requirement.</li>
<li>An experienced producer or product manager with 2+ years of experience in game production, entertainment, or technology-focused roles.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>Knowledge of and experience with Football and EA SPORTS FC, An experienced producer or product manager with 2+ years of experience in game production, entertainment, or technology-focused roles</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Producer-III-EA-SPORTS-FC/212318</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-02-07</Postedate>
    </job>
    <job>
      <externalid>76e23f99-3f2</externalid>
      <Title>Line Producer - Data Collection &amp; Licensing - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As the Line Producer for Data Collection &amp; Licensing, you will lead the team that is responsible for the authenticity of the franchise experiences, collaborating with other development leaders and partner teams to maintain our licensing product roadmaps, and to provide and evolve the use of our authentic data and assets.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>You will ensure authentic data (for example, Player Ratings) and assets (for example, Adboards or Jerseys) are provisioned to the development teams and their live services.</li>
<li>You will represent and manage development teams&#39; authenticity licensing interests and needs and be the voice of authenticity with internal stakeholders like Business Development, Marketing, Legal and others.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>You are an experienced Producer or Product Manager with 10+ years of experience in data technology/collection/processing, sports licensing and/or game production focused roles.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>data technology/collection/processing, sports licensing, game production, football, data, video games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Line-Producer-Data-Collection-Licensing-EA-SPORTS-FC/210741</Applyto>
      <Location>Köln</Location>
      <Country></Country>
      <Postedate>2026-01-22</Postedate>
    </job>
    <job>
      <externalid>5c875d0f-673</externalid>
      <Title>Associate Producer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>We are looking for an experienced Producer to oversee several core technology teams that provide the foundation for EA FC. This role is ideal for a producer who excels at organizing complex work, aligning multiple teams around shared priorities, and solving cross-team problems.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and coordinate multiple core technology teams, ensuring alignment on priorities, goals, and execution across shared workstreams.</li>
<li>Own planning, tracking, and organization for backlogs, milestones, and cross-team dependencies supporting the franchise.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience in game production or technical project management, with experience supporting multiple teams or shared services.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>game production, technical project management, experience supporting multiple teams or shared services, experience leading production for core technology, background on large-scale, AAA, or live service games, familiarity with rendering, tools, systems, or technical pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Producer-EA-SPORTS-FC/211921</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-21</Postedate>
    </job>
    <job>
      <externalid>b2788abd-33d</externalid>
      <Title>Producer I - EA SPORTS® UFC</Title>
      <Description><![CDATA[<p>We are looking for a Producer I to help drive the development of UFC. You will operate as a key cross-disciplinary leader guiding features from concept through delivery, shaping the player experience, and ensuring high-quality execution across the franchise. This role blends product vision, hands-on production management, collaboration across disciplines, and an ability to translate goals into compelling player experiences.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will partner with production and creative leadership to define and translate franchise goals into clear feature direction, development plans, and measurable outcomes. You will lead the prioritization, planning, and delivery of launch and live service features from concept to ship.</p>
<p><strong>What you need</strong></p>
<ul>
<li>8+ years of professional game production experience, including senior leadership on at least one shipped AAA title.</li>
<li>Proven ability to own features or systems across full development cycles in a console or PC title.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$130,800 - $183,000 CAD</Salaryrange>
      <Skills>game production experience, feature direction, development plans, measurable outcomes, prioritization, planning, delivery, sports games, combat sports, live service features</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Producer-I-EA-SPORTS-UFC/212178</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>37913361-c08</externalid>
      <Title>Associate Producer II - EA SPORTS® UFC</Title>
      <Description><![CDATA[<p>This role is ideal for an experienced Associate Producer who is ready to take on broader ownership, drive complex feature development, and develop into a future Production leader on the franchise. You will collaborate closely with creative, technical, and leadership partners to shape outstanding player experiences from concept through final delivery.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Translate product goals into compelling, player-first features and experiences; lead these features from early concept through release.</li>
<li>Drive the creation and evolution of high-impact gameplay, systems, and live content features, ensuring clarity of vision, scope, and success criteria.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience in game production, product management, game design, or similar roles within entertainment or technology.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>game production, product management, game design, UI/UX, game design, technical aptitude</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Producer-II-EA-SPORTS-UFC/212040</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>07fcc493-e9a</externalid>
      <Title>Assistant Producer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Reporting to a Lead Producer, the FC Live Content Producer works closely with the production, product management, art, and quality verification teams to create compelling live content for EA SPORTS FC.</p>
<ul>
<li>Translate real-world football events into live content ideas/plans on short notice, which may sometimes require flexible work hours to mirror real-world football events.</li>
<li>Develop live content plans and strategies to implement with the goal of retaining and engaging players, based on data you have collected from dashboards, peers or through other research.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>2-4 years experience working on a live service product, with relevant experience in production, product management, quality verification or game design being a plus.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$66,100 - $90,400 CAD</Salaryrange>
      <Skills>2-4 years experience working on a live service product, High levels of attention to detail, Good eye for game quality and advocate for the end-user experience, Experience with game production tools and Project Management software, Experience working with a remote team through all phases of the live product cycle, An understanding of the core mechanics of Ultimate Team and other core game modes within FC</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Producer-EA-SPORTS-FC/210217</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>e6c02e83-a49</externalid>
      <Title>3D Environment Artist</Title>
      <Description><![CDATA[<p>As an experienced and proactive 3D Environment Artist, you will work with teams to pioneer new standards in visual quality on FC mobile. Including stadium production, assets production, UI assets production and integration. Your role will involve hands-on production work, including prototype character development, debugging visual issues, resolving pipeline inefficiencies, and optimizing assets across different device tiers.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality benchmark environment assets that align with the project&#39;s visual direction and technical requirements.</li>
<li>Collaborate with internal and external teams to ensure asset quality, performance, and style consistency across mobile platforms.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years experience in AAA game production as an Environment Artist.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, AAA game production, team collaboration, real-time world assets creation workflows, engine and shader experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209726-3D-Environment-Artist-Future-Opportunity/209726</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>5f1a378a-dbc</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience as a Shader/Technical Artist in games or film</li>
<li>Shipped at least one AAA game or major film</li>
<li>Familiar with game production workflows and asset pipelines</li>
<li>Experience with Unreal Engine, Unity, or similar engines</li>
<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>
<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>
<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>
<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>
<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>
<li>Understanding of modeling, texturing, animation, and rigging</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>