{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/game-engines-and-audio-middleware"},"x-facet":{"type":"skill","slug":"game-engines-and-audio-middleware","display":"Game Engines And Audio Middleware","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_cbd132ed-206"},"title":"Technical Audio Artist","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>\n<p>As a Technical Audio Artist, you will help contribute to our game&#39;s overall sound quality, performance and stability for Battlefield. You will work within our sound team to develop designs and systems for in-game features such as Scripted Events, Vehicles, Weapons, Game Modes, UI, VO and Music. Reporting to the Technical Audio Director.</p>\n<p>You excel at bridging the gap between creative and technical implementation challenges. They are always keen to deepen their understanding of systems and workflows. Additionally, they are excellent at communicating complex topics equally with both creative and technically minded audiences.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create, optimize, and maintain systems for SFX, VO and music implementation using our proprietary Frostbite engine and supporting tools.</li>\n<li>Follow audio direction and understand how each piece fits into and supports a readable, consistent and high-quality soundscape.</li>\n<li>Assist teammates and demonstrate an understanding of our audio pipeline and how audio integrates with game features across the project.</li>\n<li>Work with several departments, pods and strike teams to help achieve excellent pairing of audio and audio systems with their creations.</li>\n<li>Author and maintain efficient workflow and validation tooling.</li>\n<li>Work with engineers to ensure audio systems and tools are performant.</li>\n<li>Work with QA to plan and support audio tests.</li>\n<li>Provide clear documentation for colleagues.</li>\n<li>Participate in scope assessment, priorities and planning.</li>\n<li>Participate in building a stronger audio community across multiple studios within EA.</li>\n</ul>\n<p>We’re looking for someone with passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an engaging sonic experience for our players. You should have shipped audio software, tools, AA-AAA games. Additionally, you should have skills in advanced sound design, signal flow and mixing principles in games, game engines and audio middleware, visual scripting, MaxMSP/PureData-like scripting, accomplished C#, Python, and Lua, and developing C++.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_cbd132ed-206","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Technical-Audio-Artist/213643","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Advanced sound design","Signal flow and mixing principles in games","Game engines and audio middleware","Visual scripting","MaxMSP/PureData-like scripting","C#","Python","Lua","C++"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:17:47.840Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Advanced sound design, Signal flow and mixing principles in games, Game engines and audio middleware, Visual scripting, MaxMSP/PureData-like scripting, C#, Python, Lua, C++"}]}