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    <job>
      <externalid>dff28c0f-d33</externalid>
      <Title>Senior Software Engineer, Workers Runtime</Title>
      <Description><![CDATA[<p>About Us</p>
<p>At Cloudflare, we are on a mission to help build a better Internet. Today the company runs one of the world’s largest networks that powers millions of websites and other Internet properties for customers ranging from individual bloggers to SMBs to Fortune 500 companies.</p>
<p>We protect and accelerate any Internet application online without adding hardware, installing software, or changing a line of code. Internet properties powered by Cloudflare all have web traffic routed through its intelligent global network, which gets smarter with every request. As a result, they see significant improvement in performance and a decrease in spam and other attacks.</p>
<p><strong>Available Locations:</strong></p>
<p>Austin, TX | Lisbon, Portugal | London, UK</p>
<p><strong>About the Department</strong></p>
<p>Emerging Technologies &amp; Incubation (ETI) is where new and bold products are built and released within Cloudflare. Rather than being constrained by the structures which make Cloudflare a massively successful business, we are able to leverage them to deliver entirely new tools and products to our customers.</p>
<p>Cloudflare’s edge and network make it possible to solve problems at massive scale and efficiency which would be impossible for almost any other organization.</p>
<p><strong>About the Team</strong></p>
<p>The Workers Runtime team delivers features and improvements to our Runtime which actually executes customer code at the edge. We care deeply about increasing performance, improving JS API surface area and compiled language support through WebAssembly, and optimizing to meet the next 10x increase in scale.</p>
<p>The Runtime is a hostile environment - System resources such as memory, cpu, I/O, etc need to be managed extremely carefully and security must be foundational in everything we do.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>We are looking for a Systems Engineer to join our team. You will work with a team of passionate, talented engineers that are building innovative products that bring security and speed to millions of internet users each day.</p>
<p>You will play an active part in shaping product features based on what’s technically possible. You will make sure our company hits our ambitious goals from an engineering standpoint.</p>
<p>You bring a passion for meeting business needs while building technically innovative solutions, and excel at shifting between the two,understanding how big-picture goals inform technical details, and vice-versa.</p>
<p>You thrive in a fast-paced iterative engineering environment.</p>
<p><strong>Examples of desirable skills, knowledge and experience</strong></p>
<ul>
<li>At least 2 years of recent professional experience with C++ or Rust.</li>
<li>Solid understanding of computer science fundamentals including data structures, algorithms, and object-oriented or functional design.</li>
<li>An operational mindset - we don&#39;t just write code, we also own it in production.</li>
<li>Deep understanding of the web and technologies such as web browsers, HTTP, JavaScript and WebAssembly.</li>
<li>Experience working in low-latency real time environments such as game streaming, game engine architecture, high frequency trading, payment systems.</li>
<li>Experience debugging, optimizing and identifying failure modes in a large-scale Linux-based distributed system.</li>
</ul>
<p><strong>Bonus Points</strong></p>
<ul>
<li>Experience building high performance distributed systems in Rust.</li>
<li>Experience working with cloud platforms, especially server-less platforms.</li>
<li>Experience with the internals of JS engines such as V8, SpiderMonkey, or JavaScriptCore.</li>
<li>Experience with standalone WebAssembly runtimes such as Wasmtime, Wasmer, Lucet, etc.</li>
<li>Deep Linux/UNIX systems, kernel, or networking knowledge.</li>
<li>Contributions to large open source projects</li>
</ul>
<p><strong>What Makes Cloudflare Special?</strong></p>
<p>We’re not just a highly ambitious, large-scale technology company. We’re a highly ambitious, large-scale technology company with a soul. Fundamental to our mission to help build a better Internet is protecting the free and open Internet.</p>
<p>Project Galileo: Since 2014, we&#39;ve equipped more than 2,400 journalism and civil society organizations in 111 countries with powerful tools to defend themselves against attacks that would otherwise censor their work, technology already used by Cloudflare’s enterprise customers--at no cost.</p>
<p>Athenian Project: In 2017, we created the Athenian Project to ensure that state and local governments have the highest level of protection and reliability for free, so that their constituents have access to election information and voter registration. Since the project, we&#39;ve provided services to more than 425 local government election websites in 33 states.</p>
<p>1.1.1.1: We released 1.1.1.1 to help fix the foundation of the Internet by building a faster, more secure and privacy-centric public DNS resolver. This is available publicly for everyone to use - it is the first consumer-focused service Cloudflare has ever released.</p>
<p>Here’s the deal - we don’t store client IP addresses never, ever. We will continue to abide by our privacy commitment and ensure that no user data is sold to advertisers or used to target consumers.</p>
<p>Sound like something you’d like to be a part of? We’d love to hear from you!</p>
<p>This position may require access to information protected under U.S. export control laws, including the U.S. Export Administration Regulations. Please note that any offer of employment may be conditioned on your authorization to receive software or technology controlled under these U.S. export laws without sponsorship for an export license.</p>
<p>Cloudflare is proud to be an equal opportunity employer. We are committed to providing equal employment opportunity for all people and place great value in both diversity and inclusiveness. All qualified applicants will be considered for employment without regard to their, or any other person&#39;s, perceived or actual race, color, religion, sex, gender, gender identity, gender expression, sexual orientation, national origin, ancestry, citizenship, age, physical or mental disability, medical condition, family care status, or any other basis protected by law.</p>
<p>We are an AA/Veterans/Disabled Employer. Cloudflare provides reasonable accommodations to qualified individuals with disabilities. Please tell us if you require a reasonable accommodation to apply for a job. Examples of reasonable accommodations include, but are not limited to, changing the application process, providing documents in an alternate format, using a sign language interpreter, or using specialized equipment. If you require a reasonable accommodation to apply for a job, please contact us via e-mail at hr@cloudflare.com or via mail at 101 Townsend St. San Francisco, CA 94107.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Rust, computer science fundamentals, data structures, algorithms, object-oriented or functional design, web browsers, HTTP, JavaScript, WebAssembly, low-latency real time environments, game streaming, game engine architecture, high frequency trading, payment systems, Linux-based distributed system, experience building high performance distributed systems in Rust, experience working with cloud platforms, experience with the internals of JS engines, experience with standalone WebAssembly runtimes, deep Linux/UNIX systems, kernel, or networking knowledge, contributions to large open source projects</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Cloudflare</Employername>
      <Employerlogo>https://logos.yubhub.co/cloudflare.com.png</Employerlogo>
      <Employerdescription>Cloudflare is a technology company that helps build a better Internet by protecting and accelerating any Internet application online without adding hardware, installing software, or changing a line of code.</Employerdescription>
      <Employerwebsite>https://www.cloudflare.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/cloudflare/jobs/6578726</Applyto>
      <Location>Hybrid</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>6d4e84e5-9fa</externalid>
      <Title>Pipeline Engineer (3D Data)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a 3D Data Pipeline Engineer to design, build, and operate the core systems that enable high-quality 3D data processing, synthetic data generation, and rendering across our products.</p>
<p>This is a hands-on role for someone who is passionate about large-scale 3D data, system performance, and delivering reliable data pipelines to power our product features.</p>
<p>You&#39;ll work closely with product engineers, 3D artists, and research scientists to design efficient, robust, and scalable data pipeline capabilities,while keeping data integrity and performance high in a fast-moving startup environment.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Design, build, and operate automated pipelines for 3D data ingestion, cleaning, processing, validation, and delivery that sit on the critical path for model training.</li>
<li>Own foundational capabilities for synthetic data generation, including developing tools, workflows, and quality metrics to produce high-fidelity training data at scale.</li>
<li>Develop and optimize high-performance rendering systems and services for real-time visualization and asset generation.</li>
<li>Architect and operate distributed data systems for handling massive volumes of 3D models, textures, and associated metadata, ensuring data consistency and robust failure recovery.</li>
<li>Own data quality and production readiness end-to-end: defining data schemas, implementing quality checks, capacity planning, observability, and continuous improvement for the 3D pipeline.</li>
<li>Improve developer and researcher velocity by building shared abstractions, tooling, and guardrails that reduce the operational and cognitive load of working with 3D assets.</li>
<li>Collaborate with cross-functional teams to integrate the 3D data pipeline with other core product platforms and services.</li>
<li>Set technical direction, mentor engineers, and raise the data engineering bar across the product org with a focus on 3D data.</li>
</ul>
<p><strong>Key Qualifications:</strong></p>
<ul>
<li>6+ years of experience building and operating large-scale data pipelines, especially with a focus on 3D, graphics, or simulation data, with deep experience designing scalable, distributed services in production.</li>
<li>Strong programming skills in Python and/or C++, and a solid foundation in data engineering principles and distributed systems architecture.</li>
<li>Hands-on experience with 3D data processing libraries, game engines (e.g., Unity, Unreal), or rendering APIs (e.g., OpenGL, Vulkan).</li>
<li>Experience with cloud-based data storage and processing solutions (e.g., Kubernetes, distributed file systems, data warehouses).</li>
<li>Experience working in fast-moving or startup environments, ideally having led systems or products from early design through production and growth.</li>
<li>A high bar for ownership and execution: you’re comfortable with ambiguity, take responsibility for outcomes, and drive work forward without waiting for perfect clarity.</li>
<li>A product-first mindset: you care about data quality, pipeline reliability, and performance as core product features, not afterthoughts.</li>
<li>Enjoy collaborating with a small, high-ownership team and raising the quality bar through code, data design, and example.</li>
</ul>
<p><strong>Who You Are:</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world, World Labs is your launchpad.</p>
<p>Join us, and let&#39;s make history together.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$250k-$350k base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</Salaryrange>
      <Skills>Python, C++, 3D data processing, Game engines (e.g., Unity, Unreal), Rendering APIs (e.g., OpenGL, Vulkan), Cloud-based data storage and processing solutions (e.g., Kubernetes, distributed file systems, data warehouses)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://www.worldlabs.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4110240009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>1ec7cea7-6a7</externalid>
      <Title>Lead Gameplay Animator</Title>
      <Description><![CDATA[<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>
<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>
<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>
<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. You&#39;ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Inspire and guide the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.</li>
<li>Lead and mentor a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.</li>
<li>Balance leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.</li>
<li>Partner with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.</li>
<li>Own combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.</li>
<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>
<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>
<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>
<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>
<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>
<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>
<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>
<li>Experience developing animation systems, ideally in new or evolving engines.</li>
<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>
<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>
<li>Push for animation excellence while always putting gameplay quality first.</li>
<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>
<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>
<li>Believe great games are built by great teams that put people first.</li>
<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>
<li>Have a growth mindset and care deeply about helping teammates develop.</li>
<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Experience working with motion capture data and keyframe techniques.</li>
<li>Familiarity with game engines such as Unreal Engine or Unity.</li>
<li>Strong understanding of animation principles and techniques.</li>
<li>Ability to work effectively in a remote or hybrid environment.</li>
</ul>
<p><strong>We&#39;re Excited About You Because:</strong></p>
<ul>
<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>
<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>
<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>
<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>
<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>
</ul>
<p><strong>This Might Not Be the Role for You If:</strong></p>
<ul>
<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>
<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>
<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>
<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>
<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>
<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>
</ul>
<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>
<ul>
<li>We embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>We keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>We stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p><strong>Salary Range:</strong> $196,500 - $247,133</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$196,500 - $247,133</Salaryrange>
      <Skills>animation, game development, motion capture, keyframe techniques, game engines, Unreal Engine, Unity, animation principles, team leadership, communication, problem-solving, motion capture data</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4132150009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>8a7a8279-e87</externalid>
      <Title>Software Engineer - Frostbite</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Software Engineer at Frostbite, you will join our Core Services team and report to the Development Manager with the mission to improve the productivity and efficiency of the wider Frostbite and game development teams.</p>
<p>Responsibilities:</p>
<ul>
<li>Work with a team of software engineers, quality designers and data analysts to develop new workflows, and frameworks to take Frostbite into a new era of AI-based workflows.</li>
<li>Identify new opportunities to improve Frostbite quality processes, and will lead the design, implementation, review and delivery of large functionality.</li>
<li>Ensure that code is tested and of high-quality, and that our outcomes are measurable and documented.</li>
<li>Debug technical issues and prevent reoccurrences.</li>
<li>Contribute to our team culture of learning, collaboration, sustainability, and promoting engineering best practices.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>BSc degree in Computer Science, Software Engineering, a related academic programme, or equivalent training and experience.</li>
<li>5+ years of professional experience in C# or C++.</li>
<li>Experience with the software engineering lifecycle of a complex codebase, including testing, CI/CD and software release.</li>
</ul>
<p>Bonus if you have...</p>
<ul>
<li>Experience in AI and Agentic technologies to aid software development.</li>
<li>Background in Quality Engineering.</li>
<li>Knowledge of client-server application development, and deploying code in AWS, Azure, or Google Cloud environments.</li>
<li>Experience in database and cloud technologies.</li>
<li>Experience in game or game engine development.</li>
</ul>
<p>This is a hybrid role in EA Vancouver.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C#, C++, Software engineering lifecycle, Testing, CI/CD, Software release, AI and Agentic technologies, Quality Engineering, Client-server application development, Database and cloud technologies, Game or game engine development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. The company has locations around the world and employs thousands of people.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer/212855</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9d2b25e3-373</externalid>
      <Title>Audio Artist III - Apex</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  ## Role Overview  EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.  Create Audio is looking for an enthusiastic audio artist who will embrace our inclusive culture and share their hard-earned expertise to contribute to an incredible experience for our players. You will work within the Create Audio team and with all other aspects of game development to push the quality bar for game audio. Our new team member will be passionate about the Apex universe and contributing in all areas of audio design and implementation, with a talent for creating immersive worlds and competitive gaming feedback. If this sounds like you, we look forward to seeing your resume and demo reel!  This is a 4 month temporary position.  ## Responsibilities  - Drive the design and implementation approach for owned features or content, and work with Audio Director, Design, Animation, VFX and to ensure that audio matches the vision of the game. - Design and implement audio that fits within the Apex universe to immerse the player into the game’s world (including Legend abilities, weapons, ambiences, and foley). - Edit and implement audio assets directly in our audio tools and game engine (Miles and Source). - Follow a schedule and submit final audio files on or before required deadlines. - Troubleshoot and help fix audio bugs. - Partner as needed with the Speech team to track recordings and contribute to speech editing, naming, and file organization. - Maintain effective communication and collaboration with team members and external partners - Contribute to strengthening the audio community across multiple studios within EA.  ## Requirements  - Four years game audio and/or post-production experience. - Experience with audio design from scratch, field and foley recording, processing and editing, speech/VO design. - Comfortable with modern audio equipment, strong knowledge in at least one DAW (Reaper recommended). - Proficient in using game development tools, technology and pipelines (Wwise, FMOD, Perforce). - Experience with Perforce and game engines (Unity, Unreal); scripting experience preferred. - Solid knowledge of PC hardware and software. - Strong artistic and creative sensibilities. - Self-motivated, with a solution-oriented attitude and a positive communicator who excels as part of a team. - Good technical thinker.  Please provide a link for a demo reel in your application.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$75,900 - $105,600 CAD  Pay is just one part of the overall compensation at EA.  In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>game audio and/or post-production experience, audio design from scratch, field and foley recording, processing and editing, speech/VO design, modern audio equipment, DAW (Reaper recommended), game development tools, Wwise, FMOD, Perforce, Unity, Unreal, PC hardware and software, artistic and creative sensibilities, solution-oriented attitude, technical thinker, scripting experience, Perforce and game engines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-III-Apex/212849</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>19f0656f-e16</externalid>
      <Title>Character Artist (Wardrobe) - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Join our team as a Character Artist (Wardrobe) and contribute to the creation of next-level entertainment experiences that inspire players and fans around the world.</p>
<p>As a key member of the EA SPORTS ART team, you will play an important role in creating the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion.</p>
<p>We create amazing character models based on scan data, photo references or traditional 3D means. Committed to supporting our games with the creation of amazing content, the EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-fidelity 3D models of characters and accessories</li>
<li>Develop and implement character textures and materials</li>
<li>Collaborate with the project development team to ensure character models meet game requirements</li>
<li>Work with limited reference material and concept art to visualize and create characters in 3D</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of industry experience in character creation production</li>
<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>
<li>Knowledge of PBR texture and material workflows</li>
<li>Experience with content-driven game engines (e.g. Unreal, Frostbite, Unity)</li>
<li>Visualize in three-dimensions and work from limited reference material/concept art</li>
<li>Efficient in use of UV layout and ability to edit for highest visual payoff</li>
</ul>
<p>Pay Transparency - North America:
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $75,900 - $105,600 CAD</li>
</ul>
<p>Benefits:
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>
<p>About Electronic Arts:
We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>3D modeling, sculpting, texturing, PBR texture and material workflows, content-driven game engines, UV layout, Marvelous Designer, Substance Painter, Designer</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of sports titles, including EA SPORTS FC.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Kits-EA-SPORTS-FC/212235</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>2f0baace-f09</externalid>
      <Title>Software Engineer (CI/CD &amp; Build) - Development and Release Engineering</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The Development and Release Engineering (DRE) team are Electronic Arts&#39; experts in continuous integration, build systems, and developer productivity. We are a global team of engineers located across North America, Europe, and Asia-Pacific. DRE partners with EA&#39;s game, product, and content teams to provide reliable automation services that help teams build, test, and ship software efficiently.</p>
<p>We are looking for a Software Engineer to join the Development and Release Engineering team, which supports partner development teams in the Asia-Pacific region. The team collaborates across regions using shared working hours and flexible scheduling. You will report to the DRE Technical Director and work with engineers across the team.</p>
<p>This is a hybrid role (3 days per week in the office) based in the Vancouver office.</p>
<p>Responsibilities</p>
<ul>
<li>Implement and maintain CI/CD and build automation pipelines</li>
<li>Contribute to internal initiatives that improve build reliability, scalability, and developer productivity</li>
<li>Collaborate with partner teams to support and expand build and infrastructure environments</li>
<li>Identify manual or repetitive workflows and help implement automated, repeatable solutions</li>
<li>Monitor automated systems and assist with troubleshooting and issue resolution</li>
<li>Contribute to shared internal frameworks, tools, and documentation</li>
<li>Develop or integrate AI-assisted tools to improve efficiency and system reliability, with support from the team</li>
</ul>
<p>Qualifications</p>
<ul>
<li>2+ years of hands-on experience working with CI/CD workflows and tools such as Jenkins or GitLab CI/CD</li>
<li>3+ years of experience automating on-premise and cloud-based infrastructure using tools like Terraform, Packer, or Ansible</li>
<li>Experience writing clear, maintainable, and testable code in a scripting language such as Python, Groovy, or PowerShell</li>
<li>Experience using source control systems such as Git or Perforce</li>
<li>Familiarity with containerization or orchestration technologies (e.g., Kubernetes, ECS, or GKE)</li>
<li>Exposure to monitoring, observability, or logging tools such as Grafana or Splunk</li>
<li>Comfortable collaborating with distributed, culturally diverse teams across regions</li>
<li>Experience with game engines or mobile development is a plus.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>CI/CD workflows, Jenkins, GitLab CI/CD, Terraform, Packer, Ansible, Python, Groovy, PowerShell, Git, Perforce, containerization, Kubernetes, ECS, GKE, monitoring, Grafana, Splunk, game engines, mobile development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-CI-CD-Build-Development-and-Release-Engineering/212492</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3ddc1aad-675</externalid>
      <Title>Character Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Character Artist with AAA game development experience to join our team working on an exciting, new and unannounced project. As a Character Artist, you will be responsible for creating high-quality, visually appealing 3D characters, vehicles, and environments for our AAA IP project.</p>
<p>Responsibilities:</p>
<ul>
<li>Creation of 3D Character, Vehicle and Environment assets</li>
<li>Work closely with the Lead Artist to ensure the visual target is met or exceeded</li>
<li>Work within the engine to preview, iterate, optimize and polish assets to a quality bar and visual direction agreed with stakeholders, while respecting the technical requirements</li>
<li>Actively participate in technical and aesthetic problem-solving discussions</li>
<li>Review assets produced by outsource teams and provide technical and aesthetic feedback</li>
<li>Provide guidance and assistance whenever required to outsourcing vendors</li>
<li>Maintain a consistent quality of work while staying on schedule</li>
<li>Help the production team with tasks breakdown, prioritization and assignment among the art team</li>
<li>Maintain visibility of progress and where areas of production need assistance</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as a Character Artist on a shipped AAA or high-quality game project</li>
<li>Strong portfolio demonstrating Character art fundamentals</li>
<li>Good anatomical and proportions knowledge</li>
<li>Organic and hard surface modelling</li>
<li>Able to work from concepts</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered</li>
<li>Sponsorship and relocation is not being offered as part of this package</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character art fundamentals, Anatomical and proportions knowledge, Organic and hard surface modelling, Proficiency with modern game engines (Unreal, Unity or proprietary engines), Ability to work collaboratively across disciplines, AAA game development experience, Experience with AAA or high-quality game projects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Asia</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, working on top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/1A851A0286</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9e6521c0-223</externalid>
      <Title>Senior Engine Programmer</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>The Senior Engine Programmer is responsible for the maintenance of and the optimization of In-House game engines. He/She should be able to find the bottleneck of performance and give feasible solutions on how to solve it. As a senior one, he/she also can help team members who are less experienced.</p>
<p><strong>What you will do</strong></p>
<ul>
<li>Expand the engine for new requirements. Delivery results in time.</li>
<li>Profile game performance, make out solution and implement it within budget.</li>
<li>Responsible for stability and compatibility of engine. Quick response for bugs.</li>
<li>Strong ability to collaborate and communicate inside and outside team.</li>
<li>Keep an eye on new techniques. Strong self-motivation in learning.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Understand C++, data structure and algorithm quite well.</li>
<li>Familiar with multiple-thread game engine structure.</li>
<li>Having experience of game engine optimization.</li>
<li>Knowing one of the fields quite well: animation, physical, AI, graphics, sound, debug, assembly language, etc.</li>
<li>Good English reading and writing skill.</li>
</ul>
<p><strong>Additional Information</strong></p>
<ul>
<li>Bonus Points: Console game development experience: Nintendo switch, PlayStation, Xbox, etc.</li>
<li>Good English listening and speaking skill.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>office-based</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, data structure, algorithm, multiple-thread game engine structure, game engine optimization, animation, physical, AI, graphics, sound, debug, assembly language, console game development experience, Nintendo switch, PlayStation, Xbox</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112076188-senior-engine-programmer-unannounced-project-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>825fba79-628</externalid>
      <Title>Senior Engine Programmer</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>The Senior Engine Programmer holds primary responsibility for the maintenance, development, and optimization of the studio&#39;s proprietary game engine. This involves analyzing technical requirements, designing scalable solutions, and implementing robust engine features. The role requires proven expertise in performance analysis and optimization, with the ability to diagnose complex bottlenecks and deliver efficient solutions.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Architect and implement engine extensions to fulfill project requirements within scheduled timelines.</li>
<li>Proactively identify technologies critical to game performance and design cost-effective solutions within technical and budgetary constraints.</li>
<li>Maintain engine stability and cross-platform compatibility, ensuring rapid response to and resolution of critical issues.</li>
<li>Conduct performance optimization using standard profiling tools across PC and console platforms.</li>
<li>Collaborate effectively with internal teams and external partners, demonstrating clear technical communication.</li>
<li>Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.</li>
<li>Create and maintain clear technical documentation to facilitate knowledge sharing.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Expert-level proficiency in C++ and strong understanding of C/C# and Object-Oriented Programming.</li>
<li>Demonstrated expertise in performance analysis, memory management, and multithreaded programming.</li>
<li>Proven experience in game engine architecture and optimization.</li>
<li>Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.</li>
<li>Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.</li>
<li>Commitment to writing clean, maintainable, portable, and highly functional code.</li>
<li>Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).</li>
<li>Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C/C#, Object-Oriented Programming, performance analysis, memory management, multithreaded programming, game engine architecture, optimization, console development, console development, game engine architecture, optimization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112075664-senior-engine-programmer-new-project-on-switch2-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>cc9a2042-aaf</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>As a Senior Technical Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline.</p>
<p>Your main responsibilities will include creating and debugging character/prop rigs for various projects, character skinning or skinning direction, coordinating with character artists and animators, taking feedback on rigs and identifying areas to improve the creation of animation content, collaborating with technical team for scripting/plugin help when needed, character/animation project planning, staying up to date on latest rigging/animation methods/workflow, and animator efficiency, helping develop and maintain character facial rigs to support facial animation pipelines, and participating in and supervising integration of the animation assets into the game engine.</p>
<p>To be successful in this role, you must be proficient in Maya &amp; Max, have experience with IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging (joint based &amp; blendshapes), animation clip &amp; pose library creation/sharing, and have a passion for animation, be organized, and have a team player spirit. It is also preferred that you have experience with MotionBuilder, Houdini KineFX, and game engine (Unreal, Unity, etc).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Max, IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging, animation clip &amp; pose library creation/sharing, MotionBuilder, Houdini KineFX, game engine (Unreal, Unity, etc)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry. It has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/D6079F4897</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>aedb89f5-160</externalid>
      <Title>Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist to join our team working on an exciting, new and unannounced project.</p>
<p>As an Environment Artist at Keywords Studios, you will be responsible for creating high-quality environment art, building, iterating, and optimising environments that support gameplay, narrative, and artistic direction.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Collaborating closely with art direction, level design, and tech art to build performant and visually impressive worlds</li>
<li>Troubleshooting issues related to performance, consistency, or technical constraints across platforms</li>
<li>Contributing to visual benchmarks and helping establish best practices for environment art workflows</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as an Environment Artist (5+ years) on a shipped AAA or high-quality game project</li>
<li>Strong portfolio demonstrating environment art fundamentals and processes</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>
<li>Lighting experience, has general understanding of lighting workflows (baking, performance impacts)</li>
<li>Experience with PBR workflows and optimization for real-time environments</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>
<li>Experience profiling/debugging, or scripting for workflow automation</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits package</li>
<li>Opportunity to work on exciting and challenging projects</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p>Note: Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Game Engines, Lighting, PBR, Workflow Automation, Scripting, Profiling/Debugging</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Asia</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with a focus on AAA game development.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/69D4EEC0B8</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f089d0af-6b9</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for an Art Director who is passionate about 3D art and has a deep understanding of art direction. The successful candidate will be responsible for guiding the local production team and collaborating with multiple studios to deliver high-quality art assets. They will also be responsible for building rapport and trust with clients, providing art guidance, and defining the key components of project style and design.</p>
<p>Responsibilities:</p>
<ul>
<li>Understand client&#39;s requirements and artistic style of various projects</li>
<li>Provide art guidance for Chinese production team</li>
<li>Responsible for the visual direction and QC of work</li>
<li>Building rapport, trust, and clear lines of communication with clients</li>
<li>Help with estimation, team feedback, and pipeline development</li>
<li>Leading teams of artists by instruction and setting example</li>
<li>Define and communicate the key components of the project style and design</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Passionate about games and proven 3+ years art leadership working experience</li>
<li>Excellent Chinese and English (written and verbal) skills</li>
<li>Strong game production work experience showcasing top-quality work</li>
<li>Ability to work in multiple software packages and game engines</li>
<li>Expert understanding of industry-standard techniques and tools</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions</li>
<li>Team Player, quick learner, and self-motivated</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D art, art direction, game production, software packages, game engines, industry-standard techniques, tools, communication skills, teamwork, problem-solving</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global video game development company that provides services to the gaming industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/6FD8BE91CC</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f3e8aad3-e26</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for a passionate Art Director who is comfortable moving from style to style and identifying the key stylistic characteristics across a variety of projects. As Art Director, you will work closely with the local production team and have possibilities working with multiple studios and getting to know the latest gaming animation production procedures.</p>
<p><strong>Duties and Responsibilities</strong></p>
<p><strong>Understand client’s requirements and artistic style of various projects</strong></p>
<p>You will be responsible for understanding the client&#39;s requirements and artistic style of various projects. This includes providing art guidance for the Chinese production team and ensuring that the visual direction and quality control of work meet the client&#39;s expectations.</p>
<p><strong>Building rapport, trust, and clear lines of communication with clients</strong></p>
<p>You will be responsible for building rapport, trust, and clear lines of communication with clients. This includes establishing a good working relationship with clients and ensuring that their needs are met.</p>
<p><strong>Help with estimation, team feedback and pipeline development</strong></p>
<p>You will be responsible for helping with estimation, team feedback, and pipeline development. This includes assisting with project timelines, communicating client art feedback, and establishing processes.</p>
<p><strong>Leading teams of artists by instruction and setting example</strong></p>
<p>You will be responsible for leading teams of artists by instruction and setting example. This includes guiding and mentoring artists to ensure that they meet the required standards.</p>
<p><strong>Define and communicate the key components of the project style and design</strong></p>
<p>You will be responsible for defining and communicating the key components of the project style and design. This includes identifying the key elements of the project and ensuring that they are communicated effectively to the team.</p>
<p><strong>Collaborate with different 3D Art teams, coordinate resources and projects between multiple internal Chinese and external teams and studios</strong></p>
<p>You will be responsible for collaborating with different 3D Art teams, coordinating resources and projects between multiple internal Chinese and external teams and studios.</p>
<p>Requirements</p>
<ul>
<li>Passionate about games, proven 3+ years art leadership working experience as in either the game industry or related entertainment industry.</li>
<li>Excellent Chinese and English (written and verbal) skills.</li>
<li>Strong game production work experience showcasing top quality work.</li>
<li>Ability to work in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity).</li>
<li>Expert understanding of industry standard techniques and tools.</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions.</li>
<li>Team Player, quick learner and self-motivated.</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution.</li>
</ul>
<p>Benefits</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Art leadership, Game industry experience, Excellent Chinese and English skills, Strong game production work experience, Ability to work in multiple software packages and game engines, Expert understanding of industry standard techniques and tools, Excellent communication skills, Team Player, Quick learner and self-motivated, 3DS Max, Maya, Zbrush, Unreal, Unity</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global provider of services to the video game industry. The company has a large team of artists, designers, and developers working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DCF8B531E3</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9a1a0f31-fa8</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for an Art Director who is passionate about 3D animation and has a strong understanding of art direction. The ideal candidate will be able to work closely with the local production team and have possibilities working with multiple studios and getting to know the latest gaming animation production procedures.</p>
<p>As Art Director, you will be responsible for understanding client&#39;s requirements and animation style of various projects, providing guidance for Animation production team, and responsible/answer to the client for the visual animation direction and QC of work. You will also be building rapport, trust, and clear lines of communication with clients, helping with estimation, team feedback and pipeline development, leading teams of animators by instruction and setting example, defining and communicating the key components of the animation project style and design, and collaborating with different 3D Art teams, coordinate resources and projects between multiple internal Chinese and external teams and studios.</p>
<p>Requirements:</p>
<ul>
<li>Passionate about games, proven 3+ years art leadership working experience as in either the game industry or related entertainment industry.</li>
<li>Excellent Chinese and English (written and verbal) skills.</li>
<li>Strong game animation production related work experience showcasing top quality work.</li>
<li>Ability to work in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity).</li>
<li>Expert understanding of industry standard techniques and tools.</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions.</li>
<li>Team Player, quick learner and self-motivated.</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D animation, art direction, game development, localization, testing, 3DS Max, Maya, Zbrush, Unreal, Unity, game engines, animation production, pipeline development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global video game development company that provides services such as game development, localization, and testing.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DEA330CB6E</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9e005c2d-75f</externalid>
      <Title>Mid/Senior Narrative Designer</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio based in Bordeaux, France. We are looking for a Mid/Senior Narrative Designer to join our team.</p>
<p>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations. We are a team of over 300 collaborators working on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge, our XR department.</p>
<p>Our infallible goal is to create exceptional, memorable interactive experiences for our players. To achieve this, we are looking for a Mid/Senior Narrative Designer to join our team.</p>
<p>As a Mid/Senior Narrative Designer, you will be responsible for creating and implementing the narrative experience on multiple levels of our new project. You will work closely with the Level Designer, Level Artist, and Level Builder to ensure a cohesive and engaging narrative experience.</p>
<p>Responsibilities:</p>
<ul>
<li>Create and implement the narrative experience on multiple levels</li>
<li>Collaborate with the Level Designer, Level Artist, and Level Builder to ensure a cohesive and engaging narrative experience</li>
<li>Work with the writers to iterate on dialogue and scene design</li>
<li>Ensure the narrative experience is consistent with the game&#39;s overall story and tone</li>
</ul>
<p>Requirements:</p>
<ul>
<li>4 years of experience in game development, preferably in a narrative design role</li>
<li>Proficiency in a scripting language</li>
<li>Experience with integrating narrative elements into a game engine</li>
<li>Strong understanding of narrative design principles and game development pipelines</li>
<li>Excellent communication and collaboration skills</li>
<li>Ability to work in a fast-paced environment and meet deadlines</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Experience with Unreal Engine or Unity</li>
<li>Knowledge of game development pipelines and tools</li>
<li>Strong understanding of game design principles and mechanics</li>
</ul>
<p>If you are passionate about creating engaging and memorable interactive experiences, we encourage you to apply for this role. Please submit your CV, cover letter, and portfolio to the application form below.</p>
<p>The next steps will be:</p>
<ul>
<li>Review of your application</li>
<li>Technical test (if applicable)</li>
<li>Interview with a member of our HR team (remote)</li>
<li>Technical interview with the project leads (onsite, when possible, and we will reimburse your travel expenses to Bordeaux)</li>
</ul>
<p>If you want to learn more about Asobo Studio, check out our LinkedIn page. We look forward to hearing from you!</p>
<p>Asobo Studio is an equal opportunities employer and welcomes applications from all qualified candidates without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, gender identity, or any other protected characteristic. We are also committed to providing reasonable accommodations for individuals with disabilities. If you require an accommodation, please let us know during your interview with the recruitment team.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>narrative design, game development, scripting language, game engine, narrative design principles, game development pipelines, Unreal Engine, Unity, game development pipelines, game design principles, mechanics</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/81659e8e-1bff-4013-b6cc-a96b6535ae46</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>a6232d00-126</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, large team, established game engine, Unreal Engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814009004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7f2922d4-ca7</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, established game engine, Unreal Engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814007004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>796b8ab0-9e1</externalid>
      <Title>Senior Producer, Game Features</Title>
      <Description><![CDATA[<p><strong>Senior Producer, Game Features</strong></p>
<p>At Epic Games, we&#39;re looking for a Senior Producer to drive production for game experiences that shape player expression and product value across the ecosystem.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior Producer, you will lead roadmap planning and execution for ecosystem and cosmetic-focused initiatives, from early concept through launch. You will partner with cross-discipline teams to ship high-quality features and content that enhance the player experience.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Lead roadmap planning and execution for ecosystem and cosmetic-focused initiatives</li>
<li>Partner with design, art, engineering, and product to shape and deliver player-facing features and experiences</li>
<li>Contribute to product direction by helping evaluate feature scope, trade-offs, and player impact</li>
<li>Drive cross-functional alignment to ensure releases meet creative, quality, and strategic goals</li>
<li>Build and maintain project plans and schedules while managing dependencies across development teams</li>
<li>Identify risks early and proactively drive mitigation strategies to maintain delivery momentum</li>
<li>Ensure high standards of execution while balancing creativity, timelines, and technical constraints</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>6+ years of production experience within the gaming industry</li>
<li>Experience shipping game features or content from concept through release</li>
<li>Strong product judgment with the ability to contribute to feature direction and player experience</li>
<li>Experience partnering closely with design and art teams to deliver player-facing content</li>
<li>Ability to independently own and drive complex initiatives</li>
<li>Experience aligning cross-functional teams across engineering, design, art, and product</li>
<li>Strong communication skills and ability to drive alignment across multiple stakeholders</li>
<li>Experience operating within fast-paced development environments</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Epic Games offers a comprehensive benefits package, including:</p>
<ul>
<li>100% paid premiums for medical, dental, and vision coverage</li>
<li>Long-term disability and life insurance</li>
<li>401k with competitive match</li>
<li>Unlimited PTO and sick time</li>
<li>Paid sabbatical after 7 years of employment</li>
<li>Mental well-being program through Modern Health</li>
<li>Company-wide paid breaks and events</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>production experience, game development, project management, cross-functional teamwork, communication skills, product direction, feature evaluation, player experience, game engine technology, art and design, engineering, product development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5817028004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>ddc521dc-4e7</externalid>
      <Title>Senior Technical UI Designer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>At Epic Games, we&#39;re looking for a Senior Technical UI Designer to join our team. As a Senior Technical UI Designer, you will be responsible for designing and implementing user interface (UI) components and experiences for our games and game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Design and implement UI components and experiences for our games and game engines</li>
<li>Collaborate with cross-functional teams, including UX Designers, UI Artists, and UI Programmers, to ensure that UI components and experiences meet the needs of our users</li>
<li>Develop and maintain UI design systems and guidelines to ensure consistency across our games and game engines</li>
<li>Conduct user research and testing to inform UI design decisions</li>
<li>Stay up-to-date with the latest UI design trends and technologies</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience in UI design, with a focus on technical UI design</li>
<li>Strong understanding of UI design principles and human-centered design</li>
<li>Experience with design tools such as Sketch, Figma, Adobe XD, and InVision</li>
<li>Experience with front-end development tools such as HTML, CSS, and JavaScript</li>
<li>Strong communication and collaboration skills</li>
<li>Ability to work in a fast-paced environment and prioritize multiple tasks and projects</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience with game development and game engines</li>
<li>Experience with UI design for mobile and web applications</li>
<li>Knowledge of accessibility guidelines and principles</li>
<li>Experience with design systems and guidelines</li>
<li>Experience with user research and testing</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Epic Games offers a comprehensive benefits package, including:</p>
<ul>
<li>100% coverage of medical, dental, and life insurance for employees and dependents</li>
<li>Paid time off and holidays</li>
<li>Flexible work arrangements, including remote work options</li>
<li>Professional development opportunities</li>
<li>Access to cutting-edge technology and tools</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios. We&#39;re passionate about creating games and game engines that are fun, engaging, and accessible to players around the world.</p>
<p><strong>Gostou do que ouviu? Venha fazer parte de algo Épico!</strong></p>
<p>Epic Games values diversity and inclusion in the workplace and is an equal opportunities employer. We&#39;re committed to creating a workplace that&#39;s welcoming and inclusive for all employees, regardless of their background, culture, or identity.</p>
<p><strong>Observação para agências de recrutamento:</strong> a Epic não aceita currículos ou abordagens não solicitadas de terceiros não autorizados (incluindo agências de recrutamento ou colocação) (ou seja, um terceiro com o qual não temos um contrato negociado e validamente executado). Não pagaremos nenhuma taxa a terceiros não autorizados. Mais detalhes sobre esses assuntos podem ser encontrados aqui.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, front-end development, HTML, CSS, JavaScript, Sketch, Figma, Adobe XD, InVision, game development, game engines, UI design for mobile and web applications, accessibility guidelines and principles, design systems and guidelines, user research and testing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5799489004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>5a9be5cc-7f0</externalid>
      <Title>Lead Technical Producer</Title>
      <Description><![CDATA[<p><strong>Lead Technical Producer</strong></p>
<p>We are looking for a Lead Technical Producer to join our Fortnite Core Tech team, driving one of our major R&amp;D tech programs. This involves large cross-team and cross-functional groups, including low-level game and engine systems, internal developer workflows, and processes.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Partner with the Programming Directors, Product Owners, and exec stakeholders to define strategies and initiatives for the program</li>
<li>Develop a roadmap feedback loop which can speak to health, risk, progress, and roll that up to the broader org</li>
<li>Help scale operations to support the broader Metaverse vision</li>
<li>Directly manage producers or operate individually, influencing other teams in what they do and how they do it</li>
<li>Operate 50% at a high level and 50% in the details managing technical work</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Deep experience working with programmers and on technical projects</li>
<li>Able to drive high-level goals/vision and also dig into technical details</li>
<li>Experience managing outcomes for the program and know enough to confirm the validity of the underlying plan</li>
<li>Understands how complex systems work, what they do, and why</li>
<li>Strong skills in organizing unstructured work and managing multiple competing needs</li>
<li>Experienced with devops, game engines, platforms, and tools is highly desired</li>
<li>Deep experience managing large team roadmaps, rallying individual teams around common goals</li>
<li>Experience in managing/growing team orgs to scale for demand</li>
<li>Experienced working with strong personalities and still achieve the desired results</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>devops, game engines, platforms, tools, programming, project management, game development, engine technology, low-level game and engine systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806098004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>c8f0e7f7-f04</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Creation of animation behaviour tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviours and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyse, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>This role is open to multiple locations in North America (excluding CA, NY, MA &amp; WA).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, established game engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814003004</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>9ac0df08-2c2</externalid>
      <Title>Senior AI Gameplay Programmer, Game Foundation</Title>
      <Description><![CDATA[<p>We are looking for a senior AI gameplay programmer to join our team at Epic Games. As a senior AI gameplay programmer, you will be responsible for designing and implementing AI systems for our games, including Fortnite. You will work closely with other developers and engineers to ensure that our games are of the highest quality and meet the needs of our players.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and implement AI systems for our games, including Fortnite</li>
<li>Analyze and improve existing AI systems to make them more efficient and effective</li>
<li>Collaborate with other developers and engineers to ensure that our games are of the highest quality and meet the needs of our players</li>
<li>Ensure that our games are optimized for performance and stability</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience in game development, including experience with AI systems</li>
<li>Strong understanding of AI concepts and techniques, including machine learning and behavior trees</li>
<li>Experience with C++ programming language</li>
<li>Strong communication and collaboration skills</li>
<li>Ability to work independently and as part of a team</li>
<li>Experience with game engines such as Unreal Engine</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>100% paid health, dental, and vision insurance</li>
<li>100% paid life insurance</li>
<li>401(k) matching program</li>
<li>Flexible work hours and remote work options</li>
<li>Access to the latest game development tools and technologies</li>
<li>Opportunities for professional growth and development</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p><strong>What We Offer</strong></p>
<ul>
<li>A competitive salary and benefits package</li>
<li>Opportunities for professional growth and development</li>
<li>A collaborative and dynamic work environment</li>
<li>Access to the latest game development tools and technologies</li>
<li>Flexible work hours and remote work options</li>
<li>A fun and supportive team environment</li>
<li>Opportunities to work on exciting and challenging projects</li>
<li>A chance to make a real impact on the gaming industry</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>If you are a motivated and experienced game developer looking for a new challenge, please submit your resume and cover letter to our careers page. We can&#39;t wait to hear from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, AI, game development, Unreal Engine, machine learning, behavior trees, game engines, game development tools, professional growth and development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates popular games such as Fortnite. The company has a large team of developers and engineers working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5775913004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>f0fa3085-a35</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p>We are seeking a Senior Technical Designer in Animation to join our team working on different animation systems. As a Senior Technical Designer in Animation, you will use your knowledge of animation and technical understanding of character animation to create animation systems that facilitate attractive and high-quality character movement. You will be the primary point of contact for animation implementation issues and any related technical challenges, working closely with animation, design, and programming teams to ensure the animation pipeline runs smoothly and efficiently. You will also help identify potential issues and implement correct solutions, using your technical knowledge to help connect and facilitate communication between the animation team and other departments.</p>
<p>You will create tools, techniques, and animation behavior philosophies that enable the construction of complex movement systems. You will design and implement state machines and animation behaviors, as well as execution solutions. You will work closely with the animation, design, and programming teams to analyze, diagnose, and solve animation implementation issues in the game and related technical challenges. You will collaborate closely with the animation leadership to maintain the style and quality of animations in the game. You will seek opportunities to improve the animation pipeline and help provide solutions to animation technical issues, including training and creating documentation for the animation team.</p>
<p>We are looking for someone with a strong sensitivity to animation, with a clear understanding of realistic and stylized character movement and how to achieve it through modern animation methods. You should have experience in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, using our Control Rig toolset. You should demonstrate exceptional problem-solving skills, with strong written communication and teamwork skills. Familiarity with animation gameplay tools, such as blend trees and state machines, and experience with Unreal Engine Animation Blueprints is a plus. Experience with AAA game development, preferably in large teams using established game engines (internal or commercial), and experience with Unreal Engine is a plus. You should demonstrate self-motivation, a strong work ethic, and the ability to work independently.</p>
<p>Note: Programming experience in C++ is not required.</p>
<p>Benefits:</p>
<p>We pay 100% of benefits for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.onclick</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig, problem-solving, written communication, teamwork, animation gameplay tools, blend trees, state machines, Unreal Engine Animation Blueprints, C++, AAA game development, large teams, established game engines, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814026004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>e7674cdd-fe9</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We are seeking a highly skilled Lead Environment Artist to join our team at Epic Games. As a Lead Environment Artist, you will be responsible for creating high-quality environments for our games, including Rocket League.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate with the Art Director to define, maintain, and elevate the visual quality of the worlds in Rocket League, balancing realism, legibility, and performance in all visual aspects of the game.</li>
<li>Lead and collaborate with artists from various areas and external partners to create high-quality environments on a large scale.</li>
<li>Develop a strong understanding of the game&#39;s direction and provide guidance on the execution of environment art.</li>
<li>Review and provide feedback on the work of other artists to ensure consistency and quality.</li>
<li>Represent the Art Director in meetings, discussions, and planning sessions as needed.</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>A strong understanding of environment art for games, including realistic constructions, natural landscapes, and the integration of organic and artificial elements.</li>
<li>Demonstrated experience in supervising large outsourcing pipelines, including asset summaries, reviews, feedback, and quality control of multiple vendors.</li>
<li>Experience working with designers to support main game loops.</li>
<li>A strong desire and ability to grow, lead, and manage teams with clarity and empathy.</li>
<li>Experience in launching at least one commercial game with 3D realistic environments on multiple platforms, including console and PC, ideally in live or long-term titles (experience with the Unreal Engine is a plus).</li>
<li>A deep understanding of performance, optimization, and memory compensation, with a practical approach to scalability and asset reusability.</li>
<li>Strong technical knowledge of art, including workflows, tools, and content integration for PBR and photogrammetry pipelines.</li>
<li>Excellent understanding of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a leader responsible for the development of environment art from start to finish, including internal teams and external partners.</li>
<li>A highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% of benefits for employees and dependents.</li>
<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>
<li>We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a global company with 46 studios across 25 countries and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Compensation, Scalability, Asset Reusability, Composition, Lighting, Color Theory, Scale, Visual Appeal, Game Development, Game Engines, 3D Content Creation, Game Art, Game Design, Game Programming, Game Testing, Game Localization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has 46 studios across 25 countries and over 4,500 employees worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5795340004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7b9633d8-269</externalid>
      <Title>Senior Technical Animation Designer</Title>
      <Description><![CDATA[<p>We are looking for a talented Senior Technical Animation Designer to join our team working on multiple animation systems. As a Senior Technical Animation Designer, you will be responsible for designing and implementing animation systems that enable character movements that are both attractive and of high quality. You will be the primary point of contact for animation-related issues and technical challenges, and will work closely with the animation, design, and programming teams to ensure the smooth operation and efficiency of the animation process. You will also contribute to identifying potential problems and deploying solutions, using your technical expertise to facilitate communication between the animation team and other disciplines.</p>
<p>Responsibilities:</p>
<ul>
<li>Design tools, techniques, and animation behavior approaches that enable the creation of complex movement systems</li>
<li>Design and implement state machines, animation behaviors, and real-time execution solutions</li>
<li>Collaborate closely with the animation, design, and programming teams to analyze, diagnose, and resolve animation-related issues in the game and technical challenges in animation</li>
<li>Work closely with the animation leadership to maintain the visual style and quality standards of the game&#39;s animations</li>
<li>Identify opportunities to improve animation processes and methods, and propose solutions to technical animation problems, including team training and documentation creation</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Excellent animation sense and deep understanding of realistic and stylized character movements, as well as modern methods for achieving them</li>
<li>Expertise in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, with the use of the entire Control Rig toolset</li>
<li>Strong problem-solving skills, excellent written communication skills, and a team spirit</li>
<li>Knowledge of animation gameplay tools, such as blend trees and state machines; experience with Unreal Engine&#39;s animation visualization plans is a plus</li>
<li>Experience in AAA game development, ideally in a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Autonomy, strong work ethic, and ability to work independently</li>
<li>No C++ programming knowledge required</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of the associated benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illnesses, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, content creation tools, state machines, animation behaviors, real-time execution solutions, problem-solving skills, written communication skills, team spirit, animation gameplay tools, blend trees, Unreal Engine, Unreal Engine, AAA game development, large team, established game engine, C++ programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite game. The company has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814015004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>32d4b272-75d</externalid>
      <Title>Lead Technical Producer</Title>
      <Description><![CDATA[<p><strong>Lead Technical Producer</strong></p>
<p>We are looking for a Lead Technical Producer to join our Fortnite Core Tech team, driving one of our major R&amp;D tech programs. This involves large cross-team and cross-functional groups, including low-level game and engine systems, internal developer workflows, and processes.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Partner with Engineering Directors, Product Owners, and exec stakeholders to define strategies and initiatives for the program</li>
<li>Develop a roadmap feedback loop that speaks to health, risk, progress, and roll-up to the broader org</li>
<li>Help scale operations to support the broader Metaverse vision</li>
<li>Directly manage producers or operate individually, influencing other teams in what they do and how they do it</li>
<li>Operate 50% at a high level and 50% in the details managing technical work</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Deep experience working with engineers and on technical projects</li>
<li>Able to drive high-level goals/vision and also dig into technical details</li>
<li>Experience managing outcomes for the program and knowing enough to confirm the validity of the underlying plan</li>
<li>Understands how complex systems work, what they do, and why</li>
<li>Strong skills in organizing unstructured work and managing multiple competing needs</li>
<li>Experienced with devops, game engines, platforms, and tools is highly desired</li>
<li>Deep experience managing large team roadmaps, rallying individual teams around common goals</li>
<li>Experience in managing/growing team orgs to scale for demand</li>
<li>Experienced working with strong personalities and still achieving the desired results</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>devops, game engines, platforms, tools, engineering, project management, low-level game and engine systems, internal developer workflows, processes</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5805532004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>63b09a2b-4b3</externalid>
      <Title>Lead Technical Producer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>As a Lead Technical Producer at Epic Games, you will be part of a team that creates high-quality products and experiences, driving a vision from start to finish and collaborating with teams to deliver Epic-quality projects.</p>
<p><strong>What You Will Do</strong></p>
<p>We are looking for a Lead Producer to join our Core Tech team at Fortnite and lead one of our main R&amp;D programs in technology, involving large inter-team and multi-functional groups. This will include low-complexity game and engine systems, including workflows and internal development processes. Possible options include internal DevOps and stability, technology-related initiatives to the editor, and reducing game time.</p>
<p>In this role, you will work with the broader Fortnite organization and specific team leaders across the company to manage goals, execution, and results of the program. We are looking for people who excel at managing multiple fronts simultaneously, thrive in chaos, have excellent communication skills, and feel comfortable managing roadmaps and schedules for a set of initiatives with little structured scope. Ideal candidates have experience in game development, engines, or hardware frameworks, as well as direct experience with engineers and the systems they develop.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Partner with Engineering Directors, Product Owners, and executive stakeholders to define strategies and initiatives for the program</li>
<li>Develop a feedback loop for the roadmap that addresses health, risks, and progress, consolidating this information for the organization as a whole</li>
<li>Help size operations to support the broader metaverse vision</li>
<li>Directly manage producers or operate individually, influencing other teams in what they do and how they execute</li>
<li>Act 50% at a high level and 50% in details, managing technical work</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>Solid experience working with engineers and technical projects</li>
<li>Ability to drive high-level goals and vision, as well as dive into technical details</li>
<li>Experience managing program results and sufficient knowledge to validate the underlying plan</li>
<li>Understanding of complex systems, what they do, and why they do it. Demonstrate curiosity about how everything works</li>
<li>Strong ability to organize unstructured work and manage multiple competing demands</li>
<li>Experience with DevOps, game engines, platforms, and tools is highly desirable</li>
<li>Robust experience managing roadmaps for large teams, mobilizing teams around common objectives</li>
<li>Experience managing and growing organizational structures to scale with demand</li>
<li>Experience working with strong personalities and still achieving desired results</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of benefits for both employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p><strong>About Us</strong></p>
<p>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content that brings environments to life like never before. Our award-winning Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but also is a tool adopted by creators in various industries, such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop notable games, we strive to form world-class talent teams.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept resumes or unsolicited approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, engines, hardware frameworks, DevOps, game engines, platforms, tools, project management, communication, team leadership, Unreal Engine, game development, engine development, hardware development, DevOps, game engines, platforms, tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5810812004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>677fdf3f-183</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, animation state machines, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, Unreal Engine Animation Blueprints, AAA game development, established game engine, C++, Unreal Engine</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793613004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>b02d1e48-a05</externalid>
      <Title>Lead Technical Producer</Title>
      <Description><![CDATA[<p>We are looking for a Lead Technical Producer to join our Fortnite Core Tech team. As a Lead Technical Producer, you will drive one of our major R&amp;D tech programs, collaborating with cross-team and cross-functional groups to deliver world-class products and experiences.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Partner with Engineering Directors, Product Owners, and exec stakeholders to define strategies and initiatives for the program</li>
<li>Develop a roadmap feedback loop that speaks to health, risk, progress, and roll-up to the broader org</li>
<li>Help scale operations to support the broader Metaverse vision</li>
<li>Directly manage producers or operate individually, influencing other teams in what they do and how they do it</li>
<li>Operate 50% at a high level and 50% in the details managing technical work</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Deep experience working with engineers and on technical projects</li>
<li>Able to drive high-level goals/vision and also dig into technical details</li>
<li>Experience managing outcomes for the program and know enough to confirm the validity of the underlying plan</li>
<li>Understands how complex systems work, what they do, and why</li>
<li>Strong skills in organizing unstructured work and managing multiple competing needs</li>
<li>Experienced with devops, game engines, platforms, and tools is highly desired</li>
<li>Deep experience managing large team roadmaps, rallying individual teams around common goals</li>
<li>Experience in managing/growing team orgs to scale for demand</li>
<li>Experienced working with strong personalities and still achieve the desired results</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% for benefits for both employees (EEs) and dependents (deps)</li>
<li>Our current benefits package includes coverage for medical, dental, and life insurance</li>
<li>We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>devops, game engines, platforms, tools, game development, engine development, hardware frameworks, experience managing large team roadmaps, rallying individual teams around common goals, managing/growing team orgs to scale for demand</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806106004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>710da809-d8b</externalid>
      <Title>Game Systems Programmer</Title>
      <Description><![CDATA[<p>We are seeking a Game Systems Programmer with a strong proficiency in implementing responsive, data-driven UI systems using our game engine&#39;s UI framework to join our team. As a Game Systems Programmer at iRacing, you will be working on an exciting console-focused, realistic racing game. Using your previous racing game programming experience you will be responsible for architecting core game systems and gameplay features across the title and supporting single-player and multiplayer feature development within a custom engine. Additionally, you will be responsible for memory management and platform optimization.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create and maintain systems such as physics, collisions, damage systems, input and multiplayer (including the multiplayer game servers) across the title to support authentic high speed racing action</li>
<li>Assist the Gameplay team with feature development, and work effectively across multiple departments to deliver systems and features to specification and on time</li>
<li>Develop tools and workflows supporting prototyping and ongoing development and functionality validation</li>
<li>Perform advanced low-level debugging</li>
<li>Profile and optimize all areas of the engine</li>
<li>Contribute to, and support the technical roadmap for future iRacing Studios titles</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A passion for playing and making games with a strong self-driven work ethic</li>
<li>An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant professional experience</li>
<li>Must have worked with platform APIs and shipped titles on Xbox and PlayStation</li>
<li>A minimum of 5 years of game development experience as a gameplay programmer with at least 1 shipped racing game title</li>
<li>Advanced proficiency in C++. Familiarity with Python is a plus</li>
<li>Previous experience building vehicle damage systems, race control, spotter systems and audio is a strong plus</li>
</ul>
<p><strong>Benefits &amp; Compensation</strong></p>
<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p>Benefits Include:</p>
<ul>
<li>Health, dental, vision, and life insurance and other voluntary benefits</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
</ul>
<p><strong>Location, Working Conditions, &amp; Eligibility</strong></p>
<ul>
<li>This position is a full time remote within the United States.</li>
<li>Candidates must be legally authorized to work in the United States at the time of application.</li>
<li>We are unable to sponsor visas, or work permits for this role.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Python, Game Engine, UI Framework, Platform APIs, Xbox, PlayStation, Racing Game Development, Vehicle Damage Systems, Race Control, Spotter Systems, Audio, Game Development, Programming, Software Engineering, Computer Science, Computer Engineering</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations, LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com Motorsport Simulations, LLC is a leading PC-based racing simulation company that develops and publishes realistic racing games. The company is headquartered in the United States.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/game-systems-programmer/</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>a7a0acda-b85</externalid>
      <Title>Software Engineer, Desktop</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>We&#39;re looking for desktop app engineers to join our Claude product team and help build native applications that harness the transformative power of advanced language models. Your mission will be to package our AI capabilities into elegant desktop experiences that put unprecedented capabilities at users&#39; fingertips.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Develop and maintain the core infrastructure and features within Claude.ai and in our Electron-based desktop app using a typical web stack (TypeScript, React)</li>
<li>Use native code (Rust, Swift, C++) to bring advanced features to the desktop app, connecting Claude to macOS and Windows</li>
<li>Optimise application performance, memory usage, and startup time across platforms</li>
<li>Design and build robust update mechanisms and deployment pipelines</li>
<li>Create monitoring tools to track application performance and user experience</li>
</ul>
<p><strong>You may be a good fit if you have:</strong></p>
<ul>
<li>Have 5+ years of experience as a software engineer, with strong emphasis on desktop application development</li>
<li>Have practical experience with Electron and deep understanding of its architecture</li>
<li>Possess strong JavaScript/TypeScript skills and experience with modern frontend frameworks</li>
<li>Take a product-focused approach and care about building solutions that are robust, scalable, and easy to use</li>
</ul>
<p><strong>Strong candidates may also have experience with:</strong></p>
<ul>
<li>Experience working on and building operating systems, browsers, or deeply OS-integrated software (screensharing, video-calling, game engines, etc)</li>
<li>Experience integrating and working with AI/ML models and understanding their capabilities</li>
<li>Demonstrated success implementing cross-platform development strategies</li>
</ul>
<p><strong>Logistics</strong></p>
<ul>
<li>Education requirements: We require at least a Bachelor&#39;s degree in a related field or equivalent experience.</li>
<li>Location-based hybrid policy: Currently, we expect all staff to be in one of our offices at least 25% of the time.</li>
<li>Visa sponsorship: We do sponsor visas! However, we aren&#39;t able to successfully sponsor visas for every role and every candidate.</li>
</ul>
<p><strong>Annual Salary:</strong></p>
<p>$320,000 - $405,000USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$320,000 - $405,000USD</Salaryrange>
      <Skills>TypeScript, React, Rust, Swift, C++, Electron, JavaScript, macOS, Windows, cross-platform development, AI/ML models, operating systems, browsers, game engines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic is a quickly growing organisation with a mission to create reliable, interpretable, and steerable AI systems. Our team is a group of researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.</Employerdescription>
      <Employerwebsite>https://job-boards.greenhouse.io</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/4980420008</Applyto>
      <Location>San Francisco, CA | Seattle, WA</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>1c300f9d-173</externalid>
      <Title>Collaborative Artist and Programmer</Title>
      <Description><![CDATA[<p>We at Valve collaborate in small teams of artists and programmers to quickly iterate and execute content that ships on a weekly basis on multiple platforms: game engine, UI, linear media, web, and more while also contributing to longer-term tool development. Our multi-disciplinary teams solve complex visual problems in a self-directed and efficient way. We manage our own time while being keenly aware of other needs and requirements across different company projects. Join a team with a strong sense of design, timing, and creativity with the ability to also work in a highly technical capacity. If you&#39;re seeking an opportunity to work on genre-defining games with other world-class artists, consider joining Valve. We can&#39;t wait to see where you&#39;ll take us!</p>
<p>Sorry, we do not accept student portfolios or reels.</p>
<p><strong>Apply now!</strong></p>
<p>What We Offer</p>
<ul>
<li>An organization where 100% of time is dedicated as groups see fit</li>
<li>The opportunity to collaborate with experts across a range of disciplines</li>
<li>A work environment and flexible schedule in support of families and domestic partnerships</li>
<li>A culture eager to become stronger through diversity of all forms</li>
<li>Exceptional health insurance coverage</li>
<li>Unrivaled employer match for our 401(k) retirement plan</li>
<li>Generous vacation and family leave</li>
<li>On-site amenities in support of health and efficiency</li>
<li>Fertility and adoption assistance</li>
<li>Reimbursement for child care during interviews</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game engine, UI, linear media, web, tool development, programming, art, design, timing, creativity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Valve</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve is a leading game development company that creates genre-defining games. It has a team of world-class artists and programmers.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=43</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>ac073d8b-a25</externalid>
      <Title>Senior Gameplay Animator</Title>
      <Description><![CDATA[<p><strong>Senior Gameplay Animator</strong></p>
<p>ArtHybrid Remote,</p>
<p>Leamington Spa,</p>
<p>Warwickshire</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for a Senior Gameplay Animator to join our talented Fable team in Leamington Spa.</p>
<p><strong>ABOUT US:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>ABOUT THE ROLE:</strong></p>
<p>As a Senior Animator, you will be an integral part of the Art Team, crafting best-in-class animations for our game. You&#39;ll work closely with designers, programmers, and other artists to create captivating and emotionally resonant animations that appeal to a diverse audience and elevate the visual storytelling of our game.</p>
<p>Our ideal candidate has extensive experience creating high-quality AAA animation and a passion for making fantastic player experiences.</p>
<p><strong>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</strong></p>
<p><strong>WHAT YOU&#39;LL DO:</strong></p>
<ul>
<li>Create and integrate high-quality key-frame and mocap animation assets in-game.</li>
<li>Plan and deliver on your tasks with little management overhead.</li>
<li>Proactively mentor other staff and promote skills transfer throughout the team.</li>
<li>Identify and raise risks and issues with work appropriately.</li>
<li>Build a good working relationship with your discipline and the wider Art team.</li>
<li>Identify improvements to working practices throughout the team.</li>
</ul>
<p><strong>WHAT YOU&#39;LL BRING:</strong></p>
<ul>
<li>Impressive portfolio showcasing exceptional key-frame animation skills.</li>
<li>Expertise in the principles of animation, like spacing, timing, and posing.</li>
<li>Proficiency in industry-standard animation tools, such as Maya and Motion Builder.</li>
<li>AAA Animation and Game Engine experience.</li>
<li>Understanding of animation State Machines and Network Graphs.</li>
<li>Excellent communication and teamwork skills.</li>
<li>Passion for video games and the gaming industry.</li>
</ul>
<p>This is a fantastic opportunity to make world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Motion Builder, AAA Animation, Game Engine, Animation State Machines, Network Graphs, key-frame animation, mocap animation, animation tools, game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes genre-defining games. It is based in Leamington Spa, Warwickshire.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/ofqTufwM</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>f5fefc0d-137</externalid>
      <Title>Experienced UI Engineer - Contract</Title>
      <Description><![CDATA[<p><strong>Experienced UI Engineer - Contract</strong></p>
<p>EngineeringHybrid Remote,</p>
<p>Leamington Spa, Warwickshire</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for an experienced UI Engineer to join our Forza Horizon team on a contract basis.</p>
<p><strong>About us:</strong></p>
<p>As a premier first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are looking to expand our diverse team as we continue driving forward our BAFTA award-winning Forza Horizon franchise.</p>
<p><strong>About the role:</strong></p>
<p>Your passion for writing quality software using strong engineering practices will enable you to develop the world leading user interface of a AAA title. You are enthusiastic about delivering the best possible user experience for all our players, across a variety of platforms, input devices, languages, and preferences.</p>
<p>You’ll work closely with Art and Design teams, so your ability to work collaboratively and communicate effectively is vital. You are highly motivated and approachable, with a strong desire to empower developers to realise their vision.</p>
<p>This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Work closely with Art and Design teams to implement UI functionality and visuals.</li>
<li>Maintain and extend UI systems in our custom, proprietary engine.</li>
<li>Become a key collaborator who can work effectively within a large multi-disciplined team.</li>
</ul>
<p><strong>What you&#39;ll bring:</strong></p>
<ul>
<li>UI engineering experience, with demonstrable work on at least one published title (ideally AAA).</li>
<li>Strong proficiency in the C++ programming language and object-oriented design principles.</li>
<li>Experience implementing user interfaces on a range of platforms and input devices.</li>
<li>Excellent task planning and delivery mindset.</li>
<li>A genuine passion for video games and engineering.</li>
<li>An eye for detail.</li>
</ul>
<p>This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>C++, UI engineering, object-oriented design principles, user interface design, task planning and delivery, video game development, game engine development, user experience design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a premier first-party Xbox Game Studio that makes genre-defining games. It is based in Leamington Spa, Warwickshire.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oq2ayfwU</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>39a47388-0d5</externalid>
      <Title>Senior Cinematic Animator - Contract</Title>
      <Description><![CDATA[<p><strong>Senior Cinematic Animator - Contract</strong></p>
<p>CinematicsHybrid Remote,</p>
<p>Leamington Spa, Warwickshire</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for a Senior Cinematic Animator to join our talented Fable team here in Leamington Spa.</p>
<p><strong>ABOUT US:</strong></p>
<p>As a first-party Xbox Game Studio, we are making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.</p>
<p><strong>ABOUT THE ROLE:</strong></p>
<p>As a Senior Cinematics Animator, you&#39;ll work closely with our cinematics team to produce top-tier cutscenes and bespoke animation content. You will drive creative vision from previsualization through final polish, enhance narrative through cinematic storytelling, and ensure your animations are seamlessly integrated within our proprietary engine.</p>
<p>We’re looking for an expert animator who is passionate about storytelling, excels at conveying emotion through performance, and has a deep understanding of both facial and body performance. The ideal candidate has extensive experience with motion capture and hand-keyed animation, as well as familiarity with implementing cinematics in-engine.</p>
<p><strong>This is a contract position at our state-of-the-art facilities in Royal Leamington Spa, operating under a hybrid work model. Relocation assistance is available for qualified candidates.</strong></p>
<p><strong>WHAT YOU&#39;LL DO:</strong></p>
<ul>
<li>Capture, solve, retarget, and polish both facial and full-body mocap data for cutscenes, ensuring high-quality, believable performances.</li>
<li>Iterate rapidly on cinematic layout to enhance visual storytelling, refine pacing, and support narrative impact.</li>
<li>Work closely with the Lead, Director, and cinematic team to incorporate feedback and align animations with the overall creative vision.</li>
<li>Implement cinematics into our proprietary engine, ensuring seamless integration with gameplay and overall flow.</li>
</ul>
<p><strong>WHAT YOU&#39;LL BRING:</strong></p>
<ul>
<li>Impressive animation portfolio showcasing high-quality, realistic facial and body animations across multiple projects, ideally from AAA titles. A link to the portfolio website or an attachment with your CV is acceptable.</li>
<li>Five or more years in animation, with a proven track record on at least two published titles.</li>
<li>Proficient in body, facial and camera animation, motion capture clean-up and industry-standard animation software.</li>
<li>A genuine enthusiasm for video games, narrative, and the creative process.</li>
<li>Experience in cinematography, editing, or game engine implementation is highly desirable and will set you apart.</li>
</ul>
<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>motion capture, hand-keyed animation, industry-standard animation software, cinematic storytelling, game engine implementation, cinematography, editing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio, rebooting the Fable franchise and expanding its team to create a new classic in the action RPG genre.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/o48Zyfwt</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>4c9cb3b6-dbb</externalid>
      <Title>Experienced UI Artist - Contract</Title>
      <Description><![CDATA[<p><strong>Experienced UI Artist - Contract</strong></p>
<p>ArtHybrid Remote,</p>
<p>Leamington Spa, United Kingdom</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for an Experienced UI Artist to join our talented Fable team here in Leamington Spa on a contract basis.</p>
<p><strong>About us:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>ABOUT THE ROLE:</strong></p>
<p>As an Experienced UI Artist, you will be integral in implementing visually compelling and intuitive interface designs using our ForzaTech Engine and tools. You will work closely with a cross-disciplinary team to ensure the successful implementation and high-quality polish of our user experience that aligns with our existing designs and art style.</p>
<p>You&#39;ll ideally have experience with hands on implementation of UI in a game engine, strong artistic abilities, a firm grasp of UI/UX principles, and a knack for managing deadlines. A desire to learn and dive into new processes and tools is a must for this role.</p>
<p><strong>This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</strong></p>
<p><strong>WHAT YOU&#39;LL DO:</strong></p>
<ul>
<li>Design and implement top-tier UI assets, following our established art style while also ensuring smooth integration into the game through hands-on implementation.</li>
</ul>
<ul>
<li>Collaborate effectively with team members across various departments, delivering tasks, resolving bugs on time and maintaining high-quality standards.</li>
</ul>
<p><strong>WHAT YOU&#39;LL BRING:</strong></p>
<ul>
<li>Relevant experience in game UI development demonstrated by an online portfolio.</li>
</ul>
<ul>
<li>Experience with implementation of UI in a game engine(s).</li>
</ul>
<ul>
<li>Artistic and graphic design abilities along with UI/UX design proficiency.</li>
</ul>
<ul>
<li>Knowledge of industry-standard software like Photoshop, Illustrator, After Effects, and Xd.</li>
</ul>
<ul>
<li>Excellent teamwork and communication skills.</li>
</ul>
<ul>
<li>Ability to organize tasks, meet deadlines, and proactively resolve work-related issues.</li>
</ul>
<ul>
<li>A passion for learning and evolving as a professional.</li>
</ul>
<p><strong>DESIRABLE (not required):</strong></p>
<ul>
<li>Experience working with and implementing UI using a proprietary engine.</li>
</ul>
<ul>
<li>Experience working on console games or RPG games.</li>
</ul>
<p>This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI development, game engine implementation, artistic abilities, UI/UX design proficiency, industry-standard software, teamwork and communication skills, proprietary engine implementation, console games or RPG games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes genre-defining games. It is based in Leamington Spa, United Kingdom.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/omBwzfwM</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>a448f097-cdb</externalid>
      <Title>World Designer</Title>
      <Description><![CDATA[<p>We are seeking a World Designer to join our team and help create engaging and immersive game worlds. As a World Designer, you will be responsible for designing and implementing game environments, including terrain, architecture, and vegetation. You will work closely with the game design team to ensure that the game world is consistent with the game&#39;s overall vision and design.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Study the terrain to identify problems, incoherences, risks, and opportunities</li>
<li>Design and improve the relief, participate in the distribution of materials and biomes to ensure consistency between creative intentions, gameplay, and technical constraints</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Significant experience with a game engine (Unreal Engine, Unity, etc.)</li>
<li>Mastery of Silex and heightfield workflows</li>
<li>Good knowledge of World Machine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game engine, Silex, World Machine, game design, level design, game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy is a renowned game development studio that has contributed to several successful titles, including Splinter Cell, Assassin’s Creed, and The Division 2. The studio is known for its innovative approach to game development and its commitment to creating immersive gaming experiences.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112442282-world-designer-h-f-nb-aaa-project-</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>9ff5b953-1e4</externalid>
      <Title>Principal Quality Designer</Title>
      <Description><![CDATA[<p>We are seeking a Principal Quality Designer to act as a local quality leader embedded alongside our development partners and executive stakeholders. This role sits at the intersection of engineering, product, and quality, helping ensure our quality vision, technology roadmap, and partner alignment remain tightly connected throughout the game’s development lifecycle.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will bring strong engineering literacy and product thinking skills to reinforce and extend the work of our Software Quality Architect (SQA) and Technical Director (TD). While the TD owns engineering execution and the SQA drives quality architecture, the Principal Quality Designer ensures teams remain aligned and informed in a complex, quick changing and high-visibility environment</p>
<p><strong>What you need</strong></p>
<ul>
<li>Strong engineering literacy, able to understand technical discussions, architectures, and tooling without needing to own them.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$178,200 - $269,500 USD</Salaryrange>
      <Skills>Strong engineering literacy, Proven ability to drive cross-functional alignment and execution through influence in complex, multi-location organizations, Experience contributing to quality strategy, automation initiatives, or technology-driven operational improvements, Familiarity with quality engineering practices, automation frameworks, and telemetry systems, Knowledge of modern AI/ML or LLM-based workflows for automation, reporting, data extraction, insight generation, or validation, Experience with game engines such as Unreal, Frostbite, or Unity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Principle-Quality-Designer/212804</Applyto>
      <Location>Redwood City, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-03-01</Postedate>
    </job>
    <job>
      <externalid>c69321ae-64b</externalid>
      <Title>Artiste audio III / Audio Artist III</Title>
      <Description><![CDATA[<p>Join EA&#39;s Create Audio team as an Audio Artist and become an important player in creating award-winning soundscapes for groundbreaking projects. This temporary, full-time role offers collaboration with audio professionals and core game teams, renowned for titles like Star Wars Squadrons and the Dead Space remake.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design assets that enhance the game experience.</li>
<li>Use audio tools and game engines to edit and implement audio assets.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>4+ years of experience</li>
<li>Artistic, creative, and technical sensibilities</li>
<li>Proficiency in game audio authoring tools and pipelines (e.g., Wwise)</li>
<li>Experience with game engines (e.g., Unreal)</li>
<li>Expertise in at least one major DAW (e.g., ProTools, Reaper)</li>
<li>Familiarity with version control tools (e.g., Perforce)</li>
<li>Comfortable with modern audio equipment and recording techniques</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>game audio authoring tools, game engines, DAW, version control tools, modern audio equipment, Reaper Workflows, Python scripting, Unreal workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-III-Hopper/212485</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-02-20</Postedate>
    </job>
    <job>
      <externalid>7e50c27d-c86</externalid>
      <Title>Senior Tech Lead - Core Technology (EA Sports NHL)</Title>
      <Description><![CDATA[<p>The Senior Tech Lead – Core Technology is the strategic technical leader for the foundational engineering domains of the NHL franchise, overseeing gameplay engineering, rendering, presentation, audio, and 3D art teams. As the extension of the Franchise Technical Director, you are accountable for technical direction, long term planning, cross-team alignment, and successful delivery across your stream. Your decisions and leadership will shape the experience of millions of players every year. If you are passionate about guiding complex technical initiatives, empowering teams, and shaping the foundation of a world class sports title, this role offers scope, influence, and meaningful impact.</p>
<p><strong>What you&#39;ll do</strong></p>
<p><strong>Technical Leadership &amp; Strategy</strong></p>
<ul>
<li>Partner closely with the Franchise Technical Director to define and drive the long-term Core Technology roadmap, aligning technical direction with franchise and studio goals.</li>
<li>Lead multi-year architectural and foundational initiatives spanning gameplay engineering, rendering, audio, presentation, and art technology.</li>
<li>Make clear, high-impact technical decisions, balancing tradeoffs while identifying and mitigating risks early.</li>
</ul>
<p><strong>Delivery &amp; Execution</strong></p>
<ul>
<li>Own end-to-end delivery for your technology stream, ensuring Core Technology systems ship predictably, reliably, and with high quality.</li>
<li>Coordinate across engineering, design, art, and production to resolve dependencies and maintain forward momentum.</li>
<li>Provide technical assessments for scope, risk, and feasibility throughout planning, milestones, and execution.</li>
</ul>
<p><strong>Cross-Discipline Collaboration</strong></p>
<ul>
<li>Build strong partnerships with central technology teams, external partners, and other EA SPORTS franchises.</li>
<li>Ensure Core Technology solutions scale across content pipelines, creative workflows, and runtime performance requirements.</li>
</ul>
<p><strong>Team Leadership &amp; People Management</strong></p>
<ul>
<li>Lead and mentor domain tech leads and senior engineers, setting a high bar for technical excellence, ownership, and growth.</li>
<li>Foster a culture of openness, collaboration, and continuous improvement.</li>
<li>Define and champion engineering standards and best practices that scale across disciplines and across multiple annual releases.</li>
</ul>
<p><strong>Technical Excellence &amp; Performance</strong></p>
<ul>
<li>Champion performance-conscious design, ensuring Core Technology domains consistently meet CPU and GPU budgets across supported platforms.</li>
<li>Guide teams in identifying and prioritizing performance risks, providing leadership and direction rather than hands-on profiling.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>8+ years of professional software or game development experience, including work on large codebases or shipped console titles.</li>
<li>3+ years of technical leadership or engineering management experience, leading multi-domain initiatives or managing senior technical leaders.</li>
<li>Deep expertise in C++ and a strong understanding of modern game engine architecture, with the ability to evaluate solutions, assess risk, and guide decisions.</li>
<li>A proven ability to drive technical strategy, align teams, and communicate complex ideas clearly across disciplines.</li>
<li>Strong partnership skills, with experience working closely across engineering, design, art, production, and external technology groups.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>C++, modern game engine architecture, technical leadership, engineering management, performance-conscious design, gameplay engineering, rendering, presentation, audio, content creation workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer/211635</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-20</Postedate>
    </job>
    <job>
      <externalid>e101bfd1-970</externalid>
      <Title>Engine Programmer - Animation</Title>
      <Description><![CDATA[<p>We are looking for an Engine Programmer - Animation to join our team in Bordeaux, France. As an Engine Programmer - Animation, you will be responsible for designing, developing, and implementing animation features in our in-house game engine, using C++, C#, and Python programming languages.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Concevoir, développer et implémenter des fonctionnalités d&#39;animation dans notre moteur de jeu in-house, en utilisant les langages de programmation C++, C# et Python.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Diplôme en informatique, en génie logiciel ou dans un domaine connexe, ou expérience équivalente dans le développement de jeux vidéo.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C#, Python, animation, game engine, experience in game development, knowledge of game engines, animation techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in the video game industry, with teams spread across the world creating original and memorable gaming experiences, from Assassin&apos;s Creed to Rainbow Six and beyond. We believe that diversity of perspectives drives progress for both players and teams.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000109533931-engine-programmer-animation-f-h-nb-</Applyto>
      <Location>Bordeaux, France</Location>
      <Country></Country>
      <Postedate>2026-02-16</Postedate>
    </job>
    <job>
      <externalid>a8785a0d-1a8</externalid>
      <Title>Engine Programmer - Animation</Title>
      <Description><![CDATA[<p>We are looking for an Engine Programmer – Animation passionate about technical and creative challenges, with solid programming expertise and a deep understanding of Videogame Animation.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Engine Programmer – Animation will work within a AAA production team (unannounced project).</p>
<p>This is a critical role, where supporting the engine and animation teams in the creation and delivery of &#39;best in class&#39; animation is a priority.</p>
<p><strong>What you need</strong></p>
<ul>
<li>Design, develop, and implement animation features in our in-house game engine using C++, C#, and Python.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C#, Python, game engine, animation features, memory principles, algorithmic logic, applied mathematics, game engines, production pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000109536266-engine-programmer-animation-f-m-nb-</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-02-16</Postedate>
    </job>
    <job>
      <externalid>e589e440-12c</externalid>
      <Title>Music Designer</Title>
      <Description><![CDATA[<p>We are looking for an experienced Music Designer to join our Star Wars team. Reporting to the Music Director, your responsibilities will cover music implementation, editorial, and mastering. Note: This role does not include music composition. The role would be hybrid in Los Angeles.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>You will implement music content in Wwise/Unreal including mastering work.</li>
<li>You will work with our Music Director and Composers to decide on music placement and flow.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience shipping at least one game title in a music design role OR a relevant academic qualification together with materials that demonstrate ability.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$101,700 - $151,900 USD</Salaryrange>
      <Skills>Wwise audio middleware, Unreal game engine, DAWs, music systems for video games, orchestral recording sessions, familiarity with the Star Wars universe</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Music-Designer-Star-Wars-Jedi/212441</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-02-11</Postedate>
    </job>
    <job>
      <externalid>ebf3c32f-65f</externalid>
      <Title>Systems Software Engineer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Opening. This role exists to join our engineering group and partner cross functionally with teams within FC and Frostbite to optimize workflows, drive adoption of internal tooling and automation, identify and remove process bottlenecks, and promote engineering best practices that improve velocity, quality, and developer satisfaction across all FC development.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>In this role, you will join our engineering group and partner cross functionally with teams within FC and Frostbite to optimize workflows, drive adoption of internal tooling and automation, identify and remove process bottlenecks, and promote engineering best practices that improve velocity, quality, and developer satisfaction across all FC development.</p>
<ul>
<li>Develop tools and processes that improve the performance of our Continuous Integration based developer feedback loop.</li>
<li>Evaluate and drive adoption of code quality and software quality development tools. Examples include static and dynamic code analysis, code coverage and automated testing.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>BS in Computer Science or related field, or equivalent professional experience.</li>
<li>Strong analytical and problem solving skills.</li>
<li>Solid understanding of C++ language, best practices, and architectural considerations in resource constraint environments.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>BS in Computer Science or related field, Strong analytical and problem solving skills, Solid understanding of C++ language, Solid understanding of end to end software development cycle, Familiarity with video game engines and associated tool sets</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Systems-Software-Engineer/212393</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-04</Postedate>
    </job>
    <job>
      <externalid>7354c9a4-4b7</externalid>
      <Title>Senior Technical UI Designer</Title>
      <Description><![CDATA[<p>We are looking for a talented Senior Technical UI Designer to join our team. In this role, you will have a collaborative team member implementing UI systems design in Unreal engine, building rapid prototypes, layouts, visual scripting, and leveling up our workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on UI Systems Design, break down feature/wireframe into necessary widgets, materials, and input navigation; increase UI performance by ensuring best practices are being followed by colleagues</li>
<li>Ensure assets/UI are within memory and CPU constraints. Learn to profile performance and the costs of UMG/Slate/C++/and texture memory</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience</li>
<li>Experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, game engines, visual scripting, UI performance optimization, Adobe Suite, C++, scripting experience, UI work on 2+ AAA game titles</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They strive to build a collaborative, welcoming, and creative environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5751832004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>6942129d-de1</externalid>
      <Title>Systems Designer</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Systems Designer to build progression and economy-related game features on a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and finally creating the high-level scripting and content required to realize them in-game fully.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, prototype, and collaborate with other Designers and project leadership to ensure your systems deliver the desired player experience and achieve other project goals</li>
<li>Communicate the vision for these features to developers across multiple disciplines, and ensure they have the information needed to implement them quickly and effectively</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, and/or engagement features and content</li>
<li>Experience working on live-service multiplayer environments is preferred</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$107,812—$158,124 CAD</Salaryrange>
      <Skills>Systems Design, Game Development, Progression and Economy Features, Live-Service Multiplayer Environments, Game Engine Technology</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5786309004</Applyto>
      <Location>Vancouver, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>4a013f61-5f8</externalid>
      <Title>Senior Technical UI Designer</Title>
      <Description><![CDATA[<p>We are looking for a talented Senior Technical UI Designer to join our team. In this role, you will have a role as a collaborative team member implementing UI systems design in Unreal engine, building rapid prototypes, layouts, visual scripting, and leveling up our workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on UI Systems Design, break down feature/wireframe into necessary widgets, materials, and input navigation; increase UI performance by ensuring best practices are being followed by colleagues</li>
<li>Ensure assets/UI are within memory and CPU constraints. Learn to profile performance and the costs of UMG/Slate/C++/and texture memory</li>
<li>Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary to implement special presentation behaviour. Consult with UI Programmers on what logic will be in blueprint vs native code</li>
<li>Debug blueprints/UMG issues quickly using various tools and techniques</li>
<li>Find ways to assist UX, UI Art, and UI Programming in organization, documentation, and building workflow improvements</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience</li>
<li>Experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience</li>
<li>Professional experience using Adobe Suite (especially Photoshop, Illustrator a plus), have engine experience (Custom engine, Unity, Unreal Engine, Lumberyard, Snowdrop, etc.), and an understanding of game industry 3D-package experience (3D Studio, Maya, etc.)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, game engines, Adobe Suite, engine experience, game industry 3D-package experience, blueprint logic, UMG/Slate/C++/and texture memory, visual scripting, workflow improvements</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784398004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>3acc26e9-250</externalid>
      <Title>Lead Community Manager (UEFN)</Title>
      <Description><![CDATA[<p>We are looking for a Lead Community Manager to inspire and grow our developer community for Unreal Engine, Fortnite creators, and Fab. The ideal candidate will have experience with game engines and user-generated content (UGC), with a preference for Unreal Engine and Unreal Editor for Fortnite (UEFN).</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Initiate positive and supportive conversations with the community around content, information, and other opportunities while staying up to date with the latest community trends for Unreal Engine and Fortnite</li>
<li>Manage our Epic Developer Community Forums, Discord Channels, Twitch, and YouTube, and monitor and respond to conversations in those channels</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>8+ years of experience in Community Management or other disciplines with strong community interaction</li>
<li>Extensive experience with software development communities, with a strong understanding of game engine development and UGC</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>community management, game engine development, UGC, Unreal Engine, Unreal Editor for Fortnite</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diversity and inclusivity in its teams and strives to build a collaborative and welcoming work environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5778573004</Applyto>
      <Location>Cary, United States</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>5d4e4dbb-ddf</externalid>
      <Title>Systems Designer</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Systems Designer to build progression and economy-related game features on a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and finally creating the high-level scripting and content required to realize them in-game fully.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, prototype, and collaborate with other Designers and project leadership to ensure your systems deliver the desired player experience and achieve other project goals</li>
<li>Communicate the vision for these features to developers across multiple disciplines, and ensure they have the information needed to implement them quickly and effectively</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, and/or engagement features and content</li>
<li>Experience working on live-service multiplayer environments is preferred</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$123,260—$180,782 USD</Salaryrange>
      <Skills>Systems Design, Game Development, Progression and Economy Features, Live-Service Multiplayer Environments, Game Engines, Scripting and Content Creation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5786305004</Applyto>
      <Location>Multiple Locations</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>2fd01546-05b</externalid>
      <Title>Senior Technical UI Designer</Title>
      <Description><![CDATA[<p>Epic Games is looking for talented, experienced Senior Technical UI designers to work on Rocket League. In this position, you will have a role as a collaborative team member implementing UI systems design in Unreal engine, building rapid prototypes, layouts, visual scripting, and leveling up our workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on UI Systems Design, break down feature/wireframe into necessary widgets, materials, and input navigation; increase UI performance by ensuring best practices are being followed by colleagues</li>
<li>Ensure assets/UI are within memory and CPU constraints. Learn to profile performance and the costs of UMG/Slate/C++/and texture memory</li>
<li>Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary to implement special presentation behaviour. Consult with UI Programmers on what logic will be in blueprint vs native code</li>
<li>Debug blueprints/UMG issues quickly using various tools and techniques</li>
<li>Find ways to assist UX, UI Art, and UI Programming in organization, documentation, and building workflow improvements</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience</li>
<li>Experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience</li>
<li>Professional experience using Adobe Suite (especially Photoshop, Illustrator a plus), have engine experience (Custom engine, Unity, Unreal Engine, Lumberyard, Snowdrop, etc.), and an understanding of game industry 3D-package experience (3D Studio, Maya, etc.)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Experience in building UI and experiences in game engines and across multiple platforms, Experience shipping updates and new features to a user base on a regular cadence, Professional experience using Adobe Suite, Experience with Unreal Engine, Experience with C++, Experience with game industry 3D-package experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5751830004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>7280c6f2-7e6</externalid>
      <Title>Engine Programmer - Core Tech</Title>
      <Description><![CDATA[<p>We&#39;re looking for a highly detail-oriented Engine Programmer to own the stability, speed, and reliability of our mission-critical automated build and integration systems. You will act as a critical technical bridge between Programming, Art, and Design teams, ensuring the reliability of our build pipeline. You will immediately impact developer productivity by driving down failure rates, optimizing build times, and implementing preventive measures to maintain a high-quality codebase.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work within our in-house build orchestration to monitor system health, implement systematic troubleshooting, and perform root cause analysis to prevent recurring issues.</li>
<li>Implement and manage quality gates, including static code analysis and data validation tools, ensuring all code merges meet high standards before reaching development branches.</li>
<li>Provide timely, clear incident communication and technical documentation while driving cross-team collaboration to resolve complex, cross-system errors.</li>
<li>Proactively identify error patterns and bottlenecks in the build process and champion a continuous improvement mindset by proposing and implementing workflow optimization solutions.</li>
<li>Design, implement, and maintain tools to enhance the efficiency of build workflows, system diagnostics, and reporting</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Excellent C++ skills</li>
<li>A proactive problem-solver with a strong background in large-scale software development environments and system diagnostics</li>
<li>Strong capability in debugging complex build failures, performing root cause analysis, and implementing diagnostics and error logging</li>
<li>Deep familiarity with modern source control systems (Perforce and/or Git), including branching, merging, and build triggering mechanisms</li>
<li>High attention to detail, strong analytical thinking, and a demonstrable sense of urgency when performing rapid triage and resolution of critical incidents</li>
<li>Excellent cross-team collaboration and incident communication skills, with the ability to clearly articulate technical issues and trade-offs to programmers, artists, and other stakeholders</li>
<li>Experience working with AAA game engines and a variety of game engine systems and technologies, with a focus on programming excellence and a passion for well-designed systems</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$128,848—$188,977 CAD</Salaryrange>
      <Skills>C++, large-scale software development environments, system diagnostics, static code analysis, data validation tools, source control systems, branching, merging, build triggering mechanisms, cross-team collaboration, incident communication, technical documentation, workflow optimization, build workflows, system diagnostics, reporting, AAA game engines, game engine systems, programming excellence, well-designed systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They strive to build a collaborative and creative environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5708002004</Applyto>
      <Location>Vancouver, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>ce621359-3b0</externalid>
      <Title>Engine Programmer - Core Tech</Title>
      <Description><![CDATA[<p>We&#39;re looking for a highly detail-oriented Engine Programmer to own the stability, speed, and reliability of our mission-critical automated build and integration systems. You will act as a critical technical bridge between Programming, Art, and Design teams, ensuring the reliability of our build pipeline. You will immediately impact developer productivity by driving down failure rates, optimizing build times, and implementing preventive measures to maintain a high-quality codebase.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work within our in-house build orchestration to monitor system health, implement systematic troubleshooting, and perform root cause analysis to prevent recurring issues.</li>
<li>Implement and manage quality gates, including static code analysis and data validation tools, ensuring all code merges meet high standards before reaching development branches.</li>
<li>Provide timely, clear incident communication and technical documentation while driving cross-team collaboration to resolve complex, cross-system errors.</li>
<li>Proactively identify error patterns and bottlenecks in the build process and champion a continuous improvement mindset by proposing and implementing workflow optimization solutions.</li>
<li>Design, implement, and maintain tools to enhance the efficiency of build workflows, system diagnostics, and reporting</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Excellent C++ skills</li>
<li>A proactive problem-solver with a strong background in large-scale software development environments and system diagnostics</li>
<li>Strong capability in debugging complex build failures, performing root cause analysis, and implementing diagnostics and error logging</li>
<li>Deep familiarity with modern source control systems (Perforce and/or Git), including branching, merging, and build triggering mechanisms</li>
<li>High attention to detail, strong analytical thinking, and a demonstrable sense of urgency when performing rapid triage and resolution of critical incidents</li>
<li>Excellent cross-team collaboration and incident communication skills, with the ability to clearly articulate technical issues and trade-offs to programmers, artists, and other stakeholders</li>
<li>Experience working with AAA game engines and a variety of game engine systems and technologies, with a focus on programming excellence and a passion for well-designed and architected systems</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, problem-solving, debugging, source control systems, cross-team collaboration, AAA game engines, game engine systems and technologies</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5781616004</Applyto>
      <Location>Multiple Locations</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>398fbb0a-03c</externalid>
      <Title>Lead Technical Artist (F/H/NB) [AAA Project]</Title>
      <Description><![CDATA[<p>The Lead Technical Artist is responsible for leading the technical art team and ensuring the quality and innovation of the production. The role involves being a reference for the team in technical art, providing solutions to complex problems, and optimizing content for improved memory and performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Be a reference for the team in technical art and provide solutions to complex problems</li>
<li>Optimize content for improved memory and performance</li>
<li>Intervene in the development and rendering of assets (models, animations, textures) if necessary</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience as a Technical Artist, ideally on AAA or AA productions</li>
<li>Strong technical skills in performance, optimization, and methodology</li>
<li>Proficiency in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya etc.)</li>
<li>Strong scripting skills (Maxscript, Python...)</li>
<li>Experience with a game engine (Unreal Engine, Unity, proprietary engine etc.) and a good understanding of the artistic workflow and pipeline in a realistic style</li>
<li>Strong understanding of world-building concepts and a strong sense of synthesis and relation</li>
<li>Fluency in English</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>The Lead Technical Artist plays a crucial role in the success of the production, ensuring that the technical art team is well-led and that the quality of the production is maintained. The role requires strong technical skills, leadership abilities, and a good understanding of the game development process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Technical Art, Performance, Optimization, Methodology, 3D Modeling, Scripting, Game Engine, World-Building, Leadership, Communication, Problem-Solving</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy is a renowned game development studio that has contributed to several successful titles, including Splinter Cell, Assassin’s Creed, and The Division 2. The studio is known for its innovative approach to game development and its commitment to excellence.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107067525-lead-technical-artist-f-h-nb-aaa-project-</Applyto>
      <Location>Annecy, France</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>a0c9edcc-14a</externalid>
      <Title>Lead Technical Artist (W/M/NB) [AAA Project]</Title>
      <Description><![CDATA[<p>As a Lead Technical Artist, you will be responsible for leading a team of technical artists in the creation of high-quality game assets, including models, animations, and textures. Your expertise in performance optimization and workflow will be crucial in ensuring the smooth delivery of the project.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;</li>
<li>Optimize content to improve memory usage and performance;</li>
<li>Contribute to asset development and rendering when needed;</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A solid experience as a Technical Artist, ideally on AAA or AA productions, ideally on a multiplayer shooter game;</li>
<li>Strong technical skills in performance, optimization, and workflow;</li>
<li>Proficiency in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);</li>
<li>Solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;</li>
<li>Significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;</li>
<li>Versatility, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;</li>
<li>Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers;</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Technical Art, Performance Optimization, Workflow, 3D Modeling Software, Scripting Skills, Game Engine, Node-based Visual Scripting Languages, Realistic Art Workflows and Pipelines, World-building Challenges, Interpersonal Skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy is a renowned game development studio with a rich history of creating iconic games such as Splinter Cell, Assassin&apos;s Creed, and Steep. With a focus on innovation and excellence, the studio is committed to delivering high-quality gaming experiences that captivate players worldwide.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107067735-lead-technical-artist-w-m-nb-aaa-project-</Applyto>
      <Location>Annecy, France</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>b1c6b1c9-e64</externalid>
      <Title>Level Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Level Artist to join our team at EA Create APAC. As a Level Artist, you will deliver the final visual of MP maps for an EA franchise. You will work with the team to brainstorm and pitch the direction, prove the concept and execute on the delivery. You are responsible for making the commitment and completing the commitment.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Bring levels through every phase of development from concept to polish</li>
<li>Proactively communicate with all stakeholders to ensure a high quality of work</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in level art and multiplayer shooter games as a level artist and/or an avid player</li>
<li>Strong layout and environment creation skills</li>
<li>Familiarity with advanced game engine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>level art, multiplayer shooter games, layout and environment creation skills, advanced game engine, environmental aesthetics, task breakdown and prioritization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Level-Artist/212444</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-02-02</Postedate>
    </job>
    <job>
      <externalid>febc3a4e-949</externalid>
      <Title>Technical Cinematics Game Designer</Title>
      <Description><![CDATA[<p>As a Technical Cinematics Game Designer, you will create cinematic and augmented reality content for EA Sports FC games. You will collaborate with game designers, art directors and producers on the design of compelling, authentic and exciting experiences that showcase the beautiful game of football to fans around the world.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, prototype and implement various in-game camera sequences within the provided schedule.</li>
<li>Create augmented reality and indicator setups using inhouse visual scripting tools</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Two years experience in a digital art content creation pipeline, ideally in the video game industry.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>cinematography techniques, narrative causality and logic, visual scripting tools, game engines, 3D software</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Cinematics-Game-Designer-Temporary-12-month-EA-Sports-FC/212249</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-31</Postedate>
    </job>
    <job>
      <externalid>414a2ab5-313</externalid>
      <Title>Associate Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for people with a passion for creating exceptional gaming experiences to help us deliver industry leading titles. Join us on the road ahead!</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Utilize 3D modelling, baking, texturing, LOD, and engine importing, among others, to create visual elements.</p>
<ul>
<li>Execute assigned tasks within project schedules while maintaining high-quality standards.</li>
<li>Understand and adhere to art requirements and project-specific needs.</li>
<li>Responsively receive and efficiently respond to feedback from the team lead.</li>
<li>Quickly learn new tools and techniques as needed.</li>
<li>Contribute to fostering a positive team environment.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong proficiency in Maya, Substance, Zbrush, Photoshop, and other relevant software.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Strong proficiency in Maya, Substance, Zbrush, Photoshop, and other relevant software., Experience working with game engines such as Unreal or Unity is a plus., Ability to effectively manage time and meet deadlines., Ability and desire to work in creative and collaborative teams.</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Environment-Artist/212091</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-01-29</Postedate>
    </job>
    <job>
      <externalid>c7445b43-ac3</externalid>
      <Title>Senior Tools Software Engineer (Apex Legends)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Tools Engineer who is passionate about developing world-class tools for Apex Legends, our flagship game! You will have the chance to improve, optimize, support and develop new features for our asset compiler/packaging tools and pipeline</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead the design, development, and maintenance of code focusing on the core features of our asset pipeline tools for Apex Legends.</li>
<li>Develop architecture and design solutions for problems within the tools</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Excellent C++ skills</li>
<li>10+ years of experience having worked on and shipped large game projects</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$160,600 - $249,300 USD</Salaryrange>
      <Skills>C++, game development, asset pipeline tools, game engine, editor concepts, software engineering principles</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/respawn.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a renowned game development studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond.</Employerdescription>
      <Employerwebsite>https://respawn.com/studio</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Tools-Engineer-Apex-Legends/212128</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-01-27</Postedate>
    </job>
    <job>
      <externalid>5d310dd3-100</externalid>
      <Title>Technical Artist (Rigger)</Title>
      <Description><![CDATA[<p>As a Technical Artist (Rigger) at EA SPORTS Tech, you will work under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality and on time. Your responsibilities and tasks will include: skeleton creation, character and object skinning, control rigging, cloth/hair simulation, asset maintenance, and script development.</p>
<p><strong>What you need</strong></p>
<ul>
<li>At least 3 years of cinematic or games production experience.</li>
<li>Background in rigging and skinning complex assets.</li>
<li>Effective at communicating with different audiences: artists, engineers, managers.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$83,000 - $116,400 CAD</Salaryrange>
      <Skills>rigging, skinning, programming, game engines, character simulation, 3D mathematics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-Rigger-EA-SPORTS-Technology/212336</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-24</Postedate>
    </job>
    <job>
      <externalid>28bd094b-e36</externalid>
      <Title>Technical Artist - Creative Innovation</Title>
      <Description><![CDATA[<p>As a Technical Artist, you will work alongside our Worlds Team with the support of a Product Owner and Technical Director. You will be working on designing, developing, extending, and supporting custom tools for a variety of content creation workflows. You will also support a variety of EA&#39;s crucial content tools with the support of an amazing development team. You will report to a Development Director.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work with partners (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.</li>
<li>Gather user requirements, design, implement, debug, test, and maintain quality code.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Bachelor&#39;s degree in Art, Fine Art, or Science, or equivalent training and professional experience</li>
<li>Experience with Houdini, Maya, Python, and familiarity with game engines (Unreal, Frostbite, Unity, etc.)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>Houdini, Maya, Python, game engines (Unreal, Frostbite, Unity, etc.), UI development, USD based workflows, Git, CI/CD pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-II-Creative-Innovation/211932</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-22</Postedate>
    </job>
    <job>
      <externalid>b53d6c69-c8e</externalid>
      <Title>Quality Designer - Frostbite</Title>
      <Description><![CDATA[<p>The Workflow Quality team within Frostbite Quality Verification ensures that Frostbite&#39;s content creator workflows are stable, responsive and releasable to our partner game studios. As a member of the team, you will report to the Development Director and will monitor and debug workflow test automation running in multiple CI systems. You will help prioritize which tests are covered in automation and how they are deployed. You will report on their status and ongoing issues. You will work with other quality designers and software engineers in Workflow Quality and other teams across Frostbite and our partners to keep things green, reduce risk, improve processes, and meet release targets.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Monitor and investigate failures for automated workflow tests — in partnership with feature experts and game teams.</li>
<li>Validate new tests locally and in their CI deployment, ensuring they are not flaky in different CI environments.</li>
<li>Report status to our team and partners.</li>
<li>Define and improve team workflows to comply with our targets, including raising automation and tooling needs and adopting new technologies.</li>
<li>Develop skills that help repair broken tests and develop new ones.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>4+ years of relevant work experience.</li>
<li>Experience with automated testing and CI/CD systems.</li>
<li>Knowledge of game engine development and quality processes.</li>
<li>Bonus if you have some experience with python, C#, or a similar programming language.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>automated testing, CI/CD systems, game engine development, quality processes, python, C#, similar programming language</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Quality-Designer/212140</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-20</Postedate>
    </job>
    <job>
      <externalid>981c1e2c-186</externalid>
      <Title>Software Developer - Animation &amp; Cinematic Tools</Title>
      <Description><![CDATA[<p>We&#39;re looking for a skilled Software Developer to join our team. As a Software Developer, you will design, develop, and maintain software tools on multiple different environments and programming languages to support game cinematic content creation for producing trailers for our games.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Analyze user requirements and existing tools limitations to design and implement efficient software solutions that improve existing processes.</li>
<li>Deliver robust and scalable tools in different programming languages and development environments through version control systems for multiple creative purposes.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>4+ years of professional software development experience as a software engineer in multiple types of software applications (desktop, web, game engines, plugins)</li>
<li>Experience with game engines such as Unreal, Unity or Frostbite, and animation/cinematic related tools</li>
<li>Experience with C++, C#, and Python</li>
<li>Expertise with source control software like Perforce or Git</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>software development, game engines, animation/cinematic related tools, C++, C#, Python, source control software, leadership, resilience, creativity, curiosity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Developer-Animation-Cinematic-Tools/212138</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-15</Postedate>
    </job>
    <job>
      <externalid>48625fcb-822</externalid>
      <Title>Senior Test Engineer (Quality Designer I)</Title>
      <Description><![CDATA[<p>We are looking for an experienced Senior Test Engineer to join the Frostbite team. This is a hybrid role based in Melbourne, Australia, and you will report to the Quality Verification Development Manager.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Collaborate to achieve Frostbite&#39;s quality goals and ensure high product standards.</li>
<li>Build and document tests for new features, bug fixes, and release candidates across multiple platforms, reporting and escalating issues to ensure rapid resolution.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years of game industry or Quality Assurance experience.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game industry experience, Quality Assurance experience, modern game engines, distributed teams, source control, development tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Test-Engineer-Quality-Designer-I/211724</Applyto>
      <Location>Melbourne</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>89de8391-7d6</externalid>
      <Title>Technical UI Designer</Title>
      <Description><![CDATA[<p>We are seeking a talented Technical UI Designer to join our team. In this role, you will work on UI Systems Design, break down feature/wireframes into necessary widgets, structures, and classes; increase UI performance by ensuring best practices are followed by colleagues.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on UI Systems Design, break down feature/wireframes into necessary widgets, structures, and classes; increase UI performance by ensuring best practices are followed by colleagues</li>
<li>Ensure assets/UI are within memory and CPU constraints. Learning to profile performance and the costs of UMG/Slate/C++/and texture memory</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>3-6+ years of experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles) or similar transferable experience</li>
<li>2+ years of experience shipping updates and new features to a user base on a regular cadence or similar transferable experience</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game engines, UI design, programming principles, algebra, geometry math, game systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5708007004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>b9569743-723</externalid>
      <Title>Designer Técnico de UI</Title>
      <Description><![CDATA[<p>We are looking for a talented UI Designer to join our team. As a UI Designer, you will be responsible for creating user interface designs for our games and other products. You will work closely with our design and development teams to ensure that our products meet the highest standards of quality and user experience.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design user interfaces for our games and other products</li>
<li>Collaborate with our design and development teams to ensure that our products meet the highest standards of quality and user experience</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>3-6 years of experience in UI design</li>
<li>Proficiency in design tools such as Photoshop and Figma</li>
<li>Experience with game engines such as Unreal Engine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, game engines, design tools, user experience, game development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive experiences. The company is known for its Unreal Engine technology, which is used by developers around the world to create high-fidelity experiences for PC, console, mobile, and VR.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5708009004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>227113f3-55e</externalid>
      <Title>Lead Systems Software Engineer</Title>
      <Description><![CDATA[<p>As a Lead Systems Software Engineer, you will help define, deliver, and evolve the foundational engine and technology systems that enable performance, scalability, and creative freedom across all domains, gameplay, animation, rendering, online, front end, and tools.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>This role blends hands-on engineering with technical leadership. You’ll work on challenging problems while also taking broad technical ownership, collaborating across teams, and enabling others to succeed.</p>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of professional software engineering experience, including work on large-scale or performance-sensitive systems.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C++, large, complex codebases, systems-level concepts, game engines or real-time systems, tooling, build systems, automation, multi-platform development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Systems-Software-Engineer/212177</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>bd3c8020-25a</externalid>
      <Title>Senior Gameplay Software Engineer</Title>
      <Description><![CDATA[<p>As a Senior Gameplay Engineer, you will play a critical role in shaping the future of the world’s premier fighting game experience. This is a rare opportunity to blend technical excellence, creative problem solving, and collaborative design to bring true-to-life MMA combat to players everywhere.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Partner closely with designers, animators, AI engineers, and product leaders to brainstorm, prototype, and refine new gameplay mechanics.</li>
<li>Help shape the feel and responsiveness of combat: striking, grappling, footwork, timing, reactions, and more.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong proficiency in C++ and real-time game engine programming.</li>
<li>Demonstrated experience designing or implementing gameplay systems such as combat mechanics, character control, AI decision making, animation driven gameplay, or physics based interactions.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>C++, game engine programming, gameplay systems, machine learning techniques, animation pipelines, motion matching</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Gameplay-Software-Engineer/212184</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>73e1e963-b83</externalid>
      <Title>Quality Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for an experienced Quality Designer to join the Frostbite team. This is a hybrid role based in Vancouver, Canada, and you will report to the Quality Verification Development Manager.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will contribute to the Quality Verification efforts for Frostbite. This is an opportunity to develop your quality assurance skills and help deliver high-quality experiences and tools to our partners and creators across EA.</p>
<ul>
<li>Collaborate to achieve Frostbite&#39;s quality goals and ensure high product standards.</li>
<li>Build and document tests for new features, bug fixes, and release candidates across multiple platforms, reporting and escalating issues to ensure rapid resolution.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years of game industry or Quality Assurance experience.</li>
<li>Hands-on experience testing or working with modern game engines (such as Unity, Unreal, Frostbite, or similar).</li>
<li>Experience working with distributed teams.</li>
<li>Familiarity with source control and development tools (e.g., Perforce, Visual Studio).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>game industry experience, quality assurance experience, modern game engine experience, distributed team experience, source control experience, development tool experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Quality-Designer-Frostbite/211854</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>d515827c-c12</externalid>
      <Title>Experienced Gameplay Software Engineer - American Football</Title>
      <Description><![CDATA[<p>The Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Architect and implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.</li>
<li>Work with engineering teams to identify and implement core real time networking systems and gameplay features.</li>
<li>Technical oversight of your team members&#39; contributions.</li>
<li>Actively share domain knowledge, teach and mentor engineers within their team.</li>
<li>Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.</li>
<li>Own features and collaborate with team members to solve problems efficiently.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>4+ years experience in software development with a strong C++ focus.</li>
<li>Shipped multiplayer action games as a contributor in networked game mechanics and technology, such as: shooters, melee combat, sports or sports adjacent.</li>
<li>You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.</li>
<li>Advanced debugging skills applicable to client/server multiplayer games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>C++, software development, networked game mechanics, real time networking systems, gameplay features, fast paced multiplayer melee combat game, network architecture of MMO games, Microsoft, Sony, or Nintendo game consoles, iOS and Android, Frostbite, Unreal or Unity or other game engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Software-Engineer-SE2-American-Football/211795</Applyto>
      <Location>Victoria, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>56880266-bc3</externalid>
      <Title>Lead UI Software Engineer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Lead UI Software Engineer to join our team in Vancouver, British Columbia. As a Lead UI Software Engineer, you will be responsible for guiding a team of internal and external UI engineers, establishing and enforcing best practices for UI development, and driving the design and implementation of new technologies, features, and workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design new features or additions to existing features.</li>
<li>Work with designers to gather requirements and propose solutions.</li>
<li>Implement a feature&#39;s logic, game flows, and screens.</li>
<li>Collaborate with a large team of other engineers.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of C++ software development.</li>
<li>1+ years of technical leadership experience.</li>
<li>Knowledge of data-driven and object-oriented design.</li>
<li>Knowledge of design patterns, such as MVVM.</li>
<li>Proficiency with debugging and profiling tools.</li>
<li>Experience with version control systems.</li>
<li>Experience architecting and implementing complex systems within a large codebase.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C++ software development, technical leadership experience, data-driven and object-oriented design, design patterns, debugging and profiling tools, version control systems, complex systems, scripting languages, large-scale game engines, cross platform and console development, shipping UI code for a AAA title</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-UI-Software-Engineer/211676</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>1f7a733f-3d3</externalid>
      <Title>Software Engineer III</Title>
      <Description><![CDATA[<p>The ATOM team is building the future of AI-driven game testing. As a Software Engineer for ATOM, reporting to the Director of AI for Quality Verification Services (QVS), you will design and develop the platforms that power next-generation agentic systems.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, develop, and maintain Citadel, ATOM’s internal platform for agent development and evaluation — including backend systems, microservices, event-driven components, and cloud/Kubernetes infrastructure.</li>
<li>Own and evolve Citadel’s game abstraction layer, ensuring reliable access to Xbox and PlayStation development kits, and providing unified interfaces for launching, configuring, and controlling game builds in training and evaluation experiments.</li>
<li>Support the technical maturation of ATOM prototypes, such as our agentic playtesting bots.</li>
<li>Develop internal APIs, orchestration workflows, observability tools, and CI/CD pipelines that support rapid experimentation and high-throughput agent evaluation scenarios.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>BSc in Computer Science, Engineering, or equivalent experience.</li>
<li>5+ years of software engineering experience, with strong fundamentals in backend development and distributed systems.</li>
<li>Proficiency in Python, C++, or other backend languages.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>backend development, distributed systems, Python, C++, game development workflows, game engines, console platforms</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-III/211389</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>79f57bf1-f9e</externalid>
      <Title>Sr. UI Technical Designer (UI Programmer)</Title>
      <Description><![CDATA[<p>We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Implement UI and HUD features in-game, using design specs, wireframes, and prototypes as a guide.</li>
<li>Collaborate closely with XD Technical Leads, Engineers, and UI Artists to ensure your work aligns with both the creative vision and technical constraints.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience working in UI/UX design and technical implementation within games or interactive media.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>UI/UX design, game engines, scripting abilities, American football, mentoring junior designers, sports gaming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Sr-UI-Technical-Designer-UI-Programmer/209902</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>fa7fcb6f-abe</externalid>
      <Title>Senior Data Scientist</Title>
      <Description><![CDATA[<p>Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>This Senior Data Scientist role will focus on designing and developing advanced AI-driven solutions for game developers and gamers. The ideal candidate will have strong expertise in Reinforcement Learning (RL), Generative AI agents, and Retrieval-Augmented Generation (RAG) to create intelligent gaming tools and experiences.</p>
<ul>
<li>Research, design, and implement rewards-based agents using Reinforcement Learning (RL) for testing gaming applications.</li>
<li>Develop and optimize agents and advanced RAG-based solutions for dynamic game content creation, adaptive player interactions, and enhanced gaming experiences.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong background in Reinforcement Learning (RL), Generative AI agents, and RAG (Retrieval-Augmented Generation).</li>
<li>Proficiency in Python and experience with PyTorch or TensorFlow for deep learning.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Reinforcement Learning (RL), Generative AI agents, RAG (Retrieval-Augmented Generation), Python, PyTorch or TensorFlow for deep learning, game engines such as Unity and Unreal Engine, LLMs, transformers, diffusion models, and self-learning AI systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Razer</Employername>
      <Employerlogo>https://logos.yubhub.co/razer.com.png</Employerlogo>
      <Employerdescription>Razer is a global gaming company that creates cutting-edge products and experiences that define the ultimate gameplay. They are guided by their mission &apos;For Gamers. By Gamers.&apos; and are relentlessly pushing boundaries and leading the charge in AI for gaming, shaping the future of the industry.</Employerdescription>
      <Employerwebsite>https://razer.wd3.myworkdayjobs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://razer.wd3.myworkdayjobs.com/en-US/Careers/job/Singapore/AI-Data-Scientist_JR2025005484</Applyto>
      <Location>Singapore</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>2cbb5108-1ad</externalid>
      <Title>Senior Data Scientist</Title>
      <Description><![CDATA[<p>This Senior Data Scientist role will focus on designing and developing advanced AI-driven solutions for game developers and gamers. The ideal candidate will have strong expertise in Reinforcement Learning (RL), Generative AI agents, and Retrieval-Augmented Generation (RAG) to create intelligent gaming tools and experiences.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>This role involves working closely with AI engineers, game developers, and software engineers to build cutting-edge AI capabilities that enhance game mechanics, player engagement, and content generation.</p>
<ul>
<li>Research, design, and implement rewards-based agents using Reinforcement Learning (RL) for testing gaming applications.</li>
<li>Develop and optimize agents and advanced RAG-based solutions for dynamic game content creation, adaptive player interactions, and enhanced gaming experiences.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong background in Reinforcement Learning (RL), Generative AI agents, and RAG (Retrieval-Augmented Generation).</li>
<li>Proficiency in Python and experience with PyTorch or TensorFlow for deep learning.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Reinforcement Learning, Generative AI agents, RAG, Python, PyTorch, TensorFlow, game engines, LLMs, transformers, diffusion models, self-learning AI systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Razer</Employername>
      <Employerlogo>https://logos.yubhub.co/razer.com.png</Employerlogo>
      <Employerdescription>Razer is a global gaming brand that creates cutting-edge products and experiences for gamers. Joining Razer means being part of a global mission to bring gamers closer to the games they love.</Employerdescription>
      <Employerwebsite>https://razer.wd3.myworkdayjobs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://razer.wd3.myworkdayjobs.com/en-US/Careers/job/Singapore/AI-Data-Scientist_JR2025005484</Applyto>
      <Location>Singapore</Location>
      <Country></Country>
      <Postedate>2025-12-26</Postedate>
    </job>
  </jobs>
</source>