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This artist role is the point of contact between the teams, aligning the vision &amp; goals with directors while having direct creative input and planning in that collaboration.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Assist the Art Director in driving and maintaining the high visual quality of models, inspiring and aligning with the project vision.</li>\n<li>Partner with AD and other departments to improve the art pipeline. R&amp;D art style, adapt new techniques, tools, and workflow</li>\n<li>Collaborate with Production managers to manage the art team&#39;s daily activities</li>\n<li>Detect potential risks in production and work with partners to come up with mitigation plans</li>\n<li>Create a fun &amp; inspirational environment while coaching artists by providing reviews, growth plans, and generally assisting in their skills</li>\n<li>Deliver feedback to internal and external teams to maintain art style understanding and quality for the Project</li>\n</ul>\n<p>Required Qualifications:</p>\n<ul>\n<li>5+ years experience in AAA game production as character lead or experienced artist.</li>\n<li>Excellent understanding of human anatomy, hard surface modeling, fabric sculpting, hair creation and texturing.</li>\n<li>Advanced knowledge of shape language, silhouette, color theory</li>\n<li>Versatile skill set for a broad range of art styles</li>\n<li>Experience contributing to creative briefs, visual targets and prototypes.</li>\n<li>Expertise in real-time environment creation workflows. 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Able to polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with TA team.</li>\n<li>Ability to provide precise and concise feedback by different forms: verbal, written, paint over and presentation.</li>\n<li>Mainstream game engine experience.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4348aac4-c2a","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist/213779","x-work-arrangement":"onsite","x-experience-level":null,"x-job-type":"full-time","x-salary-range":null,"x-skills-required":["human anatomy","hard surface modeling","fabric sculpting","hair creation","texturing","shape language","silhouette","color theory","real-time environment creation workflows","game engine experience"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:15:16.495Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Shanghai"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"human anatomy, hard surface modeling, fabric sculpting, hair creation, texturing, shape language, silhouette, color theory, real-time environment creation workflows, game engine experience"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_57dbeb1d-7c9"},"title":"Technical Artist 2 - Animation","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We&#39;re a diverse team that is unified through collaboration, culture and craft.</p>\n<p>Technical Art is the bridge between the art and programming departments, with the capability to understand the nuances of art creation and technical code. 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