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    <job>
      <externalid>f513563e-663</externalid>
      <Title>Unsolicited applications (onsite/remote)</Title>
      <Description><![CDATA[<p>We are seeking talented individuals to join our team at BeamNG.tech. As a leading developer of real-time, soft-body physics engines, we create innovative solutions for entertainment and simulation purposes. Our most widely known product is BeamNG.drive, a game available on Steam in Early Access. We also have a platform called BeamNG.tech, which provides a suitable solution for ADAS &amp; autonomous driving and serves as a backend for driver&#39;s training applications.</p>
<p>Our team is made up of experts in various fields, including art, engineering, management, marketing, production, and tech. We are looking for individuals who can work collaboratively in cross-functional teams, think critically, and communicate effectively in English.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with engineers, artists, and management teams to develop and improve our products</li>
<li>Analyze complex problems and provide creative solutions</li>
<li>Communicate effectively with diverse audiences</li>
<li>Work independently and as part of a team</li>
<li>Stay up-to-date with industry trends and developments</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Ability to work and collaborate in cross-functional teams</li>
<li>Excellent communication skills in English</li>
<li>Ability to think critically and analyze complex problems</li>
<li>Ambitious and desire to learn</li>
<li>Enjoy the fun challenges of a unique physics engine simulation game</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Flexible working hours</li>
<li>Language courses</li>
<li>Talent development program (training budget, participation in seminars/conferences, and etc)</li>
<li>Personal development program (feedback, leadership, conflict engagement, etc)</li>
<li>Budget for home office</li>
<li>Parental leave</li>
<li>Employee assistance program</li>
<li>Relocation assistance (if applicable)</li>
</ul>
<p>Our recruitment process starts with an introductory call with our HR team, continues with a case study/assessment, a personal interview, and finally a stakeholder interview. We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company&#39;s culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.</p>
<p>Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Physics engine development, Real-time simulation, Soft-body physics, Game development, Autonomous driving</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>BeamNG.tech</Employername>
      <Employerlogo>https://logos.yubhub.co/beamng.tech.png</Employerlogo>
      <Employerdescription>BeamNG.tech is a software company focused on creating a state-of-the-art, real-time, soft-body physics engine. It has a team of over 70 employees of 26 nationalities and is headquartered in Bremen, Germany.</Employerdescription>
      <Employerwebsite>https://beamng.tech/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/4BAB98907E</Applyto>
      <Location>Bremen</Location>
      <Country></Country>
      <Postedate>2026-04-22</Postedate>
    </job>
    <job>
      <externalid>3231e601-25d</externalid>
      <Title>Senior Gameplay Programmer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Gameplay Programmer to help shape the future of immersive multiplayer VR experiences. In this role, you will bring gameplay to life by building player interactions, AI behaviors, and core systems in Unity, working closely with designers and artists to create engaging, high-quality experiences.</p>
<p>As a senior member of our engineering team, you will play a key role in guiding technical direction, mentoring other developers, and delivering polished, performant gameplay that reaches players around the world.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Implementing game mechanics and AI behaviors for our compelling 6-person multiplayer experiences</li>
<li>Providing mentorship to other programmers</li>
<li>Consistently pushing the limits of the Unity game engine to maximize the quality of each VR experience</li>
<li>Keeping up with the latest features and optimization techniques and deciding if, when, and how to incorporate them</li>
<li>Finding or developing tools and processes to make the development process more efficient</li>
<li>Actively contributing to creative maintainable code that can be reused across experiences</li>
<li>Owning key areas of the experience from a technical perspective</li>
<li>Experimenting with game design and using rapid prototyping to develop features, all while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Working closely with art and design to create and iterate on gameplay features</li>
<li>Fixing bugs in existing gameplay systems as required</li>
<li>Contributing ideas toward all aspects of the VR experience&#39;s production and development processes</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>Exceptional C# programming skills with at least 5 years of software programming experience</li>
<li>Significant experience in programming with the Unity engine</li>
<li>A proven track record, having shipped at least 2 commercial games (PC or Console preferred) and being involved in each step of the development process from concept stage all the way through to the final release</li>
<li>A strong understanding of current gaming trends and popular games releases</li>
<li>Experience with VR game development is a plus</li>
</ul>
<p>What we&#39;re offering includes:</p>
<ul>
<li>Significant equity grants in a rapidly growing organization</li>
<li>Private medical benefits</li>
<li>Hybrid work model (3 days a week onsite)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>CAD 103,903-134,436 per year</Salaryrange>
      <Skills>C#, Unity, game development, VR game development, AI behaviors, game mechanics, leadership, mentorship, game design, rapid prototyping, optimization techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Sandbox VR</Employername>
      <Employerlogo>https://logos.yubhub.co/sandboxvr.com.png</Employerlogo>
      <Employerdescription>Sandbox VR is a virtual reality experience company that provides world-class immersive experiences.</Employerdescription>
      <Employerwebsite>https://www.sandboxvr.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/sandboxvr/74065242-8802-4b5e-ba4a-9c086d90b767</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>96a7d35d-1d5</externalid>
      <Title>Systems Engineer (Principal/Lead)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Principal/Lead Systems Engineer to join our Engineering team. As a key member of our team, you will play a central role in shaping the foundational technology powering Arkheron, our first game and a cross-platform competitive multiplayer title.</p>
<p>This role demands deep experience building systems for competitive multiplayer games, where engine performance, hardware constraints, and platform characteristics have a direct impact on responsiveness and player experience. We are at a transformative stage in our engine technology, and we are looking for someone to help shape its development toward data-centric principles; to make Arkheron feel great to play for players, and great to build for our developers through fast and reliable iteration.</p>
<p>Responsibilities:</p>
<ul>
<li>Shaping the architecture, optimization, and long-term evolution of core engine systems in Unity/DOTS (C# and C/C++) , spanning runtime performance, memory management, platform-specific optimization (PC and consoles), networking infrastructure, graphics, and tooling.</li>
<li>Driving complex technical decisions across console performance and low-level systems architecture, with reach into graphics, tooling, and engine infrastructure to ensure our systems scale for both developers and players.</li>
<li>Collaborating with internal and external leads to advance engine platform capabilities , including console features, anti-cheat, and team workflows.</li>
<li>Tackling high-impact projects such as optimizing iteration pipelines, building live-editable profiling systems, and enhancing runtime systems like rendering, streaming, and netcode.</li>
<li>Creating tools and APIs that make developers&#39; lives easier and help the team deliver high-quality content faster.</li>
<li>Jumping into other areas as needed , from audio to UI to gameplay systems , to support the broader team.</li>
<li>Contributing beyond core engineering, leaning on your passions and perspectives to help the studio grow.</li>
<li>Providing technical leadership and mentorship across a senior engineering team , fostering autonomy, accountability, and growth through clear direction, constructive feedback, and deliberate skill development.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Have shipped multiple titles with deep, hands-on experience leading technical direction on proprietary, custom, or heavily modified engines for AAA games on PC and modern consoles.</li>
<li>Bring proven experience building and optimizing systems for competitive multiplayer games, with a sharp understanding of how low-level decisions impact responsiveness and player experience.</li>
<li>Have deep expertise in high-performance real-time systems, multi-threaded architecture, and ECS paradigms.</li>
<li>Have led and grown senior engineering teams, and can provide the mentorship and clarity that high-performing engineers need to do their best work.</li>
<li>Enjoy solving the hardest problems , whether debugging elusive issues, optimizing complex systems, or making foundational architectural calls with long-term consequences.</li>
<li>Thrive on curiosity and adaptability, eager to dive into new areas and unfamiliar code.</li>
<li>Value collaboration, trust, and diverse perspectives, building strong partnerships across the studio.</li>
<li>Carry a genuine passion for both technology and the creative process of making games.</li>
</ul>
<p>Preferred candidates will have experience with Unity/DOTS, C#, and C/C++. A degree in Computer Science or related field is preferred but not required.</p>
<p>About Bonfire Studios</p>
<p>At Bonfire Studios, we&#39;re passionate about creating games that bring people together. We believe in the power of games to inspire, educate, and entertain. Our team is dedicated to crafting experiences that are both fun and challenging, and we&#39;re always looking for talented individuals to join our crew.</p>
<p>Benefits</p>
<ul>
<li>Competitive salary range: $263,750 - $320,000</li>
<li>Equity in the company</li>
<li>Full benefits package</li>
<li>Extra perks to make work (and life) better</li>
</ul>
<p>If you&#39;re excited about the opportunity to join our team and contribute to the creation of an amazing game, please submit your application. We can&#39;t wait to hear from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$263,750 - $320,000</Salaryrange>
      <Skills>Unity/DOTS, C#, C/C++, High-performance real-time systems, Multi-threaded architecture, ECS paradigms, Game development, Engine architecture, Networking infrastructure, Graphics, Tooling</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating a competitive multiplayer title called Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4178767009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>08609fd5-157</externalid>
      <Title>Environment Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Environment Artist to join our team. As a key member of our Art team, you will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.</p>
<p>Your primary responsibility will be building high-quality, in-game environment art that brings the world of Arkheron to life – architecture, materials, props, vistas, and set dressing. You will own environment assets end-to-end, from concept or blockout through final in-engine implementation. Additionally, you will create fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.</p>
<p>You will partner closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling. You will balance artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience. You will conduct research and gather reference to push quality, authenticity, and cohesion across the world.</p>
<p>As a key contributor to our team, you will help shape the visual language and identity of a new IP. You will operate with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure. You will wear multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.</p>
<p>To succeed in this role, you should be a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment. You should have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title. You should bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.</p>
<p>You should be proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines). You should understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints. You should think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.</p>
<p>You should thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio. You should be comfortable working through ambiguity and taking initiative without waiting for perfect direction. You should value trust, openness, and diverse perspectives.</p>
<p>If you&#39;re a growth-minded individual who enjoys learning, experimenting, and refining your craft, and want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game, we&#39;d love to hear from you.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Environment Art, AAA-Quality Environment Art, Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines), Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints), Spatial Storytelling, Organic Forms, Architecture, Materials, Color, Composition</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4169510009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>90112e68-9c4</externalid>
      <Title>Character Concept Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Character Concept Artist to join our Art team. As a key member of the team, you&#39;ll help shape the look and feel of Arkheron by creating characters that are both captivating and believable. This role calls for a strong balance of imagination and design clarity, resulting in bold ideas and then refining them into concepts that elevate every aspect of our game.</p>
<p>You&#39;ll contribute by:</p>
<ul>
<li>Creating concept art for characters, creatures, and props; from loose exploratory sketches to fully rendered designs.</li>
<li>Developing visually striking and clear character skin concepts that strengthen the narrative and align seamlessly with the IP.</li>
<li>Partnering with Art Directors, Artists, Animators, and Designers to ensure characters and creatures not only look compelling but function well in-game.</li>
<li>Collaborating with 3D Artists through detailed paint-overs and feedback to refine designs and solve visual challenges.</li>
<li>Producing well-researched mood boards and rapid iterations that inspire new themes and directions for the art team.</li>
<li>Bringing your unique passions and perspective to the broader studio and contributing beyond your core discipline that help shape not just the look of Arkheron, but also the creative practices of the team.</li>
</ul>
<p>We&#39;re excited about you because you:</p>
<ul>
<li>Bring a stunning portfolio that showcases your strongest work and highlights your range as a concept artist.</li>
<li>Have built a career creating characters, costumes, and creatures that push the limits of quality and creativity (whether in AAA games or film) leaving players and audiences with designs they remember.</li>
<li>Demonstrate outstanding draftsmanship and artistic fundamentals, with deep knowledge of costume and fashion design across eras and cultures, a strong sense of materials, and the ability to communicate them visually.</li>
<li>Can illustrate FX and animation through storyboards, and bring expert-level proficiency in Photoshop to your work.</li>
<li>Hold yourself to a high quality bar, and proactively adapt to creative challenges to ensure the art always elevates the game.</li>
<li>Thrive on collaboration, adapting your communication style (written, verbal, and visual) to meet the needs of your teammates.</li>
<li>Actively seek and apply feedback across disciplines, staying curious about other teams&#39; challenges and using those insights to strengthen how art supports gameplay.</li>
<li>Embrace accountability, consistently meet deadlines, and bring a self-starting, self-managing approach that keeps you moving in step with development.</li>
</ul>
<p>This might not be the role for you if:</p>
<ul>
<li>You&#39;re happiest on large teams with clear, specialized lanes. At Bonfire, we&#39;re a small, senior group where everyone wears a few different hats.</li>
<li>Radical transparency and direct feedback feel uncomfortable. We rely on openness and shared ownership to do our best work together.</li>
<li>You&#39;d rather follow an established process than help shape and evolve one. Here, we&#39;re always iterating as the team and game grow.</li>
<li>Playfulness and creativity don&#39;t feel essential to you. For us, they&#39;re core ingredients in making something truly special.</li>
<li>You prefer to stay narrowly focused on your craft. This role is about collaborating across disciplines and influencing areas beyond your immediate specialty.</li>
</ul>
<p>You&#39;ll love working at Bonfire because we:</p>
<ul>
<li>Embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>Keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>Stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p>The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you&#39;re closer to mid-level or principal), your offer may land above or below that range. We don&#39;t just look at years on a résumé , we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Concept Art, Character Design, Creature Design, Prop Design, Illustration, Animation, Photoshop, Art Fundamentals, Costume Design, Fashion Design, Materials Science, Game Development, AAA Games, Film, Storyboarding, Mood Boards, Rapid Iterations, Team Collaboration, Communication Styles, Feedback Seeking, Accountability, Self-Starting, Self-Managing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire is a group of experienced and ambitious developers creating their first original IP, Arkheron, a fast-paced, competitive PVP game.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4022147009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>1ec7cea7-6a7</externalid>
      <Title>Lead Gameplay Animator</Title>
      <Description><![CDATA[<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>
<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>
<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>
<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. You&#39;ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Inspire and guide the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.</li>
<li>Lead and mentor a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.</li>
<li>Balance leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.</li>
<li>Partner with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.</li>
<li>Own combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.</li>
<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>
<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>
<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>
<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>
<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>
<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>
<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>
<li>Experience developing animation systems, ideally in new or evolving engines.</li>
<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>
<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>
<li>Push for animation excellence while always putting gameplay quality first.</li>
<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>
<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>
<li>Believe great games are built by great teams that put people first.</li>
<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>
<li>Have a growth mindset and care deeply about helping teammates develop.</li>
<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Experience working with motion capture data and keyframe techniques.</li>
<li>Familiarity with game engines such as Unreal Engine or Unity.</li>
<li>Strong understanding of animation principles and techniques.</li>
<li>Ability to work effectively in a remote or hybrid environment.</li>
</ul>
<p><strong>We&#39;re Excited About You Because:</strong></p>
<ul>
<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>
<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>
<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>
<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>
<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>
</ul>
<p><strong>This Might Not Be the Role for You If:</strong></p>
<ul>
<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>
<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>
<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>
<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>
<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>
<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>
</ul>
<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>
<ul>
<li>We embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>We keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>We stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p><strong>Salary Range:</strong> $196,500 - $247,133</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$196,500 - $247,133</Salaryrange>
      <Skills>animation, game development, motion capture, keyframe techniques, game engines, Unreal Engine, Unity, animation principles, team leadership, communication, problem-solving, motion capture data</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4132150009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>82deac47-f74</externalid>
      <Title>Senior Unity Gameplay Capture Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Unity Gameplay Capture Artist to join our creative services team. The successful candidate will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement.</p>
<p>As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels.</p>
<p>Responsibilities:</p>
<ul>
<li>Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials</li>
<li>Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features</li>
<li>Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities</li>
<li>Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms</li>
<li>Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs</li>
<li>Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services)</li>
<li>Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development</li>
<li>Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements</li>
<li>Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation</li>
<li>Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives</li>
<li>QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity</li>
<li>Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation</li>
<li>Strong understanding of composition, lighting, color theory, and cinematic principles</li>
<li>Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve)</li>
<li>Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences</li>
<li>Experience working across multiple game genres and understanding what makes each visually distinctive</li>
<li>Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms</li>
<li>Strong collaboration skills with the ability to translate creative direction into executed capture plans</li>
<li>Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects</li>
<li>Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects</li>
<li>Understanding of current gaming and social media trends, particularly how gameplay content performs across channels</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Compensation Range: $106,000.00 - $159,000.00 Base Salary + Equity &amp; Benefits</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$106,000.00 - $159,000.00</Salaryrange>
      <Skills>Unity, Capture software (OBS, Shadowplay, etc.), Video editing tools (Premiere, Final Cut, DaVinci Resolve), Composition, Lighting, Color theory, Cinematic principles, Game development, Marketing, Creative direction, Project management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Azra Games</Employername>
      <Employerlogo>https://logos.yubhub.co/azragames.com.png</Employerlogo>
      <Employerdescription>Azra Games is a game development company.</Employerdescription>
      <Employerwebsite>https://azragames.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/azragames/jobs/4978306007</Applyto>
      <Location>California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>c2d4c546-337</externalid>
      <Title>Senior Viewmodel Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Senior Viewmodel Animator to join the Apex Legends Animation team. You will help establish and realise high-quality first-person animations that bring our gameplay to life.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Deliver powerful, memorable first-person animation performances from initial blockout to final polish, with style and personality.</li>
<li>Work closely with Designers and members of all disciplines cross-discipline teams to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</li>
<li>Share knowledge, inspire creativity, and help elevate the quality bar.</li>
<li>Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.</li>
<li>Help to establish efficient pipelines and procedures across the animation teams</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience with first person weapons/behaviors</li>
<li>Experience working closely with other domains–especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $111,600 - $152,800 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $124,100 - $182,800 USD</li>
</ul>
<p><strong>Benefits</strong></p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD (British Columbia) or $124,100 - $182,800 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, first person weapons/behaviors, 3D animation package, cross-discipline teams, proactive work ethic, sense of responsibility, game development experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and a large team of developers.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-View-Model-Animator-Apex-Legends/212817</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9c15ed0b-449</externalid>
      <Title>Software QA Engineer</Title>
      <Description><![CDATA[<p><strong>Software QA Engineer</strong></p>
<p>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. We&#39;re looking for a Software QA Engineer to join our Quality Verification and Standards (QVS) team.</p>
<p>The Software QA Engineer position will require you to improve the existing test methodology, identifying new capabilities. You will oversee the entire quality plan for FC football game titles and will report to the QV Development Director and partner directly with the Producer and/or other Designers to establish quality standards and provide both quantitative and qualitative feedback on new features.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Leverage testing skills and methodologies to systematically test the product and share results</li>
<li>Design, develop, and lead quality strategies for owned features</li>
<li>Implement pre-integration build verification and reporting processes</li>
<li>Research and propose solutions for increasing test coverage efficiency</li>
<li>Identify risks and plan testing for releases</li>
<li>Document reproduction steps, gather test data, and assist in debugging</li>
</ul>
<p><strong>Quality and Data Analysis</strong></p>
<ul>
<li>Compile data from multiple sources into cohesive summaries to communicate status and risk</li>
<li>Use different testing methodologies and analyze feature sets for automation opportunities (Risk-based Testing, Data/AI-driven testing and more)</li>
<li>Monitor game builds and follow up on fixes to ensure quality goals are met</li>
<li>Perform design testing reviews, ensuring the design is captured and identifying bugs and user concerns before they make it into software</li>
<li>Use development tools to guide issue identification upstream and promote defect prevention</li>
</ul>
<p><strong>Collaboration and Communication</strong></p>
<ul>
<li>Communicate status and risk through cohesive summaries</li>
<li>Serve as the communication bridge between development partners and QA teams</li>
<li>Provide technical, quantitative, and qualitative feedback</li>
<li>Represent the QA perspective effectively in meetings, ensuring quality standards are prioritized</li>
</ul>
<p><strong>Mentorship and Team Support</strong></p>
<ul>
<li>Lead improvements and knowledge sharing across teams</li>
<li>Promote professional growth within the QA team</li>
<li>Mentor and support team members in implementing quality strategies</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience in software development, quality assurance, or game design</li>
<li>Familiarity with automated testing and common automation tool sets</li>
<li>Experience with defect and task tracking tools (e.g., JIRA, TestRail)</li>
<li>Project Management for planning and execution of test strategy and tasks using Scrum/Agile process</li>
<li>Knowledge of Agile/Scrum software/game development</li>
<li>Understand concepts of defect prevention and containment</li>
<li>Excellent collaboration and communication skills</li>
<li>Experience with Grey/White box testing in development environments</li>
<li>Translate project metrics into data-driven decisions and strategies</li>
<li>Passion for creating high-quality player experiences</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>software development, quality assurance, game design, automated testing, defect and task tracking tools, project management, Agile/Scrum software/game development, defect prevention and containment, collaboration and communication, Grey/White box testing, data analysis, testing methodologies, development tools, issue identification, defect prevention</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-QA-Engineer/212385</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b550122c-292</externalid>
      <Title>Associate Producer</Title>
      <Description><![CDATA[<p><strong>Associate Producer</strong></p>
<p><strong>Role Overview</strong></p>
<p>As an Associate Producer at Electronic Arts, you will be responsible for establishing and executing on the vision of game titles to EA&#39;s exacting quality standards. You will oversee the entire lifecycle of the game from concept to launch and post-launch live services, with a strong desire to research and communicate game market trends, patterns, and customer requirements.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Champion the product vision in partnership with Product and Design, ensuring alignment on goals while being accountable for quality standards and results achieved.</li>
<li>Provide clear context to the team for how the features fit into the larger game, how they fit into the marketplace, and how it serves and delights our fans.</li>
<li>Help team prioritize highest business value features and set quality targets.</li>
<li>Be the Voice of the players for the area of ownership, articulate clearly their expectations to the team and provide actionable items.</li>
<li>Sell the value of your game across EA and our industry, including interviews &amp; meetings with the press, partner companies, EA executives, etc.</li>
<li>Serve as a coach and mentor to junior producers, assisting them in the resolution of complex problems and growing their skills and knowledge.</li>
<li>Support the Studio leadership to cultivate a strong development organization: grow talent, make timely decisions, inspire and create a motivating workplace.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>6+ years&#39; experience as an Associate Producer or equivalent within the video game industry, managing mid to large internal teams within the video game industry (Software Engineers, Artists, Designers, Audio Specialists, Senior Project Managers, Associate Producers etc.).</li>
<li>Ability to know what types of products will sell and what won&#39;t sell and be able to assess the feasibility of producing a new product – Knowledge of Mobile + Freemium is critical.</li>
<li>Excellent written and verbal communication skills – Ability to represent the product in Exec level conversations</li>
<li>Successful track record in the development of high-profile entertainment and software products.</li>
<li>Strong knowledge of the software/game market and platforms; assertive and motivated team player.</li>
<li>Experience in an Agile development environment.</li>
<li>Strong technical background a plus</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Electronic Arts offers a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, production management, leadership, mobile game development, freemium model, agile development, software engineering, art design, audio production, project management, technical background, software development, game design, marketing, sales</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Producer-I/212853</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8270dc7a-211</externalid>
      <Title>Gameplay Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Gameplay Animator to join the Apex Legends Animation team. You will help to establish and realize an immersive experience through remarkable animations and gameplay.</p>
<p>In this role, you will deliver powerful and believable animation performances in first and third person gameplay. You will develop and apply strong knowledge of craft and content, from conceptualization to realization. You will work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</p>
<p>Responsibilities:</p>
<ul>
<li>Deliver powerful and believable animation performances in first and third person gameplay</li>
<li>Develop and apply strong knowledge of craft and content, from conceptualization to realization</li>
<li>Work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players</li>
<li>Maintain communication across all relevant disciplines throughout the development of your areas of responsibility</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience creating behaviors and full body/bipedal animations and some knowledge of first person animation</li>
<li>An understanding of motion capture editing (re-posing, re-timing and &#39;plusing&#39; mocap data)</li>
<li>Familiarity animating cameras, together with an understanding of cinematography</li>
<li>Experience working closely with other domains - especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
<li>Strong animation talent and experience outside of games will be considered</li>
</ul>
<p>Pay Transparency - North America</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $101,700 - $151,900 USD</li>
</ul>
<p>Benefits:</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD (British Columbia) or $101,700 - $151,900 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, motion capture editing, cinematography, game development experience, animation talent, experience outside of games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Animator-Apex-Legends/212821</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>98150edd-887</externalid>
      <Title>Franchise Art Director (Apex Legends)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  The Franchise Art Director is the steward of the Apex franchise’s visual direction, responsible for defining, protecting, and advancing its long-term artistic ambition across every touchpoint, from in-game experiences to marketing and future expansion. This role sets the visual standards for Apex and ensures the franchise evolves in bold, innovative, and culturally resonant ways.  As a senior strategic leader, you will articulate a clear and compelling visual vision that inspires teams, aligns stakeholders, and elevates Apex on a global stage. You will drive cohesion across teams, products, and timelines, ensuring creative excellence at scale. Moving seamlessly from franchise pillars to art reviews and mentorship, you will empower teams to solve complex visual challenges and deliver breakthrough work.  In close partnership with Design, Production, and Creative leadership, you will champion a player-first vision that defines the future visual identity of Apex. You will guide art direction and visual strategy to achieve franchise goals while growing a passionate global community.  Based on-site in Los Angeles, CA; Madison, WI; or Vancouver, BC, you will report to the Franchise Creative Director and collaborate with Art, Design, studio, and EA publishing partners to align stakeholders, elevate our visual identity, and shape the next era of the Apex universe.  <strong>Key Responsibilities</strong>  Franchise Vision &amp; Visual Cohesion  - Define and evolve the long-term Art Direction vision for the Apex Legends franchise. - Establish and maintain clear artistic pillars that guide characters, environments, cosmetics, cinematics, and brand expression. - Ensure cohesion between gameplay aesthetics and the broader Apex universe. - Anticipate future trends and evolve the franchise’s visual identity to remain genre-leading and culturally relevant. - Drive visual innovation while preserving the core DNA that makes Apex recognizable and iconic. - Ensure artistic consistency across:  - In-game content  - Key art &amp; marketing materials  - Cinematics &amp; trailers  - Licensed products &amp; partnerships  - Emerging media and platform expansions - Review and approve major visual deliverables to uphold franchise standards. - Act as the final arbiter for visual decisions impacting brand identity.  Creative Leadership &amp; Direction  - Provide high-level art direction across multiple product initiatives, including seasonal content, new Legends, map expansions, modes, and external media. - Lead visual exploration and look-development for major franchise beats and long-range roadmap initiatives. - Translate abstract creative goals into actionable direction for internal and external teams. - Inspire, mentor, and elevate senior art leaders and multidisciplinary teams. - Foster a culture of artistic excellence, curiosity, and bold experimentation. - Encourage cross-team collaboration and healthy creative debate. - Champion diversity of visual influences and global perspectives.  <strong>Required Experience</strong>  - 10+ years of experience in game development or interactive entertainment. - Proven experience as an Art Director (or equivalent senior creative role) on a high-profile AAA title or live service franchise. - Demonstrated success in defining or evolving a strong visual IP. - Experience leading large, multidisciplinary teams. - Strong understanding of game development pipelines and production realities. - Exceptional visual literacy across character design, environments, UI, branding, and cinematics. - Strong world-building instincts and the ability to define cohesive artistic systems. - Strategic thinker capable of balancing creative ambition with business goals. - Skilled communicator who can articulate vision clearly and persuasively. - Comfortable operating in ambiguity and shaping long-term creative direction.  <strong>Attributes We’re Looking For</strong>  - Franchise Mindset: Thinks beyond individual seasons or features; builds for years, not months. - Cultural Awareness: Understands how visual identity intersects with player communities and global trends. - Icon Builder: Creates characters, worlds, and moments that become instantly recognizable. - Guardian of Tone: Knows when to push boundaries and when to protect the core DNA. - Innovation Driver: Seeks new artistic territory while maintaining competitive clarity.  <strong>Why This Role Matters</strong>  Apex Legends is more than a game - it’s an evolving universe. The Franchise Art Director ensures that as the experience grows, its artistic identity becomes stronger, sharper, and more iconic.  This is an opportunity to shape the future of one of the industry’s most recognizable live service franchises and leave a lasting creative legacy.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$187,000 - $259,400 CAD  \\\<em> California (depending on location e.g. Los Angeles vs. San Francisco) \\</em>$210,600 - $320,000 USD  Pay is just one part of the overall compensation at EA.  In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$187,000 - $259,400 CAD (British Columbia) or $210,600 - $320,000 USD (California)</Salaryrange>
      <Skills>game development, interactive entertainment, art direction, visual identity, brand expression, cinematics, trailers, licensed products, platform expansions, visual innovation, core DNA, artistic consistency, franchise vision, long-term artistic ambition, game development pipelines, production realities, visual literacy, character design, environments, UI, branding, cinematics, world-building, artistic systems, strategic thinking, creative ambition, business goals, communication, ambiguity, long-term creative direction</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Franchise-Art-Director-Apex-Legends/212925</Applyto>
      <Location>Los Angeles, CA; Madison, WI; or Vancouver, BC</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ba291213-507</externalid>
      <Title>Senior Manager, Playtesting Programs</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As the Senior Manager, Playtesting Programs, you will lead teams and programs that bring player voices directly into our development process through large-scale playtesting, player feedback initiatives, and engagement programs such as Battlefield Labs and the skate. Insider Program.  You will provide operational and strategic leadership to ensure our player engagement programs are effectively planned, executed, and integrated into our product development cycles. You&#39;ll join a highly collaborative team that values curiosity, clarity, and player empathy. We offer the autonomy to build and evolve programs, the trust to lead at scale, and the opportunity to materially improve how players shape the games they love.  <strong>What You&#39;ll Do</strong>  - Lead a team that delivers large-scale playtesting and player engagement programs for live and in-development games, integrating player feedback at key points across the development lifecycle. - Drive strategy and operational excellence by designing scalable, repeatable frameworks for game playtesting and player feedback, and by implementing process improvements that increase efficiency, insight quality, and development impact. - Translate player insights into action by partnering with game teams, PX researchers, data analysts, and insights partners to embed clear, actionable feedback into development decisions. - Anticipate and manage risks, dependencies, and resource constraints, adjusting scope and plans to maintain delivery momentum and quality. - Champion continuous improvement initiatives that enhance playtesting effectiveness, communication, and player outcomes across teams and studios. - Build strong partnerships with internal teams and Studios to ensure player programs operate effectively and at scale.  <strong>What You Bring</strong>  - 8+ years of experience in game development, production, operations, or program management, with responsibility for leading complex, cross-functional teams or programs. - Bachelor&#39;s degree in a related field (Business, Project Management, Game Development, or similar). - Hands-on experience leading large-scale game playtesting and player engagement initiatives across live and in-development titles; this experience is required. - Strong operational mindset, with expertise in process design, risk management, and resource planning. - You are able to align diverse teams and leadership around shared goals.  A genuine passion for player engagement and a clear understanding of how player insight drives better games.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$138,700 - $199,900 CAD  Pay is just one part of the overall compensation at EA.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>game development, production, operations, program management, process design, risk management, resource planning, player engagement, player insight, project management, game development, player engagement</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. The company has locations around the world and employs a large team of developers, designers, and other professionals.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Manager-Playtesting-Programs/212383</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9d2b25e3-373</externalid>
      <Title>Audio Artist III - Apex</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  ## Role Overview  EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.  Create Audio is looking for an enthusiastic audio artist who will embrace our inclusive culture and share their hard-earned expertise to contribute to an incredible experience for our players. You will work within the Create Audio team and with all other aspects of game development to push the quality bar for game audio. Our new team member will be passionate about the Apex universe and contributing in all areas of audio design and implementation, with a talent for creating immersive worlds and competitive gaming feedback. If this sounds like you, we look forward to seeing your resume and demo reel!  This is a 4 month temporary position.  ## Responsibilities  - Drive the design and implementation approach for owned features or content, and work with Audio Director, Design, Animation, VFX and to ensure that audio matches the vision of the game. - Design and implement audio that fits within the Apex universe to immerse the player into the game’s world (including Legend abilities, weapons, ambiences, and foley). - Edit and implement audio assets directly in our audio tools and game engine (Miles and Source). - Follow a schedule and submit final audio files on or before required deadlines. - Troubleshoot and help fix audio bugs. - Partner as needed with the Speech team to track recordings and contribute to speech editing, naming, and file organization. - Maintain effective communication and collaboration with team members and external partners - Contribute to strengthening the audio community across multiple studios within EA.  ## Requirements  - Four years game audio and/or post-production experience. - Experience with audio design from scratch, field and foley recording, processing and editing, speech/VO design. - Comfortable with modern audio equipment, strong knowledge in at least one DAW (Reaper recommended). - Proficient in using game development tools, technology and pipelines (Wwise, FMOD, Perforce). - Experience with Perforce and game engines (Unity, Unreal); scripting experience preferred. - Solid knowledge of PC hardware and software. - Strong artistic and creative sensibilities. - Self-motivated, with a solution-oriented attitude and a positive communicator who excels as part of a team. - Good technical thinker.  Please provide a link for a demo reel in your application.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$75,900 - $105,600 CAD  Pay is just one part of the overall compensation at EA.  In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>game audio and/or post-production experience, audio design from scratch, field and foley recording, processing and editing, speech/VO design, modern audio equipment, DAW (Reaper recommended), game development tools, Wwise, FMOD, Perforce, Unity, Unreal, PC hardware and software, artistic and creative sensibilities, solution-oriented attitude, technical thinker, scripting experience, Perforce and game engines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-III-Apex/212849</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>eeff5a5f-6af</externalid>
      <Title>Lead Technical Product Manager</Title>
      <Description><![CDATA[<p><strong>Lead Technical Product Manager</strong></p>
<p>We are hiring a Lead Technical Product Manager to define and drive the strategy for critical game development products and platforms at EA.</p>
<p>This exciting role offers a talented and experienced technical product manager the opportunity to drive innovations that improve the ability for EA’s developers to make great games and products.</p>
<p>You will have the chance to work with game teams across the entire organization, including FC, Madden, Battlefield and Battlefront, and central teams such as Frostbite and Origin.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Own long-term strategy, roadmap direction, and execution across complex, highly technical initiatives.</li>
<li>Understand architecture deeply, challenge engineering decisions constructively, and ensure infrastructure investments translate into measurable improvements in reliability, scalability, and developer productivity.</li>
<li>Review architecture proposals, challenge trade-offs, and work as a peer to senior engineers.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>7+ years of demonstrated previous product management experience.</li>
<li>A strong technical background, either via education or work experience (ideally both).</li>
<li>Ability to effectively speak with technical leaders around EA, as well as engineering team delivering features.</li>
<li>Proven ability to lead product roadmaps across multiple products/lines.</li>
<li>Ability to define a vision for the product(s) owned that aligns with team and organization goals.</li>
<li>Ability to create feature requirements documentation and translate them into user stories for the team to execute on.</li>
<li>Ability to assess feature complexity to ensure effective measures are in place to validate quality before deploying, and to be able to safely deploy at a small scale before deploying broadly.</li>
<li>Ability to align a product engineering and operations team around the product vision.</li>
<li>Data-driven approach</li>
<li>Build features that start with the data requirements.</li>
<li>Uses data to help prioritize roadmap.</li>
<li>Uses data to identify performance issues or bottlenecks.</li>
<li>Ability to create dashboards/charts to help self-serve answers to questions that can be obtained from the captured data.</li>
<li>Ability to use data in discussions with customers to demonstrate value of features, or areas for improvement.</li>
<li>Experience building features/capabilities within a platform/ecosystem.</li>
<li>Excellent communication skills, including presenting, document/email writing, presentation building.</li>
<li>Able to engage senior technical leads on workflow challenges and translate those discussions into clear product capabilities.</li>
<li>Communicate effectively across multiple disciplines (Engineers, Producers, Artists, Managers, etc)</li>
<li>Collaborate and build alignment across internal teams.</li>
<li>Experience building features that leverage cloud capabilities: self-healing, redundancy, auto-scaling.</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience working in a game development company - understands the complexity of game development and the direction of the industry to ensure that product roadmaps are aligned to industry trends.</li>
<li>Alternatively, experience working in a fast-paced, start-up environment where they are used to working in smaller, cross-functional teams where they are used to providing high-level direction as well as detailed product and feature requirements.</li>
<li>Demonstrated experience delivering innovative features</li>
<li>Experience in identifying workflow bottlenecks and providing feature requirements that deliver workflow enhancements, particularly within the SDLC.</li>
<li>Financial experience, particularly managing budgets, creating financial plans/models to demonstrate benefits of new or existing features</li>
<li>Experience with AI/ML</li>
<li>Experience working in a LiveOps/DevOps model</li>
</ul>
<p>This is a hybrid role, with 3 days per week working from our office in Madrid.</p>
<p>Please, apply with a CV in English.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>product management, technical background, communication skills, data-driven approach, cloud capabilities, AI/ML, LiveOps/DevOps, game development, start-up environment, financial experience, workflow enhancements</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Technical-Product-Manager/212684</Applyto>
      <Location>Madrid</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>065fba65-6d6</externalid>
      <Title>Chinese Release PM (Live PM)</Title>
      <Description><![CDATA[<p><strong>Job Description</strong></p>
<p>You will be responsible for facilitating agreement across Engineering, QA, Production, and Publishing to ensure build quality and on-time delivery. You will also coordinate communication between internal development teams and China publishing/operations partners to ensure successful regional releases and live updates.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Facilitate agreement across Engineering, QA, Production, and Publishing to ensure build quality and on-time delivery.</li>
<li>Coordinate communication between internal development teams and China publishing/operations partners to ensure successful regional releases and live updates.</li>
<li>Lead China regional release execution across the full lifecycle, including pre-release planning, build scope definition, certification coordination, launch readiness, and post-release stabilization.</li>
<li>Develop structured release schedules and readiness plans tailored to China market requirements, accounting for certification, regulatory review, localization, and operational dependencies.</li>
<li>Identify, assess, escalate, and mitigate release and live service risks throughout the update lifecycle.</li>
<li>Use data and indicator tracking to improve release predictability and operational efficiency.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>3+ years of experience in game development, live service operations, project coordination, QA, or technical production.</li>
<li>Experience working in cross-cultural, global development environments.</li>
<li>Proficiency with Jira or similar project management tools.</li>
<li>Fluent in Chinese (written and spoken) - required.</li>
<li>Business-level proficiency in English.</li>
<li>Understanding of China market release processes, certification flow, and regulatory considerations.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Complimentary games.</li>
<li>Paid time off.</li>
<li>Family leaves.</li>
<li>Healthcare coverage.</li>
<li>Mental well-being support.</li>
<li>Retirement savings.</li>
<li>And more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Jira, project management, game development, live service operations, QA, technical production, Chinese, English</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global entertainment company that creates next-level experiences for players and fans. It has a large development organization with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/FCO-Assoc-DM-CN/212778</Applyto>
      <Location>Seoul, Korea, Republic of</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>2ce6503e-8ec</externalid>
      <Title>Senior Engineering Manager</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  About the Role  Quality is not a gate at the end. We engineer it from the start.  As Senior Engineering Manager for FC QVE, you will lead quality engineering team embedded within the EA SPORTS FC franchise. You will redefine how you build, and sustain software quality across one of the world&#39;s largest sports titles.  We are looking for a leader who operates with urgency, dives deep into systems, and refuses to accept mediocrity. You will manage outcomes end-to-end — from technical architecture to talent density — and build mechanisms that scale.  You report to the TD2 of FC QVE and serve as a force multiplier across the franchise.  Workplace Type: Hybrid Burnaby, B.C.  <strong>What You&#39;ll Do</strong>  <strong>Execution &amp; Delivery at Scale</strong>  - Lead an embedded engineering team delivering scalable, production-grade quality platforms. - Manage delivery of large-scale projects with measurable outcomes. - Reduce defect escape, shorten feedback loops, and improve release confidence. - Guide execution &amp; discipline, planning, prioritisation, and removing blockers.  <strong>Strategy Translation &amp; Roadmap Ownership</strong>  - Translate quality strategy into concrete technical requirements and executable plans. - Build a milestone-aligned roadmap with explicit delivery commitments. - Guide requirement gathering and definition across game areas.  <strong>Technology &amp; Innovation</strong>  - Provide hands-on technical leadership in architecture, design, and implementation. - Integrate Generative AI, ML, and cloud technologies into automated testing platforms. - Ensure operational excellency where systems are scalable, durable, and maintainable. - Eliminate technical debt through deliberate, scalable solutions.  <strong>Develop Talent</strong>  - Hire and develop engineers who operate with extreme ownership. - Create a culture of accountability, learning and deep technical thoughtfulness. - Coach engineers to think in systems, automate, and solve causes.  <strong>Influence &amp; Agreement</strong>  - Align Development, QV, and Production leaders around priorities and trade-offs. - Operate in high-velocity environments.  Basic Qualifications  - Bachelor&#39;s degree in Computer Science, Engineering, or equivalent practical experience. - 10+ years of professional software engineering experience building complex systems. - 5+ years leading engineering teams with direct accountability for large-scale delivery. - Hands-on expertise in software architecture and scalable system design. - Proficiency in C++, C#, Python, and modern CI/CD practices. - Experience with React, Node.js, or Vue.js - Cloud-native architecture experience (AWS, Azure, or GCP). - Experience with Snowflake, Redshift, or Spark - Experience delivering AI/ML-enabled systems in production. - Game development experience and production pipeline knowledge.  You Will Excel Here If  - You take ownership of outcomes — not just activity. - You excel at turning direction into execution. - You hold a high bar and build teams that meet it. - You dive deep into technical details without losing delivery focus. - You think long-term while delivering incrementally.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$138,700 - $199,900 CAD  Pay is just one part of the overall compensation at EA.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>C++, C#, Python, CI/CD practices, React, Node.js, Vue.js, Cloud-native architecture, Snowflake, Redshift, Spark, AI/ML-enabled systems, Game development, Production pipeline knowledge</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Sr-Manager-Engineering/212823</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>26bfa2f9-d25</externalid>
      <Title>Senior Experience Director</Title>
      <Description><![CDATA[<p><strong>Senior Experience Director</strong></p>
<p>Holistic Visionary, Designer and Executor for World Class Meta Experiences.</p>
<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with a new free-to-play universe with Battlefield REDSEC.</p>
<p>United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.</p>
<p>We are looking for a Senior Experience Director to join us in our mission to create the most entertaining gaming franchise in the world—and to continually raise the bar for both Battlefield and the industry.</p>
<p>In this highly visible leadership role, you will lead the vision and creation of a wildly entertaining and compelling meta experience for players - from fun and challenging progression systems that inspire players, to elegant economy designs that bring fun in rewards, to social systems that enable players to meet and connect with one another and UX and UI interfaces and designs that enable players to have the best experiences inside our iconic franchise.</p>
<p>This role is ideal for candidates with strong creative skills to push boundaries and create new ones and are able to come up with designs that delight players.  In addition, this leader enjoys working across teams and functions to both mine for the best ideas and to leverage talents for world-class implementation.</p>
<p><strong>What You’ll Do</strong></p>
<ul>
<li>Create Wildly Entertaining Vision by defining and guiding the long-term direction for Progression, Economy, Social, and Engagement systems. Ensuring alignment with the overall game vision, product strategy and player experience goals.</li>
</ul>
<ul>
<li>Mobilize world class teams to create the designs by evolving processes and structures within the design team and across disciplines—including technology and product management—to support shared, large-scale goals.</li>
</ul>
<ul>
<li>Guide the world-class execution from high-level vision through implementation, iteration, and live operation</li>
</ul>
<ul>
<li>Foster perpetual learning, improvement environment where diverse perspectives are valued and innovation thrives</li>
</ul>
<ul>
<li>Master collaboration to inspire and unite teams across studios, time zones, operating within a multi-product environment - driving shared vision and exceptional player experiences.</li>
</ul>
<ul>
<li>Communicate vision and intent, and design thinking - articulating goals, trade-offs, constraints, and risks to partners across design, product, engineering, UX, and leadership.</li>
</ul>
<ul>
<li>Mentor, coach, and elevate talent around you - fostering growth, strengthening craft excellence, and building a resilient, high-performing design organization.</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>5+ years of experience leading game teams and defining player-focused meta systems and design direction in a live service environment.</li>
</ul>
<ul>
<li>Experience and passion for meta design systems.  Ways to keep players entertained across progression, social, and live services.</li>
</ul>
<ul>
<li>Deep empathy and understanding of player needs and motivations.</li>
</ul>
<ul>
<li>Demonstrated success in the gaming industry</li>
</ul>
<ul>
<li>Strong understanding of mass-market player appeal, with the ability to innovate within established genres and expectations</li>
</ul>
<ul>
<li>A player-first mindset balanced with strong product and business awareness</li>
</ul>
<p><strong>Required Qualifications</strong></p>
<ul>
<li>At least one shipped title in a design creative leadership role working in Progression, Economy, and/or Social systems</li>
</ul>
<ul>
<li>Love and passion for meta and design</li>
</ul>
<ul>
<li>Excellent communicator and collaborator</li>
</ul>
<ul>
<li>Thrives in leading cross-functional teams</li>
</ul>
<ul>
<li>Demonstrated success in designing highly engaging games</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>Pay Ranges</strong></p>
<ul>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $210,600 - $320,000 USD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$210,600 - $320,000 USD</Salaryrange>
      <Skills>meta design systems, progression systems, economy designs, social systems, UX and UI interfaces, game development, design direction, live service environment, player-focused meta systems, player needs and motivations, mass-market player appeal, player-first mindset, product and business awareness, game design, game development, UX design, UI design, game programming, game testing, game production, game marketing, game publishing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Experience-Director/212806</Applyto>
      <Location>Montreal, Quebec, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8cca200e-08f</externalid>
      <Title>Product Director</Title>
      <Description><![CDATA[<p><strong>Product Director</strong></p>
<p><strong>General Information</strong></p>
<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>
<p>United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.</p>
<p><strong>Role Overview</strong></p>
<p>DICE is seeking a visionary Product Director to play a key role in shaping the future of the Battlefield franchise. You will lead our product team, driving product strategy, business model definition, and live service excellence for the next evolution of Battlefield. Leveraging consumer insights, player feedback, and creative input, you will help build the foundation for the game and set measurable goals to maximize both engagement and revenue across the game’s lifecycle. Reporting to senior franchise leadership, you will help define and execute the business strategy for one of gaming’s most iconic brands.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Serve as a core member of project leadership, partnering with, production, product and creative leads to ensure Battlefield delivers on player motivations while maximizing acquisition, engagement, and monetization.</li>
<li>Direct, implement, and optimize essential game features and business models that fuel sustained player growth and live service revenue.</li>
<li>Own and evolve the live service product portfolio, responsible for ongoing engagement, player progression, and in-game economy health.</li>
<li>Define the experimentation roadmap—leading A/B and other tests to inform gameplay and commercial decisions.</li>
<li>Develop a world-class product management team, mentoring PMs and partner teams to support growth and skill development.</li>
<li>Develop, balance, and tune complex in-game economies and virtual goods systems across all Battlefield products.</li>
<li>Set, monitor, and interpret KPIs and analytics dashboards to guide intelligence-driven design decisions.</li>
<li>Collaborate cross-functionally with marketing, creative, and franchise teams to ensure product success both within the game and externally, maximizing growth and return on investment.</li>
<li>Present quantitative product performance insights and strategic recommendations regularly to senior leadership and studio partners.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>10+ years of experience in the consumer product sector, with a strong record in high-impact product roles.</li>
<li>Proven success launching and operating live service (PC/console) games, including senior roles in Product Management</li>
<li>Expertise leveraging both qualitative and quantitative insights to drive product vision and design.</li>
<li>Experience building, testing, and tuning complex in-game economies and virtual item systems.</li>
<li>Demonstrated ability to develop and mentor product management talent across multiple teams.</li>
<li>Mastery of structured, hypothesis-driven experimentation (A/B and multivariate testing) and metrics analysis.</li>
<li>Deep understanding of player motivations, consumer insights, and games as a service models.</li>
<li>Passion for video games and strong knowledge of the industry.</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Product Management, Game Development, Live Service, Product Strategy, Business Model Definition, Experimentation, Metrics Analysis, Player Motivations, Consumer Insights, Games as a Service, Structured, Hypothesis-Driven Experimentation, A/B and Multivariate Testing, Product Vision and Design, Complex In-Game Economies and Virtual Item Systems, Mentorship and Team Development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Product-Director/212959</Applyto>
      <Location>Stockholm</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>53347d0f-dc5</externalid>
      <Title>Software Engineer II - Frostbite Animation</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  Frostbite is EA&#39;s proprietary game engine. Its versatile tools and the latest technology power creation on some of the world&#39;s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you&#39;ll be at the forefront of game engine development, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology with us and leave your mark on the next generation of games.  As a Software Developer II in the Animation team, you will report to the Development Director in Animation. This role is Hybrid remote/in-office.  <strong>Responsibilities:</strong>  - You will help us deliver medium-sized animation features end-to-end — collaborating across teams to build scalable, well-tested Frostbite solutions. - You will create high-performance, production-ready systems through modular, efficient code mindful of platform constraints. - We will improve our team by contributing to design discussions, and improving the tools and workflows behind EA&#39;s games.  <strong>Qualifications:</strong>  - 4+ years of professional experience programming in C++ and C#. - Foundation in 3D math, including linear algebra, geometry, quaternions, and kinematics, applied to animation or interactive simulations. - Understanding of multithreading, performance optimization, and runtime architecture, with exposure to game development, WPF tooling, and console platforms. - Demonstrated ownership of features, systems, or tools from concept through implementation and support. - Bachelor&#39;s degree in Computer Science, Computer Engineering, or related field (or equivalent practical experience).  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$119,600 - $167,300 CAD  Pay is just one part of the overall compensation at EA.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C++, C#, 3D math, linear algebra, geometry, quaternions, kinematics, multithreading, performance optimization, runtime architecture, game development, WPF tooling, console platforms</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-II-Frostbite-Animation/212877</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>d8c1e171-39f</externalid>
      <Title>Development Manager</Title>
      <Description><![CDATA[<p><strong>Development Manager</strong></p>
<p>You&#39;ll drive planning and execution of a cross-functional development team to build and ship new content, features and games. This is a leadership role that involves a high level of interaction with team members, peers, and product leadership.</p>
<p><strong>Managing the project:</strong></p>
<ul>
<li>Partner with DD, Producers, Product Managers, QV teams and additional partners to manage project plan, scope, quality and live service delivery</li>
<li>Act as a scrum master for a cross-functional development team(s)</li>
<li>Drive development execution from concept to live</li>
<li>Drive project planning, prioritization, risk management, and resource allocation</li>
</ul>
<p><strong>Leading the team:</strong></p>
<ul>
<li>Own the project schedule and communicate any divergence from the plan</li>
<li>Report status at regular intervals, escalate urgent issues in a timely manner</li>
<li>Hold the team accountable to its commitments</li>
<li>Working with discipline leaders, evaluate individual performance and potential of team members, provide appropriate recognition and constructive feedback</li>
</ul>
<p><strong>Being part of the team:</strong></p>
<ul>
<li>Manage stakeholder communication and requirements</li>
<li>Form close working relationships with team and discipline leads</li>
<li>Solve problems, balance priorities, and find creative solutions that achieve results</li>
</ul>
<p><strong>If you&#39;re interested in this role, you&#39;ll need these skills or experiences:</strong></p>
<ul>
<li>Minimum 5 years project management or team leadership experience (preferably game development)</li>
<li>Solid foundation in project management methodologies and tools</li>
<li>Demonstrable knowledge of software development life cycles</li>
<li>Excellent analytical and problem-solving skills</li>
<li>Effective communication skills across all levels of an organization</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>project management, team leadership, software development life cycles, analytical skills, communication skills, game development, EA&apos;s mobile products, project management certifications or training</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and opportunities across the company.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Development-Manager/213047</Applyto>
      <Location>Hyderabad, Telangana, India</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3ddc1aad-675</externalid>
      <Title>Character Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Character Artist with AAA game development experience to join our team working on an exciting, new and unannounced project. As a Character Artist, you will be responsible for creating high-quality, visually appealing 3D characters, vehicles, and environments for our AAA IP project.</p>
<p>Responsibilities:</p>
<ul>
<li>Creation of 3D Character, Vehicle and Environment assets</li>
<li>Work closely with the Lead Artist to ensure the visual target is met or exceeded</li>
<li>Work within the engine to preview, iterate, optimize and polish assets to a quality bar and visual direction agreed with stakeholders, while respecting the technical requirements</li>
<li>Actively participate in technical and aesthetic problem-solving discussions</li>
<li>Review assets produced by outsource teams and provide technical and aesthetic feedback</li>
<li>Provide guidance and assistance whenever required to outsourcing vendors</li>
<li>Maintain a consistent quality of work while staying on schedule</li>
<li>Help the production team with tasks breakdown, prioritization and assignment among the art team</li>
<li>Maintain visibility of progress and where areas of production need assistance</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as a Character Artist on a shipped AAA or high-quality game project</li>
<li>Strong portfolio demonstrating Character art fundamentals</li>
<li>Good anatomical and proportions knowledge</li>
<li>Organic and hard surface modelling</li>
<li>Able to work from concepts</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered</li>
<li>Sponsorship and relocation is not being offered as part of this package</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character art fundamentals, Anatomical and proportions knowledge, Organic and hard surface modelling, Proficiency with modern game engines (Unreal, Unity or proprietary engines), Ability to work collaboratively across disciplines, AAA game development experience, Experience with AAA or high-quality game projects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Asia</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, working on top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/1A851A0286</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f47b823a-442</externalid>
      <Title>Software Engineer, C++ - EA Sports FC</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world&#39;s biggest football entertainment platform, we are beginning a new era - EA SPORTS™ FC.</p>
<p><strong>The Role</strong></p>
<p>As a Software Engineer, you will join us to develop the latest technology, tools, and frameworks to shape the next big leap forward. Collaborate with passionate colleagues to create ground-breaking features that redefine the gaming experience. Get ready to leave your mark on the next major evolution of EA SPORTS FC!</p>
<p>This role is Hybrid based, working 3 days at either our Southam, UK, or Bucharest, RO, offices.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>You will participate with design and development of core systems</li>
<li>Collaborate with cross-functional teams across multiple locations to ensure seamless integration and delivery of a feature</li>
<li>Help us increase technical innovation and excellence, optimising code for performance, scalability, and maintainability</li>
<li>Work with designers and producers to translate creative concepts into reliable software solutions</li>
<li>Be responsible for your own work, collaborating in code reviews and contributing to the quality of the codebase</li>
<li>Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>3+ years experience in software engineering, game development being desirable</li>
<li>Experience working in C++ software development at a professional level</li>
<li>Experience debugging complex bugs through multiple techniques</li>
<li>Knowledge of object-oriented programming and OO design principles</li>
<li>Understand existing and unfamiliar code and modify it</li>
<li>Experience communicating and collaborating with multiple disciplines</li>
<li>Familiarity with scripting languages e.g. Python, Lua and C#</li>
<li>Experience working on PC and either/or PlayStation and XBOX</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We adopt a holistic approach to our benefits programs, emphasising physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Object-Oriented Programming, Debugging, Scripting languages (Python, Lua, C#), Game development, Python, Lua, C#, Game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading entertainment company that creates next-level experiences for_PAYERS and fans around the world. It has a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-C-EA-SPORTS-FC/212848</Applyto>
      <Location>Southam, Warwickshire, United Kingdom</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9e6521c0-223</externalid>
      <Title>Senior Engine Programmer</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>The Senior Engine Programmer is responsible for the maintenance of and the optimization of In-House game engines. He/She should be able to find the bottleneck of performance and give feasible solutions on how to solve it. As a senior one, he/she also can help team members who are less experienced.</p>
<p><strong>What you will do</strong></p>
<ul>
<li>Expand the engine for new requirements. Delivery results in time.</li>
<li>Profile game performance, make out solution and implement it within budget.</li>
<li>Responsible for stability and compatibility of engine. Quick response for bugs.</li>
<li>Strong ability to collaborate and communicate inside and outside team.</li>
<li>Keep an eye on new techniques. Strong self-motivation in learning.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Understand C++, data structure and algorithm quite well.</li>
<li>Familiar with multiple-thread game engine structure.</li>
<li>Having experience of game engine optimization.</li>
<li>Knowing one of the fields quite well: animation, physical, AI, graphics, sound, debug, assembly language, etc.</li>
<li>Good English reading and writing skill.</li>
</ul>
<p><strong>Additional Information</strong></p>
<ul>
<li>Bonus Points: Console game development experience: Nintendo switch, PlayStation, Xbox, etc.</li>
<li>Good English listening and speaking skill.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>office-based</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, data structure, algorithm, multiple-thread game engine structure, game engine optimization, animation, physical, AI, graphics, sound, debug, assembly language, console game development experience, Nintendo switch, PlayStation, Xbox</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112076188-senior-engine-programmer-unannounced-project-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>d2228ff3-378</externalid>
      <Title>Senior Software Engineer - Foundations (Apex Legends)</Title>
      <Description><![CDATA[<p><strong>Senior Software Engineer - Foundations (Apex Legends)</strong></p>
<p>As a Senior Software Engineer on our Foundations team, you will design, build, and maintain technology that enables the team to create engaging gameplay and fantastic experiences for Apex Legends. You will work closely with other Engineers, Design, Art, Animation, and Audio to gather requirements, design, implement, test, optimize and enhance features and toolchain support for those features.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Work closely with other engineers to understand and solve complex architectural issues</li>
<li>Own major, cross-cutting technical initiatives and drive them to completion</li>
<li>Optimize code, data, and bandwidth to improve both memory consumption and execution speed</li>
<li>Proactively identify issues and fix bugs</li>
<li>Work with EA Central Tech, Microsoft, Sony, Nintendo and others to integrate their systems into Apex Legends</li>
<li>Mentor other engineers with a broad range of experience and seniority</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Passion for making and playing games</li>
<li>Excellent C/C++ skills</li>
<li>10+ years experience in game development as an engineer</li>
<li>Shipped at least one AAA title</li>
<li>Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed</li>
<li>Excellent math skills with an emphasis on 3D math</li>
<li>Excellent understanding of computation and evidence-based optimization</li>
<li>Engineering experience working with consoles (Sony/Nintendo/Microsoft)</li>
<li>Engineering experience working with Windows PC (Microsoft/Steam/Origin)</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Degree - Bachelor&#39;s CS/Math or higher preferred (Or Equivalent work exp)</li>
<li>Experience with PS5, XBSX (XB5) console generation</li>
<li>Familiarity with functional programming</li>
<li>Linux debugging experience</li>
<li>Console programming experience on a multiplayer AAA game</li>
<li>Solid foundation in TCP and UDP networking</li>
<li>Prior professional experience as a respected engineer on a game team</li>
<li>Comfortable in/with Windows, Linux, Perforce, Visual Studio, curl, PHP, LUA/Squirrel</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C/C++, Game development, Large code bases, Optimization, 3D math, Consoles, Windows PC, PS5, XBSX, Functional programming, Linux debugging, Console programming, TCP and UDP networking, Perforce, Visual Studio, curl, PHP, LUA/Squirrel</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts (EA) - Respawn</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of critically acclaimed titles, including Apex Legends, Titanfall, and Star Wars: Jedi Fallen Order.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Foundations-Apex-Legends/212775</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>19e1de65-c36</externalid>
      <Title>Video Game Proofreader</Title>
      <Description><![CDATA[<p>We are looking for a Video Game Proofreader to join our team in Ottawa. As a Video Game Proofreader, you will be responsible for proofreading texts and video game content, checking for consistency and recommending changes where necessary, writing error reports, and performing minor translations. You will also ensure that subtitles match the audio tracks.</p>
<p>Responsibilities</p>
<ul>
<li>Proofread texts and video game content for spelling, syntax, and typography errors</li>
<li>Check texts for consistency and recommend changes where necessary</li>
<li>Write error reports</li>
<li>Perform minor translations</li>
<li>Ensure subtitles match the audio tracks</li>
</ul>
<p>Requirements</p>
<ul>
<li>Proficiency in at least one of the following languages: Croatian, Czech, Danish, Dutch, European Spanish, European French, Finnish, German, Greek, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Latin American Spanish, Malay, Norwegian, Polish, Romanian, Swedish, Thai, Vietnamese</li>
<li>Excellent written and spoken English</li>
<li>Live in the Ottawa area</li>
<li>Available to work from home and in-office according to project demands</li>
<li>Hold Canadian citizenship, a permanent residency, an open work permit, a Working Holiday Visa, or be in the process of requesting a work permit</li>
<li>Ability to juggle multiple tasks while managing your time efficiently</li>
<li>Comfortable with digital technologies (computers, video game consoles, touchscreens)</li>
<li>An interest in the video game industry</li>
<li>Experience in a similar position or in a related field (an asset)</li>
</ul>
<p>Benefits</p>
<ul>
<li>$19.75 per hour (bonus of $2.50 per hour after 7:00 PM)</li>
<li>Contracts are on-call with potential for full-time, permanent openings with growth opportunities</li>
<li>Work in Office Bonus for employees required to work on-site</li>
<li>Internet subsidy for employees working from home</li>
<li>Paid 3-day training, accrued vacation, and 2-days sick/personal paid day off per year post probation</li>
<li>Partnerships with the City of Ottawa and GoodLife Fitness (among others)</li>
<li>Employee and Family Assistance Program</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$19.75 per hour (bonus of $2.50 per hour after 7:00 PM)</Salaryrange>
      <Skills>video game testing, proofreading, translation, digital technologies, video game consoles, touchscreens, video game industry, game development, localization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global provider of video game testing and localization services. The company has a presence in several countries and employs a large team of professionals in the industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/D2B7BFC88D</Applyto>
      <Location>Ottawa</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>a67ab067-97e</externalid>
      <Title>Specialized Services BDM</Title>
      <Description><![CDATA[<p>Join Keywords Studios and help drive the adoption and growth of our Player Engagement Specialized Services, including Trust &amp; Safety, Monetization, and VIP Concierge. As a Specialized Services Business Development Manager, you&#39;ll be instrumental in expanding Keywords Studios&#39; Player Engagement Services. You will focus on driving adoption of Trust &amp; Safety, Monetization, and VIP Concierge services, while building strong relationships with global game publishers and developers.</p>
<p>You&#39;ll join a global team and play a key role in developing go-to-market strategies, identifying and closing strategic deals, responding to customer RFIs/RFPs, and driving cross-Keywords business opportunities — using a combination of data and real-world insights to navigate ambiguity and deliver outcomes that benefit both our clients and Keywords.</p>
<p><strong>Business Development &amp; Strategy</strong></p>
<ul>
<li>Develop and execute GTM strategies to drive adoption of new product features.</li>
<li>Build and execute strategic deals and partnerships to accelerate our Specialized Services adoption and revenue growth.</li>
<li>Represent the Player Engagement team as the primary point of contact for cross Keywords Studios business opportunities with a focus on T&amp;S, Monetization, and VIP.</li>
<li>Receive &amp; Respond to customer RFI / RFP’s.</li>
<li>Use existing networks within the games industry to open doors and create net new opportunities for Keywords with a focus on Introducing Player Engagement Services and expanding to other Keywords divisions.</li>
</ul>
<p><strong>Analytics</strong></p>
<ul>
<li>Provide weekly, monthly, and quarterly business reviews on the cross-KWS opportunity pipeline and progress.</li>
</ul>
<p><strong>Communication</strong></p>
<ul>
<li>Work closely with internal teams to drive alignment on business objectives and client initiatives.</li>
<li>Present proposals, negotiate deals, and communicate complex commercial opportunities effectively.</li>
<li>Promote a culture of accountability, collaboration, and customer obsession.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5–7 years of business development experience in Trust &amp; Safety, Monetization, or VIP Concierge services within the video game industry.</li>
<li>Proven experience engaging with game publishers at executive levels (CxO, Studio Head, SVP, VP).</li>
<li>Track record negotiating and executing complex deals in excess of $5M.</li>
<li>Strong critical thinking, commercial creativity, and process-driven execution.</li>
<li>Data-driven mentality and ability to work through ambiguity.</li>
<li>High attention to detail and ability to perform under pressure and deadlines.</li>
<li>Excellent written and verbal communication skills.</li>
<li>Self-motivated and able to thrive in a remote working environment.</li>
<li>Willingness to travel as required.</li>
</ul>
<p><strong>What We Offer</strong></p>
<p>Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides equal opportunities for all employees and potential employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Business Development, Strategy, Analytics, Communication, Critical Thinking, Commercial Creativity, Process-Driven Execution, Data-Driven Mentality, Ambiguity, Attention to Detail, Written and Verbal Communication Skills, Self-Motivation, Remote Working Environment, Trust &amp; Safety, Monetization, VIP Concierge, Game Development, Publishing, Negotiation, Deal Execution, Complex Commercial Opportunities</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global network of 70+ studios that provides technical and creative services to the video games industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/10D7E6943E</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>83a87c44-8d8</externalid>
      <Title>Senior Marketing Manager</Title>
      <Description><![CDATA[<p>We are seeking a strategic and highly collaborative Senior Marketing Manager to lead and localise Keywords Studios&#39; marketing efforts in Japan. As the local representative of our global marketing function, this role ensures that our brand, messaging, and go-to-market activities are effectively adapted to the expectations of Japanese partners across the games industry.</p>
<p>Reporting to the Global Director of Marketing, the Senior Marketing Manager will work closely with the Country Manager (Japan), Create leadership, Sales teams, and regional/global marketing colleagues. You will act as the strategic bridge between Japan and the Group Marketing function, working with central teams to define asset requirements and leveraging our global Design Team to produce high-quality, localised or bespoke creative assets for the region.</p>
<p>This position plays a pivotal part in strengthening Keywords&#39; presence in Japan, elevating the quality and coherence of our marketing communications, and supporting commercial growth across Service Lines. By translating global marketing strategy into culturally resonant and market-specific execution, the Senior Marketing Manager will directly contribute to Keywords&#39; continued expansion in one of its most important regions.</p>
<p><strong>Key Responsibilities</strong></p>
<p><strong>Japan Marketing Strategy &amp; Localization</strong></p>
<ul>
<li>Develop and implement a Japan-specific marketing strategy aligned with global objectives.</li>
<li>Localise global messaging, brand positioning, and value propositions for Japanese audiences.</li>
<li>Provide market insights to global stakeholders, highlighting opportunities, trends, and competitive dynamics.</li>
</ul>
<p><strong>Cross–Service Line Collaboration &amp; Representation</strong></p>
<ul>
<li>Serve as the primary marketing contact in Japan, representing the capabilities and offerings of Create, Globalise, and Engage.</li>
<li>Collaborate with Sales, Create leadership, and regional Service Lines to ensure unified, aligned communication and market positioning.</li>
<li>Support the development of integrated proposals and solution packages tailored to Japanese clients.</li>
</ul>
<p><strong>Marketing Content, Campaigns &amp; Brand Presence</strong></p>
<ul>
<li>Asset Management &amp; Creation: Lead the content strategy and asset creation process. You will write creative briefs and collaborate with Group Marketing and the internal Design Team to deliver high-quality localised assets, pitch decks, case studies, one-pagers, and bespoke creative for the Japanese market.</li>
<li>Website Ownership: Own and manage the Japanese version of the Keywords Studios website, ensuring content is up-to-date, culturally relevant, SEO-optimised, and aligned with global brand standards.</li>
<li>Social Media: Manage and grow the local corporate social media channels (e.g., X/Twitter, LinkedIn, Facebook), handling community engagement and copywriting in Japanese.</li>
<li>Events (TGS): Lead the planning and execution of major local events—specifically the Tokyo Game Show (TGS)—consulting with Group Marketing on budgeting, branding, and strategic objectives.</li>
<li>Paid Media: Plan and execute paid media campaigns where appropriate to drive specific business goals, managing budgets and reporting on ROI.</li>
</ul>
<p><strong>Reporting, Analytics &amp; Continuous Improvement</strong></p>
<ul>
<li>Track KPIs including campaign performance, content utilisation, and marketing-driven pipeline contribution.</li>
<li>Asset Performance: Analyse data to understand the performance of specific creative assets and messages, providing insights that inform future design briefs and campaign strategies.</li>
<li>Provide regular reporting to the Global Director of Marketing and Japan leadership team.</li>
<li>Continuously identify opportunities to enhance Keywords&#39; brand presence and market impact in Japan.</li>
</ul>
<p><strong>Sales Support &amp; Collaboration</strong></p>
<ul>
<li>Collaborate with Sales to ensure that proposal materials, messaging, and presentations reflect a clear and consistent market position, tailored to client expectations in Japan.</li>
<li>Offer strategic input for key opportunities when marketing perspective is helpful (e.g., positioning, storytelling, differentiators).</li>
<li>Maintain a library of localised marketing assets, case studies, and pitch materials that Sales teams can easily access and deploy.</li>
<li>Coordinate with Sales leadership to ensure marketing activities reinforce commercial priorities and upcoming initiatives.</li>
</ul>
<p><strong>Skills &amp; Competencies</strong></p>
<ul>
<li>Strategic Thinking: Ability to translate global and regional business objectives into actionable, localised marketing plans.</li>
<li>Analytical Acumen: Strong capability in data interpretation, specifically regarding asset performance, campaign measurement, and ROI.</li>
<li>Creative Collaboration: Ability to articulate creative needs clearly to design teams and manage the feedback loop to ensure high-quality output.</li>
<li>Exceptional Interpersonal Skills: Strong relationship-builder with empathy, emotional intelligence, and the ability to collaborate effectively across functions and cultures.</li>
<li>Strong Storytelling Ability: Confidence and clarity in shaping compelling narratives for Japanese audiences, both in written and verbal communication.</li>
<li>Project Management: Excellent organisational skills, with the ability to manage multiple initiatives (e.g., TGS planning, website updates, and campaigns) simultaneously.</li>
<li>Cross-Functional Collaboration: Comfortable working with diverse teams across Service Lines, regions, and disciplines.</li>
</ul>
<p><strong>Qualifications Required</strong></p>
<ul>
<li>Bachelor&#39;s degree in Marketing, Business, Communications, or related field.</li>
<li>7+ years of marketing experience, ideally in gaming, entertainment, digital marketing, or technology sectors.</li>
<li>Demonstrated success in developing and executing integrated marketing campaigns in Japan.</li>
<li>Strong understanding of the Japanese games and entertainment landscape.</li>
<li>Experience acting as a bridge between local needs and global creative teams (briefing designers, managing localisation workflows).</li>
<li>Experience managing corporate social media accounts and website Content Management Systems (CMS).</li>
<li>Experience running and reporting on paid media campaigns.</li>
<li>Native-level Japanese and business-level English.</li>
</ul>
<p><strong>Preferred</strong></p>
<ul>
<li>Experience with creative agencies or marketing services related to LiveOps, publishing support, or digital content.</li>
<li>Familiarity with game development, production, or B2B service marketing.</li>
<li>Certifications in digital marketing, analytics, or campaign management.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Strategic Thinking, Analytical Acumen, Creative Collaboration, Exceptional Interpersonal Skills, Strong Storytelling Ability, Project Management, Cross-Functional Collaboration, Experience with creative agencies or marketing services related to LiveOps, publishing support, or digital content, Familiarity with game development, production, or B2B service marketing, Certifications in digital marketing, analytics, or campaign management</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global organisation that delivers a range of services across game development, globalisation, and marketing. It has a presence in several countries, including Japan.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/07483ED86D</Applyto>
      <Location>Suginami City, Tokyo, Japan</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f222ca5f-8ab</externalid>
      <Title>Lead Programmer</Title>
      <Description><![CDATA[<p>We are seeking a Lead Programmer experienced in both technical and commercial aspects to play a pivotal role in the regional team to develop our engineering service capability in China. This is a high-impact role that combines technical leadership and client management. You will be the key partner to the Regional Director, responsible for designing optimal service plans, engaging with potential clients, and leading pilot projects. Success in this role will see you transition into the leadership position for the full-scale engineering team you help to build.</p>
<p>Duties and Responsibilities:</p>
<p><strong>Strategic Service Design &amp; Optimization (30%)</strong></p>
<ul>
<li>Partner with the Regional Director to analyze market needs and define the strategic roadmap for game engineering services in China.</li>
<li>Develop and optimize standardized yet flexible service plans, pricing models, and technical offerings for potential clients.</li>
<li>Identify and vet potential technical partners and talent within the region to support service delivery.</li>
</ul>
<p><strong>Business Development &amp; Client Engagement (30%)</strong></p>
<ul>
<li>Act as a key technical representative in customer meetings, pitches, and discussions for new business opportunities.</li>
<li>Translate client vision and requirements into actionable technical proposals and scopes of work.</li>
<li>Work with the team to build strong, trusted relationships with potential and existing clients by demonstrating deep technical and production knowledge.</li>
</ul>
<p><strong>Pilot Production Leadership (30%)</strong></p>
<ul>
<li>Lead the end-to-end execution of pilot projects, serving as the primary point of contact for the client and internal stakeholders.</li>
<li>Manage project scope, timeline, budget, and resources to successfully prove our service capabilities and secure long-term contracts.</li>
<li>Build and manage a small, core team of engineers and technical artists for pilot delivery.</li>
</ul>
<p><strong>Team Building &amp; Leadership (10%)</strong></p>
<ul>
<li>Partner with the regional director for recruitment, hiring, and onboarding of a full-scale engineering team.</li>
<li>Establish team processes, best practices, and a culture of technical excellence and client focus.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven track record in the games industry.</li>
<li>Strong technical background with a deep understanding of game development pipelines, architecture, and technical challenges.</li>
<li>Hands-on experience with both Unreal Engine (UE) and Unity.</li>
<li>Prior experience directly managing or leading an engineering team.</li>
<li>Demonstrated experience in client-facing roles, such as presenting to partners, managing outsourcers, or working with publishers.</li>
<li>Communication skills in both English and Mandarin.</li>
<li>Degree in Computer Science, Engineering, or a related technical field, or equivalent practical experience.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Unity, Game development pipelines, Game architecture, Technical challenges, Business development, Project management, Team leadership, Client engagement</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global service provider in the video games industry with studios in multiple locations. The company has over 13,000 employees.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/D6A745F91E</Applyto>
      <Location>Guangzhou</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b7ffdc7a-a19</externalid>
      <Title>Project Manager</Title>
      <Description><![CDATA[<p><strong>Project Manager</strong></p>
<p>We are seeking a highly skilled Project Manager to join our team in Dublin. As a Project Manager, you will be responsible for delivering high-quality projects on time, within budget, and to the satisfaction of our clients.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Manage projects from start to finish, ensuring timely delivery and quality of work</li>
<li>Collaborate with clients, project teams, and stakeholders to understand project requirements and deliverables</li>
<li>Develop and implement project plans, including timelines, budgets, and resource allocation</li>
<li>Monitor and control project progress, identifying and mitigating risks and issues</li>
<li>Communicate project status and progress to clients and stakeholders</li>
<li>Ensure compliance with company policies and procedures</li>
</ul>
<p><strong>Skills and Qualifications</strong></p>
<ul>
<li>3+ years of experience in project management, preferably in the video game or localization industry</li>
<li>Strong understanding of project management methodologies and tools</li>
<li>Excellent communication and interpersonal skills</li>
<li>Ability to work in a fast-paced, dynamic environment</li>
<li>Strong analytical and problem-solving skills</li>
<li>Proficiency in MS Office and project management software</li>
<li>Fluency in English, with excellent written and verbal communication skills</li>
<li>Knowledge of Japanese is a plus</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary and benefits package</li>
<li>Opportunity to work with a global team of experienced professionals</li>
<li>Collaborative and dynamic work environment</li>
<li>Professional development and growth opportunities</li>
<li>Flexible working hours and remote work options</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>If you are a motivated and experienced Project Manager looking for a new challenge, please submit your application, including your resume and cover letter, to [insert contact information]. We look forward to hearing from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>project management, video game industry, localization, MS Office, project management software, English, Japanese, video game development, software development, game testing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global provider of technical services to the video game industry, with offices in Dublin, Tokyo, Singapore, Shanghai, Beijing, Montreal, Barcelona, Madrid, Rome, Milan, Rio de Janeiro, New Delhi, and many other locations.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/CE3E0932D0</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>62ec38a3-7f1</externalid>
      <Title>In-house Linguist (Japanese to English)</Title>
      <Description><![CDATA[<p><strong>As a leading game localization company, we offer integrated text, audio localization and localization QA for all regions, languages and platforms, ensuring a fully authentic offering for players worldwide.</strong></p>
<p>Our global footprint across Asia, Oceania, Europe, and the Americas enables us to run 24-hour follow-the-sun workflows, our professional translators and game developers continue to work on your project around the clock, delivering on even the most challenging timelines.</p>
<p>The team at Keywords Studios handle media localization and translation services for any project size, from indie to AAA games. We help you speak to global audiences by translating your games for your target language and dialect, and ensure expert quality control throughout the game development and translation process through both technology solutions and human oversight.</p>
<p><strong>Role overview:</strong></p>
<p>The in-house Games Linguist position will be based at Keywords Tokyo. This is a unique opportunity to be part of a team focusing on videogames localization. Passionate about providing high quality translations and turning them into great gaming experience, you will be part of this adventure, translating world-renowned games.</p>
<p>The role is to translate from Japanese into English, a variety of game content: seasonal and permanent content, as well as offer cards, informational popups, and just about anything else the player might read in-game! This role requires excellent language skills, creativity and a passion for Games.</p>
<p><strong>Duties and responsibilities:</strong></p>
<ul>
<li>Translate, review &amp; proofread content from Japanese into English to a high-quality standard.</li>
<li>Create, review and maintain style guides, glossaries and translation memories.</li>
<li>Fix linguistic bugs reported by the testing team.</li>
<li>Provide support and linguistic feedback to internal &amp; external teams - Assist with Review Reports and QA reports as needed.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>2+ years’ experience as an in-house video games linguist or freelancer.</li>
<li>Highly proficient in Japanese language - English-Language Proficiency Test C1 / C2 CEFR certification, higher than IELTS 8.0 or equivalent capability.</li>
<li>Educational qualification in linguistics - Experience working with Cat Tools - Availability to work exclusively in-house from our Keywords Tokyo studio (〒168-0063 Tokyo, Suginami City, Izumi, 1 Chome−22−19 9F) - Passion for videogames</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Japanese, English, Linguistics, Cat Tools, Video games localization, Game development, Translation memory, Style guide</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a leading game localization company that provides integrated text, audio localization and localization QA for all regions, languages and platforms.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/804CC07FFA</Applyto>
      <Location>Suginami City</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>284cb1a8-c57</externalid>
      <Title>English Writer/Editor</Title>
      <Description><![CDATA[<p>We are looking for a dynamic English writer/editor to join our localization team. With a passion for videogames, style and strong sense of quality, you will directly impact the player experience with texts that bring our characters to life and make the content compelling and culturally relatable to the player community.</p>
<p>In this fully in-house position, you will use your creative mind and academic skillsets to help shape the stories of the future! You will review content localized from Japanese to English and apply your skills to seasonal and permanent content, as well as offer cards, informational popups, and just about anything else the player might read in-game!</p>
<p>Responsibilities:</p>
<ul>
<li>Establish and maintain a consistent voice that reflects the game&#39;s overall vision and aligns with its target audience</li>
<li>Work closely with the localization and quality team game to ensure that the writing meets the game requirements and standards</li>
<li>Adapt game content for different regions, ensuring cultural and linguistic nuances are handled correctly</li>
<li>Ensure all written content meets the highest quality standards: culturally accurate, clear, and grammatically sound</li>
</ul>
<p>Overview of the main assignments:</p>
<ul>
<li>Review &amp; proofread English content previously localized from Japanese per the linguist team</li>
<li>Re-write content to maximize its&#39; consistency with legacy content as well as alignment with cultural references and style</li>
<li>Create, review and maintain style guides, glossaries and translation memories</li>
<li>Fix linguistic bugs reported by the testing team</li>
<li>Provide support and linguistic feedback to internal &amp; external teams</li>
<li>Become a subject matter expert on the game and its&#39; content</li>
</ul>
<p>Requirements</p>
<ul>
<li>3+ years of experience as a Copywriter / video games linguist (in-house or freelancer)</li>
<li>Native level proficiency in both spoken and written English</li>
<li>Japanese-Language Proficiency Test (JLPT) N1~2 certification or equivalent capability</li>
<li>BS or BA degree in English literature, translation or related field</li>
<li>Experience working with Cat Tools</li>
<li>Availability to work exclusively in-house from our Keywords Tokyo studio</li>
<li>Passion for videogames</li>
</ul>
<p>Benefits</p>
<ul>
<li>Health insurance, welfare pension insurance, occupational accident insurance etc.</li>
<li>Commuting costs are covered up to 30,000 JPY per month</li>
<li>Fukurikosei club</li>
<li>Employee Assistant Program</li>
<li>Free Japanese lesson</li>
<li>Holiday: Full weekly two-day system (Saturday and Sunday), Public holiday, Annual paid leave, Congratulations and condolences holiday etc.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>English, Japanese, Cat Tools, Localization, Game Development, Video Games, Linguistics, Translation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a leading game localization company that offers integrated text, audio localization and localization QA for all regions, languages and platforms.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/E89158B457</Applyto>
      <Location>Tokyo, Japan</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>0b5bc8b8-126</externalid>
      <Title>Business Development Manager - New Client Acquisition</Title>
      <Description><![CDATA[<p>We are looking for a motivated, results-driven Business Development Manager to actively identify, prospect, and secure new business opportunities for Keywords Art Studios within the Japanese market.</p>
<p>This role is focused on client acquisition—establishing initial contact, building the pipeline, qualifying leads, and closing new project contracts with publishers, developers, and IP owners who are not currently utilizing Keywords Art services.</p>
<p>The candidate must possess fluent Japanese and a high degree of English proficiency, coupled with a deep understanding of the Japanese games industry and Japanese business etiquette.</p>
<p>You will be expected to credibly discuss art production services and collaborate with internal stakeholders to define and present tailored solutions.</p>
<p>This role is crucial for executing Keywords Art Studios’ growth strategy in one of the world’s most strategically vital markets.</p>
<p>Roles and Responsibilities:</p>
<ul>
<li><p>Proactively identify and prospect potential new clients within the Japanese games and entertainment industry that require outsourced art services (Concept Art, 3D Modeling, Animation, UI/UX).</p>
</li>
<li><p>Generate a steady pipeline of qualified leads through building relationships and strategic outreach (cold calling, email campaigns, networking, industry events, social media) and market research.</p>
</li>
<li><p>Conduct initial meetings and presentations with potential clients to introduce Keywords Art Studios&#39; capabilities and portfolio, acting as the primary representative.</p>
</li>
<li><p>Skillfully investigate and question potential clients to uncover their specific and latent art production needs, development roadmaps, and budgetary constraints.</p>
</li>
<li><p>Collaborate closely with global Art Production teams (PMs, Art Directors, Leads) in India, China, US, and other locations to craft compelling proposals, Statements of Work (SOWs), and cost estimates for new projects.</p>
</li>
<li><p>Lead negotiations to secure new contracts, focusing on achieving optimal terms that satisfy both the client&#39;s requirements and Keywords Studios&#39; commercial objectives.</p>
</li>
<li><p>Work with Japanese leadership and executives at Keywords Art Studios to create and execute proactive strategies for new client acquisition, actively supporting the overall growth targets.</p>
</li>
<li><p>Build the Keywords brand by actively participating in marketing and brand building channels/exercises, particularly those focused on new client outreach (e.g., attending TGS, networking events).</p>
</li>
<li><p>Seamlessly transition newly secured clients and initial projects to the dedicated Account Management/Production teams, ensuring a smooth and positive onboarding experience.</p>
</li>
<li><p>Maintain accurate and up-to-date records of all prospecting activities, new opportunities, sales stages, and forecasts using the company&#39;s CRM system (e.g., Salesforce).</p>
</li>
<li><p>Stay current with industry trends, competitor activities, and new game/IP announcements in Japan to identify strategic acquisition targets.</p>
</li>
</ul>
<p>■業務内容</p>
<ul>
<li><p>日本のゲーム・エンターテインメント業界において、アウトソースアートサービス（コンセプトアート、3Dモデリング、アニメーション、UI/UXなど）を必要とする新規顧客候補を積極的に発掘・開拓する</p>
</li>
<li><p>関係構築と戦略的なアウトリーチ（コールドコール、メールキャンペーン、ネットワーキング、業界イベント、ソーシャルメディア）およびマーケットリサーチを通じて、精査された見込み顧客の安定したパイプラインを構築する</p>
</li>
<li><p>見込み顧客との初回ミーティングやプレゼンテーションを実施し、Keywordsのアートスタジオの能力とポートフォリオを紹介する主要な代表として活動する</p>
</li>
<li><p>見込み顧客の具体的および潜在的なアート制作ニーズ、開発ロードマップ、予算制約を発掘するために、巧みな調査と質問を行う</p>
</li>
<li><p>インド、中国、米国などに拠点を置くグローバルのアート制作チーム（PM、アートディレクター、リード）と緊密に連携し、新規プロジェクトに対する説得力のある提案書、作業範囲記述書(SOW)、コスト見積もりを作成する</p>
</li>
<li><p>新規契約を獲得するために交渉をリードし、クライアントの要件とKeywords Studiosの商業目標の両方を満たす最適な条件の実現に注力する</p>
</li>
<li><p>日本のリーダーシップチームやKeywordsのアートスタジオの幹部と協力し、新規顧客獲得のための積極的な戦略を策定・実行し、全体的な成長目標を積極的にサポートする</p>
</li>
<li><p>マーケティングやブランド構築の活動に積極的に参加し、特に新規顧客アウトリーチに重点を置いた活動（例:東京ゲームショウへの参加、ネットワーキングイベント）を通じてKeywordsブランドを構築する</p>
</li>
<li><p>新規獲得した顧客と初期プロジェクトを、専任のアカウントマネジメント/制作チームにシームレスに引き継ぎ、スムーズで好意的なオンボーディング体験を保証する</p>
</li>
<li><p>会社のCRMシステム(Salesforceなど)を使用して、すべての見込み顧客開拓活動、新規商談、営業ステージ、予測について正確かつ最新の記録を維持する</p>
</li>
<li><p>業界トレンド、競合他社の動向、日本における新しいゲーム/IPの発表について常に最新情報を把握し、戦略的な獲得ターゲットを特定する</p>
</li>
</ul>
<p>■当社が提供するもの</p>
<ul>
<li><p>ゲームアートサービスにおいて世界的に高い評価を受けるグローバルリーダーを代表する機会</p>
</li>
<li><p>成果に基づくインセンティブを含む競争力のある報酬パッケージ</p>
</li>
<li><p>日本で最大手かつ最もエキサイティングなゲーム開発企業と協働する機会</p>
</li>
<li><p>協力的で成長志向のグローバルな企業文化</p>
</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Fluent Japanese, High degree of English proficiency, Deep understanding of the Japanese games industry, Japanese business etiquette, Art production services, Client acquisition, Outsourced art services, Concept Art, 3D Modeling, Animation, UI/UX, Proposal writing, Negotiation, Project management, Leadership, Marketing, Brand building, CRM system, Salesforce, Art production, Game development, Business development, Sales, Marketing, Project management, Leadership, Communication, Interpersonal skills, Problem-solving, Analytical skills</Skills>
      <Category>Sales</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides art production services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/E12688231C</Applyto>
      <Location>Suginami City, Tokyo, Japan</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>feb48a78-24c</externalid>
      <Title>Business Development Manager - Korea</Title>
      <Description><![CDATA[<p>As Business Development Manager for Korea, you&#39;ll drive growth by expanding Keywords Studios&#39; presence among leading game developers. You&#39;ll build strong relationships, identify new opportunities, and close strategic deals and manage strategic relationships for Keywords game development and art services. You&#39;ll act as a trusted partner to clients while shaping how we grow in one of the most exciting gaming markets in the world.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Drive end-to-end sales from lead generation to contract closure to achieve quarterly, and annual revenue goals.</li>
<li>Develop and manage a qualified sales pipeline, balancing studio capacity with deal potential and profitability.</li>
<li>Create and execute account plans for key clients to increase market share and strengthen long-term partnerships for the Keywords brand.</li>
<li>Represent Keywords services at trade shows and industry events to expand brand visibility and generate leads for your assigned production team.</li>
</ul>
<p><strong>Client Relationship Management</strong></p>
<ul>
<li>Build and nurture trusted partnerships with top-tier clients, aligning Keywords&#39; solutions with their 3-5 year business goals.</li>
<li>Collaborate closely with Account Managers/Production to ensure client retention and satisfaction across global territories.</li>
<li>Lead quarterly business reviews to identify upselling and cross-sell opportunities generated and sent to the right teams within Keywords.</li>
<li>Work cross-functionally with production teams to ensure quality delivery and client success.</li>
</ul>
<p><strong>Market Strategy &amp; Collaboration</strong></p>
<ul>
<li>Analyze market trends, competitor activity, and client feedback to inform business strategy up to the executive team.</li>
<li>Partner with Marketing to support targeted campaigns for the Japan market.</li>
</ul>
<p><strong>Reporting &amp; Forecasting</strong></p>
<ul>
<li>Maintain accurate pipeline data and forecast in Pipedrive CRM.</li>
<li>Report weekly key wins, challenges, and competitive insights with ideas to overcome any obstacles.</li>
<li>Manage operational expenses within budget and contribute to financial reporting accuracy.</li>
</ul>
<p><strong>People Management &amp; Strategic Leadership</strong></p>
<ul>
<li>Manage, coach, and develop a team of mid-level salespeople and sales operations professionals, fostering a culture of accountability, collaboration, and high performance.</li>
<li>Conduct regular performance reviews and set clear KPIs for team members.</li>
<li>Identify and implement professional development opportunities to build future leadership capability within the team.</li>
<li>Develop scalable and repeatable sales programs in Korea that align with global growth objectives.</li>
<li>Contribute to overall company strategy and serve as a role model for collaboration, integrity, and innovation.</li>
<li>Build confidence in the Keywords brand within the Korea market.</li>
</ul>
<p><strong>Goals</strong></p>
<ul>
<li>Achieve and exceed revenue targets across all service lines assigned.</li>
<li>Build and maintain a robust, high-quality sales pipeline.</li>
<li>Increase client retention and increase share of revenue within existing accounts.</li>
<li>Provide clear market insights and strategic input to global leadership.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>10+ years in B2B sales, business development, or account management, ideally in creative services, tech, and game development.</li>
<li>Proven track record of meeting or exceeding revenue targets.</li>
<li>Experience managing client relationships and negotiating multi-stakeholder deals.</li>
<li>Understanding the video game production pipeline is a strong plus.</li>
<li>Familiarity with CRM tools (Pipedrive, Salesforce) and productivity suites (Google Workspace, MS Office).</li>
<li>Fluent English: Korean language skills strongly preferred.</li>
<li>Strong passion for gaming culture and the interactive entertainment industry.</li>
<li>Willingness to travel up to 50% domestically and internationally.</li>
<li>Bachelor’s degree or equivalent experience.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary and benefits</li>
<li>Collaborate with industry leaders on AAA titles</li>
<li>Professional growth opportunities</li>
<li>Flexible work arrangements</li>
<li>Fully Remote opportunity</li>
<li>Additional perks: IT schemes, pensions, healthcare, social events, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>B2B sales, Business development, Account management, Creative services, Tech, Game development, CRM tools, Productivity suites, Google Workspace, MS Office, Korean language skills, Passion for gaming culture, Interactive entertainment industry</Skills>
      <Category>Sales</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/97A0C2D414</Applyto>
      <Location>South Korea</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9435fd19-4c8</externalid>
      <Title>Business Development Manager - Japan</Title>
      <Description><![CDATA[<p>As Business Development Manager for Japan, you&#39;ll drive growth by expanding Keywords Studios&#39; presence among leading game developers. You&#39;ll build strong relationships, identify new opportunities, and close strategic deals and manage strategic relationships for Keywords game development services. You&#39;ll act as a trusted partner to clients while shaping how we grow in one of the most exciting gaming markets in the world.</p>
<p>日本市場におけるビジネスディベロップメントマネージャーとして、Keywords Studiosのゲーム開発関連サービスの成長を牽引していただきます。国内主要ゲームデベロッパーとの関係構築を通じて新たなビジネスチャンスを創出し、戦略的な提携や契約の推進を行います。日本のゲーム業界というダイナミックな市場で、クライアントの信頼を得ながら、当社の事業拡大をリードしていただくポジションです。</p>
<p>Key Responsibilities
主な業務内容</p>
<p>Sales Execution &amp; Pipeline Growth
● Drive end-to-end sales from lead generation to contract closure to achieve quarterly, and annual revenue goals.
● Develop and manage a qualified sales pipeline, balancing studio capacity with deal potential and profitability.
● Create and execute account plans for key clients to increase market share and strengthen long-term partnerships for the Keywords brand.
● Represent Keywords services at trade shows and industry events to expand brand visibility and generate leads for your assigned production team.</p>
<p>営業戦略・パイプライン管理</p>
<ul>
<li>リード獲得から契約締結までの営業プロセスを一貫して担当し、四半期および年間の売上目標を達成。</li>
<li>案件の収益性とスタジオのリソースバランスを考慮しながら、質の高い営業パイプラインを構築・管理。</li>
<li>主要クライアントごとのアカウントプランを策定し、シェア拡大と長期的な関係強化を推進。</li>
<li>国内外の業界イベントや展示会でKeywordsブランドを代表し、リード獲得および認知拡大を行う。</li>
</ul>
<p>Client Relationship Management
● Build and nurture trusted partnerships with top-tier clients, aligning Keywords’ solutions with their 3-5 year business goals.
● Collaborate closely with Account Managers/Production to ensure client retention and satisfaction across global territories.
● Lead quarterly business reviews to identify upselling and cross-sell opportunities generated and sent to the right teams within Keywords.
● Work cross-functionally with production teams to ensure quality delivery and client success.</p>
<p>クライアントリレーションシップマネジメント</p>
<ul>
<li>トップクラスのクライアントと信頼関係を構築し、Keywordsのソリューションを彼らの中長期的な事業戦略に合わせて提案。</li>
<li>グローバルのアカウントマネージャーやプロダクションチームと連携し、クライアント満足度と継続的な取引を確保。</li>
<li>四半期ごとのビジネスレビューを主導し、アップセル・クロスセルの機会を特定して関連部門へ連携。</li>
<li>プロダクションチームと連携し、納品品質およびクライアント成功を確実にする。</li>
</ul>
<p>Market Strategy &amp; Collaboration
● Analyze market trends, competitor activity, and client feedback to inform business strategy up to the executive team.
● Partner with Marketing to support targeted campaigns for the Japan market.</p>
<p>市場戦略・コラボレーション</p>
<ul>
<li>市場動向、競合状況、顧客フィードバックを分析し、経営層への戦略提言を行う。</li>
<li>マーケティングチームと連携し、日本市場向けのターゲットキャンペーンを企画・実施。</li>
</ul>
<p>Reporting &amp; Forecasting
● Maintain accurate pipeline data and forecast in Pipedrive CRM.
● Report weekly key wins, challenges, and competitive insights with ideas to overcome any obstacles.
● Manage operational expenses within budget and contribute to financial reporting accuracy.</p>
<p>レポーティング・予測管理</p>
<ul>
<li>Pipedrive等のCRMを活用し、営業パイプラインと予測データを正確に管理。</li>
<li>主要案件の進捗、課題、競合情報を定期的に報告し、改善提案を実施。</li>
<li>予算内での営業経費管理および財務報告の精度向上に貢献。</li>
</ul>
<p>People Management &amp; Strategic Leadership
● Manage, coach, and develop a team of mid-level salespeople and sales operations professionals, fostering a culture of accountability, collaboration, and high performance.
● Conduct regular performance reviews and set clear KPIs for team members.
● Identify and implement professional development opportunities to build future leadership capability within the team.
● Develop scalable and repeatable sales programs in Japan that align with global growth objectives.
● Contribute to overall company strategy and serve as a role model for collaboration, integrity, and innovation.
● Build confidence in the Keywords brand within the Japan market.</p>
<p>チームマネジメント・リーダーシップ</p>
<ul>
<li>中堅営業担当および営業オペレーション担当のマネジメント・育成を行い、高い成果を出すチーム文化を醸成。</li>
<li>定期的なパフォーマンスレビューを実施し、明確なKPIを設定。</li>
<li>チームメンバーのスキル開発および将来のリーダー育成を支援。</li>
<li>日本市場における再現性・拡張性の高い営業プロセスを構築し、グローバルの成長目標に貢献。</li>
<li>協調性・誠実さ・イノベーション精神の模範として、組織全体の戦略に寄与。</li>
<li>Keywordsブランドの信頼性を日本市場で高める。</li>
</ul>
<p>Goals
目標・KPI</p>
<p>● Achieve and exceed revenue targets across all service lines assigned.
● Build and maintain a robust, high-quality sales pipeline.
● Increase client retention and increase share of revenue within existing accounts.
● Provide clear market insights and strategic input to global leadership.</p>
<p>目標・KPI</p>
<ul>
<li>担当サービスライン全体での売上目標の達成・超過。</li>
<li>強固で質の高い営業パイプラインの構築・維持。</li>
<li>既存アカウントでの収益拡大および顧客維持率の向上。</li>
<li>市場インサイトや戦略的提言をグローバル経営層へ提供。</li>
</ul>
<p>Requirements
求める人物像</p>
<p>● 10+ years in B2B sales, business development, or account management, ideally in creative services, tech, and game development.
● Proven track record of meeting or exceeding revenue targets.
● Experience managing client relationships and negotiating multi-stakeholder deals.
● Understanding the video game production pipeline is a strong plus.
● Familiarity with CRM tools (Pipedrive, Salesforce) and productivity suites (Google Workspace, MS Office).
● Fluent English: Japanese language skills strongly preferred.
● Strong passion for gaming culture and the interactive entertainment industry.
● Willingness to travel up to 50% domestically and internationally.
● Bachelor’s degree or equivalent experience.</p>
<p>求める人物像</p>
<ul>
<li>B2B営業、事業開発、またはアカウントマネジメント経験10年以上（特にクリエイティブサービス、テクノロジー、ゲーム開発業界での経験歓迎）。</li>
<li>売上目標の達成実績をお持ちの方。</li>
<li>マルチステークホルダーとの交渉・関係構築経験。</li>
<li>ゲーム開発プロセスに関する理解をお持ちの方は尚可。</li>
<li>CRM（Pipedrive、Salesforceなど）およびオフィスツール（Google Workspace、MS Office）に精通。</li>
<li>英語ビジネスレベル、日本語ネイティブレベル。</li>
<li>ゲームおよびエンターテインメント業界への強い情熱。</li>
<li>国内外の出張に柔軟に対応できる方（最大50%程度）。</li>
<li>学士号または同等の実務経験を有する方。</li>
</ul>
<p>Benefits
Here are some of the benefits our studios can offer:</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Collaborate with industry leaders on AAA titles</li>
<li>Professional growth opportunities</li>
<li>Flexible work arrangements</li>
<li>Fully Remote opportunity</li>
<li>Additional perks: IT schemes, pensions, healthcare, social events, and more.</li>
</ul>
<p>Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment:
Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.</p>
<p>PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at <a href="https://www.keywordsstudios.com/en/applicant-privacy-notice">https://www.keywordsstudios.com/en/applicant-privacy-notice</a>.</p>
<p>Role Information:
EN Studio: Keywords Studios
Location: APAC, Japan
Area of Work: Sales
Service: Create
Employment Type: Full Time
Working Pattern: Remote</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>B2B sales, business development, account management, creative services, tech, game development, CRM tools, productivity suites, Google Workspace, MS Office, Japanese language skills, gaming culture, interactive entertainment industry</Skills>
      <Category>Sales</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/1C6F99BECF</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9a1a0f31-fa8</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for an Art Director who is passionate about 3D animation and has a strong understanding of art direction. The ideal candidate will be able to work closely with the local production team and have possibilities working with multiple studios and getting to know the latest gaming animation production procedures.</p>
<p>As Art Director, you will be responsible for understanding client&#39;s requirements and animation style of various projects, providing guidance for Animation production team, and responsible/answer to the client for the visual animation direction and QC of work. You will also be building rapport, trust, and clear lines of communication with clients, helping with estimation, team feedback and pipeline development, leading teams of animators by instruction and setting example, defining and communicating the key components of the animation project style and design, and collaborating with different 3D Art teams, coordinate resources and projects between multiple internal Chinese and external teams and studios.</p>
<p>Requirements:</p>
<ul>
<li>Passionate about games, proven 3+ years art leadership working experience as in either the game industry or related entertainment industry.</li>
<li>Excellent Chinese and English (written and verbal) skills.</li>
<li>Strong game animation production related work experience showcasing top quality work.</li>
<li>Ability to work in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity).</li>
<li>Expert understanding of industry standard techniques and tools.</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions.</li>
<li>Team Player, quick learner and self-motivated.</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D animation, art direction, game development, localization, testing, 3DS Max, Maya, Zbrush, Unreal, Unity, game engines, animation production, pipeline development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global video game development company that provides services such as game development, localization, and testing.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DEA330CB6E</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c49d3fb5-aa6</externalid>
      <Title>Narrative Designer H/F</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations. We are currently working on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge, our XR department.</p>
<p>We are looking for a Narrative Designer to join our team and help create exceptional interactive experiences for our players. As a Narrative Designer, you will be responsible for designing and implementing the narrative elements of our games, including dialogue, animations, and interactions with non-playable characters (NPCs).</p>
<p>You will work closely with our writers, level designers, artists, animators, and coders to ensure that the narrative elements are integrated seamlessly into the game. You will also be responsible for ensuring that the narrative is consistent and cohesive throughout the game.</p>
<p>The ideal candidate will have a strong background in game development, with experience in narrative design and implementation. You will have a deep understanding of game mechanics and how to integrate narrative elements into the game. You will also have excellent communication and collaboration skills, with the ability to work effectively with a team.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement narrative elements, including dialogue, animations, and interactions with NPCs</li>
<li>Work closely with writers, level designers, artists, animators, and coders to ensure that narrative elements are integrated seamlessly into the game</li>
<li>Ensure that narrative is consistent and cohesive throughout the game</li>
<li>Collaborate with team members to ensure that narrative elements are aligned with game mechanics and overall game design</li>
</ul>
<p>Requirements:</p>
<ul>
<li>2+ years of experience in game development, with a focus on narrative design and implementation</li>
<li>Strong understanding of game mechanics and how to integrate narrative elements into the game</li>
<li>Excellent communication and collaboration skills, with the ability to work effectively with a team</li>
<li>Proficiency in game development tools, such as Unity or Unreal Engine</li>
<li>Strong understanding of narrative design principles and best practices</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Experience with game development tools, such as Unity or Unreal Engine</li>
<li>Strong understanding of narrative design principles and best practices</li>
<li>Experience with game development pipelines and processes</li>
<li>Strong communication and collaboration skills, with the ability to work effectively with a team</li>
</ul>
<p>Salary Range: Not specified</p>
<p>Experience Level: Mid</p>
<p>Employment Type: Full-time</p>
<p>Workplace Type: Onsite</p>
<p>Category: Design</p>
<p>Industry: Technology</p>
<p>Required Skills:</p>
<ul>
<li>Narrative design</li>
<li>Game development</li>
<li>Unity or Unreal Engine</li>
<li>Game development pipelines and processes</li>
<li>Narrative design principles and best practices</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Game development tools, such as Unity or Unreal Engine</li>
<li>Narrative design principles and best practices</li>
<li>Game development pipelines and processes</li>
<li>Strong communication and collaboration skills, with the ability to work effectively with a team</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Narrative design, Game development, Unity or Unreal Engine, Game development pipelines and processes, Narrative design principles and best practices, Game development tools, such as Unity or Unreal Engine, Narrative design principles and best practices, Game development pipelines and processes, Strong communication and collaboration skills, with the ability to work effectively with a team</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/da4ee74a-8804-4364-8c18-3ec5fe462c3c</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9e005c2d-75f</externalid>
      <Title>Mid/Senior Narrative Designer</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio based in Bordeaux, France. We are looking for a Mid/Senior Narrative Designer to join our team.</p>
<p>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations. We are a team of over 300 collaborators working on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge, our XR department.</p>
<p>Our infallible goal is to create exceptional, memorable interactive experiences for our players. To achieve this, we are looking for a Mid/Senior Narrative Designer to join our team.</p>
<p>As a Mid/Senior Narrative Designer, you will be responsible for creating and implementing the narrative experience on multiple levels of our new project. You will work closely with the Level Designer, Level Artist, and Level Builder to ensure a cohesive and engaging narrative experience.</p>
<p>Responsibilities:</p>
<ul>
<li>Create and implement the narrative experience on multiple levels</li>
<li>Collaborate with the Level Designer, Level Artist, and Level Builder to ensure a cohesive and engaging narrative experience</li>
<li>Work with the writers to iterate on dialogue and scene design</li>
<li>Ensure the narrative experience is consistent with the game&#39;s overall story and tone</li>
</ul>
<p>Requirements:</p>
<ul>
<li>4 years of experience in game development, preferably in a narrative design role</li>
<li>Proficiency in a scripting language</li>
<li>Experience with integrating narrative elements into a game engine</li>
<li>Strong understanding of narrative design principles and game development pipelines</li>
<li>Excellent communication and collaboration skills</li>
<li>Ability to work in a fast-paced environment and meet deadlines</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Experience with Unreal Engine or Unity</li>
<li>Knowledge of game development pipelines and tools</li>
<li>Strong understanding of game design principles and mechanics</li>
</ul>
<p>If you are passionate about creating engaging and memorable interactive experiences, we encourage you to apply for this role. Please submit your CV, cover letter, and portfolio to the application form below.</p>
<p>The next steps will be:</p>
<ul>
<li>Review of your application</li>
<li>Technical test (if applicable)</li>
<li>Interview with a member of our HR team (remote)</li>
<li>Technical interview with the project leads (onsite, when possible, and we will reimburse your travel expenses to Bordeaux)</li>
</ul>
<p>If you want to learn more about Asobo Studio, check out our LinkedIn page. We look forward to hearing from you!</p>
<p>Asobo Studio is an equal opportunities employer and welcomes applications from all qualified candidates without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, gender identity, or any other protected characteristic. We are also committed to providing reasonable accommodations for individuals with disabilities. If you require an accommodation, please let us know during your interview with the recruitment team.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>narrative design, game development, scripting language, game engine, narrative design principles, game development pipelines, Unreal Engine, Unity, game development pipelines, game design principles, mechanics</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/81659e8e-1bff-4013-b6cc-a96b6535ae46</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>5165f493-b97</externalid>
      <Title>Mid/Senior Gameplay Programmer H/F (Flight Sim)</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio that has been creating games for PC and consoles for over 20 years. We are currently working on Microsoft Flight Simulator, a franchise with over 10 million active players, and are looking for a Mid/Senior Gameplay Programmer to join our team.</p>
<p>You will be responsible for contributing to the development of our games, working closely with our team of 10 other Gameplay Programmers, and collaborating with other departments such as production, art, and sound design. You will be responsible for designing, developing, and optimizing gameplay elements, as well as ensuring the quality of the player experience.</p>
<p>As a Mid/Senior Gameplay Programmer, you will have the opportunity to work on a wide range of projects, from concept to release, and will be expected to take ownership of your work and contribute to the overall success of the team.</p>
<p>We are looking for someone with 5 years of experience in game development, a strong understanding of C++, and a passion for creating engaging and immersive gameplay experiences.</p>
<p>Responsibilities:</p>
<ul>
<li>Design, develop, and optimize gameplay elements</li>
<li>Collaborate with other departments to ensure the quality of the player experience</li>
<li>Take ownership of your work and contribute to the overall success of the team</li>
<li>Work closely with our team of 10 other Gameplay Programmers</li>
<li>Collaborate with other departments such as production, art, and sound design</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5 years of experience in game development</li>
<li>Strong understanding of C++</li>
<li>Passion for creating engaging and immersive gameplay experiences</li>
<li>Ability to work collaboratively as part of a team</li>
<li>Strong communication and problem-solving skills</li>
</ul>
<p>Preferred skills:</p>
<ul>
<li>Experience with game development tools such as Perforce and Git</li>
<li>Knowledge of physics and mathematics</li>
<li>Ability to work in a fast-paced environment and meet deadlines</li>
</ul>
<p>If you are passionate about game development and are looking for a challenging and rewarding role, we encourage you to apply. Please submit your CV, cover letter, and any relevant projects or portfolios you have worked on.</p>
<p>We are an equal opportunities employer and welcome applications from all qualified candidates. We are committed to providing a safe and inclusive work environment for all employees.</p>
<p>We look forward to hearing from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Game development, Gameplay programming, Mathematics, Physics, Perforce, Git, Game development tools, Physics, Mathematics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has been creating games for PC and consoles for over 20 years, with a team of over 300 collaborators working on various projects, including Microsoft Flight Simulator and A Plague Tale.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/0ed8cf6a-d1f7-41d8-8a66-273802d7ba0d</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8abe225f-c2e</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Job Overview</strong></p>
<p>We&#39;re looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and ultimately seeing them through to ship and beyond, maintaining and evolving them in a live game environment, and above all, making sure our players are having fun.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Work in close collaboration with project leads &amp; directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project</li>
<li>Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish</li>
<li>Get hands on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools</li>
<li>Be responsible for soliciting and integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players</li>
<li>Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content</li>
<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience</li>
<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play</li>
<li>Strong interest in game progression and economies, and an understanding of what makes them work</li>
<li>Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision</li>
<li>You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</p>
<p>California Base Pay Range</p>
<p>$158,988—$233,182 USD</p>
<p>Washington Base Pay Range</p>
<p>$144,535—$211,984 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$158,988—$233,182 USD (California) or $144,535—$211,984 USD (Washington)</Salaryrange>
      <Skills>Systems Design, Progression, Economy, Gameplay System, Gameplay Balance, Unreal Engine, Mobile Game Experience, Player Motivations, Forms of Play, Progression and Goal Setting, Game Development, Engine Technology</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806397004</Applyto>
      <Location>Bellevue, United States</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3db576be-97f</externalid>
      <Title>Senior Gameplay AI Programmer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>At Epic Games, we&#39;re a team of talented and passionate individuals who strive to create innovative and engaging experiences. Our team is dedicated to developing games and game engines that push the boundaries of what&#39;s possible.</p>
<p><strong>Job Description</strong></p>
<p>We&#39;re seeking a Senior Gameplay AI Programmer to join our team. As a Senior Gameplay AI Programmer, you will be responsible for designing and implementing AI systems for our games. You will work closely with our art and design teams to create and iterate on AI features, and collaborate with our development teams to ensure that our games meet the highest standards of quality.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Collaborate with art and design teams to create and iterate on AI features</li>
<li>Design and implement AI systems for our games</li>
<li>Work with development teams to ensure that our games meet the highest standards of quality</li>
<li>Optimize and correct bugs in existing AI systems</li>
<li>Ensure that our games have high-quality user experiences across all platforms</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience in game development and AAA game releases</li>
<li>Experience with AI systems (Behavior Trees, Finite State Machine, Pathfinding, Animation, etc.)</li>
<li>Strong C++ skills and ability to create code and architect AI mechanics and tools</li>
<li>Knowledge of games and ability to articulate strengths and weaknesses in existing game designs</li>
<li>Excellent communication and interpersonal skills</li>
<li>Experience in live service games is a plus</li>
<li>Self-motivated, strong work ethic, and ability to work independently</li>
<li>Creativity in problem-solving and ability to think outside the box</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We offer 100% benefits coverage for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p><strong>About Us</strong></p>
<p>Epic Games is a leading game development company that creates games and game engines. We have over 4,500 employees across 25 countries and 46 studios. We&#39;re committed to creating innovative and engaging experiences that push the boundaries of what&#39;s possible.</p>
<p><strong>Join Our Team</strong></p>
<p>If you&#39;re passionate about game development and AI, we&#39;d love to hear from you. Join our team and be a part of something epic!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, AI systems, Behavior Trees, Finite State Machine, Pathfinding, Animation, Game development, AAA game releases, Live service games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5791328004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>a6232d00-126</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, large team, established game engine, Unreal Engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814009004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7f2922d4-ca7</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, established game engine, Unreal Engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814007004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>796b8ab0-9e1</externalid>
      <Title>Senior Producer, Game Features</Title>
      <Description><![CDATA[<p><strong>Senior Producer, Game Features</strong></p>
<p>At Epic Games, we&#39;re looking for a Senior Producer to drive production for game experiences that shape player expression and product value across the ecosystem.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior Producer, you will lead roadmap planning and execution for ecosystem and cosmetic-focused initiatives, from early concept through launch. You will partner with cross-discipline teams to ship high-quality features and content that enhance the player experience.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Lead roadmap planning and execution for ecosystem and cosmetic-focused initiatives</li>
<li>Partner with design, art, engineering, and product to shape and deliver player-facing features and experiences</li>
<li>Contribute to product direction by helping evaluate feature scope, trade-offs, and player impact</li>
<li>Drive cross-functional alignment to ensure releases meet creative, quality, and strategic goals</li>
<li>Build and maintain project plans and schedules while managing dependencies across development teams</li>
<li>Identify risks early and proactively drive mitigation strategies to maintain delivery momentum</li>
<li>Ensure high standards of execution while balancing creativity, timelines, and technical constraints</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>6+ years of production experience within the gaming industry</li>
<li>Experience shipping game features or content from concept through release</li>
<li>Strong product judgment with the ability to contribute to feature direction and player experience</li>
<li>Experience partnering closely with design and art teams to deliver player-facing content</li>
<li>Ability to independently own and drive complex initiatives</li>
<li>Experience aligning cross-functional teams across engineering, design, art, and product</li>
<li>Strong communication skills and ability to drive alignment across multiple stakeholders</li>
<li>Experience operating within fast-paced development environments</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Epic Games offers a comprehensive benefits package, including:</p>
<ul>
<li>100% paid premiums for medical, dental, and vision coverage</li>
<li>Long-term disability and life insurance</li>
<li>401k with competitive match</li>
<li>Unlimited PTO and sick time</li>
<li>Paid sabbatical after 7 years of employment</li>
<li>Mental well-being program through Modern Health</li>
<li>Company-wide paid breaks and events</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>production experience, game development, project management, cross-functional teamwork, communication skills, product direction, feature evaluation, player experience, game engine technology, art and design, engineering, product development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5817028004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b020db6-e7c</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development,  Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalers, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, communication, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793661004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>a4d9c31b-6b0</externalid>
      <Title>Chef d&apos;équipe, production technique</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Production Lead to join the Fortnite Core Tech team. As a Technical Production Lead, you will be responsible for leading one of our main research and development programs involving large cross-functional and multidisciplinary teams. These initiatives will touch on the fundamental systems of the game and engine, including internal development and.maintenance (DevOps) and stability, technical initiatives related to the editor, or improving game access time.</p>
<p>In this role, you will collaborate with the entire Fortnite organization and with team leaders across the company to manage program objectives, execution, and results. We are looking for someone who can manage multiple priorities simultaneously, comfortable in a complex and constantly evolving environment, with excellent communication skills and able to drive roadmaps and timelines covering a set of initiatives that may be poorly defined. The ideal candidate has experience in game development, engines, or technology frameworks, and has already worked directly with programmers and the systems they develop.</p>
<p>As a Technical Production Lead, you will be responsible for:</p>
<ul>
<li>Collaborating with programming directors, product managers, and leaders to define program strategies and initiatives</li>
<li>Establishing a feedback mechanism around the roadmap to track progress, risks, and achievements, and ensuring visibility at the organizational level</li>
<li>Contributing to evolving operations to support the Metaverse vision</li>
<li>Directly managing producers or influencing other teams on their priorities and work methods</li>
<li>Being comfortable in defining long-term direction as well as resolving daily technical issues</li>
</ul>
<p>We are looking for someone with:</p>
<ul>
<li>Solid experience collaborating with programmers and on complex technical projects</li>
<li>Ability to define a strategic vision while being able to enter into technical details</li>
<li>Experience managing program results, with a sufficient understanding to validate the relevance and solidity of proposed plans</li>
<li>Good understanding of complex system functioning, their role, and interactions, with a marked curiosity to understand their mechanisms</li>
<li>Excellent organizational skills in unstructured contexts and ability to manage multiple concurrent priorities</li>
<li>Experience in DevOps, game engines, platforms, and tools is highly desirable</li>
<li>Significant experience in managing large team roadmaps and mobilizing teams around common objectives</li>
<li>Experience in structuring and developing organizations to support growth and demand</li>
<li>Ability to work effectively with assertive stakeholders while achieving expected results</li>
</ul>
<p>We offer a comprehensive benefits package, including 100% of premiums for social benefits, medical, dental, and vision coverage, critical illness, telemedicine, life insurance, death or mutilation insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>Not stated</Salaryrange>
      <Skills>game development, engines, technology frameworks, DevOps, stability, editor, game access time, programming, system development, complex system functioning, organizational skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite game. The company has a large team of developers and engineers working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806125004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>ddc521dc-4e7</externalid>
      <Title>Senior Technical UI Designer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>At Epic Games, we&#39;re looking for a Senior Technical UI Designer to join our team. As a Senior Technical UI Designer, you will be responsible for designing and implementing user interface (UI) components and experiences for our games and game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Design and implement UI components and experiences for our games and game engines</li>
<li>Collaborate with cross-functional teams, including UX Designers, UI Artists, and UI Programmers, to ensure that UI components and experiences meet the needs of our users</li>
<li>Develop and maintain UI design systems and guidelines to ensure consistency across our games and game engines</li>
<li>Conduct user research and testing to inform UI design decisions</li>
<li>Stay up-to-date with the latest UI design trends and technologies</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience in UI design, with a focus on technical UI design</li>
<li>Strong understanding of UI design principles and human-centered design</li>
<li>Experience with design tools such as Sketch, Figma, Adobe XD, and InVision</li>
<li>Experience with front-end development tools such as HTML, CSS, and JavaScript</li>
<li>Strong communication and collaboration skills</li>
<li>Ability to work in a fast-paced environment and prioritize multiple tasks and projects</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience with game development and game engines</li>
<li>Experience with UI design for mobile and web applications</li>
<li>Knowledge of accessibility guidelines and principles</li>
<li>Experience with design systems and guidelines</li>
<li>Experience with user research and testing</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Epic Games offers a comprehensive benefits package, including:</p>
<ul>
<li>100% coverage of medical, dental, and life insurance for employees and dependents</li>
<li>Paid time off and holidays</li>
<li>Flexible work arrangements, including remote work options</li>
<li>Professional development opportunities</li>
<li>Access to cutting-edge technology and tools</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios. We&#39;re passionate about creating games and game engines that are fun, engaging, and accessible to players around the world.</p>
<p><strong>Gostou do que ouviu? Venha fazer parte de algo Épico!</strong></p>
<p>Epic Games values diversity and inclusion in the workplace and is an equal opportunities employer. We&#39;re committed to creating a workplace that&#39;s welcoming and inclusive for all employees, regardless of their background, culture, or identity.</p>
<p><strong>Observação para agências de recrutamento:</strong> a Epic não aceita currículos ou abordagens não solicitadas de terceiros não autorizados (incluindo agências de recrutamento ou colocação) (ou seja, um terceiro com o qual não temos um contrato negociado e validamente executado). Não pagaremos nenhuma taxa a terceiros não autorizados. Mais detalhes sobre esses assuntos podem ser encontrados aqui.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, front-end development, HTML, CSS, JavaScript, Sketch, Figma, Adobe XD, InVision, game development, game engines, UI design for mobile and web applications, accessibility guidelines and principles, design systems and guidelines, user research and testing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5799489004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>036ccb83-a00</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p><strong>Art Director</strong></p>
<p>We&#39;re looking for a seasoned Art Director to join our growing team on Fortnite. This role will lead and collaborate with multidisciplinary artists, programmers, and designers to help create the future vision of Fortnite.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Collaborate with multiple teams, including Design, Programming, and Production to develop world-class player experiences</li>
<li>Be highly creative; Imagine and communicate vision to leadership and the team to develop new content that players will love</li>
<li>Direct and mentor a worldwide team of artists</li>
<li>Interpret the needs of all development disciplines, such as Design and Programming, into final artwork</li>
<li>Deliver effective feedback across all art disciplines - concept, modeling, environment, tech art, lighting, VFX, etc.</li>
<li>Collaborate with the teams to identify great ideas and steer them through the pipeline, and work within the style of our projects with an eye towards driving the Fortnite brand forward</li>
<li>Filter multiple sources of analysis and feedback into visual direction for creating new art, and think strategically about art and how it informs the player experience</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience defining and shipping a product-level vision</li>
<li>Strong desire to partner with disciplines outside of Art to create a unified vision</li>
<li>Clear understanding and value of art team roles in the player experience</li>
<li>Experience as a product-level Art Director or Creative Director in a game studio</li>
<li>Strong understanding of art fundamentals, multiple art styles, anatomy, appeal, and storytelling</li>
<li>Experience supporting and directing artists across multiple disciplines</li>
<li>The ability to adapt to and innovate on new styles and techniques, with a deep understanding of art disciplines and their workflows</li>
<li>Strong collaborative nature to partner with art directors, other discipline leads, and production</li>
<li>Strong leadership skills, with an expectation to guide large teams toward a shared vision</li>
<li>Experience with effective feedback for outsourcing and contractors</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Art Director, Product-level vision, Art fundamentals, Multiple art styles, Anatomy, Appeal, Storytelling, Effective feedback, Outsourcing and contractors, Game development, Engine technology, Collaboration, Leadership, Communication</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5719298004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>665f3a05-a8b</externalid>
      <Title>Directeur artistique</Title>
      <Description><![CDATA[<p>We are seeking a seasoned Art Director to join our growing team on Fortnite. As an Art Director, you will lead and collaborate with artists, programmers, and multidisciplinary designers to help realize the future vision of Fortnite. You will possess experience in defining a high-level vision and be able to balance creative thinking with the ability to collaborate with teams and lead them in the development of content for our various projects.</p>
<p>You will work closely with the Creative Director to define and communicate a high-quality visual style. You will also develop a seasonal vision, execute it with a team of artists, and guide them to do the same.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with multiple teams, including design, programming, and production, to develop world-class gaming experiences</li>
<li>Show great creativity; imagine and communicate the vision to the team to develop new content that players will love</li>
<li>Lead and manage a global team of artists</li>
<li>Interpret the needs of all development disciplines, such as design and programming, to translate them into final artistic elements</li>
<li>Provide effective feedback in all artistic disciplines (concept, modeling, environment, technical art, lighting, VFX, etc.)</li>
<li>Collaborate with teams to identify the best ideas, guide them through the pipeline, and work towards the style of our projects while aiming to advance the Fortnite brand</li>
<li>Synthesize multiple sources of analysis and feedback into a visual direction for the creation of new artistic elements, and think strategically about art and how it influences the player experience</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience in defining and delivering a global vision for a product</li>
<li>Strong desire to collaborate with experts from other fields than art to create a unified vision</li>
<li>Clear understanding of the importance of the artistic team roles in the player experience</li>
<li>Experience as an Art Director or Creative Director for a full title in a game development studio</li>
<li>Solid understanding of the fundamental principles of art, multiple artistic styles, anatomy, aesthetics, and narrative</li>
<li>Experience in supporting and directing artists from various fields of expertise</li>
<li>Ability to adapt to new styles and techniques and innovate, with a deep understanding of the art disciplines and their workflows</li>
<li>Collaborative nature to work in partnership with Art Directors, other team leaders, and production</li>
<li>Strong leadership skills, with the ability to guide large teams towards a common vision</li>
<li>Experience in formulating constructive feedback to subcontractors and contract personnel</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of the associated social benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illnesses, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Art direction, Leadership, Collaboration, Creative thinking, Visual style, Seasonal vision, Team management, Artistic disciplines, Player experience, Game development, Video game industry, Artistic styles, Anatomy, Aesthetics, Narrative, Game design, Game development tools</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite game. The company has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5809367004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>5a9be5cc-7f0</externalid>
      <Title>Lead Technical Producer</Title>
      <Description><![CDATA[<p><strong>Lead Technical Producer</strong></p>
<p>We are looking for a Lead Technical Producer to join our Fortnite Core Tech team, driving one of our major R&amp;D tech programs. This involves large cross-team and cross-functional groups, including low-level game and engine systems, internal developer workflows, and processes.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Partner with the Programming Directors, Product Owners, and exec stakeholders to define strategies and initiatives for the program</li>
<li>Develop a roadmap feedback loop which can speak to health, risk, progress, and roll that up to the broader org</li>
<li>Help scale operations to support the broader Metaverse vision</li>
<li>Directly manage producers or operate individually, influencing other teams in what they do and how they do it</li>
<li>Operate 50% at a high level and 50% in the details managing technical work</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Deep experience working with programmers and on technical projects</li>
<li>Able to drive high-level goals/vision and also dig into technical details</li>
<li>Experience managing outcomes for the program and know enough to confirm the validity of the underlying plan</li>
<li>Understands how complex systems work, what they do, and why</li>
<li>Strong skills in organizing unstructured work and managing multiple competing needs</li>
<li>Experienced with devops, game engines, platforms, and tools is highly desired</li>
<li>Deep experience managing large team roadmaps, rallying individual teams around common goals</li>
<li>Experience in managing/growing team orgs to scale for demand</li>
<li>Experienced working with strong personalities and still achieve the desired results</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>devops, game engines, platforms, tools, programming, project management, game development, engine technology, low-level game and engine systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806098004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7356343a-15e</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</p>
<p>British Columbia Base Pay Range</p>
<p>$145,844—$213,905 CAD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$145,844—$213,905 CAD</Salaryrange>
      <Skills>animation sense, animation pipelines, animation state machines, animation behavior tools, problem-solving ability, gameplay animation tools, AAA game development, Unreal Engine, C++, Unreal Engine Animation Blueprints</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814005004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>29471b86-b93</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>At Epic Games, we&#39;re looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior Systems Designer, you will work in close collaboration with project leads &amp; directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project. You will design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Work with project leads &amp; directors to shape and evolve complex design systems</li>
<li>Design, document, prototype, and iterate on systems, working with a cross-disciplinary team</li>
<li>Get hands-on creating the scripting, data, and content required by those systems</li>
<li>Solicit and integrate feedback from across the team on your own initiative</li>
<li>Expand and iterate on systems once they&#39;re in the live environment</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer</li>
<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine</li>
<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations</li>
<li>Strong interest in game progression and economies</li>
<li>Ability to take initiative and react quickly to changing project needs</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match.</p>
<p><strong>Why Work at Epic Games?</strong></p>
<p>At Epic Games, we&#39;re passionate about creating a collaborative, welcoming, and creative environment that allows our employees to grow and thrive. We&#39;re committed to doing right by our community and users, and we&#39;re always innovating to raise the bar of engine and game development.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Systems Design, Game Development, Unreal Engine, Game Progression, Economy, Mobile Game Experience, Game Balance, Player Motivations</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5736320004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>c8f0e7f7-f04</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Creation of animation behaviour tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviours and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyse, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>This role is open to multiple locations in North America (excluding CA, NY, MA &amp; WA).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, established game engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814003004</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>14e1db39-013</externalid>
      <Title>Sr. Producer, Partnerships Production</Title>
      <Description><![CDATA[<p><strong>Sr. Producer, Partnerships Production</strong></p>
<p>We are looking for a Senior Partnerships (IP) Producer to join our Fortnite team to oversee the execution of activations with external licensing partnerships across multiple products.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>In this position, you will manage the internal and external coordination of multiple projects from ideation to release, collaborating closely with Partnerships, Art, Gameplay, and Marketing teams. You will be responsible for partner-facing communications throughout the project, managing submissions for partner review and approval, tracking the status of hundreds of individual assets and deliverables, and ensuring feedback is addressed and that all assets are approved in time for release.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Work with internal stakeholders to align on the scope and creative deliverables of each partner project, then track the status of partner reviews and approvals of all cosmetics and gameplay involving external brands and partners.</li>
<li>Clearly present the creative process, feedback checkpoints, proposed scope of creative assets, and timeline expectations to partners during kickoff calls.</li>
<li>Manage written communications with partners in a professional and timely manner, providing updates and outlining clear requests and deadlines on asset reviews and feedback.</li>
<li>Manage the internal feedback process with other teams to ensure notes are addressed and sent back to the partner efficiently.</li>
<li>Coordinate with internal producers to ensure all elements of an activation remain on track for release and account for partner review and feedback.</li>
<li>Update and maintain a tracking system to provide internal visibility into the current status, risks, and next steps for all in-flight projects.</li>
<li>Lead a team of producers and work closely with other leads, pushing for high-quality execution on behalf of both Epic and the partner.</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>Minimum 7 years of professional experience in art or gameplay production</li>
<li>Production team leadership experience and the ability to guide teams through ambiguity and change in a fast-paced environment and high-pressure scenarios, while also managing projects and tracking delivery of large volume, high-quality deliverables with aggressive timelines</li>
<li>Comfort in controlled chaos - be able to triage, prioritize, and guide the team to stay focused on high-impact initiatives. Passionate about production and partner management, and thrives in a fast-paced environment</li>
<li>Experience managing external communications with high-caliber partners on behalf of a large company like Epic Games. Able to seek and propose solutions for any challenge presented during the production cycle</li>
<li>Ability to communicate effectively with varying levels of stakeholders, internally and externally, and collaborate with teams to complete initiatives, communicate frequently and proactively to highlight progress, risks, and mitigations</li>
<li>Strong understanding of the cosmetics, game dev, and marketing pipeline, and experience working directly with gameplay development teams</li>
<li>Experience using Shotgrid, JIRA, Miro, Slack, Airtable, Google Suite, and Trello</li>
<li>Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>production team leadership, project management, external communications, cosmetics, game dev, and marketing pipeline, Shotgrid, JIRA, Miro, Slack, Airtable, Google Suite, and Trello, partner management, game development, marketing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5811139004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b48a97b-3bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic buildings, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development, Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalability, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, mentoring, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793658004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>9ac0df08-2c2</externalid>
      <Title>Senior AI Gameplay Programmer, Game Foundation</Title>
      <Description><![CDATA[<p>We are looking for a senior AI gameplay programmer to join our team at Epic Games. As a senior AI gameplay programmer, you will be responsible for designing and implementing AI systems for our games, including Fortnite. You will work closely with other developers and engineers to ensure that our games are of the highest quality and meet the needs of our players.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and implement AI systems for our games, including Fortnite</li>
<li>Analyze and improve existing AI systems to make them more efficient and effective</li>
<li>Collaborate with other developers and engineers to ensure that our games are of the highest quality and meet the needs of our players</li>
<li>Ensure that our games are optimized for performance and stability</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience in game development, including experience with AI systems</li>
<li>Strong understanding of AI concepts and techniques, including machine learning and behavior trees</li>
<li>Experience with C++ programming language</li>
<li>Strong communication and collaboration skills</li>
<li>Ability to work independently and as part of a team</li>
<li>Experience with game engines such as Unreal Engine</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>100% paid health, dental, and vision insurance</li>
<li>100% paid life insurance</li>
<li>401(k) matching program</li>
<li>Flexible work hours and remote work options</li>
<li>Access to the latest game development tools and technologies</li>
<li>Opportunities for professional growth and development</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p><strong>What We Offer</strong></p>
<ul>
<li>A competitive salary and benefits package</li>
<li>Opportunities for professional growth and development</li>
<li>A collaborative and dynamic work environment</li>
<li>Access to the latest game development tools and technologies</li>
<li>Flexible work hours and remote work options</li>
<li>A fun and supportive team environment</li>
<li>Opportunities to work on exciting and challenging projects</li>
<li>A chance to make a real impact on the gaming industry</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>If you are a motivated and experienced game developer looking for a new challenge, please submit your resume and cover letter to our careers page. We can&#39;t wait to hear from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, AI, game development, Unreal Engine, machine learning, behavior trees, game engines, game development tools, professional growth and development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates popular games such as Fortnite. The company has a large team of developers and engineers working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5775913004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>c78b8be0-aa8</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p><strong>Art Director</strong></p>
<p>We&#39;re looking for a seasoned Art Director to join our growing team on Fortnite. This role will lead and collaborate with multidisciplinary artists, engineers, and designers to help create the future vision of Fortnite.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Collaborate with multiple teams, including Design, Engineering, and Production to develop world-class player experiences</li>
<li>Direct and mentor a worldwide team of artists</li>
<li>Interpret the needs of all development disciplines, such as Design and Engineering, into final artwork</li>
<li>Deliver effective feedback across all art disciplines - concept, modeling, environment, tech art, lighting, VFX, etc.</li>
<li>Collaborate with the teams to identify great ideas and steer them through the pipeline, and work within the style of our projects with an eye towards driving the Fortnite brand forward</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience defining and shipping a product-level vision</li>
<li>Strong desire to partner with disciplines outside of Art to create a unified vision</li>
<li>Clear understanding and value of art team roles in the player experience</li>
<li>Experience as a product-level Art Director or Creative Director in a game studio</li>
<li>Strong understanding of art fundamentals, multiple art styles, anatomy, appeal, and storytelling</li>
<li>Experience supporting and directing artists across multiple disciplines</li>
<li>The ability to adapt to and innovate on new styles and techniques, with a deep understanding of art disciplines and their workflows</li>
<li>Strong collaborative nature to partner with art directors, other discipline leads, and production</li>
<li>Strong leadership skills, with an expectation to guide large teams toward a shared vision</li>
<li>Experience with effective feedback for outsourcing and contractors</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Art Director, Product-level vision, Collaboration, Leadership, Art fundamentals, Multiple art styles, Anatomy, Appeal, Storytelling, Effective feedback, Game development, Engine technology, Art disciplines, Workflows, Outsourcing, Contractors</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5719296004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>f0fa3085-a35</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p>We are seeking a Senior Technical Designer in Animation to join our team working on different animation systems. As a Senior Technical Designer in Animation, you will use your knowledge of animation and technical understanding of character animation to create animation systems that facilitate attractive and high-quality character movement. You will be the primary point of contact for animation implementation issues and any related technical challenges, working closely with animation, design, and programming teams to ensure the animation pipeline runs smoothly and efficiently. You will also help identify potential issues and implement correct solutions, using your technical knowledge to help connect and facilitate communication between the animation team and other departments.</p>
<p>You will create tools, techniques, and animation behavior philosophies that enable the construction of complex movement systems. You will design and implement state machines and animation behaviors, as well as execution solutions. You will work closely with the animation, design, and programming teams to analyze, diagnose, and solve animation implementation issues in the game and related technical challenges. You will collaborate closely with the animation leadership to maintain the style and quality of animations in the game. You will seek opportunities to improve the animation pipeline and help provide solutions to animation technical issues, including training and creating documentation for the animation team.</p>
<p>We are looking for someone with a strong sensitivity to animation, with a clear understanding of realistic and stylized character movement and how to achieve it through modern animation methods. You should have experience in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, using our Control Rig toolset. You should demonstrate exceptional problem-solving skills, with strong written communication and teamwork skills. Familiarity with animation gameplay tools, such as blend trees and state machines, and experience with Unreal Engine Animation Blueprints is a plus. Experience with AAA game development, preferably in large teams using established game engines (internal or commercial), and experience with Unreal Engine is a plus. You should demonstrate self-motivation, a strong work ethic, and the ability to work independently.</p>
<p>Note: Programming experience in C++ is not required.</p>
<p>Benefits:</p>
<p>We pay 100% of benefits for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.onclick</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig, problem-solving, written communication, teamwork, animation gameplay tools, blend trees, state machines, Unreal Engine Animation Blueprints, C++, AAA game development, large teams, established game engines, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814026004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>95a3d9bb-6db</externalid>
      <Title>Senior Gameplay AI Programmer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>At Epic Games, we&#39;re passionate about creating innovative games and game engines that empower developers to create immersive experiences. Our team of engineers is dedicated to pushing the boundaries of what&#39;s possible in game development.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior Gameplay AI Programmer, you&#39;ll play a key role in our small and focused team. You&#39;ll be responsible for developing and maintaining central AI systems for our Fortnite game. You&#39;ll work closely with our art and design teams to create and iterate on AI features for gameplay. You&#39;ll also experiment with game design concepts and iterate rapidly, ensuring solid architectural and algorithmic decisions.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Collaborate with art and design teams to create and iterate on AI features for gameplay</li>
<li>Develop and maintain central AI systems for Fortnite</li>
<li>Experiment with game design concepts and iterate rapidly</li>
<li>Ensure solid architectural and algorithmic decisions</li>
<li>Optimize and correct bugs in existing AI systems</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Experience in developing games and launching AAA titles with AI</li>
<li>Experience with AI systems (Behavior Trees, Finite State Machine, Pathfinding, Animation, etc.)</li>
<li>Excellent C++ skills and ability to create code and architect AI mechanics and tools for gameplay</li>
<li>Strong knowledge of games and ability to articulate strengths and weaknesses in existing game designs</li>
<li>Excellent communication and interpersonal skills</li>
<li>Experience in live service games is a plus</li>
<li>Self-motivated, strong work ethic, and ability to work independently</li>
<li>Creativity in problem-solving and ability to think beyond established solutions</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of benefits for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p><strong>About Us</strong></p>
<p>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios. Our Unreal Engine technology is used by game developers and creators across various industries, including media and entertainment, automotive, and architecture.</p>
<p><strong>Join Us</strong></p>
<p>If you&#39;re passionate about game development and want to join a team that&#39;s pushing the boundaries of what&#39;s possible, we&#39;d love to hear from you. We value diverse teams and an inclusive work culture, and we&#39;re proud to be an equal opportunities employer. Learn more about our equal opportunities policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic Games does not accept unsolicited resumes or approaches from third-party recruiters (i.e., a third party with whom we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, AI systems, Behavior Trees, Finite State Machine, Pathfinding, Animation, Game design, Game development, Live service games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5791324004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>ab15054d-357</externalid>
      <Title>Creator Portal Director</Title>
      <Description><![CDATA[<p><strong>Product Management</strong></p>
<p><strong>What We Do</strong></p>
<p>As part of the Fortnite Creator Ecosystem team, you will collaborate with development, publishing, marketing, and platform teams to define product strategy informed by data and market insights. The team aims to empower creators to operate as game publishers, with the tools, insights, and support needed to build, launch, grow, and monetize successful games.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>The Fortnite Creator Portal is where Fortnite developers manage their business within one of the largest creator ecosystems in the world. Creator Portal is highly visible, deeply interconnected, and constantly evolving. Decisions made here directly shape how developers publish, operate, monetize, and grow their experiences and audiences in Fortnite.</p>
<p>This is a true player/coach role. You will help shape product strategy while directly driving critical initiatives yourself. You will partner with leaders in other functions to set direction in the face of competing priorities, make principled trade-offs that affect partner teams, and represent Fortnite Creator Portal’s strategy and progress at the executive level. You will drive clarity, structure, and meaningful ecosystem impact in a complex context.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Own the Fortnite Developer Portal strategy and roadmap, creating focus in a fast-evolving, high-demand environment</li>
<li>Player/coach role, balancing leadership while driving critical initiatives yourself</li>
<li>Lead and develop the product discipline for the team you lead, raising the bar on craft, accountability, and impact</li>
<li>Focus the cross functional team by setting clear priorities and making difficult trade-offs, while maintaining trust and collaborative relationships across the organization</li>
<li>Work closely with engineering, analytics, and teams that work on player-facing experiences to solve complex, interconnected problems and deliver iterative improvements that move the needle for developers</li>
<li>Establish a clear, measurable view of product performance by defining north stars, strengthening instrumentation, and ensuring decisions are grounded in data</li>
<li>Operate effectively at the high level (e.g. presenting to executives) while staying close to execution details</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>Experienced product leader with a track record of owning complex, data-focused platform products</li>
<li>Strong communicator, comfortable representing strategy and trade-offs to executive stakeholders</li>
<li>High-leverage operator who brings structure and momentum to ambiguous environments</li>
<li>User-centric mindset, always framing the problems we need to solve within the context of the developers we serve</li>
<li>Quantitative thinker who expects visibility into product performance and pushes to improve signal when it’s lacking</li>
<li>Technically fluent and able to navigate interconnected systems</li>
<li>Collaborative leader who builds trust through transparency, accountability, and follow-through</li>
<li>Adaptable and resilient in an environment where priorities evolve</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>product management, data analysis, communication, leadership, problem-solving, technical skills, collaboration, product development, product launch, product growth, product monetization, game development, engine technology</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5783216004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>e7674cdd-fe9</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We are seeking a highly skilled Lead Environment Artist to join our team at Epic Games. As a Lead Environment Artist, you will be responsible for creating high-quality environments for our games, including Rocket League.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate with the Art Director to define, maintain, and elevate the visual quality of the worlds in Rocket League, balancing realism, legibility, and performance in all visual aspects of the game.</li>
<li>Lead and collaborate with artists from various areas and external partners to create high-quality environments on a large scale.</li>
<li>Develop a strong understanding of the game&#39;s direction and provide guidance on the execution of environment art.</li>
<li>Review and provide feedback on the work of other artists to ensure consistency and quality.</li>
<li>Represent the Art Director in meetings, discussions, and planning sessions as needed.</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>A strong understanding of environment art for games, including realistic constructions, natural landscapes, and the integration of organic and artificial elements.</li>
<li>Demonstrated experience in supervising large outsourcing pipelines, including asset summaries, reviews, feedback, and quality control of multiple vendors.</li>
<li>Experience working with designers to support main game loops.</li>
<li>A strong desire and ability to grow, lead, and manage teams with clarity and empathy.</li>
<li>Experience in launching at least one commercial game with 3D realistic environments on multiple platforms, including console and PC, ideally in live or long-term titles (experience with the Unreal Engine is a plus).</li>
<li>A deep understanding of performance, optimization, and memory compensation, with a practical approach to scalability and asset reusability.</li>
<li>Strong technical knowledge of art, including workflows, tools, and content integration for PBR and photogrammetry pipelines.</li>
<li>Excellent understanding of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a leader responsible for the development of environment art from start to finish, including internal teams and external partners.</li>
<li>A highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% of benefits for employees and dependents.</li>
<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>
<li>We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a global company with 46 studios across 25 countries and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Compensation, Scalability, Asset Reusability, Composition, Lighting, Color Theory, Scale, Visual Appeal, Game Development, Game Engines, 3D Content Creation, Game Art, Game Design, Game Programming, Game Testing, Game Localization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has 46 studios across 25 countries and over 4,500 employees worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5795340004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>36564fe0-4d3</externalid>
      <Title>Senior Gameplay AI Engineer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>At Epic Games, we&#39;re passionate about creating innovative games and game engines that empower developers to create immersive experiences. Our team of engineers is constantly growing and improving the tools and technology that enable developers to create engaging content.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>We&#39;re seeking a Senior Gameplay AI Engineer to work on various initiatives in the Fortnite ecosystem. We believe that the best gameplay experiences are driven by collaboration and interaction between gameplay programmers, designers, and artists. You&#39;ll play a key role in driving future gameplay AI resources.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Collaborate with art and design teams to create and iterate on gameplay AI resources</li>
<li>Test and refine game design through rapid prototyping, ensuring robust architecture and algorithm decisions</li>
<li>Develop, build, and maintain central AI systems in the Fortnite AI ecosystem</li>
<li>Work with engine AI developers to improve AI systems</li>
<li>Ensure high-quality user experiences across all platforms we support</li>
<li>Optimize and correct errors in existing gameplay AI systems</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Professional experience in game development and launching AAA titles with experience in AI</li>
<li>Experience working with AI systems (Behavior Trees, Finite State Machine, Pathfinding, etc.)</li>
<li>Strong C++ skills and ability to code and develop gameplay AI tools</li>
<li>Good knowledge of games and ability to articulate strengths and weaknesses in existing game designs (preference for online game interest)</li>
<li>Excellent communication and interpersonal skills</li>
<li>Preference for console/mobile experience</li>
<li>Self-motivated, strong work ethic, and ability to work independently</li>
<li>Creativity in problem-solving and ability to think outside established solutions</li>
<li>Experience working with live-service games is a plus</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of benefits for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p><strong>About Us</strong></p>
<p>Epic Games is a global company with 25 countries, 46 studios, and over 4,500 employees. For over 25 years, we&#39;ve created award-winning games and game engines that enable developers to create visually stunning and immersive experiences. Our Unreal Engine technology not only empowers game developers to create high-fidelity interactive experiences for PC, console, mobile, and VR but also serves as a tool adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we&#39;re proud to be an equal opportunities employer. Learn more about our Equal Employment Opportunity (EEO) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Behavior Trees, Finite State Machine, Pathfinding, Game Development, AI Systems, Console, Mobile, Live-Service Games, Online Game Interest</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and game engines. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5790847004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7b9633d8-269</externalid>
      <Title>Senior Technical Animation Designer</Title>
      <Description><![CDATA[<p>We are looking for a talented Senior Technical Animation Designer to join our team working on multiple animation systems. As a Senior Technical Animation Designer, you will be responsible for designing and implementing animation systems that enable character movements that are both attractive and of high quality. You will be the primary point of contact for animation-related issues and technical challenges, and will work closely with the animation, design, and programming teams to ensure the smooth operation and efficiency of the animation process. You will also contribute to identifying potential problems and deploying solutions, using your technical expertise to facilitate communication between the animation team and other disciplines.</p>
<p>Responsibilities:</p>
<ul>
<li>Design tools, techniques, and animation behavior approaches that enable the creation of complex movement systems</li>
<li>Design and implement state machines, animation behaviors, and real-time execution solutions</li>
<li>Collaborate closely with the animation, design, and programming teams to analyze, diagnose, and resolve animation-related issues in the game and technical challenges in animation</li>
<li>Work closely with the animation leadership to maintain the visual style and quality standards of the game&#39;s animations</li>
<li>Identify opportunities to improve animation processes and methods, and propose solutions to technical animation problems, including team training and documentation creation</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Excellent animation sense and deep understanding of realistic and stylized character movements, as well as modern methods for achieving them</li>
<li>Expertise in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, with the use of the entire Control Rig toolset</li>
<li>Strong problem-solving skills, excellent written communication skills, and a team spirit</li>
<li>Knowledge of animation gameplay tools, such as blend trees and state machines; experience with Unreal Engine&#39;s animation visualization plans is a plus</li>
<li>Experience in AAA game development, ideally in a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Autonomy, strong work ethic, and ability to work independently</li>
<li>No C++ programming knowledge required</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of the associated benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illnesses, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, content creation tools, state machines, animation behaviors, real-time execution solutions, problem-solving skills, written communication skills, team spirit, animation gameplay tools, blend trees, Unreal Engine, Unreal Engine, AAA game development, large team, established game engine, C++ programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite game. The company has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814015004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>8c398744-7bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Game Development, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Trade-offs, Scalability, Asset Reuse, Art Fundamentals, Composition, Lighting, Color Theory, Scale, Visual Appeal, Leadership, Mentorship, Collaboration, Low-ego Leadership Style, Strong Instincts for Environment Design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784295004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>5750da01-34d</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>We are seeking a highly skilled Senior Systems Designer to join our team at Epic Games. As a Senior Systems Designer, you will be responsible for designing and implementing key features related to progression, economy, and gameplay balance for a new game project.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate closely with project leads and directors to shape and evolve complex design systems that support engagement, gameplay, and creative vision</li>
<li>Design, document, prototype, and iterate on these systems working with a multidisciplinary team of developers, and oversee their successful implementation from start to finish</li>
<li>Participate actively in creating scripts, data, and content required by these systems by diving into the engine and leveraging other tools</li>
<li>Solicit and integrate proactive feedback from the entire team to ensure a fun and engaging experience for players</li>
<li>Develop and iterate on these systems once they are deployed in live environment to ensure the game remains engaging and fun for players</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>More than 5 years of experience in delivering titles as a systems designer, having worked on progression, economy, game systems, and gameplay balance</li>
<li>Experience working in multiplayer live service environments and ability to work directly in Unreal Engine, with mobile game experience being a plus</li>
<li>Demonstrated talent for empathy towards players and a deep understanding of their motivations, play forms, and the effects of progression and objectives on the gaming experience</li>
<li>Strong interest in game progression and economy, and understanding of their success mechanisms</li>
<li>Ability to take initiative and react quickly to changing project needs, orient decisions, and assume results and vision</li>
<li>Player-focused, passionate, solution-oriented, and innovative - these traits are a guarantee of success at Epic and influence everything we do</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of employee and dependent benefits premiums, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, game design, game development, game systems, game balance, progression, economy, mobile game development, multidisciplinary team collaboration, scripting, data creation, content creation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company that creates immersive and interactive entertainment experiences. With a portfolio of successful titles, including Fortnite, Epic Games has established itself as a major player in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806405004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>41179743-354</externalid>
      <Title>Chef d&apos;équipe, programmation moteur</Title>
      <Description><![CDATA[<p><strong>Engineering</strong></p>
<p><strong>What We Do</strong></p>
<p>Unreal Engine has been at the forefront of real-time entertainment for over 20 years. Our team of expert programmers innovates constantly to improve the tools and technology designed to give developers incredible means to create content on a global scale.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a member of the Unreal Engine team, you will lead a group responsible for the entire technological infrastructure behind Unreal Editor for Fortnite (UEFN). Your mission will be to enable creators to build ever-larger and higher-quality experiences, while pushing the limits of content creation and delivery. In addition to evolving our tools for user-generated content, you will participate in adapting this technology to meet the needs of our titles, such as Battle Royale, LEGO Fortnite, and more. Our work will redefine the design of these products and transform Fortnite into a true open metaverse platform. Most importantly, you will work with a creative, energetic, and passionate team to continue making Unreal the best game development engine on the market.</p>
<p><strong>What You&#39;ll Be Responsible For</strong></p>
<ul>
<li>Lead a team that ensures the maintenance, optimization, and improvement of processes and tools behind UEFN</li>
<li>Ensure strategic direction of UEFN production chain development in the medium and long term</li>
<li>Design systems and approaches that enable progressive, large-scale changes to a product in continuous service</li>
<li>Collaborate closely with game teams to gather and meet partner requirements</li>
<li>Actively contribute to the codebase, diagnose problems, and ensure rapid resolution</li>
<li>Manage team priorities and delivery schedules, anticipating risks and developing contingency plans</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Proven experience in leading a programming team</li>
<li>Solid C++ programming skills</li>
<li>Confirmed experience in designing, developing, and launching complex systems</li>
<li>Ability to drive long-term development objectives while achieving tangible results in the short term, holding the team accountable for their objectives</li>
<li>Marked passion for optimizing developer workflow methods and user experience</li>
<li>Ability to collaborate across the company, building relationships and coordinating efforts with other teams</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of employee and dependent benefits premiums, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or disability insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, a provider that offers free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, programming, leadership, system design, team management, codebase contribution, problem diagnosis, risk anticipation, game development, Unreal Engine, Fortnite, Battle Royale, LEGO Fortnite</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that has been creating innovative games for over 20 years. The company is known for its Unreal Engine, a powerful game development platform used by developers around the world.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5809450004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>63b09a2b-4b3</externalid>
      <Title>Lead Technical Producer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>As a Lead Technical Producer at Epic Games, you will be part of a team that creates high-quality products and experiences, driving a vision from start to finish and collaborating with teams to deliver Epic-quality projects.</p>
<p><strong>What You Will Do</strong></p>
<p>We are looking for a Lead Producer to join our Core Tech team at Fortnite and lead one of our main R&amp;D programs in technology, involving large inter-team and multi-functional groups. This will include low-complexity game and engine systems, including workflows and internal development processes. Possible options include internal DevOps and stability, technology-related initiatives to the editor, and reducing game time.</p>
<p>In this role, you will work with the broader Fortnite organization and specific team leaders across the company to manage goals, execution, and results of the program. We are looking for people who excel at managing multiple fronts simultaneously, thrive in chaos, have excellent communication skills, and feel comfortable managing roadmaps and schedules for a set of initiatives with little structured scope. Ideal candidates have experience in game development, engines, or hardware frameworks, as well as direct experience with engineers and the systems they develop.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Partner with Engineering Directors, Product Owners, and executive stakeholders to define strategies and initiatives for the program</li>
<li>Develop a feedback loop for the roadmap that addresses health, risks, and progress, consolidating this information for the organization as a whole</li>
<li>Help size operations to support the broader metaverse vision</li>
<li>Directly manage producers or operate individually, influencing other teams in what they do and how they execute</li>
<li>Act 50% at a high level and 50% in details, managing technical work</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>Solid experience working with engineers and technical projects</li>
<li>Ability to drive high-level goals and vision, as well as dive into technical details</li>
<li>Experience managing program results and sufficient knowledge to validate the underlying plan</li>
<li>Understanding of complex systems, what they do, and why they do it. Demonstrate curiosity about how everything works</li>
<li>Strong ability to organize unstructured work and manage multiple competing demands</li>
<li>Experience with DevOps, game engines, platforms, and tools is highly desirable</li>
<li>Robust experience managing roadmaps for large teams, mobilizing teams around common objectives</li>
<li>Experience managing and growing organizational structures to scale with demand</li>
<li>Experience working with strong personalities and still achieving desired results</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of benefits for both employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p><strong>About Us</strong></p>
<p>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content that brings environments to life like never before. Our award-winning Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but also is a tool adopted by creators in various industries, such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop notable games, we strive to form world-class talent teams.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept resumes or unsolicited approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, engines, hardware frameworks, DevOps, game engines, platforms, tools, project management, communication, team leadership, Unreal Engine, game development, engine development, hardware development, DevOps, game engines, platforms, tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5810812004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>677fdf3f-183</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, animation state machines, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, Unreal Engine Animation Blueprints, AAA game development, established game engine, C++, Unreal Engine</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793613004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>1d490c1c-f29</externalid>
      <Title>Product Management Director (Discovery &amp; Personalization)</Title>
      <Description><![CDATA[<p><strong>Product Management Director (Discovery &amp; Personalization)  As a key leader within the Discovery product org, you will help define the strategy and flywheel of the Discovery system. You will work closely with Development, Design, and Data Science teams to ship features and optimize systems that connect players with the right content at the right time.  ### Responsibilities  - Own product strategy and execution for defined areas of the Discover surface, developing roadmaps that improve player discovery and drive growth - Write detailed business and product requirements that guide design and technical specifications, partnering directly with Development and Data Science to ship high-quality systems and features - Develop and refine &quot;playbooks&quot; and operational strategies that leverage Discover features to achieve initiative goals, using data to measure effectiveness and iterate - Build and present product and feature concepts to leadership and cross-functional stakeholders, clearly articulating impact, rationale, and expected outcomes - Drive live operations execution for Discover initiatives, ensuring consistent quality and identifying opportunities for improvement through data analysis  ### Requirements  - 5+ years of Product Management experience, with meaningful exposure to discovery systems, content platforms, recommendation engines, or large-scale consumer products - Strong analytical skills with the ability to use data to inform product decisions, define success metrics, and evaluate feature performance - Passion for games and a solid understanding of growth, retention, and monetization mechanics that deliver value for players - Interest in creator ecosystems, with the ability to understand and advocate for developers building on a platform - Track record of shipping products in fast-paced, highly collaborative environments with multiple stakeholders - Strong written and verbal communication skills, including experience writing product requirement documents and presenting to senior leadership - Experience managing or mentoring other PMs is a plus  ## Benefits  Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Product Management, Discovery Systems, Content Platforms, Recommendation Engines, Data Analysis, Game Development, Creator Ecosystems, Data Science, Design, Marketing, Business Analysis</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5799376004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>b02d1e48-a05</externalid>
      <Title>Lead Technical Producer</Title>
      <Description><![CDATA[<p>We are looking for a Lead Technical Producer to join our Fortnite Core Tech team. As a Lead Technical Producer, you will drive one of our major R&amp;D tech programs, collaborating with cross-team and cross-functional groups to deliver world-class products and experiences.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Partner with Engineering Directors, Product Owners, and exec stakeholders to define strategies and initiatives for the program</li>
<li>Develop a roadmap feedback loop that speaks to health, risk, progress, and roll-up to the broader org</li>
<li>Help scale operations to support the broader Metaverse vision</li>
<li>Directly manage producers or operate individually, influencing other teams in what they do and how they do it</li>
<li>Operate 50% at a high level and 50% in the details managing technical work</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Deep experience working with engineers and on technical projects</li>
<li>Able to drive high-level goals/vision and also dig into technical details</li>
<li>Experience managing outcomes for the program and know enough to confirm the validity of the underlying plan</li>
<li>Understands how complex systems work, what they do, and why</li>
<li>Strong skills in organizing unstructured work and managing multiple competing needs</li>
<li>Experienced with devops, game engines, platforms, and tools is highly desired</li>
<li>Deep experience managing large team roadmaps, rallying individual teams around common goals</li>
<li>Experience in managing/growing team orgs to scale for demand</li>
<li>Experienced working with strong personalities and still achieve the desired results</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% for benefits for both employees (EEs) and dependents (deps)</li>
<li>Our current benefits package includes coverage for medical, dental, and life insurance</li>
<li>We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>devops, game engines, platforms, tools, game development, engine development, hardware frameworks, experience managing large team roadmaps, rallying individual teams around common goals, managing/growing team orgs to scale for demand</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806106004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>f019ba57-574</externalid>
      <Title>Product Management Director (Discovery &amp; Personalization)</Title>
      <Description><![CDATA[<p><strong>Product Management Director (Discovery &amp; Personalization)  As a key leader within the Discovery product org, you will help define the strategy and flywheel of the Discovery system. You will work closely with Development, Design, and Data Science teams to ship features and optimize systems that connect players with the right content at the right time.  ### Responsibilities  - Own product strategy and execution for defined areas of the Discover surface, developing roadmaps that improve player discovery and drive growth - Write detailed business and product requirements that guide design and technical specifications, partnering directly with Development and Data Science to ship high-quality systems and features - Develop and refine &quot;playbooks&quot; and operational strategies that leverage Discover features to achieve initiative goals, using data to measure effectiveness and iterate - Build and present product and feature concepts to leadership and cross-functional stakeholders, clearly articulating impact, rationale, and expected outcomes - Drive live operations execution for Discover initiatives, ensuring consistent quality and identifying opportunities for improvement through data analysis  ### Requirements  - 5+ years of Product Management experience, with meaningful exposure to discovery systems, content platforms, recommendation engines, or large-scale consumer products - Strong analytical skills with the ability to use data to inform product decisions, define success metrics, and evaluate feature performance - Passion for games and a solid understanding of growth, retention, and monetization mechanics that deliver value for players - Interest in creator ecosystems, with the ability to understand and advocate for developers building on a platform - Track record of shipping products in fast-paced, highly collaborative environments with multiple stakeholders - Strong written and verbal communication skills, including experience writing product requirement documents and presenting to senior leadership - Experience managing or mentoring other PMs is a plus  ## Pay Transparency Information  The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience.  New York City Base Pay Range  $209,534—$307,316 USD  California Base Pay Range  $230,487—$338,048 USD  Washington Base Pay Range</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$209,534—$307,316 USD (New York City) or $230,487—$338,048 USD (California)</Salaryrange>
      <Skills>Product Management, Discovery systems, Content platforms, Recommendation engines, Large-scale consumer products, Data analysis, Game development, Creator ecosystems, Product requirement documents, Presenting to senior leadership, Managing or mentoring other PMs</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5808313004</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>3fd361a3-95f</externalid>
      <Title>Game Features Developer</Title>
      <Description><![CDATA[<p>We are seeking a Game Features Developer with a strong proficiency in implementing responsive, data-driven UI systems using our game engine&#39;s UI framework to join our team. As a Game Features Developer at iRacing, you will be working on an exciting console-focused, realistic racing game. Using your previous racing game programming experience, you will be responsible for prototyping and implementing core single-player and multiplayer gameplay features within a custom game engine, as well as developing related tools and workflows.</p>
<p>Responsibilities:</p>
<ul>
<li>Create and maintain gameplay features across all aspects of single-player and multiplayer</li>
<li>Design and implement data structures to support sophisticated, data-based player progression systems</li>
<li>Prototype new concepts for quick iteration and validation</li>
<li>Author code to a high standard and provide corresponding technical documentation</li>
<li>Develop the tools and workflows needed to produce new game features</li>
<li>Test, debug, profile and optimize game code</li>
<li>Work effectively with other departments (eg. Production, Design, UI and Audio) to deliver features to specification and on time</li>
<li>Contribute to, and support the technical roadmap for future iRacing Studios titles</li>
</ul>
<p>Requirements:</p>
<ul>
<li>A passion for motorsport and making racing games with a strong self-driven work ethic</li>
<li>An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant professional experience</li>
<li>A minimum of 5 years of game development experience as a gameplay programmer with at least 1 shipped racing game title</li>
<li>Skilled in the use of console platform APIs</li>
<li>Advanced proficiency in C++ and Python</li>
<li>Experience building vehicle damage systems, customization systems, race control, spotter systems and audio, a strong plus</li>
</ul>
<p>Benefits &amp; Compensation:
In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p>Benefits Include:</p>
<ul>
<li>Health, dental, vision, and life insurance and other voluntary benefits</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
</ul>
<p>Location, Working Conditions, &amp; Eligibility:
This position is a full-time remote within the United States.</p>
<p>Candidates must be legally authorized to work in the United States at the time of application.</p>
<p>We are unable to sponsor visas, or work permits for this role.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Python, Console platform APIs, Game development experience, Racing game programming, Vehicle damage systems, Customization systems, Race control, Spotter systems, Audio</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations, LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com Motorsport Simulations, LLC is a leading PC-based racing simulation company that creates realistic and immersive racing games.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/game-features-developer/</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>710da809-d8b</externalid>
      <Title>Game Systems Programmer</Title>
      <Description><![CDATA[<p>We are seeking a Game Systems Programmer with a strong proficiency in implementing responsive, data-driven UI systems using our game engine&#39;s UI framework to join our team. As a Game Systems Programmer at iRacing, you will be working on an exciting console-focused, realistic racing game. Using your previous racing game programming experience you will be responsible for architecting core game systems and gameplay features across the title and supporting single-player and multiplayer feature development within a custom engine. Additionally, you will be responsible for memory management and platform optimization.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create and maintain systems such as physics, collisions, damage systems, input and multiplayer (including the multiplayer game servers) across the title to support authentic high speed racing action</li>
<li>Assist the Gameplay team with feature development, and work effectively across multiple departments to deliver systems and features to specification and on time</li>
<li>Develop tools and workflows supporting prototyping and ongoing development and functionality validation</li>
<li>Perform advanced low-level debugging</li>
<li>Profile and optimize all areas of the engine</li>
<li>Contribute to, and support the technical roadmap for future iRacing Studios titles</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A passion for playing and making games with a strong self-driven work ethic</li>
<li>An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant professional experience</li>
<li>Must have worked with platform APIs and shipped titles on Xbox and PlayStation</li>
<li>A minimum of 5 years of game development experience as a gameplay programmer with at least 1 shipped racing game title</li>
<li>Advanced proficiency in C++. Familiarity with Python is a plus</li>
<li>Previous experience building vehicle damage systems, race control, spotter systems and audio is a strong plus</li>
</ul>
<p><strong>Benefits &amp; Compensation</strong></p>
<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p>Benefits Include:</p>
<ul>
<li>Health, dental, vision, and life insurance and other voluntary benefits</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
</ul>
<p><strong>Location, Working Conditions, &amp; Eligibility</strong></p>
<ul>
<li>This position is a full time remote within the United States.</li>
<li>Candidates must be legally authorized to work in the United States at the time of application.</li>
<li>We are unable to sponsor visas, or work permits for this role.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Python, Game Engine, UI Framework, Platform APIs, Xbox, PlayStation, Racing Game Development, Vehicle Damage Systems, Race Control, Spotter Systems, Audio, Game Development, Programming, Software Engineering, Computer Science, Computer Engineering</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations, LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com Motorsport Simulations, LLC is a leading PC-based racing simulation company that develops and publishes realistic racing games. The company is headquartered in the United States.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/game-systems-programmer/</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>1dda7b5b-0a8</externalid>
      <Title>Production Assistant</Title>
      <Description><![CDATA[<p>We are looking for a Production Assistant to join our team full-time in Northfield, Minnesota, and help take our products to the next level. The Production Assistant supports the Production team in planning, coordinating, and executing tasks to develop and deliver high-quality console games. This role is ideal for someone highly organized, proactive, and motivated in game development. You will work closely with Producers, Designers, Artists, Engineers, and QA to ensure day-to-day operations run smoothly and project milestones are met.</p>
<p>Responsibilities include:</p>
<ul>
<li>Assisting the team with daily project coordination and development tasks.</li>
<li>Using Unreal to create and validate game data.</li>
<li>Performing QA tasks to test and evaluate features.</li>
<li>Coordinating build submissions and playtests.</li>
<li>Helping monitor project tasks and escalating them to Producers as needed.</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>Experience contributing to a game development team in a production-focused role.</li>
<li>Hands-on experience with Unreal Engine 5, including working with Blueprint systems.</li>
<li>Background in QA testing for console game titles.</li>
<li>Strong organizational and communication skills with great attention to detail.</li>
<li>Ability to multitask in a demanding environment and manage shifting priorities.</li>
<li>An initiative-taking mindset with the ability to anticipate needs and solve problems quickly.</li>
</ul>
<p>Preferred qualifications include:</p>
<ul>
<li>Previous experience in production, coordination, or administrative support roles in gaming, entertainment, or software development.</li>
<li>Familiarity with game console development workflows (Xbox, PlayStation).</li>
<li>Experience managing assets, documentation, or pipelines.</li>
<li>Interest in Racing.</li>
<li>Bachelor’s Degree.</li>
</ul>
<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$60,000 - $80,000 per year</Salaryrange>
      <Skills>Unreal Engine 5, Blueprint systems, QA testing, Organizational skills, Communication skills, Multitasking, Initiative-taking mindset, Game development, Production coordination, Administrative support, Game console development workflows, Asset management, Documentation management, Pipeline management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing is a global leader in motorsport racing simulations and games, developing and publishing the most authentic and realistic racing simulations and games in the world.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/console-production-assistant/</Applyto>
      <Location>Northfield, Minnesota</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>4fced534-411</externalid>
      <Title>Vehicle Handling Specialist</Title>
      <Description><![CDATA[<p>We are a developer-first video game studio, an environment where talented individuals are nurtured, inspired and flourish.</p>
<p><strong>Key Responsibilities</strong></p>
<p>Join a team recreating some of the world&#39;s most iconic vehicles, creating experiences that people will love and remember. Help build an exciting new AAA IP using industry leading technology. Collaborate with outstanding people across every discipline to produce a shared creative vision.</p>
<p><strong>Be Creative</strong></p>
<p>With an experienced team, deliver vehicle handling that meets the requirements of the game. Become a specialist in vehicle handling, bringing real world cars to life in an authentic way. Contribute your ideas to help shape the game.</p>
<p><strong>Be Innovative</strong></p>
<p>Create thrilling vehicle handling that excites and delights our players. Bring ideas that go beyond what&#39;s been done before. Be empowered to take creative risks that push videogames forward.</p>
<p><strong>Be Rewarded</strong></p>
<p>Starting at £31,539 rising to £50,688 with experience. Plus bonus, benefits and perks. Monthly learning day. 30 days annual leave, plus bank holidays.</p>
<p>Take risks, be curious, be creative, be bold, be innovative, be you.</p>
<p>Be a Maverick.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>£31,539 - £50,688</Salaryrange>
      <Skills>vehicle handling, game development, industry leading technology, team collaboration, creative vision, vehicle handling, game development, industry leading technology</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Maverick Games</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Maverick Games is a developer-first video game studio that creates AAA IPs using industry leading technology. The company is based in the UK.</Employerdescription>
      <Employerwebsite>https://maverick-games.pinpointhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://maverick-games.pinpointhq.com/en/postings/c865b5d6-a6d7-4c22-aff0-f72382cd7286</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>0bc4bf6a-842</externalid>
      <Title>Character Animation Specialist</Title>
      <Description><![CDATA[<p>We are a developer-first video game studio, an environment where talented individuals are nurtured, inspired and flourish.</p>
<p><strong>Key Responsibilities</strong></p>
<p>Be Inspired. Join a team creating state of the art, iconic characters and animations that people will love and remember Help build an exciting new AAA IP using industry leading technology Collaborate with outstanding people across every discipline to produce a shared creative vision</p>
<p>Be Creative. With an experienced team, deliver technical animation solutions to meet the character requirements Become a specialist in the skinning discipline helping bring characters and animation to life Contribute your ideas to help shape the game</p>
<p>Be Innovative. Push the boundaries of quality in computer games to a new level Bring ideas that go beyond what’s been done before</p>
<p>Be Rewarded. Salary £30,000 Plus bonus, benefits and perks Monthly learning day 30 days annual leave, plus bank holidays</p>
<p>Take risks, be curious, be creative, be bold, be innovative, be you.</p>
<p>Be a Maverick</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>£30,000</Salaryrange>
      <Skills>Character Animation, Skinning, Industry leading technology, AAA IP, Technical animation solutions, Game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Maverick Games</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Maverick Games is a developer-first video game studio that creates state-of-the-art video games. The company is based in the UK.</Employerdescription>
      <Employerwebsite>https://maverick-games.pinpointhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://maverick-games.pinpointhq.com/en/postings/112fab35-7780-4f9d-a8ca-3f3f874c9777</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>270d22b4-181</externalid>
      <Title>Speculative Applications</Title>
      <Description><![CDATA[<p>We are a developer-first video game studio, an environment where talented individuals are nurtured, inspired and flourish. If you don&#39;t see a role that is fitting for your skills and experience on our website, we are welcome to receive Speculative Applications to keep your information on file, we will endeavour to reach out should a suitable role become available in the future.</p>
<p><strong>Key Responsibilities</strong></p>
<p>As a speculative applicant, you will be considered for future roles that match your skills and experience. We will keep your information on file and contact you if a suitable position becomes available.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>video game development, game development environment</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Maverick Games</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Maverick Games is a developer-first video game studio. The studio&apos;s environment is designed to nurture, inspire, and help talented individuals flourish.</Employerdescription>
      <Employerwebsite>https://maverick-games.pinpointhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://maverick-games.pinpointhq.com/en/postings/2cfec945-308c-4ab1-aace-a2398c2daf87</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>1e3da9e7-ecf</externalid>
      <Title>Level Designer</Title>
      <Description><![CDATA[<p><strong>Job Posting</strong></p>
<p>Valve is an entertainment and technology company driven to design and deliver extraordinary entertainment experiences to customers. We hire people with broad skill sets who also exhibit deep expertise. Level designers at Valve contribute in a wide variety of ways: we participate in design sessions to create outlines of game experiences. We build game worlds in 3D and use scripting to implement gameplay and story elements. We work in dynamic, cross-disciplinary teams to implement elements such as art, animation, story, and design requirements.</p>
<p>Do you prefer to collaborate with peers to define the work that you pursue, rather than simply follow a vision that&#39;s been set for you? If you&#39;re seeking an opportunity to work on genre-defining games with other outstanding developers, consider joining Valve. We can&#39;t wait to see where you&#39;ll take us!</p>
<p>When applying, please include recent examples of levels or environments you have made.</p>
<p><strong>Apply now!</strong></p>
<p><strong>What We Offer</strong></p>
<ul>
<li>An organisation where 100% of time is dedicated as groups see fit</li>
<li>The opportunity to collaborate with experts across a range of disciplines</li>
<li>A work environment and flexible schedule in support of families and domestic partnerships</li>
<li>A culture eager to become stronger through diversity of all forms</li>
<li>Exceptional health insurance coverage</li>
<li>Unrivaled employer match for our 401(k) retirement plan</li>
<li>Generous vacation and family leave</li>
<li>On-site amenities in support of health and efficiency</li>
<li>Fertility and adoption assistance</li>
<li>Reimbursement for child care during interviews</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D game world building, scripting, gameplay and story elements, art, animation, story, design requirements, level design, game development, collaboration, cross-disciplinary teamwork</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Valve</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve is an entertainment and technology company that designs and delivers extraordinary entertainment experiences to customers. It is a privately held company with a global presence.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=9</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>9afab678-9ff</externalid>
      <Title>Software Engineer</Title>
      <Description><![CDATA[<p><strong>Job Title: Software Engineer</strong></p>
<p>We are seeking a talented Software Engineer to join our team at Valve Corporation. As a Software Engineer, you will be responsible for designing, developing, and testing software applications for our products.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Collaborate with cross-functional teams to design and develop software applications</li>
<li>Write clean, efficient, and well-documented code in C++, Java, or other languages</li>
<li>Participate in code reviews and ensure high-quality code is delivered</li>
<li>Troubleshoot and debug software issues</li>
<li>Develop and maintain software documentation</li>
<li>Stay up-to-date with industry trends and emerging technologies</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Bachelor&#39;s degree in Computer Science or related field</li>
<li>2+ years of experience in software development</li>
<li>Proficiency in C++, Java, or other programming languages</li>
<li>Experience with Agile development methodologies</li>
<li>Strong problem-solving skills and attention to detail</li>
<li>Excellent communication and teamwork skills</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience with game development or related technologies</li>
<li>Knowledge of machine learning or artificial intelligence</li>
<li>Familiarity with cloud-based services</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary and benefits package</li>
<li>Flexible work schedule and remote work options</li>
<li>Opportunities for professional growth and development</li>
<li>Access to cutting-edge technology and tools</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>If you are a motivated and talented Software Engineer looking for a new challenge, please submit your resume and cover letter to [insert contact information]. We look forward to hearing from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>C++, Java, Agile development methodologies, Problem-solving skills, Attention to detail, Communication skills, Teamwork skills, Game development, Machine learning, Artificial intelligence, Cloud-based services</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Valve Corporation</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve Corporation is a video game development and digital distribution company. It was founded in 1996 and is headquartered in Bellevue, Washington.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=27</Applyto>
      <Location>Bellevue</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>c1e9f027-376</externalid>
      <Title>Software Engineer</Title>
      <Description><![CDATA[<p><strong>Job Title: Software Engineer</strong></p>
<p>We are seeking a talented Software Engineer to join our team at Valve Corporation. As a Software Engineer, you will be responsible for designing, developing, and testing software applications for our products, including games and other digital content.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Collaborate with cross-functional teams to design and develop software applications</li>
<li>Write clean, efficient, and well-documented code in C++, Java, or other languages as needed</li>
<li>Develop and maintain software tools and infrastructure to support game development and deployment</li>
<li>Troubleshoot and debug software issues to ensure high-quality products</li>
<li>Participate in code reviews and contribute to the improvement of our codebase</li>
<li>Stay up-to-date with industry trends and emerging technologies</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Bachelor&#39;s degree in Computer Science or related field</li>
<li>2+ years of experience in software development</li>
<li>Proficiency in C++, Java, or other languages as needed</li>
<li>Experience with game development or related technologies</li>
<li>Strong problem-solving skills and attention to detail</li>
<li>Excellent communication and teamwork skills</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary and benefits package</li>
<li>Opportunity to work on exciting and challenging projects</li>
<li>Collaborative and dynamic work environment</li>
<li>Flexible schedule and remote work options</li>
<li>Access to on-site amenities and resources</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>If you are a motivated and talented Software Engineer looking for a new challenge, please submit your resume and cover letter to [insert contact information]. We look forward to hearing from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>C++, Java, Game development, Software development, Troubleshooting, Debugging, Code reviews, Codebase improvement, Cloud computing, DevOps, Agile development, Scrum, Kanban</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Valve Corporation</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve Corporation is a video game development and digital distribution company. It was founded in 1996 and is headquartered in Bellevue, Washington.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=30</Applyto>
      <Location>Bellevue</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>ab80bf16-118</externalid>
      <Title>Software Engineer</Title>
      <Description><![CDATA[<p><strong>Software Engineer</strong></p>
<p>We&#39;re looking for a talented software engineer to join our team at Valve Corporation. As a software engineer, you will work on a range of projects, from game development to internal tools and infrastructure.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Collaborate with experts across a range of disciplines to design and develop software solutions</li>
<li>Write high-quality, efficient, and well-documented code in a variety of programming languages</li>
<li>Participate in code reviews and contribute to the improvement of our codebase</li>
<li>Work with our QA team to identify and fix bugs</li>
<li>Develop and maintain internal tools and infrastructure</li>
<li>Participate in the development of new features and technologies</li>
<li>Collaborate with other teams to ensure seamless integration of software solutions</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience in software development</li>
<li>Proficiency in C++, Java, or Python</li>
<li>Experience with game development or related technologies</li>
<li>Strong understanding of computer science fundamentals</li>
<li>Excellent problem-solving skills</li>
<li>Strong communication and teamwork skills</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience with machine learning or artificial intelligence</li>
<li>Familiarity with cloud-based services such as AWS or Azure</li>
<li>Experience with containerization using Docker</li>
<li>Familiarity with Agile development methodologies</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary and benefits package</li>
<li>Flexible schedule and work environment to support families and domestic partnerships</li>
<li>Culture that values diversity and inclusion</li>
<li>Exceptional health insurance coverage</li>
<li>Unrivaled employer match for our 401(k) retirement plan</li>
<li>Generous vacation and family leave</li>
<li>On-site amenities in support of health and efficiency</li>
<li>Fertility and adoption assistance</li>
<li>Reimbursement for child care during interviews</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>If you&#39;re passionate about software development and want to join a team that values innovation and collaboration, please submit your resume and a cover letter explaining why you&#39;re the perfect fit for this role. We can&#39;t wait to hear from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>C++, Java, Python, Game development, Cloud-based services, Containerization, Agile development methodologies, Machine learning, Artificial intelligence, AWS, Azure, Docker</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Valve Corporation</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve Corporation is a video game development and digital distribution company based in Bellevue, Washington. It was founded in 1996 and is known for its popular video game franchises such as Half-Life, Counter-Strike, and Dota.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=18</Applyto>
      <Location>Bellevue</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>ac073d8b-a25</externalid>
      <Title>Senior Gameplay Animator</Title>
      <Description><![CDATA[<p><strong>Senior Gameplay Animator</strong></p>
<p>ArtHybrid Remote,</p>
<p>Leamington Spa,</p>
<p>Warwickshire</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for a Senior Gameplay Animator to join our talented Fable team in Leamington Spa.</p>
<p><strong>ABOUT US:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>ABOUT THE ROLE:</strong></p>
<p>As a Senior Animator, you will be an integral part of the Art Team, crafting best-in-class animations for our game. You&#39;ll work closely with designers, programmers, and other artists to create captivating and emotionally resonant animations that appeal to a diverse audience and elevate the visual storytelling of our game.</p>
<p>Our ideal candidate has extensive experience creating high-quality AAA animation and a passion for making fantastic player experiences.</p>
<p><strong>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</strong></p>
<p><strong>WHAT YOU&#39;LL DO:</strong></p>
<ul>
<li>Create and integrate high-quality key-frame and mocap animation assets in-game.</li>
<li>Plan and deliver on your tasks with little management overhead.</li>
<li>Proactively mentor other staff and promote skills transfer throughout the team.</li>
<li>Identify and raise risks and issues with work appropriately.</li>
<li>Build a good working relationship with your discipline and the wider Art team.</li>
<li>Identify improvements to working practices throughout the team.</li>
</ul>
<p><strong>WHAT YOU&#39;LL BRING:</strong></p>
<ul>
<li>Impressive portfolio showcasing exceptional key-frame animation skills.</li>
<li>Expertise in the principles of animation, like spacing, timing, and posing.</li>
<li>Proficiency in industry-standard animation tools, such as Maya and Motion Builder.</li>
<li>AAA Animation and Game Engine experience.</li>
<li>Understanding of animation State Machines and Network Graphs.</li>
<li>Excellent communication and teamwork skills.</li>
<li>Passion for video games and the gaming industry.</li>
</ul>
<p>This is a fantastic opportunity to make world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Motion Builder, AAA Animation, Game Engine, Animation State Machines, Network Graphs, key-frame animation, mocap animation, animation tools, game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes genre-defining games. It is based in Leamington Spa, Warwickshire.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/ofqTufwM</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>f5fefc0d-137</externalid>
      <Title>Experienced UI Engineer - Contract</Title>
      <Description><![CDATA[<p><strong>Experienced UI Engineer - Contract</strong></p>
<p>EngineeringHybrid Remote,</p>
<p>Leamington Spa, Warwickshire</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for an experienced UI Engineer to join our Forza Horizon team on a contract basis.</p>
<p><strong>About us:</strong></p>
<p>As a premier first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are looking to expand our diverse team as we continue driving forward our BAFTA award-winning Forza Horizon franchise.</p>
<p><strong>About the role:</strong></p>
<p>Your passion for writing quality software using strong engineering practices will enable you to develop the world leading user interface of a AAA title. You are enthusiastic about delivering the best possible user experience for all our players, across a variety of platforms, input devices, languages, and preferences.</p>
<p>You’ll work closely with Art and Design teams, so your ability to work collaboratively and communicate effectively is vital. You are highly motivated and approachable, with a strong desire to empower developers to realise their vision.</p>
<p>This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Work closely with Art and Design teams to implement UI functionality and visuals.</li>
<li>Maintain and extend UI systems in our custom, proprietary engine.</li>
<li>Become a key collaborator who can work effectively within a large multi-disciplined team.</li>
</ul>
<p><strong>What you&#39;ll bring:</strong></p>
<ul>
<li>UI engineering experience, with demonstrable work on at least one published title (ideally AAA).</li>
<li>Strong proficiency in the C++ programming language and object-oriented design principles.</li>
<li>Experience implementing user interfaces on a range of platforms and input devices.</li>
<li>Excellent task planning and delivery mindset.</li>
<li>A genuine passion for video games and engineering.</li>
<li>An eye for detail.</li>
</ul>
<p>This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>C++, UI engineering, object-oriented design principles, user interface design, task planning and delivery, video game development, game engine development, user experience design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a premier first-party Xbox Game Studio that makes genre-defining games. It is based in Leamington Spa, Warwickshire.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oq2ayfwU</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>f34280b5-e82</externalid>
      <Title>Producer</Title>
      <Description><![CDATA[<p><strong>Description</strong></p>
<p><strong>Playground Games is looking for an experienced Producer to join our Fable team on a permanent basis.</strong></p>
<p><strong>About us:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games for the Xbox console. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.</p>
<p><strong>About the role:</strong></p>
<p>Playground Games is looking for a skilled and experienced Producer for the Fable team to work on our open world action RPG project. As an integral part of the production process, you’ll be interacting with all disciplines and driving the delivery of high quality features using modern development methodologies.</p>
<p>In addition to your knowledge of production practice, you will also have an understanding of art, design and technical fundamentals. Your keen eye for detail and risk management experience will allow you to achieve exceptional quality in all aspects of game production, driven by your genuine passion for games and games development.</p>
<p><strong>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</strong></p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Focus alignment and teamwork within a team or department to achieve project-wide goals and respond efficiently to changing demands and circumstances.</li>
</ul>
<ul>
<li>Demonstrates sound production process, problem solving, analysis, and curiosity.</li>
</ul>
<ul>
<li>Apply continuous learning to production challenges to advance production skills.</li>
</ul>
<ul>
<li>Effectively approach problems via building and apply knowledge base to the best effect and make decisions with conviction.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Full project lifecycle experience in an internal production role</li>
</ul>
<ul>
<li>Exposure to a range of project management software packages</li>
</ul>
<ul>
<li>Strong verbal and written communication skills</li>
</ul>
<ul>
<li>A good grasp of art, game design and technical fundamentals, including console platform considerations</li>
</ul>
<ul>
<li>Risk management experience</li>
</ul>
<ul>
<li>An eye for detail</li>
</ul>
<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>project management, production practice, art, design, technical fundamentals, console platform considerations, risk management, problem solving, analysis, curiosity, continuous learning, project management software, game development, game design, game production, team management, communication skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for the Xbox console. The company is based in Royal Leamington Spa and is part of the Xbox Game Studios.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oRErwfwc</Applyto>
      <Location>Royal Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>1e8e2624-956</externalid>
      <Title>Senior Game Designer</Title>
      <Description><![CDATA[<p><strong>Senior Game Designer</strong></p>
<p>DesignHybrid Remote,</p>
<p>Leamington Spa,</p>
<p>United Kingdom</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for a Senior Game Designer to join our Fable team on a permanent basis.</p>
<p><strong>About us:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>About the role:</strong></p>
<p>As a Senior Game Designer, you will own and drive key areas of the design, contribute to the development of processes and pipelines and be a reliable, autonomous member of the team. You will act as a champion of quality across the game. You must be flexible, highly motivated, and approachable.</p>
<p>Our ideal candidate is an experienced Designer who is passionate about their craft, skilled in all aspects of Game Design, demonstrates a willingness to be hands on and has the track record to prove it.</p>
<p>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Use our custom, propriety engine and tools to implement systems and features to the highest standard and deliver on the vision of the project.</li>
</ul>
<ul>
<li>Create and maintain high-quality feature and system designs.</li>
</ul>
<ul>
<li>Work with a highly motivated, talented cross-discipline team.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Full development cycle industry experience in game design positions - ideally on a high-profile published AAA title</li>
</ul>
<ul>
<li>Excellent written and verbal communication skills</li>
</ul>
<ul>
<li>Strong ability to design game systems and mechanics and align other disciplines around design intent</li>
</ul>
<ul>
<li>Demonstrable implementation experience using scripting tools or similar</li>
</ul>
<ul>
<li>A strong ability to identify and solve problems throughout all stages of development</li>
</ul>
<ul>
<li>Interest in collaborating within a team of diverse perspectives</li>
</ul>
<ul>
<li>An effective capability to be a highly reliable, autonomous member of the team</li>
</ul>
<ul>
<li>A demonstrable track record of quality in your previous work</li>
</ul>
<ul>
<li>A genuine passion for games</li>
</ul>
<ul>
<li>Text-based scripting ability in C++, C# or similar is desired but not essential</li>
</ul>
<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>This is a permanent role with a competitive salary and benefits package.</Salaryrange>
      <Skills>Game Design, Custom engine and tools, Scripting tools, C++, C#, Game systems and mechanics, Problem-solving, Collaboration, Reliability, Autonomy, Quality assurance, Text-based scripting, Game development, AAA title experience, High-profile published game experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for the Xbox console. It is based in Leamington Spa, United Kingdom.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/o8jPyfwy</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>47660d37-10c</externalid>
      <Title>Senior Producer</Title>
      <Description><![CDATA[<p>We are seeking a Senior Producer to join our team. As a Senior Producer, you will be responsible for handling and organizing large-scale development and driving production excellence. You will partner with cross-disciplinary team members on the development of features for LEGO Fortnite.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Own production of one or more strike teams and be responsible for end-to-end delivery of features and content.</li>
<li>Partner with discipline leads to determine the time and people necessary to complete projects; Build and maintain project plans, schedules, resource allocations, and roadmaps, considering dependencies across multiple development teams to ensure successful releases.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience on AAA games or game platforms from concept to release</li>
<li>Previous experience working in a production role where you&#39;ve managed cross-functional teams in creating and delivering complex projects</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>project management, communication, organization, game development, software development process, project management practices</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5722611004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-05</Postedate>
    </job>
    <job>
      <externalid>b602aaf4-d3c</externalid>
      <Title>Principal Game Designer, Engajamento</Title>
      <Description><![CDATA[<p>We are seeking a Principal Game Designer to join our team and help shape the future of Fortnite. As a Principal Game Designer, you will be responsible for creating engaging and immersive game experiences that meet the needs of our players. Your expertise will be essential in driving the design of new game features, systems, and mechanics that will take Fortnite to the next level.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create engaging and immersive game experiences that meet the needs of our players</li>
<li>Design new game features, systems, and mechanics that will take Fortnite to the next level</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>10+ years of experience in game development, with a focus on game design and player experience</li>
<li>Strong understanding of game design principles and player psychology</li>
<li>Excellent communication and collaboration skills</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game design, player experience, communication, collaboration, game development, game mechanics, game systems</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates innovative and engaging games for players worldwide. With a strong focus on community and player experience, Epic Games is committed to delivering high-quality games that exceed player expectations.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5689137004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-05</Postedate>
    </job>
    <job>
      <externalid>a448f097-cdb</externalid>
      <Title>World Designer</Title>
      <Description><![CDATA[<p>We are seeking a World Designer to join our team and help create engaging and immersive game worlds. As a World Designer, you will be responsible for designing and implementing game environments, including terrain, architecture, and vegetation. You will work closely with the game design team to ensure that the game world is consistent with the game&#39;s overall vision and design.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Study the terrain to identify problems, incoherences, risks, and opportunities</li>
<li>Design and improve the relief, participate in the distribution of materials and biomes to ensure consistency between creative intentions, gameplay, and technical constraints</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Significant experience with a game engine (Unreal Engine, Unity, etc.)</li>
<li>Mastery of Silex and heightfield workflows</li>
<li>Good knowledge of World Machine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game engine, Silex, World Machine, game design, level design, game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy is a renowned game development studio that has contributed to several successful titles, including Splinter Cell, Assassin’s Creed, and The Division 2. The studio is known for its innovative approach to game development and its commitment to creating immersive gaming experiences.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112442282-world-designer-h-f-nb-aaa-project-</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>ca8ede73-153</externalid>
      <Title>Player Experience Insights, Research II for EA SPORTS FC</Title>
      <Description><![CDATA[<p>We are looking for a Player Experience (PX) Insights Researcher to help guide game development by collaborating with cross-functional teams to shape EA SPORTS™ FC’s strategy and player experience. This position will play a critical role in shaping and executing our player research strategy, ensuring players remain at the heart of every decision and guiding the future of EA SPORTS™ FC.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Align player strategy and research initiatives with business and product strategies to ensure strategic player insights drive tangible outcomes.</li>
<li>Represent the player perspective to influence creative, monetization, and live service decisions.</li>
<li>Translate player strategy and research findings into actionable, player-first recommendations that guide design, gameplay, and overall experience.</li>
<li>Collaborate with game development teams, product managers, and key stakeholders to integrate player insights throughout the development cycle.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Degree in a relevant field (e.g., Psychology, Market Research, Data Science, HCI) or equivalent industry experience.</li>
<li>3+ years of experience in the gaming industry, with a strong track record leading player/user research.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>player strategy, research initiatives, game development, data science, HCI</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Player-Experience-Insights-Research-II-for-EA-SPORTS-FC/212975</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>11c692e0-372</externalid>
      <Title>Development Director II - Creative Innovation</Title>
      <Description><![CDATA[<p>The Creative Innovation team is the driving force behind EA&#39;s cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you&#39;ll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Reporting to a Senior Development Director, the Development Director II role oversees all aspects of people leadership and project management within the team. You will have experience leading and developing teams, driving them to deliver high-quality products to customers. You will be the lead DD on multiple tools teams, including Audio and Foundations, partnering to deliver innovative technologies that enable audio and developer workflows for our game team partners.</p>
<p><strong>What you need</strong></p>
<ul>
<li>7+ years of project management experience on technical projects and 5+ years of team development experience.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>project management, team development, leadership, experience in a central tools team in the game development/animation/VFX industry, experience surfacing and taking action from analytics and metrics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Development-Director-II-Creative-Innovation/212351</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>0d2fd881-aa1</externalid>
      <Title>Lead Data Scientist - Search, Data &amp; Insights (D&amp;I)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a thoughtful and disciplined Lead Data Scientist with deep statistical modeling experience, strong data engineering experience and a passion for games and digital technologies. You will report to a Director of Data Science within EA&#39;s central Data and Insights (D&amp;I) organization. You will work with top data science talent to build and improve search and personalization capabilities for most of EA&#39;s top games.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work directly with the search team to understand their offerings/domain and create data science products and solutions to solve for their use cases.</li>
<li>Partner with our team lead for Recommendations and Personalization to help surface uniquely personalized content to each player.</li>
<li>Collaborate closely with Machine Learning Engineers and Machine Learning Operations to deploy and monitor models.</li>
<li>Coach and mentor other Data Scientists and Senior Data Scientists on the team, ensuring technical best practices and guiding stakeholder communication.</li>
<li>Ensure sound methodology and experimental design, and guide the direction of each project from start to finish.</li>
<li>Effectively communicate data science projects and products to stakeholders, including those with non-data science backgrounds.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>6+ years of professional experience manipulating data sets, building statistical models and productizing models along with experience applying Data Science methodologies to real-world problems.</li>
<li>Strong expertise in building, deploying, and testing search algorithms.</li>
<li>Experience with deep learning.</li>
<li>Experienced in analyzing extremely complex, multi-dimensional data sets with a variety of tools.</li>
<li>Superior verbal, visual, and written communication skills to educate and work with cross-functional teams.</li>
<li>Experience using Python, SQL, Hive, PyTorch/TensorFlow, and AWS/GCP.</li>
<li>Experience guiding and mentoring more junior Data Scientists.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>data science, statistical modeling, data engineering, machine learning, deep learning, python, sql, hive, pytorch, tensorflow, aws, gcp, video games, game development, recommendations models</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Data-Scientist-Search-Data-Insights-D-I/212463</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-02-19</Postedate>
    </job>
    <job>
      <externalid>e101bfd1-970</externalid>
      <Title>Engine Programmer - Animation</Title>
      <Description><![CDATA[<p>We are looking for an Engine Programmer - Animation to join our team in Bordeaux, France. As an Engine Programmer - Animation, you will be responsible for designing, developing, and implementing animation features in our in-house game engine, using C++, C#, and Python programming languages.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Concevoir, développer et implémenter des fonctionnalités d&#39;animation dans notre moteur de jeu in-house, en utilisant les langages de programmation C++, C# et Python.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Diplôme en informatique, en génie logiciel ou dans un domaine connexe, ou expérience équivalente dans le développement de jeux vidéo.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C#, Python, animation, game engine, experience in game development, knowledge of game engines, animation techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in the video game industry, with teams spread across the world creating original and memorable gaming experiences, from Assassin&apos;s Creed to Rainbow Six and beyond. We believe that diversity of perspectives drives progress for both players and teams.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000109533931-engine-programmer-animation-f-h-nb-</Applyto>
      <Location>Bordeaux, France</Location>
      <Country></Country>
      <Postedate>2026-02-16</Postedate>
    </job>
    <job>
      <externalid>9fec357b-9ec</externalid>
      <Title>Experience Designer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Role:</p>
<p>As an Experience Designer on EA SPORTS FC, Live Platform, you will partner closely with product managers, producers, engineers, and fellow designers to create meaningful, high-impact experiences within FC’s live service. This role is deeply embedded in the shipped (live) product, designing within real constraints to thoughtfully integrate live events, seasonal content, partnership opportunities and real-world moments.</p>
<p><strong>What you need</strong></p>
<p>Qualifications:</p>
<ul>
<li>5+ years of experience in game development or product design</li>
</ul>
<ul>
<li>A strong portfolio demonstrating the ability to connect form and function into intuitive and scalable experiences.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, product design, visual craft, UI, typography, layout, composition, interaction patterns, live service games, football, games and interactive entertainment</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Experience-Designer-EA-SPORTS-FC-12-Month-Temporary/212507</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-02-16</Postedate>
    </job>
    <job>
      <externalid>2c3f50ec-c59</externalid>
      <Title>Quality Designer</Title>
      <Description><![CDATA[<p>We are looking for an experienced QA expert for EA Korea studio in Seoul. In this role, you will have solid experience of driving SW/Game quality with in-depth understanding of software design, implementation, and integration and you will identify quality issues and bugs as early as possible in the development cycle.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Set goals, plan, implement, analyze results, and improve QA activities throughout the entire game development lifecycle to achieve quality goals for game services.</li>
<li>Participate in all stages of game development, leading the execution of quality projects.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>+3 years of experience, or equivalent capability, in roles focused on ensuring product quality within software products or game companies, such as QA or development.</li>
<li>Experience leading collaboration with multiple teams and implementing quality assurance processes across all stages of software product development.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>test automation, project management, software version control, AI usage, game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/QVS-Quality-Designer/212380</Applyto>
      <Location>Seoul</Location>
      <Country></Country>
      <Postedate>2026-02-11</Postedate>
    </job>
    <job>
      <externalid>1528a2f8-d37</externalid>
      <Title>Assistant Producer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Join EA SPORTS FC&#39;s DCL Licensing and Asset Management leadership team and help deliver authentic football experiences to millions of players worldwide. As Assistant Producer II, you&#39;ll play a key role in integrating licensed football content across all FC releases.</p>
<ul>
<li>Take ownership for one or more asset types.</li>
<li>Verify that assets are correctly integrated across our full slate of game titles.</li>
<li>Work with team leadership to improve our tools and processes.</li>
<li>Collaborate with partner teams, including Art, Capture and Presentation.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>1+ years of experience in football business, licensing, or game development.</li>
<li>Familiarity with project management tools (Jira, JaaS etc).</li>
<li>Knowledge of global football culture, brands, leagues, and apparel (preferred).</li>
<li>A commitment to driving innovation and efficiency.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$66,100 - $90,400 CAD</Salaryrange>
      <Skills>project management, football business, licensing, game development, global football culture, brands, leagues, apparel</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Producer-EA-SPORTS-FC/210221</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-02-06</Postedate>
    </job>
    <job>
      <externalid>516ba98e-dcf</externalid>
      <Title>Systems Designer</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Systems Designer to build progression and economy-related game features on a new game project. In this role, you will design, prototype, and collaborate with other Designers and project leadership to ensure your systems deliver the desired player experience and achieve other project goals.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, prototype, and collaborate with other Designers and project leadership to ensure your systems deliver the desired player experience and achieve other project goals</li>
<li>Communicate the vision for these features to developers across multiple disciplines, and ensure they have the information needed to implement them quickly and effectively</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, and/or engagement features and content</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Systems Design, Game Development, Progression and Economy, Game Development, Game Design, Game Programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5786312004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>7d6c0709-37c</externalid>
      <Title>Senior Tools Programmer</Title>
      <Description><![CDATA[<p>Epic Games is seeking a highly motivated and experienced Senior Tools Programmer to join the Unreal Engine UI Systems team. This role offers a wide and impactful problem space, encompassing the design and improvement of the UI content creation pipeline, tools, and engine runtime capabilities used across both Unreal Engine (UE) and Unreal Engine for Fortnite (UEFN).</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Own, develop, improve, and optimize the code of UI tech used to build tools and in-game UI in Unreal Engine.</li>
<li>Collaborate with all disciplines (i.e., programmers, artists, UI and UX designers) to identify areas for improvement, gather feedback, and design solutions for customer needs.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong C++ skills and experience working within large codebases.</li>
<li>Experience designing and writing tools that improve the customer’s user experience, iteration, and development time in game development or other fields.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$182,815—$268,128 CAD</Salaryrange>
      <Skills>C++, UI Frameworks, Runtime UI Engines, Game Development, UI Design, UX Design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784092004</Applyto>
      <Location>Vancouver, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>894efe5b-b00</externalid>
      <Title>Systems Designer</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Systems Designer to build progression and economy-related game features on a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and finally creating the high-level scripting and content required to realize them in-game fully.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, prototype, and collaborate with other Designers and project leadership to ensure your systems deliver the desired player experience and achieve other project goals</li>
<li>Communicate the vision for these features to developers across multiple disciplines, and ensure they have the information needed to implement them quickly and effectively</li>
<li>Solicit and integrate feedback from across the team, ensuring we’re delivering the best version of your systems to our players</li>
<li>Create the scripting/data/content required by those systems, iterating from early prototypes to final shippable quality</li>
<li>Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players over the long term</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, and/or engagement features and content</li>
<li>Experience working on live-service multiplayer environments is preferred</li>
<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play</li>
<li>Strong interest in game progression and economies, and an understanding of what makes them work</li>
<li>Able to react quickly to changing project needs, drive decisions, and then own that vision</li>
<li>You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, system design, game economy, game progression, live-service multiplayer environments, player motivation, game design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5736328004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>cbdb91d8-421</externalid>
      <Title>Senior Gameplay AI Engineer</Title>
      <Description><![CDATA[<p>Epic Games is looking for an experienced Senior Gameplay AI Programmer to work on several initiatives in the Fortnite ecosystem. We believe that the best gameplay experiences are driven by collaboration and iteration between gameplay programmers, designers, and artists. You will play a critical role in driving future gameplay AI features.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work closely with art and design to create and iterate on gameplay AI features</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Drive, build and maintain core AI systems in the Fortnite AI ecosystem</li>
<li>Collaborate with Engine AI developers to improve AI systems</li>
<li>Ensure high quality user experiences across all platforms we support</li>
<li>Optimize and fix bugs in existing gameplay AI systems</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience developing games professionally, and shipping AAA titles with AI experience</li>
<li>Experience working with AI systems (Behavior Trees, Finite State Machine, Pathfinding, etc.)</li>
<li>Strong C++ skills and the ability to code and develop AI gameplay mechanics and tools</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, AI systems, C++, game design, rapid prototyping, algorithmic decisions</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784341004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>28a0a48c-dda</externalid>
      <Title>Senior Tools Programmer</Title>
      <Description><![CDATA[<p>Epic Games is seeking a highly motivated and experienced Senior Tools Programmer to join the Unreal Engine UI Systems team. This role offers a wide and impactful problem space, encompassing the design and improvement of the UI content creation pipeline, tools, and engine runtime capabilities used across both Unreal Engine (UE) and Unreal Engine for Fortnite (UEFN).</p>
<p><strong>What you&#39;ll do</strong></p>
<p>In this role, you will own, develop, improve, and optimize the code of UI tech used to build tools and in-game UI in Unreal Engine. You will collaborate with all disciplines (i.e., programmers, artists, UI and UX designers) to identify areas for improvement, gather feedback, and design solutions for customer needs.</p>
<p><strong>What you need</strong></p>
<ul>
<li>Strong C++ skills and experience working within large codebases</li>
<li>Experience designing and writing tools that improve the customer&#39;s user experience, iteration, and development time in game development or other fields</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, UI Frameworks, Runtime UI Engines, Game Development, UI Design, UX Design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative and welcoming environment for its employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784097004</Applyto>
      <Location>Multiple Locations</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
  </jobs>
</source>