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  <jobs>
    <job>
      <externalid>08609fd5-157</externalid>
      <Title>Environment Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Environment Artist to join our team. As a key member of our Art team, you will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.</p>
<p>Your primary responsibility will be building high-quality, in-game environment art that brings the world of Arkheron to life – architecture, materials, props, vistas, and set dressing. You will own environment assets end-to-end, from concept or blockout through final in-engine implementation. Additionally, you will create fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.</p>
<p>You will partner closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling. You will balance artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience. You will conduct research and gather reference to push quality, authenticity, and cohesion across the world.</p>
<p>As a key contributor to our team, you will help shape the visual language and identity of a new IP. You will operate with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure. You will wear multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.</p>
<p>To succeed in this role, you should be a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment. You should have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title. You should bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.</p>
<p>You should be proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines). You should understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints. You should think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.</p>
<p>You should thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio. You should be comfortable working through ambiguity and taking initiative without waiting for perfect direction. You should value trust, openness, and diverse perspectives.</p>
<p>If you&#39;re a growth-minded individual who enjoys learning, experimenting, and refining your craft, and want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game, we&#39;d love to hear from you.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Environment Art, AAA-Quality Environment Art, Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines), Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints), Spatial Storytelling, Organic Forms, Architecture, Materials, Color, Composition</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4169510009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>98150edd-887</externalid>
      <Title>Franchise Art Director (Apex Legends)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  The Franchise Art Director is the steward of the Apex franchise’s visual direction, responsible for defining, protecting, and advancing its long-term artistic ambition across every touchpoint, from in-game experiences to marketing and future expansion. This role sets the visual standards for Apex and ensures the franchise evolves in bold, innovative, and culturally resonant ways.  As a senior strategic leader, you will articulate a clear and compelling visual vision that inspires teams, aligns stakeholders, and elevates Apex on a global stage. You will drive cohesion across teams, products, and timelines, ensuring creative excellence at scale. Moving seamlessly from franchise pillars to art reviews and mentorship, you will empower teams to solve complex visual challenges and deliver breakthrough work.  In close partnership with Design, Production, and Creative leadership, you will champion a player-first vision that defines the future visual identity of Apex. You will guide art direction and visual strategy to achieve franchise goals while growing a passionate global community.  Based on-site in Los Angeles, CA; Madison, WI; or Vancouver, BC, you will report to the Franchise Creative Director and collaborate with Art, Design, studio, and EA publishing partners to align stakeholders, elevate our visual identity, and shape the next era of the Apex universe.  <strong>Key Responsibilities</strong>  Franchise Vision &amp; Visual Cohesion  - Define and evolve the long-term Art Direction vision for the Apex Legends franchise. - Establish and maintain clear artistic pillars that guide characters, environments, cosmetics, cinematics, and brand expression. - Ensure cohesion between gameplay aesthetics and the broader Apex universe. - Anticipate future trends and evolve the franchise’s visual identity to remain genre-leading and culturally relevant. - Drive visual innovation while preserving the core DNA that makes Apex recognizable and iconic. - Ensure artistic consistency across:  - In-game content  - Key art &amp; marketing materials  - Cinematics &amp; trailers  - Licensed products &amp; partnerships  - Emerging media and platform expansions - Review and approve major visual deliverables to uphold franchise standards. - Act as the final arbiter for visual decisions impacting brand identity.  Creative Leadership &amp; Direction  - Provide high-level art direction across multiple product initiatives, including seasonal content, new Legends, map expansions, modes, and external media. - Lead visual exploration and look-development for major franchise beats and long-range roadmap initiatives. - Translate abstract creative goals into actionable direction for internal and external teams. - Inspire, mentor, and elevate senior art leaders and multidisciplinary teams. - Foster a culture of artistic excellence, curiosity, and bold experimentation. - Encourage cross-team collaboration and healthy creative debate. - Champion diversity of visual influences and global perspectives.  <strong>Required Experience</strong>  - 10+ years of experience in game development or interactive entertainment. - Proven experience as an Art Director (or equivalent senior creative role) on a high-profile AAA title or live service franchise. - Demonstrated success in defining or evolving a strong visual IP. - Experience leading large, multidisciplinary teams. - Strong understanding of game development pipelines and production realities. - Exceptional visual literacy across character design, environments, UI, branding, and cinematics. - Strong world-building instincts and the ability to define cohesive artistic systems. - Strategic thinker capable of balancing creative ambition with business goals. - Skilled communicator who can articulate vision clearly and persuasively. - Comfortable operating in ambiguity and shaping long-term creative direction.  <strong>Attributes We’re Looking For</strong>  - Franchise Mindset: Thinks beyond individual seasons or features; builds for years, not months. - Cultural Awareness: Understands how visual identity intersects with player communities and global trends. - Icon Builder: Creates characters, worlds, and moments that become instantly recognizable. - Guardian of Tone: Knows when to push boundaries and when to protect the core DNA. - Innovation Driver: Seeks new artistic territory while maintaining competitive clarity.  <strong>Why This Role Matters</strong>  Apex Legends is more than a game - it’s an evolving universe. The Franchise Art Director ensures that as the experience grows, its artistic identity becomes stronger, sharper, and more iconic.  This is an opportunity to shape the future of one of the industry’s most recognizable live service franchises and leave a lasting creative legacy.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$187,000 - $259,400 CAD  \\\<em> California (depending on location e.g. Los Angeles vs. San Francisco) \\</em>$210,600 - $320,000 USD  Pay is just one part of the overall compensation at EA.  In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$187,000 - $259,400 CAD (British Columbia) or $210,600 - $320,000 USD (California)</Salaryrange>
      <Skills>game development, interactive entertainment, art direction, visual identity, brand expression, cinematics, trailers, licensed products, platform expansions, visual innovation, core DNA, artistic consistency, franchise vision, long-term artistic ambition, game development pipelines, production realities, visual literacy, character design, environments, UI, branding, cinematics, world-building, artistic systems, strategic thinking, creative ambition, business goals, communication, ambiguity, long-term creative direction</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Franchise-Art-Director-Apex-Legends/212925</Applyto>
      <Location>Los Angeles, CA; Madison, WI; or Vancouver, BC</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f222ca5f-8ab</externalid>
      <Title>Lead Programmer</Title>
      <Description><![CDATA[<p>We are seeking a Lead Programmer experienced in both technical and commercial aspects to play a pivotal role in the regional team to develop our engineering service capability in China. This is a high-impact role that combines technical leadership and client management. You will be the key partner to the Regional Director, responsible for designing optimal service plans, engaging with potential clients, and leading pilot projects. Success in this role will see you transition into the leadership position for the full-scale engineering team you help to build.</p>
<p>Duties and Responsibilities:</p>
<p><strong>Strategic Service Design &amp; Optimization (30%)</strong></p>
<ul>
<li>Partner with the Regional Director to analyze market needs and define the strategic roadmap for game engineering services in China.</li>
<li>Develop and optimize standardized yet flexible service plans, pricing models, and technical offerings for potential clients.</li>
<li>Identify and vet potential technical partners and talent within the region to support service delivery.</li>
</ul>
<p><strong>Business Development &amp; Client Engagement (30%)</strong></p>
<ul>
<li>Act as a key technical representative in customer meetings, pitches, and discussions for new business opportunities.</li>
<li>Translate client vision and requirements into actionable technical proposals and scopes of work.</li>
<li>Work with the team to build strong, trusted relationships with potential and existing clients by demonstrating deep technical and production knowledge.</li>
</ul>
<p><strong>Pilot Production Leadership (30%)</strong></p>
<ul>
<li>Lead the end-to-end execution of pilot projects, serving as the primary point of contact for the client and internal stakeholders.</li>
<li>Manage project scope, timeline, budget, and resources to successfully prove our service capabilities and secure long-term contracts.</li>
<li>Build and manage a small, core team of engineers and technical artists for pilot delivery.</li>
</ul>
<p><strong>Team Building &amp; Leadership (10%)</strong></p>
<ul>
<li>Partner with the regional director for recruitment, hiring, and onboarding of a full-scale engineering team.</li>
<li>Establish team processes, best practices, and a culture of technical excellence and client focus.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven track record in the games industry.</li>
<li>Strong technical background with a deep understanding of game development pipelines, architecture, and technical challenges.</li>
<li>Hands-on experience with both Unreal Engine (UE) and Unity.</li>
<li>Prior experience directly managing or leading an engineering team.</li>
<li>Demonstrated experience in client-facing roles, such as presenting to partners, managing outsourcers, or working with publishers.</li>
<li>Communication skills in both English and Mandarin.</li>
<li>Degree in Computer Science, Engineering, or a related technical field, or equivalent practical experience.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Unity, Game development pipelines, Game architecture, Technical challenges, Business development, Project management, Team leadership, Client engagement</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global service provider in the video games industry with studios in multiple locations. The company has over 13,000 employees.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/D6A745F91E</Applyto>
      <Location>Guangzhou</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c49d3fb5-aa6</externalid>
      <Title>Narrative Designer H/F</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations. We are currently working on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge, our XR department.</p>
<p>We are looking for a Narrative Designer to join our team and help create exceptional interactive experiences for our players. As a Narrative Designer, you will be responsible for designing and implementing the narrative elements of our games, including dialogue, animations, and interactions with non-playable characters (NPCs).</p>
<p>You will work closely with our writers, level designers, artists, animators, and coders to ensure that the narrative elements are integrated seamlessly into the game. You will also be responsible for ensuring that the narrative is consistent and cohesive throughout the game.</p>
<p>The ideal candidate will have a strong background in game development, with experience in narrative design and implementation. You will have a deep understanding of game mechanics and how to integrate narrative elements into the game. You will also have excellent communication and collaboration skills, with the ability to work effectively with a team.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement narrative elements, including dialogue, animations, and interactions with NPCs</li>
<li>Work closely with writers, level designers, artists, animators, and coders to ensure that narrative elements are integrated seamlessly into the game</li>
<li>Ensure that narrative is consistent and cohesive throughout the game</li>
<li>Collaborate with team members to ensure that narrative elements are aligned with game mechanics and overall game design</li>
</ul>
<p>Requirements:</p>
<ul>
<li>2+ years of experience in game development, with a focus on narrative design and implementation</li>
<li>Strong understanding of game mechanics and how to integrate narrative elements into the game</li>
<li>Excellent communication and collaboration skills, with the ability to work effectively with a team</li>
<li>Proficiency in game development tools, such as Unity or Unreal Engine</li>
<li>Strong understanding of narrative design principles and best practices</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Experience with game development tools, such as Unity or Unreal Engine</li>
<li>Strong understanding of narrative design principles and best practices</li>
<li>Experience with game development pipelines and processes</li>
<li>Strong communication and collaboration skills, with the ability to work effectively with a team</li>
</ul>
<p>Salary Range: Not specified</p>
<p>Experience Level: Mid</p>
<p>Employment Type: Full-time</p>
<p>Workplace Type: Onsite</p>
<p>Category: Design</p>
<p>Industry: Technology</p>
<p>Required Skills:</p>
<ul>
<li>Narrative design</li>
<li>Game development</li>
<li>Unity or Unreal Engine</li>
<li>Game development pipelines and processes</li>
<li>Narrative design principles and best practices</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Game development tools, such as Unity or Unreal Engine</li>
<li>Narrative design principles and best practices</li>
<li>Game development pipelines and processes</li>
<li>Strong communication and collaboration skills, with the ability to work effectively with a team</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Narrative design, Game development, Unity or Unreal Engine, Game development pipelines and processes, Narrative design principles and best practices, Game development tools, such as Unity or Unreal Engine, Narrative design principles and best practices, Game development pipelines and processes, Strong communication and collaboration skills, with the ability to work effectively with a team</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/da4ee74a-8804-4364-8c18-3ec5fe462c3c</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9e005c2d-75f</externalid>
      <Title>Mid/Senior Narrative Designer</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio based in Bordeaux, France. We are looking for a Mid/Senior Narrative Designer to join our team.</p>
<p>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations. We are a team of over 300 collaborators working on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge, our XR department.</p>
<p>Our infallible goal is to create exceptional, memorable interactive experiences for our players. To achieve this, we are looking for a Mid/Senior Narrative Designer to join our team.</p>
<p>As a Mid/Senior Narrative Designer, you will be responsible for creating and implementing the narrative experience on multiple levels of our new project. You will work closely with the Level Designer, Level Artist, and Level Builder to ensure a cohesive and engaging narrative experience.</p>
<p>Responsibilities:</p>
<ul>
<li>Create and implement the narrative experience on multiple levels</li>
<li>Collaborate with the Level Designer, Level Artist, and Level Builder to ensure a cohesive and engaging narrative experience</li>
<li>Work with the writers to iterate on dialogue and scene design</li>
<li>Ensure the narrative experience is consistent with the game&#39;s overall story and tone</li>
</ul>
<p>Requirements:</p>
<ul>
<li>4 years of experience in game development, preferably in a narrative design role</li>
<li>Proficiency in a scripting language</li>
<li>Experience with integrating narrative elements into a game engine</li>
<li>Strong understanding of narrative design principles and game development pipelines</li>
<li>Excellent communication and collaboration skills</li>
<li>Ability to work in a fast-paced environment and meet deadlines</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Experience with Unreal Engine or Unity</li>
<li>Knowledge of game development pipelines and tools</li>
<li>Strong understanding of game design principles and mechanics</li>
</ul>
<p>If you are passionate about creating engaging and memorable interactive experiences, we encourage you to apply for this role. Please submit your CV, cover letter, and portfolio to the application form below.</p>
<p>The next steps will be:</p>
<ul>
<li>Review of your application</li>
<li>Technical test (if applicable)</li>
<li>Interview with a member of our HR team (remote)</li>
<li>Technical interview with the project leads (onsite, when possible, and we will reimburse your travel expenses to Bordeaux)</li>
</ul>
<p>If you want to learn more about Asobo Studio, check out our LinkedIn page. We look forward to hearing from you!</p>
<p>Asobo Studio is an equal opportunities employer and welcomes applications from all qualified candidates without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, gender identity, or any other protected characteristic. We are also committed to providing reasonable accommodations for individuals with disabilities. If you require an accommodation, please let us know during your interview with the recruitment team.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>narrative design, game development, scripting language, game engine, narrative design principles, game development pipelines, Unreal Engine, Unity, game development pipelines, game design principles, mechanics</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/81659e8e-1bff-4013-b6cc-a96b6535ae46</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>59e1cdd5-046</externalid>
      <Title>IT Manager</Title>
      <Description><![CDATA[<p>We are looking for an IT Manager, based in Bucharest to act as the leader of our Site IT team in Romainia. As the IT Leader, you will help ensure our Studios have the technology, knowledge, and services they need to create world-class games.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Be the operational focused liaison between IT, Business Stakeholders and Global IT Functions</li>
<li>Partner with partners to understand their respective local and regional department goals</li>
<li>Form collaborative relationship with supporting global service lines such as Workplace Experience, Real Estate, People Experience, Service Desk, Service Operations and Strategic Partner Management</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Requires five or more years of experience in all aspects of IT in multiple leadership roles</li>
<li>You will be based in our office in Bucharest and expected to work on site.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>IT leadership, IT security, project management, game development pipelines, ITIL experience</Skills>
      <Category>IT</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/IT-Manager/211774</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>