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  <jobs>
    <job>
      <externalid>c2d4c546-337</externalid>
      <Title>Senior Viewmodel Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Senior Viewmodel Animator to join the Apex Legends Animation team. You will help establish and realise high-quality first-person animations that bring our gameplay to life.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Deliver powerful, memorable first-person animation performances from initial blockout to final polish, with style and personality.</li>
<li>Work closely with Designers and members of all disciplines cross-discipline teams to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</li>
<li>Share knowledge, inspire creativity, and help elevate the quality bar.</li>
<li>Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.</li>
<li>Help to establish efficient pipelines and procedures across the animation teams</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience with first person weapons/behaviors</li>
<li>Experience working closely with other domains–especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $111,600 - $152,800 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $124,100 - $182,800 USD</li>
</ul>
<p><strong>Benefits</strong></p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD (British Columbia) or $124,100 - $182,800 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, first person weapons/behaviors, 3D animation package, cross-discipline teams, proactive work ethic, sense of responsibility, game development experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and a large team of developers.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-View-Model-Animator-Apex-Legends/212817</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8270dc7a-211</externalid>
      <Title>Gameplay Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Gameplay Animator to join the Apex Legends Animation team. You will help to establish and realize an immersive experience through remarkable animations and gameplay.</p>
<p>In this role, you will deliver powerful and believable animation performances in first and third person gameplay. You will develop and apply strong knowledge of craft and content, from conceptualization to realization. You will work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</p>
<p>Responsibilities:</p>
<ul>
<li>Deliver powerful and believable animation performances in first and third person gameplay</li>
<li>Develop and apply strong knowledge of craft and content, from conceptualization to realization</li>
<li>Work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players</li>
<li>Maintain communication across all relevant disciplines throughout the development of your areas of responsibility</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience creating behaviors and full body/bipedal animations and some knowledge of first person animation</li>
<li>An understanding of motion capture editing (re-posing, re-timing and &#39;plusing&#39; mocap data)</li>
<li>Familiarity animating cameras, together with an understanding of cinematography</li>
<li>Experience working closely with other domains - especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
<li>Strong animation talent and experience outside of games will be considered</li>
</ul>
<p>Pay Transparency - North America</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $101,700 - $151,900 USD</li>
</ul>
<p>Benefits:</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD (British Columbia) or $101,700 - $151,900 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, motion capture editing, cinematography, game development experience, animation talent, experience outside of games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Animator-Apex-Legends/212821</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3ddc1aad-675</externalid>
      <Title>Character Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Character Artist with AAA game development experience to join our team working on an exciting, new and unannounced project. As a Character Artist, you will be responsible for creating high-quality, visually appealing 3D characters, vehicles, and environments for our AAA IP project.</p>
<p>Responsibilities:</p>
<ul>
<li>Creation of 3D Character, Vehicle and Environment assets</li>
<li>Work closely with the Lead Artist to ensure the visual target is met or exceeded</li>
<li>Work within the engine to preview, iterate, optimize and polish assets to a quality bar and visual direction agreed with stakeholders, while respecting the technical requirements</li>
<li>Actively participate in technical and aesthetic problem-solving discussions</li>
<li>Review assets produced by outsource teams and provide technical and aesthetic feedback</li>
<li>Provide guidance and assistance whenever required to outsourcing vendors</li>
<li>Maintain a consistent quality of work while staying on schedule</li>
<li>Help the production team with tasks breakdown, prioritization and assignment among the art team</li>
<li>Maintain visibility of progress and where areas of production need assistance</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as a Character Artist on a shipped AAA or high-quality game project</li>
<li>Strong portfolio demonstrating Character art fundamentals</li>
<li>Good anatomical and proportions knowledge</li>
<li>Organic and hard surface modelling</li>
<li>Able to work from concepts</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered</li>
<li>Sponsorship and relocation is not being offered as part of this package</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character art fundamentals, Anatomical and proportions knowledge, Organic and hard surface modelling, Proficiency with modern game engines (Unreal, Unity or proprietary engines), Ability to work collaboratively across disciplines, AAA game development experience, Experience with AAA or high-quality game projects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Asia</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, working on top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/1A851A0286</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9e6521c0-223</externalid>
      <Title>Senior Engine Programmer</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>The Senior Engine Programmer is responsible for the maintenance of and the optimization of In-House game engines. He/She should be able to find the bottleneck of performance and give feasible solutions on how to solve it. As a senior one, he/she also can help team members who are less experienced.</p>
<p><strong>What you will do</strong></p>
<ul>
<li>Expand the engine for new requirements. Delivery results in time.</li>
<li>Profile game performance, make out solution and implement it within budget.</li>
<li>Responsible for stability and compatibility of engine. Quick response for bugs.</li>
<li>Strong ability to collaborate and communicate inside and outside team.</li>
<li>Keep an eye on new techniques. Strong self-motivation in learning.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Understand C++, data structure and algorithm quite well.</li>
<li>Familiar with multiple-thread game engine structure.</li>
<li>Having experience of game engine optimization.</li>
<li>Knowing one of the fields quite well: animation, physical, AI, graphics, sound, debug, assembly language, etc.</li>
<li>Good English reading and writing skill.</li>
</ul>
<p><strong>Additional Information</strong></p>
<ul>
<li>Bonus Points: Console game development experience: Nintendo switch, PlayStation, Xbox, etc.</li>
<li>Good English listening and speaking skill.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, data structure, algorithm, multiple-thread game engine structure, game engine optimization, animation, physical, AI, graphics, sound, debug, assembly language, console game development experience, Nintendo switch, PlayStation, Xbox</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112076188-senior-engine-programmer-unannounced-project-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3fd361a3-95f</externalid>
      <Title>Game Features Developer</Title>
      <Description><![CDATA[<p>We are seeking a Game Features Developer with a strong proficiency in implementing responsive, data-driven UI systems using our game engine&#39;s UI framework to join our team. As a Game Features Developer at iRacing, you will be working on an exciting console-focused, realistic racing game. Using your previous racing game programming experience, you will be responsible for prototyping and implementing core single-player and multiplayer gameplay features within a custom game engine, as well as developing related tools and workflows.</p>
<p>Responsibilities:</p>
<ul>
<li>Create and maintain gameplay features across all aspects of single-player and multiplayer</li>
<li>Design and implement data structures to support sophisticated, data-based player progression systems</li>
<li>Prototype new concepts for quick iteration and validation</li>
<li>Author code to a high standard and provide corresponding technical documentation</li>
<li>Develop the tools and workflows needed to produce new game features</li>
<li>Test, debug, profile and optimize game code</li>
<li>Work effectively with other departments (eg. Production, Design, UI and Audio) to deliver features to specification and on time</li>
<li>Contribute to, and support the technical roadmap for future iRacing Studios titles</li>
</ul>
<p>Requirements:</p>
<ul>
<li>A passion for motorsport and making racing games with a strong self-driven work ethic</li>
<li>An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant professional experience</li>
<li>A minimum of 5 years of game development experience as a gameplay programmer with at least 1 shipped racing game title</li>
<li>Skilled in the use of console platform APIs</li>
<li>Advanced proficiency in C++ and Python</li>
<li>Experience building vehicle damage systems, customization systems, race control, spotter systems and audio, a strong plus</li>
</ul>
<p>Benefits &amp; Compensation:
In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p>Benefits Include:</p>
<ul>
<li>Health, dental, vision, and life insurance and other voluntary benefits</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
</ul>
<p>Location, Working Conditions, &amp; Eligibility:
This position is a full-time remote within the United States.</p>
<p>Candidates must be legally authorized to work in the United States at the time of application.</p>
<p>We are unable to sponsor visas, or work permits for this role.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Python, Console platform APIs, Game development experience, Racing game programming, Vehicle damage systems, Customization systems, Race control, Spotter systems, Audio</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations, LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com Motorsport Simulations, LLC is a leading PC-based racing simulation company that creates realistic and immersive racing games.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/game-features-developer/</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>c378c510-c0d</externalid>
      <Title>Senior Gameplay AI Programmer</Title>
      <Description><![CDATA[<p>We are seeking a Senior Gameplay AI Programmer to join our team. As a Senior Gameplay AI Programmer, you will play a critical role on a small and focused team. You will be responsible for core AI features and supporting collaborative development between programmers, designers, and artists.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work closely with art and design to create and iterate on gameplay AI features</li>
<li>Experiment with game design and iterate rapidly while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Drive, build and maintain core AI systems shared in the Fortnite AI ecosystem</li>
<li>Collaborate with engine AI developers to improve AI systems</li>
<li>Ensure high-quality user experiences across all platforms we support</li>
<li>Optimize and fix bugs in existing gameplay AI systems</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience developing games professionally, and shipping AAA titles with AI experience</li>
<li>Experience working with AI systems (Behavior Trees, Finite State Machine, Pathfinding, Animation, etc.)</li>
<li>Excellent C++ skills and the ability to code and architect AI gameplay mechanics and tools</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>AI experience, C++ skills, Game development experience, Game design experience, AI systems experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5786366004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>17e1f8d5-a7a</externalid>
      <Title>Associate Animator - Apex Legends</Title>
      <Description><![CDATA[<p>We are looking for a talented Junior Animator to join the Apex Legends Animation team. We are picturing someone who has a strong animation foundation and is eager to grow their skills under the guidance of an experienced team.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Deliver powerful animation performances from initial blocking to final polish, guided by our seasoned animators.</li>
<li>Craft high-quality, believable animation content for Apex that looks and feels amazing!</li>
<li>Take charge of the animation process, from conceptualization (blocking, directing mocap talent) to realization (polished key-framing/motion editing, game implementation).</li>
<li>Work closely with animators to push our quality, share knowledge, and inspire creativity.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>1-2 years of professional game development experience.</li>
<li>An understanding of video game animation development.</li>
<li>Proficiency with Maya.</li>
<li>Experience with full body/bipedal animations.</li>
<li>Experience with viewmodel/first-person animations.</li>
<li>Knowledge of motion editing (re-posing, re-timing, and enhancing mocap data).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$66,100 - $90,400 CAD</Salaryrange>
      <Skills>animation development, Maya, full body/bipedal animations, viewmodel/first-person animations, motion editing, video game animation development, game development experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Animator-Apex-Legends/211273</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-13</Postedate>
    </job>
  </jobs>
</source>