<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>41eac7a4-9f9</externalid>
      <Title>Technical Artist - Runtime</Title>
      <Description><![CDATA[<p>We are seeking a skilled Technical Artist to join our team at Criterion Games, working on the Battlefield franchise. As a Technical Artist, you will be responsible for supporting content teams to create high-quality maps and storytelling experiences for our players.</p>
<p>In this role, you will collaborate with fellow technical artists, artists, and engineers to develop a varied range of gameplay experiences in our Frostbite engine. You will also support content workflows to realise the creative vision of the game, while delivering a consistent experience to our players.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Collaborating with technical art team to support a wide variety of aspects of map creation, including content performance, asset management, VFX, procedural content workflows, shaders, scripting, and lighting.</li>
<li>Working closely with content teams to ensure that the creative vision of the game is realised, while delivering a consistent experience to our players.</li>
<li>Providing technical expertise and guidance to artists and designers to help them achieve their goals.</li>
<li>Analyzing complex data and providing actionable feedback to content creators to help them improve their work.</li>
</ul>
<p>To be successful in this role, you will need to have excellent communication skills, a strong understanding of art pipelines and engine workflows, and the ability to work collaboratively as part of a team.</p>
<p>We are looking for someone who is passionate about games and has a strong technical background, with experience working on level creation inside a game engine.</p>
<p>If you are a motivated and talented individual who is looking for a new challenge, please apply for this exciting opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>May, Frostbite engine, VFX, Procedural content workflows, Shaders, Scripting (Python and C#), Content performance, Asset management, Lighting</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global video game developer and publisher with a portfolio of popular franchises such as Battlefield.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/212943</Applyto>
      <Location>Guildford, Surrey, United Kingdom</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
  </jobs>
</source>