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  <jobs>
    <job>
      <externalid>5ac375d7-fd6</externalid>
      <Title>Sr. UI Technical Designer (UI Programmer)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. We&#39;re looking for a Sr. UI Technical Designer (UI Programmer) to support American Football within EA Sports.</p>
<p>As a key member of our team, you will implement UI and HUD features in-game, using design specs, wireframes, and prototypes as a guide. You will collaborate closely with XD Technical Leads, Engineers, and UI Artists to ensure your work aligns with both the creative vision and technical constraints.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Implement UI and HUD features in-game, using design specs, wireframes, and prototypes as a guide.</li>
<li>Collaborate closely with XD Technical Leads, Engineers, and UI Artists to ensure your work aligns with both the creative vision and technical constraints.</li>
<li>Build UI systems using proprietary or third-party tools such as Unreal, Unity, or internal engines.</li>
<li>Help define and apply best practices for scalable, modular, and maintainable UI architecture, especially in a live service context.</li>
<li>Translate visual UI concepts into interactive, responsive, and performant in-game experiences.</li>
<li>Iterate on menus, HUDs, and interactive elements based on playtest feedback, usability insights, and technical goals.</li>
<li>Provide feedback and support to more junior team members, contributing to knowledge sharing and documentation.</li>
<li>Work with QA and Production to track and resolve bugs, polish interactions, and meet performance targets from development to launch and beyond.</li>
<li>Champion UI consistency, accessibility, and usability across the product.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience working in UI/UX design and technical implementation within games or interactive media.</li>
<li>Hands-on experience with game engines such as UMG (Unreal Motion Graphics UI Designer), Unity, or proprietary tools, particularly in UI systems development.</li>
<li>Solid scripting abilities (e.g., C#, JavaScript, Swift, or internal scripting languages) and experience implementing UI logic, data hooks, and behaviors.</li>
<li>Strong understanding of UI architecture, modular design patterns, and workflows that scale for live service content.</li>
<li>A good eye for UX flow, usability, and interaction feedback.</li>
<li>Excellent collaboration and communication skills,you enjoy working across disciplines to find the best solutions.</li>
<li>Experience shipping at least two full-cycle game projects (console, PC); AAA or live-service game experience a strong plus.</li>
<li>A portfolio or reel that showcases your UI/UX implementation skills and problem-solving approach.</li>
</ul>
<p>Bonus Points:</p>
<ul>
<li>Familiarity with American football,either professionally, as a fan, or through previous project experience.</li>
<li>Experience mentoring junior designers or driving team-wide initiatives without formal people management responsibilities.</li>
<li>Passion for sports gaming, and a desire to create accessible, intuitive, and exciting experiences for millions of players.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$104,500 - $142,800 CAD</Salaryrange>
      <Skills>UI/UX design, Technical implementation, Game engines, Scripting, UI architecture, Modular design patterns, Workflows, UX flow, Usability, Interaction feedback, American football, Mentoring, Team-wide initiatives, Sports gaming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global leader in interactive entertainment, developing games, content, and online services across platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Sr-Technical-Experience-Designer/209902</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>6c53affc-0a8</externalid>
      <Title>Content Designer - Madden</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Content Designer, you will work directly on Madden NFL content, reporting to the team Producer and Development Director. Your responsibilities will include maintaining and balancing the core and meta-game, creating and implementing live service ideas and features to entertain our players.</p>
<p>An ideal candidate for this position has knowledge of the NFL or College Football, including players and teams. You will support the game vision as set by the Creative Director and Product Owner, create engaging designs and prototypes while maintaining EA SPORTS&#39; high standard of quality, and balance game with consideration to fun gameplay, player acquisition, monetization, and engagement.</p>
<p>Your Qualifications:</p>
<ul>
<li>Bachelor&#39;s Degree in Game Design or equivalent experience</li>
<li>2+ year&#39;s industry experience specifically in game design or quality assurance</li>
<li>Experience creating and implementing game concepts using different tools</li>
<li>Knowledge of and enthusiasm for sports gaming</li>
<li>Experience troubleshooting problems and discovering solutions either individually or with a team</li>
<li>Experience with Live Service mechanics, theories, and implementation</li>
</ul>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Game Design, Quality Assurance, Live Service Mechanics, NFL or College Football knowledge, Sports Gaming</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular sports games, including Madden NFL.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Content-Designer-Madden/213007</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>f94620e6-85e</externalid>
      <Title>Assistant Producer I</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Join us at Electronic Arts Germany and help inspire the world to play. As Assistant Producer I in the Data Collection &amp; Licensing group for EA Sports FC, you will improve football data production for assigned leagues, collaborating with our international team to deliver authentic gaming experiences. You will report to the Assistant Producer III and work in a hybrid model, three days per week onsite in Cologne.</p>
<p>Responsibilities:</p>
<ul>
<li>Build and coordinate accurate football data production across multiple leagues, ensuring metadata integrity and on-time delivery.</li>
<li>Collaborate with Design, Engineering, QA, and Analytics teams to support task execution and daily activities.</li>
<li>Follow established quality gates, help test data, and flag inconsistencies to senior team members.</li>
<li>Track progress, update project documentation, and provide regular status updates, escalating risks promptly.</li>
</ul>
<p>Required Qualifications:</p>
<ul>
<li>2+ years of experience in football data editing or analysis, with a focus on games or sports.</li>
<li>1+ years of experience in project or product management, delivering measurable results.</li>
<li>Interest and knowledge of football; specially around EA FC Leagues.</li>
<li>Experience using Jira, Confluence, Smartsheet, Excel, or Google Sheets to manage large datasets and perform basic queries.</li>
<li>Proficiency in English; additional languages welcome.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>football data editing, project management, Jira, Confluence, Smartsheet, Excel, Google Sheets</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Producer-I/213788</Applyto>
      <Location>Cologne</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>ddc8e8c2-fd5</externalid>
      <Title>Game Designer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Game Designer, you will work directly on the team responsible for writing and product owning feature designs for upcoming releases. You will collaborate with designers, producers, programmers, artists, and other cross-functional members of game development teams to oversee design vision and implementation. Your responsibilities will include leading the creation of features and programs to engage users and meet KPI goals, developing the vision and leading a set of features or a large subsection of the game or of the live service, and working with PMs on qualitative and quantitative metrics to help support and guide feature direction.</p>
<p>You will use the combination of data insights, user research, and design intuition to design features that grow the live services of our games. You will support the creative vision as set by the Creative Director and Product Managers and establish a depth of knowledge across existing systems, being able to oversee the entire suite of live service features and train/support junior members of the team on them.</p>
<p>You will determine experience goals for designs, and tune features to meet those goals. You will be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release.</p>
<p>You will collaborate with all team disciplines, including artists, testers, economy, engineers, and producers to get support from the team and guide a project from initial design to final production. You will become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game design, live service games, feature design, user research, data insights, College Football, single-player modes, Madden, UI/UX, design documentation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading sports entertainment brand with top-selling videogame franchises and award-winning interactive technology.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Game-Designer/213652</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>861b277f-7b5</externalid>
      <Title>Senior Director, Player Experience Strategy</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>About Us: EA Sports FC is at the forefront of interactive football entertainment, committed to delivering unparalleled experiences to our global community of fans. We are looking for a visionary leader to support the driver for higher quality of our player experiences, ensuring our games not only meet but exceed expectations on all our platforms.</p>
<p>Role Overview: The Senior Director, Player Experience Strategy will partner closely with senior production and creative leaders to ensure that all FC player experiences exceed player expectations, validated through large and small scale playtesting, research, competitive analysis and understanding the community. You will apply your in-depth knowledge of football (soccer) and game development to objectively evaluate experiential quality, ensuring gameplay, modes, and live services authentically reflect the sport, its culture, and evolving fan expectations across multiple platforms.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Lead, grow and evolve the Experiential Quality function within the FC franchise, building a team relentlessly focused on driving positive impact on quality and player experience.</li>
</ul>
<ul>
<li>Support the strategic planning and execution for new and current experiences within the EA Sports FC ecosystem. This involves understanding player needs and market trends to innovate and deliver compelling features and gameplay.</li>
</ul>
<ul>
<li>Work closely with the FC Product team to establish a quality assessment framework that translates player experience goals into actionable insights that feed back into the development process in a cohesive and streamlined manner.</li>
</ul>
<ul>
<li>Champion a rigorous, player-centric quality approach by leveraging research, player sentiment, and data to guide every decision about experiential quality.</li>
</ul>
<ul>
<li>Closely support execution and implementation of strategies designed to identify, acquire and engage new cohorts of players working with the Consumer Insights and the PX Research to expand the reach and appeal of EA Sports FC.</li>
</ul>
<ul>
<li>Collaborate effectively with cross-functional partner teams and contribute significantly to the broader Product Center to align experiential quality initiatives with overall business and product objectives.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>10+ years of game production, game design or game product leadership experience, with at least 5 years in a senior leadership role.</li>
</ul>
<ul>
<li>Past experience with football-related games and products strongly preferred.</li>
</ul>
<ul>
<li>Deep understanding of design thinking, user experience, and systems-level product development.</li>
</ul>
<ul>
<li>Influence-oriented. Excel at collaborating with other leaders such as Executive Producers and Lead Producers, guiding the collective group to the best action, decision, or result. You have experience working with creative leaders, UXR, marketing, and quality verification teams.</li>
</ul>
<ul>
<li>Strong track record of influencing executive stakeholders and leading cross-functional initiatives.</li>
</ul>
<ul>
<li>Experience working in fast-paced, high-growth environments.</li>
</ul>
<ul>
<li>Analytical mindset with hands-on experience with development tools, metrics, and risk management frameworks.</li>
</ul>
<ul>
<li>Excellent communication, negotiation, and leadership skills.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$204,600 - $287,500 CAD</Salaryrange>
      <Skills>game development, football (soccer), design thinking, user experience, systems-level product development, leadership, communication, negotiation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Director-Player-Experience-Strategy/209831</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>aa1f43c8-762</externalid>
      <Title>Game Product Manager</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Game Product Manager, you will be part of a community that connects across the globe, where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world&#39;s biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere.</p>
<p>As a Game Product Manager, your mission will be to help create the most engaging and rewarding live service experience for our players. You will have a mix of strategic skills, creative instinct and analytical ability that can help create relevant plans and content strategies that benefit our players. You will partner directly with Producers, Game Designers, Artists and external partners to further the growth of FC.</p>
<p>Your Responsibilities:</p>
<ul>
<li>Translate the weekly goals of the Live Product into an executable plan for Content Producers, by prioritizing the necessary tasks that will accomplish the desired player outcome and entering them into scope documents and workflow management systems</li>
</ul>
<ul>
<li>Translate design briefs for into executable requests and manage these requests with the various partner teams</li>
</ul>
<ul>
<li>Create detailed execution criteria for content offerings and messages, based on your knowledge of the game and the player while balancing this with the directional strategy from Lead Product Managers</li>
</ul>
<ul>
<li>Work with artists to generate exciting visual assets that help players interact with live content</li>
</ul>
<ul>
<li>Use analytics dashboards, game expertise and player data to measure success from the live environment</li>
</ul>
<ul>
<li>Use techniques such as messaging, player notifications, recommendations and behavioral analytics to guide players to content they can enjoy</li>
</ul>
<p>Your Qualifications:</p>
<ul>
<li>Experience with games with a player first mentality</li>
</ul>
<ul>
<li>Basic knowledge of product management practices such as; requirement gathering &amp; prioritization, story and task writing for teams, workflow management in a tool such as JIRA and the ability to make fast, decisive decisions given new information</li>
</ul>
<ul>
<li>Strong analytical skills and understanding of data-driven design and decision making</li>
</ul>
<ul>
<li>Strong communication and writing skills, with expertise in preparing decks and delivering material to an audience with clarity</li>
</ul>
<ul>
<li>Highly desirable but not essential: A football fan with an understanding of the core mechanics of FC</li>
</ul>
<ul>
<li>Highly desirable but not essential: Experience designing content, campaigns/events or reward programs</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>regular employee</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>product management, game development, analytics, data-driven design, communication, writing, JIRA, workflow management, football, content creation, campaigns, events, reward programs</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher, with a portfolio of popular titles including FIFA and Madden NFL.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Game-Product-Manager-FC/213081</Applyto>
      <Location>Southam</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>ce5a8f7c-26d</externalid>
      <Title>Publishing Assistant – Nexon Publishing</Title>
      <Description><![CDATA[<p>The Publishing Assistant supports the Nexon Publishing team across FC Online and FC Mobile by enabling efficient operations, maintaining data accuracy, and supporting cross-functional execution.</p>
<p>This role plays a key part in ensuring KPI visibility and consistency, contributing to data-driven decision-making and a scalable publishing model across the Korea business.</p>
<p><strong>Key Responsibilities</strong></p>
<p><strong>Data &amp; Reporting Support</strong></p>
<ul>
<li>Collect, organize, and maintain publishing and performance data across FC Online, FC Mobile and Lifestyle franchises</li>
<li>Support weekly/monthly reporting and dashboard updates</li>
<li>Ensure accuracy and consistency of KPI tracking</li>
<li>Assist in data preparation for business reviews and presentations</li>
</ul>
<p><strong>Market &amp; Research Support</strong></p>
<ul>
<li>Conduct local market and competitor research</li>
<li>Support analysis of player behavior and market trends</li>
<li>Assist in identifying insights to support business decisions</li>
</ul>
<p><strong>Process &amp; Efficiency Improvement</strong></p>
<ul>
<li>Support standardization of reporting and operational processes</li>
<li>Identify areas for improving workflow efficiency</li>
<li>Assist in coordination of cross-functional activities</li>
</ul>
<p><strong>Qualifications / Requirements</strong></p>
<ul>
<li>Bachelor’s degree or equivalent experience</li>
<li>Strong attention to detail and organizational skills</li>
<li>Proficiency in Excel / Power Point / data handling tools</li>
<li>Strong communication skills (Korean and English required)</li>
<li>Interest in gaming and football</li>
<li>Ability to work in a fast-paced and collaborative environment</li>
</ul>
<p><strong>Core Competencies</strong></p>
<ul>
<li>Structured thinking and analytical mindset</li>
<li>High level of ownership and accountability</li>
<li>Strong communication and collaboration skills</li>
<li>Learning agility and adaptability</li>
<li>Positive and proactive attitude</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Regular Employee</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement></Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Excel, PowerPoint, data handling tools, Korean, English, gaming, football</Skills>
      <Category></Category>
      <Industry></Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global video game developer and publisher with a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Publishing-Assistant/213915</Applyto>
      <Location>Seoul</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>112dc075-b7e</externalid>
      <Title>Sr. Game Designer (College Football - Game Modes)</Title>
      <Description><![CDATA[<p>As a Sr. Game Designer on EA SPORTS College Football, you&#39;ll be a hands-on creator who builds new presentation features and complex systems. You&#39;ll partner closely with design, engineering, and content teams to prototype, implement, iterate, and polish,from early concept through live tuning.</p>
<p>Responsibilities: Work with designers, engineers and other creatives to develop the vision and innovate on compelling gameplay systems. Implement and drive gameplay systems and/or modes from concept to ship quality. Align and collaborate with multiple disciplines and communicate the vision of gameplay features. Ensure a high-quality release by bug fixing, balancing, and creating a fun gameplay experience. Pitch ideas, provide feedback and rapid iteration with the team</p>
<p>Requirements: Proven ability to use AI to problem solve and quickly prototype/tune systems Worked on multiple shipped titles as a AAA Game Designer Passion for crafting gameplay systems, mechanics and game modes. Familiarity, passion and knowledge of American Football and football products. Expertise in comprehending the game design process, specifically with game mechanics and design theory.</p>
<p>Nice to have: Experience with content-driven game engines (Unreal, Frostbite, Unity, GtkRadiant). Experience developing in a multiplayer live service environment. Experience with scripting languages (such as Lua, Python, Javascript, and/or other scripting languages).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>AI, game engines, scripting languages, game design process, game mechanics, design theory, American Football, football products</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading sports entertainment brand with top-selling videogame franchises and award-winning interactive technology.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Game-Designer/213624</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>7f443530-368</externalid>
      <Title>Assistant Content Producer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. With a 30-year foundation, we&#39;re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World&#39;s Game.</p>
<p>Join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club! Reporting to a Lead Producer, an FC Live Content Curation Producer works closely with the production, product management, art, and quality verification teams to create compelling live content that the EA SPORTS FC player longs for.</p>
<p>The FC Live Content Curation Producer will have a rare mix of strategic knowledge and creative instinct, translating data and ideas into relevant plans that benefit our players. This role requires experience in game production, development, or product management for a live service product, and familiarity with football (soccer) as a sport, including players, teams, and leagues from both the men&#39;s and women&#39;s game.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Translating real-world football events into live content ideas/plans on short notice</li>
<li>Developing live content plans and strategies to implement with the goal of retaining and engaging players</li>
<li>Working directly in custom tools to create, verify, and publish live content to our players</li>
<li>Collaborating with Product Management and art teams to coordinate deliverables and ensure the highest quality and success</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>1+ years of experience working on a live service product</li>
<li>Demonstrable attention to detail</li>
<li>Good eye for game quality and advocate for the end-user experience</li>
<li>Being an avid football (soccer) fan is a huge plus</li>
<li>Experience with game production tools and Project Management software is a plus</li>
<li>A knowledge of the Ultimate Team and other core game modes within FC</li>
</ul>
<p>This is a temporary 12-month position.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary Employee</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>live service product, game production, product management, football (soccer), Ultimate Team, core game modes</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Content-Producer-EA-SPORTS-FC-12-Months-Temporary/213152</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>16a97f95-607</externalid>
      <Title>Assistant Content Producer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club! Reporting to a Lead Producer, you will work closely with the production, product management, art, and quality verification teams to create compelling live content that the EA SPORTS FC player longs for.</p>
<p>With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, you will have a rare mix of strategic knowledge and creative instinct, translating data and ideas into relevant plans that benefit our players.</p>
<p>As an FC Live Content Curation Producer, you will have experience in game production, development, or product management for a live service product, and will be familiar with football (soccer) as a sport, including players, teams, and leagues from both the men&#39;s and women&#39;s game. You will also need a good eye for product quality and consumer usability.</p>
<p>Your Responsibilities:</p>
<ul>
<li>Translate real-world football events into live content ideas/plans on short notice, sometimes requiring flexible work hours to mirror them.</li>
<li>Develop live content plans and strategies to implement with the goal of retaining and engaging players, based on data you have collected from dashboards, peers, or through other research methods.</li>
<li>Work directly in custom tools to create, verify, and publish live content to our players.</li>
<li>Work with the quality verification team to ensure all content is at the expected quality standards.</li>
<li>Work with other Producers to meet deadlines, targets, and priority changes.</li>
<li>Collaborate with Product Management and art teams to coordinate deliverables and ensure the highest quality and success.</li>
<li>Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.</li>
<li>Be resourceful and solve problems using the tools and time available to create unique and fun experiences for players.</li>
<li>Have an eye for establishing and improving processes to make the Live Content Curation team&#39;s lives easier.</li>
<li>Help establish best practices for the team and lead by example.</li>
</ul>
<p>Your Qualifications:</p>
<ul>
<li>2+ years of experience working on a live service product, with production, product management, quality verification, or game design experience being a big plus.</li>
<li>Demonstrable attention to detail.</li>
<li>Good eye for game quality and advocate for the end-user experience.</li>
<li>Being an avid football (soccer) fan is a huge plus.</li>
<li>Experience with game production tools and Project Management software is a plus.</li>
<li>A knowledge of the Ultimate Team and other core game modes within FC.</li>
<li>Ability to think outside the box to solve complex, time-sensitive problems.</li>
<li>Knowledge and understanding of live service games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Regular Employee</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game production, development, product management, football (soccer), product quality, consumer usability, custom tools, quality verification, project management software, live service games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. It has a 30-year foundation in the gaming industry.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Content-Producer-EA-SPORTS-FC/213743</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>b1b672fc-290</externalid>
      <Title>Associate Producer II - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p>With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>
<p>This role is in FC Live, and is assigned to a Strategic Growth Project. The Producer on this initiative sits at the center of transforming FC’s future business model and growth strategy,offering the chance to lead high-impact, cross-functional work that directly influences player acquisition, engagement, and revenue at scale. The Producer would partner with teams across FC to deliver meaningful and impactful innovation and change to the Live product ensuring a quality experience for all players across all modes.</p>
<p>The ideal FC Live Associate Producer will have a mix of strategic acumen, creative instinct and analytical ability that can translate data and ideas into actionable plans that benefit our players.</p>
<p>You will have experience with game production, quality verification, development or product management on a title with live services, and will be familiar with Football (Soccer) as a sport. You will have a good eye for product quality, user experience, and have strong organizational and collaborative skills. You believe great teams make great products.</p>
<p>If you enjoy working on a fast-paced team, developing experiences for millions of fans, while evaluating and critiquing existing ideas/processes and coming up with new ones, this is the role for you! A love for football and the FC series is a benefit, not a requirement.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$114,300 - $156,200 CAD</Salaryrange>
      <Skills>game production, quality verification, development, product management, live services, football (soccer), product quality, user experience, organizational skills, collaborative skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher, known for titles such as FIFA and Madden NFL.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Producer-II-EA-SPORTS-FC/212333</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>4bb2b32a-64a</externalid>
      <Title>Senior Game Project Manager</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>The Senior Game Project Manager&#39;s mission, in close collaboration with cross-functional partners, is to identify and deliver in-game features that create more personalized and meaningful player experiences. In addition to being a football fan, you will bring a balance of strategic thinking, creative instinct, and analytical rigor to design and deliver features that resonate with players and evolve with their needs.</p>
<p>This role focuses on creating deeper fan experiences by building and integrating intelligent personalization solutions. You will help establish and grow fan engagement in EA SPORTS FC by shaping how players discover, engage with, and enjoy content by ensuring features are intuitive, relevant, and seamlessly adopted across the product.</p>
<p>Your Responsibilities:</p>
<p>Feature Strategy and Personalization</p>
<p>Define and deliver in-game features that enhance personalization, helping players connect with content that is relevant to their preferences and play styles.</p>
<p>Identify opportunities to improve player journeys through tailored experiences, leveraging game knowledge, player behavior insights, and feature innovation.</p>
<p>Collect feedback from qualitative and quantitative sources, identify key themes and align priorities with product goals</p>
<p>Use data and analytical skills to determine the value of any investment, balancing player needs with business needs to optimize return on investment</p>
<p>Adopt a continuous improvement mindset, taking each opportunity to improve the player experience while deeply understanding the costs and long term strategic vision</p>
<p>Content Planning and Activation</p>
<p>Curate content plans that support feature adoption, ensuring early activations are engaging, intuitive, and aligned with player expectations.</p>
<p>Leverage knowledge of the game to shape initial experiences that drive awareness and sustained usage of new features.</p>
<p>Cross-Team Collaboration</p>
<p>Work closely with multiple teams across design, production, analytics, and live operations to ensure features are integrated effectively into the broader product ecosystem.</p>
<p>Communicate clearly and consistently across partners to align on priorities, timelines, and execution plans.</p>
<p>Measurement and Adoption</p>
<p>Define and align on measurement plans with partner teams, ensuring clear success metrics and tracking mechanisms are in place.</p>
<p>Take ownership of adoption strategies, ensuring features are easy for teams to implement and scale within their respective areas.</p>
<p>Evaluate performance through data analysis, experimentation, and post-launch insights to continuously improve outcomes.</p>
<p>What you’ll need to be successful:</p>
<p>Minimum of 5 years of Product Management, Game Design, or equivalent experience required (preferably in Live Services).</p>
<p>Experience delivering player-facing features, ideally within live service environments.</p>
<p>Strong analytical mindset with experience using data to inform product decisions and measure impact.</p>
<p>Proven ability to define measurement frameworks and drive adoption across multiple teams.</p>
<p>Excellent communication and storytelling skills, with experience influencing cross-functional stakeholders.</p>
<p>Ability to manage multiple priorities while maintaining clarity and focus in a fast-paced environment.</p>
<p>A collaborative mindset with a track record of working effectively across diverse teams.</p>
<p>What will help you stand out:</p>
<p>Previous experience in PC or Mobile gaming.</p>
<p>A Football or EA SPORTS FC fan.</p>
<p>An understanding, or willingness to learn key FC systems and their impact on the game economy.</p>
<p>Clear and effective communicator across a range of stakeholders and seniority.</p>
<p>Passion for continuous improvement and integrating Product Management best practices and industry standards.</p>
<p>Experience with A/B testing models and data for the purposes of player facing design and statistical analysis.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$92,900 - $129,200 CAD</Salaryrange>
      <Skills>Product Management, Game Design, Live Services, Data Analysis, Communication, Storytelling, Collaboration, Prioritization, Time Management, A/B Testing, PC Gaming, Mobile Gaming, Football, EA SPORTS FC, Continuous Improvement, Product Management Best Practices</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher that creates next-level entertainment experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Product-Manager-II/213078</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>5725fe6a-2b5</externalid>
      <Title>Lead Product Manager</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>As a Lead Game Product Manager, you will be responsible for designing and managing live content, stories, and features that maximize acquisition, engagement, and monetization throughout the product cycle in any FC mode. You will work closely with the game team to create new live service spaces within our game modes, as well as drive best-practice strategies for new live service levers in your existing product space.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Design and manage live content, stories, and features that maximize acquisition, engagement, and monetization throughout the product cycle in any FC mode.</li>
</ul>
<ul>
<li>Support strategic planning for your area, ensuring the goals are in synergy with other parts of the product.</li>
</ul>
<ul>
<li>Conduct and communicate in-depth analysis of in-game behavior trends using data insights and strong business acumen to impact top-line KPIs.</li>
</ul>
<ul>
<li>Create and communicate concise and inspiring roadmaps, strategies, and execution plans for your product space.</li>
</ul>
<ul>
<li>Be passionate about, and represent the voice and needs of our customers and partners within FC.</li>
</ul>
<ul>
<li>Determine measurement plans, testing strategies, execute A/B testing campaigns, and conduct post-mortems.</li>
</ul>
<ul>
<li>As an individual contributor, support the growth of the product management practice through demonstration of product competencies as an example of the craft at its best.</li>
</ul>
<ul>
<li>Work closely with the game team to both create new live service spaces within our game modes, as well as drive best-practice strategies for new live service levers in your existing product space.</li>
</ul>
<ul>
<li>Track and develop an expert-level understanding of gaming trends and insights from the market.</li>
</ul>
<ul>
<li>Create live content stories &amp; plans using a combination of real and imagined football events.</li>
</ul>
<ul>
<li>Collaborate with our internal technical partner groups, being a key stakeholder in technologies that impact the game or live service.</li>
</ul>
<ul>
<li>Partner with Central teams and craft requirements for all player-facing features outside the game team&#39;s scope.</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>A passion for games with a player-first mentality.</li>
</ul>
<ul>
<li>8 years of Product Management or other relevant Game discipline experience required (ideally in Live Services).</li>
</ul>
<ul>
<li>Self-motivated team player that brings excitement and enthusiasm to work each day.</li>
</ul>
<ul>
<li>Strong analytical skills and experience with data-driven product design and decision-making.</li>
</ul>
<ul>
<li>Sound and proven ability in using and understanding in-game trends using data insights to impact top-line KPIs.</li>
</ul>
<ul>
<li>Strong communication and writing skills, with experience preparing and presenting decks to various senior stakeholders.</li>
</ul>
<ul>
<li>Excellent organizational skills, with the ability to juggle priorities and projects.</li>
</ul>
<ul>
<li>The ability to adapt to a variety of delivery methodologies in play.</li>
</ul>
<ul>
<li>Highly desirable but not essential: A football fan with a good understanding of the core mechanics of FC and its live features, or willing to develop this understanding in the role.</li>
</ul>
<p>Experience in successful live service console and/or mobile games having delivered and maintained at least one product through the product life cycle.</p>
<p>Identifying gaps and iterations in an existing product and choosing a direction to pursue to capture opportunities.</p>
<p>Designing content, campaigns, and features that maximize acquisition, engagement, and monetization throughout the product life cycle, with an eye for retention &amp; loyalty.</p>
<p>Obtaining insights and developing strategies through analytical metrics-driven analysis and design experimentation.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$114,300 - $156,200 CAD</Salaryrange>
      <Skills>Product Management, Live Services, Data-Driven Product Design, In-Game Trends Analysis, Strategic Planning, Communication, Writing, Organizational Skills, Adaptability, Football Fan, Core Mechanics of FC, Live Features</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California. The company has a diverse portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/B89B40-Lead-Product-Manager/213149</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>9fec357b-9ec</externalid>
      <Title>Experience Designer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Role:</p>
<p>As an Experience Designer on EA SPORTS FC, Live Platform, you will partner closely with product managers, producers, engineers, and fellow designers to create meaningful, high-impact experiences within FC’s live service. This role is deeply embedded in the shipped (live) product, designing within real constraints to thoughtfully integrate live events, seasonal content, partnership opportunities and real-world moments.</p>
<p><strong>What you need</strong></p>
<p>Qualifications:</p>
<ul>
<li>5+ years of experience in game development or product design</li>
</ul>
<ul>
<li>A strong portfolio demonstrating the ability to connect form and function into intuitive and scalable experiences.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, product design, visual craft, UI, typography, layout, composition, interaction patterns, live service games, football, games and interactive entertainment</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Experience-Designer-EA-SPORTS-FC-12-Month-Temporary/212507</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-02-16</Postedate>
    </job>
    <job>
      <externalid>1528a2f8-d37</externalid>
      <Title>Assistant Producer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Join EA SPORTS FC&#39;s DCL Licensing and Asset Management leadership team and help deliver authentic football experiences to millions of players worldwide. As Assistant Producer II, you&#39;ll play a key role in integrating licensed football content across all FC releases.</p>
<ul>
<li>Take ownership for one or more asset types.</li>
<li>Verify that assets are correctly integrated across our full slate of game titles.</li>
<li>Work with team leadership to improve our tools and processes.</li>
<li>Collaborate with partner teams, including Art, Capture and Presentation.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>1+ years of experience in football business, licensing, or game development.</li>
<li>Familiarity with project management tools (Jira, JaaS etc).</li>
<li>Knowledge of global football culture, brands, leagues, and apparel (preferred).</li>
<li>A commitment to driving innovation and efficiency.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$66,100 - $90,400 CAD</Salaryrange>
      <Skills>project management, football business, licensing, game development, global football culture, brands, leagues, apparel</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Producer-EA-SPORTS-FC/210221</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-02-06</Postedate>
    </job>
    <job>
      <externalid>ae982aaf-87b</externalid>
      <Title>Gameplay Designer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The FC Gameplay team creates the most authentic, engaging and fun football simulation experiences in the world. As a Gameplay Designer, you are in charge of defining, describing, documenting, communicating and verifying features and content that create those experiences for millions of players.</p>
<ul>
<li>Develop gameplay features from concept through to release</li>
<li>Create gameplay features and experiences that are unique to game modes within FC</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years of experience in a game production, design or quality verification role</li>
<li>Experience designing, managing, or scaling user-generated content (UGC) or user-generated experiences, including community-driven features and creator ecosystems.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>game design, user-generated content, community-driven features, football knowledge, gameplay mechanics, animation, art, audio, design, programming, visual effects</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Designer-EA-SPORTS-FC/212309</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>76e23f99-3f2</externalid>
      <Title>Line Producer - Data Collection &amp; Licensing - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As the Line Producer for Data Collection &amp; Licensing, you will lead the team that is responsible for the authenticity of the franchise experiences, collaborating with other development leaders and partner teams to maintain our licensing product roadmaps, and to provide and evolve the use of our authentic data and assets.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>You will ensure authentic data (for example, Player Ratings) and assets (for example, Adboards or Jerseys) are provisioned to the development teams and their live services.</li>
<li>You will represent and manage development teams&#39; authenticity licensing interests and needs and be the voice of authenticity with internal stakeholders like Business Development, Marketing, Legal and others.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>You are an experienced Producer or Product Manager with 10+ years of experience in data technology/collection/processing, sports licensing and/or game production focused roles.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>data technology/collection/processing, sports licensing, game production, football, data, video games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Line-Producer-Data-Collection-Licensing-EA-SPORTS-FC/210741</Applyto>
      <Location>Köln</Location>
      <Country></Country>
      <Postedate>2026-01-22</Postedate>
    </job>
    <job>
      <externalid>ae5c366e-1e8</externalid>
      <Title>Gameplay Designer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The FC Gameplay team creates the most authentic, engaging and fun football simulation experiences in the world. As a Gameplay Designer, you are in charge of defining, describing, documenting, communicating and verifying features and content that create those experiences for millions of players.</p>
<ul>
<li>Develop gameplay features from concept through to release</li>
<li>Create gameplay features and experiences that are unique to game modes within FC</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Broad knowledge of game design processes, techniques and principles</li>
<li>Great eye for game quality and empathy for the player</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>game design processes, game quality, empathy for the player, football knowledge, understanding of FC gameplay mechanics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Designer-EA-SPORTS-FC/211205</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>