{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/fmod"},"x-facet":{"type":"skill","slug":"fmod","display":"Fmod","count":2},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9d2b25e3-373"},"title":"Audio Artist III - Apex","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  ## Role Overview  EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.  Create Audio is looking for an enthusiastic audio artist who will embrace our inclusive culture and share their hard-earned expertise to contribute to an incredible experience for our players. You will work within the Create Audio team and with all other aspects of game development to push the quality bar for game audio. Our new team member will be passionate about the Apex universe and contributing in all areas of audio design and implementation, with a talent for creating immersive worlds and competitive gaming feedback. If this sounds like you, we look forward to seeing your resume and demo reel!  This is a 4 month temporary position.  ## Responsibilities  - Drive the design and implementation approach for owned features or content, and work with Audio Director, Design, Animation, VFX and to ensure that audio matches the vision of the game. - Design and implement audio that fits within the Apex universe to immerse the player into the game’s world (including Legend abilities, weapons, ambiences, and foley). - Edit and implement audio assets directly in our audio tools and game engine (Miles and Source). - Follow a schedule and submit final audio files on or before required deadlines. - Troubleshoot and help fix audio bugs. - Partner as needed with the Speech team to track recordings and contribute to speech editing, naming, and file organization. - Maintain effective communication and collaboration with team members and external partners - Contribute to strengthening the audio community across multiple studios within EA.  ## Requirements  - Four years game audio and/or post-production experience. - Experience with audio design from scratch, field and foley recording, processing and editing, speech/VO design. - Comfortable with modern audio equipment, strong knowledge in at least one DAW (Reaper recommended). - Proficient in using game development tools, technology and pipelines (Wwise, FMOD, Perforce). - Experience with Perforce and game engines (Unity, Unreal); scripting experience preferred. - Solid knowledge of PC hardware and software. - Strong artistic and creative sensibilities. - Self-motivated, with a solution-oriented attitude and a positive communicator who excels as part of a team. - Good technical thinker.  Please provide a link for a demo reel in your application.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\\\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\\\</em>$75,900 - $105,600 CAD  Pay is just one part of the overall compensation at EA.  In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_9d2b25e3-373","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-III-Apex/212849","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":"$75,900 - $105,600 CAD","x-skills-required":["game audio and/or post-production experience","audio design from scratch","field and foley recording","processing and editing","speech/VO design","modern audio equipment","DAW (Reaper recommended)","game development tools","Wwise","FMOD","Perforce","Unity","Unreal","PC hardware and software","artistic and creative sensibilities","solution-oriented attitude","technical thinker"],"x-skills-preferred":["scripting experience","Perforce and game engines"],"datePosted":"2026-03-09T11:07:39.800Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"game audio and/or post-production experience, audio design from scratch, field and foley recording, processing and editing, speech/VO design, modern audio equipment, DAW (Reaper recommended), game development tools, Wwise, FMOD, Perforce, Unity, Unreal, PC hardware and software, artistic and creative sensibilities, solution-oriented attitude, technical thinker, scripting experience, Perforce and game engines","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":75900,"maxValue":105600,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c11a08e0-9f9"},"title":"Technical Sound Designer","description":"<p>As a Technical Sound Designer at iRacing.com, you will be part of a team responsible for creating sonic engine models from processing raw audio data to implementation. You will work closely with game developers on racing titles for various platforms, including PC and consoles. Your involvement with audio systems will be comprehensive, and you will work with simulator engineers, sound designers, and recordists to create sound assets that continuously push the quality of iRacing and its titles forward.</p>\n<p>You will support the efforts of audio software engineers in developing great tools to author and implement audio assets. You will also contribute to the creation, development, and design of the audio system at an innovative level.</p>\n<p>In addition to your technical skills, you will have a passion for race cars, audio production, and gaming/simulation. You will work in a collaborative environment and be part of a talented team building high-quality games.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Develop sonic engine models from processing raw audio data to implementation</li>\n<li>Work closely with game developers on racing titles for various platforms</li>\n<li>Collaborate with simulator engineers, sound designers, and recordists to create sound assets</li>\n<li>Support the efforts of audio software engineers in developing great tools</li>\n<li>Contribute to the creation, development, and design of the audio system</li>\n<li>Work in a collaborative environment and be part of a talented team</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>5+ years professional sound design background</li>\n<li>Experience developing sonic models (static, modulated, granular, and loop-based) in the gaming space</li>\n<li>Proficient skills in using DAW, DSP, and audio plug-ins</li>\n<li>Experience with FMOD Studio or equivalent audio middleware</li>\n<li>Experience mixing different channels of audio to achieve pleasant results</li>\n<li>Experience working to schedules with clear communication</li>\n<li>Use of build tools and test sounds in bench testing apps and developer environments that require optimized system design</li>\n</ul>\n<p>Preferred skills:</p>\n<ul>\n<li>Experience working with DSPs (e.g., granular synthesis, convolution reverb, and spatial positioning)</li>\n<li>Ability to learn new DAWs, plugins, or bespoke audio tools</li>\n<li>Expertise in editing audio data, multitrack markups, and making sonic models using Adobe Audition</li>\n<li>Implementation, testing, and perfecting the fidelity of the audio mix</li>\n<li>Some field recording experience</li>\n<li>Experience shipping a game title as a sound designer or technical sound designer</li>\n<li>Knowledge of and experience working with audio formats such as Ambisonics, Binaural, stereo, 32-Bit float, and Mid/Side</li>\n<li>Awareness of Ray tracing or 3D positioning of sound</li>\n<li>Knowledge of audio engineering and sound-related physics</li>\n<li>An interest in motorsports and cars</li>\n<li>A passion for gaming or simulation</li>\n<li>Experience working in a collaborative environment</li>\n</ul>\n<p>Benefits and Compensation:</p>\n<ul>\n<li>Competitive pay and benefits</li>\n<li>Health, dental, vision, and life insurance</li>\n<li>401(k) and discretionary employer match</li>\n<li>Paid time off (vacation, personal, sick, and holidays)</li>\n<li>Opportunity to be part of a talented team building high-quality, immersive games for players worldwide</li>\n</ul>\n<p>Location, Working Conditions, and Eligibility:</p>\n<ul>\n<li>This position is a full-time remote within the United States</li>\n<li>Candidates must be legally authorized to work in the United States at the time of application</li>\n<li>We are unable to sponsor visas or work permits for this role</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c11a08e0-9f9","directApply":true,"hiringOrganization":{"@type":"Organization","name":"iRacing.com Motorsport Simulations, LLC","sameAs":"https://www.iracing.com","logo":"https://logos.yubhub.co/iracing.com.png"},"x-apply-url":"https://www.iracing.com/jobs/audio-sound-designer/","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["sound design","audio production","DAW","DSP","audio plug-ins","FMOD Studio","audio middleware","audio routing","audio testing"],"x-skills-preferred":["granular synthesis","convolution reverb","spatial positioning","Adobe Audition","field recording","game title shipping","Ambisonics","Binaural","stereo","32-Bit float","Mid/Side","Ray tracing","3D positioning of sound","audio engineering","sound-related physics"],"datePosted":"2026-03-08T18:09:25.481Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"sound design, audio production, DAW, DSP, audio plug-ins, FMOD Studio, audio middleware, audio routing, audio testing, granular synthesis, convolution reverb, spatial positioning, Adobe Audition, field recording, game title shipping, Ambisonics, Binaural, stereo, 32-Bit float, Mid/Side, Ray tracing, 3D positioning of sound, audio engineering, sound-related physics"}]}