UI Artist · Electronic Arts

Fri, 24 Apr 2026 13:14:52 GMT
design

Electronic Arts · Guildford · hybrid

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

Criterion

At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.

We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

UI Artist - Temp fulltime - 18 months

Criterion is seeking a Mid-Level UI Artist (Temporary) to support the creation of high-quality, immersive interfaces that enhance gameplay clarity and presentation. This role focuses on hands-on production, collaboration, and delivering polished UI assets within an established visual direction.

Reporting to the Presentation Director, you will work closely with UX, design, and engineering to execute interface systems and in-game overlays to a high standard.

Key Responsibilities

Create production-ready UI art assets for in-game interfaces and overlays.

Translate UX wireframes and flows into polished, visually cohesive designs.

Ensure visual consistency across interface elements in line with established style guides.

Produce motion and feedback elements that support usability and player clarity.

Prepare and optimize assets for implementation in-engine.

Iterate quickly based on stakeholder and usability feedback.