{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/environment-art"},"x-facet":{"type":"skill","slug":"environment-art","display":"Environment Art","count":11},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_08609fd5-157"},"title":"Environment Artist (Senior/Principal)","description":"<p>We&#39;re seeking a Senior/Principal Environment Artist to join our team. As a key member of our Art team, you will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.</p>\n<p>Your primary responsibility will be building high-quality, in-game environment art that brings the world of Arkheron to life – architecture, materials, props, vistas, and set dressing. You will own environment assets end-to-end, from concept or blockout through final in-engine implementation. Additionally, you will create fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.</p>\n<p>You will partner closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling. You will balance artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience. You will conduct research and gather reference to push quality, authenticity, and cohesion across the world.</p>\n<p>As a key contributor to our team, you will help shape the visual language and identity of a new IP. You will operate with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure. You will wear multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.</p>\n<p>To succeed in this role, you should be a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment. You should have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title. You should bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.</p>\n<p>You should be proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines). You should understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints. You should think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.</p>\n<p>You should thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio. You should be comfortable working through ambiguity and taking initiative without waiting for perfect direction. You should value trust, openness, and diverse perspectives.</p>\n<p>If you&#39;re a growth-minded individual who enjoys learning, experimenting, and refining your craft, and want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game, we&#39;d love to hear from you.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_08609fd5-157","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Bonfire Studios","sameAs":"https://www.bonfirestudios.com","logo":"https://logos.yubhub.co/bonfirestudios.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4169510009","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$174,800 - $221,817","x-skills-required":["Environment Art","AAA-Quality Environment Art","Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines)","Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints)","Spatial Storytelling","Organic Forms","Architecture","Materials","Color","Composition"],"x-skills-preferred":[],"datePosted":"2026-04-17T12:27:41.117Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hybrid, Irvine, California, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Environment Art, AAA-Quality Environment Art, Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines), Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints), Spatial Storytelling, Organic Forms, Architecture, Materials, Color, Composition","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":174800,"maxValue":221817,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_88f22cf7-c50"},"title":"Senior Environment Artist","description":"<p><strong>Senior Environment Artist</strong></p>\n<p>We are looking for a Senior Environment Artist to join our Environment Art team at Criterion Games, based either full-time onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class game environments that feel immersive, grounded, and built for great gameplay.</p>\n<p><strong>What you&#39;ll do:</strong></p>\n<ul>\n<li>Help shape the visual direction of levels, working with Art Directors and Leads to bring our environments to life.</li>\n<li>Partner with Level Designers to create playable, engaging and well-composed spaces from blockout through to final quality.</li>\n<li>Set the quality bar by creating benchmark areas and set dressing dressing examples.</li>\n<li>Collaborate with Environment Artists, Lighting, VFX, Cinematics, and Technical Art to deliver cohesive, high-quality worlds.</li>\n<li>Use world-class terrain tools, world-building workflows, and set dressing techniques to build believable, engaging environments.</li>\n<li>Help evolve level art workflows and best practices to improve quality, efficiency and consistency.</li>\n<li>Work with Technical Art to balance visual fidelity and performance across platforms.</li>\n<li>Provide feedback and mentorship to teammates, helping raise the quality of the team&#39;s work.</li>\n<li>Collaborate with content artists and level leads to develop asset lists, gather references, and prepare asset briefs for outsourcing.</li>\n<li>Stay curious - exploring new techniques and approaches that push the level art craft forward.</li>\n</ul>\n<p><strong>Who you are:</strong></p>\n<ul>\n<li>A senior-level environment or level artist with a portfolio demonstrating exceptional visual quality and composition skills.</li>\n<li>5+ years of experience creating high-quality levels for shipped AAA titles.</li>\n<li>An artist who is comfortable taking the lead on levels through all phases of production.</li>\n<li>An artist with good experience of world-building workflows, including advanced terrain systems, material creation, modular kits, set dressing, and photogrammetry pipelines.</li>\n<li>Someone who is experienced and enjoys collaborating with Design, Art, and Technical teams while helping improve for the whole group.</li>\n</ul>\n<p><strong>About Electronic Arts</strong></p>\n<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_88f22cf7-c50","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist/212928","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Art","Level Design","World-building","Terrain Systems","Material Creation","Modular Kits","Set Dressing","Photogrammetry Pipelines"],"x-skills-preferred":["Technical Art","Lighting","VFX","Cinematics"],"datePosted":"2026-03-09T10:59:05.057Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Guildford"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Environment Art, Level Design, World-building, Terrain Systems, Material Creation, Modular Kits, Set Dressing, Photogrammetry Pipelines, Technical Art, Lighting, VFX, Cinematics"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_29b6d2bd-187"},"title":"Senior Environment Artist","description":"<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>\n<p><strong>90-day success looks like</strong></p>\n<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>\n<p><strong>Day-to-day responsibilities</strong></p>\n<ul>\n<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>\n<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>\n<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>\n<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>\n<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>\n<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>\n<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>\n<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>\n<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>\n<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>\n<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>\n<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>\n<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>\n<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>\n<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>\n<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>\n<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>\n<li>Work options are flexible: remote / hybrid / onsite.</li>\n</ul>\n<p><strong>Nice-to-have</strong></p>\n<ul>\n<li>Houdini experience (procedural kits, scattering, tools).</li>\n<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>\n<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>\n<li>Experience owning a small slice of a level/biome from planning to delivery.</li>\n<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>\n<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>\n</ul>\n<p><strong>Portfolio requirements</strong></p>\n<p>Your portfolio must include:</p>\n<ul>\n<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>\n<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>\n<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>\n<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_29b6d2bd-187","directApply":true,"hiringOrganization":{"@type":"Organization","name":"GameSim","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/B7D991C89A","x-work-arrangement":"remote|hybrid|onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Maya","3DS Max","Blender","Substance Painter","Substance Designer","ZBrush","Unreal Engine 4","Unreal Engine 5","environment art","modeling","texturing","optimization"],"x-skills-preferred":["Houdini","foliage/organic workflows","lighting/post-process experience","scripting/tooling familiarity"],"datePosted":"2026-03-09T10:55:27.600Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Orlando, FL"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_ecdd9cf3-3e2"},"title":"Environment Artist (Lighting Focus)","description":"<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist (Lighting Focus) to join our team working on an exciting, new and unannounced project.</p>\n<p>As an Environment Artist (Lighting Focus) at Keywords Studios, you will create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. You will build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.</li>\n<li>Build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</li>\n<li>Collaborate closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.</li>\n<li>Author and maintain lighting passes, post-processing profiles, and environment shaders/materials as needed.</li>\n<li>Troubleshoot lighting issues related to performance, consistency, or technical constraints across platforms.</li>\n<li>Contribute to visual benchmarks and help establish best practices for lighting workflows.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project.</li>\n<li>Strong portfolio demonstrating lighting, composition, and environment art fundamentals.</li>\n<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines).</li>\n<li>Solid understanding of lighting theory, color, exposure, and real-time rendering.</li>\n<li>Experience with PBR workflows and optimisation for real-time environments.</li>\n<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback.</li>\n<li>Experience with lighting tools, profiling/debugging, or scripting for workflow automation.</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>\n<li>Sponsorship and relocation is not being offered as part of this package.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_ecdd9cf3-3e2","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/F7BA637EB0","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Artist","Lighting Artist","Unreal Engine","Unity","PBR workflows","Real-time rendering","Lighting theory","Color","Exposure"],"x-skills-preferred":["Scripting for workflow automation","Lighting tools","Profiling/debugging"],"datePosted":"2026-03-09T10:54:24.893Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"South East Asia"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Environment Artist, Lighting Artist, Unreal Engine, Unity, PBR workflows, Real-time rendering, Lighting theory, Color, Exposure, Scripting for workflow automation, Lighting tools, Profiling/debugging"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_aedb89f5-160"},"title":"Environment Artist","description":"<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist to join our team working on an exciting, new and unannounced project.</p>\n<p>As an Environment Artist at Keywords Studios, you will be responsible for creating high-quality environment art, building, iterating, and optimising environments that support gameplay, narrative, and artistic direction.</p>\n<p>Key responsibilities include:</p>\n<ul>\n<li>Collaborating closely with art direction, level design, and tech art to build performant and visually impressive worlds</li>\n<li>Troubleshooting issues related to performance, consistency, or technical constraints across platforms</li>\n<li>Contributing to visual benchmarks and helping establish best practices for environment art workflows</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Proven experience as an Environment Artist (5+ years) on a shipped AAA or high-quality game project</li>\n<li>Strong portfolio demonstrating environment art fundamentals and processes</li>\n<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>\n<li>Lighting experience, has general understanding of lighting workflows (baking, performance impacts)</li>\n<li>Experience with PBR workflows and optimization for real-time environments</li>\n<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>\n<li>Experience profiling/debugging, or scripting for workflow automation</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>Competitive salary and benefits package</li>\n<li>Opportunity to work on exciting and challenging projects</li>\n<li>Collaborative and dynamic work environment</li>\n</ul>\n<p>Note: Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_aedb89f5-160","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios Asia","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/69D4EEC0B8","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Art","Game Engines","Lighting","PBR","Workflow Automation"],"x-skills-preferred":["Scripting","Profiling/Debugging"],"datePosted":"2026-03-09T10:54:17.786Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Environment Art, Game Engines, Lighting, PBR, Workflow Automation, Scripting, Profiling/Debugging"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_2b020db6-e7c"},"title":"Lead Environment Artist","description":"<p><strong>Lead Environment Artist</strong></p>\n<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>\n<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>\n<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>\n<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>\n<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>\n<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>\n<li>Experience collaborating closely with Designers to support core game loops.</li>\n<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>\n<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>\n<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>\n<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>\n<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>\n<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>\n<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_2b020db6-e7c","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5793661004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["environment art","game development"," Unreal Engine","PBR","Photogrammetry","performance optimization","memory trade-offs","scalers","asset reuse","art fundamentals","composition","lighting","color theory","scale","visual appeal"],"x-skills-preferred":["leadership","team management","communication","collaboration","low-ego leadership style"],"datePosted":"2026-03-08T22:15:34.424Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Porto Alegre, Brazil"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"environment art, game development,  Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalers, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, communication, collaboration, low-ego leadership style"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_2b48a97b-3bd"},"title":"Lead Environment Artist","description":"<p><strong>Lead Environment Artist</strong></p>\n<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>\n<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>\n<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>\n<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>\n<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Strong understanding of environment art for games, including realistic buildings, natural landscapes, and the integration of manmade and organic elements.</li>\n<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>\n<li>Experience collaborating closely with Designers to support core game loops.</li>\n<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>\n<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>\n<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>\n<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>\n<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>\n<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>\n<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_2b48a97b-3bd","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5793658004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["environment art","game development","Unreal Engine","PBR","Photogrammetry","performance optimization","memory trade-offs","scalability","asset reuse","art fundamentals","composition","lighting","color theory","scale","visual appeal"],"x-skills-preferred":["leadership","team management","mentoring","collaboration","low-ego leadership style"],"datePosted":"2026-03-08T22:14:45.774Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"environment art, game development, Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalability, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, mentoring, collaboration, low-ego leadership style"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_e7674cdd-fe9"},"title":"Lead Environment Artist","description":"<p><strong>Lead Environment Artist</strong></p>\n<p>We are seeking a highly skilled Lead Environment Artist to join our team at Epic Games. As a Lead Environment Artist, you will be responsible for creating high-quality environments for our games, including Rocket League.</p>\n<p><strong>What You Will Do</strong></p>\n<ul>\n<li>Collaborate with the Art Director to define, maintain, and elevate the visual quality of the worlds in Rocket League, balancing realism, legibility, and performance in all visual aspects of the game.</li>\n<li>Lead and collaborate with artists from various areas and external partners to create high-quality environments on a large scale.</li>\n<li>Develop a strong understanding of the game&#39;s direction and provide guidance on the execution of environment art.</li>\n<li>Review and provide feedback on the work of other artists to ensure consistency and quality.</li>\n<li>Represent the Art Director in meetings, discussions, and planning sessions as needed.</li>\n</ul>\n<p><strong>What We Are Looking For</strong></p>\n<ul>\n<li>A strong understanding of environment art for games, including realistic constructions, natural landscapes, and the integration of organic and artificial elements.</li>\n<li>Demonstrated experience in supervising large outsourcing pipelines, including asset summaries, reviews, feedback, and quality control of multiple vendors.</li>\n<li>Experience working with designers to support main game loops.</li>\n<li>A strong desire and ability to grow, lead, and manage teams with clarity and empathy.</li>\n<li>Experience in launching at least one commercial game with 3D realistic environments on multiple platforms, including console and PC, ideally in live or long-term titles (experience with the Unreal Engine is a plus).</li>\n<li>A deep understanding of performance, optimization, and memory compensation, with a practical approach to scalability and asset reusability.</li>\n<li>Strong technical knowledge of art, including workflows, tools, and content integration for PBR and photogrammetry pipelines.</li>\n<li>Excellent understanding of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>\n<li>Experience as a leader responsible for the development of environment art from start to finish, including internal teams and external partners.</li>\n<li>A highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>We pay 100% of benefits for employees and dependents.</li>\n<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>\n<li>We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</li>\n</ul>\n<p><strong>About Us</strong></p>\n<p>Epic Games is a global company with 46 studios across 25 countries and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>\n<p><strong>Join Something Epic</strong></p>\n<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>\n<p><strong>Note to Recruitment Agencies</strong></p>\n<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_e7674cdd-fe9","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5795340004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Art","Unreal Engine","PBR","Photogrammetry","Performance Optimization","Memory Compensation","Scalability","Asset Reusability","Composition","Lighting","Color Theory","Scale","Visual Appeal"],"x-skills-preferred":["Game Development","Game Engines","3D Content Creation","Game Art","Game Design","Game Programming","Game Testing","Game Localization"],"datePosted":"2026-03-08T22:13:57.246Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Porto Alegre, Brazil"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Environment Art, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Compensation, Scalability, Asset Reusability, Composition, Lighting, Color Theory, Scale, Visual Appeal, Game Development, Game Engines, 3D Content Creation, Game Art, Game Design, Game Programming, Game Testing, Game Localization"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_8c398744-7bd"},"title":"Lead Environment Artist","description":"<p><strong>Lead Environment Artist</strong></p>\n<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>\n<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>\n<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>\n<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>\n<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>\n<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>\n<li>Experience collaborating closely with Designers to support core game loops.</li>\n<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>\n<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>\n<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>\n<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>\n<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>\n<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>\n<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_8c398744-7bd","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5784295004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Art","Game Development","Unreal Engine","PBR","Photogrammetry","Performance Optimization","Memory Trade-offs","Scalability","Asset Reuse","Art Fundamentals","Composition","Lighting","Color Theory","Scale","Visual Appeal"],"x-skills-preferred":["Leadership","Mentorship","Collaboration","Low-ego Leadership Style","Strong Instincts for Environment Design"],"datePosted":"2026-03-08T22:13:42.244Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Cary"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Environment Art, Game Development, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Trade-offs, Scalability, Asset Reuse, Art Fundamentals, Composition, Lighting, Color Theory, Scale, Visual Appeal, Leadership, Mentorship, Collaboration, Low-ego Leadership Style, Strong Instincts for Environment Design"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7608b8cd-ca9"},"title":"Senior Environment Artist - Vegetation","description":"<p>We are looking for a Senior Vegetation Artist to join our Environment Art team at Criterion, based either onsite or hybrid in Guildford. 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