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    <job>
      <externalid>96a7d35d-1d5</externalid>
      <Title>Systems Engineer (Principal/Lead)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Principal/Lead Systems Engineer to join our Engineering team. As a key member of our team, you will play a central role in shaping the foundational technology powering Arkheron, our first game and a cross-platform competitive multiplayer title.</p>
<p>This role demands deep experience building systems for competitive multiplayer games, where engine performance, hardware constraints, and platform characteristics have a direct impact on responsiveness and player experience. We are at a transformative stage in our engine technology, and we are looking for someone to help shape its development toward data-centric principles; to make Arkheron feel great to play for players, and great to build for our developers through fast and reliable iteration.</p>
<p>Responsibilities:</p>
<ul>
<li>Shaping the architecture, optimization, and long-term evolution of core engine systems in Unity/DOTS (C# and C/C++) , spanning runtime performance, memory management, platform-specific optimization (PC and consoles), networking infrastructure, graphics, and tooling.</li>
<li>Driving complex technical decisions across console performance and low-level systems architecture, with reach into graphics, tooling, and engine infrastructure to ensure our systems scale for both developers and players.</li>
<li>Collaborating with internal and external leads to advance engine platform capabilities , including console features, anti-cheat, and team workflows.</li>
<li>Tackling high-impact projects such as optimizing iteration pipelines, building live-editable profiling systems, and enhancing runtime systems like rendering, streaming, and netcode.</li>
<li>Creating tools and APIs that make developers&#39; lives easier and help the team deliver high-quality content faster.</li>
<li>Jumping into other areas as needed , from audio to UI to gameplay systems , to support the broader team.</li>
<li>Contributing beyond core engineering, leaning on your passions and perspectives to help the studio grow.</li>
<li>Providing technical leadership and mentorship across a senior engineering team , fostering autonomy, accountability, and growth through clear direction, constructive feedback, and deliberate skill development.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Have shipped multiple titles with deep, hands-on experience leading technical direction on proprietary, custom, or heavily modified engines for AAA games on PC and modern consoles.</li>
<li>Bring proven experience building and optimizing systems for competitive multiplayer games, with a sharp understanding of how low-level decisions impact responsiveness and player experience.</li>
<li>Have deep expertise in high-performance real-time systems, multi-threaded architecture, and ECS paradigms.</li>
<li>Have led and grown senior engineering teams, and can provide the mentorship and clarity that high-performing engineers need to do their best work.</li>
<li>Enjoy solving the hardest problems , whether debugging elusive issues, optimizing complex systems, or making foundational architectural calls with long-term consequences.</li>
<li>Thrive on curiosity and adaptability, eager to dive into new areas and unfamiliar code.</li>
<li>Value collaboration, trust, and diverse perspectives, building strong partnerships across the studio.</li>
<li>Carry a genuine passion for both technology and the creative process of making games.</li>
</ul>
<p>Preferred candidates will have experience with Unity/DOTS, C#, and C/C++. A degree in Computer Science or related field is preferred but not required.</p>
<p>About Bonfire Studios</p>
<p>At Bonfire Studios, we&#39;re passionate about creating games that bring people together. We believe in the power of games to inspire, educate, and entertain. Our team is dedicated to crafting experiences that are both fun and challenging, and we&#39;re always looking for talented individuals to join our crew.</p>
<p>Benefits</p>
<ul>
<li>Competitive salary range: $263,750 - $320,000</li>
<li>Equity in the company</li>
<li>Full benefits package</li>
<li>Extra perks to make work (and life) better</li>
</ul>
<p>If you&#39;re excited about the opportunity to join our team and contribute to the creation of an amazing game, please submit your application. We can&#39;t wait to hear from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$263,750 - $320,000</Salaryrange>
      <Skills>Unity/DOTS, C#, C/C++, High-performance real-time systems, Multi-threaded architecture, ECS paradigms, Game development, Engine architecture, Networking infrastructure, Graphics, Tooling</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating a competitive multiplayer title called Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4178767009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
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