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  <jobs>
    <job>
      <externalid>36178315-df1</externalid>
      <Title>Senior AI Programmer for Special Projects</Title>
      <Description><![CDATA[<p>We are seeking a senior AI programmer to join our special projects team at Epic Games. As a member of this team, you will play a key role in developing cutting-edge projects that push the boundaries of technology and explore new approaches. Your primary responsibility will be to design and implement AI systems for interactive projects, working closely with programming, art, and design teams to create immersive experiences.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Designing, creating, and maintaining main AI systems for special projects, adopting a systemic approach to build a solid and performant structure</li>
<li>Experimenting with game design and using rapid prototyping while ensuring robust structural and algorithmic decisions</li>
<li>Prototyping and iterating on features, welcoming constructive feedback and ensuring high-quality code and system stability</li>
<li>Collaborating closely with art, animation, and design teams to create and evolve AI-related gameplay features</li>
<li>Collaborating with Fortnite and Unreal Engine teams to improve base AI systems and integrate them into games</li>
<li>Optimizing code and fixing bugs in existing game systems</li>
<li>Actively contributing to idea generation and evolution of all aspects of game development and production</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>Professional experience in game development, particularly with Unreal Engine, including publication of AAA titles integrating AI-related gameplay systems</li>
<li>Experience with AI gameplay systems, such as behavior trees, finite state machines, hierarchical task networks, and pathfinding</li>
<li>Solid C++ skills for designing and developing AI gameplay systems</li>
<li>Ability to navigate complex systems and large codebases</li>
<li>Excellent understanding of game design, with the ability to objectively evaluate strengths and weaknesses of existing games, particularly online games</li>
<li>Excellent communication and collaboration skills, autonomy, and strong personal motivation</li>
<li>Creativity in problem-solving and ability to propose innovative approaches</li>
<li>Knowledge of machine learning (ML/AI) and its potential applications</li>
</ul>
<p>We offer a competitive salary, comprehensive benefits package, and a collaborative work environment. If you&#39;re passionate about game development and AI, we encourage you to apply.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, AI gameplay systems, Behavior trees, Finite state machines, Hierarchical task networks, Pathfinding, Machine learning, Game design, Collaboration, Problem-solving</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company responsible for creating popular games such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5704021004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>e15c4476-f2c</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We are seeking a highly skilled Senior Technical Designer in Animation to join our team working across various animation systems. As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Key Responsibilities:</strong></p>
<ul>
<li>Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, exceptional problem-solving ability, strong written communication and teamwork skills, familiarity with gameplay animation tools and concepts, blend trees and state machines, Unreal Engine Animation Blueprints, AAA game development, large team using an established game engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5793613004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>c4ee2dce-18f</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p><strong>WHAT MAKES THIS ROLE EPIC?</strong></p>
<p>We&#39;re looking for an experienced Senior AI Programmer to join our Special Projects team. As a member of our team, you will play a critical role in driving future projects that push boundaries, explore new technology, and help define the future of Unreal Engine.</p>
<p><strong>RESPONSIBILITIES</strong></p>
<ul>
<li>Drive, create and maintain core AI systems for Special Projects, taking a systems-level approach to building a strong performant architecture</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Prototype and iterate on features and be willing to accept and respond to critical feedback while ensuring that strong architectural and algorithmic decisions are made; write robust, maintainable code</li>
<li>Work closely with art, animation and design to create and iterate on gameplay AI features</li>
<li>Collaborate with Fortnite and Unreal Engine teams to improve core AI systems and how they are used in games</li>
<li>Optimize code and fix bugs in existing gameplay systems</li>
<li>Contribute ideas toward all aspects of the game&#39;s production and development</li>
</ul>
<p><strong>WHAT WE&#39;RE LOOKING FOR</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (eg Behaviour Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
<li>Strong C++ skills to architect and build gameplay AI systems and tools</li>
<li>Fearless when it comes to diving into complex systems and existing code bases</li>
<li>Well-versed in games, with the ability to articulate what is strong/weak about the design of existing games (especially online games)</li>
<li>Excellent communication and interpersonal skills, self-motivated, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
<li>Knowledge of ML/AI and its potential applications</li>
<li>Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>PAY TRANSPARENCY INFORMATION</strong></p>
<p>The expected annual base pay range(s) for this position are:</p>
<p>California Base Pay Range: $190,010,$278,682 USD Washington Base Pay Range: $172,736,$253,347 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$190,010—$278,682 USD</Salaryrange>
      <Skills>C++, Unreal Engine, Gameplay AI, Behaviour Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, ML/AI, Problem-solving, Communication, Interpersonal skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its Unreal Engine game development platform and popular games such as Fortnite and Unreal Tournament.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5703984004</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>25d187c4-ae4</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>The Special Projects team at Epic is responsible for executing high-impact projects that push the envelope to define the future of real-time graphics and gaming technology. In collaboration with the Unreal Engine team, we strive to put our technology and knowledge into the hands of users, empowering developers and content creators with the most powerful suite of real-time tools in the world.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>Epic Games is looking for an experienced Senior AI Programmer to join the Special Projects team. As a member of our team, you will play a critical role in driving future projects that push boundaries, explore new technology, and help define the future of Unreal Engine. As a Senior AI Programmer, you will define and implement the AI aspects of interactive projects and systems while collaborating with engineering teams, artists and designers to create cutting-edge interactive experiences.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Drive, create and maintain core AI systems for Special Project, taking a systems-level approach to building a strong performant architecture</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Prototype and iterate on features and be willing to accept and respond to critical feedback while ensuring that strong architectural and algorithmic decisions are made; write robust, maintainable code</li>
<li>Work closely with art, animation and design to create and iterate on gameplay AI features</li>
<li>Collaborate with Fortnite and Unreal Engine teams to improve core AI systems and how they are used in games</li>
<li>Optimize code and fix bugs in existing gameplay systems</li>
<li>Contribute ideas toward all aspects of the game’s production and development</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (eg Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
<li>Strong C++ skills to architect and build gameplay AI systems and tools</li>
<li>Fearless when it comes to diving into complex systems and existing code bases</li>
<li>Well-versed in games, with the ability to articulate what is strong/weak about the design of existing games (especially online games)</li>
<li>Excellent communication and interpersonal skills, self-motivated, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
<li>Knowledge of ML/AI and its potential applications</li>
<li>Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>Epic Job + Epic Benefits = Epic Life</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Gameplay AI, Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5695406004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>d6a59bb3-fd4</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p><strong>Programming - Special Projects</strong></p>
<p>The Special Projects team at Epic is responsible for executing high-impact projects that push the envelope to define the future of real-time graphics and gaming technology.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior AI Programmer, you will play a critical role in driving future projects that push boundaries, explore new technology, and help define the future of Unreal Engine. You will define and implement the AI aspects of interactive projects and systems while collaborating with programming teams, artists and designers to create cutting-edge interactive experiences.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Drive, create and maintain core AI systems for Special Project, taking a systems-level approach to building strong performant systems</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong systems-level and algorithmic decisions are made</li>
<li>Prototype and iterate on features and be willing to accept and respond to critical feedback while ensuring that strong systems-level and algorithmic decisions are made; write robust, maintainable code</li>
<li>Work closely with art, animation and design to create and iterate on gameplay AI features</li>
<li>Collaborate with Fortnite and Unreal Engine teams to improve core AI systems and how they are used in games</li>
<li>Optimize code and fix bugs in existing gameplay systems</li>
<li>Contribute ideas toward all aspects of the game&#39;s production and development</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (eg Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
<li>Strong C++ skills to design and build gameplay AI systems and tools</li>
<li>Fearless when it comes to diving into complex systems and existing code bases</li>
<li>Well-versed in games, with the ability to articulate what is strong/weak about the design of existing games (especially online games)</li>
<li>Excellent communication and interpersonal skills, self-motivated, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
<li>Knowledge of ML/AI and its potential applications</li>
<li>Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</p>
<p>British Columbia Base Pay Range</p>
<p>$182,815,$268,128 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>The expected annual base pay range(s) for this position are detailed below.</Salaryrange>
      <Skills>C++, Unreal Engine, Gameplay AI, Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its Unreal Engine game development platform and popular games such as Fortnite and Unreal Tournament.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5704006004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>6f89b2eb-da6</externalid>
      <Title>Senior Gameplay Programmer Specialized in Artificial Intelligence</Title>
      <Description><![CDATA[<p>We&#39;re a new team at Epic, growing rapidly, focused on creating innovative experiences and technologies. As a senior gameplay programmer specialized in artificial intelligence, you&#39;ll play a key role in a small, targeted team. You&#39;ll be responsible for fundamental AI features and contribute to close collaborative development between programmers, designers, and artists. You&#39;ll have the opportunity to work on various initiatives, explore cutting-edge technologies, and collaborate with talented internal and external teams, delivering high-impact experiences from design to production.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Work closely with art and design teams to create and evolve AI-based gameplay features</li>
<li>Experiment with game design and iterate quickly while making solid technical and algorithmic decisions</li>
<li>Lead, develop, and maintain shared fundamental AI systems within the Fortnite AI ecosystem</li>
<li>Collaborate with engine AI teams to improve AI systems</li>
<li>Ensure high-quality user experience across all supported platforms</li>
<li>Optimize and correct bugs in existing AI systems related to gameplay</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Professional experience in game development, including delivering AAA titles with AI expertise</li>
<li>Experience working with AI systems such as behavior trees, finite state machines, pathfinding, and animation</li>
<li>Excellent C++ skills and ability to develop AI-based gameplay mechanics and tools</li>
<li>Strong knowledge of games and ability to analyze and clearly express the strengths and weaknesses of existing game designs, with a marked interest in online games</li>
<li>Excellent communication and interpersonal skills</li>
<li>Experience working on a live-service game considered an asset</li>
<li>High autonomy, strong work ethic, and ability to work independently</li>
<li>Creativity in problem-solving and ability to propose solutions beyond established approaches</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Artificial Intelligence, Game Development, Behavior Trees, Finite State Machines, Pathfinding, Animation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for creating the popular game Fortnite.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5736339004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>10f1f942-fcc</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.</p>
<p><strong>Responsibilities</strong></p>
<p>As a Senior Technical Designer in Animation (TDiA), you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion. You will be the primary point of contact for animation implementation issues and any animation-related technical challenges, and you will work closely with Animation, Design, and Programming colleagues to ensure the animation pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, character animation, gameplay animation systems, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, exceptional problem-solving ability, strong written communication and teamwork skills, familiarity with gameplay animation tools and concepts, blend trees and state machines, Unreal Engine Animation Blueprints, AAA game development, large team using an established game engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5814007004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>a7dde42b-e36</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p>At Epic Games, we&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p>Key responsibilities include: Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems Design and implement animation state machines/behaviors and runtime solutions Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</p>
<p>Requirements include: A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset Exceptional problem-solving ability with strong written communication and teamwork skills Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus Self-motivation, a strong work ethic, and the ability to work independently Coding knowledge or experience with C++ is not required</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$145,844—$213,905 CAD</Salaryrange>
      <Skills>animation sense, character animation, animation pipelines, animation state machines, gameplay animation tools, Unreal Engine, AAA game development, Unreal Engine Animation Blueprints, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5814005004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>f12e4cac-049</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>We are seeking a Senior Technical Animator to join our team working on multiple animation systems. As a Senior Technical Animator, you will leverage your animation sense and technical understanding of character animation to design and create playability animation systems that enable engaging and high-quality character movements. You will be the primary point of contact for animation implementation and technical animation challenges, working closely with animation, design, and programming teams to ensure smooth and efficient animation processes. You will also contribute to identifying potential issues and deploying appropriate solutions, using your technical expertise to facilitate communication between the animation team and other disciplines.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Design tools, techniques, and animation behavior approaches to create complex movement systems</li>
<li>Design and implement state machines, animation behaviors, and real-time execution solutions</li>
<li>Collaborate closely with animation, design, and programming teams to analyze, diagnose, and resolve animation implementation issues and technical animation challenges</li>
<li>Work closely with animation leadership to maintain visual style and quality standards for game animations</li>
<li>Identify opportunities to improve animation processes and methods, and propose technical animation solutions, including team training and documentation</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Excellent animation sense and deep understanding of realistic and stylized character movements, as well as modern methods for achieving them</li>
<li>Expertise in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, with use of the entire Control Rig toolset</li>
<li>Strong problem-solving skills, excellent written communication skills, and team spirit</li>
<li>Knowledge of animation playability tools and concepts, such as blend trees and state machines; experience with Unreal Engine animation visualization plans, a plus</li>
<li>Experience in AAA game development, ideally within a large team using an established game engine (internal or commercial); experience with Unreal Engine, a plus</li>
<li>Autonomy, strong work ethic, and ability to work independently</li>
<li>No C++ programming knowledge required</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, character animation, animation pipelines, content creation tools, problem-solving skills, written communication skills, team spirit, animation playability tools, state machines, Unreal Engine, Unreal Engine animation visualization plans, AAA game development, C++ programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its popular titles such as Fortnite. The company has a global presence with a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5814015004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>dd8ce0e8-c11</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p><strong>WHAT MAKES THIS ROLE EPIC?</strong></p>
<p>At Epic Games, we&#39;re looking for an experienced Senior AI Programmer to join our Special Projects team. As a member of our team, you will play a critical role in driving future projects that push boundaries, explore new technology, and help define the future of Unreal Engine.</p>
<p><strong>RESPONSIBILITIES</strong></p>
<ul>
<li>Drive, create and maintain core AI systems for Special Projects, taking a systems-level approach to building a strong performant architecture</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Prototype and iterate on features and be willing to accept and respond to critical feedback while ensuring that strong architectural and algorithmic decisions are made; write robust, maintainable code</li>
<li>Work closely with art, animation and design to create and iterate on gameplay AI features</li>
<li>Collaborate with Fortnite and Unreal Engine teams to improve core AI systems and how they are used in games</li>
<li>Optimize code and fix bugs in existing gameplay systems</li>
<li>Contribute ideas toward all aspects of the game&#39;s production and development</li>
</ul>
<p><strong>REQUIREMENTS</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (e.g. Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
<li>Strong C++ skills to architect and build gameplay AI systems and tools</li>
<li>Fearless when it comes to diving into complex systems and existing code bases</li>
<li>Well-versed in games, with the ability to articulate what is strong/weak about the design of existing games (especially online games)</li>
<li>Excellent communication and interpersonal skills, self-motivated, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
<li>Knowledge of ML/AI and its potential applications</li>
<li>Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>BENEFITS</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Gameplay AI, Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its Unreal Engine game development platform.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5704013004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>74be15a1-bce</externalid>
      <Title>Software Engineer, Inference Deployment</Title>
      <Description><![CDATA[<p>Our mandate is to make inference deployment boring and unattended. We serve Claude to millions of users across GPUs, TPUs, and Trainium , and every model update must reach production safely, quickly, and without disrupting service. As a Software Engineer on the Launch Engineering team, you&#39;ll design and build the deployment infrastructure that moves inference code from merge to production.</p>
<p>This is a resource-constrained optimization problem at its core: validation and deployment consume the same accelerator chips that serve customer traffic , your deploys compete with live user requests for the same hardware. Every model brings different fleet sizes, startup times, and correctness requirements, so the system must adapt continuously. You&#39;ll build systems that navigate these constraints , orchestrating validation, scheduling deployments intelligently, and driving down cycle time from merge to production.</p>
<p>Responsibilities:</p>
<ul>
<li>Own deployment orchestration that continuously moves validated inference builds into production across GPU, TPU, and Trainium fleets, unattended under normal conditions</li>
</ul>
<ul>
<li>Improve capacity-aware deployment scheduling to maximize deployment throughput against constrained accelerator budgets and variable fleet sizes</li>
</ul>
<ul>
<li>Extend deployment observability , dashboards and tooling that answer &quot;what code is running in production,&quot; &quot;where is my commit,&quot; and &quot;what validation passed for this deploy&quot;</li>
</ul>
<ul>
<li>Drive down cycle time from code merge to production with pipeline architectures that minimize serial dependencies and maximize parallelism</li>
</ul>
<ul>
<li>Optimize fleet rollout strategies for large-scale deployments across thousands of GPU, TPU, and Trainium chips, minimizing disruption to serving capacity</li>
</ul>
<ul>
<li>Evolve self-service model onboarding so that new models can be added to the continuous deployment pipeline without Launch Engineering involvement</li>
</ul>
<ul>
<li>Partner across the Inference organization with teams owning validation, autoscaling, and model routing to integrate deployment automation with their systems</li>
</ul>
<p>You May Be a Good Fit If You Have:</p>
<ul>
<li>5+ years of experience building deployment, release, or delivery infrastructure at scale</li>
</ul>
<ul>
<li>Strong software engineering skills with experience designing systems that manage complex state machines and multi-stage pipelines</li>
</ul>
<ul>
<li>Experience with deployment systems where resource constraints shape the design , whether that&#39;s fleet capacity, network bandwidth, hardware availability, or coordinated rollout windows</li>
</ul>
<ul>
<li>A track record of building automation that measurably improves deployment velocity and reliability</li>
</ul>
<ul>
<li>Proficiency with Kubernetes-based deployments, rolling update mechanics, and container orchestration</li>
</ul>
<ul>
<li>Comfort working across the stack , from backend services and databases to CLI tools and web UIs</li>
</ul>
<ul>
<li>Strong communication skills and the ability to work closely with oncall engineers, model teams, and infrastructure partners</li>
</ul>
<p>Strong Candidates May Also Have:</p>
<ul>
<li>Experience with ML inference or training infrastructure deployment, particularly across multiple accelerator types (GPU, TPU, Trainium)</li>
</ul>
<ul>
<li>Background in capacity planning or resource-constrained scheduling (e.g., bin-packing, fleet management, job scheduling with hardware affinity)</li>
</ul>
<ul>
<li>Experience with progressive delivery in systems with long validation cycles: canary/soak testing, blue-green deployments, traffic shifting, automated rollback</li>
</ul>
<ul>
<li>Experience at companies with large-scale release engineering challenges (mobile release trains, monorepo deployments, multi-datacenter rollouts)</li>
</ul>
<ul>
<li>Experience with Python and/or Rust in production systems</li>
</ul>
<p>The annual compensation range for this role is $320,000-$485,000 USD.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$320,000-$485,000 USD</Salaryrange>
      <Skills>deployment infrastructure, software engineering, complex state machines, multi-stage pipelines, Kubernetes-based deployments, container orchestration, backend services, databases, CLI tools, web UIs, ML inference, training infrastructure deployment, capacity planning, resource-constrained scheduling,  deployments, progressive delivery, Python, Rust</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic is a public benefit corporation that creates reliable, interpretable, and steerable AI systems.</Employerdescription>
      <Employerwebsite>https://www.anthropic.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/5111745008</Applyto>
      <Location>San Francisco, CA | New York City, NY | Seattle, WA</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>7b2b97d5-0a1</externalid>
      <Title>Software Engineer, Inference Deployment</Title>
      <Description><![CDATA[<p><strong>About Anthropic</strong></p>
<p>Anthropic&#39;s mission is to create reliable, interpretable, and steerable AI systems. We want AI to be safe and beneficial for our users and for society as a whole. Our team is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.</p>
<p><strong>About the Role</strong></p>
<p>Our mandate is to make inference deployment boring and unattended.</p>
<p>Anthropic serves Claude to millions of users across GPUs, TPUs, and Trainium — and every model update must reach production safely, quickly, and without disrupting service. We&#39;re building the systems that make inference deployment continuous and unattended.</p>
<p>As a Software Engineer on the Launch Engineering team, you&#39;ll design and build the deployment infrastructure that moves inference code from merge to production. This is a resource-constrained optimization problem at its core: validation and deployment consume the same accelerator chips that serve customer traffic — your deploys compete with live user requests for the same hardware. Every model brings different fleet sizes, startup times, and correctness requirements, so the system must adapt continuously. You&#39;ll build systems that navigate these constraints — orchestrating validation, scheduling deployments intelligently, and driving down cycle time from merge to production.</p>
<p>If you&#39;ve built deployment systems at scale and gravitate toward the hardest problems at the intersection of automation and resource management, this team will give you an outsized scope to work on them.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li><strong>Own deployment orchestration</strong> that continuously moves validated inference builds into production across GPU, TPU, and Trainium fleets, unattended under normal conditions</li>
<li><strong>Improve capacity-aware deployment scheduling</strong> to maximize deployment throughput against constrained accelerator budgets and variable fleet sizes</li>
<li><strong>Extend deployment observability</strong> — dashboards and tooling that answer &quot;what code is running in production,&quot; &quot;where is my commit,&quot; and &quot;what validation passed for this deploy&quot;</li>
<li><strong>Drive down cycle time</strong> from code merge to production with pipeline architectures that minimize serial dependencies and maximize parallelism</li>
<li><strong>Optimize fleet rollout strategies</strong> for large-scale deployments across thousands of GPU, TPU, and Trainium chips, minimizing disruption to serving capacity</li>
<li><strong>Evolve self-service model onboarding</strong> so that new models can be added to the continuous deployment pipeline without Launch Engineering involvement</li>
<li><strong>Partner across the Inference organization</strong> with teams owning validation, autoscaling, and model routing to integrate deployment automation with their systems</li>
</ul>
<p><strong>You May Be a Good Fit If You Have</strong></p>
<ul>
<li>5+ years of experience building deployment, release, or delivery infrastructure at scale</li>
<li>Strong software engineering skills with experience designing systems that manage complex state machines and multi-stage pipelines</li>
<li>Experience with deployment systems where resource constraints shape the design — whether that&#39;s fleet capacity, network bandwidth, hardware availability, or coordinated rollout windows</li>
<li>A track record of building automation that measurably improves deployment velocity and reliability</li>
<li>Proficiency with Kubernetes-based deployments, rolling update mechanics, and container orchestration</li>
<li>Comfort working across the stack — from backend services and databases to CLI tools and web UIs</li>
<li>Strong communication skills and the ability to work closely with oncall engineers, model teams, and infrastructure partners</li>
</ul>
<p><strong>Strong Candidates May Also Have</strong></p>
<ul>
<li>Experience with ML inference or training infrastructure deployment, particularly across multiple accelerator types (GPU, TPU, Trainium)</li>
<li>Background in capacity planning or resource-constrained scheduling (e.g., bin-packing, fleet management, job scheduling with hardware affinity)</li>
<li>Experience with progressive delivery in systems with long validation cycles: canary/soak testing, blue-green deployments, traffic shifting, automated rollback</li>
<li>Experience at companies with large-scale release engineering challenges (mobile release trains, monorepo deployments, multi-datacenter rollouts)</li>
<li>Experience with Python and/or Rust in production systems</li>
</ul>
<p><strong>Logistics</strong></p>
<p><strong>Education requirements:</strong> We require at least a Bachelor&#39;s degree in a related field or equivalent experience. <strong>Location-based hybrid policy:</strong> Currently, we expect all staff to be in one of our offices at least 25% of the time. However, some roles may require more time in our offices.</p>
<p><strong>Visa sponsorship:</strong> We do sponsor visas! However, we aren&#39;t able to successfully sponsor visas for every role and every candidate. But if we make you an offer, we will make every reasonable effort to get you a visa, and we retain an immigration lawyer to help with this.</p>
<p><strong>We encourage you to apply even if you do not believe you meet every single qualification.</strong> Not all strong candidates will meet every single qualification as listed. Research shows that people who identify as being from underrepresented groups are more prone to experiencing imposter syndrome and doubting the strength of their candidacy, so we urge you not to exclude yourself prematurely and to submit an application if you&#39;re interested in this work.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$320,000 - $485,000USD</Salaryrange>
      <Skills>deployment, release, delivery, infrastructure, Kubernetes, container, orchestration, pipelines, state machines, multi-stage, pipelines, parallelism, optimization, resource management, automation, velocity, reliability, communication, collaboration, oncall, model teams, infrastructure partners, ML inference, training infrastructure, capacity planning, resource-constrained scheduling, bin-packing, fleet management, job scheduling, hardware affinity, progressive delivery, canary/soak testing, blue-green deployments, traffic shifting, automated rollback, mobile release trains, monorepo deployments, multi-datacenter rollouts, Python, Rust</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic&apos;s mission is to create reliable, interpretable, and steerable AI systems. The company is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.</Employerdescription>
      <Employerwebsite>https://job-boards.greenhouse.io</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/5111745008</Applyto>
      <Location>San Francisco, CA | New York City, NY | Seattle, WA</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
  </jobs>
</source>