<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>f177cdbc-372</externalid>
      <Title>Platform Engineer (Developer Infrastructure)</Title>
      <Description><![CDATA[<p>We are seeking a Staff Platform Engineer to own Developer Infrastructure at World Labs. This is a high-impact systems role focused on build systems, testing infrastructure, and release and rollout pipelines. You will define and operate the systems that make our engineering organisation fast, reliable, and scalable, in an environment where both the codebase and workloads are evolving quickly.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Owning the design and evolution of the build, test, and release systems that power the platform.</li>
<li>Defining architecture for a Bazel-based monorepo, including performance, caching, and dependency graph scalability.</li>
<li>Improving build performance and correctness, including incremental builds, caching strategies, and graph optimisation.</li>
<li>Designing and operating test infrastructure, focusing on reliability, isolation, and signal quality.</li>
<li>Building and improving release and rollout systems, including deployment pipelines, canarying, and rollback.</li>
<li>Improving end-to-end developer velocity, from local iteration to production deployment.</li>
<li>Debugging and resolving complex issues across the pipeline, including build failures, dependency issues, test flakiness, and release regressions.</li>
<li>Establishing standards for reproducibility, observability, and operability across build and release systems.</li>
<li>Identifying and eliminating systemic failure modes across the development lifecycle.</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>10 or more years of experience building and operating production systems at scale, with ownership of critical infrastructure.</li>
<li>Strong experience with build systems and dependency graphs such as Bazel, Buck, Pants, or similar, or the ability to quickly ramp on Bazel in a large monorepo environment.</li>
<li>Experience designing and improving build, test, and release pipelines, with a focus on performance, correctness, and reproducibility.</li>
<li>Strong systems understanding of how code moves from source to build to test to production.</li>
<li>Hands-on experience debugging complex system issues, including build failures, dependency issues, test flakiness, and release regressions.</li>
<li>Experience owning systems with strict reliability and performance requirements.</li>
<li>Strong proficiency in at least one of Python, Go, or Rust, and comfort working across languages in a polyglot codebase.</li>
<li>Proven ability to define architecture and drive technical decisions end-to-end.</li>
<li>Strong judgment in balancing developer velocity, system complexity, and reliability.</li>
<li>Ability to operate effectively in ambiguous, fast-moving environments with high ownership.</li>
</ul>
<p>Preferred qualifications include deep experience with Bazel at scale, including remote caching, remote execution, and build graph optimisation, as well as experience designing hermetic and reproducible build systems.</p>
<p>At World Labs, we&#39;re looking for fearless innovators who thrive on challenges and aren&#39;t afraid to tackle the impossible. We&#39;re resilient builders who can weather the storms of groundbreaking research and come out stronger. We&#39;re mission-driven, collaborative, and passionate about creating the best spatially intelligent AI systems, and using them to empower people.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>staff</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$200-$300k base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</Salaryrange>
      <Skills>Bazel, Python, Go, Rust, Build systems, Dependency graphs, Test infrastructure, Release and rollout systems, Deployment pipelines, Canarying, Rollback, Reproducibility, Observability, Operability, Remote caching, Remote execution, Build graph optimisation, Hermetic and reproducible build systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world, unlocking AI&apos;s full potential through spatial intelligence.</Employerdescription>
      <Employerwebsite>https://www.worldlabs.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4215994009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>277a6a13-9a5</externalid>
      <Title>Lead Engine Programmer, Core Systems</Title>
      <Description><![CDATA[<p>We are seeking an experienced Senior Engine Programmer to join our Developer Experience and Efficiency team. In this role, you&#39;ll develop low-level tools and improve the performance of systems that all UE and UEFN users use to build and ship their games, as well as pipelines Epic uses internally to ship the Unreal Engine and games like Fortnite.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Optimize iteration times and improve existing systems for performance, memory usage, and user experience</li>
<li>Develop custom tools and pipelines for other programmers and content creators</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Excellent C++ knowledge</li>
<li>Comfortable writing multithreaded code and reasoning about dependency graphs and content pipeline for large games</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, multithreaded code, dependency graphs, reflection system, serialization versioning</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5764464004</Applyto>
      <Location>London</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>98169eb2-0cc</externalid>
      <Title>Lead Engine Programmer, Core Systems</Title>
      <Description><![CDATA[<p>Epic Games seeks an experienced Senior Engine Programmer to join our Developer Experience and Efficiency team. In this role, you&#39;ll develop low-level tools and improve the performance of systems that all UE and UEFN users use to build and ship their games, as well as pipelines Epic uses internally to ship the Unreal Engine and games like Fortnite.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Optimize iteration times and improve existing systems for performance, memory usage, and user experience</li>
<li>Develop custom tools and pipelines for other programmers and content creators</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Excellent C++ knowledge</li>
<li>Comfortable writing multithreaded code and reasoning about dependency graphs and content pipeline for large games</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, multithreaded code, dependency graphs, reflection system, serialization versioning</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative and welcoming environment for its employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5764468004</Applyto>
      <Location>Multiple Locations</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>ccac5e8c-2ec</externalid>
      <Title>Lead Engine Programmer, Core Systems</Title>
      <Description><![CDATA[<p>Epic Games seeks an experienced Senior Engine Programmer to join their Developer Experience and Efficiency team. In this role, you&#39;ll develop low-level tools and improve the performance of systems that all UE and UEFN users use to build and ship their games, as well as pipelines Epic uses internally to ship the Unreal Engine and games like Fortnite.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Optimize iteration times and improve existing systems for performance, memory usage, and user experience</li>
<li>Develop custom tools and pipelines for other programmers and content creators</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Excellent C++ knowledge</li>
<li>Comfortable writing multithreaded code and reasoning about dependency graphs and content pipeline for large games</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, multithreaded code, dependency graphs, reflection system, serialization versioning</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5764838004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>cf490b05-1d2</externalid>
      <Title>Chef d’équipe, programmeur moteur, systèmes fondamentaux</Title>
      <Description><![CDATA[<p>We are looking for a senior motor engine programmer to join our team of experienced and efficient developers. In this role, you will develop system tools and improve the performance of systems used by all Unreal Engine and UEFN users to create and deliver their games, as well as internal processes used by Epic to deliver Unreal Engine and games like Fortnite. The ideal candidate loves solving concrete problems and is driven by the desire to improve the daily workflow of other developers.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Optimise iteration times and improve existing systems in terms of performance, memory usage, and user experience</li>
<li>Develop custom tools and processes for other programmers and content creators</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Excellent C++ skills</li>
<li>Ease in writing multithreaded code and ability to reason about dependency graphs as well as content processes for large-scale games</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, multithreaded code, dependency graphs, content processes, profiling, optimization, system complexity, reflection, serialization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that has been pushing the boundaries of real-time entertainment for over 20 years. Their team of experts continuously innovates to improve the tools and technology designed to give developers incredible means to create content at a global scale.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5764850004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
  </jobs>
</source>