Reverse Engineer (Anti-Cheat) · Electronic Arts

Fri, 24 Apr 2026 13:12:17 GMT
Engineering

Electronic Arts · Guildford · hybrid

Do you dream in assembly language? Do you spend more time in a debugger than you do in nature? Do you know the difference between an aimbot and a triggerbot? And do you think that all players have the right to a fair and fun gaming experience? If so, this is the job for you!

The Reverse Engineer I is a member of EA Security's Secure Platform Engineering & Anti-Cheat Response (SPEAR) team and will report to the manager of the Gameplay Integrity Operations sub-team.

As a Reverse Engineer I, your primary job will be to analyze cheats developed against EA's games and to make it harder for cheat developers to create new cheats. Your work will help ensure fair and fun gaming experiences for EA's customers across all of EA's games.

In addition to analyzing existing cheats, you'll get your hands on new EA games before release so that you can work with developers to make it harder for players to cheat in their games. This means you will perform anti-cheat assessments that will cover everything from client-side tampering (external/internal), to network-based cheating, to source code review of thick clients in order to gauge resilience against cheat/hack tools.

Lastly, you'll need to determine the business risk posed by the gameplay integrity issues you discover and communicate your findings across teams to both technical and non-technical audiences.

The ideal candidate has an understanding of reverse engineering principals and a passion to learn new technologies, challenge assumptions, and find new ways to solve problems.

Responsibilities:

Reverse engineer unobfuscated user-mode cheats developed for PC, mobile, and consoles

Document and report on the functionality of the cheats you've analyzed

Solve well-defined technical problems in the cheating space

Use architecture and design documentation to create anti-cheat assessment scoping documents and define cheating test-cases for upcoming anti-cheat assessments

Perform anti-cheat assessments of pre-release products

Consult with and advise EA game teams on how to mitigate specific cheats

Identify cheat variants that defeat previous mitigations, and suggest solutions

Articulate technical issues clearly to technical and non-technical partners

Identify needs and drive the development of your reverse engineering skills

Qualifications:

Knowledge of operating system fundamentals (processes, threads, virtual memory, etc.)

Ability to read and understand x86/x64 assembly language

Experience with a debugger such as WinDbg, x64dbg, OllyDbg, or gdb

Experience with a disassembler such as Ghidra, IDA Pro, Binary Ninja, or radare2

Ability to engage and articulate reverse engineering issues and cheating issues to technical and non-technical audiences

Ability to read and understand one or more of C++, C#, Java, or .NET CIL

Knowledge of cryptography fundamentals

Software development experience and the ability to write your own tools, scripts, and extensions

Familiarity with mobile platforms

Ability to identify knowledge gaps and seek the right sources to close those gaps

Ability to safely handle potentially malicious software

Ability to pick up new technical skills quickly

Excellent verbal and written English skills, interpersonal skills, and professionalism

Additional Qualifications:

Bachelor's Degree in Computer Science or Information Security

Information Security certifications such as CEH, CISSP, GSEC, OSCP, OSCE, or Security+

Experience building tools that automate cheat-related tasks

Experience with reverse engineering or anti-cheat/anti-malware development