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    <job>
      <externalid>f7ab04b3-4fa</externalid>
      <Title>Artiste Technique / Technical Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>
<p>At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.</p>
<p>We’re looking for a Technical Artist with a strong focus on tools and pipeline development to help scale content production for a AAA environment. You’ll work at the intersection of art and engineering, building robust, scalable workflows that enable teams to deliver high-quality content efficiently. Partnering closely with artists, designers, and engineers, you’ll identify bottlenecks, develop production-ready solutions, and drive improvements across the content pipeline</p>
<p>Responsibilities:</p>
<ul>
<li>Design, develop, and maintain tools that support production workflows.</li>
</ul>
<ul>
<li>Debug and resolve pipeline issues across multiple stages of development.</li>
</ul>
<ul>
<li>Automate repetitive tasks to improve efficiency and reduce human error.</li>
</ul>
<ul>
<li>Collaborate with artists to identify workflow challenges and implement practical solutions.</li>
</ul>
<ul>
<li>Document tools and provide support to content teams.</li>
</ul>
<p>Skills We Look For:</p>
<ul>
<li>3-5 years of experience developing production-ready tools and pipelines for game development or a closely related field</li>
</ul>
<ul>
<li>Strong scripting/programming skills (e.g., Python, C#, or similar)</li>
</ul>
<ul>
<li>Experience building tools in DCC applications (e.g., Maya, Blender, Houdini)</li>
</ul>
<ul>
<li>Familiarity with game engines (e.g., Unity, Unreal) and asset integration workflows</li>
</ul>
<ul>
<li>Solid understanding of art production pipelines and real-time constraints</li>
</ul>
<ul>
<li>Experience with version control systems (e.g., Git, Perforce)</li>
</ul>
<ul>
<li>Problem-solving mindset with the ability to balance technical constraints and artistic goals</li>
</ul>
<ul>
<li>Strong communication skills and ability to work across disciplines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$104,500 - $142,800 CAD</Salaryrange>
      <Skills>game development, pipeline development, technical artist, scripting/programming, DCC applications, game engines, asset integration workflows, version control systems, problem-solving, communication</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and offers various job opportunities.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/213646</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
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