{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/dcc-applications"},"x-facet":{"type":"skill","slug":"dcc-applications","display":"Dcc Applications","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_f7ab04b3-4fa"},"title":"Artiste Technique / Technical Artist","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>\n<p>At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.</p>\n<p>We’re looking for a Technical Artist with a strong focus on tools and pipeline development to help scale content production for a AAA environment. You’ll work at the intersection of art and engineering, building robust, scalable workflows that enable teams to deliver high-quality content efficiently. Partnering closely with artists, designers, and engineers, you’ll identify bottlenecks, develop production-ready solutions, and drive improvements across the content pipeline</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Design, develop, and maintain tools that support production workflows.</li>\n</ul>\n<ul>\n<li>Debug and resolve pipeline issues across multiple stages of development.</li>\n</ul>\n<ul>\n<li>Automate repetitive tasks to improve efficiency and reduce human error.</li>\n</ul>\n<ul>\n<li>Collaborate with artists to identify workflow challenges and implement practical solutions.</li>\n</ul>\n<ul>\n<li>Document tools and provide support to content teams.</li>\n</ul>\n<p>Skills We Look For:</p>\n<ul>\n<li>3-5 years of experience developing production-ready tools and pipelines for game development or a closely related field</li>\n</ul>\n<ul>\n<li>Strong scripting/programming skills (e.g., Python, C#, or similar)</li>\n</ul>\n<ul>\n<li>Experience building tools in DCC applications (e.g., Maya, Blender, Houdini)</li>\n</ul>\n<ul>\n<li>Familiarity with game engines (e.g., Unity, Unreal) and asset integration workflows</li>\n</ul>\n<ul>\n<li>Solid understanding of art production pipelines and real-time constraints</li>\n</ul>\n<ul>\n<li>Experience with version control systems (e.g., Git, Perforce)</li>\n</ul>\n<ul>\n<li>Problem-solving mindset with the ability to balance technical constraints and artistic goals</li>\n</ul>\n<ul>\n<li>Strong communication skills and ability to work across disciplines</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_f7ab04b3-4fa","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/213646","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$104,500 - $142,800 CAD","x-skills-required":["game development","pipeline development","technical artist","scripting/programming","DCC applications","game engines","asset integration workflows","version control systems","problem-solving","communication"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:15:57.897Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"game development, pipeline development, technical artist, scripting/programming, DCC applications, game engines, asset integration workflows, version control systems, problem-solving, communication","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":104500,"maxValue":142800,"unitText":"YEAR"}}}]}