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By joining Frostbite, you&#39;ll be at the forefront of game engine development, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology with us and leave your mark on the next generation of games.  As a Software Developer II in the Animation team, you will report to the Development Director in Animation. This role is Hybrid remote/in-office.  <strong>Responsibilities:</strong>  - You will help us deliver medium-sized animation features end-to-end — collaborating across teams to build scalable, well-tested Frostbite solutions. - You will create high-performance, production-ready systems through modular, efficient code mindful of platform constraints. - We will improve our team by contributing to design discussions, and improving the tools and workflows behind EA&#39;s games.  <strong>Qualifications:</strong>  - 4+ years of professional experience programming in C++ and C#. - Foundation in 3D math, including linear algebra, geometry, quaternions, and kinematics, applied to animation or interactive simulations. - Understanding of multithreading, performance optimization, and runtime architecture, with exposure to game development, WPF tooling, and console platforms. - Demonstrated ownership of features, systems, or tools from concept through implementation and support. - Bachelor&#39;s degree in Computer Science, Computer Engineering, or related field (or equivalent practical experience).  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\\\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\\\</em>$119,600 - $167,300 CAD  Pay is just one part of the overall compensation at EA.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. 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Your responsibilities include investigating and delivering prompt, quality responses to players&#39; questions while providing valuable feedback to our developers.</p>\n<p><strong>What are we looking for?</strong></p>\n<p>We&#39;re looking for a PE Agent with excellent communication skills, flexibility to adapt to various situations and player needs, and accountability and reliability in handling player inquiries and issues. 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As a Software Engineer for ATOM, reporting to the Director of AI for Quality Verification Services (QVS), you will design and develop the platforms that power next-generation agentic systems.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Design, develop, and maintain Citadel, ATOM’s internal platform for agent development and evaluation — including backend systems, microservices, event-driven components, and cloud/Kubernetes infrastructure.</li>\n<li>Own and evolve Citadel’s game abstraction layer, ensuring reliable access to Xbox and PlayStation development kits, and providing unified interfaces for launching, configuring, and controlling game builds in training and evaluation experiments.</li>\n<li>Support the technical maturation of ATOM prototypes, such as our agentic playtesting bots.</li>\n<li>Develop internal APIs, orchestration workflows, observability tools, and CI/CD pipelines that support rapid experimentation and high-throughput agent evaluation scenarios.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>BSc in Computer Science, Engineering, or equivalent experience.</li>\n<li>5+ years of software engineering experience, with strong fundamentals in backend development and distributed systems.</li>\n<li>Proficiency in Python, C++, or other backend languages.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_1f7a733f-3d3","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-III/211389","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$119,600 - $167,300 CAD","x-skills-required":["backend development","distributed systems","Python","C++"],"x-skills-preferred":["game development workflows","game engines","console platforms"],"datePosted":"2026-01-01T16:52:34.624Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"backend development, distributed systems, Python, C++, game development workflows, game engines, console platforms","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":119600,"maxValue":167300,"unitText":"YEAR"}}}]}