<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>825fba79-628</externalid>
      <Title>Senior Engine Programmer</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>The Senior Engine Programmer holds primary responsibility for the maintenance, development, and optimization of the studio&#39;s proprietary game engine. This involves analyzing technical requirements, designing scalable solutions, and implementing robust engine features. The role requires proven expertise in performance analysis and optimization, with the ability to diagnose complex bottlenecks and deliver efficient solutions.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Architect and implement engine extensions to fulfill project requirements within scheduled timelines.</li>
<li>Proactively identify technologies critical to game performance and design cost-effective solutions within technical and budgetary constraints.</li>
<li>Maintain engine stability and cross-platform compatibility, ensuring rapid response to and resolution of critical issues.</li>
<li>Conduct performance optimization using standard profiling tools across PC and console platforms.</li>
<li>Collaborate effectively with internal teams and external partners, demonstrating clear technical communication.</li>
<li>Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.</li>
<li>Create and maintain clear technical documentation to facilitate knowledge sharing.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Expert-level proficiency in C++ and strong understanding of C/C# and Object-Oriented Programming.</li>
<li>Demonstrated expertise in performance analysis, memory management, and multithreaded programming.</li>
<li>Proven experience in game engine architecture and optimization.</li>
<li>Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.</li>
<li>Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.</li>
<li>Commitment to writing clean, maintainable, portable, and highly functional code.</li>
<li>Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).</li>
<li>Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C/C#, Object-Oriented Programming, performance analysis, memory management, multithreaded programming, game engine architecture, optimization, console development, console development, game engine architecture, optimization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112075664-senior-engine-programmer-new-project-on-switch2-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>1dda7b5b-0a8</externalid>
      <Title>Production Assistant</Title>
      <Description><![CDATA[<p>We are looking for a Production Assistant to join our team full-time in Northfield, Minnesota, and help take our products to the next level. The Production Assistant supports the Production team in planning, coordinating, and executing tasks to develop and deliver high-quality console games. This role is ideal for someone highly organized, proactive, and motivated in game development. You will work closely with Producers, Designers, Artists, Engineers, and QA to ensure day-to-day operations run smoothly and project milestones are met.</p>
<p>Responsibilities include:</p>
<ul>
<li>Assisting the team with daily project coordination and development tasks.</li>
<li>Using Unreal to create and validate game data.</li>
<li>Performing QA tasks to test and evaluate features.</li>
<li>Coordinating build submissions and playtests.</li>
<li>Helping monitor project tasks and escalating them to Producers as needed.</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>Experience contributing to a game development team in a production-focused role.</li>
<li>Hands-on experience with Unreal Engine 5, including working with Blueprint systems.</li>
<li>Background in QA testing for console game titles.</li>
<li>Strong organizational and communication skills with great attention to detail.</li>
<li>Ability to multitask in a demanding environment and manage shifting priorities.</li>
<li>An initiative-taking mindset with the ability to anticipate needs and solve problems quickly.</li>
</ul>
<p>Preferred qualifications include:</p>
<ul>
<li>Previous experience in production, coordination, or administrative support roles in gaming, entertainment, or software development.</li>
<li>Familiarity with game console development workflows (Xbox, PlayStation).</li>
<li>Experience managing assets, documentation, or pipelines.</li>
<li>Interest in Racing.</li>
<li>Bachelor’s Degree.</li>
</ul>
<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$60,000 - $80,000 per year</Salaryrange>
      <Skills>Unreal Engine 5, Blueprint systems, QA testing, Organizational skills, Communication skills, Multitasking, Initiative-taking mindset, Game development, Production coordination, Administrative support, Game console development workflows, Asset management, Documentation management, Pipeline management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing is a global leader in motorsport racing simulations and games, developing and publishing the most authentic and realistic racing simulations and games in the world.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/console-production-assistant/</Applyto>
      <Location>Northfield, Minnesota</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7a7ec901-9a3</externalid>
      <Title>Programador de UI</Title>
      <Description><![CDATA[<p>We are looking for a UI Programmer who is passionate about games and has extensive knowledge in C++, UI development, gameplay, and console development. In this role, you will have the opportunity to work on UIs, gameplay, and platforms to create high-impact resources for users.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work closely with art and design leaders to ensure that the UI meets aesthetic and functional requirements</li>
<li>Pay attention to all details, especially those related to compliance, layout, and design</li>
<li>Architect, plan, and implement new UI systems</li>
<li>Optimize and correct errors in existing UI systems</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Exceptional programming skills in C++</li>
<li>Experience in developing UI resources for games on various platforms</li>
<li>Knowledge of network, rendering, and other systems that affect game quality and performance</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, UI development, gameplay, console development, network, rendering, game quality, performance</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates innovative games and technology. With a team of talented individuals, Epic Games strives to create a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5627161004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>d48659b4-b30</externalid>
      <Title>Senior Software Engineer - Frostbite Animation</Title>
      <Description><![CDATA[<p>This is a hybrid remote/in-office role in Vancouver and you will report to a Development Director.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will implement real-time performant, scalable, and high-quality features across our game portfolio.</p>
<ul>
<li>You will collaborate with our engineers, animators, and technical artists to create impactful solutions that empower our game teams to deliver expressive and believable motion.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>8+ years of professional experience developing in C++ and C# within real-time, engine, or performance-critical environments.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>C++, C#, 3D math, animation pipelines, multithreading, performance optimization, console development, cross-platform architecture, clean, maintainable, and performant code</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Frostbite-Animation/211246</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-07</Postedate>
    </job>
    <job>
      <externalid>56880266-bc3</externalid>
      <Title>Lead UI Software Engineer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Lead UI Software Engineer to join our team in Vancouver, British Columbia. As a Lead UI Software Engineer, you will be responsible for guiding a team of internal and external UI engineers, establishing and enforcing best practices for UI development, and driving the design and implementation of new technologies, features, and workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design new features or additions to existing features.</li>
<li>Work with designers to gather requirements and propose solutions.</li>
<li>Implement a feature&#39;s logic, game flows, and screens.</li>
<li>Collaborate with a large team of other engineers.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of C++ software development.</li>
<li>1+ years of technical leadership experience.</li>
<li>Knowledge of data-driven and object-oriented design.</li>
<li>Knowledge of design patterns, such as MVVM.</li>
<li>Proficiency with debugging and profiling tools.</li>
<li>Experience with version control systems.</li>
<li>Experience architecting and implementing complex systems within a large codebase.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C++ software development, technical leadership experience, data-driven and object-oriented design, design patterns, debugging and profiling tools, version control systems, complex systems, scripting languages, large-scale game engines, cross platform and console development, shipping UI code for a AAA title</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-UI-Software-Engineer/211676</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>08b7949f-8d7</externalid>
      <Title>Lead Foundations Engineer (Apex Legends)</Title>
      <Description><![CDATA[<p>As a Technical Lead on our Foundations team, you will drive the evolution of the low-level, performance-critical systems at the core of Apex Legends&#39; game engine, including CPU performance, memory management, load times, platform support, script compilers, animation, and audio.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead a team of senior generalist engineers, fostering a collaborative, solutions-focused environment.</li>
<li>Plan and execute major technical changes while maintaining a stable live-service codebase.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Technical expertise: Deep C/C++ and systems programming knowledge; strong focus on performance and optimization.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$186,900 - $289,700 USD</Salaryrange>
      <Skills>C/C++, systems programming, performance optimization, AAA engines, console development, Perforce, Visual Studio, Windows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Foundations-Engineer-Apex-Legends/209661</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>