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  <jobs>
    <job>
      <externalid>4673f6f8-87f</externalid>
      <Title>Senior Motion Designer</Title>
      <Description><![CDATA[<p>We are looking for a versatile Senior Motion Designer to join the Brand Studio at Scale AI. This is an exciting opportunity to help evolve Scale&#39;s brand, creating dynamic visual narratives for brand storytelling, translating creative direction into animated content and videos across a wide range of initiatives.</p>
<p>The ideal candidate is scrappy, thrives in a fast-paced, dynamic environment, is willing to experiment, and has exceptionally strong design fundamentals. You will lead the end-to-end production of high-fidelity motion graphics, from initial concept to final rendering and delivery, dedicate time to research and development of new design concepts, experimenting with emerging motion trends and technologies to keep the brand at the forefront of the AI industry, develop and optimize motion workflows, including the integration of generative AI tools to improve team efficiency and output quality, apply a high degree of taste and rigorous design fundamentals to all experimental work, ensuring that even the most &quot;scrappy&quot; or innovative explorations maintain brand integrity, and translate complex technical data and AI concepts into compelling visual narratives that resonate with both developer communities and executive stakeholders.</p>
<p>Ideally you&#39;d have 5+ years of professional experience in motion design or creative production, ideally within a high-growth technology company, world-class agency, or culturally-defining brand, exceptional command of typography, color theory, and composition, proven ability to thrive in &quot;scrappy&quot; and ambiguous environments, managing rapid-fire R&amp;D alongside long-term strategic projects, and experience working in multidisciplinary teams and a track record of fostering a culture of continuous learning and mentorship.</p>
<p>Nice to haves include experience in node-based motion software such as TouchDesigner, Cavalry, 3D software experience in Cinema 4D, Blender, or Houdini, generative AI tooling, background in creative production, and experience working with global teams and managing remote collaborations.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$158,400-$198,000 USD</Salaryrange>
      <Skills>motion design, creative production, typography, color theory, composition, node-based motion software, TouchDesigner, Cavalry, 3D software, Cinema 4D, Blender, Houdini, generative AI tooling, experience in high-growth technology companies, world-class agencies, culturally-defining brands, multidisciplinary teams, continuous learning and mentorship</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Scale AI</Employername>
      <Employerlogo>https://logos.yubhub.co/scale.com.png</Employerlogo>
      <Employerdescription>Scale AI develops AI systems for the world&apos;s most important decisions, providing high-quality data and full-stack technologies.</Employerdescription>
      <Employerwebsite>https://scale.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/scaleai/jobs/4650973005</Applyto>
      <Location>San Francisco, CA; New York, NY</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>ac76b885-40f</externalid>
      <Title>Senior Product Designer, Domains &amp; Email</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Product Designer to join the Domains &amp; Email team. As a key member of the team, you will be responsible for owning the end-to-end domain and email experience. This involves collaborating with a small team of designers to ensure the domain and email experience is intuitive and empowers customers to manage and optimize their web addresses and emails within the Squarespace ecosystem.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Creating rational, elegant solutions to complex problems, thinking holistically about the user journey and product ecosystem.</li>
<li>Designing usable, creative, and relevant concepts that influence product strategy.</li>
<li>Leading work from discovery through delivery, guided by research, behavioral data, and user feedback.</li>
<li>Shaping and elevating the experience through measurable outcomes and continuous iteration.</li>
<li>Contributing to OKRs, product vision, and roadmap with cross-functional partners.</li>
<li>Ensuring scalability and consistency through close collaboration with Design Systems.</li>
<li>Rapidly prototyping and testing ideas to validate solutions before implementation.</li>
<li>Executing with a high level of visual and interaction design craft.</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>6+ years of experience in end-to-end product design.</li>
<li>Simplifying complex data into actionable design strategies.</li>
<li>Proficiency in Figma and prototyping both large concepts and micro-interactions.</li>
<li>Strong expertise in visual design fundamentals, including consistency, color, typography, and motion/animation.</li>
<li>Deep experience with advanced UX methodologies for complex systems.</li>
<li>Demonstrating a systems-thinking approach when designing and scaling both large concepts and detailed micro-interactions.</li>
<li>Exceptional storytelling ability to tailor communication for executives, engineers, marketers, and non-technical audiences.</li>
<li>Passionate about impactful, user-centered design and staying ahead of industry and AI-driven experience trends.</li>
<li>A thoughtful partner who aligns design decisions with brand vision, product strategy, and business outcomes.</li>
</ul>
<p>Benefits and perks include:</p>
<ul>
<li>Health insurance with 100% covered premiums for you, your spouse or partner, and dependent children.</li>
<li>Life and Disability Insurance.</li>
<li>Pension benefits with employer match.</li>
<li>Fertility and adoption benefits.</li>
<li>Headspace mindfulness app subscription.</li>
<li>Global Employee Assistance Program.</li>
<li>Statutory paid time off and all statutory leaves, as required.</li>
<li>Meal Allowance and Flex Benefits Account.</li>
<li>Employee donation match to community organisations.</li>
</ul>
<p>The position is based in the easily accessible city centre of Aveiro.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Figma, Prototyping, Visual design fundamentals, Consistency, Color, Typography, Motion/animation, Advanced UX methodologies, Systems-thinking approach</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Squarespace</Employername>
      <Employerlogo>https://logos.yubhub.co/squarespace.com.png</Employerlogo>
      <Employerdescription>Squarespace is a design-driven platform providing tools for building online presence, businesses, and brands. It has over 1,700 employees and operates in more than 200 countries.</Employerdescription>
      <Employerwebsite>https://www.squarespace.com/about/careers</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/squarespace/jobs/7821916</Applyto>
      <Location>Aveiro</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>4eb6cd87-d17</externalid>
      <Title>Product Design Intern</Title>
      <Description><![CDATA[<p>We are seeking a Product Design Intern for Summer 2026. This is a paid, in-person, 12-week internship based out of Costa Mesa, CA. As a Product Design Intern, you will develop foundational product design skills through real-world impact. You will own a feature or workflow end-to-end, running discovery, design exploration, prototyping, and implementation with engineers. You will leverage Anduril&#39;s existing design system components and interaction patterns while exercising your design fundamental skills.</p>
<p>You will define solutions based on an understanding of the end-user needs, product, and business goals. You will develop a deep understanding of operator workflows and mission context through observation and engagement with end-users or proxy subject matter experts. You will participate in user research sessions and practice synthesis of learnings with guidance from your manager or lead.</p>
<p>You will share work early and often, soliciting input from cross-functional partners and stakeholders. You will exercise your storytelling skills by presenting concepts and designs in critiques and stakeholder reviews. You will practice rapid design iteration based on team feedback.</p>
<p>You will collaborate with product designers, research, product management, and engineers to understand the problem space and define effective solutions. You will account for technical constraints and edge cases in your designs. You will maintain an organized Figma workspace and develop your design documentation and hand-off process.</p>
<p>Required qualifications include holding or being in the process of obtaining a Bachelor&#39;s degree in design or a design-related field, being a rising senior at the time of internship, and returning to school at the end of internship to continue academic studies for at least one quarter/semester. A U.S. Person status is also required as this position needs to access export-controlled data.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Figma design and prototyping tools, design fundamental skills, typography, color &amp; icon usage, layout, growth mindset, proactiveness to seek feedback, adaptable, quick to learn, low-ego, high ownership, mission-oriented</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Anduril</Employername>
      <Employerlogo>https://logos.yubhub.co/anduril.com.png</Employerlogo>
      <Employerdescription>Anduril is a technology company that develops software and applications for mission-critical autonomous and command &amp; control domains.</Employerdescription>
      <Employerwebsite>https://www.anduril.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/andurilindustries/jobs/4830567007</Applyto>
      <Location>Costa Mesa, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>a3e4b7f0-624</externalid>
      <Title>Data Center Electrical Engineer</Title>
      <Description><![CDATA[<p>Training and serving frontier AI models requires compute infrastructure at a scale and density that pushes past what conventional data center designs were built to handle. As a Data Center Electrical Engineer, you&#39;ll own the electrical design of our facilities from the building service entrance through to the rack. You&#39;ll develop and maintain the reference designs and specifications our build partners work against, review their engineering submittals, and run the analysis needed to make confident decisions on topology, redundancy, and equipment selection.</p>
<p>This is a highly cross-functional role. You&#39;ll work closely with our hardware and compute teams to translate accelerator requirements into electrical design criteria, and with supply chain to qualify equipment vendors and create optionality in a constrained market. Strong candidates will bring deep mission-critical electrical design experience and the judgment to make sound trade-offs when the standard playbook doesn&#39;t apply.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop and maintain Anthropic&#39;s electrical basis of design, reference architectures, and technical specifications for critical power distribution , covering switchgear, UPS systems, PDUs, busway, and rack power delivery</li>
<li>Review and approve electrical design packages from build partners and MEP consultants, ensuring designs meet capacity, reliability, and maintainability requirements</li>
<li>Perform and validate engineering studies including short-circuit, coordination, arc flash, load flow, and power quality analysis; use findings to steer design decisions and equipment selection</li>
<li>Partner with external engineering and manufacturing teams to evaluate DC construction efficiency opportunities, develop productization roadmap and modular product strategy to enable accelerated DC acceleration and onsite labor reduction</li>
<li>Evaluate and qualify electrical equipment vendors and product lines; work with supply chain to build a diversified vendor base that mitigates lead-time and single-source risk</li>
<li>Drive standardization of electrical designs across sites to accelerate deployment timelines while preserving flexibility for site-specific constraints and evolving hardware generations</li>
<li>Influence industry specifications and engage with equipment manufacturers on roadmap requirements for high-density, ML-optimized electrical infrastructure</li>
<li>Provide technical oversight during construction and commissioning phases, resolving field engineering issues and reviewing test results against design intent</li>
</ul>
<p>You may be a good fit if you:</p>
<ul>
<li>Have 8+ years of electrical engineering experience in mission-critical facilities, with substantial time spent on data center or other high-availability electrical distribution design</li>
<li>Hold a degree in Electrical Engineering or a closely related field; PE licensure is valued but not required</li>
<li>Have hands-on experience producing and reviewing electrical construction documents, single-line diagrams, and equipment specifications, as well as development of prefabricated products and modularization towards offsite manufacturing</li>
<li>Are fluent in power systems analysis and comfortable running or critically reviewing studies in tools such as SKM, ETAP, or EasyPower</li>
<li>Understand critical power topologies (2N, N+1, distributed redundant, block redundant) and can articulate the trade-offs between them for different reliability and cost targets</li>
<li>Have worked directly with electrical equipment manufacturers and can evaluate products on technical merit, not just datasheet claims</li>
<li>Communicate clearly with both technical peers and non-specialist stakeholders, and can defend a design position when challenged</li>
<li>Are results-oriented, with a bias toward practical solutions and a willingness to pick up work outside your core remit when the team needs it</li>
</ul>
<p>Strong candidates may also have:</p>
<ul>
<li>Experience building modular prefabricated products in electrical or mechanical areas of the datacenter</li>
<li>Background in medium-voltage distribution, on-site generation, or energy storage integration</li>
<li>Exposure to liquid-cooled infrastructure and its implications for electrical room layout and load distribution</li>
<li>Familiarity with NFPA 70/70E, IEEE color book series, and relevant international electrical codes for multi-region deployments</li>
<li>Prior work at a hyperscaler, colocation provider, or MEP consultancy serving large data center clients</li>
<li>Experience driving reference designs or standards adopted across multiple sites or by external partners</li>
</ul>
<p>The annual compensation range for this role is $320,000-$405,000 USD.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote-hybrid</Workarrangement>
      <Salaryrange>$320,000-$405,000 USD</Salaryrange>
      <Skills>Electrical engineering, Mission-critical facilities, Data center design, Power systems analysis, SKM, ETAP, or EasyPower, Critical power topologies, Electrical equipment manufacturers, Modular prefabricated products, Medium-voltage distribution, On-site generation, Energy storage integration, Liquid-cooled infrastructure, NFPA 70/70E, IEEE color book series</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic is a company that creates reliable, interpretable, and steerable AI systems.</Employerdescription>
      <Employerwebsite>https://www.anthropic.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/5187486008</Applyto>
      <Location>Remote-Friendly, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>baf944dc-dee</externalid>
      <Title>Image Tutor</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>As an Image Specialist, you will contribute to xAI&#39;s mission by training and refining Grok&#39;s ability to interpret and generate compelling and tasteful visual content.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Use proprietary software to provide labels, annotations, and inputs on projects involving images and visual media.</li>
<li>Deliver high-quality curated data that captures visual nuances and enhances Grok&#39;s understanding of composition, lighting, color, and style.</li>
</ul>
<p><strong>Basic Qualifications</strong></p>
<ul>
<li>Portfolio displaying excellence in visual work - photography, digital art, illustration, graphic design, or similar.</li>
<li>Strong skills in composition, lighting, color theory, and visual storytelling.</li>
<li>Hands-on experience with AI image generation tools.</li>
<li>Ability to critically analyze and articulate what makes an image work or fail.</li>
<li>Strong communication and analytical skills.</li>
</ul>
<p><strong>Preferred Skills and Experience</strong></p>
<ul>
<li>Experience in photo editing, retouching, or post-production workflows.</li>
<li>Familiarity with prompt engineering techniques for image generation models.</li>
<li>Background in art direction, visual critique, or creative feedback roles.</li>
<li>Familiarity with ComfyUI workflows.</li>
</ul>
<p><strong>Location and Other Expectations</strong></p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required.</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs.</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>US based candidates: $45/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>
<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contractor</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$45/hour - $75/hour</Salaryrange>
      <Skills>proprietary software, composition, lighting, color theory, visual storytelling, AI image generation tools, critical analysis, communication, analytical skills, photo editing, retouching, post-production workflows, prompt engineering techniques, art direction, visual critique, creative feedback roles, ComfyUI workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5047544007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>f32c8b7e-a13</externalid>
      <Title>Staff Motion Designer</Title>
      <Description><![CDATA[<p>The Marketing Team at Shield AI is hiring a Motion Designer focused on creating dynamic, high-impact motion graphics and animations that bring our brand, technology, and mission to life.</p>
<p>You are a creative problem solver with strong design and animation skills, capable of translating complex concepts into visually engaging, story-driven motion content. You&#39;ll collaborate closely with designers, and video editors to develop assets for marketing campaigns, product launches, and social channels.</p>
<p>You have a solid foundation in design fundamentals including composition, typography, color, and timing, and you are skilled in Adobe After Effects, Illustrator, and Premiere Pro. You build and own motion templates that uphold brand consistency, and optimize workflows across creative teams. You balance multiple projects, respond effectively to feedback, and deliver refined, on-brand motion assets under tight timelines.</p>
<p>This role may occasionally include light video editing or 3D animation. You bring a passion for design, a strong eye for detail, and a deep understanding of how animation enhances storytelling and engagement.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and animate high-quality motion graphics for videos, campaigns, product explainers, and digital channels.</li>
<li>Work closely with Marketing leadership to define Shield AI’s motion and video brand across platforms.</li>
<li>Collaborate across marketing, creative, and product teams to bring ideas from concept through delivery.</li>
<li>Maintain Shield AI’s visual identity through consistent motion design standards and templates.</li>
<li>Create assets optimized for multiple platforms and aspect ratios including 16:9, 9:16, and 1:1.</li>
<li>Support video editors with animated elements, transitions, and branded graphics.</li>
<li>Manage multiple concurrent projects and deliver on tight production schedules.</li>
<li>Prepare files, organize assets, and ensure version control and quality control of deliverables.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>8-10 years of professional experience in motion design, animation, or a related field.</li>
<li>Expert proficiency in Adobe After Effects, Illustrator, and Premiere Pro.</li>
<li>Strong design fundamentals in layout, composition, color, and typography.</li>
<li>Proven ability to create visually engaging content across formats and platforms.</li>
<li>Strong communication, organization, and project management skills.</li>
<li>Ability to work collaboratively in a fast-paced, iterative environment.</li>
</ul>
<p><strong>Preferences</strong></p>
<ul>
<li>Experience with 3D animation in Cinema 4D, Blender, or Unreal Engine.</li>
<li>Familiarity with sound design, compositing, and visual effects.</li>
<li>Experience developing and maintaining motion systems or brand toolkits.</li>
<li>Understanding of creative production for aerospace, defense, or technology sectors.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>staff</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$122,000 - $182,000 a year</Salaryrange>
      <Skills>Adobe After Effects, Illustrator, Premiere Pro, Motion design, Animation, Design fundamentals, Composition, Typography, Color, Timing, Cinema 4D, Blender, Unreal Engine, Sound design, Compositing, Visual effects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/shield.ai.png</Employerlogo>
      <Employerdescription>Shield AI is a venture-backed deep-tech company founded in 2015, with a mission to protect service members and civilians with intelligent systems.</Employerdescription>
      <Employerwebsite>https://www.shield.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/7a33b55f-47e4-4f25-b993-fb40694aa634</Applyto>
      <Location>San Francisco, California / San Diego, California / Dallas, Texas</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>2cfb8fc3-e89</externalid>
      <Title>Brand Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Brand Designer to help shape and evolve the visual identity of PlanetScale across all touchpoints. In this role, you&#39;ll be a key member of our Marketing team, translating complex technical concepts into compelling visual stories that resonate with developers and technical decision-makers.</p>
<p>You&#39;ll craft everything from in-person event experiences to web graphics, merch designs, and creative website assets that make databases feel exciting.</p>
<p><strong>Responsibilities</strong></p>
<p><strong>Visual Brand Development</strong></p>
<ul>
<li>Design web graphics including technical diagrams, illustrations, and interactive visual assets that simplify complex database concepts</li>
<li>Create compelling visual systems for campaigns, product launches, and marketing initiatives</li>
<li>Develop brand assets that maintain consistency while pushing creative boundaries</li>
<li>Design for multiple formats and contexts: digital, print, experiential, and merchandise</li>
</ul>
<p><strong>In-Person Experiences</strong></p>
<ul>
<li>Design booth graphics, signage, and environmental branding for conferences, meetups, and community events</li>
<li>Collaborate with the events team to create memorable, on-brand experiences that stand out</li>
<li>Design merch that developers actually want to wear and use</li>
<li>Create branded collateral including banners, posters, stickers, and promotional materials</li>
</ul>
<p><strong>Website &amp; Digital Assets</strong></p>
<ul>
<li>Partner with web and product marketing teams to design creative website components and landing pages</li>
<li>Design data visualizations, technical diagrams, and infographics that make complex information accessible</li>
<li>Create social media graphics, blog post imagery, and other digital marketing assets</li>
<li>Develop templates and design systems that enable the team to move quickly</li>
</ul>
<p><strong>Brand Evolution</strong></p>
<ul>
<li>Collaborate with marketing leadership to evolve and expand the PlanetScale brand identity</li>
<li>Explore new visual directions while maintaining brand coherence</li>
<li>Document design decisions and maintain brand guidelines</li>
<li>Mentor and provide feedback to other team members on brand application</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong portfolio demonstrating versatile design skills across digital, print, and experiential design</li>
<li>Deep understanding of design fundamentals: typography, color, composition, and visual hierarchy</li>
<li>Comfortable working in both brand and production modes,you can think big picture and execute in the details</li>
<li>Strong communication skills with the ability to articulate design decisions and defend creative work</li>
<li>Self-directed and able to manage multiple projects with competing deadlines</li>
<li>Collaborative spirit with the ability to incorporate feedback while maintaining creative vision</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience designing for technical or developer-focused brands</li>
<li>Proficiency in Figma, Adobe Creative Suite, and other design tools</li>
<li>Experience working with web developers to implement designs</li>
<li>Understanding of design systems and component-based thinking</li>
<li>Enthusiasm for learning about databases, infrastructure, and developer tools</li>
</ul>
<p><strong>Why PlanetScale</strong></p>
<p>We&#39;re redefining how high-growth companies manage data at scale,and we work with some of the most exciting brands in gaming, consumer tech, and B2B SaaS. As a Brand Designer, you&#39;ll help shape how developers and engineering leaders perceive and interact with PlanetScale, translating the power of our platform into visual experiences that inspire and inform.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$170,000 - $210,000 USD</Salaryrange>
      <Skills>Figma, Adobe Creative Suite, Design fundamentals, Typography, Color, Composition, Visual hierarchy, Database knowledge, Infrastructure knowledge, Developer tools knowledge</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>PlanetScale</Employername>
      <Employerlogo>https://logos.yubhub.co/planetscale.com.png</Employerlogo>
      <Employerdescription>PlanetScale is a company that offers a database platform offering both Postgres and Vitess databases. It has received over $100M in venture financing and serves some of the most innovative companies in the world.</Employerdescription>
      <Employerwebsite>https://www.planetscale.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/planetscale/jobs/4129420009</Applyto>
      <Location>Remote, US</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>3a2afbe4-052</externalid>
      <Title>Senior Visual Designer (Web)</Title>
      <Description><![CDATA[<p>We&#39;re a dynamic web design team focused on creating seamless, high-performing digital experiences that drive lead generation and brand engagement. We design and optimize web pages, campaign assets, and interactive content to ensure every user interaction reflects our brand&#39;s identity and supports conversion goals.</p>
<p>In this role, you&#39;ll create visually compelling, on-brand web pages and interactive elements that enhance our digital presence. You&#39;ll use your expertise in design, front-end development, and light animation to build responsive, engaging user experiences. Collaborating with cross-functional teams, you&#39;ll bring creative concepts to life, ensuring a cohesive and polished web experience that aligns with our brand vision.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and implement visually engaging, responsive web pages that enhance the user experience and reflect brand identity.</li>
<li>Develop interactive elements and light animations to create a more dynamic, engaging site experience.</li>
<li>Collaborate with developers to ensure seamless translation of designs into code, maintaining design fidelity.</li>
<li>Work closely with marketing and product teams to align design solutions with project goals and brand standards.</li>
<li>Maintain and expand the design system, contributing to a cohesive and scalable web design framework.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>6+ years of experience in web or digital design with a strong portfolio showcasing responsive and visually compelling work.</li>
<li>Proficiency in Figma and basic Adobe Creative Suite.</li>
<li>Strong understanding of design principles, typography, color, and layout.</li>
<li>Excellent communication and collaboration skills to work cross-functionally.</li>
<li>Attention to detail with the ability to manage multiple projects in a fast-paced environment.</li>
<li>Familiarity with design systems and component-based web design.</li>
<li>Basic front-end skills (HTML, CSS, and light JavaScript) to support collaboration with developers.</li>
<li>Experience with creating light animations or interactive elements (e.g., CSS animations, After Effects).</li>
<li>Nice-to-have: building websites in Webflow</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$166,800-$250,800 per year</Salaryrange>
      <Skills>Figma, Adobe Creative Suite, design principles, typography, color, layout, HTML, CSS, JavaScript, light animation, interactive elements, Webflow</Skills>
      <Category>Design</Category>
      <Industry>Finance</Industry>
      <Employername>Plaid</Employername>
      <Employerlogo>https://logos.yubhub.co/designedbyplaid.com.png</Employerlogo>
      <Employerdescription>Plaid powers the tools millions of people rely on to live a healthier financial life, working with thousands of companies like Venmo, SoFi, and several of the Fortune 500.</Employerdescription>
      <Employerwebsite>https://designedbyplaid.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/plaid/aed3a2ea-6f19-44fb-9eb2-a90f73af61c7</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>4a5bb7fb-dbf</externalid>
      <Title>Head of Brand Design</Title>
      <Description><![CDATA[<p>We&#39;re redefining what&#39;s possible in legal technology. Our mission is to empower plaintiff law firms with AI-driven solutions that elevate how they operate, serve clients, and grow.</p>
<p>Our technology augments the capabilities of attorneys across every stage of a case - from intake and document review to strategy and settlement - so they can focus on what truly matters: achieving the best outcomes for their clients.</p>
<p>We&#39;re looking for a Head of Brand Design to own and evolve Eve&#39;s visual identity system. This is not a traditional creative director role focused on campaigns and advertising. You&#39;ll build the design infrastructure that makes Eve&#39;s brand unmistakable , from foundational systems to the details that make every touchpoint feel intentional.</p>
<p>You&#39;ll lead a small team of designers and creatives and partner closely with marketing, product, and leadership to translate our positioning into a cohesive visual language.</p>
<p>The ideal candidate is a systems-thinker who obsesses over craft, builds scalable frameworks, and can execute hands-on when needed.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Own the visual identity system: Define and maintain Eve&#39;s design language , typography, color, imagery, iconography, motion principles , ensuring consistency across every touchpoint.</li>
</ul>
<ul>
<li>Build scalable brand infrastructure: Create component libraries, templates, and guidelines that empower teams to produce on-brand work without bottlenecks.</li>
</ul>
<ul>
<li>Lead brand design execution: Oversee design for web, product marketing, events, video, print, and environmental experiences , from concept through production.</li>
</ul>
<ul>
<li>Elevate craft across the organization: Set the bar for visual quality. Establish design reviews, feedback processes, and quality standards that raise the floor for all creative output.</li>
</ul>
<ul>
<li>Partner cross-functionally: Collaborate with Product Design on brand-product alignment, with Marketing on campaign visuals, and with leadership on strategic brand evolution.</li>
</ul>
<ul>
<li>Build and lead the team: Hire, mentor, and develop brand designers. Create an environment where high-quality work ships fast.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>8+ years in brand design, visual design, or design systems , with 3+ years leading teams. Agency + in-house experience is ideal.</li>
</ul>
<ul>
<li>A portfolio that demonstrates systems thinking: We want to see visual identity systems you&#39;ve built or evolved, not just campaign work. Show us how you create frameworks that scale.</li>
</ul>
<ul>
<li>Deep craft in typography, layout, color, and composition: You have strong opinions about kerning and grid systems. Details matter to you.</li>
</ul>
<ul>
<li>Fluency in Figma: You build organized, scalable files. Experience with design tokens, component libraries, and handoff workflows.</li>
</ul>
<ul>
<li>Experience with web and digital brand expression: You understand responsive design, motion principles, and how brand translates to interactive experiences.</li>
</ul>
<ul>
<li>Comfort with ambiguity and speed: You thrive in fast-moving environments where you&#39;re building the plane while flying it.</li>
</ul>
<ul>
<li>AI-native mindset: You use AI tools in your workflow and are excited about how they&#39;re changing creative work.</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>Please include a portfolio that shows visual identity systems, brand guidelines, or design infrastructure you&#39;ve built. We&#39;re less interested in one-off campaign work and more interested in how you create scalable frameworks.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$170,000-$205,000 per year</Salaryrange>
      <Skills>Brand Design, Visual Design, Design Systems, Figma, Typography, Layout, Color, Composition, Responsive Design, Motion Principles, AI Tools, Design Tokens, Component Libraries, Handoff Workflows</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Eve</Employername>
      <Employerlogo>https://logos.yubhub.co/eve.com.png</Employerlogo>
      <Employerdescription>Eve is a legal technology company that provides AI-driven solutions to plaintiff law firms.</Employerdescription>
      <Employerwebsite>https://www.eve.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/Eve/8281b8fa-246c-4ef3-b4b5-5c068fc8c43c</Applyto>
      <Location>US</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>08609fd5-157</externalid>
      <Title>Environment Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Environment Artist to join our team. As a key member of our Art team, you will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.</p>
<p>Your primary responsibility will be building high-quality, in-game environment art that brings the world of Arkheron to life – architecture, materials, props, vistas, and set dressing. You will own environment assets end-to-end, from concept or blockout through final in-engine implementation. Additionally, you will create fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.</p>
<p>You will partner closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling. You will balance artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience. You will conduct research and gather reference to push quality, authenticity, and cohesion across the world.</p>
<p>As a key contributor to our team, you will help shape the visual language and identity of a new IP. You will operate with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure. You will wear multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.</p>
<p>To succeed in this role, you should be a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment. You should have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title. You should bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.</p>
<p>You should be proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines). You should understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints. You should think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.</p>
<p>You should thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio. You should be comfortable working through ambiguity and taking initiative without waiting for perfect direction. You should value trust, openness, and diverse perspectives.</p>
<p>If you&#39;re a growth-minded individual who enjoys learning, experimenting, and refining your craft, and want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game, we&#39;d love to hear from you.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Environment Art, AAA-Quality Environment Art, Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines), Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints), Spatial Storytelling, Organic Forms, Architecture, Materials, Color, Composition</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4169510009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>734807c1-5fe</externalid>
      <Title>Brand Design Lead</Title>
      <Description><![CDATA[<p>About Daylight
Daylight is the decentralized energy company built for the people who power it. We are solving the biggest challenge of our time: the need for abundant, affordable power.</p>
<p>The Role
Daylight is building a new kind of energy company with real cultural and economic relevance. We are looking for a hands-on Design Lead to help shape how we show up in the world.</p>
<p>Responsibilities
Evolve the Brand: Execute and expand Daylight’s visual identity across marketing, product-adjacent, and storytelling touchpoints.
Drive Quality &amp; Output: Translate creative direction into high-quality, shippable design work. You will maintain a consistently high bar for craft, taste, and cohesion.
Design for Impact: Manage the full spectrum of production,from designing large-scale regional campaigns and product launches to maintaining our design systems.
Bring a Point of View: Bring original perspective rather than defaulting to formulas. Stay current on culture, design trends, and emerging tools (including AI-powered workflows) to keep the brand fresh.
Direct &amp; Collaborate: Create concepts and storyboards to support larger initiatives. When needed, you will direct external partners,including illustrators, motion designers, and studios,making thoughtful decisions on when to execute personally vs. when to leverage outside talent.</p>
<p>What we’re looking for
Must Haves
Experience: 5-7 years of professional design experience.
Visual Excellence: Strong fundamentals across typography, layout, color, and composition. You have a proven ability to evolve an existing brand into a cohesive, recognizable system.
Versatility: Comfort working across brand, marketing, and light product surfaces.
Storytelling: Strong instincts for visual narrative and judgment.
Autonomy: The ability to operate independently and move work forward without constant oversight.
Modern Fluency: Proficiency with modern design tools (Figma, Adobe Creative suite) and workflows, including AI-assisted creation.</p>
<p>Nice to Haves
Motion design or animation
Illustration
3D or experimental visual work</p>
<p>What we offer
Competitive salary and equity package
Opportunity to shape a category-defining product from the ground up
Comprehensive health, dental, and vision insurance
Wellhub membership
Monthly wellness stipend</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Figma, Adobe Creative Suite, AI-assisted creation, Typography, Layout, Color, Composition, Motion design or animation, Illustration, 3D or experimental visual work</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Daylight</Employername>
      <Employerlogo>https://logos.yubhub.co/godaylight.com.png</Employerlogo>
      <Employerdescription>Daylight is a decentralized energy company that builds consumer-friendly hardware, intelligent software, and a novel financial layer to create a distributed energy network.</Employerdescription>
      <Employerwebsite>https://www.godaylight.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/daylight/jobs/4574418008</Applyto>
      <Location>New York, NY</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>82deac47-f74</externalid>
      <Title>Senior Unity Gameplay Capture Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Unity Gameplay Capture Artist to join our creative services team. The successful candidate will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement.</p>
<p>As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels.</p>
<p>Responsibilities:</p>
<ul>
<li>Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials</li>
<li>Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features</li>
<li>Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities</li>
<li>Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms</li>
<li>Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs</li>
<li>Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services)</li>
<li>Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development</li>
<li>Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements</li>
<li>Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation</li>
<li>Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives</li>
<li>QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity</li>
<li>Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation</li>
<li>Strong understanding of composition, lighting, color theory, and cinematic principles</li>
<li>Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve)</li>
<li>Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences</li>
<li>Experience working across multiple game genres and understanding what makes each visually distinctive</li>
<li>Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms</li>
<li>Strong collaboration skills with the ability to translate creative direction into executed capture plans</li>
<li>Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects</li>
<li>Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects</li>
<li>Understanding of current gaming and social media trends, particularly how gameplay content performs across channels</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Compensation Range: $106,000.00 - $159,000.00 Base Salary + Equity &amp; Benefits</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$106,000.00 - $159,000.00</Salaryrange>
      <Skills>Unity, Capture software (OBS, Shadowplay, etc.), Video editing tools (Premiere, Final Cut, DaVinci Resolve), Composition, Lighting, Color theory, Cinematic principles, Game development, Marketing, Creative direction, Project management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Azra Games</Employername>
      <Employerlogo>https://logos.yubhub.co/azragames.com.png</Employerlogo>
      <Employerdescription>Azra Games is a game development company.</Employerdescription>
      <Employerwebsite>https://azragames.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/azragames/jobs/4978306007</Applyto>
      <Location>California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>3082c6da-d88</externalid>
      <Title>Clinical Nurse Coordinator Freestanding ER</Title>
      <Description><![CDATA[<p>The Clinical Nurse Coordinator (CNC) ensures and delivers high quality, patient-centered care and coordination of all functions in the unit/department during the designated shift.</p>
<p>In collaboration with other members of the management team, the CNC directs, monitors, and evaluates nursing care in accordance with established policies/procedures, serves as a resource person for staff, and models a commitment to the organization’s vision/mission/values to support an unparalleled patient experience and clinical outcomes that contribute to overall departmental performance.</p>
<p>Key responsibilities include:</p>
<p>Assisting with admission and discharge processes to ensure efficient throughput and high quality, patient-centered care.
Participating in the ongoing assessment of the quality of patient care services provided in the unit, in collaboration with other members of the management team.
Collaborating with subject matter experts and other managers to create an environment of teamwork that supports improved outcomes and service.
Supporting a patient-first philosophy and engaging in service recovery when necessary.
Supporting the efforts of the facility to improve engagement by operationalizing current nursing strategies, including employee rounding, hourly rounds, and other initiatives.
Providing recommendations related to interviewing, selecting, and training new staff. Recommending and implementing courses of action, including training and development, conflict resolution, personnel policy compliance, completion of performance evaluations, and/or disciplinary actions to ensure a competitively better organization.
Assisting with staff scheduling. Manages all practical aspects of staff labor in accordance with patient care needs and established productivity guidelines.
Supporting proper inventory control and assisting with managing supplies and equipment.</p>
<p>Benefits</p>
<p>HCA HealthONE Rose offers a total rewards package that supports the health, life, career and retirement of our colleagues. The available plans and programs include:</p>
<p>Comprehensive benefits for medical, prescription drug, dental, vision, behavioral health and telemedicine services.
Wellbeing support, including free counseling and referral services.
Time away from work programs for paid time off, paid family leave, long- and short-term disability coverage and leaves of absence.
Savings and retirement resources, including a 401(k) Plan with a 100% match on 3% to 9% of pay (based on years of service), Employee Stock Purchase Plan, flexible spending accounts, preferred banking partnerships, retirement readiness tools, rollover support and financial wellbeing counseling.
Education support through tuition assistance, student loan assistance, certification support, dependent scholarships and a partnership with Galen College of Nursing.
Additional benefits for fertility and family building, adoption assistance, life insurance, supplemental health protection plans, auto and home insurance, legal counseling, identity theft protection and consumer discounts.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$43.57 - $62.29 / hour</Salaryrange>
      <Skills>Advanced Cardiac Life Support, Basic Cardiac Life Support, Emergency Nurse Pediatric Course, PALS Pediatric Advanced Life Support, Trauma Nursing Core Course, Registered Nurse license in the state of Colorado or multistate license, Graduate of an accredited nursing school, Two to four years of emergency nursing experience</Skills>
      <Category>Healthcare</Category>
      <Industry>Healthcare</Industry>
      <Employername>HCA HealthONE Rose</Employername>
      <Employerlogo>https://logos.yubhub.co/careers.hcahealthcare.com.png</Employerlogo>
      <Employerdescription>HCA HealthONE Rose is a hospital providing comprehensive women&apos;s care, orthopedics, heart and vascular care, oncology, and weight-loss treatment.</Employerdescription>
      <Employerwebsite>https://careers.hcahealthcare.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://careers.hcahealthcare.com/jobs/17490311-clinical-nurse-coordinator-freestanding-emergency</Applyto>
      <Location>Denver</Location>
      <Country></Country>
      <Postedate>2026-04-16</Postedate>
    </job>
    <job>
      <externalid>21f79fc4-f4c</externalid>
      <Title>Graphic Designer</Title>
      <Description><![CDATA[<p>We are seeking a skilled Graphic Designer to join our team. As a Graphic Designer, you will be responsible for developing and executing high-impact visual content across various formats, including web, social media, trade shows, marketing campaigns, and packaging.</p>
<p>Your primary focus will be on translating marketing and creative briefs into compelling visual concepts and seeing them through to final production for digital and print use. You will also maintain and organize a centralized archive of design assets, collaborate with Marketers, 3D Designers, Photographers, and Copywriters to refine visuals and messaging, and present ideas and final designs confidently to creative and marketing leadership.</p>
<p>To be successful in this role, you must have expertise in Adobe Creative Suite (InDesign, Illustrator, and Photoshop) and Figma, a strong understanding of graphic design principles, and the ability to manage multiple tasks and meet tight deadlines.</p>
<p>If you are a creative and organized individual with a passion for design, we encourage you to apply for this exciting opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Creative Suite, Figma, Graphic Design Principles, Composition, Typography, Color Theory, Layout, Visual Hierarchy</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Corsair</Employername>
      <Employerlogo>https://logos.yubhub.co/corsair.com.png</Employerlogo>
      <Employerdescription>Corsair is a leading manufacturer of computer peripherals and components.</Employerdescription>
      <Employerwebsite>https://www.corsair.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://edix.fa.us2.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/8663</Applyto>
      <Location>New Taipei City</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>ba274c8f-d94</externalid>
      <Title>Brand Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Brand Designer to join our team and shape the entire Fuse brand experience. As our first Brand Designer, you&#39;ll design best-in-class visual and brand experiences that bring the idea of energy abundance to life.</p>
<p>Responsibilities:</p>
<p>Design best-in-class visual and brand experiences that bring the idea of energy abundance to life.</p>
<ul>
<li><p>Build and evolve Fuse&#39;s brand system, including typography, color, iconography, illustration, and motion.</p>
</li>
<li><p>Define the visual language for web and mobile, shaping UI components, interaction states, and scalable patterns.</p>
</li>
<li><p>Extend the brand across digital, motion, hardware interfaces, packaging, and print.</p>
</li>
<li><p>Establish messaging principles, tone guidelines, content patterns, and microcopy standards for consistent communication.</p>
</li>
</ul>
<p>As our first Brand Designer, you&#39;ll shape the entire Fuse brand experience.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>Competitive salary and an equity sign-on bonus</Salaryrange>
      <Skills>Figma, Typography, Color, Composition, Motion, Visual storytelling, 3D (C4D, Houdini, compositing), Illustration, Copywriting, Photography</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Fuse Energy</Employername>
      <Employerlogo>https://logos.yubhub.co/view.com.png</Employerlogo>
      <Employerdescription>Fuse Energy is building a vertically integrated renewable energy major, combining energy generation, real-time power trading, and consumer products that reward users for smart energy usage.</Employerdescription>
      <Employerwebsite>https://jobs.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.workable.com/view/hQQHp5E6nA3A6ULuZaQqLz/remote-brand-designer-in-london-at-fuse-energy</Applyto>
      <Location>London</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>251a873b-a7d</externalid>
      <Title>Brand Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Brand Designer to join our team and help shape the entire Fuse brand experience. As our first Brand Designer, you&#39;ll design best-in-class visual and brand experiences that bring the idea of energy abundance to life.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design the Fuse brand system, including typography, color, iconography, illustration, and motion.</li>
<li>Define the visual language for web and mobile, shaping UI components, interaction states, and scalable patterns.</li>
<li>Extend the brand across digital, motion, hardware interfaces, packaging, and print.</li>
<li>Establish messaging principles, tone guidelines, content patterns, and microcopy standards for consistent communication.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience designing visual and brand systems for consumer-facing digital products.</li>
<li>Strong craft across typography, color, composition, motion, and visual storytelling with a sharp eye for detail and consistency.</li>
<li>A track record of taking brand work end-to-end from conceptual exploration and art direction through to design execution.</li>
<li>Excellent written communication skills.</li>
<li>Figma expert (non-negotiable).</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary and an equity sign-on bonus.</li>
<li>Biannual bonus scheme.</li>
<li>Fully expensed tech to match your needs.</li>
<li>Paid annual leave.</li>
<li>Breakfast and dinner allowance for office-based employees.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Figma, Typography, Color, Composition, Motion, Visual Storytelling, 3D, Illustration, Copywriting, Photography</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Fuse Energy</Employername>
      <Employerlogo>https://logos.yubhub.co/view.com.png</Employerlogo>
      <Employerdescription>Fuse Energy is building the world&apos;s first vertically integrated renewable energy major, combining energy generation, real-time power trading, and consumer products that reward users for smart energy usage.</Employerdescription>
      <Employerwebsite>https://jobs.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.workable.com/view/tuRRJTLM6K6eAaakWCw8qr/remote-brand-designer-in-dubai-at-fuse-energy</Applyto>
      <Location>Dubai</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c7f74748-41e</externalid>
      <Title>Senior Graphic Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Graphic Designer to join our creative team in Benicia, CA. As a Senior Graphic Designer, you will be responsible for conceiving and developing the core creative ideas that fuel Dunlop&#39;s global marketing. Your creativity will influence Dunlop&#39;s brand perception as it applies to product lines such as Tortex, MXR, Cry Baby, Dunlop, and more.</p>
<p>You&#39;ll work closely with the Art Director and supporting creative team to create award-winning branding, packaging, print, environmental, POP, and digital design projects. In joining the Dunlop in-house design team, you will collaborate with iconic rock artists, past and present, including Jimi Hendrix, Metallica, Tool, Eddie Van Halen, Green Day, Iron Maiden, Jack White, Tom Morello, and Slash.</p>
<p>Our team also collaborates with outside agencies, illustrators, artists, and brands including Pendleton, Supreme, Shepard Fairey, John Van Hamersveld, ilovedust, and One Horse Town.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Serve as a lead creative contributor driving Dunlop&#39;s marketing campaigns across print and digital</li>
<li>Design award-winning packaging for consumer electronic products and musical accessories</li>
<li>Collaborate with cross-functional teams to design and launch industry-leading music products</li>
<li>Work closely with Art Director and Creative Director to design electronic products for iconic rock artists, past and present</li>
<li>Collaborate with the Creative Director and Art Director on title sequences for product demos, short films, and social media content</li>
<li>Create presentations for executive leadership, as well as external artists and management teams</li>
<li>Maintain and evolve brand consistency across Dunlop&#39;s 2,000+ product catalog</li>
<li>Proactively research music industry trends, as well as broader design, photography, and visual culture trends</li>
<li>Partner with world-class external agencies, illustrators, artists, and brand collaborators</li>
<li>Oversee projects from concept through final execution, ensuring consistency, quality, and attention to detail</li>
<li>Work closely with photographers, video editors, print and web production artists</li>
<li>Mentor junior designers and share expertise to strengthen the overall creative team</li>
<li>Participate in weekly project status meetings, marketing meetings, and collaborative creative sessions</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Bachelor&#39;s degree in graphic design or related field</li>
<li>4–7+ years of professional design experience in an agency or in-house studio environment</li>
<li>Strong portfolio demonstrating excellence in print, packaging, digital, and motion design</li>
<li>Demonstrates a mastery of branding, typography, layout, and color theory</li>
<li>Proven experience in executing dynamic marketing campaigns in print and digital</li>
<li>Wide understanding of printing techniques</li>
<li>Solid understanding of point of purchase design principles</li>
<li>Experience with trade show and exhibition design</li>
<li>Excellent written and verbal communication skills</li>
<li>Receptive to feedback with the ability to iterate and refine creative work</li>
<li>Exceptional time management, organizational skills, and attention to detail</li>
<li>Advanced in Adobe Creative Suite (Photoshop, Illustrator, InDesign, After Effects)</li>
<li>Passion for guitar or music is a definite plus</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We offer a competitive salary commensurate with experience, ranging from $85,000 to $100,000 annually. Benefits include:</p>
<ul>
<li>Profit Sharing Plan</li>
<li>401k Program</li>
<li>Medical, Dental, Vision Plan</li>
<li>Life Insurance</li>
<li>Long-Term Disability Insurance</li>
<li>Paid Holidays</li>
<li>Vacation and Sick Leave</li>
<li>Dunlop Manufacturing Inc. is an Equal Opportunity Employer.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$85,000 - $100,000 annually</Salaryrange>
      <Skills>Graphic Design, Branding, Typography, Layout, Color Theory, Adobe Creative Suite, Photoshop, Illustrator, InDesign, After Effects, Motion Design, Packaging Design, Environmental Design, POP Design, Digital Design, Print Design, Web Design</Skills>
      <Category>Design</Category>
      <Industry>Manufacturing</Industry>
      <Employername>Dunlop Manufacturing, Inc.</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Dunlop Manufacturing, Inc. is a fast-growing manufacturer of music industry products, with a portfolio of over 2,000 products.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/A4B4A104FB</Applyto>
      <Location>Benicia, California</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b49156c3-2de</externalid>
      <Title>Junior Graphic Designer</Title>
      <Description><![CDATA[<p>Join our creative team in Benicia, CA as a Junior Graphic Designer. We&#39;re looking for a design-driven creative who is ready to develop their skills while contributing to iconic brands such as Tortex, MXR, Cry Baby, and Dunlop.</p>
<p>In this role, you will be mentored and work closely with the Production Artist, Senior Designer, and Art Director. You will support senior designer and art director on design projects, assist with the creation of digital assets for web, email, and social media, and implement design changes across packaging systems.</p>
<p>Responsibilities:</p>
<ul>
<li>Support senior designer and art director on design projects</li>
<li>Assist with the creation of digital assets for web, email, and social media</li>
<li>Implement design changes across packaging systems</li>
<li>Execute design revisions based on feedback</li>
<li>Produce high-quality physical comps for internal design reviews and executive presentations</li>
<li>Prepare files for print and digital production</li>
<li>Photography re-touch and edit support</li>
<li>Maintain brand consistency across all deliverables</li>
<li>Organize and manage design files and assets</li>
<li>Participate in team meetings and collaborative creative sessions</li>
<li>Research design trends, references, and inspiration</li>
<li>Collaborate with cross-functional teams as needed</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Bachelor’s degree in Graphic Design or related field</li>
<li>0–2 years of professional design experience</li>
<li>Portfolio demonstrating a passion for design and strong fundamentals</li>
<li>Basic understanding of branding, typography, layout, and color theory</li>
<li>Experience creating print and digital work</li>
<li>Familiarity with digital design formats (social media, email, web)</li>
<li>Excellent craft with physical and digital design projects</li>
<li>Willingness to learn and take direction</li>
<li>Strong attention to detail and organizational skills</li>
<li>Good written and verbal communication skills</li>
<li>Ability to manage multiple tasks and meet deadlines</li>
<li>Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign, After Effects)</li>
<li>Interest in design trends and visual culture</li>
<li>Passion for guitar or music is a definite plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$27.00–$37.00 per hour</Salaryrange>
      <Skills>Graphic Design, Adobe Creative Suite, Branding, Typography, Layout, Color Theory, Print Design, Digital Design, Social Media, Email, Web Design, Design Trends, Visual Culture, Guitar, Music</Skills>
      <Category>Design</Category>
      <Industry>Manufacturing</Industry>
      <Employername>Dunlop Manufacturing, Inc.</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Dunlop Manufacturing, Inc. is a manufacturer at the heart of the music industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/2C028C5B07</Applyto>
      <Location>Benicia</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>11db841c-998</externalid>
      <Title>Experience Designer - College Football</Title>
      <Description><![CDATA[<p>Electronic Arts is seeking an Experience Designer to join their team in Orlando, Florida. The successful candidate will be responsible for designing brand and simple graphic design systems and elements for College Ultimate Team. They will collaborate with a team to create design themes for programs that reflect the game&#39;s identity. The Experience Designer will also prioritize and manage time to meet content scheduling requirements, work with a cross-disciplinary team, and partner with different groups to set priorities and develop design solutions to meet business goals within technical limitations.  Responsibilities: - Design Brand and simple graphic design systems and elements for College Ultimate Team. - Collaborate &amp; cooperate with a team to create a multitude of design themes for programs that reflect our game. - Ability to prioritize and manage time to meet content scheduling requirements. - Work with a cross-disciplinary team and partner with different groups to set priorities and develop design solutions to meet business goals within technical limitations. - Understanding the American football audience works with its games as a service/live service model and make use of this knowledge in the development of art content.  Qualifications: - Bachelor’s degree or higher in design, marketing, or related studies. - 2+ years of experience in graphic design or visual design. - Proficiency with Photoshop, Illustrator, and other design software. - Experience with Figma, Miro and other collaborative tools is a plus. - Understanding composition, grid, color theory, typography, and layout design. - You are comfortable presenting cohesive design approaches and iterating based on feedback. - Knowledge of football &amp; video games are beneficial, but are not a requirement. - 3d &amp; motion graphics are helpful, but not a requirement. - It is required you share a portfolio or work samples, inclusive of unique and original designs. Marketing, social media, and ad designs are a bonus.  Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  PAY RANGES \* British Columbia (depending on location e.g. Vancouver vs. Victoria) \*$83,000 - $116,400 CAD  Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$83,000 - $116,400 CAD</Salaryrange>
      <Skills>Graphic Design, Visual Design, Photoshop, Illustrator, Figma, Miro, Composition, Grid, Color Theory, Typography, Layout Design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts Inc.</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading global interactive entertainment software company that delivers games, content, and online services for various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Experience-Designer-American-Football-Live/212773</Applyto>
      <Location>Orlando, Florida</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f95d5679-672</externalid>
      <Title>Senior UI Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior UI Designer to join our team. As a Senior UI Designer, you&#39;ll take creative ownership of key design initiatives, crafting visually compelling assets that strengthen our brand identity, elevate the customer experience, and drive engagement across all platforms.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Translate strategic business goals into creative visual solutions that resonate with target audiences.</li>
<li>Partner with marketing, product, and content teams to ensure alignment between design and brand strategy.</li>
<li>Present and communicate design concepts and rationale to stakeholders and leadership teams.</li>
<li>Establish and maintain scalable design systems, templates, and style guides.</li>
<li>Conduct research for inspiration of design direction, interaction design and motion design.</li>
<li>Create and own design deliverables including (but not limited to) clickable prototypes, design systems, layouts, components and libraries.</li>
<li>Create and maintain product iconography.</li>
<li>Contribute and critique design work with the creative teams daily, offering and taking constructive feedback</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5–8 years of professional experience in UI design.</li>
<li>A strong portfolio demonstrating creative excellence and strategic thinking is a must.</li>
<li>Deep understanding of working in Figma/XD using and creating design system components at different levels of fidelity.</li>
<li>Strong understanding of typography, composition, color, and visual hierarchy.</li>
<li>Proven experience working within or evolving brand guidelines and creating design systems is a must.</li>
<li>Excellent communication, presentation, and storytelling skills.</li>
</ul>
<p>Preferred Qualifications:</p>
<ul>
<li>Experience with Visual Design, Iconography, motion graphics and creating Design Systems.</li>
<li>Familiarity with UX/UI principles and responsive design.</li>
<li>Experience with SaaS/Enterprise software products.</li>
<li>Degree in Design, HCI, Computer Science, or related fields is a plus (not mandatory)</li>
</ul>
<p>Leadership &amp; People Management Skills:</p>
<ul>
<li>Ability to mentor junior team members and form a cohesive delivery and learning environment.</li>
<li>Lead and handle multiple projects simultaneously and ensure successful delivery.</li>
<li>Work collaboratively with other design disciplines to ensure continuity, leverage other specializations, and maintain holistic perspective.</li>
<li>Handle conflicts, expectations and quality of deliverables of team members.</li>
</ul>
<p>Interpersonal Skills:</p>
<ul>
<li>Positive attitude, proactive and helpful.</li>
<li>Strong team player.</li>
<li>Ability to motivate others.</li>
<li>Problem solver (not just good at pointing them out) and negotiator.</li>
<li>Strong listening and communication skills.</li>
<li>Solid organizational skills and attention to detail</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Hybrid setup.</li>
<li>Worker&#39;s insurance.</li>
<li>Paid Time Offs.</li>
<li>Other employee benefits to be discussed by our Talent Acquisition team in India.</li>
</ul>
<p>Helpshift embraces diversity. We are proud to be an equal opportunity workplace and do not discriminate on the basis of sex, race, colour, age, sexual orientation, gender identity, religion, national origin, citizenship, marital status, veteran status, or disability status.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, Figma/XD, design systems, typography, composition, color, visual hierarchy, Visual Design, Iconography, motion graphics, UX/UI principles, responsive design, SaaS/Enterprise software products</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Helpshift</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Helpshift is a software company that provides customer service and support solutions. It has a global presence with a team of designers, developers, and customer support professionals.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/2E3D807076</Applyto>
      <Location>Pune</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ecdd9cf3-3e2</externalid>
      <Title>Environment Artist (Lighting Focus)</Title>
      <Description><![CDATA[<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist (Lighting Focus) to join our team working on an exciting, new and unannounced project.</p>
<p>As an Environment Artist (Lighting Focus) at Keywords Studios, you will create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. You will build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.</li>
<li>Build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</li>
<li>Collaborate closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.</li>
<li>Author and maintain lighting passes, post-processing profiles, and environment shaders/materials as needed.</li>
<li>Troubleshoot lighting issues related to performance, consistency, or technical constraints across platforms.</li>
<li>Contribute to visual benchmarks and help establish best practices for lighting workflows.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project.</li>
<li>Strong portfolio demonstrating lighting, composition, and environment art fundamentals.</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines).</li>
<li>Solid understanding of lighting theory, color, exposure, and real-time rendering.</li>
<li>Experience with PBR workflows and optimisation for real-time environments.</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback.</li>
<li>Experience with lighting tools, profiling/debugging, or scripting for workflow automation.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>
<li>Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Artist, Lighting Artist, Unreal Engine, Unity, PBR workflows, Real-time rendering, Lighting theory, Color, Exposure, Scripting for workflow automation, Lighting tools, Profiling/debugging</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with work featured in top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/F7BA637EB0</Applyto>
      <Location>South East Asia</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>cc6c3b3c-0d7</externalid>
      <Title>Designer (Brand + Product)</Title>
      <Description><![CDATA[<p>You&#39;ll own and evolve Firecrawl&#39;s visual presence — from social and motion to landing pages and occasional product UI. We&#39;re happy with our current design direction. This role is about extending it, tightening it, and making the system more consistent, more polished, and more scalable as we ship faster. No coding required. Just beautiful work.  <strong>Salary Range:</strong> $130,000–$190,000/year (Range shown is for U.S.-based employees in San Francisco, CA. Compensation outside the U.S. is adjusted fairly based on your country&#39;s cost of living. You can explore how we calculate this here: [https://www.firecrawl.dev/careers/compensation](https://www.firecrawl.dev/careers/compensation).)  <strong>Equity Range:</strong> Up to 0.10%  <strong>Location:</strong> Remote; access to SF HQ if local  <strong>Job Type:</strong> Full-Time  <strong>Experience:</strong> 3+ years in design or equivalent portfolio depth  <strong>Visa:</strong> US Citizenship/Visa required for SF  # What You&#39;ll Do  - Create social content that stops the scroll (X/Twitter, LinkedIn, YouTube)  - Design motion graphics/animations for launches, announcements, and campaigns  - Build marketing visuals for blog posts, newsletters, ads, and docs  - Design and iterate on website pages and landing pages (speed + conversion mindset)  - Contribute to product UI when needed (systems-thinking, clean components)  - Maintain and gradually evolve Firecrawl&#39;s brand system (not a rebrand)  - Turn complex technical ideas into visuals developers actually want to look at  - Share work early, iterate quickly, and keep stakeholders unblocked with clear async updates  # Benefits &amp; Perks  ## Available to all employees  - <strong>Salary that makes sense</strong> — $170,000–215,000/year (SF, U.S.-based), based on impact, not tenure  - <strong>Own a piece</strong> — Up to 0.20% equity in what you&#39;re helping build  - <strong>Generous PTO</strong> — 15 days mandatory, anything after 24 days, just ask (holidays excluded); take the time you need to recharge  - <strong>Parental leave</strong> — 12 weeks fully paid, for moms and dads  - <strong>Wellness stipend</strong> — $100/month for the gym, therapy, massages, or whatever keeps you human  - <strong>Learning &amp; Development</strong> \- Expense up to $1000/year toward anything that helps you grow professionally  - <strong>Team offsites</strong> — A change of scenery, minus the trust falls  - <strong>Sabbatical</strong>— 3 paid months off after 4 years, do something fun and new  ## Available to US-based full-time employees  - <strong>Full coverage, no red tape</strong> — Medical, dental, and vision (100% for employees, 50% for spouse/kids) — no weird loopholes, just care that works  - <strong>Life &amp; Disability insurance</strong> — Employer-paid short-term disability, long-term disability, and life insurance — coverage for life&#39;s curveballs  - <strong>Supplemental options</strong> — Optional accident, critical illness, hospital indemnity, and voluntary life insurance for extra peace of mind  - <strong>Doctegrity telehealth</strong> — Talk to a doctor from your couch  - <strong>401(k) plan</strong> — Retirement might be a ways off, but future-you will thank you  - <strong>Pre-tax benefits</strong> — Access to FSAs and commuter benefits (US-only) to help your wallet out a bit  - <strong>Pet insurance</strong> — Because fur babies are family too  ## Available to SF-based employees  - <strong>SF HQ perks</strong> — Snacks, drinks, team lunches, intense ping pong, and peak startup energy  - <strong>E-Bike transportation</strong> — A loaner electric bike to get you around the city, on us  # Interview Process  1. <strong>Application Review</strong> – Send us your portfolio + a quick note on why this excites you. We care more about shipped work than polished case studies.  2. <strong>Design &amp; Scenario Interview (~45 min)</strong> – Walk us through your process on real work, then tackle a live design scenario. We&#39;re looking for taste, speed of thinking, and how you navigate ambiguity — not rehearsed case studies.  3. <strong>Founder Chat (~30 min)</strong> – Culture, pace, ownership, and how you like to work. Time for your questions too.  4. <strong>Paid Work Trial (1–2 weeks)</strong> – Test drive the real thing: ship real design assets the team actually uses.  5. <strong>Decision</strong> – We move fast after the trial.  If you&#39;ve ever wanted to be the design voice behind one of the fastest-growing AI infrastructure startups, this is your shot.  👉 <strong>Apply now and let&#39;s set something on fire.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Full time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>Remote</Workarrangement>
      <Salaryrange>$130K - $190K</Salaryrange>
      <Skills>Figma, Motion skills, Typography, Spacing, Composition, Color</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Firecrawl</Employername>
      <Employerlogo>https://logos.yubhub.co/firecrawl.com.png</Employerlogo>
      <Employerdescription>Firecrawl is a startup that provides a way to extract data from the web, used by developers to convert URLs into LLM-ready markdown or structured data with a single API call.</Employerdescription>
      <Employerwebsite>https://jobs.ashbyhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ashbyhq.com/firecrawl/cf35aad9-adb4-4a13-87e9-bab9eead8d00</Applyto>
      <Location>Remote-Global</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>f5de391e-29e</externalid>
      <Title>Visual Merchandising Designer, Trade Marketing</Title>
      <Description><![CDATA[<p>Join our team as a Visual Merchandising Designer, Trade Marketing, and play a key role in bringing our brand to life across global channels. As a Visual Merchandising Designer, you will support the design process by interpreting creative briefs and contributing to initial concept development. You will assist in creating mockups, artwork, and rendered assets for POSM in collaboration with global design teams. You will also produce technically accurate digital files and print-ready mechanicals with guidance from senior designers.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Support the design process by interpreting creative briefs and contributing to initial concept development</li>
<li>Assist in creating mockups, artwork, and rendered assets for POSM in collaboration with global design teams</li>
<li>Produce technically accurate digital files and print-ready mechanicals with guidance from senior designers</li>
<li>Support development of in-store materials including POP graphics, signage, fixture layouts, and merchandising guides</li>
<li>Create 3D visualizations of merchandising concepts using beginner-to-intermediate 3D modeling tools</li>
<li>Assist in reviewing vendor proofs and prototypes to ensure brand alignment and quality</li>
<li>Organize execution guides and merchandising instructions for regional teams</li>
<li>Maintain an understanding of production methods, printing techniques, and POSM materials</li>
<li>Manage multiple tasks while demonstrating strong organization and attention to detail</li>
<li>Adapt quickly to feedback, shifting priorities, and fast-paced workflow changes</li>
</ul>
<p><strong>Essential Skills and Experience</strong></p>
<ul>
<li>Bachelor’s degree in Graphic Design, Visual Merchandising, Industrial Design, or related field; or equivalent work/internship experience</li>
<li>Proficiency in Adobe Creative Suite (Illustrator, Photoshop, InDesign)</li>
<li>Foundational skills in 3D rendering/modeling software (Cinema 4D, Blender, SketchUp, etc.)</li>
<li>Understanding of POSM basics, print production, and materials</li>
<li>Strong eye for layout, typography, color, and visual detail</li>
<li>Clear communication skills and collaboration mindset</li>
<li>Highly organized and dependable with the ability to support multiple projects</li>
<li>Positive attitude, willingness to learn, and adaptability within a global creative environment</li>
<li>Business English proficiency</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Creative Suite, 3D rendering/modeling software, POSM basics, print production, materials, layout, typography, color, visual detail, communication skills, collaboration mindset, organization, dependability</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>CORSAIR Careers</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>CORSAIR is a leading manufacturer of gaming peripherals and components. The company is headquartered in Taiwan.</Employerdescription>
      <Employerwebsite>https://edix.fa.us2.oraclecloud.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://edix.fa.us2.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/8719</Applyto>
      <Location>New Taipei City</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>9cea4dd1-515</externalid>
      <Title>Chef d&apos;équipe artistique, environnements</Title>
      <Description><![CDATA[<p><strong>Art &amp; Animation</strong></p>
<p>We&#39;re looking for a seasoned Art Director, Environments to join our team at Epic Games. As an Art Director, you will be responsible for defining, maintaining, and elevating the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance of all visual elements in the game.</p>
<p>You will work closely with the Creative Director to set the tone and direction for the environments, and collaborate with a team of multidisciplinary artists and external partners to deliver high-quality environments at scale. This role requires a strong mix of artistic vision, technical depth, and leadership skills, with experience in delivering games with realistic 3D environments and robust outsourcing processes.</p>
<p>As an Art Director, you will be responsible for:</p>
<ul>
<li>Defining and pushing the artistic vision for Rocket League&#39;s environments, while respecting established visual pillars</li>
<li>Collaborating with discipline leads, production, and outsourcing teams to deliver high-quality content efficiently</li>
<li>Translating high-level directions into clear and concise guidelines for internal teams and external partners</li>
<li>Supporting the Creative Director in reviewing, providing feedback, and ensuring alignment across the team</li>
<li>Representing the Creative Director in multidisciplinary meetings, reviews, and planning discussions</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Strong understanding of environmental art for games, including realistic structures, natural landscapes, and integration of structural and organic forms</li>
<li>Proven experience in supervising large-scale outsourcing processes, including writing RFPs, reviewing, commenting, and quality control across multiple vendors</li>
<li>Experience in close collaboration with designers to support main gameplay loops</li>
<li>Strong willingness and ability to progress, lead, and direct teams with clarity and empathy</li>
<li>Experience leading to the delivery of at least one commercial game with realistic 3D environments across multiple platforms, including consoles and PC, ideally on titles with ongoing service (experience with Unreal Engine a plus)</li>
<li>Deep understanding of performance, optimization, and memory compromises, with a practical approach to growth and reuse of assets</li>
<li>Strong technical art knowledge, including workflows, tools, and content integration for PBR and photogrammetry pipelines</li>
<li>Excellent mastery of artistic fundamentals: composition, lighting, color theory, scale, and visual appeal</li>
<li>Experience as a team lead responsible for the complete development of environments, including management of internal teams and external partners</li>
<li>Developed collaboration spirit, humble management approach, and a sure instinct for what makes environments fun</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of all benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environmental art for games, Realistic structures, Natural landscapes, Integration of structural and organic forms, Outsourcing processes, RFPs, Reviewing, Commenting, Quality control, Unreal Engine, Performance, Optimization, Memory compromises, Growth and reuse of assets, PBR and photogrammetry pipelines, Composition, Lighting, Color theory, Scale, Visual appeal</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite and Unreal Engine franchises.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793668004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b020db6-e7c</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development,  Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalers, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, communication, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793661004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b48a97b-3bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic buildings, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development, Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalability, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, mentoring, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793658004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>e7674cdd-fe9</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We are seeking a highly skilled Lead Environment Artist to join our team at Epic Games. As a Lead Environment Artist, you will be responsible for creating high-quality environments for our games, including Rocket League.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate with the Art Director to define, maintain, and elevate the visual quality of the worlds in Rocket League, balancing realism, legibility, and performance in all visual aspects of the game.</li>
<li>Lead and collaborate with artists from various areas and external partners to create high-quality environments on a large scale.</li>
<li>Develop a strong understanding of the game&#39;s direction and provide guidance on the execution of environment art.</li>
<li>Review and provide feedback on the work of other artists to ensure consistency and quality.</li>
<li>Represent the Art Director in meetings, discussions, and planning sessions as needed.</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>A strong understanding of environment art for games, including realistic constructions, natural landscapes, and the integration of organic and artificial elements.</li>
<li>Demonstrated experience in supervising large outsourcing pipelines, including asset summaries, reviews, feedback, and quality control of multiple vendors.</li>
<li>Experience working with designers to support main game loops.</li>
<li>A strong desire and ability to grow, lead, and manage teams with clarity and empathy.</li>
<li>Experience in launching at least one commercial game with 3D realistic environments on multiple platforms, including console and PC, ideally in live or long-term titles (experience with the Unreal Engine is a plus).</li>
<li>A deep understanding of performance, optimization, and memory compensation, with a practical approach to scalability and asset reusability.</li>
<li>Strong technical knowledge of art, including workflows, tools, and content integration for PBR and photogrammetry pipelines.</li>
<li>Excellent understanding of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a leader responsible for the development of environment art from start to finish, including internal teams and external partners.</li>
<li>A highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% of benefits for employees and dependents.</li>
<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>
<li>We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a global company with 46 studios across 25 countries and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Compensation, Scalability, Asset Reusability, Composition, Lighting, Color Theory, Scale, Visual Appeal, Game Development, Game Engines, 3D Content Creation, Game Art, Game Design, Game Programming, Game Testing, Game Localization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has 46 studios across 25 countries and over 4,500 employees worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5795340004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>8c398744-7bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Game Development, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Trade-offs, Scalability, Asset Reuse, Art Fundamentals, Composition, Lighting, Color Theory, Scale, Visual Appeal, Leadership, Mentorship, Collaboration, Low-ego Leadership Style, Strong Instincts for Environment Design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784295004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>b6e2b197-742</externalid>
      <Title>Brand Design Lead</Title>
      <Description><![CDATA[<p>We are seeking a Brand Design Lead to shape how Replit is experienced across the world. You will be responsible for evolving our identity system, crafting breakthrough design across campaigns and surfaces, and ensuring our brand shows up with clarity, consistency, and cultural impact.</p>
<p>You’ll move fluidly from high-level concepting to meticulous execution, working closely with marketing, product, and external partners to bring the Replit story to life.</p>
<p>This is a role for a designer who thrives at the intersection of systems and storytelling. Someone who can define timeless brand foundations while also creating standout expressions that inspire, resonate, and endure.</p>
<p>This role reports directly to the Executive Creative Director, ensuring close collaboration on vision, craft, and execution.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Define and evolve Replit’s global identity system (typography, color, motion, iconography, and design principles.)</li>
<li>Lead design for high-profile product launches, campaigns, events, and cultural activations.</li>
<li>Create scalable systems and guidelines that empower teams across the company to express the brand with excellence.</li>
<li>Collaborate with writers, strategists, and agency partners.</li>
<li>Elevate the quality of design across every touchpoint, advocating for craft, consistency, and design-led thinking.</li>
<li>Explore new creative formats and cultural opportunities that push the Replit brand forward.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>6+ years of experience in brand design at leading agencies, technology companies, or in-house creative teams.</li>
<li>A portfolio that demonstrates system-level design excellence and world-class creative execution across campaigns and platforms.</li>
<li>Mastery of design tools (Figma, Adobe Creative Suite; motion design proficiency a plus).</li>
<li>Strong command of typography, color, composition, and motion, with a proven eye for detail and craft.</li>
<li>Experience collaborating with cross-functional teams at the intersection of marketing, product, and engineering.</li>
<li>Ability to drive work from concept to final execution in fast-paced, iterative environments.</li>
</ul>
<p><strong>Nice to have:</strong></p>
<ul>
<li>Experience creating or scaling brand identity systems globally.</li>
<li>Exposure to motion design, web/digital platforms, and experiential activations.</li>
<li>Strong presentation and communication skills able to inspire confidence in design direction across stakeholders.</li>
<li>Interest in AI, creativity, and shaping the cultural narrative around new technologies.</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>Competitive Salary &amp; Equity</li>
<li>401(k) Program with a 4% match</li>
<li>Health, Dental, Vision and Life Insurance</li>
<li>Short Term and Long Term Disability</li>
<li>Paid Parental, Medical, Caregiver Leave</li>
<li>Commuter Benefits</li>
<li>Monthly Wellness Stipend</li>
<li>Autonomous Work Environment</li>
<li>In Office Set-Up Reimbursement</li>
<li>Flexible Time Off (FTO) + Holidays</li>
<li>Quarterly Team Gatherings</li>
<li>In Office Amenities</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$150K - $220K</Salaryrange>
      <Skills>brand design, identity system, typography, color, motion, iconography, design principles, Figma, Adobe Creative Suite, motion design, AI, creativity, cultural narrative, new technologies</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Replit</Employername>
      <Employerlogo>https://logos.yubhub.co/replit.com.png</Employerlogo>
      <Employerdescription>Replit is an agentic software creation platform that enables anyone to build applications using natural language. With millions of users worldwide, Replit is democratizing software development by removing traditional barriers to application creation.</Employerdescription>
      <Employerwebsite>https://jobs.ashbyhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ashbyhq.com/replit/29876727-3fe7-43fa-8d0a-66ac972994c6</Applyto>
      <Location>Foster City, CA</Location>
      <Country></Country>
      <Postedate>2026-03-07</Postedate>
    </job>
    <job>
      <externalid>09d4dac3-b21</externalid>
      <Title>Screen Printing Assistant Manager</Title>
      <Description><![CDATA[<p><strong>Job Description</strong></p>
<p>Type: Full-Time</p>
<p>Location: Bahrain, Sakhir</p>
<p><strong>Qualification and Skills Required:</strong></p>
<ol>
<li>Graduate or Diploma certificate holder.</li>
<li>Minimum 5 years of experience in a related field.</li>
<li>Strong communication and troubleshooting skills.</li>
<li>Fluent in written and spoken English.</li>
<li>Willing to work extra hours when needed.</li>
<li>Patient and solution-oriented under pressure.</li>
</ol>
<p><strong>Key Responsibilities includes but not limited to:</strong></p>
<ol>
<li>Coordinate with other departments to streamline the production process.</li>
<li>Oversee screen preparation, color mixing, and screen-printing machine operations.</li>
<li>Monitor the quality of decal printed sheets and troubleshoot printing issues.</li>
<li>Supervise chemicals inventory and ensure proper handling and storage.</li>
<li>Maintain and monitor key equipment.</li>
<li>Ensure accurate color matching and uphold HSE standards across the department.</li>
</ol>
<p>Manage ERP systems, inventory tracking, and project reporting for smooth operations.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>screen printing, color mixing, chemicals inventory management, ERP systems, inventory tracking, project reporting, problem-solving, communication, teamwork, time management, attention to detail</Skills>
      <Category>Manufacturing</Category>
      <Industry>Motorsport</Industry>
      <Employername>Racing Force</Employername>
      <Employerlogo>https://logos.yubhub.co/racingforce.com.png</Employerlogo>
      <Employerdescription>Racing Force is a leading manufacturer of motorsport equipment and accessories. With a global presence and a team of over 500 employees, the company operates from its corporate headquarters in Sakhir, Bahrain.</Employerdescription>
      <Employerwebsite>https://www.racingforce.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.racingforce.com/vacancy/screen-printing-assistant-manager/</Applyto>
      <Location>Sakhir, Bahrain</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>10e7ca28-aae</externalid>
      <Title>Concept Artist</Title>
      <Description><![CDATA[<p>We are currently seeking a motivated and skilled Concept Artist to be part of our amazing AAA PC/Console game: Rainbow Six Siege and future projects. If you want to work in a friendly and international environment, join our team.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Produce sketches and quick iterations (digital and/or paper).</li>
<li>Create concepts of characters or props from existing references or from scratch.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong knowledge of drawing skills, light and color theory.</li>
<li>Strong knowledge of weapon and prop design.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>drawing skills, light and color theory, weapon and prop design, Photoshop, Blender, 3D modeling tools</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107334612-concept-artist-rainbow-six-siege</Applyto>
      <Location>Barcelona</Location>
      <Country></Country>
      <Postedate>2026-02-04</Postedate>
    </job>
    <job>
      <externalid>6cd2b23c-f8c</externalid>
      <Title>Concept Artist</Title>
      <Description><![CDATA[<p>We are currently seeking a motivated and skilled Concept Artist to be part of our amazing AAA PC/Console game: Rainbow Six Siege and future projects. If you want to work in a friendly and international environment, join our team.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Produce sketches and quick iterations (digital and/or paper).</li>
<li>Create concepts of characters or props from existing references or from scratch.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong knowledge of drawing skills, light and color theory.</li>
<li>Strong knowledge of weapon and prop design.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>drawing skills, light and color theory, weapon and prop design, Photoshop, Blender, 3D modeling tools</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107335436-concept-artist-rainbow-six-siege</Applyto>
      <Location>Barcelona</Location>
      <Country></Country>
      <Postedate>2026-02-04</Postedate>
    </job>
    <job>
      <externalid>c601a334-691</externalid>
      <Title>Brand Design</Title>
      <Description><![CDATA[<p>As a Brand Designer at ElevenLabs, you&#39;ll play a crucial role in creating on-brand assets for a variety of purposes. This will primarily involve designing static marketing assets, but will also include presentations, events, product illustrations, and company merch. This full-time position offers the opportunity to work on diverse projects that will enhance ElevenLabs&#39; brand presence and visual communication.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design visually compelling assets for socials, blog posts and decks.</li>
<li>Develop illustrations and graphics for our marketing website and product interfaces.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A strong portfolio showcasing brand experience across a range of mediums.</li>
<li>Excellent skills in typography, color theory, layout, and composition.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>strong portfolio, excellent skills in typography, color theory, layout, and composition, illustration skills for creating custom graphics and icons, basic animation or motion graphics capabilities</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>ElevenLabs</Employername>
      <Employerlogo>https://logos.yubhub.co/elevenlabs.io.png</Employerlogo>
      <Employerdescription>ElevenLabs is a research and product company defining the frontier of audio AI. Millions of people use their technology to read articles, voice over videos, and restore voices lost to disability. Leading developers and enterprises worldwide use ElevenLabs to build intelligent agents for support, sales, and education.</Employerdescription>
      <Employerwebsite>https://elevenlabs.io</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://elevenlabs.io/careers/d5fb656f-a8ac-457a-ab26-07304791e097/brand-design</Applyto>
      <Location>London</Location>
      <Country></Country>
      <Postedate>2026-01-14</Postedate>
    </job>
    <job>
      <externalid>40c7521c-827</externalid>
      <Title>Senior Lighting Director - EA SPORTS FC</Title>
      <Description><![CDATA[<p>We are seeking an experienced, innovative and visionary Senior Lighting Director to lead and unify our lighting teams across multiple game modes, in the realms of gameplay, cinematics, user generated content, and sandbox gaming.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Unified Vision: Develop and implement a cohesive lighting strategy across all FC departments</li>
<li>Technological Innovation: Integrate advanced lighting technologies, focusing on interactive and dynamic solutions for future projects, including user-generated content and sandbox gaming.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Expert understanding of lighting aesthetics and principles</li>
<li>Strong artistic eye for composition, mood, and atmosphere, with the ability to support both gameplay and cinematic needs</li>
<li>Deep understanding of color theory, exposure, and contrast, including color grading and post-process tuning for both SDR and HDR pipelines</li>
<li>Strong knowledge of advanced lighting technologies, including machine learning applications</li>
<li>Proven ability to lead and inspire diverse teams</li>
<li>Excellent communication and collaboration skills</li>
<li>A forward-thinking approach with a passion for exploring new technologies and methodologies</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$157,100 - $216,800 CAD</Salaryrange>
      <Skills>lighting direction, lighting aesthetics, color theory, exposure, contrast, color grading, post-process tuning, machine learning, team leadership, communication, collaboration, shader development, scripting, Maya, Photoshop, Compositing Software, source control, project management software</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Lighting-Director-EA-SPORTS-FC/212135</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>