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    <job>
      <externalid>4673f6f8-87f</externalid>
      <Title>Senior Motion Designer</Title>
      <Description><![CDATA[<p>We are looking for a versatile Senior Motion Designer to join the Brand Studio at Scale AI. This is an exciting opportunity to help evolve Scale&#39;s brand, creating dynamic visual narratives for brand storytelling, translating creative direction into animated content and videos across a wide range of initiatives.</p>
<p>The ideal candidate is scrappy, thrives in a fast-paced, dynamic environment, is willing to experiment, and has exceptionally strong design fundamentals. You will lead the end-to-end production of high-fidelity motion graphics, from initial concept to final rendering and delivery, dedicate time to research and development of new design concepts, experimenting with emerging motion trends and technologies to keep the brand at the forefront of the AI industry, develop and optimize motion workflows, including the integration of generative AI tools to improve team efficiency and output quality, apply a high degree of taste and rigorous design fundamentals to all experimental work, ensuring that even the most &quot;scrappy&quot; or innovative explorations maintain brand integrity, and translate complex technical data and AI concepts into compelling visual narratives that resonate with both developer communities and executive stakeholders.</p>
<p>Ideally you&#39;d have 5+ years of professional experience in motion design or creative production, ideally within a high-growth technology company, world-class agency, or culturally-defining brand, exceptional command of typography, color theory, and composition, proven ability to thrive in &quot;scrappy&quot; and ambiguous environments, managing rapid-fire R&amp;D alongside long-term strategic projects, and experience working in multidisciplinary teams and a track record of fostering a culture of continuous learning and mentorship.</p>
<p>Nice to haves include experience in node-based motion software such as TouchDesigner, Cavalry, 3D software experience in Cinema 4D, Blender, or Houdini, generative AI tooling, background in creative production, and experience working with global teams and managing remote collaborations.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$158,400-$198,000 USD</Salaryrange>
      <Skills>motion design, creative production, typography, color theory, composition, node-based motion software, TouchDesigner, Cavalry, 3D software, Cinema 4D, Blender, Houdini, generative AI tooling, experience in high-growth technology companies, world-class agencies, culturally-defining brands, multidisciplinary teams, continuous learning and mentorship</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Scale AI</Employername>
      <Employerlogo>https://logos.yubhub.co/scale.com.png</Employerlogo>
      <Employerdescription>Scale AI develops AI systems for the world&apos;s most important decisions, providing high-quality data and full-stack technologies.</Employerdescription>
      <Employerwebsite>https://scale.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/scaleai/jobs/4650973005</Applyto>
      <Location>San Francisco, CA; New York, NY</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>baf944dc-dee</externalid>
      <Title>Image Tutor</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>As an Image Specialist, you will contribute to xAI&#39;s mission by training and refining Grok&#39;s ability to interpret and generate compelling and tasteful visual content.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Use proprietary software to provide labels, annotations, and inputs on projects involving images and visual media.</li>
<li>Deliver high-quality curated data that captures visual nuances and enhances Grok&#39;s understanding of composition, lighting, color, and style.</li>
</ul>
<p><strong>Basic Qualifications</strong></p>
<ul>
<li>Portfolio displaying excellence in visual work - photography, digital art, illustration, graphic design, or similar.</li>
<li>Strong skills in composition, lighting, color theory, and visual storytelling.</li>
<li>Hands-on experience with AI image generation tools.</li>
<li>Ability to critically analyze and articulate what makes an image work or fail.</li>
<li>Strong communication and analytical skills.</li>
</ul>
<p><strong>Preferred Skills and Experience</strong></p>
<ul>
<li>Experience in photo editing, retouching, or post-production workflows.</li>
<li>Familiarity with prompt engineering techniques for image generation models.</li>
<li>Background in art direction, visual critique, or creative feedback roles.</li>
<li>Familiarity with ComfyUI workflows.</li>
</ul>
<p><strong>Location and Other Expectations</strong></p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required.</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs.</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>US based candidates: $45/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>
<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contractor</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$45/hour - $75/hour</Salaryrange>
      <Skills>proprietary software, composition, lighting, color theory, visual storytelling, AI image generation tools, critical analysis, communication, analytical skills, photo editing, retouching, post-production workflows, prompt engineering techniques, art direction, visual critique, creative feedback roles, ComfyUI workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5047544007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>82deac47-f74</externalid>
      <Title>Senior Unity Gameplay Capture Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Unity Gameplay Capture Artist to join our creative services team. The successful candidate will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement.</p>
<p>As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels.</p>
<p>Responsibilities:</p>
<ul>
<li>Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials</li>
<li>Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features</li>
<li>Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities</li>
<li>Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms</li>
<li>Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs</li>
<li>Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services)</li>
<li>Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development</li>
<li>Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements</li>
<li>Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation</li>
<li>Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives</li>
<li>QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity</li>
<li>Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation</li>
<li>Strong understanding of composition, lighting, color theory, and cinematic principles</li>
<li>Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve)</li>
<li>Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences</li>
<li>Experience working across multiple game genres and understanding what makes each visually distinctive</li>
<li>Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms</li>
<li>Strong collaboration skills with the ability to translate creative direction into executed capture plans</li>
<li>Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects</li>
<li>Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects</li>
<li>Understanding of current gaming and social media trends, particularly how gameplay content performs across channels</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Compensation Range: $106,000.00 - $159,000.00 Base Salary + Equity &amp; Benefits</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$106,000.00 - $159,000.00</Salaryrange>
      <Skills>Unity, Capture software (OBS, Shadowplay, etc.), Video editing tools (Premiere, Final Cut, DaVinci Resolve), Composition, Lighting, Color theory, Cinematic principles, Game development, Marketing, Creative direction, Project management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Azra Games</Employername>
      <Employerlogo>https://logos.yubhub.co/azragames.com.png</Employerlogo>
      <Employerdescription>Azra Games is a game development company.</Employerdescription>
      <Employerwebsite>https://azragames.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/azragames/jobs/4978306007</Applyto>
      <Location>California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>21f79fc4-f4c</externalid>
      <Title>Graphic Designer</Title>
      <Description><![CDATA[<p>We are seeking a skilled Graphic Designer to join our team. As a Graphic Designer, you will be responsible for developing and executing high-impact visual content across various formats, including web, social media, trade shows, marketing campaigns, and packaging.</p>
<p>Your primary focus will be on translating marketing and creative briefs into compelling visual concepts and seeing them through to final production for digital and print use. You will also maintain and organize a centralized archive of design assets, collaborate with Marketers, 3D Designers, Photographers, and Copywriters to refine visuals and messaging, and present ideas and final designs confidently to creative and marketing leadership.</p>
<p>To be successful in this role, you must have expertise in Adobe Creative Suite (InDesign, Illustrator, and Photoshop) and Figma, a strong understanding of graphic design principles, and the ability to manage multiple tasks and meet tight deadlines.</p>
<p>If you are a creative and organized individual with a passion for design, we encourage you to apply for this exciting opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Creative Suite, Figma, Graphic Design Principles, Composition, Typography, Color Theory, Layout, Visual Hierarchy</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Corsair</Employername>
      <Employerlogo>https://logos.yubhub.co/corsair.com.png</Employerlogo>
      <Employerdescription>Corsair is a leading manufacturer of computer peripherals and components.</Employerdescription>
      <Employerwebsite>https://www.corsair.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://edix.fa.us2.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/8663</Applyto>
      <Location>New Taipei City</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>c7f74748-41e</externalid>
      <Title>Senior Graphic Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Graphic Designer to join our creative team in Benicia, CA. As a Senior Graphic Designer, you will be responsible for conceiving and developing the core creative ideas that fuel Dunlop&#39;s global marketing. Your creativity will influence Dunlop&#39;s brand perception as it applies to product lines such as Tortex, MXR, Cry Baby, Dunlop, and more.</p>
<p>You&#39;ll work closely with the Art Director and supporting creative team to create award-winning branding, packaging, print, environmental, POP, and digital design projects. In joining the Dunlop in-house design team, you will collaborate with iconic rock artists, past and present, including Jimi Hendrix, Metallica, Tool, Eddie Van Halen, Green Day, Iron Maiden, Jack White, Tom Morello, and Slash.</p>
<p>Our team also collaborates with outside agencies, illustrators, artists, and brands including Pendleton, Supreme, Shepard Fairey, John Van Hamersveld, ilovedust, and One Horse Town.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Serve as a lead creative contributor driving Dunlop&#39;s marketing campaigns across print and digital</li>
<li>Design award-winning packaging for consumer electronic products and musical accessories</li>
<li>Collaborate with cross-functional teams to design and launch industry-leading music products</li>
<li>Work closely with Art Director and Creative Director to design electronic products for iconic rock artists, past and present</li>
<li>Collaborate with the Creative Director and Art Director on title sequences for product demos, short films, and social media content</li>
<li>Create presentations for executive leadership, as well as external artists and management teams</li>
<li>Maintain and evolve brand consistency across Dunlop&#39;s 2,000+ product catalog</li>
<li>Proactively research music industry trends, as well as broader design, photography, and visual culture trends</li>
<li>Partner with world-class external agencies, illustrators, artists, and brand collaborators</li>
<li>Oversee projects from concept through final execution, ensuring consistency, quality, and attention to detail</li>
<li>Work closely with photographers, video editors, print and web production artists</li>
<li>Mentor junior designers and share expertise to strengthen the overall creative team</li>
<li>Participate in weekly project status meetings, marketing meetings, and collaborative creative sessions</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Bachelor&#39;s degree in graphic design or related field</li>
<li>4–7+ years of professional design experience in an agency or in-house studio environment</li>
<li>Strong portfolio demonstrating excellence in print, packaging, digital, and motion design</li>
<li>Demonstrates a mastery of branding, typography, layout, and color theory</li>
<li>Proven experience in executing dynamic marketing campaigns in print and digital</li>
<li>Wide understanding of printing techniques</li>
<li>Solid understanding of point of purchase design principles</li>
<li>Experience with trade show and exhibition design</li>
<li>Excellent written and verbal communication skills</li>
<li>Receptive to feedback with the ability to iterate and refine creative work</li>
<li>Exceptional time management, organizational skills, and attention to detail</li>
<li>Advanced in Adobe Creative Suite (Photoshop, Illustrator, InDesign, After Effects)</li>
<li>Passion for guitar or music is a definite plus</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We offer a competitive salary commensurate with experience, ranging from $85,000 to $100,000 annually. Benefits include:</p>
<ul>
<li>Profit Sharing Plan</li>
<li>401k Program</li>
<li>Medical, Dental, Vision Plan</li>
<li>Life Insurance</li>
<li>Long-Term Disability Insurance</li>
<li>Paid Holidays</li>
<li>Vacation and Sick Leave</li>
<li>Dunlop Manufacturing Inc. is an Equal Opportunity Employer.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$85,000 - $100,000 annually</Salaryrange>
      <Skills>Graphic Design, Branding, Typography, Layout, Color Theory, Adobe Creative Suite, Photoshop, Illustrator, InDesign, After Effects, Motion Design, Packaging Design, Environmental Design, POP Design, Digital Design, Print Design, Web Design</Skills>
      <Category>Design</Category>
      <Industry>Manufacturing</Industry>
      <Employername>Dunlop Manufacturing, Inc.</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Dunlop Manufacturing, Inc. is a fast-growing manufacturer of music industry products, with a portfolio of over 2,000 products.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/A4B4A104FB</Applyto>
      <Location>Benicia, California</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b49156c3-2de</externalid>
      <Title>Junior Graphic Designer</Title>
      <Description><![CDATA[<p>Join our creative team in Benicia, CA as a Junior Graphic Designer. We&#39;re looking for a design-driven creative who is ready to develop their skills while contributing to iconic brands such as Tortex, MXR, Cry Baby, and Dunlop.</p>
<p>In this role, you will be mentored and work closely with the Production Artist, Senior Designer, and Art Director. You will support senior designer and art director on design projects, assist with the creation of digital assets for web, email, and social media, and implement design changes across packaging systems.</p>
<p>Responsibilities:</p>
<ul>
<li>Support senior designer and art director on design projects</li>
<li>Assist with the creation of digital assets for web, email, and social media</li>
<li>Implement design changes across packaging systems</li>
<li>Execute design revisions based on feedback</li>
<li>Produce high-quality physical comps for internal design reviews and executive presentations</li>
<li>Prepare files for print and digital production</li>
<li>Photography re-touch and edit support</li>
<li>Maintain brand consistency across all deliverables</li>
<li>Organize and manage design files and assets</li>
<li>Participate in team meetings and collaborative creative sessions</li>
<li>Research design trends, references, and inspiration</li>
<li>Collaborate with cross-functional teams as needed</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Bachelor’s degree in Graphic Design or related field</li>
<li>0–2 years of professional design experience</li>
<li>Portfolio demonstrating a passion for design and strong fundamentals</li>
<li>Basic understanding of branding, typography, layout, and color theory</li>
<li>Experience creating print and digital work</li>
<li>Familiarity with digital design formats (social media, email, web)</li>
<li>Excellent craft with physical and digital design projects</li>
<li>Willingness to learn and take direction</li>
<li>Strong attention to detail and organizational skills</li>
<li>Good written and verbal communication skills</li>
<li>Ability to manage multiple tasks and meet deadlines</li>
<li>Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign, After Effects)</li>
<li>Interest in design trends and visual culture</li>
<li>Passion for guitar or music is a definite plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$27.00–$37.00 per hour</Salaryrange>
      <Skills>Graphic Design, Adobe Creative Suite, Branding, Typography, Layout, Color Theory, Print Design, Digital Design, Social Media, Email, Web Design, Design Trends, Visual Culture, Guitar, Music</Skills>
      <Category>Design</Category>
      <Industry>Manufacturing</Industry>
      <Employername>Dunlop Manufacturing, Inc.</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Dunlop Manufacturing, Inc. is a manufacturer at the heart of the music industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/2C028C5B07</Applyto>
      <Location>Benicia</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>11db841c-998</externalid>
      <Title>Experience Designer - College Football</Title>
      <Description><![CDATA[<p>Electronic Arts is seeking an Experience Designer to join their team in Orlando, Florida. The successful candidate will be responsible for designing brand and simple graphic design systems and elements for College Ultimate Team. They will collaborate with a team to create design themes for programs that reflect the game&#39;s identity. The Experience Designer will also prioritize and manage time to meet content scheduling requirements, work with a cross-disciplinary team, and partner with different groups to set priorities and develop design solutions to meet business goals within technical limitations.  Responsibilities: - Design Brand and simple graphic design systems and elements for College Ultimate Team. - Collaborate &amp; cooperate with a team to create a multitude of design themes for programs that reflect our game. - Ability to prioritize and manage time to meet content scheduling requirements. - Work with a cross-disciplinary team and partner with different groups to set priorities and develop design solutions to meet business goals within technical limitations. - Understanding the American football audience works with its games as a service/live service model and make use of this knowledge in the development of art content.  Qualifications: - Bachelor’s degree or higher in design, marketing, or related studies. - 2+ years of experience in graphic design or visual design. - Proficiency with Photoshop, Illustrator, and other design software. - Experience with Figma, Miro and other collaborative tools is a plus. - Understanding composition, grid, color theory, typography, and layout design. - You are comfortable presenting cohesive design approaches and iterating based on feedback. - Knowledge of football &amp; video games are beneficial, but are not a requirement. - 3d &amp; motion graphics are helpful, but not a requirement. - It is required you share a portfolio or work samples, inclusive of unique and original designs. Marketing, social media, and ad designs are a bonus.  Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  PAY RANGES \* British Columbia (depending on location e.g. Vancouver vs. Victoria) \*$83,000 - $116,400 CAD  Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$83,000 - $116,400 CAD</Salaryrange>
      <Skills>Graphic Design, Visual Design, Photoshop, Illustrator, Figma, Miro, Composition, Grid, Color Theory, Typography, Layout Design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts Inc.</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading global interactive entertainment software company that delivers games, content, and online services for various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Experience-Designer-American-Football-Live/212773</Applyto>
      <Location>Orlando, Florida</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9cea4dd1-515</externalid>
      <Title>Chef d&apos;équipe artistique, environnements</Title>
      <Description><![CDATA[<p><strong>Art &amp; Animation</strong></p>
<p>We&#39;re looking for a seasoned Art Director, Environments to join our team at Epic Games. As an Art Director, you will be responsible for defining, maintaining, and elevating the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance of all visual elements in the game.</p>
<p>You will work closely with the Creative Director to set the tone and direction for the environments, and collaborate with a team of multidisciplinary artists and external partners to deliver high-quality environments at scale. This role requires a strong mix of artistic vision, technical depth, and leadership skills, with experience in delivering games with realistic 3D environments and robust outsourcing processes.</p>
<p>As an Art Director, you will be responsible for:</p>
<ul>
<li>Defining and pushing the artistic vision for Rocket League&#39;s environments, while respecting established visual pillars</li>
<li>Collaborating with discipline leads, production, and outsourcing teams to deliver high-quality content efficiently</li>
<li>Translating high-level directions into clear and concise guidelines for internal teams and external partners</li>
<li>Supporting the Creative Director in reviewing, providing feedback, and ensuring alignment across the team</li>
<li>Representing the Creative Director in multidisciplinary meetings, reviews, and planning discussions</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Strong understanding of environmental art for games, including realistic structures, natural landscapes, and integration of structural and organic forms</li>
<li>Proven experience in supervising large-scale outsourcing processes, including writing RFPs, reviewing, commenting, and quality control across multiple vendors</li>
<li>Experience in close collaboration with designers to support main gameplay loops</li>
<li>Strong willingness and ability to progress, lead, and direct teams with clarity and empathy</li>
<li>Experience leading to the delivery of at least one commercial game with realistic 3D environments across multiple platforms, including consoles and PC, ideally on titles with ongoing service (experience with Unreal Engine a plus)</li>
<li>Deep understanding of performance, optimization, and memory compromises, with a practical approach to growth and reuse of assets</li>
<li>Strong technical art knowledge, including workflows, tools, and content integration for PBR and photogrammetry pipelines</li>
<li>Excellent mastery of artistic fundamentals: composition, lighting, color theory, scale, and visual appeal</li>
<li>Experience as a team lead responsible for the complete development of environments, including management of internal teams and external partners</li>
<li>Developed collaboration spirit, humble management approach, and a sure instinct for what makes environments fun</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of all benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environmental art for games, Realistic structures, Natural landscapes, Integration of structural and organic forms, Outsourcing processes, RFPs, Reviewing, Commenting, Quality control, Unreal Engine, Performance, Optimization, Memory compromises, Growth and reuse of assets, PBR and photogrammetry pipelines, Composition, Lighting, Color theory, Scale, Visual appeal</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite and Unreal Engine franchises.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793668004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b020db6-e7c</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development,  Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalers, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, communication, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793661004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b48a97b-3bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic buildings, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development, Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalability, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, mentoring, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793658004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>e7674cdd-fe9</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We are seeking a highly skilled Lead Environment Artist to join our team at Epic Games. As a Lead Environment Artist, you will be responsible for creating high-quality environments for our games, including Rocket League.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate with the Art Director to define, maintain, and elevate the visual quality of the worlds in Rocket League, balancing realism, legibility, and performance in all visual aspects of the game.</li>
<li>Lead and collaborate with artists from various areas and external partners to create high-quality environments on a large scale.</li>
<li>Develop a strong understanding of the game&#39;s direction and provide guidance on the execution of environment art.</li>
<li>Review and provide feedback on the work of other artists to ensure consistency and quality.</li>
<li>Represent the Art Director in meetings, discussions, and planning sessions as needed.</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>A strong understanding of environment art for games, including realistic constructions, natural landscapes, and the integration of organic and artificial elements.</li>
<li>Demonstrated experience in supervising large outsourcing pipelines, including asset summaries, reviews, feedback, and quality control of multiple vendors.</li>
<li>Experience working with designers to support main game loops.</li>
<li>A strong desire and ability to grow, lead, and manage teams with clarity and empathy.</li>
<li>Experience in launching at least one commercial game with 3D realistic environments on multiple platforms, including console and PC, ideally in live or long-term titles (experience with the Unreal Engine is a plus).</li>
<li>A deep understanding of performance, optimization, and memory compensation, with a practical approach to scalability and asset reusability.</li>
<li>Strong technical knowledge of art, including workflows, tools, and content integration for PBR and photogrammetry pipelines.</li>
<li>Excellent understanding of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a leader responsible for the development of environment art from start to finish, including internal teams and external partners.</li>
<li>A highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% of benefits for employees and dependents.</li>
<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>
<li>We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a global company with 46 studios across 25 countries and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Compensation, Scalability, Asset Reusability, Composition, Lighting, Color Theory, Scale, Visual Appeal, Game Development, Game Engines, 3D Content Creation, Game Art, Game Design, Game Programming, Game Testing, Game Localization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has 46 studios across 25 countries and over 4,500 employees worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5795340004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>8c398744-7bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Game Development, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Trade-offs, Scalability, Asset Reuse, Art Fundamentals, Composition, Lighting, Color Theory, Scale, Visual Appeal, Leadership, Mentorship, Collaboration, Low-ego Leadership Style, Strong Instincts for Environment Design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784295004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>10e7ca28-aae</externalid>
      <Title>Concept Artist</Title>
      <Description><![CDATA[<p>We are currently seeking a motivated and skilled Concept Artist to be part of our amazing AAA PC/Console game: Rainbow Six Siege and future projects. If you want to work in a friendly and international environment, join our team.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Produce sketches and quick iterations (digital and/or paper).</li>
<li>Create concepts of characters or props from existing references or from scratch.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong knowledge of drawing skills, light and color theory.</li>
<li>Strong knowledge of weapon and prop design.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>drawing skills, light and color theory, weapon and prop design, Photoshop, Blender, 3D modeling tools</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107334612-concept-artist-rainbow-six-siege</Applyto>
      <Location>Barcelona</Location>
      <Country></Country>
      <Postedate>2026-02-04</Postedate>
    </job>
    <job>
      <externalid>6cd2b23c-f8c</externalid>
      <Title>Concept Artist</Title>
      <Description><![CDATA[<p>We are currently seeking a motivated and skilled Concept Artist to be part of our amazing AAA PC/Console game: Rainbow Six Siege and future projects. If you want to work in a friendly and international environment, join our team.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Produce sketches and quick iterations (digital and/or paper).</li>
<li>Create concepts of characters or props from existing references or from scratch.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong knowledge of drawing skills, light and color theory.</li>
<li>Strong knowledge of weapon and prop design.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>drawing skills, light and color theory, weapon and prop design, Photoshop, Blender, 3D modeling tools</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107335436-concept-artist-rainbow-six-siege</Applyto>
      <Location>Barcelona</Location>
      <Country></Country>
      <Postedate>2026-02-04</Postedate>
    </job>
    <job>
      <externalid>c601a334-691</externalid>
      <Title>Brand Design</Title>
      <Description><![CDATA[<p>As a Brand Designer at ElevenLabs, you&#39;ll play a crucial role in creating on-brand assets for a variety of purposes. This will primarily involve designing static marketing assets, but will also include presentations, events, product illustrations, and company merch. This full-time position offers the opportunity to work on diverse projects that will enhance ElevenLabs&#39; brand presence and visual communication.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design visually compelling assets for socials, blog posts and decks.</li>
<li>Develop illustrations and graphics for our marketing website and product interfaces.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A strong portfolio showcasing brand experience across a range of mediums.</li>
<li>Excellent skills in typography, color theory, layout, and composition.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>strong portfolio, excellent skills in typography, color theory, layout, and composition, illustration skills for creating custom graphics and icons, basic animation or motion graphics capabilities</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>ElevenLabs</Employername>
      <Employerlogo>https://logos.yubhub.co/elevenlabs.io.png</Employerlogo>
      <Employerdescription>ElevenLabs is a research and product company defining the frontier of audio AI. Millions of people use their technology to read articles, voice over videos, and restore voices lost to disability. Leading developers and enterprises worldwide use ElevenLabs to build intelligent agents for support, sales, and education.</Employerdescription>
      <Employerwebsite>https://elevenlabs.io</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://elevenlabs.io/careers/d5fb656f-a8ac-457a-ab26-07304791e097/brand-design</Applyto>
      <Location>London</Location>
      <Country></Country>
      <Postedate>2026-01-14</Postedate>
    </job>
    <job>
      <externalid>40c7521c-827</externalid>
      <Title>Senior Lighting Director - EA SPORTS FC</Title>
      <Description><![CDATA[<p>We are seeking an experienced, innovative and visionary Senior Lighting Director to lead and unify our lighting teams across multiple game modes, in the realms of gameplay, cinematics, user generated content, and sandbox gaming.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Unified Vision: Develop and implement a cohesive lighting strategy across all FC departments</li>
<li>Technological Innovation: Integrate advanced lighting technologies, focusing on interactive and dynamic solutions for future projects, including user-generated content and sandbox gaming.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Expert understanding of lighting aesthetics and principles</li>
<li>Strong artistic eye for composition, mood, and atmosphere, with the ability to support both gameplay and cinematic needs</li>
<li>Deep understanding of color theory, exposure, and contrast, including color grading and post-process tuning for both SDR and HDR pipelines</li>
<li>Strong knowledge of advanced lighting technologies, including machine learning applications</li>
<li>Proven ability to lead and inspire diverse teams</li>
<li>Excellent communication and collaboration skills</li>
<li>A forward-thinking approach with a passion for exploring new technologies and methodologies</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$157,100 - $216,800 CAD</Salaryrange>
      <Skills>lighting direction, lighting aesthetics, color theory, exposure, contrast, color grading, post-process tuning, machine learning, team leadership, communication, collaboration, shader development, scripting, Maya, Photoshop, Compositing Software, source control, project management software</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Lighting-Director-EA-SPORTS-FC/212135</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>