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    <job>
      <externalid>91898c4b-547</externalid>
      <Title>Senior Cinematic Artist, Animator</Title>
      <Description><![CDATA[<p><strong>Senior Cinematic Artist, Animator\n\n### General Information\n\nElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\n\n## Description &amp; Requirements\n\nThe Marketing Cinematics (Craft Cinematics) team is responsible for creating high-impact, real-time trailers across multiple EA IPs. We operate at the edge of what game engines can visually achieve - pushing Frostbite and Unreal beyond typical gameplay constraints to deliver visually stunning marketing content seen by millions of players worldwide.\n\nWe are looking for a Senior Cinematic Artist – Animator who is passionate about storytelling, performance, and camera language. This is a hands-on production role focused on animation excellence, creative collaboration, and delivering emotionally compelling, real-time cinematic experiences.\n\n## Your Responsibilities:\n\n- Create high-quality, performance-driven character and camera animation in Maya and Motionbuilder for real-time marketing cinematics\n\n- Translate creative direction into compelling shots with strong cinematic timing and camera language\n\n- Polish motion capture data to achieve believable weight, physicality, and emotional nuance\n\n- Block and design shots in-engine for previs and layout\n\n- Refine performances in Maya and Motionbuilder to final quality\n\n- Integrate animation into Frostbite (and occasionally Unreal) while maintaining camera framing and skeletal integrity\n\n- Collaborate closely with lighting, editorial, and creative direction to ensure cohesive storytelling Iiterate quickly in response to evolving edits and layered stakeholder feedback\n\n- Contribute to performance capture and virtual production workflows when applicable\n\n- Manage and track work through production tools (e.g., ShotGrid/Flow) in a fast-paced marketing environment\n\n## Your Qualifications\n\n- 5+ years of experience in character or cinematic animation\n\n- Strong sense of cinematic timing, camera language, and storytelling through performance\n\n- Advanced proficiency in Maya\n\n- Experience polishing motion capture data\n\n- Experience working with real-time engines (Frostbite, Unreal, or similar)\n\n- Strong communication and collaboration skills across disciplines\n\n- Ability to work effectively in an iterative, deadline-driven production environment\n\n## Nice to Have\n\n- Experience creating or contributing to AAA marketing trailers or high-visibility media\n\n- Experience with facial animation and conveying emotion through subtle performance\n\n- Comfort working with Perforce or similar version control systems\n\n- Previs and layout experience in-engine\n\n- Exposure to virtual production tools (virtual cameras, markerless capture, Xsens, etc.)\n\n- Experience with scripting (Python) or workflow automation\n\n## Pay Transparency - North America\n\n## COMPENSATION AND BENEFITS\n\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\n\n## PAY RANGES\n\n\\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$91,100 - $126,900 CAD\n\nPay is just one part of the overall compensation at EA.\n\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.\n\n## _About Electronic Arts_\n\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\n\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>character animation, cinematic animation, Maya, motion capture data, real-time engines, communication and collaboration skills, facial animation, previs and layout experience, virtual production tools, scripting (Python) or workflow automation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Cinematic-Artist-Animator/212356</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c540d111-983</externalid>
      <Title>Software Engineer, Character Physics - Frostbite</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Frostbite is EA&#39;s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world&#39;s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you&#39;ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.</p>
<p>Join us in the Frostbite Character Physics &amp; AI domain, reporting to the Manager of Engine Development. You will work with us to deliver Character Physics systems, including Ragdoll Physics and Character Simulation, directly influencing games enjoyed by millions of players.</p>
<p><strong>Responsibilities:</strong></p>
<p>Develop and debug understandable, sustainable, and performant systems, covering execution end-to-end through validation and partner adoption. Contribute to successful planning and execution of our release cycle, through clear scoping, accurate estimation, prioritization, and the early surfacing of risks. Lead by example. Produce clear technical briefs and documentation to improve visibility and shared understanding of changes. Help with the support we provide to our game team partners&#39; Content Creators and Software Engineers, ensuring a smooth integration and adoption of our technology, and a productive ongoing collaboration.</p>
<p><strong>Qualifications:</strong></p>
<p>High proficiency in C++ with expertise in writing performant, memory-efficient, and multithreaded code for real-time systems. Experience applying industry-recognized engineering practices, including unit testing, continuous integration, and continuous delivery. Experience working in a collaborative team environment.</p>
<p><strong>Desirable Skills:</strong></p>
<p>Degree in Computer Science, Engineering, Physics, or a related technical field. 7+ years of professional software engineering experience on large-scale C++ or engine-level systems. Familiarity with character animation systems, physics-based gameplay, and associated authoring workflows. Experience in version control tools (Perforce, Git, Bitbucket).</p>
<p>This is a hybrid role with three days per week expected in the office.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Character Animation Systems, Physics-Based Gameplay, Version Control Tools (Perforce, Git, Bitbucket), Unit Testing, Continuous Integration, Continuous Delivery, Degree in Computer Science, Engineering, Physics, or a related technical field, 7+ years of professional software engineering experience on large-scale C++ or engine-level systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Character-Physics-Frostbite/212477</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>a6232d00-126</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, large team, established game engine, Unreal Engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814009004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>f0fa3085-a35</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p>We are seeking a Senior Technical Designer in Animation to join our team working on different animation systems. As a Senior Technical Designer in Animation, you will use your knowledge of animation and technical understanding of character animation to create animation systems that facilitate attractive and high-quality character movement. You will be the primary point of contact for animation implementation issues and any related technical challenges, working closely with animation, design, and programming teams to ensure the animation pipeline runs smoothly and efficiently. You will also help identify potential issues and implement correct solutions, using your technical knowledge to help connect and facilitate communication between the animation team and other departments.</p>
<p>You will create tools, techniques, and animation behavior philosophies that enable the construction of complex movement systems. You will design and implement state machines and animation behaviors, as well as execution solutions. You will work closely with the animation, design, and programming teams to analyze, diagnose, and solve animation implementation issues in the game and related technical challenges. You will collaborate closely with the animation leadership to maintain the style and quality of animations in the game. You will seek opportunities to improve the animation pipeline and help provide solutions to animation technical issues, including training and creating documentation for the animation team.</p>
<p>We are looking for someone with a strong sensitivity to animation, with a clear understanding of realistic and stylized character movement and how to achieve it through modern animation methods. You should have experience in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, using our Control Rig toolset. You should demonstrate exceptional problem-solving skills, with strong written communication and teamwork skills. Familiarity with animation gameplay tools, such as blend trees and state machines, and experience with Unreal Engine Animation Blueprints is a plus. Experience with AAA game development, preferably in large teams using established game engines (internal or commercial), and experience with Unreal Engine is a plus. You should demonstrate self-motivation, a strong work ethic, and the ability to work independently.</p>
<p>Note: Programming experience in C++ is not required.</p>
<p>Benefits:</p>
<p>We pay 100% of benefits for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.onclick</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig, problem-solving, written communication, teamwork, animation gameplay tools, blend trees, state machines, Unreal Engine Animation Blueprints, C++, AAA game development, large teams, established game engines, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814026004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>0bc4bf6a-842</externalid>
      <Title>Character Animation Specialist</Title>
      <Description><![CDATA[<p>We are a developer-first video game studio, an environment where talented individuals are nurtured, inspired and flourish.</p>
<p><strong>Key Responsibilities</strong></p>
<p>Be Inspired. Join a team creating state of the art, iconic characters and animations that people will love and remember Help build an exciting new AAA IP using industry leading technology Collaborate with outstanding people across every discipline to produce a shared creative vision</p>
<p>Be Creative. With an experienced team, deliver technical animation solutions to meet the character requirements Become a specialist in the skinning discipline helping bring characters and animation to life Contribute your ideas to help shape the game</p>
<p>Be Innovative. Push the boundaries of quality in computer games to a new level Bring ideas that go beyond what’s been done before</p>
<p>Be Rewarded. Salary £30,000 Plus bonus, benefits and perks Monthly learning day 30 days annual leave, plus bank holidays</p>
<p>Take risks, be curious, be creative, be bold, be innovative, be you.</p>
<p>Be a Maverick</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>£30,000</Salaryrange>
      <Skills>Character Animation, Skinning, Industry leading technology, AAA IP, Technical animation solutions, Game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Maverick Games</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Maverick Games is a developer-first video game studio that creates state-of-the-art video games. The company is based in the UK.</Employerdescription>
      <Employerwebsite>https://maverick-games.pinpointhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://maverick-games.pinpointhq.com/en/postings/112fab35-7780-4f9d-a8ca-3f3f874c9777</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>82e6daf3-6ea</externalid>
      <Title>Associate Animator</Title>
      <Description><![CDATA[<p>As part of Development Creative Services (DCS), you&#39;ll contribute to the creative execution that brings EA SPORTS&#39; most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality 3D character animation content at scale for global teams behind EA SPORTS.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Associate Animator will support the creation of dynamic, gameplay-driven 3D character animations in collaboration with the animation leadership team in Kuala Lumpur. You will focus on implementing polished, responsive character motion that enhances the realism and interactivity of EA SPORTS titles, while growing your skills within a supportive, mentorship-driven environment.</p>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years of experience in 3D game animation with a strong focus on character animation, or a professional portfolio demonstrating equivalent expertise</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D game animation, character animation, Maya, Motion Builder, rigging, technical constraints, motion detail, character performance</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Animator/210653</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-01-27</Postedate>
    </job>
  </jobs>
</source>