{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/canarying"},"x-facet":{"type":"skill","slug":"canarying","display":"Canarying","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_f177cdbc-372"},"title":"Platform Engineer (Developer Infrastructure)","description":"<p>We are seeking a Staff Platform Engineer to own Developer Infrastructure at World Labs. This is a high-impact systems role focused on build systems, testing infrastructure, and release and rollout pipelines. You will define and operate the systems that make our engineering organisation fast, reliable, and scalable, in an environment where both the codebase and workloads are evolving quickly.</p>\n<p>Key responsibilities include:</p>\n<ul>\n<li>Owning the design and evolution of the build, test, and release systems that power the platform.</li>\n<li>Defining architecture for a Bazel-based monorepo, including performance, caching, and dependency graph scalability.</li>\n<li>Improving build performance and correctness, including incremental builds, caching strategies, and graph optimisation.</li>\n<li>Designing and operating test infrastructure, focusing on reliability, isolation, and signal quality.</li>\n<li>Building and improving release and rollout systems, including deployment pipelines, canarying, and rollback.</li>\n<li>Improving end-to-end developer velocity, from local iteration to production deployment.</li>\n<li>Debugging and resolving complex issues across the pipeline, including build failures, dependency issues, test flakiness, and release regressions.</li>\n<li>Establishing standards for reproducibility, observability, and operability across build and release systems.</li>\n<li>Identifying and eliminating systemic failure modes across the development lifecycle.</li>\n</ul>\n<p>Requirements include:</p>\n<ul>\n<li>10 or more years of experience building and operating production systems at scale, with ownership of critical infrastructure.</li>\n<li>Strong experience with build systems and dependency graphs such as Bazel, Buck, Pants, or similar, or the ability to quickly ramp on Bazel in a large monorepo environment.</li>\n<li>Experience designing and improving build, test, and release pipelines, with a focus on performance, correctness, and reproducibility.</li>\n<li>Strong systems understanding of how code moves from source to build to test to production.</li>\n<li>Hands-on experience debugging complex system issues, including build failures, dependency issues, test flakiness, and release regressions.</li>\n<li>Experience owning systems with strict reliability and performance requirements.</li>\n<li>Strong proficiency in at least one of Python, Go, or Rust, and comfort working across languages in a polyglot codebase.</li>\n<li>Proven ability to define architecture and drive technical decisions end-to-end.</li>\n<li>Strong judgment in balancing developer velocity, system complexity, and reliability.</li>\n<li>Ability to operate effectively in ambiguous, fast-moving environments with high ownership.</li>\n</ul>\n<p>Preferred qualifications include deep experience with Bazel at scale, including remote caching, remote execution, and build graph optimisation, as well as experience designing hermetic and reproducible build systems.</p>\n<p>At World Labs, we&#39;re looking for fearless innovators who thrive on challenges and aren&#39;t afraid to tackle the impossible. We&#39;re resilient builders who can weather the storms of groundbreaking research and come out stronger. We&#39;re mission-driven, collaborative, and passionate about creating the best spatially intelligent AI systems, and using them to empower people.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_f177cdbc-372","directApply":true,"hiringOrganization":{"@type":"Organization","name":"World Labs","sameAs":"https://www.worldlabs.ai/","logo":"https://logos.yubhub.co/worldlabs.ai.png"},"x-apply-url":"https://job-boards.greenhouse.io/worldlabs/jobs/4215994009","x-work-arrangement":"onsite","x-experience-level":"staff","x-job-type":"full-time","x-salary-range":"$200-$300k base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)","x-skills-required":["Bazel","Python","Go","Rust","Build systems","Dependency graphs","Test infrastructure","Release and rollout systems","Deployment pipelines","Canarying","Rollback","Reproducibility","Observability","Operability"],"x-skills-preferred":["Remote caching","Remote execution","Build graph optimisation","Hermetic and reproducible build systems"],"datePosted":"2026-04-17T13:09:27.812Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Bazel, Python, Go, Rust, Build systems, Dependency graphs, Test infrastructure, Release and rollout systems, Deployment pipelines, Canarying, Rollback, Reproducibility, Observability, Operability, Remote caching, Remote execution, Build graph optimisation, Hermetic and reproducible build systems","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":300000,"maxValue":300000,"unitText":"YEAR"}}}]}