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  <jobs>
    <job>
      <externalid>4673f6f8-87f</externalid>
      <Title>Senior Motion Designer</Title>
      <Description><![CDATA[<p>We are looking for a versatile Senior Motion Designer to join the Brand Studio at Scale AI. This is an exciting opportunity to help evolve Scale&#39;s brand, creating dynamic visual narratives for brand storytelling, translating creative direction into animated content and videos across a wide range of initiatives.</p>
<p>The ideal candidate is scrappy, thrives in a fast-paced, dynamic environment, is willing to experiment, and has exceptionally strong design fundamentals. You will lead the end-to-end production of high-fidelity motion graphics, from initial concept to final rendering and delivery, dedicate time to research and development of new design concepts, experimenting with emerging motion trends and technologies to keep the brand at the forefront of the AI industry, develop and optimize motion workflows, including the integration of generative AI tools to improve team efficiency and output quality, apply a high degree of taste and rigorous design fundamentals to all experimental work, ensuring that even the most &quot;scrappy&quot; or innovative explorations maintain brand integrity, and translate complex technical data and AI concepts into compelling visual narratives that resonate with both developer communities and executive stakeholders.</p>
<p>Ideally you&#39;d have 5+ years of professional experience in motion design or creative production, ideally within a high-growth technology company, world-class agency, or culturally-defining brand, exceptional command of typography, color theory, and composition, proven ability to thrive in &quot;scrappy&quot; and ambiguous environments, managing rapid-fire R&amp;D alongside long-term strategic projects, and experience working in multidisciplinary teams and a track record of fostering a culture of continuous learning and mentorship.</p>
<p>Nice to haves include experience in node-based motion software such as TouchDesigner, Cavalry, 3D software experience in Cinema 4D, Blender, or Houdini, generative AI tooling, background in creative production, and experience working with global teams and managing remote collaborations.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$158,400-$198,000 USD</Salaryrange>
      <Skills>motion design, creative production, typography, color theory, composition, node-based motion software, TouchDesigner, Cavalry, 3D software, Cinema 4D, Blender, Houdini, generative AI tooling, experience in high-growth technology companies, world-class agencies, culturally-defining brands, multidisciplinary teams, continuous learning and mentorship</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Scale AI</Employername>
      <Employerlogo>https://logos.yubhub.co/scale.com.png</Employerlogo>
      <Employerdescription>Scale AI develops AI systems for the world&apos;s most important decisions, providing high-quality data and full-stack technologies.</Employerdescription>
      <Employerwebsite>https://scale.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/scaleai/jobs/4650973005</Applyto>
      <Location>San Francisco, CA; New York, NY</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>081f72e0-fe0</externalid>
      <Title>World Builder Intern</Title>
      <Description><![CDATA[<p><strong>Job Title: World Builder Intern</strong></p>
<p><strong>Location: San Francisco</strong></p>
<p><strong>Department: Front-End &amp; Design</strong></p>
<p><strong>Job Description:</strong></p>
<p>At World Labs, we&#39;re building Large World Models,AI systems that understand, reason about, and interact with the physical world. Our work sits at the frontier of spatial intelligence, robotics, and multimodal AI, with the goal of enabling machines to perceive and operate in complex real-world environments.</p>
<p>We&#39;re assembling a global team of researchers, engineers, and builders to push beyond today&#39;s limitations in artificial intelligence. If you&#39;re excited to work on foundational technology that will redefine how machines understand the world,and how people interact with AI,this role is for you.</p>
<p><strong>About World Labs:</strong></p>
<p>World Labs is an AI research and development company focused on creating spatially intelligent systems that can model, reason, and act in the real world. We believe the next generation of AI will not live only in text or pixels, but in three-dimensional, dynamic environments,and we are building the core models to make that possible.</p>
<p>Our team brings together expertise across machine learning, robotics, computer vision, simulation, and systems engineering. We operate with the urgency of a startup and the ambition of a research lab, tackling long-horizon problems that demand creativity, rigor, and resilience.</p>
<p><strong>Role Overview:</strong></p>
<p>We&#39;re looking for a passionate artist who lives and breathes the creation of rich immersive 3D worlds. You are an expert in both 3D and 2D design, never satisfied with the tools at hand, and are able to describe how to build better ones.</p>
<p>In this role you&#39;ll be using our products everyday to create 3D worlds, working with users, generating feedback and evaluations for researchers, and developing prototypes with the product team.</p>
<p>You&#39;ll also collaborate closely with our marketing team to share your work and communicate what our tools enable.</p>
<p>All in all, you&#39;re deeply excited and involved in state-of-the-art generative tools and the future of creative technology.</p>
<p><strong>What You Will Do:</strong></p>
<ul>
<li>Use your creative skill as a World Builder to develop 3D environments with internal and external tools.</li>
<li>Create sample projects and marketing materials from the 3D worlds you develop.</li>
<li>Identify and help develop integrations between our product and external applications (game engines and 3D authoring tools).</li>
<li>Participate in all phases of product development, from prototyping, working directly with early testers and design partners to solicit feedback.</li>
<li>Documenting model outputs and creating evaluations for the model research team.</li>
</ul>
<p><strong>Key Qualifications:</strong></p>
<ul>
<li>Strong track record of independently developing beautiful realtime or pre-rendered 3D environments in Blender, Unreal, or Unity.</li>
<li>Fiercely independent and self-reliant, a problem solver that cares about the process as much as the finished product, and can communicate these needs well.</li>
<li>Have work experience in video games, VFX, CGI animation or comparable roles with proven ability to operate effectively in a professional studio setting.</li>
<li>Portfolio that demonstrates understanding of a wide range of experience in 2D and 3D workflows with strong aesthetic consistency.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Understanding of product development, bonus if you have developed creative tools or scripts.</li>
<li>Experience and strong curiosity of generative AI tools.</li>
<li>Will go above and beyond being simply a user, willing to jump in and become a technical artist and collaborate on integrations and product features.</li>
</ul>
<p><strong>Who You Are:</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p><strong>Equal Opportunity &amp; Pay Transparency</strong></p>
<p>World Labs is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law.</p>
<p>We welcome all qualified applicants and are committed to providing reasonable accommodations throughout the hiring process upon request.</p>
<p><strong>California Pay Transparency</strong></p>
<p>In accordance with California law, we disclose the following:</p>
<ul>
<li>Pay Range: $75/hour rate (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</li>
<li>Total Compensation: Base salary plus equity awards and annual performance bonus</li>
<li>Salary History: We do not request or consider prior compensation in making offers</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>internship</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$75/hour rate (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</Salaryrange>
      <Skills>3D modeling, 2D design, Blender, Unreal, Unity, Product development, Generative AI tools, Creative tools, Scripting, Technical artistry</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.com.png</Employerlogo>
      <Employerdescription>World Labs is an AI research and development company focused on creating spatially intelligent systems that can model, reason, and act in the real world.</Employerdescription>
      <Employerwebsite>https://worldlabs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4169594009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>3a7e27c3-92a</externalid>
      <Title>Pipeline Engineer (Graphics/3D)</Title>
      <Description><![CDATA[<p>We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. We&#39;re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.</p>
<p>This is a high-ownership, fullstack-but-backend-heavy role that sits between R&amp;D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI , turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.</li>
<li>Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.</li>
<li>Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.</li>
<li>Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.</li>
</ul>
<p><strong>Ideal Candidate Profile</strong></p>
<ul>
<li>You have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.</li>
<li>You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.</li>
<li>You have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.</li>
</ul>
<p><strong>Minimum Qualifications</strong></p>
<ul>
<li>Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.</li>
<li>Strong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.</li>
<li>Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.</li>
<li>Solid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.</li>
</ul>
<p><strong>Strongly Preferred / Nice-to-Haves</strong></p>
<ul>
<li>Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.</li>
<li>Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.</li>
<li>Familiarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).</li>
<li>Frontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.</li>
<li>Experience with production pipelines at VFX, animation, or gaming studios.</li>
<li>A production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.</li>
</ul>
<p><strong>Example Projects You Might Work On</strong></p>
<ul>
<li>Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.</li>
<li>Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.</li>
<li>Integrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.</li>
</ul>
<p><strong>Who You Are</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.</p>
<p>Join us, and let&#39;s make history together.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, 3D graphics, computer vision, FastAPI, HTTP APIs, async/concurrency basics, cloud deployment, service reliability, photogrammetry, 3D reconstruction, Gaussian splat rendering, Blender, Maya, Houdini, Unreal, Unity, GPU stack, batch/queue systems, containerization, React-based parameter plumbing, UX for technical controls, production pipelines, VFX, animation, gaming studios</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://www.worldlabs.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4093035009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>f32c8b7e-a13</externalid>
      <Title>Staff Motion Designer</Title>
      <Description><![CDATA[<p>The Marketing Team at Shield AI is hiring a Motion Designer focused on creating dynamic, high-impact motion graphics and animations that bring our brand, technology, and mission to life.</p>
<p>You are a creative problem solver with strong design and animation skills, capable of translating complex concepts into visually engaging, story-driven motion content. You&#39;ll collaborate closely with designers, and video editors to develop assets for marketing campaigns, product launches, and social channels.</p>
<p>You have a solid foundation in design fundamentals including composition, typography, color, and timing, and you are skilled in Adobe After Effects, Illustrator, and Premiere Pro. You build and own motion templates that uphold brand consistency, and optimize workflows across creative teams. You balance multiple projects, respond effectively to feedback, and deliver refined, on-brand motion assets under tight timelines.</p>
<p>This role may occasionally include light video editing or 3D animation. You bring a passion for design, a strong eye for detail, and a deep understanding of how animation enhances storytelling and engagement.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and animate high-quality motion graphics for videos, campaigns, product explainers, and digital channels.</li>
<li>Work closely with Marketing leadership to define Shield AI’s motion and video brand across platforms.</li>
<li>Collaborate across marketing, creative, and product teams to bring ideas from concept through delivery.</li>
<li>Maintain Shield AI’s visual identity through consistent motion design standards and templates.</li>
<li>Create assets optimized for multiple platforms and aspect ratios including 16:9, 9:16, and 1:1.</li>
<li>Support video editors with animated elements, transitions, and branded graphics.</li>
<li>Manage multiple concurrent projects and deliver on tight production schedules.</li>
<li>Prepare files, organize assets, and ensure version control and quality control of deliverables.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>8-10 years of professional experience in motion design, animation, or a related field.</li>
<li>Expert proficiency in Adobe After Effects, Illustrator, and Premiere Pro.</li>
<li>Strong design fundamentals in layout, composition, color, and typography.</li>
<li>Proven ability to create visually engaging content across formats and platforms.</li>
<li>Strong communication, organization, and project management skills.</li>
<li>Ability to work collaboratively in a fast-paced, iterative environment.</li>
</ul>
<p><strong>Preferences</strong></p>
<ul>
<li>Experience with 3D animation in Cinema 4D, Blender, or Unreal Engine.</li>
<li>Familiarity with sound design, compositing, and visual effects.</li>
<li>Experience developing and maintaining motion systems or brand toolkits.</li>
<li>Understanding of creative production for aerospace, defense, or technology sectors.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>staff</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$122,000 - $182,000 a year</Salaryrange>
      <Skills>Adobe After Effects, Illustrator, Premiere Pro, Motion design, Animation, Design fundamentals, Composition, Typography, Color, Timing, Cinema 4D, Blender, Unreal Engine, Sound design, Compositing, Visual effects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/shield.ai.png</Employerlogo>
      <Employerdescription>Shield AI is a venture-backed deep-tech company founded in 2015, with a mission to protect service members and civilians with intelligent systems.</Employerdescription>
      <Employerwebsite>https://www.shield.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/7a33b55f-47e4-4f25-b993-fb40694aa634</Applyto>
      <Location>San Francisco, California / San Diego, California / Dallas, Texas</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>157e42c1-83f</externalid>
      <Title>Industrial Designer</Title>
      <Description><![CDATA[<p>Saronic Technologies is seeking an Industrial Designer to join our growing design team. In this role, you&#39;ll shape the physical form and identity of next-generation maritime systems , from hulls and deck structures to enclosures, payload modules, and launch systems.</p>
<p>You&#39;ll collaborate closely with engineering and fabrication teams, transforming functional requirements into refined, manufacturable forms that reflect Saronic&#39;s design language. The ideal candidate has both an artist&#39;s eye and a builder&#39;s practical skills,someone who&#39;s creative but also hands-on, and comfortable sketching ideas, modeling shapes, and making physical prototypes.</p>
<p>Key Responsibilities:</p>
<p>Concept and Form Development:
Generate and visualize concepts that translate engineering-defined requirements into cohesive, functional forms. Create proportionally accurate surfaces and visual models that express Saronic&#39;s industrial design language.</p>
<p>Surface Modeling and Visualization:
Use Rhino or similar surface modeling tools to develop 3D concept geometry for review and refinement. Produce high-quality renderings and visualization assets using tools such as KeyShot or Blender to communicate design intent.</p>
<p>Aesthetic Consistency and CMF:
Contribute to the development and maintenance of Saronic&#39;s design language across vessels and supporting hardware. Support color, material, and finish (CMF) definition in collaboration with product and engineering leads.</p>
<p>Prototype Support:
Build or coordinate fabrication of visual mockups and presentation models for design reviews, trade shows, or stakeholder evaluations. Ensure all mockups align with engineering constraints and undergo product team approval.</p>
<p>Cross-Functional Collaboration:
Work closely with engineers and fabricators to ensure design intent complements structural and mechanical realities. Participate in design reviews, integrating feedback while maintaining the balance between form and function.</p>
<p>Qualifications:</p>
<p>Bachelor&#39;s or Master&#39;s degree in Industrial Design, Transportation Design, Product Design, or a related field, or equivalent professional experience.</p>
<p>5–10+ years of experience designing physical products , ideally in marine, aerospace, defense, robotics, or transportation sectors.</p>
<p>Strong portfolio demonstrating concept ideation, 3D surface modeling, visualization, and physical prototyping.</p>
<p>Proficiency in Rhino, Alias, or similar surface modeling software; rendering experience with KeyShot, V-Ray, or Blender.</p>
<p>Skilled in sketching and form exploration , able to rapidly express ideas in both analog and digital media.</p>
<p>Understanding of materials, manufacturing methods, and environmental durability in ruggedized hardware.</p>
<p>Excellent communication and collaboration skills; ability to work effectively with engineering, fabrication, and leadership teams.</p>
<p>Must be a U.S. Person due to required access to export-controlled information or facilities.</p>
<p>Preferred Experience:</p>
<p>Background in designing marine or aerospace products, or similar large-scale hardware systems.</p>
<p>Familiarity with composite fabrication, metal forming, or additive manufacturing processes.</p>
<p>Experience creating show-quality models or mockups for demonstrations and events.</p>
<p>Strong grasp of ergonomics, maintenance accessibility, and usability in operational environments.</p>
<p>Benefits:</p>
<p>Medical Insurance: Comprehensive health insurance plans covering a range of services</p>
<p>Saronic pays 100% of the premium for employees and 80% for dependents</p>
<p>Dental and Vision Insurance: Coverage for routine dental check-ups, orthodontics, and vision care</p>
<p>Saronic pays 100% of the premium under the basic plan for employees and 80% for dependents</p>
<p>Time Off: Generous PTO and Holidays</p>
<p>Parental Leave: Paid maternity and paternity leave to support new parents</p>
<p>Competitive Salary: Industry-standard salaries with opportunities for performance-based bonuses</p>
<p>Retirement Plan: 401(k) plan with company match</p>
<p>Stock Options: Equity options to give employees a stake in the company&#39;s success</p>
<p>Life and Disability Insurance: Basic life insurance and short- and long-term disability coverage</p>
<p>Pet Insurance: Discounted pet insurance options including 24/7 Telehealth helpline</p>
<p>Additional Perks: Free lunch benefit and unlimited free drinks and snacks in the office</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Rhino, Alias, KeyShot, V-Ray, Blender, Sketching, Form Exploration, Materials, Manufacturing Methods, Environmental Durability, Composite Fabrication, Metal Forming, Additive Manufacturing, Ergonomics, Maintenance Accessibility, Usability</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Saronic Technologies</Employername>
      <Employerlogo>https://logos.yubhub.co/saronictechnologies.com.png</Employerlogo>
      <Employerdescription>Saronic Technologies develops state-of-the-art solutions for maritime operations through autonomous and intelligent platforms.</Employerdescription>
      <Employerwebsite>https://www.saronictechnologies.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/saronic/f1a7146d-189d-4c31-bc4e-0e0dbad238d3</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>6a169b65-0dc</externalid>
      <Title>Motions Graphic/Video Editor</Title>
      <Description><![CDATA[<p>We&#39;re hiring a Motion Graphics &amp; Video Editor to help scale our product and brand storytelling through high-impact video and motion. You will create polished, narrative-driven motion experiences that translate complex enterprise software into clear, engaging visual stories.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and animate high-performing motion graphics across formats including product walkthroughs, feature launch videos, evergreen explainers, social media, YouTube, paid media, CRM campaigns, and internal initiatives</li>
<li>Craft 2D motion graphics that reinforce the Cresta brand and elevate narrative storytelling</li>
<li>Translate concepts into impactful animated visuals that support marketing and product marketing goals</li>
<li>Transform raw product screens, recordings, and screenshots into stylized UI animations and interface walkthroughs</li>
<li>Collaborate cross-functionally with designers, creative directors, editors, Product Marketing, Demand Generation, and producers from ideation through final delivery</li>
<li>Own the end-to-end video lifecycle, including creative intake, concept development, storyboarding, editing, motion production, versioning, and final delivery</li>
<li>Build and maintain a robust internal library of product marketing videos, ensuring assets remain relevant and are updated as features evolve</li>
<li>Work within modern creative and production workflows using tools such as After Effects, Premiere, Illustrator, Photoshop, Frame.io, and Figma</li>
<li>Manage multiple animation and video projects simultaneously while maintaining quality, organization, and speed</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>4+ years of professional experience in motion graphics for marketing, product, or branded content</li>
<li>Strong portfolio demonstrating motion design, brand storytelling, timing, transitions, and UI animation</li>
<li>Advanced proficiency in After Effects or Fusion</li>
<li>Working knowledge of Photoshop and Illustrator, particularly as they relate to After Effects workflows</li>
<li>Intermediate proficiency in video editing using Adobe Premiere or DaVinci Resolve</li>
<li>Deep understanding of animation fundamentals including timing, spacing, anticipation, and composition</li>
<li>Strong grasp of content formats, aspect ratios, and motion principles across social, digital, and paid media</li>
<li>Highly detail-oriented and organized</li>
<li>Strong problem-solving skills with experience troubleshooting both technical and creative challenges</li>
</ul>
<p>Preferred Qualifications:</p>
<ul>
<li>6+ years of professional experience</li>
<li>Expert-level proficiency in After Effects or Fusion</li>
<li>Experience integrating 3D elements from Cinema4D, Blender, or Maya</li>
<li>Bonus points for hands-on 3D animation experience in Blender</li>
<li>Advanced proficiency in Premiere or DaVinci Resolve</li>
<li>A cinematic eye for storytelling and strong brand sensibility</li>
<li>Experience incorporating AI tools into creative workflows</li>
<li>Experience working in B2B or enterprise technology environments</li>
</ul>
<p>What Success Looks Like:</p>
<ul>
<li>Product launch and feature videos are delivered efficiently and fully in-house</li>
<li>A scalable internal library of high-quality product marketing videos is established and maintained</li>
<li>Product UI animations elevate clarity and polish across go-to-market channels</li>
<li>Cross-functional teams view this role as a trusted partner for motion storytelling and product video execution</li>
<li>Video assets remain relevant, organized, and easy to version as features and messaging evolve</li>
</ul>
<p>Perks &amp; Benefits:</p>
<ul>
<li>Medical, dental, and vision plans designed to support you and your family</li>
<li>Flexible vacation time to promote a healthy work-life blend</li>
<li>Paid parental leave</li>
<li>Monthly gym and phone allowance</li>
<li>Work-from-home stipend to support your remote setup</li>
<li>Lunches and dinners included for in-office employees via Grubhub</li>
</ul>
<p>Compensation At Cresta:</p>
<ul>
<li>Cresta&#39;s approach to compensation is simple: recognize impact, reward excellence, and invest in our people. We offer competitive, location-based pay that reflects the market and what each individual brings to the table.</li>
<li>Actual base salaries will be based on candidate-specific factors, including experience, skillset, and location, and local minimum pay requirements as applicable. Your recruiter can provide further details. In addition, total compensation includes a comprehensive benefits package for you and your family.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>motion graphics, video editing, animation, After Effects, Premiere, Illustrator, Photoshop, Frame.io, Figma, 3D animation, Cinema4D, Blender, Maya, DaVinci Resolve, AI tools, B2B, enterprise technology</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Cresta</Employername>
      <Employerlogo>https://logos.yubhub.co/cresta.ai.png</Employerlogo>
      <Employerdescription>Cresta is a privately-held AI company that provides a platform for contact centres to unlock customer insights and behavioural best practices.</Employerdescription>
      <Employerwebsite>https://www.cresta.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/cresta/jobs/5164297008</Applyto>
      <Location>United States (Remote)</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>16adeffb-c9e</externalid>
      <Title>Senior Character Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>
<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>
<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>
<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>
<li>Produce game-ready topology, UVs, and optimized meshes</li>
<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>
<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>
<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>
<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>
<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>
<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong knowledge of human anatomy, proportions, and facial structure</li>
<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>
<li>Experience with realistic head likeness matching</li>
<li>Solid understanding of PBR workflows</li>
<li>Experience creating hair cards and understanding hair shading</li>
<li>Knowledge of AAA game pipelines and real-time asset creation</li>
<li>Ability to work independently and take ownership of character assets</li>
<li>Strong eye for detail, form, and material definition</li>
</ul>
<p><strong>Good to Have</strong></p>
<ul>
<li>Experience on shipped AAA titles</li>
<li>Familiarity with photogrammetry workflows</li>
<li>Basic understanding of rigging and skinning requirements</li>
<li>Experience with Unreal Engine character setup</li>
<li>Creature or stylized character experience</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>A senior-level, hands-on artist (not a lead or people manager)</li>
<li>Someone who can own characters end-to-end and deliver consistently high quality</li>
<li>Strong problem-solver with a collaborative mindset</li>
<li>Passion for games and character storytelling</li>
</ul>
<p><strong>Portfolio Requirement</strong></p>
<p>Applicants must submit a strong portfolio showcasing:</p>
<ul>
<li>Realistic or stylized game-ready characters</li>
<li>Head likeness work</li>
<li>High-quality texturing and hair work</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/3D59E2D928</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ffbc1237-9c6</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>As a technical artist at Keywords Studios, you will develop tools and scripts to aid art asset creation and optimization. You will also help artists prepare art assets for game systems and engines to ensure that our client&#39;s technical requirements are met.</p>
<p><strong>Duties and Responsibilities</strong></p>
<ul>
<li>Provide support and create tools and workflows for working with game engines and project pipelines.</li>
<li>Stay on top of the latest and greatest tools and techniques for producing current/next gen game art.</li>
<li>Provide hands-on support to Artists and Project Managers to maintain Artist efficiency, asset performance, and asset quality.</li>
<li>Collaborate with Artists and Project Managers to diagnose and resolve challenging technical issues.</li>
<li>Maintaining, improving, and documenting new or existing tools.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>3-5 years working experience as a technical artist (or industry equivalent) programming/scripting tools.</li>
<li>Minimum 1 year experience in a digital art content creation pipeline, ideally, but not necessarily in the video game industry.</li>
<li>A strong ability to think creatively and overcome technical challenges.</li>
<li>Experiences using in the following softwares, tools are preferred:<ul>
<li>Unreal/Unity</li>
<li>Maya/Blender/3D Max</li>
<li>Substance Designer</li>
<li>General Automation</li>
<li>Shaders (Setup or authoring)</li>
<li>Perforce</li>
<li>Python (or C, C++, C#, etc)</li>
</ul>
</li>
<li>English communication skills are preferred but not required.</li>
<li>An interest in video games.</li>
</ul>
<p><strong>Behavioural Skills</strong></p>
<ul>
<li>Excellent communication and interpersonal skills.</li>
<li>Excellent attention to detail; a quick learner.</li>
<li>Ability to multi-task with projects and resources.</li>
<li>Ability to work independently.</li>
<li>Problem solving attitude with experience in working in a dynamic environment.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
<li>Free shuttle</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc), Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides services to the video game industry. It has a large team of professionals working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B00BA7E456</Applyto>
      <Location>Chaoyang, Beijing, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f69dfb0e-9b3</externalid>
      <Title>Outsourced Art Account Manager - Japan</Title>
      <Description><![CDATA[<p>We are looking for an Account Manager to create long-term, trusting relationships with our Japanese Clients. The Account Manager’s role is to answer client queries and identify, qualify, and secure new business opportunities among existing clients, driving revenue growth for Keywords Art Studios. The candidate should have an excellent understanding of Japanese &amp; English but also a deep understanding of the Japanese games industry and Japanese business etiquette. In this role, you will be able to talk credibly about art services with the client and work with internal stakeholders to improve the entire client experience. You are expected to be a champion of the company as well as the client; selling the vision and goals and skills of both parties to each other, and striving to ensure both parties grow &amp; succeed together. You are also expected to nurture and expand the client business as well as identify and pro-actively manage potential risks with the relationship.</p>
<p>■Roles and Responsibilities</p>
<ul>
<li>Effectively manages the relationship between existing Japanese clients and Keywords Art Studios. </li>
<li>Serve as the link of communication between the clients and internal teams to effectively translate complex client creative feedback or artistic direction into clear, actionable briefs and instructions for the global Art Production teams. </li>
<li>Acts as the “face” of Keywords Art Studios to Japanese Clients and is client’s primary representative and contact point for Keywords Art Studios </li>
<li>As an account manager, you are expected to be a champion of the company as well as the client; selling the vision, goals and the skills of both parties to each other, and striving to ensure both parties succeed. </li>
<li>Proactively seek opportunities to up-sell and cross-sell Keywords Art Studios&#39; full range of services (e.g., Concept Art, 3D Modeling, Animation, UI/UX) to current clients. </li>
<li>Build and maintain strong, long-lasting customer relationships with both current and new clients, across various levels of the client organization. </li>
<li>Actively listens to the Client in order to clearly understand their requirements, and uses skillful investigation and questioning in order to uncover the Client’s latent needs. </li>
<li>Works with LKeywords Art Studios PMs in India, China, US and other locations to ensure that the Production Team has a full understanding of the client’s requirements, so that they are well positioned to deliver a positive, happy and satisfying experience to the Client in order to not only secure regular business from them, but also in order to grow the account and procure new or additional business. </li>
<li>Help to bridge any cultural issues that may crop up between the Client and the Keywords Art Studio’s Production teams. </li>
<li>Works with the Production Team, Key Stakeholders and Internal and External Experts in order to solve Client’s / project problems. </li>
<li>Meets with Clients regularly – in person or virtually – in order to keep them updated about the project status, and any potential challenges that the Production Team might be facing. </li>
<li>Captures Client’s plans, feedback and concerns and conveys them to the team. Uses such occasions to also gather client feedback and concerns. </li>
<li>Secures feedback and testimonials from the Client at the conclusion of the project. </li>
<li>Builds the Keywords brand by actively participating in marketing and brand building channels/exercises </li>
<li>Work closely with Japanese leadership team and executives at Keyword’s Art Studios to create strategies to expand and increase work both from current clients and new clients; In short – actively support Keyword’s Japanese growth strategy for its Art Studios and overall growth targets. </li>
<li>Maintain accurate records of client interactions, opportunities, sales activities, and forecasts using the company&#39;s CRM system (e.g., Salesforce).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Fluent Japanese and high degree of English language proficiency, Prior experience in the video gaming industry is a very strong advantage, Proven account management or other relevant experience, preferably minimum 3-5 years, in a business to business service environment in Japan, Deep understanding Japanese business culture and expectations Japanese clients regarding communication, quality, and delivery schedules, Demonstrated ability to communicate, present and influence credibly and effectively at all levels of an organization, Excellent listening, negotiation and presentation skills, Self-motivated and able to thrive in a results-driven environment, Natural relationship builder with integrity, reliability and maturity, A deep knowledge of art production and the tools and pipelines required to deliver projects (Maya, Blender, Unity/Unreal and asset creation workflows)., Maya, Blender, Unity/Unreal</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides game art services. It has a global presence with offices in various locations.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/135A66BBD4</Applyto>
      <Location>Suginami City, Tokyo, Japan</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>7a5a2671-1cb</externalid>
      <Title>Senior Technical Artist</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled and experienced Senior Technical Artist to join our team. As a Senior Technical Artist, you will be responsible for providing technical leadership to our growing team of TAs, solving complex technical problems, overseeing the technical aspects of our projects, and ensuring that our client&#39;s quality standards are met.</p>
<p><strong>Duties and Responsibilities</strong></p>
<ul>
<li>Work closely with both the production team and clients to understand project requirements and develop technical strategies to meet project goals</li>
<li>Develop and maintain efficient production pipelines and workflows for character art, character animation, prop creation, and environment creation</li>
<li>Develop custom tools, plugins, and scripts to improve the efficiency of the art production pipeline</li>
<li>Provide technical direction and support to artists and animators to ensure that projects meet quality standards and are completed on time</li>
<li>Write documentation on technical art creation processes and guide artists on best practices</li>
<li>Conduct research and development to identify and implement new tools and techniques that can improve production efficiency and quality</li>
<li>Collaborate with other TAs and IT personnel to ensure smooth integration of software and hardware systems</li>
<li>Manage technical aspects of projects, including identifying and mitigating potential technical risks and issues</li>
<li>Mentor and train TAs, developing their skills and helping to build a strong technical team</li>
<li>Participate in project planning and estimation processes</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>At least 20 years of experience in the game, animation, or VFX industry, with at least 10 years&#39; experience in games, fulfilling a technical role</li>
<li>Proficiency in one or more programming languages, ideally Python</li>
<li>Strong knowledge of Windows, such as the command line, batch scripting &amp; general troubleshooting</li>
<li>Strong knowledge of industry-standard software and tools, such as Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, and Unity/Unreal Engine</li>
<li>Experience with art production pipelines and workflows for game development</li>
<li>Experience with version control systems, such as P4, Git, or SVN</li>
<li>Experience with multiple game genres and platforms</li>
<li>Excellent problem-solving skills and ability to find creative solutions to technical challenges</li>
<li>Strong communication and collaboration skills, with the ability to work effectively in a team environment</li>
<li>Fluent in English</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
<li>Free shuttle</li>
<li>EAP Program</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, Windows, Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, Unity/Unreal Engine, P4, Git, SVN</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global technology company that provides services to the video game industry. It has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DAF8862DBF</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>29b6d2bd-187</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>
<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>
<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>
<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>
<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>
<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>
<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>
<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>
<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>
<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>
<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>
<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>
<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience (procedural kits, scattering, tools).</li>
<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>
<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>
<li>Experience owning a small slice of a level/biome from planning to delivery.</li>
<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>
<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>
<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>
<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>
<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B7D991C89A</Applyto>
      <Location>Orlando, FL</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>a07a88e0-bb4</externalid>
      <Title>3D Environment Artist</Title>
      <Description><![CDATA[<p>Job Duties Lead the team in developing the background, layout, and style of the environment within games. Create prototypes and mock-ups in the early stages of production. Use computer software to design and sculpt the 3D backdrop where characters, vehicles, weapons, objects, and other elements operate and interact. Work closely with Level Designers and Animators to ensure each sequence or level&#39;s action framework includes all necessary assets for gameplay. Model and texture elements. Collaborate with designers and programmers to implement game features. Map out and create scenery elements and props that help drivethe game&#39;s story. Complete designs within the constraints of the game engine so that it doesn&#39;t impede the game experience. Design landscapes for game levels, adding complexity and variety as necessary to keep gameplay engaging and interesting. Possess knowledge of lighting techniques on both technical and practical levels. Ability to create light levels from scratch using engine tools.  Job Requirements Master&#39;s degree in 3D Animation or a related field, or a foreign degree equivalent, and 8 years of experience working as a 3D animator. Experience must include the following: - 8 years of experience using Maya, Zbrush, 3D Studio Max, Photoshop; - 8 years of experience using the texturing tools Substance Designer, Substance Painter, Substance Alchemist, Houdini, World Creator, Fusion360, and Speed Tree; - 8 years of experience using mesh particle system tools, including MASH, Xgen, PET, Cascade, Shuriken, and Visual Effect Graph; and engines, including IDTech, Blender, or Unity; and - 4 years of experience using Unreal Engine. Experience may be gained concurrently. Employer will accept an additional 4 years of experience working as a 3D animator in lieu of a Master&#39;s degree. Employer will accept any suitable combination of education, training, or experience.  SALARY: $225,000 to $250,000 per year.  BENEFITS: Flexible schedule in support of families and domestic partnerships, exceptional health insurance coverage, unrivaled employer match for our 401(k) retirement plan, generous vacation and family leave, on-site amenities in support of health and efficiency, fertility and adoption assistance, and reimbursement for childcare during interviews.  What We Offer - An organisation where 100% of time is dedicated as groups see fit - The opportunity to collaborate with experts across a range of disciplines - A work environment and flexible schedule in support of families and domestic partnerships - A culture eager to become stronger through diversity of all forms - Exceptional health insurance coverage - Unrivaled employer match for our 401(k) retirement plan - Generous vacation and family leave - On-site amenities in support of health and efficiency - Fertility and adoption assistance - Reimbursement for child care during interviews  Valve strives to improve the diversity of our teams to better serve our diverse global audience. We welcome and encourage individuals from all backgrounds to apply. Candidates will be considered without regard to race, religion, colour, national origin, gender, sexual orientation, age, family status, veteran status or disability status. Valve is committed to creating an inclusive work environment and does not tolerate discrimination or harassment in the workplace. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.  You&#39;re applying! Name Email address How did you discover this opportunity at Valve? Please select oneLinkedInZipRecruiterGlassdoorOther Recruiting WebsiteEvent (GDC, GDoC, GHC/AnitaB., etc.)Steam: I&#39;m a User!Employee ReferralWeb SearchI went straight to Valvesoftware.comOther So interesting! Please share a bit more if you&#39;re willing... Thanks for letting us know! Which website was it? Great! Who referred you? Well met! Which event did you attend? Attach your documents. Please include a resume. (We like .pdf, .doc &amp; .docx files.) Choose files. No files chosen. reCAPTCHA Recaptcha requires verification. I&#39;m not a robot reCAPTCHA [Privacy](https://www.google.com/intl/en/policies/privacy/) \- [Terms](https://www.google.com/intl/en/policies/terms/) #### Submit your application. reCAPTCHA</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$225,000 to $250,000 per year</Salaryrange>
      <Skills>Maya, Zbrush, 3D Studio Max, Photoshop, Substance Designer, Substance Painter, Substance Alchemist, Houdini, World Creator, Fusion360, Speed Tree, MASH, Xgen, PET, Cascade, Shuriken, Visual Effect Graph, IDTech, Blender, Unity, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Valve Corporation</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve Corporation is a multinational technology company that specializes in the development of video games and related technologies. It was founded in 1996 and is headquartered in Bellevue, Washington.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=118</Applyto>
      <Location>Bellevue</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>5fd124fc-bdd</externalid>
      <Title>Visualisation Assistant</Title>
      <Description><![CDATA[<p><strong>Summary</strong></p>
<p>McLaren Special Operations are looking for a talented Visualisation Assistant at their Woking office. This role sits at the heart of visualisation, turning client&#39;s ideas into reality through the provision of bespoke rendering services. You&#39;ll work directly with the visualisation team to deliver high-quality visualisation stills and real-time assets to support and enhance the customer journey.</p>
<p><strong>About the Role</strong></p>
<p>As a Visualisation Assistant, you will be responsible for ensuring all renders are delivered effectively, whilst consistently achieving our departmental SLAs. You will support remote and face-to-face customer specification meetings and events, delivering visualisation assets whilst demonstrating exemplary creativity and attention to detail. You will also liaise with the MSO paint team to take bespoke livery designs from concept to execution, including delivery of accurate vector formats from artwork.</p>
<p><strong>Accountabilities</strong></p>
<ul>
<li>Ensuring all renders are delivered effectively, whilst consistently achieving our departmental SLAs</li>
<li>Support remote and face-to-face customer specification meetings and events, delivering visualisation assets whilst demonstrating exemplary creativity and attention to detail</li>
</ul>
<p><strong>The Candidate we&#39;re looking for</strong></p>
<p><strong>Experience:</strong></p>
<ul>
<li>Educated to degree level in Automotive design, 3D Product Design or similar, with relevant experience (ideally automotive)</li>
</ul>
<p><strong>Technical skills:</strong></p>
<ul>
<li>Thorough knowledge of VRED, Adobe Photoshop, Illustrator and InDesign</li>
<li>Working knowledge of UV mapping, modelling and texturing</li>
</ul>
<p><strong>Personal attributes:</strong></p>
<ul>
<li>Professional and credible ambassador for the McLaren Brand, able to mix confidently with senior dealership personnel, executive management and UHNW customers</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Structured career development framework</li>
<li>25 days&#39; holiday, plus bank holiday. Annual buy &amp; sell up to five days</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>VRED, Adobe Photoshop, Illustrator, InDesign, UV mapping, modelling, texturing, Unreal Engine 4/5, Blender, Alias, Maya, 3D Studio Max</Skills>
      <Category>Design</Category>
      <Industry>Automotive</Industry>
      <Employername>McLaren Special Operations</Employername>
      <Employerlogo>https://logos.yubhub.co/mclarencareers.mclaren.com.png</Employerlogo>
      <Employerdescription>McLaren Automotive exists to create breath-taking performance road cars. It takes a community to do what we do. A diverse group of people with many areas of expertise, united by their passion to deliver visionary products and set new benchmarks.</Employerdescription>
      <Employerwebsite>https://mclarencareers.mclaren.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://mclarencareers.mclaren.com/careers/JobDetail/Visualisation-Assistant-MSO/58973</Applyto>
      <Location>Woking</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>4f1d9027-739</externalid>
      <Title>Cinematic Technical Implementation Designer (Star Wars Jedi)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a passionate Cinematic Technical Implementation Designer to focus on cinematic integration, who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will integrate and maintain Sequencer-driven cinematics into our levels, as well as seamless in-gameplay cinematic moments.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years&#39; experience in the games industry working as a designer, shipping at least one title.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>3+ years&apos; experience in the games industry working as a designer, shipping at least one title, A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments, A strong knowledge of Unreal Engine 5. Ideally the sequencer tool and implementation workflows, Proficiency in at least one animation tool (i.e. Maya, Motion Builder, Blender), Experience with text-based scripting, visual scripting, and/or programming languages, A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments, A strong knowledge of Unreal Engine 5. Ideally the sequencer tool and implementation workflows, Proficiency in at least one animation tool (i.e. Maya, Motion Builder, Blender), Experience with text-based scripting, visual scripting, and/or programming languages</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Cinematic-Technical-Implementation-Designer-Star-Wars-Jedi/212443</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-02-13</Postedate>
    </job>
    <job>
      <externalid>aadd7e66-743</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We are recruiting for a Senior Environment Artist to join our growing team. As an Environment Artist on the project, you will be responsible for creating new assets, building out levels, and collaborating with the rest of the team to maintain a high quality presentation. This will require an understanding for modeling, texturing, and in Unreal Engine workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets.</li>
<li>Create highly detailed and realistic textures/materials.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years professional experience as a Senior Environment Artists for games or similar roles.</li>
<li>Fluent in Maya, Blender (or equivalent 3D software), Substance, ZBrush, and Photoshop.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>Maya, Blender, Substance, ZBrush, Photoshop, Unreal Engine, UE5</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-Star-Wars-Jedi/212272</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-02-13</Postedate>
    </job>
    <job>
      <externalid>10e7ca28-aae</externalid>
      <Title>Concept Artist</Title>
      <Description><![CDATA[<p>We are currently seeking a motivated and skilled Concept Artist to be part of our amazing AAA PC/Console game: Rainbow Six Siege and future projects. If you want to work in a friendly and international environment, join our team.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Produce sketches and quick iterations (digital and/or paper).</li>
<li>Create concepts of characters or props from existing references or from scratch.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong knowledge of drawing skills, light and color theory.</li>
<li>Strong knowledge of weapon and prop design.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>drawing skills, light and color theory, weapon and prop design, Photoshop, Blender, 3D modeling tools</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107334612-concept-artist-rainbow-six-siege</Applyto>
      <Location>Barcelona</Location>
      <Country></Country>
      <Postedate>2026-02-04</Postedate>
    </job>
    <job>
      <externalid>6cd2b23c-f8c</externalid>
      <Title>Concept Artist</Title>
      <Description><![CDATA[<p>We are currently seeking a motivated and skilled Concept Artist to be part of our amazing AAA PC/Console game: Rainbow Six Siege and future projects. If you want to work in a friendly and international environment, join our team.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Produce sketches and quick iterations (digital and/or paper).</li>
<li>Create concepts of characters or props from existing references or from scratch.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong knowledge of drawing skills, light and color theory.</li>
<li>Strong knowledge of weapon and prop design.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>drawing skills, light and color theory, weapon and prop design, Photoshop, Blender, 3D modeling tools</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107335436-concept-artist-rainbow-six-siege</Applyto>
      <Location>Barcelona</Location>
      <Country></Country>
      <Postedate>2026-02-04</Postedate>
    </job>
    <job>
      <externalid>7192cbb0-74f</externalid>
      <Title>Motion Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a skilled Motion Designer to help shape the future of our American Football experiences. In this role, you&#39;ll bring UI concepts to life through expressive, purposeful motion, crafting animatics, visual targets, celebration moments, and interaction flows that elevate clarity, excitement, and player engagement.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality animatics, motion studies, and VTARs that define how UI screens and flows feel in-game.</li>
<li>Bring Figma UI mocks to life through animation, focusing on readability, pacing, and interaction clarity.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>8–10+ years of motion design experience in games, interactive media, or high-end digital products.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid-senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>motion design, animation, UI/UX, After Effects, Cinema 4D, Blender, Figma</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Motion-Designer-TFT/211915</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>