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  <jobs>
    <job>
      <externalid>0d20bc9f-839</externalid>
      <Title>Embedded Software QA Engineer</Title>
      <Description><![CDATA[<p>We are seeking a skilled and detail-oriented Software QA Engineer to join our team. The ideal candidate will be responsible for developing and executing test plans, identifying software defects, and ensuring the overall quality of our products.</p>
<p>Develop and execute manual and automated test plans, test cases, and test scripts for Software &amp; Firmware products. Perform thorough functional, regression, and user acceptance testing Identify, document, and track software/firmware defects Collaborate with developers to debug issues and verify fixes Contribute to continuous improvement of testing methodologies</p>
<p>Bachelor&#39;s degree in Computer Science, Engineering, or related field 3+ years of experience in software quality assurance Familiarity with agile development methodologies Testing in Linux and Windows environment Attention to detail and ability to work in a fast-paced environment Experience with Git and common platforms like Github or Bitbucket Experience with bug tracking systems (e.g., JIRA, Bugzilla) Strong debugging, analytical and creative problem-solving skills Excellent communication and teamwork abilities Aptitude for learning, Good documentation skills Ability to adapt &amp; contribute to changing priorities. Eligible to obtain and maintain an active U.S. Secret security clearance</p>
<p>Basic proficiency in Python Familiarity of automated testing frameworks such as Pytest Automated UI testing tools like Playwright or Selenium is a plus. Backend testing experience</p>
<p>US Salary Range $113,000-$149,000 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$113,000-$149,000 USD</Salaryrange>
      <Skills>Software QA Engineer, Test planning, Test execution, Defect identification, Agile development methodologies, Linux, Windows, Git, Github, Bitbucket, JIRA, Bugzilla, Python, Pytest, Playwright, Selenium, Backend testing, Basic proficiency in Python, Familiarity of automated testing frameworks such as Pytest, Automated UI testing tools like Playwright or Selenium</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anduril</Employername>
      <Employerlogo>https://logos.yubhub.co/anduril.com.png</Employerlogo>
      <Employerdescription>Anduril develops state-of-the-art imaging systems for security applications.</Employerdescription>
      <Employerwebsite>https://www.anduril.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/andurilindustries/jobs/5107450007</Applyto>
      <Location>Lexington, Massachusetts, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>3dcb68b6-c9b</externalid>
      <Title>IT Systems Engineer</Title>
      <Description><![CDATA[<p>We are seeking an IT Systems Engineer to support the development, deployment, and monitoring of our Motion Generators for industry-leading customers. As an IT Systems Engineer, you will work across the business on a wide range of projects to build great IT systems and improve security, agility, and pace of development.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Specify, source, and manage specialist IT hardware for applications such as Realtime simulation hardware, Image generator graphics PCs, Edge computing hardware, and Compute resource Servers.</li>
<li>Improve quality across all existing specialist IT systems such as Pipeline build agents, Hardware in the loop testing systems, and Simulation compute resource.</li>
<li>Manage network configurations to facilitate secure, reliable performance of Image generator graphics PCs, Database and deployment services, and Package repositories.</li>
<li>Work with IT suppliers to design secure IT systems across multiple sites.</li>
<li>Support our use of modern software platforms and integrate to facilitate fast, robust software development and deployment: Azure DevOps repositories and pipelines, Jira and Confluence, and Docker.</li>
<li>Manage software licensing (FlexNet).</li>
<li>Work with customers to safely and quickly integrate our Motion Generators and accompanying IT hardware on site.</li>
</ul>
<p>Essential Skills and Qualifications:</p>
<ul>
<li>Enthusiasm and ownership.</li>
<li>Experience managing IT infrastructure.</li>
<li>Understanding of network security and edge device management.</li>
<li>Experience with Microsoft services such as Office 365, Azure Portal, and Azure Active Directory.</li>
<li>Experience with software platforms and services for continuous deployment such as GitLab, BitBucket, or Azure DevOps.</li>
</ul>
<p>Why join Dynisma?</p>
<p>Dynisma is growing rapidly, and we are looking for outstanding people across all parts of the business to help build our future.
The culture is flat, with hands-on application, innovation, and experimentation constantly in mind.
Benefits include a competitive basic salary, pension, life insurance, private medical insurance, 25 days holiday, Cycle to work, and electric car vehicle schemes.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>permanent</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Realtime simulation hardware, Linux, Twincat, Image generator graphics PCs, Edge computing hardware, Compute resource Servers, Network security, Edge device management, Microsoft services, Office 365, Azure Portal, Azure Active Directory, Software platforms, Continuous deployment, GitLab, BitBucket, Azure DevOps</Skills>
      <Category>Engineering</Category>
      <Industry>Automotive</Industry>
      <Employername>Dynisma</Employername>
      <Employerlogo>https://logos.yubhub.co/dynisma.com.png</Employerlogo>
      <Employerdescription>Dynisma is a company that develops and manufactures driving simulators and motion generators for the automotive and motorsport industries.</Employerdescription>
      <Employerwebsite>https://www.dynisma.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.dynisma.com/careers/vacancy-it-systems-engineer</Applyto>
      <Location>Bristol</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>c540d111-983</externalid>
      <Title>Software Engineer, Character Physics - Frostbite</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Frostbite is EA&#39;s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world&#39;s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you&#39;ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.</p>
<p>Join us in the Frostbite Character Physics &amp; AI domain, reporting to the Manager of Engine Development. You will work with us to deliver Character Physics systems, including Ragdoll Physics and Character Simulation, directly influencing games enjoyed by millions of players.</p>
<p><strong>Responsibilities:</strong></p>
<p>Develop and debug understandable, sustainable, and performant systems, covering execution end-to-end through validation and partner adoption. Contribute to successful planning and execution of our release cycle, through clear scoping, accurate estimation, prioritization, and the early surfacing of risks. Lead by example. Produce clear technical briefs and documentation to improve visibility and shared understanding of changes. Help with the support we provide to our game team partners&#39; Content Creators and Software Engineers, ensuring a smooth integration and adoption of our technology, and a productive ongoing collaboration.</p>
<p><strong>Qualifications:</strong></p>
<p>High proficiency in C++ with expertise in writing performant, memory-efficient, and multithreaded code for real-time systems. Experience applying industry-recognized engineering practices, including unit testing, continuous integration, and continuous delivery. Experience working in a collaborative team environment.</p>
<p><strong>Desirable Skills:</strong></p>
<p>Degree in Computer Science, Engineering, Physics, or a related technical field. 7+ years of professional software engineering experience on large-scale C++ or engine-level systems. Familiarity with character animation systems, physics-based gameplay, and associated authoring workflows. Experience in version control tools (Perforce, Git, Bitbucket).</p>
<p>This is a hybrid role with three days per week expected in the office.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Character Animation Systems, Physics-Based Gameplay, Version Control Tools (Perforce, Git, Bitbucket), Unit Testing, Continuous Integration, Continuous Delivery, Degree in Computer Science, Engineering, Physics, or a related technical field, 7+ years of professional software engineering experience on large-scale C++ or engine-level systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Character-Physics-Frostbite/212477</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
  </jobs>
</source>