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  <jobs>
    <job>
      <externalid>e1235ccb-23d</externalid>
      <Title>Principal Technical Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a Principal Technical Artist to join our Apex Legends team to help design and deliver future-forward content creation workflows. As a Principal Technical Artist on the project, you will be working within the technical art team&#39;s pipeline group specifically focused on the fielding of requests for new workflows from customers and then working with stakeholders and engineering to design, build, test and ultimately integrate solutions back into the wider art team that you then help support and maintain.</p>
<p>Our ideal candidate is able to take on larger projects as they are not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production leveraging the wider studio to have maximum impact.</p>
<p>This role is an opportunity to participate on a future-looking team focused on building for the long-term health of our customers and game. As a principal, you will drive a wide variety of initiatives that will touch every aspect of content creation. This role will have a significant impact on how we make our product - and as a result, the wider team and our players.</p>
<p><strong>Core Roles and Responsibilities</strong></p>
<ul>
<li>Collaboration:</li>
</ul>
<p>Meet with end-users regularly to discuss challenges and identify opportunities.   Educate the team how to leverage and use the system, set best practices and encourage adoption.   Build and drive multi-disciplinary coalitions to go after solutions across organizational boundaries</p>
<ul>
<li>Pipeline and Tool Development:</li>
</ul>
<p>Design, build and maintain art pipelines, custom tools   Automate the testing and validation of workflows.   Optimize slow processes and procedures.</p>
<ul>
<li>Technical Support:</li>
</ul>
<p>Learn proprietary systems and be able to make them accessible to others.   Troubleshoot unknown issues and be on the front line of problem-solving sticky situations.</p>
<ul>
<li>Asset Management:</li>
</ul>
<p>Help teams transition content from old to newer workflows and when needed, automate adapting the content to meet new requirements.</p>
<p><strong>Qualifications</strong></p>
<ul>
<li>8+ years of professional game development experience.</li>
<li>Expertise in designing and implementing tools and workflows from upstream content creation applications all the way to runtime.</li>
<li>High level of proficiency with programming in DCC (python, mel, C#) or similar languages and UI frameworks (Qt).</li>
<li>Familiar with third-party software we use to make content (Autodesk Maya, Adobe&#39;s Creative Cloud suite).</li>
<li>Interest in content creation workflows, techniques, and innovation.</li>
<li>Has built a large workflow/tool and supported it through the ship of a title (or season).</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p><strong>COMPENSATION AND BENEFITS</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $141,400 - $204,400 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco): $165,000 - $256,000 USD</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>Python, Mel, C#, Qt, Autodesk Maya, Adobe Creative Cloud suite</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, known for creating critically acclaimed games such as Apex Legends, Titanfall, and Star Wars: Jedi Fallen Order.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Principal-Technical-Artist-Apex-Legends/213480</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>82204971-d9d</externalid>
      <Title>Senior VFX Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We&#39;re looking for a Senior VFX Artist with the skill and vision to help bring intense combat, large-scale destruction, and environments to life.</p>
<p>As part of the VFX team, you&#39;ll shape the atmosphere of land, sea, and air across some of the most VFX-packed levels in gaming. Working with artists, designers, and engineers, you&#39;ll help create impactful combat effects, environmental storytelling, and systemic destruction that reinforces gameplay clarity and immersion.</p>
<p>This is a hands-on role where you&#39;ll author AAA real-time effects, set new quality benchmarks, and push the boundaries of what our tools and workflows can achieve. You will report to the VFX Lead and Art Director, ensuring your work aligns with the creative vision and technical goals of the project. Your work will immerse millions of players in the chaos, scale, and spectacle that you can only find in Battlefield.</p>
<p>Responsibilities:</p>
<ul>
<li>Bring vast worlds to life. Design and author real-time VFX for destruction, ambient war effects, weather systems, fire, smoke, and epic set pieces that define Battlefield&#39;s atmosphere.</li>
</ul>
<ul>
<li>Shape unforgettable player experiences collaborate with Environment Art, Level Design, Audio, Tech Art, and Lighting to ensure effects enhance immersion, readability, and emotional impact.</li>
</ul>
<ul>
<li>Demonstrate an artistic eye with technical depth, mastering timing, composition, and believability while applying expertise in particles, shaders, and procedural workflows.</li>
</ul>
<ul>
<li>Improve scalable VFX systems, shaders, materials, and reusable libraries while establishing best practices and workflows for large-scale productions.</li>
</ul>
<ul>
<li>Lead by example through mentoring other artists, providing constructive feedback, documenting pipelines, and improving visual quality and progress.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years creating real-time VFX for AAA or large-scale titles, or similar experience within games, with a portfolio that shows ambition and polish.</li>
</ul>
<ul>
<li>Experience working with modern game engines such as Unreal Engine or Unity.</li>
</ul>
<ul>
<li>Portfolio demonstrating high-quality real-time VFX for gameplay, destruction, environmental effects, and in-game cinematics.</li>
</ul>
<ul>
<li>Experience with particle systems, shaders, materials, and real-time rendering constraints.</li>
</ul>
<ul>
<li>Experience with procedural and simulation tools like Houdini and EmberGen, along with production tools such as Adobe Photoshop and Autodesk Maya.</li>
</ul>
<ul>
<li>Strong collaborator with a team-first mindset, prioritising collective success and working across multiple teams.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>real-time VFX, Unreal Engine, Unity, particle systems, shaders, materials, procedural workflows, Houdini, EmberGen, Adobe Photoshop, Autodesk Maya</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-VFX-Artist/212927</Applyto>
      <Location>Guildford</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>5a962229-4e4</externalid>
      <Title>Gameplay Animator</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p>We are searching for a talented and experienced Gameplay Animator to join FC Gameplay in Vancouver, BC. Our ideal candidate is passionate about gameplay and advancing animation in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools.</p>
<p>Responsibilities:</p>
<ul>
<li>Curate, edit, and implement motion capture data into animation sets to push the limits of our new technologies in Motion Matching and Machine Learning.</li>
<li>Work side-by-side with engineers and animators to develop new animation solutions across Gameplay</li>
<li>Help design cutting-edge animation tools/pipelines for animators and designers in the animation space.</li>
<li>Provide feedback and collaborate on R&amp;D projects in other focus areas, including procedural runtime systems</li>
<li>Review the animation results generated by AI models, and provide feedback for areas of improvement.</li>
<li>Collaborate with partner teams to solve unique animation challenges.</li>
<li>End-to-end responsibility of capturing/directing motion capture to the final implementation in-game</li>
<li>Coordinate with QA and engineers to validate and maintain the high quality of our animation systems.</li>
<li>Work closely with the director to understand the vision of animation in Gameplay</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Proven experience as a Gameplay/Technical Animator showcased with state machines, motion matching and procedural solutions in AAA games.</li>
<li>A strong understanding of animation principles and anatomy.</li>
<li>Experience with managing animation pipelines and workflows.</li>
<li>Experience with motion capture and retargeting.</li>
<li>Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.</li>
<li>Proficient in Python.</li>
<li>Experience working closely with other domains - especially Designers, Engineers and Artists.</li>
<li>Highly self-motivated and ability to work under tight deadlines.</li>
<li>Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.</li>
</ul>
<p>Portfolio:</p>
<ul>
<li>All submissions must include a portfolio showing personal and professional artwork.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$92,900 - $129,200 CAD</Salaryrange>
      <Skills>Motion Matching, Machine Learning, Autodesk Maya, Motionbuilder, Python, Animation Principles, Anatomy, Motion Capture, Retargeting</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences, with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Tech-Gameplay-Animator-2/213146</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>aee1736f-3a2</externalid>
      <Title>Aerodynamics</Title>
      <Description><![CDATA[<p>Meet Tullio, working in Aerodynamics at Williams F1 Team.</p>
<p>Tullio shares his 3-minute mission, showcasing his work in aerodynamics.</p>
<p>As an Aerodynamics specialist, you will contribute to the design and development of aerodynamic components for our Formula One cars.</p>
<p>Responsibilities:</p>
<ul>
<li>Work closely with the design team to develop and refine aerodynamic concepts</li>
<li>Conduct computational fluid dynamics (CFD) simulations to analyse and optimise aerodynamic performance</li>
<li>Collaborate with the wind tunnel team to test and validate aerodynamic designs</li>
<li>Analyse data and generate reports to inform design decisions</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Opportunity to work on cutting-edge technology and innovation</li>
<li>Collaborative and dynamic work environment</li>
<li>Professional development and growth opportunities</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Bachelor&#39;s degree in Aerospace Engineering, Mechanical Engineering, or related field</li>
<li>Strong understanding of aerodynamics and fluid dynamics</li>
<li>Proficiency in CFD software and programming languages (e.g. Python, MATLAB)</li>
<li>Excellent communication and teamwork skills</li>
</ul>
<p>Preferred skills:</p>
<ul>
<li>Experience with wind tunnel testing and data analysis</li>
<li>Knowledge of aerodynamic design tools and software (e.g. Autodesk, SolidWorks)</li>
<li>Familiarity with Formula One regulations and technical specifications</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>aerodynamics, computational fluid dynamics, CFD, Python, MATLAB, Autodesk, SolidWorks, wind tunnel testing, data analysis, aerodynamic design tools, Formula One regulations</Skills>
      <Category>Engineering</Category>
      <Industry>Motorsport</Industry>
      <Employername>Williams F1 Team</Employername>
      <Employerlogo>https://logos.yubhub.co/careers.williamsf1.com.png</Employerlogo>
      <Employerdescription>Williams F1 Team is a British Formula One racing team that competes in the Formula One World Championship.</Employerdescription>
      <Employerwebsite>https://careers.williamsf1.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://careers.williamsf1.com/job/aerodynamics-concept-designer-in-grove-wantage-jid-478</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>ce2e6ab7-617</externalid>
      <Title>Data Center Design Execution Lead</Title>
      <Description><![CDATA[<p>We are seeking a Data Center Design Execution Lead to join our Infrastructure team. As a key member of our team, you will be responsible for owning the bridge between our technical requirements and third-party partners who bring our data centers to life. This is a critical role that requires a unique blend of technical expertise, project management skills, and leadership abilities.</p>
<p>Responsibilities:</p>
<ul>
<li>Drive execution of our technical requirements for third-party data center delivery partners, ensuring design intent is consistently translated from BOD through construction documents.</li>
<li>Define the design execution framework,deliverable requirements, review gates, and quality standards,for each partner engagement.</li>
<li>Drive accountability for partner deliverable quality across milestones, evaluating deliverables for cross-discipline consistency and alignment to our requirements.</li>
<li>Partner with external design teams and stakeholders to execute design document development and issuance across all project phases.</li>
</ul>
<p>Change Management &amp; Technical Continuity:</p>
<ul>
<li>Own the design change management process across projects, ensuring technical decisions are documented, resolved, and implemented through construction.</li>
<li>Review and develop responses to contractor RFIs, maintaining design intent while accommodating field conditions.</li>
<li>Own technical continuity across design, construction, commissioning, and turnover, driving alignment between internal leads on phase transition standards and acceptance criteria.</li>
<li>Support project closeout and as-built documentation processes.</li>
</ul>
<p>Constructability &amp; Risk Management:</p>
<ul>
<li>Facilitate constructability review processes between design and construction teams, identifying integration risks and maintaining alignment between design intent and field execution as conditions evolve.</li>
<li>Identify and mitigate design risks; ensure robust QA/QC practices across the design and construction lifecycle.</li>
<li>Perform project site reviews and deliver technical reports on design compliance and construction progress.</li>
</ul>
<p>Cross-Functional Coordination:</p>
<ul>
<li>Interface with internal stakeholders,construction execution, supply chain, facilities operations, and security,to align design solutions with technical and business objectives.</li>
<li>Partner with internal teams to define infrastructure requirements and translate them into actionable design criteria for external partners.</li>
<li>Identify and implement opportunities for process improvements, design optimization, and schedule/performance/cost tradeoffs.</li>
<li>Review commissioning scripts and final reports to validate performance and functionality against our standards.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>10+ years in data center or mission-critical infrastructure delivery, spanning design and delivery phases.</li>
<li>Direct experience in owner&#39;s engineer or technical oversight roles,not purely design production or purely project management.</li>
<li>Working knowledge of mechanical, electrical, and cooling systems in data center environments.</li>
<li>Experience managing design change processes, RFIs, and construction documentation workflows.</li>
<li>Track record of coordinating across multiple disciplines and organizations on complex infrastructure projects.</li>
<li>Deep knowledge of industry standards, building codes, and safety standards applicable to mission-critical facilities.</li>
<li>Comfortable operating with authority in ambiguous environments where processes need to be built, not just followed.</li>
<li>BS in Mechanical Engineering, Electrical Engineering, Architecture, or related field.</li>
</ul>
<p>Preferred:</p>
<ul>
<li>Professional Engineer (PE) or Registered Architect (RA) license.</li>
<li>Experience stamping construction drawing packages.</li>
<li>Proficiency with Revit/BIM, Autodesk, or similar design software applications.</li>
<li>Experience integrating sustainability, energy efficiency, and resiliency goals into data center system designs.</li>
<li>Direct experience with large-scale AI/HPC infrastructure, including high-density cooling systems and power distribution at 50+ MW scale.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$320,000-$405,000 USD</Salaryrange>
      <Skills>data center design, project management, leadership, technical expertise, industry standards, building codes, safety standards, mechanical engineering, electrical engineering, architecture, Revit/BIM, Autodesk, design software, sustainability, energy efficiency, resiliency, large-scale AI/HPC infrastructure, professional engineer, registered architect, construction drawing packages, high-density cooling systems, power distribution</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic is a technology company focused on developing artificial intelligence systems.</Employerdescription>
      <Employerwebsite>https://www.anthropic.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/5157023008</Applyto>
      <Location>Remote-Friendly, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>a0f9f4e9-96d</externalid>
      <Title>Data Center Design Execution Lead</Title>
      <Description><![CDATA[<p>We are seeking a Data Center Design Execution Lead to join our Infrastructure team. As a key member of our team, you will be responsible for driving the execution of our technical requirements for third-party data center delivery partners. You will define the design execution framework, drive accountability for partner deliverable quality, and partner with external design teams and stakeholders to execute design document development and issuance.</p>
<p>Responsibilities:</p>
<ul>
<li>Drive execution of Anthropic&#39;s technical requirements for third-party data center delivery partners, ensuring design intent is consistently translated from BOD through construction documents.</li>
<li>Define the design execution framework,deliverable requirements, review gates, and quality standards,for each partner engagement.</li>
<li>Drive accountability for partner deliverable quality across milestones, evaluating deliverables for cross-discipline consistency and alignment to Anthropic&#39;s requirements.</li>
<li>Partner with external design teams and stakeholders to execute design document development and issuance across all project phases.</li>
</ul>
<p>Change Management &amp; Technical Continuity:</p>
<ul>
<li>Own the design change management process across projects, ensuring technical decisions are documented, resolved, and implemented through construction.</li>
<li>Review and develop responses to contractor RFIs, maintaining design intent while accommodating field conditions.</li>
<li>Own technical continuity across design, construction, commissioning, and turnover, driving alignment between internal leads on phase transition standards and acceptance criteria.</li>
<li>Support project closeout and as-built documentation processes.</li>
</ul>
<p>Constructability &amp; Risk Management:</p>
<ul>
<li>Facilitate constructability review processes between design and construction teams, identifying integration risks and maintaining alignment between design intent and field execution as conditions evolve.</li>
<li>Identify and mitigate design risks; ensure robust QA/QC practices across the design and construction lifecycle.</li>
<li>Perform project site reviews and deliver technical reports on design compliance and construction progress.</li>
</ul>
<p>Cross-Functional Coordination:</p>
<ul>
<li>Interface with internal stakeholders,construction execution, supply chain, facilities operations, and security,to align design solutions with technical and business objectives.</li>
<li>Partner with internal teams to define infrastructure requirements and translate them into actionable design criteria for external partners.</li>
<li>Identify and implement opportunities for process improvements, design optimization, and schedule/performance/cost tradeoffs.</li>
<li>Review commissioning scripts and final reports to validate performance and functionality against Anthropic&#39;s standards.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>10+ years in data center or mission-critical infrastructure delivery, spanning design and delivery phases.</li>
<li>Direct experience in owner&#39;s engineer or technical oversight roles,not purely design production or purely project management.</li>
<li>Working knowledge of mechanical, electrical, and cooling systems in data center environments.</li>
<li>Experience managing design change processes, RFIs, and construction documentation workflows.</li>
<li>Track record of coordinating across multiple disciplines and organizations on complex infrastructure projects.</li>
<li>Deep knowledge of industry standards, building codes, and safety standards applicable to mission-critical facilities.</li>
<li>Comfortable operating with authority in ambiguous environments where processes need to be built, not just followed.</li>
<li>BS in Mechanical Engineering, Electrical Engineering, Architecture, or related field.</li>
</ul>
<p>Preferred:</p>
<ul>
<li>Professional Engineer (PE) or Registered Architect (RA) license.</li>
<li>Experience stamping construction drawing packages.</li>
<li>Proficiency with Revit/BIM, Autodesk, or similar design software applications.</li>
<li>Experience integrating sustainability, energy efficiency, and resiliency goals into data center system designs.</li>
<li>Direct experience with large-scale AI/HPC infrastructure, including high-density cooling systems and power distribution at 50+ MW scale.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$320,000-$405,000 USD</Salaryrange>
      <Skills>data center design, infrastructure delivery, technical oversight, mechanical engineering, electrical engineering, cooling systems, design change management, constructability review, risk management, cross-functional coordination, Revit/BIM, Autodesk, sustainability, energy efficiency, resiliency, large-scale AI/HPC infrastructure</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic is a technology company focused on developing artificial intelligence systems.</Employerdescription>
      <Employerwebsite>https://www.anthropic.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/5157023008</Applyto>
      <Location>Remote-Friendly, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>db0217d2-b5c</externalid>
      <Title>BIM Manager</Title>
      <Description><![CDATA[<p>We are seeking an experienced BIM Manager to join our engineering team. In this role, you will serve as the primary advocate for Building Information Modeling (BIM) and document control processes on behalf of the owner across multiple capital projects.</p>
<p>Your responsibilities will include developing, implementing, and enforcing BIM standards, protocols, and execution plans. You will lead interdisciplinary model coordination reviews to identify and resolve clashes, inconsistencies, and potential issues before they impact construction.</p>
<p>As the owner&#39;s point of contact for all BIM-related matters, you will collaborate with design consultants, contractors, and stakeholders to align on BIM goals, data exchange formats, LOD/LOI requirements, and model federation.</p>
<p>You will perform hands-on drafting and modeling in Autodesk Revit, including updating MEP systems such as power distribution, piping, and ductwork. You will maintain and manage central owner-side BIM repositories, ensuring version control, data integrity, and secure access for internal teams and project partners.</p>
<p>Additionally, you will conduct quality assurance checks on models, including geometric accuracy and data richness. You will support project handover by ensuring as-built models are complete, accurate, and suitable for facility management/operations.</p>
<p>You will provide guidance to engineers on BIM tools, workflows, and best practices. You will stay current with evolving BIM technologies, standards, and industry trends, recommending improvements to enhance project outcomes for the owner.</p>
<p>Implement and maintain project-specific document control procedures and workflows. Receive, review, register, distribute, and track incoming and outgoing documents, ensuring proper metadata, numbering, revision control, and approval workflows.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Autodesk Revit, BIM 360/ACC, AutoCAD, MEP systems, Building Information Modeling (BIM), Document control processes, Navisworks, Detail-oriented, Strong analytical and problem-solving abilities, Excellent communication and collaboration skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5077876007</Applyto>
      <Location>Memphis, TN; Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>03ee1cff-e27</externalid>
      <Title>Project Manager</Title>
      <Description><![CDATA[<p>Job Description:</p>
<p>We&#39;re looking for a skilled Project Manager to lead the planning, design, procurement, construction, and handover of real estate development projects. As the owner&#39;s representative, you&#39;ll act as the central coordinator between internal teams, design consultants, contractors, authorities, lenders, and stakeholders.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Drive the entire project lifecycle from feasibility to handover</li>
<li>Translate development strategy, brand standards, and product positioning into clear project requirements</li>
<li>Procure and manage consultants, engineers, PMCs, contractors, and suppliers across multiple geographies</li>
<li>Control budgets, cost plans, procurement strategy, cash flow, and variation exposure</li>
<li>Coordinate all design stages, ensuring compliance with global brand standards</li>
<li>Manage regulatory approvals and ensure compliance with local building codes and international benchmarks</li>
<li>Track construction progress, quality, safety, sustainability, and risk</li>
<li>Support sales, marketing, and product development teams with accurate information and technical alignment</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Bachelor&#39;s degree in Civil Engineering, Architecture, Construction, or Project Management</li>
<li>Minimum 15 years of experience in project management</li>
<li>Strong knowledge of Autodesk Revit, AutoCAD, and BIM standards</li>
<li>Excellent communication and leadership skills</li>
</ul>
<p>Why Join Flow?</p>
<ul>
<li>Exciting growth opportunity in a fast-growing company</li>
<li>Competitive compensation and benefits</li>
<li>Chance to make an impact in shaping the future of residential living in the Middle East</li>
</ul>
<p>If you have the energy, talent, and work ethic to thrive in this role, we want to hear from you! Apply now and be part of Flow&#39;s success story!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Autodesk Revit, AutoCAD, BIM standards, Primavera, MS Project, Microsoft Office Excel, Adobe Creative Suite</Skills>
      <Category>Engineering</Category>
      <Industry>Real Estate</Industry>
      <Employername>Flow</Employername>
      <Employerlogo>https://logos.yubhub.co/flow.com.png</Employerlogo>
      <Employerdescription>Flow is a real estate company operating in the Middle East, with a focus on developing condominiums, hotels, multifamily residences, and office spaces.</Employerdescription>
      <Employerwebsite>https://flow.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/flowlife/56bed66a-9204-4dea-bd6a-96fccf64ab9a</Applyto>
      <Location>Dubai</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>c2d4c546-337</externalid>
      <Title>Senior Viewmodel Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Senior Viewmodel Animator to join the Apex Legends Animation team. You will help establish and realise high-quality first-person animations that bring our gameplay to life.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Deliver powerful, memorable first-person animation performances from initial blockout to final polish, with style and personality.</li>
<li>Work closely with Designers and members of all disciplines cross-discipline teams to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</li>
<li>Share knowledge, inspire creativity, and help elevate the quality bar.</li>
<li>Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.</li>
<li>Help to establish efficient pipelines and procedures across the animation teams</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience with first person weapons/behaviors</li>
<li>Experience working closely with other domains–especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $111,600 - $152,800 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $124,100 - $182,800 USD</li>
</ul>
<p><strong>Benefits</strong></p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD (British Columbia) or $124,100 - $182,800 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, first person weapons/behaviors, 3D animation package, cross-discipline teams, proactive work ethic, sense of responsibility, game development experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and a large team of developers.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-View-Model-Animator-Apex-Legends/212817</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
  </jobs>
</source>