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  <jobs>
    <job>
      <externalid>5aead9f9-30c</externalid>
      <Title>Audio Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.</p>
<p>Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world&#39;s greatest fighting game. If you&#39;re passionate about building immersive digital entertainment, this is the role of a lifetime.</p>
<p>We are looking for an experienced Audio Artist who can make an immediate contribution to all aspects of audio speech development on the UFC Franchise. The successful candidate must be able to own audio specific project(s), with the goal of creating a quality audio experience. This individual should have experience in all phases of speech for video game production, as well as background in audio post production.</p>
<p>Key Responsibilities:</p>
<p>Audio Artists focused on UFC Speech will contribute to building commentary and Voice Over systems, and engage in problem-solving throughout all stages of production. Working with the UFC Development team, this individual should possess skills in the recording and editing of quality VO content, as well as advanced asset management. Programmatic scripting skills are a must, as is the ability to communicate effectively and efficiently under tight deadlines while owning the quality of your work. The ideal candidate will have a strong passion for game audio design, as well as some knowledge in Mixed Martial Arts. Specific tasks include:</p>
<ul>
<li>Submitting finalized audio assets via Perforce (P4V) on or before required deadlines.</li>
<li>Tuning and implementation of commentary playback elements using scripting languages. (Similar to Python/Lua/JavaScript)</li>
<li>Editing and organizing in-game VO assets per naming convention protocols.</li>
<li>Recording VO assets and commentary script writing/editing as needed</li>
<li>Participates in project problem solving and review sessions with the audio team</li>
<li>Receive and execute on design vision with Audio Leads</li>
<li>Contribute to the creation of the audio creative design within and outside your audio specialty</li>
<li>Responsible for documentation of workflows and pipelines, making sure any relevant information in your day-to-day role is up to date</li>
</ul>
<p>Required Skills and Experience:</p>
<ul>
<li>Shipped at least 1 title, with 3+ years experience in games</li>
<li>Excellent communication skills, written and oral</li>
<li>Proficient in MS Excel, MS Access/SQL preferred</li>
<li>Expert in at least one DAW (Pro Tools or Reaper preferred)</li>
<li>Solid experience using audio development tools, technology, and pipelines. (e.g. Wwise/Fmod/Unreal/Unity)</li>
<li>Self-motivated and willing to learn and grow as an audio professional</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>In-depth knowledge of UFC</li>
<li>Advanced programming experience (C++, C#)</li>
<li>Voice talent direction</li>
<li>Japanese language speaker</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$67,000 - $92,700 CAD</Salaryrange>
      <Skills>game audio design, mixed martial arts, programmatic scripting, audio post production, voice over, commentary, audio asset management, audio development tools, pro tools, reaper, wwise, fmod, unreal, unity, in-depth knowledge of UFC, advanced programming experience, voice talent direction, japanese language speaker</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California. The company has developed and published numerous successful video game franchises, including FIFA, Madden NFL, and The Sims.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist/213896?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-25</Postedate>
    </job>
    <job>
      <externalid>72602b5a-3e8</externalid>
      <Title>AI Tutor - Audio Editing</Title>
      <Description><![CDATA[<p>As an AI Tutor specialized in audio editing, you will contribute to xAI&#39;s mission by training and refining Grok to excel in voice interactions, sound processing, and auditory experiences.</p>
<p>Key to this role is possessing an exceptional vocal quality, exceptional audio perception, hands-on background in sound manipulation through editing software, hosting shows, or composing tracks, and demonstrating advanced proficiency in audio principles, techniques, and quality standards.</p>
<p>Responsibilities:</p>
<ul>
<li>Use proprietary software to provide labels, annotations, and inputs on projects involving sound clips, voice recordings, and auditory elements.</li>
<li>Support the delivery of high-quality curated data that ensures clear, professional audio output and accurate representation of sonic details.</li>
<li>Collaborate with technical staff to develop tasks that improve AI&#39;s ability to handle voice modulation, noise reduction, and immersive sound design.</li>
<li>Work with technical staff to improve annotation tools for efficient workflows.</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Demonstrated high proficiency in Audio Engineering, Music Production, Communications, or a related field.</li>
<li>Outstanding vocal presence suitable for recording and demonstration purposes.</li>
<li>Proven skills in audio post-production, episode creation, or musical arrangement, with a deep grasp of acoustics, mixing, and signal processing.</li>
<li>Proficiency in evaluating and enhancing sound quality, with strong expertise in waveform analysis, equalization, and audio format compatibility.</li>
<li>Candidates must be highly proficient in at least one of the following software tools:</li>
</ul>
<p>Pro Tools Ableton Logic Audacity Studio One FL Studio Reaper</p>
<p>Strong ability to reference professional standards, equipment, and best practices for annotating and refining auditory content.</p>
<ul>
<li>Strong communication, interpersonal, technical, and detail-oriented skills.</li>
<li>Commitment to developing AI that masters sophisticated audio capabilities.</li>
</ul>
<p>Preferred Skills and Experience:</p>
<ul>
<li>Portfolio of audio work, such as edited tracks, hosted episodes, or produced compositions, shared on platforms or professionally.</li>
<li>Experience in sound design, broadcasting, studio recording, or roles involving auditory critique and optimization.</li>
<li>Knowledge and mastery of AI-based audio restoration plugins, including Adobe Podcast Enhance, Izotope RX Series, and DX Revive Pro.</li>
</ul>
<p>Location and Other Expectations:</p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required. On average, most projects may require at least 10 hours per week to deliver effectively, though this is not a fixed commitment and depends on the scope of work. Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables.</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role-specific needs.</li>
<li>For US-based candidates, please note that we are unable to hire in Wyoming and Illinois at this time.</li>
<li>We are unable to provide visa sponsorship.</li>
<li>For those who will be working from a personal device, your computer must be a Chromebook, a Mac with macOS 11.0 or later, or Windows 10 or later.</li>
</ul>
<p>Compensation and Benefits:</p>
<p>US-based candidates: $30/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>
<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role-specific information will be provided to you during the interview process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$30/hour - $75/hour</Salaryrange>
      <Skills>Audio Engineering, Music Production, Communications, Audio Post-production, Episode Creation, Musical Arrangement, Waveform Analysis, Equalization, Audio Format Compatibility, Pro Tools, Ableton, Logic, Audacity, Studio One, FL Studio, Reaper, Portfolio of audio work, Experience in sound design, Broadcasting, Studio Recording, Auditory Critique and Optimization, AI-based audio restoration plugins, Adobe Podcast Enhance, Izotope RX Series, DX Revive Pro</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5098930007?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
  </jobs>
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