{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/audio-engineering"},"x-facet":{"type":"skill","slug":"audio-engineering","display":"Audio Engineering","count":6},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_460d00aa-b48"},"title":"Senior / Staff+ Software Engineer, Voice Platform","description":"<p>About the role</p>\n<p>We&#39;re building the infrastructure that lets people talk to Claude,real-time, bidirectional voice conversations that feel natural, responsive, and safe. This is foundational work for how millions of people will interact with AI.</p>\n<p>The Voice Platform team designs and operates the serving systems, streaming pipelines, and APIs that bring Anthropic&#39;s audio models from research into production across Claude.ai, our mobile apps, and the Anthropic API. You&#39;ll work at the intersection of real-time media, low-latency inference, and distributed systems,building infrastructure where every millisecond of latency is felt by the user.</p>\n<p>We partner closely with the Audio research team, who train the speech understanding and generation models, and with product teams shipping voice experiences to users. Your job is to make those models fast, reliable, and delightful to talk to at scale.</p>\n<p>Responsibilities</p>\n<ul>\n<li>Design and build the real-time streaming infrastructure that powers voice conversations with Claude,ingesting microphone audio, orchestrating model inference, and streaming synthesized speech back with minimal latency</li>\n</ul>\n<ul>\n<li>Build low-latency serving systems for speech models, optimizing time-to-first-audio and end-to-end conversational responsiveness</li>\n</ul>\n<ul>\n<li>Develop the public and internal APIs that expose voice capabilities to Claude.ai, mobile clients, and third-party developers</li>\n</ul>\n<ul>\n<li>Own the audio transport layer,codecs, jitter buffers, adaptive bitrate, packet loss recovery,so conversations stay smooth across unreliable networks</li>\n</ul>\n<ul>\n<li>Build observability and quality-measurement systems for voice: latency distributions, audio quality metrics, interruption handling, and turn-taking accuracy</li>\n</ul>\n<ul>\n<li>Partner with Audio research to move new model architectures from experiment to production, and feed real-world performance data back into research</li>\n</ul>\n<ul>\n<li>Collaborate with mobile and product engineering on client-side audio capture, playback, and the end-to-end user experience</li>\n</ul>\n<p>You may be a good fit if you</p>\n<ul>\n<li>Have 6+ years of experience building distributed systems, real-time infrastructure, or platform services at scale</li>\n</ul>\n<ul>\n<li>Have shipped production systems where latency is measured in tens of milliseconds and users notice when you miss</li>\n</ul>\n<ul>\n<li>Are comfortable working across the stack,from transport protocols and serving infrastructure up to the APIs product teams build on</li>\n</ul>\n<ul>\n<li>Are results-oriented, with a bias toward flexibility and impact</li>\n</ul>\n<ul>\n<li>Pick up slack, even if it goes outside your job description</li>\n</ul>\n<ul>\n<li>Enjoy pair programming (we love to pair!)</li>\n</ul>\n<ul>\n<li>Care about the societal impacts of voice AI and want to help shape how these systems are developed responsibly</li>\n</ul>\n<ul>\n<li>Are comfortable with ambiguity,voice is a fast-moving space, and you&#39;ll help define the architecture as we learn what works</li>\n</ul>\n<p>Strong candidates may also have experience with</p>\n<ul>\n<li>Real-time media protocols and stacks: WebRTC, RTP, gRPC bidirectional streaming, or WebSockets at scale</li>\n</ul>\n<ul>\n<li>Audio engineering fundamentals: codecs (Opus, AAC), voice activity detection, echo cancellation, jitter buffering, or audio DSP</li>\n</ul>\n<ul>\n<li>Low-latency ML inference serving, streaming model outputs, or GPU-based serving infrastructure</li>\n</ul>\n<ul>\n<li>Telephony, live streaming, video conferencing, or voice assistant platforms</li>\n</ul>\n<ul>\n<li>Mobile audio pipelines on iOS (AVAudioEngine, AudioUnits) or Android (Oboe, AAudio)</li>\n</ul>\n<ul>\n<li>Working alongside ML researchers to productionize models,speech experience is a plus but not required</li>\n</ul>\n<p>Representative projects</p>\n<ul>\n<li>Driving time-to-first-audio below human perceptual thresholds by co-designing the serving pipeline with the Audio research team</li>\n</ul>\n<ul>\n<li>Building a streaming inference orchestrator that interleaves speech recognition, LLM reasoning, and speech synthesis with overlapping execution</li>\n</ul>\n<ul>\n<li>Designing the voice mode API surface for the Anthropic API so developers can build their own voice agents on Claude</li>\n</ul>\n<ul>\n<li>Implementing graceful barge-in and interruption handling so users can cut Claude off mid-sentence naturally</li>\n</ul>\n<ul>\n<li>Instrumenting end-to-end audio quality metrics and building dashboards that catch regressions before users do</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_460d00aa-b48","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Anthropic","sameAs":"https://www.anthropic.com/","logo":"https://logos.yubhub.co/anthropic.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/anthropic/jobs/5172245008","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$320,000-$485,000 USD","x-skills-required":["Real-time media protocols and stacks","Audio engineering fundamentals","Low-latency ML inference serving","Distributed systems","Streaming pipelines","APIs"],"x-skills-preferred":["WebRTC","RTP","gRPC bidirectional streaming","WebSockets","Opus","AAC","Voice activity detection","Echo cancellation","Jitter buffering","Audio DSP","GPU-based serving infrastructure","Telephony","Live streaming","Video conferencing","Voice assistant platforms","Mobile audio pipelines on iOS","Android","Working alongside ML researchers"],"datePosted":"2026-04-18T15:59:54.712Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco, CA | New York City, NY | Seattle, WA"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Real-time media protocols and stacks, Audio engineering fundamentals, Low-latency ML inference serving, Distributed systems, Streaming pipelines, APIs, WebRTC, RTP, gRPC bidirectional streaming, WebSockets, Opus, AAC, Voice activity detection, Echo cancellation, Jitter buffering, Audio DSP, GPU-based serving infrastructure, Telephony, Live streaming, Video conferencing, Voice assistant platforms, Mobile audio pipelines on iOS, Android, Working alongside ML researchers","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":320000,"maxValue":485000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_72602b5a-3e8"},"title":"AI Tutor - Audio Editing","description":"<p>As an AI Tutor specialized in audio editing, you will contribute to xAI&#39;s mission by training and refining Grok to excel in voice interactions, sound processing, and auditory experiences.</p>\n<p>Key to this role is possessing an exceptional vocal quality, exceptional audio perception, hands-on background in sound manipulation through editing software, hosting shows, or composing tracks, and demonstrating advanced proficiency in audio principles, techniques, and quality standards.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Use proprietary software to provide labels, annotations, and inputs on projects involving sound clips, voice recordings, and auditory elements.</li>\n<li>Support the delivery of high-quality curated data that ensures clear, professional audio output and accurate representation of sonic details.</li>\n<li>Collaborate with technical staff to develop tasks that improve AI&#39;s ability to handle voice modulation, noise reduction, and immersive sound design.</li>\n<li>Work with technical staff to improve annotation tools for efficient workflows.</li>\n</ul>\n<p>Basic Qualifications:</p>\n<ul>\n<li>Demonstrated high proficiency in Audio Engineering, Music Production, Communications, or a related field.</li>\n<li>Outstanding vocal presence suitable for recording and demonstration purposes.</li>\n<li>Proven skills in audio post-production, episode creation, or musical arrangement, with a deep grasp of acoustics, mixing, and signal processing.</li>\n<li>Proficiency in evaluating and enhancing sound quality, with strong expertise in waveform analysis, equalization, and audio format compatibility.</li>\n<li>Candidates must be highly proficient in at least one of the following software tools:</li>\n</ul>\n<p>Pro Tools Ableton Logic Audacity Studio One FL Studio Reaper</p>\n<p>Strong ability to reference professional standards, equipment, and best practices for annotating and refining auditory content.</p>\n<ul>\n<li>Strong communication, interpersonal, technical, and detail-oriented skills.</li>\n<li>Commitment to developing AI that masters sophisticated audio capabilities.</li>\n</ul>\n<p>Preferred Skills and Experience:</p>\n<ul>\n<li>Portfolio of audio work, such as edited tracks, hosted episodes, or produced compositions, shared on platforms or professionally.</li>\n<li>Experience in sound design, broadcasting, studio recording, or roles involving auditory critique and optimization.</li>\n<li>Knowledge and mastery of AI-based audio restoration plugins, including Adobe Podcast Enhance, Izotope RX Series, and DX Revive Pro.</li>\n</ul>\n<p>Location and Other Expectations:</p>\n<ul>\n<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>\n<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required. On average, most projects may require at least 10 hours per week to deliver effectively, though this is not a fixed commitment and depends on the scope of work. Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables.</li>\n<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role-specific needs.</li>\n<li>For US-based candidates, please note that we are unable to hire in Wyoming and Illinois at this time.</li>\n<li>We are unable to provide visa sponsorship.</li>\n<li>For those who will be working from a personal device, your computer must be a Chromebook, a Mac with macOS 11.0 or later, or Windows 10 or later.</li>\n</ul>\n<p>Compensation and Benefits:</p>\n<p>US-based candidates: $30/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>\n<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role-specific information will be provided to you during the interview process.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_72602b5a-3e8","directApply":true,"hiringOrganization":{"@type":"Organization","name":"xAI","sameAs":"https://www.xai.com/","logo":"https://logos.yubhub.co/xai.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/xai/jobs/5098930007","x-work-arrangement":"remote","x-experience-level":"mid","x-job-type":"full-time|part-time|contract","x-salary-range":"$30/hour - $75/hour","x-skills-required":["Audio Engineering","Music Production","Communications","Audio Post-production","Episode Creation","Musical Arrangement","Waveform Analysis","Equalization","Audio Format Compatibility","Pro Tools","Ableton","Logic","Audacity","Studio One","FL Studio","Reaper"],"x-skills-preferred":["Portfolio of audio work","Experience in sound design","Broadcasting","Studio Recording","Auditory Critique and Optimization","AI-based audio restoration plugins","Adobe Podcast Enhance","Izotope RX Series","DX Revive Pro"],"datePosted":"2026-04-18T15:56:40.326Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Remote"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Audio Engineering, Music Production, Communications, Audio Post-production, Episode Creation, Musical Arrangement, Waveform Analysis, Equalization, Audio Format Compatibility, Pro Tools, Ableton, Logic, Audacity, Studio One, FL Studio, Reaper, Portfolio of audio work, Experience in sound design, Broadcasting, Studio Recording, Auditory Critique and Optimization, AI-based audio restoration plugins, Adobe Podcast Enhance, Izotope RX Series, DX Revive Pro"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_ce9f3d34-c8a"},"title":"Senior / Staff+ Software Engineer, Voice Platform","description":"<p>We&#39;re building the infrastructure that lets people talk to Claude,real-time, bidirectional voice conversations that feel natural, responsive, and safe. This is foundational work for how millions of people will interact with AI.</p>\n<p>The Voice Platform team designs and operates the serving systems, streaming pipelines, and APIs that bring Anthropic&#39;s audio models from research into production across Claude.ai, our mobile apps, and the Anthropic API. You&#39;ll work at the intersection of real-time media, low-latency inference, and distributed systems,building infrastructure where every millisecond of latency is felt by the user.</p>\n<p>We partner closely with the Audio research team, who train the speech understanding and generation models, and with product teams shipping voice experiences to users. Your job is to make those models fast, reliable, and delightful to talk to at scale.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Design and build the real-time streaming infrastructure that powers voice conversations with Claude,ingesting microphone audio, orchestrating model inference, and streaming synthesized speech back with minimal latency</li>\n</ul>\n<ul>\n<li>Build low-latency serving systems for speech models, optimizing time-to-first-audio and end-to-end conversational responsiveness</li>\n</ul>\n<ul>\n<li>Develop the public and internal APIs that expose voice capabilities to Claude.ai, mobile clients, and third-party developers</li>\n</ul>\n<ul>\n<li>Own the audio transport layer,codecs, jitter buffers, adaptive bitrate, packet loss recovery,so conversations stay smooth across unreliable networks</li>\n</ul>\n<ul>\n<li>Build observability and quality-measurement systems for voice: latency distributions, audio quality metrics, interruption handling, and turn-taking accuracy</li>\n</ul>\n<ul>\n<li>Partner with Audio research to move new model architectures from experiment to production, and feed real-world performance data back into research</li>\n</ul>\n<ul>\n<li>Collaborate with mobile and product engineering on client-side audio capture, playback, and the end-to-end user experience</li>\n</ul>\n<p>You may be a good fit if you</p>\n<ul>\n<li>Have 6+ years of experience building distributed systems, real-time infrastructure, or platform services at scale</li>\n</ul>\n<ul>\n<li>Have shipped production systems where latency is measured in tens of milliseconds and users notice when you miss</li>\n</ul>\n<ul>\n<li>Are comfortable working across the stack,from transport protocols and serving infrastructure up to the APIs product teams build on</li>\n</ul>\n<ul>\n<li>Are results-oriented, with a bias toward flexibility and impact</li>\n</ul>\n<ul>\n<li>Pick up slack, even if it goes outside your job description</li>\n</ul>\n<ul>\n<li>Enjoy pair programming (we love to pair!)</li>\n</ul>\n<ul>\n<li>Care about the societal impacts of voice AI and want to help shape how these systems are developed responsibly</li>\n</ul>\n<ul>\n<li>Are comfortable with ambiguity,voice is a fast-moving space, and you&#39;ll help define the architecture as we learn what works</li>\n</ul>\n<p>Strong candidates may also have experience with</p>\n<ul>\n<li>Real-time media protocols and stacks: WebRTC, RTP, gRPC bidirectional streaming, or WebSockets at scale</li>\n</ul>\n<ul>\n<li>Audio engineering fundamentals: codecs (Opus, AAC), voice activity detection, echo cancellation, jitter buffering, or audio DSP</li>\n</ul>\n<ul>\n<li>Low-latency ML inference serving, streaming model outputs, or GPU-based serving infrastructure</li>\n</ul>\n<ul>\n<li>Telephony, live streaming, video conferencing, or voice assistant platforms</li>\n</ul>\n<ul>\n<li>Mobile audio pipelines on iOS (AVAudioEngine, AudioUnits) or Android (Oboe, AAudio)</li>\n</ul>\n<ul>\n<li>Working alongside ML researchers to productionize models,speech experience is a plus but not required</li>\n</ul>\n<p>Representative projects</p>\n<ul>\n<li>Driving time-to-first-audio below human perceptual thresholds by co-designing the serving pipeline with the Audio research team</li>\n</ul>\n<ul>\n<li>Building a streaming inference orchestrator that interleaves speech recognition, LLM reasoning, and speech synthesis with overlapping execution</li>\n</ul>\n<ul>\n<li>Designing the voice mode API surface for the Anthropic API so developers can build their own voice agents on Claude</li>\n</ul>\n<ul>\n<li>Implementing graceful barge-in and interruption handling so users can cut Claude off mid-sentence naturally</li>\n</ul>\n<ul>\n<li>Instrumenting end-to-end audio quality metrics and building dashboards that catch regressions before users do</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_ce9f3d34-c8a","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Anthropic","sameAs":"https://www.anthropic.com/","logo":"https://logos.yubhub.co/anthropic.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/anthropic/jobs/5172245008","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$320,000-$485,000 USD","x-skills-required":["Real-time media protocols and stacks","Audio engineering fundamentals","Low-latency ML inference serving","Distributed systems","API design"],"x-skills-preferred":["WebRTC","RTP","gRPC bidirectional streaming","WebSockets","Opus","AAC","voice activity detection","echo cancellation","jitter buffering","audio DSP","GPU-based serving infrastructure","telephony","live streaming","video conferencing","voice assistant platforms","mobile audio pipelines on iOS","Android","pair programming"],"datePosted":"2026-04-18T15:55:09.622Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco, CA | New York City, NY | Seattle, WA"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Real-time media protocols and stacks, Audio engineering fundamentals, Low-latency ML inference serving, Distributed systems, API design, WebRTC, RTP, gRPC bidirectional streaming, WebSockets, Opus, AAC, voice activity detection, echo cancellation, jitter buffering, audio DSP, GPU-based serving infrastructure, telephony, live streaming, video conferencing, voice assistant platforms, mobile audio pipelines on iOS, Android, pair programming","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":320000,"maxValue":485000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c5a56792-c66"},"title":"AI Tutor - Audio Editing","description":"<p>As an AI Tutor specialized in audio editing, you will contribute to xAI&#39;s mission by training and refining Grok to excel in voice interactions, sound processing, and auditory experiences.</p>\n<p>Key to this role is possessing an exceptional vocal quality, exceptional audio perception, hands-on background in sound manipulation through editing software, hosting shows, or composing tracks, and demonstrating advanced proficiency in audio principles, techniques, and quality standards.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Use proprietary software to provide labels, annotations, and inputs on projects involving sound clips, voice recordings, and auditory elements.</li>\n</ul>\n<ul>\n<li>Support the delivery of high-quality curated data that ensures clear, professional audio output and accurate representation of sonic details.</li>\n</ul>\n<ul>\n<li>Collaborate with technical staff to develop tasks that improve AI&#39;s ability to handle voice modulation, noise reduction, and immersive sound design.</li>\n</ul>\n<ul>\n<li>Work with technical staff to improve annotation tools for efficient workflows.</li>\n</ul>\n<p>Basic Qualifications:</p>\n<ul>\n<li>Demonstrated high proficiency in Audio Engineering, Music Production, Communications, or a related field.</li>\n</ul>\n<ul>\n<li>Outstanding vocal presence suitable for recording and demonstration purposes.</li>\n</ul>\n<ul>\n<li>Proven skills in audio post-production, episode creation, or musical arrangement, with a deep grasp of acoustics, mixing, and signal processing.</li>\n</ul>\n<ul>\n<li>Proficiency in evaluating and enhancing sound quality, with strong expertise in waveform analysis, equalization, and audio format compatibility.</li>\n</ul>\n<ul>\n<li>Candidates must be highly proficient in at least one of the following software tools:</li>\n</ul>\n<ul>\n<li>Pro Tools</li>\n</ul>\n<ul>\n<li>Ableton</li>\n</ul>\n<ul>\n<li>Logic</li>\n</ul>\n<ul>\n<li>Audacity</li>\n</ul>\n<ul>\n<li>Studio One</li>\n</ul>\n<ul>\n<li>FL Studio</li>\n</ul>\n<ul>\n<li>Reaper</li>\n</ul>\n<ul>\n<li>Strong ability to reference professional standards, equipment, and best practices for annotating and refining auditory content.</li>\n</ul>\n<ul>\n<li>Strong communication, interpersonal, technical, and detail-oriented skills.</li>\n</ul>\n<ul>\n<li>Commitment to developing AI that masters sophisticated audio capabilities.</li>\n</ul>\n<p>Preferred Skills and Experience:</p>\n<ul>\n<li>Portfolio of audio work, such as edited tracks, hosted episodes, or produced compositions, shared on platforms or professionally.</li>\n</ul>\n<ul>\n<li>Experience in sound design, broadcasting, studio recording, or roles involving auditory critique and optimization.</li>\n</ul>\n<ul>\n<li>Knowledge and mastery of AI-based audio restoration plugins, including Adobe Podcast Enhance, Izotope RX Series, and DX Revive Pro.</li>\n</ul>\n<p>Location and Other Expectations:</p>\n<ul>\n<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>\n</ul>\n<ul>\n<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required. On average, most projects may require at least 10 hours per week to deliver effectively, though this is not a fixed commitment and depends on the scope of work. Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables.</li>\n</ul>\n<ul>\n<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role-specific needs.</li>\n</ul>\n<ul>\n<li>For US-based candidates, please note that we are unable to hire in Wyoming and Illinois at this time.</li>\n</ul>\n<ul>\n<li>We are unable to provide visa sponsorship.</li>\n</ul>\n<ul>\n<li>For those who will be working from a personal device, your computer must be a Chromebook, a Mac with macOS 11.0 or later, or Windows 10 or later.</li>\n</ul>\n<p>Compensation and Benefits:</p>\n<p>US-based candidates: $30/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>\n<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role-specific information will be provided to you during the interview process.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c5a56792-c66","directApply":true,"hiringOrganization":{"@type":"Organization","name":"xAI","sameAs":"https://www.xai.com/","logo":"https://logos.yubhub.co/xai.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/xai/jobs/5098930007","x-work-arrangement":"remote","x-experience-level":null,"x-job-type":"full-time|part-time|contract|temporary|internship","x-salary-range":"$30/hour - $75/hour","x-skills-required":["Audio Engineering","Music Production","Communications","Pro Tools","Ableton","Logic","Audacity","Studio One","FL Studio","Reaper"],"x-skills-preferred":["Portfolio of audio work","Experience in sound design, broadcasting, studio recording, or roles involving auditory critique and optimization","Knowledge and mastery of AI-based audio restoration plugins, including Adobe Podcast Enhance, Izotope RX Series, and DX Revive Pro"],"datePosted":"2026-04-18T15:17:50.421Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Remote"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Audio Engineering, Music Production, Communications, Pro Tools, Ableton, Logic, Audacity, Studio One, FL Studio, Reaper, Portfolio of audio work, Experience in sound design, broadcasting, studio recording, or roles involving auditory critique and optimization, Knowledge and mastery of AI-based audio restoration plugins, including Adobe Podcast Enhance, Izotope RX Series, and DX Revive Pro"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c11a08e0-9f9"},"title":"Technical Sound Designer","description":"<p>As a Technical Sound Designer at iRacing.com, you will be part of a team responsible for creating sonic engine models from processing raw audio data to implementation. You will work closely with game developers on racing titles for various platforms, including PC and consoles. Your involvement with audio systems will be comprehensive, and you will work with simulator engineers, sound designers, and recordists to create sound assets that continuously push the quality of iRacing and its titles forward.</p>\n<p>You will support the efforts of audio software engineers in developing great tools to author and implement audio assets. You will also contribute to the creation, development, and design of the audio system at an innovative level.</p>\n<p>In addition to your technical skills, you will have a passion for race cars, audio production, and gaming/simulation. You will work in a collaborative environment and be part of a talented team building high-quality games.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Develop sonic engine models from processing raw audio data to implementation</li>\n<li>Work closely with game developers on racing titles for various platforms</li>\n<li>Collaborate with simulator engineers, sound designers, and recordists to create sound assets</li>\n<li>Support the efforts of audio software engineers in developing great tools</li>\n<li>Contribute to the creation, development, and design of the audio system</li>\n<li>Work in a collaborative environment and be part of a talented team</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>5+ years professional sound design background</li>\n<li>Experience developing sonic models (static, modulated, granular, and loop-based) in the gaming space</li>\n<li>Proficient skills in using DAW, DSP, and audio plug-ins</li>\n<li>Experience with FMOD Studio or equivalent audio middleware</li>\n<li>Experience mixing different channels of audio to achieve pleasant results</li>\n<li>Experience working to schedules with clear communication</li>\n<li>Use of build tools and test sounds in bench testing apps and developer environments that require optimized system design</li>\n</ul>\n<p>Preferred skills:</p>\n<ul>\n<li>Experience working with DSPs (e.g., granular synthesis, convolution reverb, and spatial positioning)</li>\n<li>Ability to learn new DAWs, plugins, or bespoke audio tools</li>\n<li>Expertise in editing audio data, multitrack markups, and making sonic models using Adobe Audition</li>\n<li>Implementation, testing, and perfecting the fidelity of the audio mix</li>\n<li>Some field recording experience</li>\n<li>Experience shipping a game title as a sound designer or technical sound designer</li>\n<li>Knowledge of and experience working with audio formats such as Ambisonics, Binaural, stereo, 32-Bit float, and Mid/Side</li>\n<li>Awareness of Ray tracing or 3D positioning of sound</li>\n<li>Knowledge of audio engineering and sound-related physics</li>\n<li>An interest in motorsports and cars</li>\n<li>A passion for gaming or simulation</li>\n<li>Experience working in a collaborative environment</li>\n</ul>\n<p>Benefits and Compensation:</p>\n<ul>\n<li>Competitive pay and benefits</li>\n<li>Health, dental, vision, and life insurance</li>\n<li>401(k) and discretionary employer match</li>\n<li>Paid time off (vacation, personal, sick, and holidays)</li>\n<li>Opportunity to be part of a talented team building high-quality, immersive games for players worldwide</li>\n</ul>\n<p>Location, Working Conditions, and Eligibility:</p>\n<ul>\n<li>This position is a full-time remote within the United States</li>\n<li>Candidates must be legally authorized to work in the United States at the time of application</li>\n<li>We are unable to sponsor visas or work permits for this role</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c11a08e0-9f9","directApply":true,"hiringOrganization":{"@type":"Organization","name":"iRacing.com Motorsport Simulations, LLC","sameAs":"https://www.iracing.com","logo":"https://logos.yubhub.co/iracing.com.png"},"x-apply-url":"https://www.iracing.com/jobs/audio-sound-designer/","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["sound design","audio production","DAW","DSP","audio plug-ins","FMOD Studio","audio middleware","audio routing","audio testing"],"x-skills-preferred":["granular synthesis","convolution reverb","spatial positioning","Adobe Audition","field recording","game title shipping","Ambisonics","Binaural","stereo","32-Bit float","Mid/Side","Ray tracing","3D positioning of sound","audio engineering","sound-related physics"],"datePosted":"2026-03-08T18:09:25.481Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"sound design, audio production, DAW, DSP, audio plug-ins, FMOD Studio, audio middleware, audio routing, audio testing, granular synthesis, convolution reverb, spatial positioning, Adobe Audition, field recording, game title shipping, Ambisonics, Binaural, stereo, 32-Bit float, Mid/Side, Ray tracing, 3D positioning of sound, audio engineering, sound-related physics"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_6164fe71-526"},"title":"Audio Software Engineer","description":"<p>We are seeking a skilled Audio Software Engineer to join our team. As an Audio Software Engineer, you will be part of a team that is responsible for designing, developing, and maintaining the complete sound systems for multiple motor racing titles on PC and console. You will collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares including FMOD, openAL, and XAudio. You will also work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system.</p>\n<p>As an audio programmer, you will use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues. You will have a passion for audio, gaming, programming, and simulation. You will also have a strong proficiency in designing and implementing real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Design, develop, and maintain the complete sound systems for multiple motor racing titles on PC and console</li>\n<li>Collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares</li>\n<li>Work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system</li>\n<li>Use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues</li>\n<li>Have a strong proficiency in designing and implementing real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>5+ years professional C++ programming experience</li>\n<li>Experience developing and integrating sound engines in the gaming or simulation industries</li>\n<li>Experience integrating with audio middlewares and system APIs</li>\n<li>BS in computer science, or equivalent experience</li>\n</ul>\n<p>Preferred skills:</p>\n<ul>\n<li>3+ years professional Python experience in high performance applications (Cython)</li>\n<li>Experience with Digital Signal Processing, Acoustics, and Linear Systems e.g. filter design, granular synthesis, convolution, transfer functions, system identification and modeling</li>\n<li>Experience with spatial audio e.g. object-based rendering, wave propagation, occlusion, early reflections, reverberation, ambisonics, near field effects</li>\n<li>Experience with digital communication and protocols including data formats, speech processing, and psycho acoustics</li>\n<li>Knowledge of audio engineering and sound design</li>\n<li>Interest in motorsports and cars</li>\n<li>Passion for gaming or simulation</li>\n<li>Experience collaborating in a team with diverse skills and backgrounds.</li>\n</ul>\n<p>Benefits &amp; Compensation:</p>\n<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>\n<p>Benefits Include:</p>\n<ul>\n<li>Health, dental, vision, and life insurance</li>\n<li>401(k) and discretionary employer match</li>\n<li>Paid time off (vacation, personal, sick, and holidays)</li>\n</ul>\n<p>Location, Working Conditions, &amp; Eligibility:</p>\n<p>This position is a full time remote within the United States.\nCandidates must be legally authorized to work in the United States at the time of application.\nWe are unable to sponsor visas, or work permits for this role.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_6164fe71-526","directApply":true,"hiringOrganization":{"@type":"Organization","name":"iRacing.com Motorsport Simulations, LLC","sameAs":"https://www.iracing.com","logo":"https://logos.yubhub.co/iracing.com.png"},"x-apply-url":"https://www.iracing.com/jobs/audio-software-engineer/","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","audio middleware integration","DSP fundamentals","performance optimization","cross-platform support"],"x-skills-preferred":["Python","Digital Signal Processing","Acoustics","Linear Systems","spatial audio","digital communication and protocols","audio engineering and sound design"],"datePosted":"2026-03-08T18:09:00.766Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, audio middleware integration, DSP fundamentals, performance optimization, cross-platform support, Python, Digital Signal Processing, Acoustics, Linear Systems, spatial audio, digital communication and protocols, audio engineering and sound design"}]}