{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/artist-workflows"},"x-facet":{"type":"skill","slug":"artist-workflows","display":"Artist Workflows","count":2},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_5cd82bdc-cac"},"title":"Rendering Software Engineer","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. We&#39;re looking for a Rendering Software Engineer to join our team at Respawn Entertainment.  As a Rendering Software Engineer, you will work on the full rendering tech stack, from top to bottom, developing, optimizing, and maintaining rendering features and tools in a live game environment. You will collaborate with a diverse set of stakeholders, including engineers, artists, technical artists, designers, producers, and QA, to deliver impressive, high-performance visuals.  Responsibilities:  <em> Work on the full rendering tech stack, top to bottom </em> Develop, optimize, and maintain rendering features and tools in a live game environment <em> Create, architect, and document technical designs for rendering features </em> Collaborate with stakeholders to deliver high-performance visuals <em> Contribute to healthy team morale and culture </em> Share and receive opinions about the game as a whole  Qualifications:  <em> Local to Vancouver or LA, or willing to relocate </em> Expert technical experience in C++, shaders, graphics APIs, graphics debugging tools <em> Strong understanding of the graphics rendering pipeline </em> Expertise in several areas, including shader performance, material artist workflows, lighting, particle systems, post processing, volumetrics, occlusion culling, and GPU-driven rendering <em> Excellent 3D math skills </em> Comfortable in a mature codebase <em> Console programming experience </em> 5+ years experience in games programming <em> Humble, open-mindedness; welcoming of discussion and feedback  Pay Transparency - North America  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  Pay Ranges \\\\\\</em> California (depending on location e.g. Los Angeles vs. San Francisco) \\\\*$143,800 - $217,200 USD  In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  About Electronic Arts  We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_5cd82bdc-cac","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Rendering/213686","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$143,800 - $217,200 USD\",   \"salaryMin\": 143800,   \"salaryMax\": 217200,   \"salaryCurrency\": \"USD\",   \"salaryPeriod\": \"year","x-skills-required":["C++","shaders","graphics APIs","graphics debugging tools","shader performance","material artist workflows","lighting","particle systems","post processing","volumetrics","occlusion culling","GPU-driven rendering"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:15:36.908Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Los Angeles"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, shaders, graphics APIs, graphics debugging tools, shader performance, material artist workflows, lighting, particle systems, post processing, volumetrics, occlusion culling, GPU-driven rendering","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":143800,"maxValue":217200,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_509c0d38-8d0"},"title":"Senior Technical Animator - Character Rigging","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.</p>\n<p>We&#39;re looking for an accomplished Senior Technical Animator - Character Rigging R&amp;D who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Animation and Character teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Character Art and Animation Departments. If this sounds like you, we&#39;re eager to chat!</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Reporting to the Lead Technical Animator, you will be responsible for developing character rigs, scripting tools and supporting artist workflows.</li>\n</ul>\n<ul>\n<li>Pioneer and develop solutions for emerging character workflows across the current area of responsibility.</li>\n</ul>\n<ul>\n<li>Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and character pipelines in Maya and Source Engine.</li>\n</ul>\n<ul>\n<li>Partner with Tech, Anim and Character Art to implement solutions that are robust, performant and scalable.</li>\n</ul>\n<ul>\n<li>Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and tools in Maya and integrating assets in engine.</li>\n</ul>\n<p><strong>Ideally, you&#39;ll have</strong></p>\n<ul>\n<li>5+ years&#39; game industry experience working on the technical side of Art/Animation for games.</li>\n</ul>\n<ul>\n<li>Strong communication skills. We’ll be relying on you to understand the needs of your peers while being able to communicate your own.</li>\n</ul>\n<ul>\n<li>The ability to give and receive feedback in a constructive, timely, and professional manner.</li>\n</ul>\n<ul>\n<li>Experience rigging and skinning characters, mechanical setups and creatures in Maya.</li>\n</ul>\n<ul>\n<li>Experience with live service content workflows, character personalization, skins, etc.</li>\n</ul>\n<ul>\n<li>Experience with real time deformation and physics setups in a game engine.</li>\n</ul>\n<ul>\n<li>Experience in writing Artist/Animator facing tools for relevant software (Python/PySide).</li>\n</ul>\n<ul>\n<li>Experience working with both keyframe animation and motion capture data.</li>\n</ul>\n<ul>\n<li>Experience contributing to a FACS based facial animation pipeline is a plus.</li>\n</ul>\n<ul>\n<li>Experience on 1 or more shipped titles, ideally in the FPS genre.</li>\n</ul>\n<p>If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.</p>\n<p>In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_509c0d38-8d0","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Respawn Entertainment","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Animator-Character-Rigging-Apex-Legends/213475","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$122,300 - $170,700 CAD","x-skills-required":["character rigging","scripting tools","artist workflows","DCC and runtime tools","Maya and Source Engine","real time deformation and physics setups"," dział Python/PySide","keyframe animation and motion capture data","FACS based facial animation pipeline"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:13:34.185Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"character rigging, scripting tools, artist workflows, DCC and runtime tools, Maya and Source Engine, real time deformation and physics setups,  dział Python/PySide, keyframe animation and motion capture data, FACS based facial animation pipeline","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":122300,"maxValue":170700,"unitText":"YEAR"}}}]}