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  <jobs>
    <job>
      <externalid>90112e68-9c4</externalid>
      <Title>Character Concept Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Character Concept Artist to join our Art team. As a key member of the team, you&#39;ll help shape the look and feel of Arkheron by creating characters that are both captivating and believable. This role calls for a strong balance of imagination and design clarity, resulting in bold ideas and then refining them into concepts that elevate every aspect of our game.</p>
<p>You&#39;ll contribute by:</p>
<ul>
<li>Creating concept art for characters, creatures, and props; from loose exploratory sketches to fully rendered designs.</li>
<li>Developing visually striking and clear character skin concepts that strengthen the narrative and align seamlessly with the IP.</li>
<li>Partnering with Art Directors, Artists, Animators, and Designers to ensure characters and creatures not only look compelling but function well in-game.</li>
<li>Collaborating with 3D Artists through detailed paint-overs and feedback to refine designs and solve visual challenges.</li>
<li>Producing well-researched mood boards and rapid iterations that inspire new themes and directions for the art team.</li>
<li>Bringing your unique passions and perspective to the broader studio and contributing beyond your core discipline that help shape not just the look of Arkheron, but also the creative practices of the team.</li>
</ul>
<p>We&#39;re excited about you because you:</p>
<ul>
<li>Bring a stunning portfolio that showcases your strongest work and highlights your range as a concept artist.</li>
<li>Have built a career creating characters, costumes, and creatures that push the limits of quality and creativity (whether in AAA games or film) leaving players and audiences with designs they remember.</li>
<li>Demonstrate outstanding draftsmanship and artistic fundamentals, with deep knowledge of costume and fashion design across eras and cultures, a strong sense of materials, and the ability to communicate them visually.</li>
<li>Can illustrate FX and animation through storyboards, and bring expert-level proficiency in Photoshop to your work.</li>
<li>Hold yourself to a high quality bar, and proactively adapt to creative challenges to ensure the art always elevates the game.</li>
<li>Thrive on collaboration, adapting your communication style (written, verbal, and visual) to meet the needs of your teammates.</li>
<li>Actively seek and apply feedback across disciplines, staying curious about other teams&#39; challenges and using those insights to strengthen how art supports gameplay.</li>
<li>Embrace accountability, consistently meet deadlines, and bring a self-starting, self-managing approach that keeps you moving in step with development.</li>
</ul>
<p>This might not be the role for you if:</p>
<ul>
<li>You&#39;re happiest on large teams with clear, specialized lanes. At Bonfire, we&#39;re a small, senior group where everyone wears a few different hats.</li>
<li>Radical transparency and direct feedback feel uncomfortable. We rely on openness and shared ownership to do our best work together.</li>
<li>You&#39;d rather follow an established process than help shape and evolve one. Here, we&#39;re always iterating as the team and game grow.</li>
<li>Playfulness and creativity don&#39;t feel essential to you. For us, they&#39;re core ingredients in making something truly special.</li>
<li>You prefer to stay narrowly focused on your craft. This role is about collaborating across disciplines and influencing areas beyond your immediate specialty.</li>
</ul>
<p>You&#39;ll love working at Bonfire because we:</p>
<ul>
<li>Embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>Keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>Stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p>The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you&#39;re closer to mid-level or principal), your offer may land above or below that range. We don&#39;t just look at years on a résumé , we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Concept Art, Character Design, Creature Design, Prop Design, Illustration, Animation, Photoshop, Art Fundamentals, Costume Design, Fashion Design, Materials Science, Game Development, AAA Games, Film, Storyboarding, Mood Boards, Rapid Iterations, Team Collaboration, Communication Styles, Feedback Seeking, Accountability, Self-Starting, Self-Managing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire is a group of experienced and ambitious developers creating their first original IP, Arkheron, a fast-paced, competitive PVP game.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4022147009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>3ddc1aad-675</externalid>
      <Title>Character Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Character Artist with AAA game development experience to join our team working on an exciting, new and unannounced project. As a Character Artist, you will be responsible for creating high-quality, visually appealing 3D characters, vehicles, and environments for our AAA IP project.</p>
<p>Responsibilities:</p>
<ul>
<li>Creation of 3D Character, Vehicle and Environment assets</li>
<li>Work closely with the Lead Artist to ensure the visual target is met or exceeded</li>
<li>Work within the engine to preview, iterate, optimize and polish assets to a quality bar and visual direction agreed with stakeholders, while respecting the technical requirements</li>
<li>Actively participate in technical and aesthetic problem-solving discussions</li>
<li>Review assets produced by outsource teams and provide technical and aesthetic feedback</li>
<li>Provide guidance and assistance whenever required to outsourcing vendors</li>
<li>Maintain a consistent quality of work while staying on schedule</li>
<li>Help the production team with tasks breakdown, prioritization and assignment among the art team</li>
<li>Maintain visibility of progress and where areas of production need assistance</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as a Character Artist on a shipped AAA or high-quality game project</li>
<li>Strong portfolio demonstrating Character art fundamentals</li>
<li>Good anatomical and proportions knowledge</li>
<li>Organic and hard surface modelling</li>
<li>Able to work from concepts</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered</li>
<li>Sponsorship and relocation is not being offered as part of this package</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character art fundamentals, Anatomical and proportions knowledge, Organic and hard surface modelling, Proficiency with modern game engines (Unreal, Unity or proprietary engines), Ability to work collaboratively across disciplines, AAA game development experience, Experience with AAA or high-quality game projects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Asia</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, working on top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/1A851A0286</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>2b020db6-e7c</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development,  Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalers, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, communication, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793661004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>036ccb83-a00</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p><strong>Art Director</strong></p>
<p>We&#39;re looking for a seasoned Art Director to join our growing team on Fortnite. This role will lead and collaborate with multidisciplinary artists, programmers, and designers to help create the future vision of Fortnite.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Collaborate with multiple teams, including Design, Programming, and Production to develop world-class player experiences</li>
<li>Be highly creative; Imagine and communicate vision to leadership and the team to develop new content that players will love</li>
<li>Direct and mentor a worldwide team of artists</li>
<li>Interpret the needs of all development disciplines, such as Design and Programming, into final artwork</li>
<li>Deliver effective feedback across all art disciplines - concept, modeling, environment, tech art, lighting, VFX, etc.</li>
<li>Collaborate with the teams to identify great ideas and steer them through the pipeline, and work within the style of our projects with an eye towards driving the Fortnite brand forward</li>
<li>Filter multiple sources of analysis and feedback into visual direction for creating new art, and think strategically about art and how it informs the player experience</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience defining and shipping a product-level vision</li>
<li>Strong desire to partner with disciplines outside of Art to create a unified vision</li>
<li>Clear understanding and value of art team roles in the player experience</li>
<li>Experience as a product-level Art Director or Creative Director in a game studio</li>
<li>Strong understanding of art fundamentals, multiple art styles, anatomy, appeal, and storytelling</li>
<li>Experience supporting and directing artists across multiple disciplines</li>
<li>The ability to adapt to and innovate on new styles and techniques, with a deep understanding of art disciplines and their workflows</li>
<li>Strong collaborative nature to partner with art directors, other discipline leads, and production</li>
<li>Strong leadership skills, with an expectation to guide large teams toward a shared vision</li>
<li>Experience with effective feedback for outsourcing and contractors</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Art Director, Product-level vision, Art fundamentals, Multiple art styles, Anatomy, Appeal, Storytelling, Effective feedback, Outsourcing and contractors, Game development, Engine technology, Collaboration, Leadership, Communication</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5719298004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b48a97b-3bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic buildings, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development, Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalability, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, mentoring, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793658004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>c78b8be0-aa8</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p><strong>Art Director</strong></p>
<p>We&#39;re looking for a seasoned Art Director to join our growing team on Fortnite. This role will lead and collaborate with multidisciplinary artists, engineers, and designers to help create the future vision of Fortnite.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Collaborate with multiple teams, including Design, Engineering, and Production to develop world-class player experiences</li>
<li>Direct and mentor a worldwide team of artists</li>
<li>Interpret the needs of all development disciplines, such as Design and Engineering, into final artwork</li>
<li>Deliver effective feedback across all art disciplines - concept, modeling, environment, tech art, lighting, VFX, etc.</li>
<li>Collaborate with the teams to identify great ideas and steer them through the pipeline, and work within the style of our projects with an eye towards driving the Fortnite brand forward</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience defining and shipping a product-level vision</li>
<li>Strong desire to partner with disciplines outside of Art to create a unified vision</li>
<li>Clear understanding and value of art team roles in the player experience</li>
<li>Experience as a product-level Art Director or Creative Director in a game studio</li>
<li>Strong understanding of art fundamentals, multiple art styles, anatomy, appeal, and storytelling</li>
<li>Experience supporting and directing artists across multiple disciplines</li>
<li>The ability to adapt to and innovate on new styles and techniques, with a deep understanding of art disciplines and their workflows</li>
<li>Strong collaborative nature to partner with art directors, other discipline leads, and production</li>
<li>Strong leadership skills, with an expectation to guide large teams toward a shared vision</li>
<li>Experience with effective feedback for outsourcing and contractors</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Art Director, Product-level vision, Collaboration, Leadership, Art fundamentals, Multiple art styles, Anatomy, Appeal, Storytelling, Effective feedback, Game development, Engine technology, Art disciplines, Workflows, Outsourcing, Contractors</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5719296004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>8c398744-7bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Game Development, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Trade-offs, Scalability, Asset Reuse, Art Fundamentals, Composition, Lighting, Color Theory, Scale, Visual Appeal, Leadership, Mentorship, Collaboration, Low-ego Leadership Style, Strong Instincts for Environment Design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784295004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
  </jobs>
</source>