<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>a3268c03-022</externalid>
      <Title>Senior Product Designer</Title>
      <Description><![CDATA[<p>Our mission at Duolingo is to develop the best education in the world and make it universally available.</p>
<p>As a Senior Product Designer, you will be an important part of the Design team, partnering with other designers and cross-functional teammates on features across our mobile apps, website, and communications.</p>
<p>Key responsibilities include designing and prototyping simple, playful learning experiences for the Duolingo app, driving large work streams across your team with independence, and working with other designers and artists to expand Duolingo&#39;s design language.</p>
<p>You will also partner with engineers and product managers to define what we build, and how we get there, considering every part of a finely crafted experience: animation, copy, UI to business impact.</p>
<p>We care deeply about craft, so you will grow your skills while contributing to work that&#39;s both user-friendly and fun, sweating the details to get them just right.</p>
<p>You will join a culture of creativity and craft, where we have a high bar for excellence and an endless curiosity about how to bring more unexpected quirk and fun to the pursuit of learning.</p>
<p>If you&#39;re looking for a challenging and rewarding role where you can make a meaningful impact, we encourage you to apply.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$150,000-$200,000 USD</Salaryrange>
      <Skills>Visual design, Interaction design, Prototyping, Product management, Engineering, AI and LLMs, Motion and animation, User interface design, Brand strategy, Career growth, Leadership, Top performance</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Duolingo</Employername>
      <Employerlogo>https://logos.yubhub.co/duolingo.com.png</Employerlogo>
      <Employerdescription>Duolingo is a language-learning platform with over half a billion learners worldwide.</Employerdescription>
      <Employerwebsite>https://www.duolingo.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/duolingo/jobs/8489189002</Applyto>
      <Location>Seattle, WA</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>ac76b885-40f</externalid>
      <Title>Senior Product Designer, Domains &amp; Email</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Product Designer to join the Domains &amp; Email team. As a key member of the team, you will be responsible for owning the end-to-end domain and email experience. This involves collaborating with a small team of designers to ensure the domain and email experience is intuitive and empowers customers to manage and optimize their web addresses and emails within the Squarespace ecosystem.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Creating rational, elegant solutions to complex problems, thinking holistically about the user journey and product ecosystem.</li>
<li>Designing usable, creative, and relevant concepts that influence product strategy.</li>
<li>Leading work from discovery through delivery, guided by research, behavioral data, and user feedback.</li>
<li>Shaping and elevating the experience through measurable outcomes and continuous iteration.</li>
<li>Contributing to OKRs, product vision, and roadmap with cross-functional partners.</li>
<li>Ensuring scalability and consistency through close collaboration with Design Systems.</li>
<li>Rapidly prototyping and testing ideas to validate solutions before implementation.</li>
<li>Executing with a high level of visual and interaction design craft.</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>6+ years of experience in end-to-end product design.</li>
<li>Simplifying complex data into actionable design strategies.</li>
<li>Proficiency in Figma and prototyping both large concepts and micro-interactions.</li>
<li>Strong expertise in visual design fundamentals, including consistency, color, typography, and motion/animation.</li>
<li>Deep experience with advanced UX methodologies for complex systems.</li>
<li>Demonstrating a systems-thinking approach when designing and scaling both large concepts and detailed micro-interactions.</li>
<li>Exceptional storytelling ability to tailor communication for executives, engineers, marketers, and non-technical audiences.</li>
<li>Passionate about impactful, user-centered design and staying ahead of industry and AI-driven experience trends.</li>
<li>A thoughtful partner who aligns design decisions with brand vision, product strategy, and business outcomes.</li>
</ul>
<p>Benefits and perks include:</p>
<ul>
<li>Health insurance with 100% covered premiums for you, your spouse or partner, and dependent children.</li>
<li>Life and Disability Insurance.</li>
<li>Pension benefits with employer match.</li>
<li>Fertility and adoption benefits.</li>
<li>Headspace mindfulness app subscription.</li>
<li>Global Employee Assistance Program.</li>
<li>Statutory paid time off and all statutory leaves, as required.</li>
<li>Meal Allowance and Flex Benefits Account.</li>
<li>Employee donation match to community organisations.</li>
</ul>
<p>The position is based in the easily accessible city centre of Aveiro.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Figma, Prototyping, Visual design fundamentals, Consistency, Color, Typography, Motion/animation, Advanced UX methodologies, Systems-thinking approach</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Squarespace</Employername>
      <Employerlogo>https://logos.yubhub.co/squarespace.com.png</Employerlogo>
      <Employerdescription>Squarespace is a design-driven platform providing tools for building online presence, businesses, and brands. It has over 1,700 employees and operates in more than 200 countries.</Employerdescription>
      <Employerwebsite>https://www.squarespace.com/about/careers</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/squarespace/jobs/7821916</Applyto>
      <Location>Aveiro</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>16ced9e5-b93</externalid>
      <Title>3D Tutor</Title>
      <Description><![CDATA[<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>
<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>
<p>Responsibilities:</p>
<ul>
<li>Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications</li>
<li>Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility</li>
<li>Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots</li>
<li>Strong skills in modeling, texturing, lighting, rigging, and animation</li>
<li>Experience setting up environments and animating cameras</li>
<li>Ability to produce clean, render-ready outputs to specification</li>
<li>Strong communication and analytical skills</li>
<li>Strong written and verbal English skills</li>
</ul>
<p>Preferred Skills and Experience:</p>
<ul>
<li>Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques</li>
<li>Python coding skills</li>
</ul>
<p>Location and Other Expectations:</p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs</li>
<li>For US based candidates, please note we are unable to hire in the states of Wyoming and Illinois at this time</li>
<li>We are unable to provide visa sponsorship</li>
<li>For those who will be working from a personal device, your computer must be a Chromebook, Mac with MacOS 11.0 or later, or Windows 10 or later</li>
</ul>
<p>Compensation and Benefits:</p>
<ul>
<li>US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications</li>
<li>International candidates: Information will be provided to you during the recruitment process</li>
<li>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$60/hour - $100/hour</Salaryrange>
      <Skills>3D modeling, lighting, animation, Python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques, familiarity with PBR workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity. It has a small, highly motivated team focused on engineering excellence.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5045788007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>89ba3af0-4d9</externalid>
      <Title>Senior Motion Designer</Title>
      <Description><![CDATA[<p>Join our team as a Senior Motion Designer</p>
<p>We&#39;re looking for a talented motion designer to join our Design team, a cross-disciplinary group of creatives that&#39;s defining how Brex looks, moves, and communicates across every customer touchpoint.</p>
<p>As a Senior Motion Designer, you&#39;ll have the opportunity to shape and lead how Brex is perceived visually , not just through the work you create, but by developing the principles that guide how we use motion as a brand and product expression.</p>
<p>Your work will help define a motion language that feels distinctly Brex , and becomes essential viewing for modern finance and product teams.</p>
<p>Responsibilities:</p>
<ul>
<li>Concept, storyboard, and execute polished product demos, launch videos, and promotional campaigns</li>
<li>Bring the Brex platform to life with thoughtful motion design across product UI, brand systems, and marketing</li>
<li>Partner with Product Marketing, Web, and Brand teams to ensure our stories are strategic, clear, and beautifully told</li>
<li>Evolve and maintain a consistent motion language for Brex across channels and formats</li>
<li>Edit interviews, testimonials, and narrative content with a focus on authenticity and pacing</li>
<li>Guide best practices around video production, recording, and animation workflows</li>
<li>Elevate our creative standards by giving and receiving thoughtful feedback</li>
<li>Contribute to a culture of design excellence, mentorship, and creative exploration</li>
</ul>
<p>Requirements:</p>
<ul>
<li>7+ years of motion design experience</li>
<li>A portfolio that demonstrates mastery of visual storytelling, UI motion, and brand animation</li>
<li>Deep experience with tools like After Effects, Premiere Pro, Photoshop, Figma, and sound design basics</li>
<li>Familiarity with front-end animation (Rive, Framer, etc.)</li>
<li>Strong sense of composition, pacing, and visual hierarchy</li>
<li>Ability to translate complex product concepts into emotionally resonant video</li>
<li>Experience owning projects from idea through delivery with a high degree of autonomy</li>
<li>Clear communicator who thrives in cross-functional collaboration</li>
</ul>
<p>Bonus points:</p>
<ul>
<li>Experience directing vendors or freelance motion designers</li>
<li>Fluency in 3D animation or illustration</li>
<li>Comfortable editing short-form social content, testimonials, and launch sizzles</li>
<li>Experience with AI video and visual creation tools</li>
</ul>
<p>Compensation:</p>
<p>The expected salary range for this role is $147,000- $187,000. However, the starting base pay will depend on a number of factors including the candidate’s location, skills, experience, market demands, and internal pay parity. Depending on the position offered, equity and other forms of compensation may be provided as part of a total compensation package.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$147,000- $187,000</Salaryrange>
      <Skills>motion design, visual storytelling, UI motion, brand animation, After Effects, Premiere Pro, Photoshop, Figma, sound design basics, front-end animation, Rive, Framer</Skills>
      <Category>Design</Category>
      <Industry>Finance</Industry>
      <Employername>Brex</Employername>
      <Employerlogo>https://logos.yubhub.co/brex.com.png</Employerlogo>
      <Employerdescription>Brex is an intelligent finance platform that enables companies to spend smarter and move faster in more than 200 markets.</Employerdescription>
      <Employerwebsite>https://brex.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/brex/jobs/8433977002</Applyto>
      <Location>New York, New York, United States; San Francisco, California, United States; Seattle, Washington, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>898fff4d-d77</externalid>
      <Title>Video Director, Product Launches</Title>
      <Description><![CDATA[<p>As a Video Director for Product Launches at Anthropic, you will own the creative vision and execution of video content for our most important moments: model launches and product reveals. You&#39;ll lead the full production lifecycle from concept to delivery, bringing a storyteller&#39;s instinct to complex technical subjects and crafting narratives that make transformative AI feel accessible and compelling.</p>
<p>This role operates in a fast-paced environment where launch timelines move quickly and turnarounds are tight. You&#39;ll need to make sharp creative decisions without the luxury of extended development cycles, pivoting when priorities shift, moving from brief to execution with speed, and delivering high-quality work under real pressure.</p>
<p>You&#39;re someone who can walk into a room, understand what a launch needs to communicate, and build a video strategy around it , then execute it at the highest level. You lead crews with confidence, guide collaborators through ambiguity, and know how to get great work across the finish line even when the timeline is short.</p>
<p>Responsibilities:</p>
<p>Direct and oversee video production for model and product launches, from initial creative brief through final delivery, often on compressed timelines</p>
<p>Develop creative concepts, treatments, and narrative strategies that translate complex AI capabilities into compelling, human-centered stories</p>
<p>Lead and manage production crews on set, including DPs, camera operators, sound, lighting, and other crew members</p>
<p>Partner with marketing, product, and communications teams to align creative direction with launch goals and messaging</p>
<p>Guide post-production workflows, providing creative direction to editors, colorists, and sound designers</p>
<p>Identify the story worth telling within a launch, taking raw elements, context, and product details and crafting a cohesive narrative arc</p>
<p>Build and maintain scalable production processes that can flex to meet the pace of Anthropic&#39;s launch cadence</p>
<p>Stay current with video production trends, launch formats, and storytelling techniques in the technology and AI space</p>
<p>You may be a good fit if you:</p>
<p>Have 6+ years of professional video directing or production experience, with a portfolio that demonstrates your ability to lead high-impact launches or campaigns</p>
<p>Have experience directing at a SaaS or AI company, or have worked as part of an in-house creative team in a fast-paced technology environment</p>
<p>Are a skilled storyteller who can take disparate elements, such as product features, brand positioning, and customer impact, and shape them into a compelling narrative</p>
<p>Have proven experience leading production crews on set and are comfortable owning creative decisions under time and budget pressure</p>
<p>Thrive under tight turnarounds and can maintain creative quality when timelines are compressed</p>
<p>Understand the full filmmaking process, from pre-production through delivery, and can provide informed direction at every stage</p>
<p>Are an excellent communicator who can articulate creative vision clearly to both production teams and non-technical stakeholders</p>
<p>Are proactive and calm under pressure, bringing clarity to ambiguity and keeping productions moving even when priorities shift</p>
<p>Are excited about the challenge of making AI launches feel meaningful to a broad audience</p>
<p>Strong candidates may also have:</p>
<p>Hands-on experience as a director of photography or camera operator</p>
<p>Editing experience and comfort working directly in post-production</p>
<p>Experience directing launch videos, keynote content, or product announcement films</p>
<p>Background working with technical or complex subject matter and making it accessible on screen</p>
<p>Familiarity with motion graphics, animation, or mixed-media storytelling techniques</p>
<p>Knowledge of different delivery formats and platform requirements (web, social, events, broadcast)</p>
<p>Experience building or scaling a video production function from the ground up</p>
<p>The annual compensation range for this role is $200,000-$255,000 USD.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$200,000-$255,000 USD</Salaryrange>
      <Skills>video directing, production management, storytelling, creative direction, post-production, film production, project management, team leadership, communication, problem-solving, motion graphics, animation, mixed-media storytelling, delivery formats, platform requirements, scaling a video production function</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic is a company that creates reliable, interpretable, and steerable AI systems. It has a team of researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.</Employerdescription>
      <Employerwebsite>https://www.anthropic.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/5114845008</Applyto>
      <Location>San Francisco, CA</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>83d09625-cff</externalid>
      <Title>Product Designer, Growth &amp; Monetization</Title>
      <Description><![CDATA[<p>As a Product Designer, you&#39;ll help our users understand the value of Descript and find early success using it on our Growth team. You&#39;re a pro at using data to create and iterate on user experiences that marry user needs and measurable business impact.</p>
<p>Designers who do well here aren&#39;t afraid of ambiguity and have a knack for navigating it collaboratively. Join us to help build the future of creative tools.</p>
<p><strong>Responsibilities</strong></p>
<p>Play a vital role on our growth team, driving design decisions and shaping strategy Take an experimental approach to solving problems that matter to our users and business Use data to optimize user experiences for impact Balance the need for speed with a high bar for craft, eye for detail, and deep empathy for users Own your design process from concept through to execution Bring clarity to problems that are broad and ambiguous in scope through structured thinking and effective communication Collaborate deeply with diverse stakeholders (product management, engineers, designers, executives) Advocate for what you think is right, know when to disagree and commit Contribute to the definition and expansion of our design system and culture</p>
<p><strong>Requirements</strong></p>
<p>5+ years as a designer, the majority of it spent in product A portfolio demonstrating your ability to handle complexity and create compelling, data-informed user experiences that convert Data fluency and past success working on growth experiments Exceptional interaction and visual design skills Experience on a fast-growing team Ability to work through ambiguity and create clarity, quickly Clear, direct communication Self-direction, you own your own work and deliver on your commitments Crit skills,know how to give and receive feedback well AI literacy,you don&#39;t have to be AI-pilled, but it&#39;s a growing part of how we work here At least 2 of the following stand-out skills</p>
<p><strong>Stand-out skills</strong></p>
<p>Past work building and/or working on a creation tool (e.g., word processor, design tool, audio or video editing tool) Experience building or working on a mature design system Expertise in accessibility Comfort with designer-led user research An interest in Vibe coding (or, hey, code coding) for prototyping Finding new tools and processes to improve the design process UI animation skills Experience designing for AI/ML-powered projects</p>
<p>The base salary range for this role is $150,000-$215,000. Final offer amounts will carefully consider multiple factors, including prior experience, expertise, and location, and they may vary from the amount above.</p>
<p>When applying, please put the word &quot;analog&quot; as the first word in your cover letter.</p>
<p><strong>About Descript</strong></p>
<p>Descript is building a simple, intuitive, fully-powered editing tool for video and audio , an editing tool built for the age of AI. We are a team of 150 and the backing of some of the world&#39;s greatest investors (OpenAI, Andreessen Horowitz, Redpoint Ventures, Spark Capital).</p>
<p>Descript is the special company that&#39;s in possession of both product market fit and the raw materials (passionate user community, great product, large market) for growth, but is still early enough that each new employee has a measurable influence on the direction of the company.</p>
<p>Benefits include a generous healthcare package, 401k matching program, catered lunches, and flexible vacation time. Our headquarters are located in the Mission District of San Francisco, CA. We&#39;re hiring for a mix of remote roles and hybrid roles. For those who are remote, we have a handful of opportunities throughout the year for in person collaboration. For our hybrid roles, we&#39;re flexible, and you&#39;re an adult,we don&#39;t expect or mandate that you&#39;re in the office every day. We do believe there are valuable and serendipitous moments of discovery and collaboration that come from working together in person.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$150,000-$215,000</Salaryrange>
      <Skills>data fluency, growth experiments, interaction design, visual design, fast-growing team, ambiguity, clarity, structured thinking, effective communication, design system, culture, creation tool, mature design system, accessibility, designer-led user research, Vibe coding, UI animation, AI/ML-powered projects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Descript</Employername>
      <Employerlogo>https://logos.yubhub.co/descript.com.png</Employerlogo>
      <Employerdescription>Descript is building a simple, intuitive, fully-powered editing tool for video and audio.</Employerdescription>
      <Employerwebsite>https://descript.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/descript/jobs/7660020003</Applyto>
      <Location>San Francisco, CA</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>500752e2-a61</externalid>
      <Title>Manager, Software Engineering - Interaction Design</Title>
      <Description><![CDATA[<p>We are growing our team of software engineers and are looking for a manager to lead our interaction design team. As a manager, you will be responsible for building and executing a long-term roadmap to improve the platform, features, and runtimes supporting interactive and animated experiences in Figma products like Prototyping and Slides. You will also hire, manage, support and develop a team of engineers, including staff level engineers.</p>
<p>You will partner with product and engineering leadership to set strategy, priorities, and mission for teams and projects. You will roll up your sleeves as needed to get involved in the technical details of solving some of the most complex technical challenges at Figma. You will establish trust within and across teams by creating accountability and a positive work environment in partnership with other leaders in the organization.</p>
<p>You will grow your career in an engaged and creative engineering community. Figma is committed to building an inclusive and diverse team and culture. We expect all of our leaders to play a role in helping to build and drive these initiatives through hiring, community events, and other programs in partnership with teams across all of Figma.</p>
<p>To be successful in this role, you will need 2+ years of experience managing and leading a high output engineering team, 5+ years of engineering experience working on complex systems with an emphasis on performance, reliability, quality, and extensibility. You will also need demonstrated leadership skills in building a high-performing and highly engaged engineering team; including a proven track record of motivating, mentoring, and guiding senior engineers.</p>
<p>Experience building performant animation and interaction frameworks, tooling, and foundations is a plus. Deep knowledge of runtime environments and how they operate, including game, application, or browser engines is also a plus. Experience with creative coding frameworks used for building interaction, animation, and time-based media experiences is a plus.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$258,000-$376,000 USD</Salaryrange>
      <Skills>Leadership, Software engineering, Complex system design, Performance optimization, Reliability engineering, Quality assurance, Extensibility, Animation and interaction frameworks, Runtime environments, Creative coding frameworks</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Figma</Employername>
      <Employerlogo>https://logos.yubhub.co/figma.com.png</Employerlogo>
      <Employerdescription>Figma is a software company that provides a platform for design collaboration.</Employerdescription>
      <Employerwebsite>https://www.figma.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/figma/jobs/5778796004</Applyto>
      <Location>San Francisco, CA • New York, NY • United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>024a826c-114</externalid>
      <Title>Senior Motion Designer, GeminiApp</Title>
      <Description><![CDATA[<p>As a Senior Motion Designer at GeminiApp, you will apply your passion for animation to simplify complex interactions and solve challenging design problems. You will help define and implement Gemini App&#39;s motion design language and think critically about how motion reinforces Gemini App&#39;s UX brand, enhances interactivity, and delights our users.</p>
<p>Your responsibilities will include defining and implementing the look and feel of Gemini App through motion design, providing patterns, best practices, and guidance on animation and transitions for different devices and platforms, and creating high-quality design proposals and driving projects from concept to iterations and implementation.</p>
<p>To be successful in this role, you will need a bachelor&#39;s degree or equivalent practical experience, six years of motion design experience in product design, UX design, or UX/UI animation, and motion design experience related to physics, patterns, and visual design elements. A portfolio, website, or any other relevant link to your work should be included in your resume.</p>
<p>Preferred qualifications include a master&#39;s degree in Design, Human-Computer Interaction, Computer Science, or a related field, or equivalent practical experience, three years of experience working in a complex, cross-functional organization, and two years of experience leading design projects.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$159,000 USD - 231,000 + bonus + equity + benefits</Salaryrange>
      <Skills>motion design, animation, transitions, UX design, product design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Google DeepMind</Employername>
      <Employerlogo>https://logos.yubhub.co/deepmind.com.png</Employerlogo>
      <Employerdescription>Google DeepMind is a team of scientists, engineers, machine learning experts, and more, working together to advance the state of the art in artificial intelligence.</Employerdescription>
      <Employerwebsite>https://deepmind.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/deepmind/jobs/7774375</Applyto>
      <Location>Mountain View, California, US</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>95061695-858</externalid>
      <Title>Director of Engineering, Media &amp; Entertainment (M&amp;E)</Title>
      <Description><![CDATA[<p>CoreWeave is seeking a Director of Engineering, Media &amp; Entertainment (M&amp;E) to lead the development of next-generation cloud platforms and tools that power modern content creation workflows. This role will drive the engineering strategy and execution for solutions that support visual effects (VFX), animation, rendering, and post-production pipelines used by studios, artists, and creative teams worldwide.</p>
<p>As a senior engineering leader, you will build and lead high-performing engineering teams responsible for designing scalable infrastructure, developer tools, and user-facing systems that enable creative professionals to run complex production workloads in the cloud. You will collaborate closely with product, design, infrastructure, and customer teams to translate real-world production workflows into reliable, high-performance software platforms.</p>
<p>This role combines deep engineering leadership with domain expertise in M&amp;E workflows, ensuring that the platform delivers exceptional performance, reliability, and usability for demanding creative workloads.</p>
<p><strong>Leadership &amp; Strategy</strong></p>
<p>-Build and scale high-performing engineering teams focused on cloud platforms for media production workloads including rendering, simulation, and content processing. -Recruit, mentor, and develop engineering managers and senior engineers while fostering a culture of innovation, accountability, and collaboration. -Define and execute the long-term engineering strategy for Media &amp; Entertainment products and services. -Partner with Product and Design leaders to translate industry workflows and customer needs into scalable platform capabilities. -Establish engineering best practices for reliability, security, observability, and operational excellence. -Drive roadmap alignment between engineering initiatives and strategic business objectives.</p>
<p><strong>Technical Leadership</strong></p>
<p>-Lead the design and development of scalable backend services, APIs, and developer interfaces that power M&amp;E cloud workflows. -Build platforms that support demanding workloads such as rendering, asset processing, and distributed compute pipelines. -Drive architecture decisions for cloud-native systems leveraging technologies such as Kubernetes, distributed services, and infrastructure-as-code. -Ensure the platform enables self-service provisioning, automation, and repeatable workflows for production pipelines. -Establish engineering standards around performance, scalability, and security for enterprise-grade SaaS/PaaS systems. -Oversee system reliability and operational readiness through clear SLOs, monitoring, and runbook-driven on-call practices.</p>
<p><strong>Product &amp; Workflow Collaboration</strong></p>
<p>-Work closely with product leadership to define technical requirements aligned with real customer workflows in animation, VFX, and media production. -Engage directly with studios, artists, and technical directors to understand pipeline challenges and incorporate feedback into product development. -Translate industry needs into clear engineering priorities and technical roadmaps. -Guide development teams through product milestones including specification, development, testing, and release. -Ensure engineering efforts balance customer requirements, technical feasibility, and business goals.</p>
<p>Customer and industry collaboration is critical in identifying workflow needs and transforming them into actionable development plans for engineering teams.</p>
<p><strong>Operational Excellence</strong></p>
<p>-Implement engineering processes that support scalable development, including CI/CD pipelines, testing strategies, and code review standards. -Manage development timelines and resource allocation across multiple engineering teams. -Track key operational and customer metrics including performance, reliability, and cost efficiency. -Drive continuous improvement in engineering productivity and system performance. -Partner with QA, support, and customer success teams to ensure high-quality releases and strong user satisfaction.</p>
<p><strong>Who You Are:</strong></p>
<p><strong>Required Qualifications</strong></p>
<p>-10+ years of software engineering experience, including leadership of engineering teams and managers -Proven experience building and scaling cloud-based platforms or distributed systems. -Strong understanding of cloud infrastructure, microservices architecture, and automation technologies. -Experience delivering enterprise SaaS or PaaS products used by external customers. -Excellent leadership, communication, and cross-functional collaboration skills. -Ability to operate strategically while remaining deeply technical and hands-on with architecture decisions.</p>
<p><strong>Preferred Qualifications</strong></p>
<p>-Experience building platforms or tools for Media &amp; Entertainment workflows such as VFX, animation, rendering, or post-production pipelines. -Familiarity with industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan. -Experience designing APIs, developer platforms, or automation frameworks used by technical users. -Knowledge of GPU-accelerated compute workloads and distributed rendering systems. -Experience working with Kubernetes, infrastructure-as-code, and large-scale cloud environments.</p>
<p><strong>What Success Looks Like</strong></p>
<p>-Engineering teams delivering reliable, scalable platforms used by media studios and creative teams globally. -Clear alignment between product vision, customer workflows, and engineering execution. -Platforms capable of supporting large-scale production workloads with high performance and reliability. -Strong engineering culture focused on innovation, collaboration, and operational excellence.</p>
<p>Wondering if you’re a good fit? We believe in investing in our people, and value candidates who can bring their own diversified experiences to our teams – even if you aren&#39;t a 100% skill or experience match.</p>
<p><strong>Why CoreWeave?</strong></p>
<p>At CoreWeave, we work hard, have fun, and move fast! We’re in an exciting stage of hyper-growth that you will not want to miss out on. We’re not afraid of a little chaos, and we’re constantly learning. Our team cares deeply about how we build our product and how we work together, which is represented through our core values:</p>
<p>-Be Curious at Your Core -Act Like an Owner -Empower Employees -Deliver Best-in-Class Client Experiences -Achieve More Together</p>
<p>We support and encourage an entrepreneurial outlook and independent thinking. We foster an environment that encourages collaboration and provides the opportunity to develop innovative solutions to complex problems. As we get set for take off, the growth opportunities within the organization are constantly expanding. You will be surrounded by some of the best talent in the industry, who will want to learn from you, too. Come join us!</p>
<p>The base salary range for this role is $206,000 to $303,000. The starting salary will be determined based on job-related knowledge, skills, experience, and market location. We strive for both market alignment and internal equity when determining compensation.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$206,000 - $303,000</Salaryrange>
      <Skills>Cloud infrastructure, Microservices architecture, Automation technologies, Enterprise SaaS or PaaS products, Leadership, Communication, Cross-functional collaboration, Strategic decision-making, Media &amp; Entertainment workflows, VFX, animation, rendering, or post-production pipelines, Industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan, APIs, developer platforms, or automation frameworks, GPU-accelerated compute workloads and distributed rendering systems, Kubernetes, infrastructure-as-code, and large-scale cloud environments</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>CoreWeave</Employername>
      <Employerlogo>https://logos.yubhub.co/coreweave.com.png</Employerlogo>
      <Employerdescription>CoreWeave is a cloud computing company that provides a platform for artificial intelligence (AI) and machine learning (ML) workloads.</Employerdescription>
      <Employerwebsite>https://www.coreweave.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/coreweave/jobs/4666156006</Applyto>
      <Location>Livingston, NJ / New York, NY / San Francisco, CA / Sunnyvale, CA / Bellevue, WA</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>a13ffbdb-21b</externalid>
      <Title>Senior iOS Engineer, Global Markets</Title>
      <Description><![CDATA[<p><strong>Job Title: Senior iOS Engineer, Global Markets</strong></p>
<p><strong>Department: Software Engineering</strong></p>
<p>Airbnb is looking for a Senior iOS Engineer to join our Global Markets engineering team in China. As a senior iOS engineer, you will tackle the unique technical challenges of building for global markets, including locale-aware UI, market-specific features and integrations, and performance optimization across diverse conditions.</p>
<p><strong>The Community You Will Join:</strong></p>
<p>The Global Markets engineering team is focusing on evolving our guest and host experience for global markets through new product initiatives to accelerate international growth. Expanding in under-penetrated global markets is a key pillar of our company&#39;s growth strategy.</p>
<p><strong>The Difference You Will Make:</strong></p>
<p>As a senior iOS engineer on the mobile team, you will work on projects spanning the full product surface, from signup/login, search, PDP, checkout, and reviews to foundational components like maps, networking and logging. You will partner closely with PMs, designers, data scientists, and engineers across both our China-based team and Global partner teams to ship features that make millions of users across under-penetrated markets feel right at home.</p>
<p><strong>A Typical Day:</strong></p>
<ul>
<li>Partner with cross-functional teams (PM, Design, DS, QA) and Global engineering teams to translate product requirements into technical solutions and help shape the roadmap</li>
<li>Write and review technical designs for large, open-ended problems , from market-specific product features to foundational mobile infrastructure</li>
<li>Write clean, testable, and maintainable Swift code to ship polished, pixel-perfect user experiences</li>
<li>Mentor and support the career growth of other engineers through pairing, code reviews, and technical guidance</li>
<li>As the tech lead of a project, drive end-to-end delivery, communicate progress to stakeholders, and own the overall quality across the full release cycle</li>
</ul>
<p><strong>Your Expertise:</strong></p>
<ul>
<li>5+ years of iOS development experience; proficient in Swift, SwiftUI, UIKit, and Core Animation / Core Graphics</li>
<li>Proficient in applying AI-powered development tools (e.g., Claude Code, Codex) to accelerate development workflows , from tech design, to code generation, debugging, to code review and documentation</li>
<li>Strong product sense with a proven ability to build pixel-perfect interfaces and fluid animations</li>
<li>Proven track record of leading technical initiatives and navigating ambiguous challenges</li>
<li>Strong cross-team collaboration skills with excellent English communication; experience working in globally distributed teams or building products for diverse markets is a plus</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>Competitive salary and benefits package</li>
<li>Opportunity to work with a talented team of engineers and product managers</li>
<li>Collaborative and dynamic work environment</li>
<li>Professional development opportunities</li>
</ul>
<p><strong>How to Apply:</strong></p>
<p>If you&#39;re passionate about building innovative mobile experiences and have a strong background in iOS development, please submit your application, including your resume and a cover letter outlining your experience and qualifications.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>iOS development, Swift, SwiftUI, UIKit, Core Animation, Core Graphics, AI-powered development tools, Claude Code, Codex</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Airbnb</Employername>
      <Employerlogo>https://logos.yubhub.co/airbnb.com.png</Employerlogo>
      <Employerdescription>Airbnb is a company that allows hosts to offer unique stays and experiences to guests in almost every country across the globe, with over 5 million hosts and over 2 billion guest arrivals.</Employerdescription>
      <Employerwebsite>https://www.airbnb.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/airbnb/jobs/7817040</Applyto>
      <Location>China</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>7e1fdade-a6f</externalid>
      <Title>Senior Product Designer</Title>
      <Description><![CDATA[<p>Our mission is to bring web3 to a billion people by providing builders with the tools they need to build exceptional onchain products.</p>
<p>As a Senior Product Designer, you will sit at the intersection of product design, product thinking, and front-end engineering. You will help us scale and evolve Alchemy&#39;s UI system, owning core components, patterns, and implementation quality, while also jumping into product work when needed to unblock teams and raise the craft bar.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Building production-quality prototypes to validate UX direction quickly</li>
<li>Owning and evolving Alchemy&#39;s design system in practice</li>
<li>Translating design intent into high-quality React/TypeScript UI</li>
<li>Driving system scalability and proposing improvements</li>
<li>Partnering closely with product designers and engineers to improve the craft and feasibility of design work</li>
</ul>
<p>We are looking for a strong front-end fundamentals and comfort building interactive UI, with a systems-minded approach and a designer&#39;s eye for detail. You should be able to prototype quickly without sacrificing craft and choose the right fidelity for the question at hand. Clear communication across disciplines is essential.</p>
<p>Benefits and perks include medical, dental, and vision coverage, gym reimbursement, home office build-out budget, in-office group meals, wellbeing and mental health perks, learning and development stipend, company-sponsored conferences and events, HSA and FSA plans, and fertility benefits.</p>
<p>The base salary range for this position is estimated to be between $180,000 - $210,000 annually.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$180,000 - $210,000 annually</Salaryrange>
      <Skills>React, TypeScript, Front-end engineering, Product design, Design systems, Accessibility, Storybook, Motion/animation, Experience scaling design systems across multiple product surfaces</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Alchemy</Employername>
      <Employerlogo>https://logos.yubhub.co/alchemy.com.png</Employerlogo>
      <Employerdescription>Alchemy provides tools for building onchain products and powers 70% of top web3 teams.</Employerdescription>
      <Employerwebsite>https://www.alchemy.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/alchemy/jobs/4656123005</Applyto>
      <Location>New York, NY, San Francisco, CA, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>5c344942-5e3</externalid>
      <Title>Senior Motion Designer, GeminiApp</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior Motion Designer to join our team at GeminiApp. As a motion designer, you&#39;ll apply your passion for animation to simplify complex interactions and solve challenging design problems. You&#39;ll help define and implement Gemini App&#39;s motion design language and think critically about how motion reinforces Gemini App&#39;s UX brand, enhances interactivity, and delights our users.</p>
<p>Key Responsibilities: Define and implement the look and feel of Gemini App through motion design. Provide patterns, best practices, and guidance on animation and transitions for different devices and platforms. Create high-quality design proposals and drive projects from concept to iterations and implementation.</p>
<p>Minimum Qualifications: Bachelor&#39;s degree or equivalent practical experience. 6 years of motion design experience in product design, UX design, or UX/UI animation. Motion design experience related to physics, patterns, and visual design elements.</p>
<p>Preferred Qualifications: Master&#39;s degree in Design, Human-Computer Interaction, Computer Science, or a related field, or equivalent practical experience. 3 years of experience working in a complex, cross-functional organization. 2 years of experience leading design projects.</p>
<p>The US base salary range for this full-time position is between $159,000 USD - 231,000 + bonus + equity + benefits.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$159,000 USD - 231,000 + bonus + equity + benefits</Salaryrange>
      <Skills>motion design, animation, UX/UI design, physics, patterns, visual design elements</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Google DeepMind</Employername>
      <Employerlogo>https://logos.yubhub.co/deepmind.com.png</Employerlogo>
      <Employerdescription>Google DeepMind is a team of scientists, engineers, machine learning experts, and more, working together to advance the state of the art in artificial intelligence.</Employerdescription>
      <Employerwebsite>https://deepmind.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/deepmind/jobs/7774375</Applyto>
      <Location>Mountain View, California, US</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>687a8847-579</externalid>
      <Title>3D Tutor</Title>
      <Description><![CDATA[<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>
<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>
<p>Responsibilities: Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</p>
<p>Basic Qualifications: Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots Strong skills in modeling, texturing, lighting, rigging, and animation Experience setting up environments and animating cameras Ability to produce clean, render-ready outputs to specification Strong communication and analytical skills Strong written and verbal English skills</p>
<p>Preferred Skills and Experience: Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques Python coding skills</p>
<p>Location and Other Expectations: Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required On average most projects may involve at least 10 hours per week to achieve deliverables effectively though this is not a fixed commitment and depends on the scope of work Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables</p>
<p>Compensation and Benefits: US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications International candidates: Information will be provided to you during the recruitment process Benefits vary based on employment type, location and jurisdiction Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave Specific details and role specific information will be provided to you during the interview process</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contractor</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$60/hour - $100/hour</Salaryrange>
      <Skills>3D modeling, lighting, animation, texturing, rigging, python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5045788007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>3a7e27c3-92a</externalid>
      <Title>Pipeline Engineer (Graphics/3D)</Title>
      <Description><![CDATA[<p>We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. We&#39;re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.</p>
<p>This is a high-ownership, fullstack-but-backend-heavy role that sits between R&amp;D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI , turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.</li>
<li>Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.</li>
<li>Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.</li>
<li>Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.</li>
</ul>
<p><strong>Ideal Candidate Profile</strong></p>
<ul>
<li>You have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.</li>
<li>You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.</li>
<li>You have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.</li>
</ul>
<p><strong>Minimum Qualifications</strong></p>
<ul>
<li>Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.</li>
<li>Strong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.</li>
<li>Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.</li>
<li>Solid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.</li>
</ul>
<p><strong>Strongly Preferred / Nice-to-Haves</strong></p>
<ul>
<li>Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.</li>
<li>Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.</li>
<li>Familiarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).</li>
<li>Frontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.</li>
<li>Experience with production pipelines at VFX, animation, or gaming studios.</li>
<li>A production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.</li>
</ul>
<p><strong>Example Projects You Might Work On</strong></p>
<ul>
<li>Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.</li>
<li>Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.</li>
<li>Integrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.</li>
</ul>
<p><strong>Who You Are</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.</p>
<p>Join us, and let&#39;s make history together.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, 3D graphics, computer vision, FastAPI, HTTP APIs, async/concurrency basics, cloud deployment, service reliability, photogrammetry, 3D reconstruction, Gaussian splat rendering, Blender, Maya, Houdini, Unreal, Unity, GPU stack, batch/queue systems, containerization, React-based parameter plumbing, UX for technical controls, production pipelines, VFX, animation, gaming studios</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://www.worldlabs.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4093035009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>b9b6561b-44c</externalid>
      <Title>Staff Web Designer</Title>
      <Description><![CDATA[<p>Shield AI is hiring a Senior Web Designer to lead the visual design, structure, and ongoing evolution of our corporate website. In this role, you will own the design of web experiences across marketing, product, and recruiting pages, translating complex technical concepts into clear, compelling, and on-brand digital storytelling.</p>
<p>You will define and maintain web design systems, layouts, and interaction patterns that elevate the Shield AI brand globally. This is a high-impact role for a design-driven creative who thrives in a fast-paced, mission-focused environment and collaborates closely with creative, content, and engineering partners to bring designs to life.</p>
<p>Responsibilities:</p>
<ul>
<li>Own the visual design and user experience of the Shield AI website across all pages, templates, and digital touchpoints</li>
<li>Design and ship high-impact landing pages, campaign microsites, and interactive web content using Figma</li>
<li>Translate complex technical and product concepts into clear, compelling, and on-brand web experiences</li>
<li>Define and maintain scalable web design systems, templates, and component libraries in partnership with creative and engineering teams</li>
<li>Ensure designs follow best practices for usability, accessibility, responsiveness, and performance across devices</li>
<li>Collaborate closely with developers to ensure design intent is executed accurately and efficiently</li>
<li>Provide design guidance and feedback on web best practices to elevate quality and consistency across digital experiences</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>10+ years of experience in web and digital design, with ownership of large-scale or high-visibility websites</li>
<li>Strong portfolio showcasing responsive, design-forward websites with clear UX, visual hierarchy, and brand storytelling</li>
<li>Advanced proficiency in Figma, including component libraries, auto layout, prototyping, and design systems</li>
<li>Deep understanding of UX/UI best practices, responsive design, and designing for accessibility across devices</li>
<li>Experience designing within CMS-based environments such as WordPress, WP Engine, Webflow, or similar platforms</li>
<li>Ability to collaborate closely with developers, understanding technical constraints without owning implementation</li>
<li>Strong communication and project management skills, with the ability to balance creative vision and business goals</li>
</ul>
<p>Preferred qualifications:</p>
<ul>
<li>Experience designing websites for enterprise SaaS, defense, aerospace, or emerging technology companies</li>
<li>Familiarity with motion and interactive design concepts for the web (e.g., animation principles, Lottie-ready assets)</li>
<li>Experience designing multi-page, campaign-driven, or global websites with scalable layout systems</li>
<li>Exposure to design tokens or systematized theming across brand and digital platforms</li>
<li>Knowledge of web accessibility standards (WCAG) and inclusive design principles</li>
<li>Experience collaborating on global or multi-region sites with localized content considerations</li>
</ul>
<p>$116,000 - $174,000 a year</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$116,000 - $174,000 a year</Salaryrange>
      <Skills>Figma, web design, UX/UI, responsive design, accessibility, CMS-based environments, communication, project management, enterprise SaaS, defense, aerospace, emerging technology, motion and interactive design, animation principles, Lottie-ready assets, design tokens, systematized theming, web accessibility standards, inclusive design principles</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/shield.ai.png</Employerlogo>
      <Employerdescription>Shield AI is a venture-backed deep-tech company founded in 2015, developing intelligent systems for protecting service members and civilians.</Employerdescription>
      <Employerwebsite>https://www.shield.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/76aa33f6-7e1e-4904-80fb-065cded29919</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>f32c8b7e-a13</externalid>
      <Title>Staff Motion Designer</Title>
      <Description><![CDATA[<p>The Marketing Team at Shield AI is hiring a Motion Designer focused on creating dynamic, high-impact motion graphics and animations that bring our brand, technology, and mission to life.</p>
<p>You are a creative problem solver with strong design and animation skills, capable of translating complex concepts into visually engaging, story-driven motion content. You&#39;ll collaborate closely with designers, and video editors to develop assets for marketing campaigns, product launches, and social channels.</p>
<p>You have a solid foundation in design fundamentals including composition, typography, color, and timing, and you are skilled in Adobe After Effects, Illustrator, and Premiere Pro. You build and own motion templates that uphold brand consistency, and optimize workflows across creative teams. You balance multiple projects, respond effectively to feedback, and deliver refined, on-brand motion assets under tight timelines.</p>
<p>This role may occasionally include light video editing or 3D animation. You bring a passion for design, a strong eye for detail, and a deep understanding of how animation enhances storytelling and engagement.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and animate high-quality motion graphics for videos, campaigns, product explainers, and digital channels.</li>
<li>Work closely with Marketing leadership to define Shield AI’s motion and video brand across platforms.</li>
<li>Collaborate across marketing, creative, and product teams to bring ideas from concept through delivery.</li>
<li>Maintain Shield AI’s visual identity through consistent motion design standards and templates.</li>
<li>Create assets optimized for multiple platforms and aspect ratios including 16:9, 9:16, and 1:1.</li>
<li>Support video editors with animated elements, transitions, and branded graphics.</li>
<li>Manage multiple concurrent projects and deliver on tight production schedules.</li>
<li>Prepare files, organize assets, and ensure version control and quality control of deliverables.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>8-10 years of professional experience in motion design, animation, or a related field.</li>
<li>Expert proficiency in Adobe After Effects, Illustrator, and Premiere Pro.</li>
<li>Strong design fundamentals in layout, composition, color, and typography.</li>
<li>Proven ability to create visually engaging content across formats and platforms.</li>
<li>Strong communication, organization, and project management skills.</li>
<li>Ability to work collaboratively in a fast-paced, iterative environment.</li>
</ul>
<p><strong>Preferences</strong></p>
<ul>
<li>Experience with 3D animation in Cinema 4D, Blender, or Unreal Engine.</li>
<li>Familiarity with sound design, compositing, and visual effects.</li>
<li>Experience developing and maintaining motion systems or brand toolkits.</li>
<li>Understanding of creative production for aerospace, defense, or technology sectors.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>staff</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$122,000 - $182,000 a year</Salaryrange>
      <Skills>Adobe After Effects, Illustrator, Premiere Pro, Motion design, Animation, Design fundamentals, Composition, Typography, Color, Timing, Cinema 4D, Blender, Unreal Engine, Sound design, Compositing, Visual effects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/shield.ai.png</Employerlogo>
      <Employerdescription>Shield AI is a venture-backed deep-tech company founded in 2015, with a mission to protect service members and civilians with intelligent systems.</Employerdescription>
      <Employerwebsite>https://www.shield.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/7a33b55f-47e4-4f25-b993-fb40694aa634</Applyto>
      <Location>San Francisco, California / San Diego, California / Dallas, Texas</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>3a2afbe4-052</externalid>
      <Title>Senior Visual Designer (Web)</Title>
      <Description><![CDATA[<p>We&#39;re a dynamic web design team focused on creating seamless, high-performing digital experiences that drive lead generation and brand engagement. We design and optimize web pages, campaign assets, and interactive content to ensure every user interaction reflects our brand&#39;s identity and supports conversion goals.</p>
<p>In this role, you&#39;ll create visually compelling, on-brand web pages and interactive elements that enhance our digital presence. You&#39;ll use your expertise in design, front-end development, and light animation to build responsive, engaging user experiences. Collaborating with cross-functional teams, you&#39;ll bring creative concepts to life, ensuring a cohesive and polished web experience that aligns with our brand vision.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and implement visually engaging, responsive web pages that enhance the user experience and reflect brand identity.</li>
<li>Develop interactive elements and light animations to create a more dynamic, engaging site experience.</li>
<li>Collaborate with developers to ensure seamless translation of designs into code, maintaining design fidelity.</li>
<li>Work closely with marketing and product teams to align design solutions with project goals and brand standards.</li>
<li>Maintain and expand the design system, contributing to a cohesive and scalable web design framework.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>6+ years of experience in web or digital design with a strong portfolio showcasing responsive and visually compelling work.</li>
<li>Proficiency in Figma and basic Adobe Creative Suite.</li>
<li>Strong understanding of design principles, typography, color, and layout.</li>
<li>Excellent communication and collaboration skills to work cross-functionally.</li>
<li>Attention to detail with the ability to manage multiple projects in a fast-paced environment.</li>
<li>Familiarity with design systems and component-based web design.</li>
<li>Basic front-end skills (HTML, CSS, and light JavaScript) to support collaboration with developers.</li>
<li>Experience with creating light animations or interactive elements (e.g., CSS animations, After Effects).</li>
<li>Nice-to-have: building websites in Webflow</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$166,800-$250,800 per year</Salaryrange>
      <Skills>Figma, Adobe Creative Suite, design principles, typography, color, layout, HTML, CSS, JavaScript, light animation, interactive elements, Webflow</Skills>
      <Category>Design</Category>
      <Industry>Finance</Industry>
      <Employername>Plaid</Employername>
      <Employerlogo>https://logos.yubhub.co/designedbyplaid.com.png</Employerlogo>
      <Employerdescription>Plaid powers the tools millions of people rely on to live a healthier financial life, working with thousands of companies like Venmo, SoFi, and several of the Fortune 500.</Employerdescription>
      <Employerwebsite>https://designedbyplaid.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/plaid/aed3a2ea-6f19-44fb-9eb2-a90f73af61c7</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>ff893f15-1de</externalid>
      <Title>Senior UX Engineer</Title>
      <Description><![CDATA[<p>At Netlify, our mission is to empower developers to move faster with solutions that are intuitive, powerful, and a joy to use. The Senior UX Engineer will lead our brand and product user experience, from marketing campaigns and product launches to onboarding and documentation. This role will partner closely with the Director of UX to evolve Netlify’s mission and storytelling, and will collaborate with teams across Product, Brand Design, and Marketing to bring the brand to life through thoughtful execution and enablement.</p>
<p>As a Senior UX Engineer at Netlify, you&#39;ll join a team of sharp, motivated, and genuinely kind people on the UX team made up of product and brand designers, researchers, developers, and technical writers. We value builders who roll up their sleeves, own it, and ship it. Tools we use include Astro, Sanity, Figma, React, Netlify to build Netlify, and more. It’s more important that you have a solid foundation as a web developer than knowing about every framework or tool.</p>
<p>Collaborate cross-functionally with designers, developers, and stakeholders to define and evolve the user story that bridges brand and product</p>
<p>Ensure a cohesive, clear, accessible, and effective user experience across Netlify’s web and product properties, aligned with business and community goals</p>
<p>Own and evolve our marketing design system, visual strategy, and processes championing accessibility, quality, and scalable front end practices through documentation, best practices, and shared systems</p>
<p>Actively give and receive feedback, fostering a culture of collaboration, quality, and growth</p>
<p>Lead and participate in usability testing and iteration efforts in partnership with others</p>
<p>Navigate multiple work streams effectively; prioritizing, timeboxing, and bringing structure to ambiguous or shifting initiatives</p>
<p>Maintain public facing assets, such as sponsored open source sites and templates, as well as maintaining and driving ownership of internal repositories</p>
<p>We are looking for someone with 5+ years of experience in front end engineering (Javascript, Typescript, HTML, CSS) within the software industry, backed by a strong portfolio showcasing attention to detail, refined aesthetics, and strategic thinking</p>
<p>Proficiency in front end user experience, with the ability to navigate and contribute across disciplines</p>
<p>Comfortable collaborating with designers, content writers, and marketers, especially in the presentation layer, and experienced using tools like Figma, GitHub, and codegen tools.</p>
<p>Strong communicator with the ability to articulate rationale, incorporate feedback, and align with cross-functional stakeholders</p>
<p>Strategic thinker with a human-centered approach to supporting growth campaigns and conversion-focused initiatives</p>
<p>Enthusiasm for evolving and contributing to design systems, open source, and removing friction for users</p>
<p>Commitment to accessibility, consistency, and a high standard of craft</p>
<p>Operates with autonomy, thrives in cross-disciplinary collaboration, and values shared learning with product and marketing partners</p>
<p>Growth mindset: curious, adaptable, and eager to explore new technologies, tools, and methods,including AI for code generation</p>
<p>Bonus: experience in complementary areas like animation, brand design, and more</p>
<p>We don’t have formal education requirements at Netlify - whether you’re self-taught or have a traditional background, we encourage you to apply.</p>
<p>We welcome candidates based in Poland, Spain, or Canada for this position.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$131,000 - $161,000 CAD in most Canada-based locations, 265,000zł - 358,000zł PLN in most Poland-based locations, €63,000 - €86,000</Salaryrange>
      <Skills>front end engineering, javascript, typescript, html, css, astro, sanity, figma, react, netlify, animation, brand design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Netlify</Employername>
      <Employerlogo>https://logos.yubhub.co/netlify.com.png</Employerlogo>
      <Employerdescription>Netlify is a software company that provides a platform for building, deploying, and scaling modern web applications.</Employerdescription>
      <Employerwebsite>https://www.netlify.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/netlify/jobs/8441719002</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>734807c1-5fe</externalid>
      <Title>Brand Design Lead</Title>
      <Description><![CDATA[<p>About Daylight
Daylight is the decentralized energy company built for the people who power it. We are solving the biggest challenge of our time: the need for abundant, affordable power.</p>
<p>The Role
Daylight is building a new kind of energy company with real cultural and economic relevance. We are looking for a hands-on Design Lead to help shape how we show up in the world.</p>
<p>Responsibilities
Evolve the Brand: Execute and expand Daylight’s visual identity across marketing, product-adjacent, and storytelling touchpoints.
Drive Quality &amp; Output: Translate creative direction into high-quality, shippable design work. You will maintain a consistently high bar for craft, taste, and cohesion.
Design for Impact: Manage the full spectrum of production,from designing large-scale regional campaigns and product launches to maintaining our design systems.
Bring a Point of View: Bring original perspective rather than defaulting to formulas. Stay current on culture, design trends, and emerging tools (including AI-powered workflows) to keep the brand fresh.
Direct &amp; Collaborate: Create concepts and storyboards to support larger initiatives. When needed, you will direct external partners,including illustrators, motion designers, and studios,making thoughtful decisions on when to execute personally vs. when to leverage outside talent.</p>
<p>What we’re looking for
Must Haves
Experience: 5-7 years of professional design experience.
Visual Excellence: Strong fundamentals across typography, layout, color, and composition. You have a proven ability to evolve an existing brand into a cohesive, recognizable system.
Versatility: Comfort working across brand, marketing, and light product surfaces.
Storytelling: Strong instincts for visual narrative and judgment.
Autonomy: The ability to operate independently and move work forward without constant oversight.
Modern Fluency: Proficiency with modern design tools (Figma, Adobe Creative suite) and workflows, including AI-assisted creation.</p>
<p>Nice to Haves
Motion design or animation
Illustration
3D or experimental visual work</p>
<p>What we offer
Competitive salary and equity package
Opportunity to shape a category-defining product from the ground up
Comprehensive health, dental, and vision insurance
Wellhub membership
Monthly wellness stipend</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Figma, Adobe Creative Suite, AI-assisted creation, Typography, Layout, Color, Composition, Motion design or animation, Illustration, 3D or experimental visual work</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Daylight</Employername>
      <Employerlogo>https://logos.yubhub.co/godaylight.com.png</Employerlogo>
      <Employerdescription>Daylight is a decentralized energy company that builds consumer-friendly hardware, intelligent software, and a novel financial layer to create a distributed energy network.</Employerdescription>
      <Employerwebsite>https://www.godaylight.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/daylight/jobs/4574418008</Applyto>
      <Location>New York, NY</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>90112e68-9c4</externalid>
      <Title>Character Concept Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Character Concept Artist to join our Art team. As a key member of the team, you&#39;ll help shape the look and feel of Arkheron by creating characters that are both captivating and believable. This role calls for a strong balance of imagination and design clarity, resulting in bold ideas and then refining them into concepts that elevate every aspect of our game.</p>
<p>You&#39;ll contribute by:</p>
<ul>
<li>Creating concept art for characters, creatures, and props; from loose exploratory sketches to fully rendered designs.</li>
<li>Developing visually striking and clear character skin concepts that strengthen the narrative and align seamlessly with the IP.</li>
<li>Partnering with Art Directors, Artists, Animators, and Designers to ensure characters and creatures not only look compelling but function well in-game.</li>
<li>Collaborating with 3D Artists through detailed paint-overs and feedback to refine designs and solve visual challenges.</li>
<li>Producing well-researched mood boards and rapid iterations that inspire new themes and directions for the art team.</li>
<li>Bringing your unique passions and perspective to the broader studio and contributing beyond your core discipline that help shape not just the look of Arkheron, but also the creative practices of the team.</li>
</ul>
<p>We&#39;re excited about you because you:</p>
<ul>
<li>Bring a stunning portfolio that showcases your strongest work and highlights your range as a concept artist.</li>
<li>Have built a career creating characters, costumes, and creatures that push the limits of quality and creativity (whether in AAA games or film) leaving players and audiences with designs they remember.</li>
<li>Demonstrate outstanding draftsmanship and artistic fundamentals, with deep knowledge of costume and fashion design across eras and cultures, a strong sense of materials, and the ability to communicate them visually.</li>
<li>Can illustrate FX and animation through storyboards, and bring expert-level proficiency in Photoshop to your work.</li>
<li>Hold yourself to a high quality bar, and proactively adapt to creative challenges to ensure the art always elevates the game.</li>
<li>Thrive on collaboration, adapting your communication style (written, verbal, and visual) to meet the needs of your teammates.</li>
<li>Actively seek and apply feedback across disciplines, staying curious about other teams&#39; challenges and using those insights to strengthen how art supports gameplay.</li>
<li>Embrace accountability, consistently meet deadlines, and bring a self-starting, self-managing approach that keeps you moving in step with development.</li>
</ul>
<p>This might not be the role for you if:</p>
<ul>
<li>You&#39;re happiest on large teams with clear, specialized lanes. At Bonfire, we&#39;re a small, senior group where everyone wears a few different hats.</li>
<li>Radical transparency and direct feedback feel uncomfortable. We rely on openness and shared ownership to do our best work together.</li>
<li>You&#39;d rather follow an established process than help shape and evolve one. Here, we&#39;re always iterating as the team and game grow.</li>
<li>Playfulness and creativity don&#39;t feel essential to you. For us, they&#39;re core ingredients in making something truly special.</li>
<li>You prefer to stay narrowly focused on your craft. This role is about collaborating across disciplines and influencing areas beyond your immediate specialty.</li>
</ul>
<p>You&#39;ll love working at Bonfire because we:</p>
<ul>
<li>Embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>Keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>Stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p>The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you&#39;re closer to mid-level or principal), your offer may land above or below that range. We don&#39;t just look at years on a résumé , we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Concept Art, Character Design, Creature Design, Prop Design, Illustration, Animation, Photoshop, Art Fundamentals, Costume Design, Fashion Design, Materials Science, Game Development, AAA Games, Film, Storyboarding, Mood Boards, Rapid Iterations, Team Collaboration, Communication Styles, Feedback Seeking, Accountability, Self-Starting, Self-Managing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire is a group of experienced and ambitious developers creating their first original IP, Arkheron, a fast-paced, competitive PVP game.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4022147009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>1ec7cea7-6a7</externalid>
      <Title>Lead Gameplay Animator</Title>
      <Description><![CDATA[<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>
<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>
<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>
<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. You&#39;ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Inspire and guide the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.</li>
<li>Lead and mentor a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.</li>
<li>Balance leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.</li>
<li>Partner with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.</li>
<li>Own combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.</li>
<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>
<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>
<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>
<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>
<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>
<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>
<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>
<li>Experience developing animation systems, ideally in new or evolving engines.</li>
<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>
<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>
<li>Push for animation excellence while always putting gameplay quality first.</li>
<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>
<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>
<li>Believe great games are built by great teams that put people first.</li>
<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>
<li>Have a growth mindset and care deeply about helping teammates develop.</li>
<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Experience working with motion capture data and keyframe techniques.</li>
<li>Familiarity with game engines such as Unreal Engine or Unity.</li>
<li>Strong understanding of animation principles and techniques.</li>
<li>Ability to work effectively in a remote or hybrid environment.</li>
</ul>
<p><strong>We&#39;re Excited About You Because:</strong></p>
<ul>
<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>
<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>
<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>
<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>
<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>
</ul>
<p><strong>This Might Not Be the Role for You If:</strong></p>
<ul>
<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>
<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>
<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>
<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>
<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>
<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>
</ul>
<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>
<ul>
<li>We embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>We keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>We stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p><strong>Salary Range:</strong> $196,500 - $247,133</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$196,500 - $247,133</Salaryrange>
      <Skills>animation, game development, motion capture, keyframe techniques, game engines, Unreal Engine, Unity, animation principles, team leadership, communication, problem-solving, motion capture data</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4132150009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>8a35d64f-0a7</externalid>
      <Title>Gameplay Animator (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior/Principal Animator who understands that every frame communicates something: timing, weight, threat, opportunity. You&#39;ll help define the animation language of a competitive experience, shaping clarity and responsiveness from the earliest stages of development. On a small team, your work will directly influence the feel of every ability, encounter, and moment of impact. If you care about animation as gameplay (and want real ownership over the result) we&#39;d love to see your reel.</p>
<p>You&#39;ll contribute by:</p>
<ul>
<li>Creating high-quality, in-game character animations that bring combat, movement, and moment-to-moment gameplay to life.</li>
<li>Collaborating closely with designers, engineers, and tech artists to develop combat that feels responsive, readable, and satisfying in a competitive multiplayer environment.</li>
<li>Partnering with animation, engineering, and tech art to help shape rigs, tools, and animation systems that improve workflows and elevate quality.</li>
<li>Owning animation features end-to-end, from early exploration and iteration through polish and final implementation.</li>
<li>Aligning with the animation team on style, quality bar, and execution, while contributing your own ideas, taste, and problem-solving.</li>
<li>Participating actively in playtests, evaluating your work through the lens of the player experience and iterating based on feel, clarity, and gameplay impact.</li>
<li>Balancing animation fidelity with gameplay needs, making smart tradeoffs that serve performance, readability, and fun.</li>
<li>Wearing multiple hats in a small, focused team and using your experience to contribute beyond your core lane when it helps the game or studio.</li>
<li>Helping shape a new IP, contributing creatively and thoughtfully as the game, systems, and pipelines evolve.</li>
</ul>
<p>We&#39;re excited about you because you:</p>
<ul>
<li>Have strong experience creating high-quality gameplay animation, ideally across multiple shipped titles.</li>
<li>Are genuinely excited by competitive multiplayer combat and understand how animation affects feel, fairness, and clarity.</li>
<li>Bring a deep understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>
<li>Have experience working with or helping develop animation systems and tools, including in new or evolving engines.</li>
<li>Are comfortable owning work independently, seeing features through from concept to completion.</li>
<li>Are highly skilled at conveying character through gameplay animation, not just cinematics.</li>
<li>Push for animation excellence while prioritizing gameplay quality first.</li>
<li>Are self-motivated and good at identifying what matters most right now for the game.</li>
<li>Thrive in highly collaborative, cross-disciplinary teams and communicate clearly with partners in all disciplines.</li>
<li>Value trust, openness, and diverse perspectives, and enjoy learning from others.</li>
<li>Have a growth mindset and care about raising the quality bar for both yourself and the team.</li>
<li>Are passionate about the creative process and excited to help build something new together.</li>
</ul>
<p>This might not be the role for you if:</p>
<ul>
<li>You&#39;re primarily looking for a people-management or team-lead role rather than a hands-on IC position.</li>
<li>You prefer working in a highly siloed environment with minimal cross-disciplinary collaboration.</li>
<li>You&#39;re uncomfortable iterating based on playtests or adjusting work to serve gameplay needs.</li>
<li>You&#39;re looking for a role with narrowly defined responsibilities and little room to explore beyond your lane.</li>
<li>Competitive multiplayer games (and the tradeoffs they require) don&#39;t genuinely excite you.</li>
<li>You prefer fully established pipelines and systems over building and evolving things as you go.</li>
</ul>
<p>You&#39;ll love working at Bonfire because we:</p>
<ul>
<li>Embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>Keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>Stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$196,500 - $247,133</Salaryrange>
      <Skills>gameplay animation, competitive multiplayer combat, animation systems and tools, rigs and tools, animation language</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is an independent game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4131143009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>6a169b65-0dc</externalid>
      <Title>Motions Graphic/Video Editor</Title>
      <Description><![CDATA[<p>We&#39;re hiring a Motion Graphics &amp; Video Editor to help scale our product and brand storytelling through high-impact video and motion. You will create polished, narrative-driven motion experiences that translate complex enterprise software into clear, engaging visual stories.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and animate high-performing motion graphics across formats including product walkthroughs, feature launch videos, evergreen explainers, social media, YouTube, paid media, CRM campaigns, and internal initiatives</li>
<li>Craft 2D motion graphics that reinforce the Cresta brand and elevate narrative storytelling</li>
<li>Translate concepts into impactful animated visuals that support marketing and product marketing goals</li>
<li>Transform raw product screens, recordings, and screenshots into stylized UI animations and interface walkthroughs</li>
<li>Collaborate cross-functionally with designers, creative directors, editors, Product Marketing, Demand Generation, and producers from ideation through final delivery</li>
<li>Own the end-to-end video lifecycle, including creative intake, concept development, storyboarding, editing, motion production, versioning, and final delivery</li>
<li>Build and maintain a robust internal library of product marketing videos, ensuring assets remain relevant and are updated as features evolve</li>
<li>Work within modern creative and production workflows using tools such as After Effects, Premiere, Illustrator, Photoshop, Frame.io, and Figma</li>
<li>Manage multiple animation and video projects simultaneously while maintaining quality, organization, and speed</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>4+ years of professional experience in motion graphics for marketing, product, or branded content</li>
<li>Strong portfolio demonstrating motion design, brand storytelling, timing, transitions, and UI animation</li>
<li>Advanced proficiency in After Effects or Fusion</li>
<li>Working knowledge of Photoshop and Illustrator, particularly as they relate to After Effects workflows</li>
<li>Intermediate proficiency in video editing using Adobe Premiere or DaVinci Resolve</li>
<li>Deep understanding of animation fundamentals including timing, spacing, anticipation, and composition</li>
<li>Strong grasp of content formats, aspect ratios, and motion principles across social, digital, and paid media</li>
<li>Highly detail-oriented and organized</li>
<li>Strong problem-solving skills with experience troubleshooting both technical and creative challenges</li>
</ul>
<p>Preferred Qualifications:</p>
<ul>
<li>6+ years of professional experience</li>
<li>Expert-level proficiency in After Effects or Fusion</li>
<li>Experience integrating 3D elements from Cinema4D, Blender, or Maya</li>
<li>Bonus points for hands-on 3D animation experience in Blender</li>
<li>Advanced proficiency in Premiere or DaVinci Resolve</li>
<li>A cinematic eye for storytelling and strong brand sensibility</li>
<li>Experience incorporating AI tools into creative workflows</li>
<li>Experience working in B2B or enterprise technology environments</li>
</ul>
<p>What Success Looks Like:</p>
<ul>
<li>Product launch and feature videos are delivered efficiently and fully in-house</li>
<li>A scalable internal library of high-quality product marketing videos is established and maintained</li>
<li>Product UI animations elevate clarity and polish across go-to-market channels</li>
<li>Cross-functional teams view this role as a trusted partner for motion storytelling and product video execution</li>
<li>Video assets remain relevant, organized, and easy to version as features and messaging evolve</li>
</ul>
<p>Perks &amp; Benefits:</p>
<ul>
<li>Medical, dental, and vision plans designed to support you and your family</li>
<li>Flexible vacation time to promote a healthy work-life blend</li>
<li>Paid parental leave</li>
<li>Monthly gym and phone allowance</li>
<li>Work-from-home stipend to support your remote setup</li>
<li>Lunches and dinners included for in-office employees via Grubhub</li>
</ul>
<p>Compensation At Cresta:</p>
<ul>
<li>Cresta&#39;s approach to compensation is simple: recognize impact, reward excellence, and invest in our people. We offer competitive, location-based pay that reflects the market and what each individual brings to the table.</li>
<li>Actual base salaries will be based on candidate-specific factors, including experience, skillset, and location, and local minimum pay requirements as applicable. Your recruiter can provide further details. In addition, total compensation includes a comprehensive benefits package for you and your family.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>motion graphics, video editing, animation, After Effects, Premiere, Illustrator, Photoshop, Frame.io, Figma, 3D animation, Cinema4D, Blender, Maya, DaVinci Resolve, AI tools, B2B, enterprise technology</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Cresta</Employername>
      <Employerlogo>https://logos.yubhub.co/cresta.ai.png</Employerlogo>
      <Employerdescription>Cresta is a privately-held AI company that provides a platform for contact centres to unlock customer insights and behavioural best practices.</Employerdescription>
      <Employerwebsite>https://www.cresta.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/cresta/jobs/5164297008</Applyto>
      <Location>United States (Remote)</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>09955084-40f</externalid>
      <Title>Member of Web Brand Design (UI/UX)</Title>
      <Description><![CDATA[<p>At Anchorage Digital, we are building the world’s most advanced digital asset platform for institutions to participate in crypto. We are seeking a highly creative and detail-oriented Web Brand Designer UI/UX to join our dedicated Brand Team.</p>
<p>The ideal candidate will serve as the primary guardian of our digital brand experience, responsible for translating our core brand identity, vision, and mission into exceptional, consistent, and user-centric web and product interfaces. You will ensure that our visual brand is flawlessly executed across all digital platforms in the fast-paced and dynamic world of cryptocurrency.</p>
<p>You will collaborate closely with Marketing, Product, and Development teams to design high-fidelity user interfaces (UI), develop digital brand guidelines, and establish UI component libraries that ensure visual continuity. Your focus will be on leveraging strong UX principles and pixel-perfect execution to maintain a cohesive, striking, and effective brand presence across our entire digital ecosystem.</p>
<p>We have created the Factors of Growth &amp; Impact to help Villagers better measure impact and articulate coaching, feedback, and the rich and rewarding learning that happens while exploring, developing, and mastering the capabilities and contributions within and outside of the Member of Brand Design role:</p>
<p><strong>Technical Skills</strong></p>
<ul>
<li>User Interface (UI) Design &amp; Prototyping: Design and deliver pixel-perfect, high-fidelity UI mockups, screens, and components for web platforms and digital products. Create interactive prototypes (e.g., in Figma) to demonstrate interaction models and validate design solutions within the brand framework.</li>
</ul>
<ul>
<li>Web &amp; Landing Page Design: Lead the design of key marketing assets, including high-conversion landing pages, email templates, and brand websites. Focus on leveraging UX principles to optimize these experiences for effectiveness and brand alignment.</li>
</ul>
<ul>
<li>Visual Assets for Digital Campaigns: Create all necessary visual content for digital campaigns, including advertisements, social media graphics, and promotional banners, ensuring they are designed with web optimization and brand guidelines in mind.</li>
</ul>
<p><strong>Complexity and Impact of Work</strong></p>
<ul>
<li>Design System Contribution &amp; Maintenance: Collaborate on the development and maintenance of the Digital Design System and UI component library. Ensure all components are on-brand, accessible, and scalable for use by product and development teams.</li>
</ul>
<p><strong>Organizational Knowledge</strong></p>
<ul>
<li>Industry &amp; Design Evolution: Stay ahead of the curve on the latest UI/UX trends, design technology, and digital design best practices. Continuously monitor the cryptocurrency and blockchain landscape to ensure the brand&#39;s digital presence remains innovative and competitive.</li>
</ul>
<p><strong>Communication and Influence</strong></p>
<ul>
<li>Cross-Functional Brand Alignment: Work closely with Product and Development teams during implementation (handoff) to ensure the final product build perfectly matches the approved design and visual brand standards. Act as the brand&#39;s consultant on all digital design decisions.</li>
</ul>
<p><strong>You may be a fit for this role if you have:</strong></p>
<ul>
<li>8+ years of experience in web design and knowledge of UI/UX.</li>
</ul>
<ul>
<li>The ability to take ownership of the design process, think holistically, and articulate design decisions that deliver both user and business value.</li>
</ul>
<ul>
<li>The ability to balance creative and strategic elements to enhance brand recognition and engagement across platforms.</li>
</ul>
<ul>
<li>Excellent communication and proven ability to lead in cross-functional environments.</li>
</ul>
<ul>
<li>Worked alongside cross-functional teams, including marketing, development, and product teams, to ensure that design solutions meet business and customer needs.</li>
</ul>
<ul>
<li>The ability to give and receive feedback.</li>
</ul>
<ul>
<li>Some special combination of the following: creative, humble, detail-oriented, self-aware, curious, thoughtful, and tenacious.</li>
</ul>
<ul>
<li>A compelling portfolio of work that demonstrates high-quality design work.</li>
</ul>
<ul>
<li>Experience in designing for tech industry.</li>
</ul>
<p>Although not a requirement, bonus points if you:</p>
<ul>
<li>Are knowledgeable about current design and cryptocurrency trends, with the ability to propose and implement innovative design solutions that keep the brand relevant.</li>
</ul>
<ul>
<li>Have animation skills.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>User Interface (UI) Design &amp; Prototyping, Web &amp; Landing Page Design, Visual Assets for Digital Campaigns, Design System Contribution &amp; Maintenance, Industry &amp; Design Evolution, Cross-Functional Brand Alignment, Animation skills, Current design and cryptocurrency trends</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Anchorage Digital</Employername>
      <Employerlogo>https://logos.yubhub.co/anchorage.com.png</Employerlogo>
      <Employerdescription>Anchorage Digital is a crypto platform that enables institutions to participate in digital assets through custody, staking, trading, governance, settlement, and the industry&apos;s leading security infrastructure.</Employerdescription>
      <Employerwebsite>https://anchorage.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/anchorage/6470efb1-f68e-484d-b9d5-d856a918c39a</Applyto>
      <Location>Porto</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>79c54ea4-a64</externalid>
      <Title>Member of Brand Design</Title>
      <Description><![CDATA[<p>We are looking for a creative and forward-thinking Brand Designer to join our design team. The ideal candidate will be responsible for crafting and executing design strategies that align with our brand’s vision, mission, and business goals in the fast-paced and dynamic world of cryptocurrency.</p>
<p>You’ll work closely with marketing, product, and development teams to create visual content, build brand assets, and ensure that our brand remains consistent across all channels, including web, social media, and offline platforms.</p>
<p>Our design team is responsible for creating a cohesive brand identity across all digital and physical touchpoints. This includes designing and maintaining visual assets such as logos, icons, infographics, promotional materials, landing pages, and social media graphics.</p>
<p>As a Brand Designer, you will contribute to the development and execution of creative strategies to position the brand within the crypto market and build brand recognition. You will stay updated with the latest trends in design, branding, and the cryptocurrency industry, and continuously research and propose innovative design solutions that resonate with the blockchain community.</p>
<p>You will collaborate with cross-functional teams, including marketing, development, and product teams, to ensure that design solutions meet business and customer needs. You will also work alongside the product and web development teams to design intuitive UI/UX experiences that reflect the brand’s identity, ensuring a seamless and engaging user experience.</p>
<p>We are looking for someone with 5+ years of experience in brand design and visual design, knowledge of UI/UX is a plus. The ideal candidate will be able to take ownership of the design process, think holistically, and articulate design decisions that deliver both user and business value.</p>
<p>The successful candidate will have excellent communication skills and proven ability to lead in cross-functional environments. They will also have a compelling portfolio of work that demonstrates high-quality design work.</p>
<p>Additional Information About Anchorage Digital:</p>
<p>Anchorage Digital is a welcoming and inclusive workplace for everyone, and we are intentional about making sure people feel respected, supported, and connected at work,regardless of who you are or where you come from. We value and celebrate our differences and we believe being open about who we are allows us to do the best work of our lives.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Brand Identity, Visual Assets, Creative Strategy, UI/UX Design, Cross-Functional Collaboration, Animation Skills, Knowledge of Current Design and Cryptocurrency Trends</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Anchorage Digital</Employername>
      <Employerlogo>https://logos.yubhub.co/anchorage.com.png</Employerlogo>
      <Employerdescription>Anchorage Digital is a crypto platform that enables institutions to participate in digital assets through custody, staking, trading, governance, settlement, and the industry&apos;s leading security infrastructure.</Employerdescription>
      <Employerwebsite>https://anchorage.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/anchorage/166b5012-45ce-40ac-ba5b-80f245cd40d8</Applyto>
      <Location>Porto</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>c2d4c546-337</externalid>
      <Title>Senior Viewmodel Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Senior Viewmodel Animator to join the Apex Legends Animation team. You will help establish and realise high-quality first-person animations that bring our gameplay to life.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Deliver powerful, memorable first-person animation performances from initial blockout to final polish, with style and personality.</li>
<li>Work closely with Designers and members of all disciplines cross-discipline teams to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</li>
<li>Share knowledge, inspire creativity, and help elevate the quality bar.</li>
<li>Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.</li>
<li>Help to establish efficient pipelines and procedures across the animation teams</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience with first person weapons/behaviors</li>
<li>Experience working closely with other domains–especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $111,600 - $152,800 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $124,100 - $182,800 USD</li>
</ul>
<p><strong>Benefits</strong></p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD (British Columbia) or $124,100 - $182,800 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, first person weapons/behaviors, 3D animation package, cross-discipline teams, proactive work ethic, sense of responsibility, game development experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and a large team of developers.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-View-Model-Animator-Apex-Legends/212817</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8270dc7a-211</externalid>
      <Title>Gameplay Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Gameplay Animator to join the Apex Legends Animation team. You will help to establish and realize an immersive experience through remarkable animations and gameplay.</p>
<p>In this role, you will deliver powerful and believable animation performances in first and third person gameplay. You will develop and apply strong knowledge of craft and content, from conceptualization to realization. You will work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</p>
<p>Responsibilities:</p>
<ul>
<li>Deliver powerful and believable animation performances in first and third person gameplay</li>
<li>Develop and apply strong knowledge of craft and content, from conceptualization to realization</li>
<li>Work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players</li>
<li>Maintain communication across all relevant disciplines throughout the development of your areas of responsibility</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience creating behaviors and full body/bipedal animations and some knowledge of first person animation</li>
<li>An understanding of motion capture editing (re-posing, re-timing and &#39;plusing&#39; mocap data)</li>
<li>Familiarity animating cameras, together with an understanding of cinematography</li>
<li>Experience working closely with other domains - especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
<li>Strong animation talent and experience outside of games will be considered</li>
</ul>
<p>Pay Transparency - North America</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $101,700 - $151,900 USD</li>
</ul>
<p>Benefits:</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD (British Columbia) or $101,700 - $151,900 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, motion capture editing, cinematography, game development experience, animation talent, experience outside of games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Animator-Apex-Legends/212821</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>91898c4b-547</externalid>
      <Title>Senior Cinematic Artist, Animator</Title>
      <Description><![CDATA[<p><strong>Senior Cinematic Artist, Animator\n\n### General Information\n\nElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\n\n## Description &amp; Requirements\n\nThe Marketing Cinematics (Craft Cinematics) team is responsible for creating high-impact, real-time trailers across multiple EA IPs. We operate at the edge of what game engines can visually achieve - pushing Frostbite and Unreal beyond typical gameplay constraints to deliver visually stunning marketing content seen by millions of players worldwide.\n\nWe are looking for a Senior Cinematic Artist – Animator who is passionate about storytelling, performance, and camera language. This is a hands-on production role focused on animation excellence, creative collaboration, and delivering emotionally compelling, real-time cinematic experiences.\n\n## Your Responsibilities:\n\n- Create high-quality, performance-driven character and camera animation in Maya and Motionbuilder for real-time marketing cinematics\n\n- Translate creative direction into compelling shots with strong cinematic timing and camera language\n\n- Polish motion capture data to achieve believable weight, physicality, and emotional nuance\n\n- Block and design shots in-engine for previs and layout\n\n- Refine performances in Maya and Motionbuilder to final quality\n\n- Integrate animation into Frostbite (and occasionally Unreal) while maintaining camera framing and skeletal integrity\n\n- Collaborate closely with lighting, editorial, and creative direction to ensure cohesive storytelling Iiterate quickly in response to evolving edits and layered stakeholder feedback\n\n- Contribute to performance capture and virtual production workflows when applicable\n\n- Manage and track work through production tools (e.g., ShotGrid/Flow) in a fast-paced marketing environment\n\n## Your Qualifications\n\n- 5+ years of experience in character or cinematic animation\n\n- Strong sense of cinematic timing, camera language, and storytelling through performance\n\n- Advanced proficiency in Maya\n\n- Experience polishing motion capture data\n\n- Experience working with real-time engines (Frostbite, Unreal, or similar)\n\n- Strong communication and collaboration skills across disciplines\n\n- Ability to work effectively in an iterative, deadline-driven production environment\n\n## Nice to Have\n\n- Experience creating or contributing to AAA marketing trailers or high-visibility media\n\n- Experience with facial animation and conveying emotion through subtle performance\n\n- Comfort working with Perforce or similar version control systems\n\n- Previs and layout experience in-engine\n\n- Exposure to virtual production tools (virtual cameras, markerless capture, Xsens, etc.)\n\n- Experience with scripting (Python) or workflow automation\n\n## Pay Transparency - North America\n\n## COMPENSATION AND BENEFITS\n\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\n\n## PAY RANGES\n\n\\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$91,100 - $126,900 CAD\n\nPay is just one part of the overall compensation at EA.\n\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.\n\n## _About Electronic Arts_\n\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\n\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>character animation, cinematic animation, Maya, motion capture data, real-time engines, communication and collaboration skills, facial animation, previs and layout experience, virtual production tools, scripting (Python) or workflow automation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Cinematic-Artist-Animator/212356</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c540d111-983</externalid>
      <Title>Software Engineer, Character Physics - Frostbite</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Frostbite is EA&#39;s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world&#39;s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you&#39;ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.</p>
<p>Join us in the Frostbite Character Physics &amp; AI domain, reporting to the Manager of Engine Development. You will work with us to deliver Character Physics systems, including Ragdoll Physics and Character Simulation, directly influencing games enjoyed by millions of players.</p>
<p><strong>Responsibilities:</strong></p>
<p>Develop and debug understandable, sustainable, and performant systems, covering execution end-to-end through validation and partner adoption. Contribute to successful planning and execution of our release cycle, through clear scoping, accurate estimation, prioritization, and the early surfacing of risks. Lead by example. Produce clear technical briefs and documentation to improve visibility and shared understanding of changes. Help with the support we provide to our game team partners&#39; Content Creators and Software Engineers, ensuring a smooth integration and adoption of our technology, and a productive ongoing collaboration.</p>
<p><strong>Qualifications:</strong></p>
<p>High proficiency in C++ with expertise in writing performant, memory-efficient, and multithreaded code for real-time systems. Experience applying industry-recognized engineering practices, including unit testing, continuous integration, and continuous delivery. Experience working in a collaborative team environment.</p>
<p><strong>Desirable Skills:</strong></p>
<p>Degree in Computer Science, Engineering, Physics, or a related technical field. 7+ years of professional software engineering experience on large-scale C++ or engine-level systems. Familiarity with character animation systems, physics-based gameplay, and associated authoring workflows. Experience in version control tools (Perforce, Git, Bitbucket).</p>
<p>This is a hybrid role with three days per week expected in the office.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Character Animation Systems, Physics-Based Gameplay, Version Control Tools (Perforce, Git, Bitbucket), Unit Testing, Continuous Integration, Continuous Delivery, Degree in Computer Science, Engineering, Physics, or a related technical field, 7+ years of professional software engineering experience on large-scale C++ or engine-level systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Character-Physics-Frostbite/212477</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>abf9f7d7-c98</externalid>
      <Title>Senior Animator</Title>
      <Description><![CDATA[<p>We are seeking a Senior Animator to join our team in Beijing. As a Senior Animator, you will be responsible for creating high-quality animation, including action, expression, and prop animation, for various game projects. You will work closely with project managers and senior management to estimate timelines and ensure project quality control. You will also guide and train junior animators, review assets, and ensure project quality control.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-quality animation, including action, expression, and prop animation, for various game projects</li>
<li>Work closely with project managers and senior management to estimate timelines and ensure project quality control</li>
<li>Guide and train junior animators</li>
<li>Review assets and ensure project quality control</li>
<li>Research new technology and software to facilitate the development of the animation team</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3 years+ animation experience in the game or film industry</li>
<li>Solid animation skills, familiar with animation principles, such as timing and rhythm</li>
<li>Proficiency in Maya, knowledge of 3dsMax, MotionBuilder, Unreal/Unity, experience in mocap clean-up and rigging/skinning is preferred</li>
<li>Good time management and communication skills</li>
<li>Passion for animation, with good learning ability, strong sense of responsibility and patience, good teamwork spirit</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity, mocap clean-up, rigging/skinning, animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides art services to the video game and media industries.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/2CD7BA78ED</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9c143ba1-a22</externalid>
      <Title>Senior UX Interior Designer</Title>
      <Description><![CDATA[<p><strong>Senior UX Interior Designer</strong></p>
<p>We are looking for a Senior UX Interior Designer to join our team at Honda. As a Senior UX Interior Designer, you will be responsible for creating innovative and user-centered design solutions for our products.</p>
<p><strong>Job Purpose</strong></p>
<p>The Senior UX Interior Designer will contribute to the development of creative design solutions, product research, presentations, and support 3D design direction. This role is a creative contributor in the design process, providing engaging 2D and 3D ideas and design proposals to support project development.</p>
<p><strong>Key Accountabilities</strong></p>
<ul>
<li>Support the project(s) scope and deliverables for research theme model and Full Model Change and can guarantee proposed output based on Creative Lead, Global Design Director direction and Executive evaluations and project milestones.</li>
<li>Provide styling direction within the project scope to ensure high quality appearance and design maturation of approved strategies and creative themes.</li>
<li>Present all project materials in a professional manner at all needed events and evaluations so that the audience can clearly understand the proposals.</li>
<li>Support project documents and support 2D/3D and CG animation material for evaluations and other team related presentations to the Creative Leads, Global Creative Directors to ensure a high-quality presentation.</li>
<li>Provide creative solutions and problem-solving skills supported by studio TE to help address feasibility challenges.</li>
<li>Provide feedback to HDMA and project teams to realize the approved design theme.</li>
<li>Communicate with all PICs, team members and customers (Internal and external) frequently to promote high level of project correlation of current and upcoming tasks.</li>
</ul>
<p><strong>Workstyle</strong></p>
<p>This is a 100% onsite job, based at the AHM, Torrance, CA location.</p>
<p><strong>Qualifications, Experience, and Skills</strong></p>
<ul>
<li>Minimum Educational Qualifications: A Bachelor&#39;s degree in industrial / transportation / product design or equivalent relevant work experience.</li>
<li>Minimum Experience: 3 or more years of relevant industrial experience.</li>
<li>Other Job-Specific Skills: Good communication, presentation, creative &amp; technical skills. Strong knowledge of Adobe Photoshop, Adobe Illustrator, 2D/3D sketches / Rendering/ MS PowerPoint, Alias, Blender 3D, CGI animation programs, and AI. Understanding of automotive design principals. Should be highly motivated.</li>
</ul>
<p><strong>What differentiates Honda and make us an employer of choice?</strong></p>
<p><strong>Total Rewards:</strong></p>
<ul>
<li>Competitive Base Salary (pay will be based on several variables that include, but not limited to geographic location, work experience, etc.)</li>
<li>Paid Overtime</li>
<li>Regional Bonus (when applicable)</li>
<li>Industry-leading Benefit Plans (Medical, Dental, Vision, Rx)</li>
<li>Paid time off, including vacation, holidays, shutdown</li>
<li>Company Paid Short-Term and Long-Term Disability</li>
<li>401K Plan with company match + additional contribution</li>
<li>Relocation assistance (if eligible)</li>
</ul>
<p><strong>Career Growth:</strong></p>
<ul>
<li>Advancement Opportunities</li>
<li>Career Mobility</li>
<li>Education Reimbursement for Continued Learning</li>
<li>Training and Development Programs</li>
</ul>
<p><strong>Additional Offerings:</strong></p>
<ul>
<li>Tuition Assistance &amp; Student Loan Repayment</li>
<li>Lifestyle Account</li>
<li>Childcare Reimbursement Account</li>
<li>Elder Care Support</li>
<li>Wellbeing Program</li>
<li>Community Service and Engagement Programs</li>
<li>Product Programs</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$79,600.00 - $119,400.00</Salaryrange>
      <Skills>Adobe Photoshop, Adobe Illustrator, 2D/3D sketches / Rendering, MS PowerPoint, Alias, Blender 3D, CGI animation programs, AI, Good communication, Presentation, Creative &amp; technical skills</Skills>
      <Category>Design</Category>
      <Industry>Automotive</Industry>
      <Employername>Honda</Employername>
      <Employerlogo>https://logos.yubhub.co/careers.honda.com.png</Employerlogo>
      <Employerdescription>Honda is a multinational corporation that manufactures automobiles, motorcycles, and power equipment. It is one of the largest automobile manufacturers in the world.</Employerdescription>
      <Employerwebsite>https://careers.honda.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://careers.honda.com/us/en/job/10202/Senior-UX-Interior-Designer</Applyto>
      <Location>Torrance, California</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>7f887894-eb2</externalid>
      <Title>Director, Brand Content Production</Title>
      <Description><![CDATA[<p>At NASCAR, you will find a community of passionate individuals who care about our sport and are united in seeing it grow. We seek a talented professional to join our team as Director, Brand Content Production, based in our Charlotte, North Carolina office.</p>
<p>The Director, Brand Content Production leads the team responsible for producing social-first content across the NASCAR brand and track platforms. The Director owns how our social content is produced, setting the standards, systems, and culture that allow creators and editors to do their best work at scale across @NASCAR and NASCAR Track channels (Instagram Reels, TikTok, X, Facebook, YouTube).</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Oversee a team of producers, videographers, editors, and photographers, producing social-first content for organic and paid channels (as needed), setting clear expectations around quality and production standards.</li>
<li>Lead the production of platform-native content that keeps NASCAR in the conversation, highlighting drivers, moments, trends, and the NASCAR experience across Instagram, TikTok, X, Facebook, and YouTube, with a clear understanding of how production, pacing, and storytelling differ by platform.</li>
<li>Ensure content is built with a strong understanding of how people consume, engage with, and share content in feed.</li>
<li>Ensure social-first content resonates beyond core NASCAR fans, reaching broader sports and culture audiences while staying grounded in the sport.</li>
<li>Establish clear, repeatable production processes across social and brand content, including project intake, creative briefing, timelines, approvals, and delivery.</li>
<li>Ensure systems are in place, in partnership with NASCAR Productions, to properly archive, tag, and store all brand content for discoverability and reuse across the broader NASCAR ecosystem.</li>
<li>Partner with production management to align production workflows, schedules, and resourcing across daily content, tentpole moments, marketing initiatives, and paid social campaigns.</li>
<li>Set standards for shot lists, post-production workflows, file management, and versioning to reduce friction and increase efficiency.</li>
<li>Create feedback loops between performance data and production decisions, helping teams learn what works and iterate faster.</li>
<li>Work closely with colleagues to align production with platform strategy, audience goals, and content strategy.</li>
<li>Build strong partnerships across Brand, Social, and Marketing teams to ensure content is planned and produced collaboratively, not in silos.</li>
<li>Guide approved ideas from conception through production, ensuring teams are clearly briefed, aligned on expectations, and set up to execute efficiently.</li>
<li>Help shape original formats and repeatable franchises that showcase drivers, unlock access, and add depth to NASCAR’s content strategy.</li>
<li>Oversee social and digital video projects from start to finish, owning timelines, budgets, resourcing, and delivery standards.</li>
<li>Mentor and develop creators and editors, providing clear feedback, coaching, and growth opportunities.</li>
<li>Stay close to the work when needed, directing shoots, shaping edits, and supporting execution, while empowering the team to own their work.</li>
<li>Travel: 25%, including weekends</li>
</ul>
<p><strong>Supervisory Duties</strong></p>
<ul>
<li>Directly supervises assigned staff.  Carries out supervisory responsibilities in accordance with the organization&#39;s policies and applicable laws.</li>
<li>Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; and addressing complaints and resolving problems.</li>
</ul>
<p><strong>Required skills/experience:</strong></p>
<ul>
<li>Bachelor&#39;s degree from a four-year college or university</li>
<li>Minimum of 8 years’ experience in content production with a strong emphasis on social-first storytelling and brand expression; or equivalent combination of education and experience.</li>
<li>Proficient on company provided hardware and software.</li>
<li>Proven leader with experience building and mentoring high-performing creative teams.</li>
<li>Able to inspire original thinking, push creative boundaries, and foster a culture of collaboration, speed, and risk-taking.</li>
<li>Strong track record of developing team talent, from coaching junior editors to guiding experienced editors toward stronger, more impactful work.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>content production, social-first storytelling, brand expression, leadership, team management, creative direction, project management, video production, digital media, content strategy, Instagram, TikTok, X, Facebook, YouTube, video editing, photography, animation, motion graphics</Skills>
      <Category>Marketing</Category>
      <Industry>Motorsport</Industry>
      <Employername>NASCAR</Employername>
      <Employerlogo>https://logos.yubhub.co/nascar.com.png</Employerlogo>
      <Employerdescription>NASCAR is a leading American auto racing organisation that hosts various racing events across the United States.</Employerdescription>
      <Employerwebsite>https://nascar.wd1.myworkdayjobs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://nascar.wd1.myworkdayjobs.com/en-US/NASCAR/job/Charlotte-NC/Director--Brand-Content-Production_JR14069</Applyto>
      <Location>Charlotte, NC</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>cf0fad81-83a</externalid>
      <Title>Senior Animator</Title>
      <Description><![CDATA[<p>We are looking for a highly motivated Senior Animator to collaborate with the development team, and to manage the Animation deliverables for our exciting new project. You will be key to the planning and organisation of the Animation tasks, and for maintaining quality and production visibility. There will be a degree of hands on work, balanced with team management and mentoring.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Be responsible for managing the production and delivery of all animation.</li>
<li>Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets.</li>
<li>Maintain effective relationships with our outsource partners.</li>
<li>Identify and resolve risks to both the project and outsource pipeline.</li>
<li>Planning and scheduling of animation tasks.</li>
<li>Troubleshooting and solve animation issues with all departments</li>
<li>Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.</li>
<li>Drive the development of rapid prototypes.</li>
<li>Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.</li>
<li>Provide mentorship and guidance to the animation team.</li>
<li>Manage the delicate balance between quality and delivering to aggressive deadlines.</li>
<li>Balance between hands on production and animation-team management.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.</li>
<li>Hand and key animation skills in a variety of animation styles.</li>
<li>Proficient in Maya or 3DS MAX.</li>
<li>Proven experience in mentoring or leadership through the full cycle of development.</li>
<li>Scheduling, and outsourcing experience.</li>
<li>Able to take direction and impart feedback to the Animation team.</li>
<li>General understanding of technical and animation pipelines, including rigging and engine integration.</li>
<li>Broad understanding of contemporary processes and engine technology.</li>
<li>Shipped a high quality game on mobile or console.</li>
<li>A passion for Games</li>
<li>English language skills, proficient in Chinese is a plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS MAX, Animation, Character Anatomy, Rigging, Engine Integration, English, Chinese</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112075813-senior-animator-assassin-s-creed-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9e6521c0-223</externalid>
      <Title>Senior Engine Programmer</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>The Senior Engine Programmer is responsible for the maintenance of and the optimization of In-House game engines. He/She should be able to find the bottleneck of performance and give feasible solutions on how to solve it. As a senior one, he/she also can help team members who are less experienced.</p>
<p><strong>What you will do</strong></p>
<ul>
<li>Expand the engine for new requirements. Delivery results in time.</li>
<li>Profile game performance, make out solution and implement it within budget.</li>
<li>Responsible for stability and compatibility of engine. Quick response for bugs.</li>
<li>Strong ability to collaborate and communicate inside and outside team.</li>
<li>Keep an eye on new techniques. Strong self-motivation in learning.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Understand C++, data structure and algorithm quite well.</li>
<li>Familiar with multiple-thread game engine structure.</li>
<li>Having experience of game engine optimization.</li>
<li>Knowing one of the fields quite well: animation, physical, AI, graphics, sound, debug, assembly language, etc.</li>
<li>Good English reading and writing skill.</li>
</ul>
<p><strong>Additional Information</strong></p>
<ul>
<li>Bonus Points: Console game development experience: Nintendo switch, PlayStation, Xbox, etc.</li>
<li>Good English listening and speaking skill.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>office-based</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, data structure, algorithm, multiple-thread game engine structure, game engine optimization, animation, physical, AI, graphics, sound, debug, assembly language, console game development experience, Nintendo switch, PlayStation, Xbox</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112076188-senior-engine-programmer-unannounced-project-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>64c6318b-48d</externalid>
      <Title>Senior Technical Animator (Assassin&apos;s Creed)</Title>
      <Description><![CDATA[<p>We are looking for a Senior Technical Animator to join our team in Chengdu, China. As a Senior Technical Animator, you will be responsible for understanding character workflow and tools, and ensuring that the Animation and Art team are creating high-quality content with the tools and assets provided.</p>
<p>Responsibilities:</p>
<ul>
<li>Integration of character assets and cinematics into the game engine</li>
<li>Design, create and test character rigs</li>
<li>Research and share knowledge of existing engines and animation packages within the industry</li>
<li>Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan</li>
<li>Design, create and test character rigs</li>
<li>Maintain and test animation tools and pipelines</li>
<li>Apply and maintain consistency for exported characters, props, and animations throughout the entire project</li>
<li>Develop progressive techniques and process to solve character and animation challenges</li>
<li>Proactive in problem identification and creating solutions</li>
<li>Interact and collaborate with the different departments (Art, Programming, Production, etc.)</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Solid technical animation experience in multiple shipped titles</li>
<li>Expertise in rigging and skinning assets</li>
<li>Good understanding of animation principles and anatomy</li>
<li>Experience with Motion capture and data transfer</li>
<li>Ability to understand technical implementations and limitations</li>
<li>Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop</li>
<li>Excellent problem solving skills</li>
<li>Demonstrates the independency, efficiency and commitment to projects/tasks - A good team player with strong cross-group communication skills</li>
<li>Good learning ability, looking for improvements consistently</li>
<li>A gamer with the passion and confidence of creating top-quality games</li>
<li>Fluent in English, both verbal and written or having the willingness to learn and improve</li>
<li>Plus: Experience in MEL, Python, C# or C++ is a Plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging, skinning, animation principles, motion capture, data transfer, technical implementations, industry tools, problem solving, team collaboration, communication, MEL, Python, C#, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000111535185-senior-technical-animator-assassin-s-creed-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>bc5b0a3e-24c</externalid>
      <Title>Senior VFX Artist - GameSim - Talent Pipeline</Title>
      <Description><![CDATA[<p><strong>Senior VFX Artist Role</strong></p>
<p>We&#39;re seeking a Senior VFX Artist to join our team. As a senior, production-focused role, you&#39;ll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).</li>
<li>Create all necessary textures and materials; maintain clean, readable graphs and parameterization.</li>
<li>Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.</li>
<li>Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.</li>
<li>Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.</li>
<li>Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early.</li>
<li>Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed.</li>
<li>Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”</li>
<li>Assign tasks, set short-term priorities, and maintain a healthy backlog.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara.</li>
<li>Strong particle animation fundamentals and shape language (readability, timing, impact).</li>
<li>Strong material and texture creation skills in Photoshop and/or Substance Designer.</li>
<li>Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Substance Designer experience.</li>
<li>EmberGen experience.</li>
<li>Unity experience.</li>
<li>Scripting or coding skills (C#, Python, etc.).</li>
<li>2D or 3D animation skills.</li>
<li>Versatility across stylized and realistic work; foliage/atmospherics experience.</li>
<li>Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Run-time VFX assets with strong readability and clearly understandable elements.</li>
<li>Strong material definition and texture work (clean, readable, well-constructed).</li>
<li>Evidence of fundamentals: composition, mood, readability, color choices, animation timing, and understanding of natural energies (fire, water, smoke, etc.).</li>
<li>At least one example shown in a real-time context implemented in-game (video of the effect happening during gameplay).</li>
<li>Bonus (strongly preferred): an example showing leadership impact—before/after mentorship, a small set of effects kept consistent across a style bar, or breakdowns/templates you built.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 4 or 5, Niagara, Particle animation fundamentals, Material and texture creation skills in Photoshop and/or Substance Designer, Optimization knowledge (particle counts, overdraw budgets, performance constraints), Leadership-level communication, Experience mentoring or leading other artists, Houdini experience, Substance Designer experience, EmberGen experience, Unity experience, Scripting or coding skills (C#, Python, etc.), 2D or 3D animation skills, Versatility across stylized and realistic work; foliage/atmospherics experience, Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/7F69CE7B14</Applyto>
      <Location>British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c475c23c-2a7</externalid>
      <Title>Technical Animation Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Technical Animation Artist to join our team. As a Technical Animation Artist, you&#39;ll play a key role in bridging art and engineering to bring characters, creatures, and animated worlds to life. This role contributes to animation-driven R&amp;D, builds tools and pipelines that empower animators, and ensures high-quality, performant character systems across the studio&#39;s projects.</p>
<p><strong>Collaboration &amp; Support</strong></p>
<p>You&#39;ll work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content. You&#39;ll translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams. You&#39;ll diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.</p>
<p><strong>Rigging, Simulation &amp; Animation Systems</strong></p>
<p>You&#39;ll design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets. You&#39;ll implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions. You&#39;ll develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity. You&#39;ll integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.</p>
<p><strong>Tools, Pipelines &amp; Optimisation</strong></p>
<p>You&#39;ll create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality. You&#39;ll build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets. You&#39;ll profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints. You&#39;ll participate in cross-discipline R&amp;D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.</p>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</li>
<li>Understanding of runtime animation systems, rig solvers, and physics components</li>
<li>Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&amp;D</li>
</ul>
<p><strong>Skills</strong></p>
<ul>
<li>Character &amp; Creature Rigging</li>
<li>Cloth / Hair / Ragdoll / Physics Setup</li>
<li>Animation Pipeline Development</li>
<li>Procedural Animation &amp; Secondary Motion</li>
<li>Performance Profiling &amp; Optimisation</li>
<li>Motion Capture Integration</li>
</ul>
<p><strong>Software / Tools</strong></p>
<ul>
<li>Unreal Engine (Control Rig, Physics, Animation Blueprints)</li>
<li>Unity (Mecanim, Animation Rigging Package, DOTS animation optional)</li>
<li>Maya, 3DS Max (rigging, scripting, tool creation)</li>
<li>Houdini (procedural rigs, physics, motion tools a bonus)</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character &amp; Creature Rigging, Cloth / Hair / Ragdoll / Physics Setup, Animation Pipeline Development, Procedural Animation &amp; Secondary Motion, Performance Profiling &amp; Optimisation, Motion Capture Integration, Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Singapore</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with work featured in top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B22F523F85</Applyto>
      <Location>Malaysia, Indonesia (Remote)</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>cc9a2042-aaf</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>As a Senior Technical Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline.</p>
<p>Your main responsibilities will include creating and debugging character/prop rigs for various projects, character skinning or skinning direction, coordinating with character artists and animators, taking feedback on rigs and identifying areas to improve the creation of animation content, collaborating with technical team for scripting/plugin help when needed, character/animation project planning, staying up to date on latest rigging/animation methods/workflow, and animator efficiency, helping develop and maintain character facial rigs to support facial animation pipelines, and participating in and supervising integration of the animation assets into the game engine.</p>
<p>To be successful in this role, you must be proficient in Maya &amp; Max, have experience with IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging (joint based &amp; blendshapes), animation clip &amp; pose library creation/sharing, and have a passion for animation, be organized, and have a team player spirit. It is also preferred that you have experience with MotionBuilder, Houdini KineFX, and game engine (Unreal, Unity, etc).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Max, IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging, animation clip &amp; pose library creation/sharing, MotionBuilder, Houdini KineFX, game engine (Unreal, Unity, etc)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry. It has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/D6079F4897</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>0b5bc8b8-126</externalid>
      <Title>Business Development Manager - New Client Acquisition</Title>
      <Description><![CDATA[<p>We are looking for a motivated, results-driven Business Development Manager to actively identify, prospect, and secure new business opportunities for Keywords Art Studios within the Japanese market.</p>
<p>This role is focused on client acquisition—establishing initial contact, building the pipeline, qualifying leads, and closing new project contracts with publishers, developers, and IP owners who are not currently utilizing Keywords Art services.</p>
<p>The candidate must possess fluent Japanese and a high degree of English proficiency, coupled with a deep understanding of the Japanese games industry and Japanese business etiquette.</p>
<p>You will be expected to credibly discuss art production services and collaborate with internal stakeholders to define and present tailored solutions.</p>
<p>This role is crucial for executing Keywords Art Studios’ growth strategy in one of the world’s most strategically vital markets.</p>
<p>Roles and Responsibilities:</p>
<ul>
<li><p>Proactively identify and prospect potential new clients within the Japanese games and entertainment industry that require outsourced art services (Concept Art, 3D Modeling, Animation, UI/UX).</p>
</li>
<li><p>Generate a steady pipeline of qualified leads through building relationships and strategic outreach (cold calling, email campaigns, networking, industry events, social media) and market research.</p>
</li>
<li><p>Conduct initial meetings and presentations with potential clients to introduce Keywords Art Studios&#39; capabilities and portfolio, acting as the primary representative.</p>
</li>
<li><p>Skillfully investigate and question potential clients to uncover their specific and latent art production needs, development roadmaps, and budgetary constraints.</p>
</li>
<li><p>Collaborate closely with global Art Production teams (PMs, Art Directors, Leads) in India, China, US, and other locations to craft compelling proposals, Statements of Work (SOWs), and cost estimates for new projects.</p>
</li>
<li><p>Lead negotiations to secure new contracts, focusing on achieving optimal terms that satisfy both the client&#39;s requirements and Keywords Studios&#39; commercial objectives.</p>
</li>
<li><p>Work with Japanese leadership and executives at Keywords Art Studios to create and execute proactive strategies for new client acquisition, actively supporting the overall growth targets.</p>
</li>
<li><p>Build the Keywords brand by actively participating in marketing and brand building channels/exercises, particularly those focused on new client outreach (e.g., attending TGS, networking events).</p>
</li>
<li><p>Seamlessly transition newly secured clients and initial projects to the dedicated Account Management/Production teams, ensuring a smooth and positive onboarding experience.</p>
</li>
<li><p>Maintain accurate and up-to-date records of all prospecting activities, new opportunities, sales stages, and forecasts using the company&#39;s CRM system (e.g., Salesforce).</p>
</li>
<li><p>Stay current with industry trends, competitor activities, and new game/IP announcements in Japan to identify strategic acquisition targets.</p>
</li>
</ul>
<p>■業務内容</p>
<ul>
<li><p>日本のゲーム・エンターテインメント業界において、アウトソースアートサービス（コンセプトアート、3Dモデリング、アニメーション、UI/UXなど）を必要とする新規顧客候補を積極的に発掘・開拓する</p>
</li>
<li><p>関係構築と戦略的なアウトリーチ（コールドコール、メールキャンペーン、ネットワーキング、業界イベント、ソーシャルメディア）およびマーケットリサーチを通じて、精査された見込み顧客の安定したパイプラインを構築する</p>
</li>
<li><p>見込み顧客との初回ミーティングやプレゼンテーションを実施し、Keywordsのアートスタジオの能力とポートフォリオを紹介する主要な代表として活動する</p>
</li>
<li><p>見込み顧客の具体的および潜在的なアート制作ニーズ、開発ロードマップ、予算制約を発掘するために、巧みな調査と質問を行う</p>
</li>
<li><p>インド、中国、米国などに拠点を置くグローバルのアート制作チーム（PM、アートディレクター、リード）と緊密に連携し、新規プロジェクトに対する説得力のある提案書、作業範囲記述書(SOW)、コスト見積もりを作成する</p>
</li>
<li><p>新規契約を獲得するために交渉をリードし、クライアントの要件とKeywords Studiosの商業目標の両方を満たす最適な条件の実現に注力する</p>
</li>
<li><p>日本のリーダーシップチームやKeywordsのアートスタジオの幹部と協力し、新規顧客獲得のための積極的な戦略を策定・実行し、全体的な成長目標を積極的にサポートする</p>
</li>
<li><p>マーケティングやブランド構築の活動に積極的に参加し、特に新規顧客アウトリーチに重点を置いた活動（例:東京ゲームショウへの参加、ネットワーキングイベント）を通じてKeywordsブランドを構築する</p>
</li>
<li><p>新規獲得した顧客と初期プロジェクトを、専任のアカウントマネジメント/制作チームにシームレスに引き継ぎ、スムーズで好意的なオンボーディング体験を保証する</p>
</li>
<li><p>会社のCRMシステム(Salesforceなど)を使用して、すべての見込み顧客開拓活動、新規商談、営業ステージ、予測について正確かつ最新の記録を維持する</p>
</li>
<li><p>業界トレンド、競合他社の動向、日本における新しいゲーム/IPの発表について常に最新情報を把握し、戦略的な獲得ターゲットを特定する</p>
</li>
</ul>
<p>■当社が提供するもの</p>
<ul>
<li><p>ゲームアートサービスにおいて世界的に高い評価を受けるグローバルリーダーを代表する機会</p>
</li>
<li><p>成果に基づくインセンティブを含む競争力のある報酬パッケージ</p>
</li>
<li><p>日本で最大手かつ最もエキサイティングなゲーム開発企業と協働する機会</p>
</li>
<li><p>協力的で成長志向のグローバルな企業文化</p>
</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Fluent Japanese, High degree of English proficiency, Deep understanding of the Japanese games industry, Japanese business etiquette, Art production services, Client acquisition, Outsourced art services, Concept Art, 3D Modeling, Animation, UI/UX, Proposal writing, Negotiation, Project management, Leadership, Marketing, Brand building, CRM system, Salesforce, Art production, Game development, Business development, Sales, Marketing, Project management, Leadership, Communication, Interpersonal skills, Problem-solving, Analytical skills</Skills>
      <Category>Sales</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides art production services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/E12688231C</Applyto>
      <Location>Suginami City, Tokyo, Japan</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9a1a0f31-fa8</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for an Art Director who is passionate about 3D animation and has a strong understanding of art direction. The ideal candidate will be able to work closely with the local production team and have possibilities working with multiple studios and getting to know the latest gaming animation production procedures.</p>
<p>As Art Director, you will be responsible for understanding client&#39;s requirements and animation style of various projects, providing guidance for Animation production team, and responsible/answer to the client for the visual animation direction and QC of work. You will also be building rapport, trust, and clear lines of communication with clients, helping with estimation, team feedback and pipeline development, leading teams of animators by instruction and setting example, defining and communicating the key components of the animation project style and design, and collaborating with different 3D Art teams, coordinate resources and projects between multiple internal Chinese and external teams and studios.</p>
<p>Requirements:</p>
<ul>
<li>Passionate about games, proven 3+ years art leadership working experience as in either the game industry or related entertainment industry.</li>
<li>Excellent Chinese and English (written and verbal) skills.</li>
<li>Strong game animation production related work experience showcasing top quality work.</li>
<li>Ability to work in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity).</li>
<li>Expert understanding of industry standard techniques and tools.</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions.</li>
<li>Team Player, quick learner and self-motivated.</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D animation, art direction, game development, localization, testing, 3DS Max, Maya, Zbrush, Unreal, Unity, game engines, animation production, pipeline development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global video game development company that provides services such as game development, localization, and testing.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DEA330CB6E</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>6a16ef0d-85d</externalid>
      <Title>Unsolicited applications (onsite/remote)</Title>
      <Description><![CDATA[<p>We are looking for talented individuals to join our team and contribute to the development of our physics engine. Our most widely known product is BeamNG.drive, a game available on Steam in Early Access. We also have a platform called BeamNG.tech, which provides a suitable solution for ADAS &amp; autonomous driving and serves as a backend for driver&#39;s training applications.</p>
<p><strong>Role Details</strong></p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Work and collaborate in cross-functional teams with engineers, artists, and management teams</li>
<li>Convey complex information in a clear and suitable manner to a diverse audience</li>
<li>Think critically, understand complexities, and support day-to-day workflow</li>
<li>Enjoy the fun challenges of a unique physics engine simulation game</li>
</ul>
<p><strong>Art</strong></p>
<ul>
<li>Create high-quality visual assets for our games and platforms</li>
<li>Work closely with the development team to ensure a cohesive and engaging experience</li>
</ul>
<p><strong>Engineering/Development</strong></p>
<ul>
<li>Develop and maintain our physics engine and related tools</li>
<li>Collaborate with the art team to ensure a seamless integration of visual and gameplay elements</li>
</ul>
<p><strong>Management</strong></p>
<ul>
<li>Lead and manage a team of engineers and artists</li>
<li>Ensure the successful delivery of projects and meet deadlines</li>
</ul>
<p><strong>Marketing &amp; Communications</strong></p>
<ul>
<li>Develop and implement marketing strategies to promote our games and platforms</li>
<li>Create engaging content to attract and retain a loyal community</li>
</ul>
<p><strong>Production</strong></p>
<ul>
<li>Oversee the production process to ensure high-quality games and platforms</li>
<li>Collaborate with the development team to identify and address any issues</li>
</ul>
<p><strong>Tech</strong></p>
<ul>
<li>Develop and maintain our technology stack</li>
<li>Collaborate with the engineering team to ensure a seamless integration of technology and gameplay elements</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Flexible working hours</li>
<li>Language courses</li>
<li>Talent development program (training budget, participation in seminars/conferences, and etc)</li>
<li>Personal development program (feedback, leadership, conflict engagement, etc)</li>
<li>Budget for home office</li>
<li>Parental leave</li>
<li>Employee assistance program</li>
<li>Relocation assistance (if applicable)</li>
</ul>
<p><strong>Our Recruitment Process</strong></p>
<p>Our recruitment process starts with an introductory call with our HR team, continues with a case study/assessment, a personal interview, and finally a stakeholder interview. For technical roles, we also conduct a coding challenge/assessment and a technical interview.</p>
<p><strong>About Us</strong></p>
<p>We are a team of over 70 employees of 26 nationalities with a headquarters in Bremen, Germany. We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company&#39;s culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract|temporary|internship</Jobtype>
      <Experiencelevel>entry|mid|senior|staff|executive</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>soft-body physics engine, real-time physics, game development, software development, team collaboration, communication, problem-solving, critical thinking, C++, jpeg, png, 3D modeling, animation, game design, project management</Skills>
      <Category>Engineering|Sales|Marketing|Finance|Operations|HR|IT|Design|Manufacturing|Legal|Other</Category>
      <Industry>Technology|Automotive|Finance|Manufacturing|Healthcare|Consulting|Other</Industry>
      <Employername>BeamNG.tech</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>BeamNG.tech is a software company that develops a state-of-the-art, real-time, soft-body physics engine for entertainment and simulation purposes. The company has over 70 employees of 26 nationalities and is headquartered in Bremen, Germany.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/4BAB98907E</Applyto>
      <Location>Bremen</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3db576be-97f</externalid>
      <Title>Senior Gameplay AI Programmer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>At Epic Games, we&#39;re a team of talented and passionate individuals who strive to create innovative and engaging experiences. Our team is dedicated to developing games and game engines that push the boundaries of what&#39;s possible.</p>
<p><strong>Job Description</strong></p>
<p>We&#39;re seeking a Senior Gameplay AI Programmer to join our team. As a Senior Gameplay AI Programmer, you will be responsible for designing and implementing AI systems for our games. You will work closely with our art and design teams to create and iterate on AI features, and collaborate with our development teams to ensure that our games meet the highest standards of quality.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Collaborate with art and design teams to create and iterate on AI features</li>
<li>Design and implement AI systems for our games</li>
<li>Work with development teams to ensure that our games meet the highest standards of quality</li>
<li>Optimize and correct bugs in existing AI systems</li>
<li>Ensure that our games have high-quality user experiences across all platforms</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience in game development and AAA game releases</li>
<li>Experience with AI systems (Behavior Trees, Finite State Machine, Pathfinding, Animation, etc.)</li>
<li>Strong C++ skills and ability to create code and architect AI mechanics and tools</li>
<li>Knowledge of games and ability to articulate strengths and weaknesses in existing game designs</li>
<li>Excellent communication and interpersonal skills</li>
<li>Experience in live service games is a plus</li>
<li>Self-motivated, strong work ethic, and ability to work independently</li>
<li>Creativity in problem-solving and ability to think outside the box</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We offer 100% benefits coverage for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p><strong>About Us</strong></p>
<p>Epic Games is a leading game development company that creates games and game engines. We have over 4,500 employees across 25 countries and 46 studios. We&#39;re committed to creating innovative and engaging experiences that push the boundaries of what&#39;s possible.</p>
<p><strong>Join Our Team</strong></p>
<p>If you&#39;re passionate about game development and AI, we&#39;d love to hear from you. Join our team and be a part of something epic!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, AI systems, Behavior Trees, Finite State Machine, Pathfinding, Animation, Game development, AAA game releases, Live service games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5791328004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>b097450e-e0f</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are seeking a Lead Animator to join our team working on Fortnite, responsible for developing concepts of Emotes and animations for our wide variety of IP and original content partners. The ideal candidate will have excellent mastery of animation fundamentals and how they relate to action, rhythm, and animation for games. A strong knowledge of the Unreal Engine, including animation implementation, is highly desirable.</p>
<p>As a Lead Animator, you will:</p>
<ul>
<li>Supervise, guide, and lead specific character animations, such as dances and emotes, in Maya and Unreal, using our ART toolkit</li>
<li>Conduct Emotes from initial concept, through animation, to final implementation in Unreal Engine</li>
<li>Collaborate with various art areas within Epic, as well as external partner teams</li>
<li>Lead the growing library of cosmetic/emote animations offered to players, helping shape and direct the style and identity of Fortnite&#39;s animation</li>
</ul>
<p>We are looking for someone with:</p>
<ul>
<li>A reel of animation demonstrating character and creature animations with keyframes</li>
<li>Solid experience with Maya and game systems, such as Unreal Engine</li>
<li>Good perception to achieve realistic and stylized movements</li>
<li>Strong communication and leadership skills</li>
<li>Related skills, such as modeling, skinning, and rigging</li>
<li>Experience with motion capture data</li>
<li>Experience in leadership, with participation in the launch of at least one title</li>
<li>User-focused profile, passion for what they do, focus on solutions, and an innovative attitude</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of benefits for both employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p>About Us:</p>
<p>Epic Games is a global company with 25 countries, 46 studios, and over 4,500 employees. For over 25 years, we have created award-winning games and technology that enables others to create visually stunning games and 3D content that brings environments to life like never before. Our award-winning Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but is also a tool adopted by content creators in various sectors, such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop notable games, we strive to form teams of world-class talent.</p>
<p>If you liked what you heard, come join something Epic!</p>
<p>Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Employment Opportunity Policy here.</p>
<p>Note to recruitment agencies: Epic does not accept resumes or unsolicited approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with whom we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>Not stated</Salaryrange>
      <Skills>Maya, Unreal Engine, Animation fundamentals, Action, Rhythm, Animation for games, Motion capture data, Modeling, Skinning, Rigging, Leadership, Communication, User-focused profile, Passion for what they do, Focus on solutions, Innovative attitude</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and technology. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5790834004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>a6232d00-126</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, large team, established game engine, Unreal Engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814009004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7f2922d4-ca7</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, established game engine, Unreal Engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814007004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7356343a-15e</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</p>
<p>British Columbia Base Pay Range</p>
<p>$145,844—$213,905 CAD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$145,844—$213,905 CAD</Salaryrange>
      <Skills>animation sense, animation pipelines, animation state machines, animation behavior tools, problem-solving ability, gameplay animation tools, AAA game development, Unreal Engine, C++, Unreal Engine Animation Blueprints</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814005004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>c8f0e7f7-f04</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Creation of animation behaviour tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviours and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyse, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>This role is open to multiple locations in North America (excluding CA, NY, MA &amp; WA).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, established game engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814003004</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>fc906a82-3d5</externalid>
      <Title>Senior Gameplay AI Programmer</Title>
      <Description><![CDATA[<p><strong>Senior Gameplay AI Programmer</strong></p>
<p>At Epic Games, we&#39;re looking for a skilled Senior Gameplay AI Programmer to join our team. As a key member of our engineering team, you will play a critical role in building innovative new experiences and technology.</p>
<p><strong>What You&#39;ll Do</strong></p>
<ul>
<li>Work closely with art and design to create and iterate on gameplay AI features</li>
<li>Experiment with game design and iterate rapidly while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Drive, build and maintain core AI systems shared in the Fortnite AI ecosystem</li>
<li>Collaborate with engine AI developers to improve AI systems</li>
<li>Ensure high-quality user experiences across all platforms we support</li>
<li>Optimize and fix bugs in existing gameplay AI systems</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Experience developing games professionally, and shipping AAA titles with AI experience</li>
<li>Experience working with AI systems (Behavior Trees, Finite State Machine, Pathfinding, Animation, etc.)</li>
<li>Excellent C++ skills and the ability to code and architect AI gameplay mechanics and tools</li>
<li>Well-versed in games and the ability to articulate what is strong/weak about the design of existing games (an interest in online games is preferred)</li>
<li>Excellent communication and interpersonal skills</li>
<li>Experience working on a live service game is a plus</li>
<li>Self-motivated, great work ethic, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, AI systems, Behavior Trees, Finite State Machine, Pathfinding, Animation, online games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5736343004</Applyto>
      <Location>Porto Alegre</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>f0fa3085-a35</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p>We are seeking a Senior Technical Designer in Animation to join our team working on different animation systems. As a Senior Technical Designer in Animation, you will use your knowledge of animation and technical understanding of character animation to create animation systems that facilitate attractive and high-quality character movement. You will be the primary point of contact for animation implementation issues and any related technical challenges, working closely with animation, design, and programming teams to ensure the animation pipeline runs smoothly and efficiently. You will also help identify potential issues and implement correct solutions, using your technical knowledge to help connect and facilitate communication between the animation team and other departments.</p>
<p>You will create tools, techniques, and animation behavior philosophies that enable the construction of complex movement systems. You will design and implement state machines and animation behaviors, as well as execution solutions. You will work closely with the animation, design, and programming teams to analyze, diagnose, and solve animation implementation issues in the game and related technical challenges. You will collaborate closely with the animation leadership to maintain the style and quality of animations in the game. You will seek opportunities to improve the animation pipeline and help provide solutions to animation technical issues, including training and creating documentation for the animation team.</p>
<p>We are looking for someone with a strong sensitivity to animation, with a clear understanding of realistic and stylized character movement and how to achieve it through modern animation methods. You should have experience in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, using our Control Rig toolset. You should demonstrate exceptional problem-solving skills, with strong written communication and teamwork skills. Familiarity with animation gameplay tools, such as blend trees and state machines, and experience with Unreal Engine Animation Blueprints is a plus. Experience with AAA game development, preferably in large teams using established game engines (internal or commercial), and experience with Unreal Engine is a plus. You should demonstrate self-motivation, a strong work ethic, and the ability to work independently.</p>
<p>Note: Programming experience in C++ is not required.</p>
<p>Benefits:</p>
<p>We pay 100% of benefits for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.onclick</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig, problem-solving, written communication, teamwork, animation gameplay tools, blend trees, state machines, Unreal Engine Animation Blueprints, C++, AAA game development, large teams, established game engines, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814026004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>95a3d9bb-6db</externalid>
      <Title>Senior Gameplay AI Programmer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>At Epic Games, we&#39;re passionate about creating innovative games and game engines that empower developers to create immersive experiences. Our team of engineers is dedicated to pushing the boundaries of what&#39;s possible in game development.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior Gameplay AI Programmer, you&#39;ll play a key role in our small and focused team. You&#39;ll be responsible for developing and maintaining central AI systems for our Fortnite game. You&#39;ll work closely with our art and design teams to create and iterate on AI features for gameplay. You&#39;ll also experiment with game design concepts and iterate rapidly, ensuring solid architectural and algorithmic decisions.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Collaborate with art and design teams to create and iterate on AI features for gameplay</li>
<li>Develop and maintain central AI systems for Fortnite</li>
<li>Experiment with game design concepts and iterate rapidly</li>
<li>Ensure solid architectural and algorithmic decisions</li>
<li>Optimize and correct bugs in existing AI systems</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Experience in developing games and launching AAA titles with AI</li>
<li>Experience with AI systems (Behavior Trees, Finite State Machine, Pathfinding, Animation, etc.)</li>
<li>Excellent C++ skills and ability to create code and architect AI mechanics and tools for gameplay</li>
<li>Strong knowledge of games and ability to articulate strengths and weaknesses in existing game designs</li>
<li>Excellent communication and interpersonal skills</li>
<li>Experience in live service games is a plus</li>
<li>Self-motivated, strong work ethic, and ability to work independently</li>
<li>Creativity in problem-solving and ability to think beyond established solutions</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of benefits for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p><strong>About Us</strong></p>
<p>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios. Our Unreal Engine technology is used by game developers and creators across various industries, including media and entertainment, automotive, and architecture.</p>
<p><strong>Join Us</strong></p>
<p>If you&#39;re passionate about game development and want to join a team that&#39;s pushing the boundaries of what&#39;s possible, we&#39;d love to hear from you. We value diverse teams and an inclusive work culture, and we&#39;re proud to be an equal opportunities employer. Learn more about our equal opportunities policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic Games does not accept unsolicited resumes or approaches from third-party recruiters (i.e., a third party with whom we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, AI systems, Behavior Trees, Finite State Machine, Pathfinding, Animation, Game design, Game development, Live service games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5791324004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>f7371e88-1e3</externalid>
      <Title>Senior Gameplay AI Programmer</Title>
      <Description><![CDATA[<p><strong>Senior Gameplay AI Programmer</strong></p>
<p>We are a new and growing team at Epic, aiming to build innovative new experiences and technology. As a Senior Gameplay AI Programmer, you will play a critical role on a small and focused team. You will be responsible for core AI features and supporting collaborative development between programmers, designers, and artists.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Work closely with art and design to create and iterate on gameplay AI features</li>
<li>Experiment with game design and iterate rapidly while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Drive, build and maintain core AI systems shared in the Fortnite AI ecosystem</li>
<li>Collaborate with engine AI developers to improve AI systems</li>
<li>Ensure high-quality user experiences across all platforms we support</li>
<li>Optimize and fix bugs in existing gameplay AI systems</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience developing games professionally, and shipping AAA titles with AI experience</li>
<li>Experience working with AI systems (Behavior Trees, Finite State Machine, Pathfinding, Animation, etc.)</li>
<li>Excellent C++ skills and the ability to code and architect AI gameplay mechanics and tools</li>
<li>Well-versed in games and the ability to articulate what is strong/weak about the design of existing games (an interest in online games is preferred)</li>
<li>Excellent communication and interpersonal skills</li>
<li>Experience working on a live service game is a plus</li>
<li>Self-motivated, great work ethic, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, AI systems, Behavior Trees, Finite State Machine, Pathfinding, Animation, online games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5786374004</Applyto>
      <Location>Porto Alegre</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7b9633d8-269</externalid>
      <Title>Senior Technical Animation Designer</Title>
      <Description><![CDATA[<p>We are looking for a talented Senior Technical Animation Designer to join our team working on multiple animation systems. As a Senior Technical Animation Designer, you will be responsible for designing and implementing animation systems that enable character movements that are both attractive and of high quality. You will be the primary point of contact for animation-related issues and technical challenges, and will work closely with the animation, design, and programming teams to ensure the smooth operation and efficiency of the animation process. You will also contribute to identifying potential problems and deploying solutions, using your technical expertise to facilitate communication between the animation team and other disciplines.</p>
<p>Responsibilities:</p>
<ul>
<li>Design tools, techniques, and animation behavior approaches that enable the creation of complex movement systems</li>
<li>Design and implement state machines, animation behaviors, and real-time execution solutions</li>
<li>Collaborate closely with the animation, design, and programming teams to analyze, diagnose, and resolve animation-related issues in the game and technical challenges in animation</li>
<li>Work closely with the animation leadership to maintain the visual style and quality standards of the game&#39;s animations</li>
<li>Identify opportunities to improve animation processes and methods, and propose solutions to technical animation problems, including team training and documentation creation</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Excellent animation sense and deep understanding of realistic and stylized character movements, as well as modern methods for achieving them</li>
<li>Expertise in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, with the use of the entire Control Rig toolset</li>
<li>Strong problem-solving skills, excellent written communication skills, and a team spirit</li>
<li>Knowledge of animation gameplay tools, such as blend trees and state machines; experience with Unreal Engine&#39;s animation visualization plans is a plus</li>
<li>Experience in AAA game development, ideally in a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Autonomy, strong work ethic, and ability to work independently</li>
<li>No C++ programming knowledge required</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of the associated benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illnesses, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, content creation tools, state machines, animation behaviors, real-time execution solutions, problem-solving skills, written communication skills, team spirit, animation gameplay tools, blend trees, Unreal Engine, Unreal Engine, AAA game development, large team, established game engine, C++ programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite game. The company has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814015004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>677fdf3f-183</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, animation state machines, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, Unreal Engine Animation Blueprints, AAA game development, established game engine, C++, Unreal Engine</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793613004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>0bc4bf6a-842</externalid>
      <Title>Character Animation Specialist</Title>
      <Description><![CDATA[<p>We are a developer-first video game studio, an environment where talented individuals are nurtured, inspired and flourish.</p>
<p><strong>Key Responsibilities</strong></p>
<p>Be Inspired. Join a team creating state of the art, iconic characters and animations that people will love and remember Help build an exciting new AAA IP using industry leading technology Collaborate with outstanding people across every discipline to produce a shared creative vision</p>
<p>Be Creative. With an experienced team, deliver technical animation solutions to meet the character requirements Become a specialist in the skinning discipline helping bring characters and animation to life Contribute your ideas to help shape the game</p>
<p>Be Innovative. Push the boundaries of quality in computer games to a new level Bring ideas that go beyond what’s been done before</p>
<p>Be Rewarded. Salary £30,000 Plus bonus, benefits and perks Monthly learning day 30 days annual leave, plus bank holidays</p>
<p>Take risks, be curious, be creative, be bold, be innovative, be you.</p>
<p>Be a Maverick</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>£30,000</Salaryrange>
      <Skills>Character Animation, Skinning, Industry leading technology, AAA IP, Technical animation solutions, Game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Maverick Games</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Maverick Games is a developer-first video game studio that creates state-of-the-art video games. The company is based in the UK.</Employerdescription>
      <Employerwebsite>https://maverick-games.pinpointhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://maverick-games.pinpointhq.com/en/postings/112fab35-7780-4f9d-a8ca-3f3f874c9777</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>6ead3e5a-742</externalid>
      <Title>Video Director, Product Launches</Title>
      <Description><![CDATA[<p><strong>About Anthropic</strong></p>
<p>Anthropic&#39;s mission is to create reliable, interpretable, and steerable AI systems. We want AI to be safe and beneficial for our users and for society as a whole. Our team is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.</p>
<p>The Creative Studio is Anthropic&#39;s in-house creative team responsible for the brand expression across Anthropic and Claude. We care about craft, making things by hand and using AI when it makes sense. The team is growing, and we’re looking for people who do excellent work to join us. The stakes are real, and there’s room to shape what all this becomes.</p>
<p><strong>About the role</strong></p>
<p>As a Video Director for Product Launches at Anthropic, you will own the creative vision and execution of video content for our most important moments: model launches and product reveals. You&#39;ll lead the full production lifecycle from concept to delivery, bringing a storyteller&#39;s instinct to complex technical subjects and crafting narratives that make transformative AI feel accessible and compelling.</p>
<p>This role operates in a fast-paced environment where launch timelines move quickly and turnarounds are tight. You&#39;ll need to make sharp creative decisions without the luxury of extended development cycles, pivoting when priorities shift, moving from brief to execution with speed, and delivering high-quality work under real pressure.</p>
<p>You&#39;re someone who can walk into a room, understand what a launch needs to communicate, and build a video strategy around it — then execute it at the highest level. You lead crews with confidence, guide collaborators through ambiguity, and know how to get great work across the finish line even when the timeline is short.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Direct and oversee video production for model and product launches, from initial creative brief through final delivery, often on compressed timelines</li>
</ul>
<ul>
<li>Develop creative concepts, treatments, and narrative strategies that translate complex AI capabilities into compelling, human-centered stories</li>
</ul>
<ul>
<li>Lead and manage production crews on set, including DPs, camera operators, sound, lighting, and other crew members</li>
</ul>
<ul>
<li>Partner with marketing, product, and communications teams to align creative direction with launch goals and messaging</li>
</ul>
<ul>
<li>Guide post-production workflows, providing creative direction to editors, colorists, and sound designers</li>
</ul>
<ul>
<li>Identify the story worth telling within a launch, taking raw elements, context, and product details and crafting a cohesive narrative arc</li>
</ul>
<ul>
<li>Build and maintain scalable production processes that can flex to meet the pace of Anthropic&#39;s launch cadence</li>
</ul>
<ul>
<li>Stay current with video production trends, launch formats, and storytelling techniques in the technology and AI space</li>
</ul>
<p><strong>You may be a good fit if you</strong></p>
<ul>
<li>6+ years of professional video directing or production experience, with a portfolio that demonstrates your ability to lead high-impact launches or campaigns</li>
</ul>
<ul>
<li>Have experience directing at a SaaS or AI company, or have worked as part of an in-house creative team in a fast-paced technology environment</li>
</ul>
<ul>
<li>Are a skilled storyteller who can take disparate elements, such as product features, brand positioning, and customer impact, and shape them into a compelling narrative</li>
</ul>
<ul>
<li>Have proven experience leading production crews on set and are comfortable owning creative decisions under time and budget pressure</li>
</ul>
<ul>
<li>Thrive under tight turnarounds and can maintain creative quality when timelines are compressed</li>
</ul>
<ul>
<li>Understand the full filmmaking process, from pre-production through delivery, and can provide informed direction at every stage</li>
</ul>
<ul>
<li>Are an excellent communicator who can articulate creative vision clearly to both production teams and non-technical stakeholders</li>
</ul>
<ul>
<li>Are proactive and calm under pressure, bringing clarity to ambiguity and keeping productions moving even when priorities shift</li>
</ul>
<ul>
<li>Are excited about the challenge of making AI launches feel meaningful to a broad audience</li>
</ul>
<p><strong>Strong candidates may also have</strong></p>
<ul>
<li>Hands-on experience as a director of photography or camera operator</li>
</ul>
<ul>
<li>Editing experience and comfort working directly in post-production</li>
</ul>
<ul>
<li>Experience directing launch videos, keynote content, or product announcement films</li>
</ul>
<ul>
<li>Background working with technical or complex subject matter and making it accessible on screen</li>
</ul>
<ul>
<li>Familiarity with motion graphics, animation, or mixed-media storytelling techniques</li>
</ul>
<ul>
<li>Knowledge of different delivery formats and platform requirements (web, social, events, broadcast)</li>
</ul>
<ul>
<li>Experience building or scaling a video production function from the ground up</li>
</ul>
<p><strong>Logistics</strong></p>
<p><strong>Education requirements:</strong> We require at least a Bachelor&#39;s degree in a related field or equivalent experience. <strong>Location-based hybrid policy:</strong> Currently, we expect all staff to be in one of our offices at least 25% of the time. However, some roles may require more time in our offices.</p>
<p><strong>Visa sponsorship:</strong> We do sponsor visas! However, we aren&#39;t able to successfully sponsor visas for every role and every candidate. But if we make you an offer, we will make every reasonable effort to get you a visa, and we retain an immigration lawyer to help with this.</p>
<p><strong>We encourage you to apply even if you do not believe you meet every single qualification.</strong> Not all strong candidates will meet every single qualification as listed. Research shows that people who identify as being from underrepresented groups are more prone to experiencing imposter syndrome and</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$200,000 - $255,000USD</Salaryrange>
      <Skills>video directing, video production, storytelling, creative direction, post-production, motion graphics, animation, mixed-media storytelling, delivery formats, platform requirements, director of photography, camera operator, editing, launch videos, keynote content, product announcement films, technical subject matter, motion graphics, animation, mixed-media storytelling, delivery formats, platform requirements</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic is a quickly growing organisation with a mission to create reliable, interpretable, and steerable AI systems. The company&apos;s team is comprised of researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.</Employerdescription>
      <Employerwebsite>https://job-boards.greenhouse.io</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/5114845008</Applyto>
      <Location>San Francisco, CA</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>92c39d75-64b</externalid>
      <Title>Motion Designer</Title>
      <Description><![CDATA[<p><strong>About the role</strong></p>
<p>We&#39;re looking for an exceptional motion designer to help evolve Cursor&#39;s motion identity as we scale towards a universal platform for building software. As we grow, we&#39;re building a brand studio focused on setting a high bar for creative excellence in a fast-moving company where brand and design play a meaningful role. This is a foundational role, with the opportunity to define Cursor&#39;s motion language and establish systems that scale across marketing, product, and brand as the company grows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Evolve Cursor&#39;s motion identity and create scalable systems across product, marketing, and community</li>
</ul>
<ul>
<li>Own motion work end-to-end — from narrative, storyboards and prototyping through final execution across product launches, campaigns, digital, film, content, and events</li>
</ul>
<ul>
<li>Design for multiple audiences — from experienced developers to designers exploring code for the first time</li>
</ul>
<ul>
<li>Develop and optimise motion workflows, including the integration of new tools to improve efficiency and scalability</li>
</ul>
<ul>
<li>Collaborate with product designers to ensure motion consistency across the user experience</li>
</ul>
<ul>
<li>Collaborate with external motion partners and provide clear creative feedback</li>
</ul>
<ul>
<li>Ship fast, iterate constantly. Let the brand evolve as the product and company grow</li>
</ul>
<p><strong>You may be a fit if</strong></p>
<ul>
<li>You have a portfolio demonstrating strong motion craft, typography, and strategic thinking across formats — from digital campaigns to motion systems and events</li>
</ul>
<ul>
<li>You&#39;ve built or evolved motion identities for technical products, developer-focused companies, or culturally defining brands</li>
</ul>
<ul>
<li>You have experience creating engaging product launches and UI animation for software products</li>
</ul>
<ul>
<li>You bring strong attention to pacing, composition, typography, and sound</li>
</ul>
<ul>
<li>You have strong art direction skills, with the ability to set a clear creative bar and guide external creative partners</li>
</ul>
<ul>
<li>You can articulate design decisions and rally teams around a creative vision</li>
</ul>
<ul>
<li>You&#39;re comfortable working in fast-paced, high-growth environments with ambiguity and complexity</li>
</ul>
<ul>
<li>You&#39;re ambitious, opinionated, and comfortable taking ownership to push work forward</li>
</ul>
<ul>
<li>Nice to have: Experience working at both fast-paced startups and agencies</li>
</ul>
<ul>
<li>Nice to have: Background in 3D or illustration</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>motion design, typography, storyboarding, prototyping, UI animation, product launches, digital campaigns, film, content, events, motion workflows, new tools, efficiency, scalability, product designers, user experience, external motion partners, creative feedback, 3D, illustration, startups, agencies</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Cursor</Employername>
      <Employerlogo>https://logos.yubhub.co/cursor.com.png</Employerlogo>
      <Employerdescription>Cursor is a software company building a universal platform for building software. The company is scaling rapidly.</Employerdescription>
      <Employerwebsite>https://cursor.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://cursor.com/careers/motion-designer</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>cd7a696c-ac8</externalid>
      <Title>Design Engineer</Title>
      <Description><![CDATA[<p><strong>About the role</strong></p>
<p>We&#39;re looking for a design engineer who can bridge the gap between design and code. You&#39;ll work directly with the founding team to prototype, build, and polish the experiences that make Cursor magical. This role is perfect for someone who thinks like a designer but builds like an engineer – or vice versa.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Build production-quality UI components and interactions that delight users</li>
<li>Rapidly prototype new concepts and features to validate ideas before full implementation</li>
<li>Bridge the gap between design and engineering – translating designs into code and pushing design through technical innovation</li>
<li>Own the quality of UI implementation across the product, ensuring pixel-perfect execution and smooth interactions</li>
<li>Collaborate with designers and engineers to define what&#39;s possible and push the boundaries of the product</li>
<li>Contribute to design systems and component libraries that enable the team to ship faster</li>
</ul>
<p><strong>You might be a fit if</strong></p>
<ul>
<li>You&#39;re equally comfortable in Figma and your code editor</li>
<li>You have strong front-end engineering skills (TypeScript, React, SolidJS, CSS, animations)</li>
<li>You have an eye for design details and care deeply about craft</li>
<li>You&#39;ve shipped polished products and know what it takes to get from 90% to 100%</li>
<li>You can move fast – prototyping ideas in hours, not days</li>
<li>You think in systems and can build reusable, maintainable UI components</li>
<li>You&#39;re excited about AI and want to help define new interaction paradigms</li>
</ul>
<p><strong>Nice to have</strong></p>
<ul>
<li>Experience building developer tools or technical products</li>
<li>Background in design or formal design training</li>
<li>Experience with Electron, native UI frameworks, or building cross-platform apps</li>
<li>Understanding of code editors, IDEs, or programming environments</li>
</ul>
<p>Name Email ↥ Upload file LinkedIn URL GitHub Profile</p>
<p>Please write a short note on a project you&#39;re proud of:</p>
<p>Will you now or in the future require visa sponsorship to work in the country where this position is located?</p>
<p>Has someone at Cursor referred you for this role? If so, please include their email here</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>TypeScript, React, SolidJS, CSS, animations, Electron, native UI frameworks, cross-platform apps, code editors, IDEs, programming environments</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Cursor</Employername>
      <Employerlogo>https://logos.yubhub.co/cursor.com.png</Employerlogo>
      <Employerdescription>Cursor is a software company that provides a platform for building and managing experiences. It has a small team of founding members.</Employerdescription>
      <Employerwebsite>https://cursor.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://cursor.com/careers/design-engineer</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>ae32687e-f8c</externalid>
      <Title>Engineering Manager, Mobile</Title>
      <Description><![CDATA[<p>We&#39;re seeking an Engineering Manager, Mobile to lead the future of our mobile experiences at Replit. In this role, you&#39;ll build and manage a team that bridges design and engineering to create intuitive, performant mobile interfaces that make software creation accessible on any device.</p>
<p>You will:</p>
<ul>
<li>Build, mentor, and grow a team of mobile design engineers, fostering a culture of technical excellence and design craftsmanship</li>
<li>Define the technical vision and strategy for mobile design systems, establishing frameworks and patterns that ship to production and scale across iOS, Android, and responsive web</li>
<li>Partner closely with design, product, and engineering leadership to prioritise mobile initiatives and ensure seamless collaboration between design and development teams</li>
<li>Drive best practices for mobile-first development, ensuring your team builds production-grade patterns that deliver consistent, high-quality experiences while optimising for performance</li>
<li>Oversee the architecture of complex mobile UI components and systems, providing technical guidance and code review to maintain high standards</li>
<li>Champion accessible, responsive interfaces through well-architected frameworks, and establish processes that improve mobile design-to-development workflow</li>
<li>Balance hands-on technical contribution with people management, staying close enough to the code to guide architectural decisions</li>
</ul>
<p>Required skills and experience:</p>
<ul>
<li>3+ years of engineering management experience with a track record of building and scaling high-performing teams, plus proven experience building production frameworks and component systems that scale across products</li>
<li>Deep technical background with mobile development, including experience with some of the following: mobile-specific web APIs, native mobile development (Swift/Kotlin), React and React Native (or similar cross-platform frameworks), PWAs, mobile design patterns, and complex UI animations and gesture-based interactions</li>
<li>Excellent communication skills to balance technical leadership with people management, including mentoring, performance management, and career development</li>
</ul>
<p>Bonus Qualifications:</p>
<ul>
<li>Active Replit mobile user passionate about accessible software creation, with experience building or leading mobile design or developer tools teams</li>
<li>Interest in AI on mobile devices and contributions to open-source mobile design systems or UI libraries</li>
</ul>
<p>This is a full-time role that can be held from our Foster City, CA office. The role has an in-office requirement of Monday, Wednesday, and Friday.</p>
<p>Full-Time Employee Benefits Include:</p>
<ul>
<li>Competitive Salary &amp; Equity</li>
<li>401(k) Program with a 4% match</li>
<li>Health, Dental, Vision and Life Insurance</li>
<li>Short Term and Long Term Disability</li>
<li>Paid Parental, Medical, Caregiver Leave</li>
<li>Commuter Benefits</li>
<li>Monthly Wellness Stipend</li>
<li>Autonomous Work Environment</li>
<li>In Office Set-Up Reimbursement</li>
<li>Flexible Time Off (FTO) + Holidays</li>
<li>Quarterly Team Gatherings</li>
<li>In Office Amenities</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$250K - $375K</Salaryrange>
      <Skills>engineering management, mobile development, React and React Native, PWAs, mobile design patterns, complex UI animations and gesture-based interactions, AI on mobile devices, open-source mobile design systems or UI libraries</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Replit</Employername>
      <Employerlogo>https://logos.yubhub.co/replit.com.png</Employerlogo>
      <Employerdescription>Replit is an agentic software creation platform that enables anyone to build applications using natural language. With millions of users worldwide, Replit is a significant player in the software development industry.</Employerdescription>
      <Employerwebsite>https://jobs.ashbyhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ashbyhq.com/replit/0170f630-f7c9-4471-8d2f-8c55fb184206</Applyto>
      <Location>Foster City, CA</Location>
      <Country></Country>
      <Postedate>2026-03-07</Postedate>
    </job>
    <job>
      <externalid>1e3da9e7-ecf</externalid>
      <Title>Level Designer</Title>
      <Description><![CDATA[<p><strong>Job Posting</strong></p>
<p>Valve is an entertainment and technology company driven to design and deliver extraordinary entertainment experiences to customers. We hire people with broad skill sets who also exhibit deep expertise. Level designers at Valve contribute in a wide variety of ways: we participate in design sessions to create outlines of game experiences. We build game worlds in 3D and use scripting to implement gameplay and story elements. We work in dynamic, cross-disciplinary teams to implement elements such as art, animation, story, and design requirements.</p>
<p>Do you prefer to collaborate with peers to define the work that you pursue, rather than simply follow a vision that&#39;s been set for you? If you&#39;re seeking an opportunity to work on genre-defining games with other outstanding developers, consider joining Valve. We can&#39;t wait to see where you&#39;ll take us!</p>
<p>When applying, please include recent examples of levels or environments you have made.</p>
<p><strong>Apply now!</strong></p>
<p><strong>What We Offer</strong></p>
<ul>
<li>An organisation where 100% of time is dedicated as groups see fit</li>
<li>The opportunity to collaborate with experts across a range of disciplines</li>
<li>A work environment and flexible schedule in support of families and domestic partnerships</li>
<li>A culture eager to become stronger through diversity of all forms</li>
<li>Exceptional health insurance coverage</li>
<li>Unrivaled employer match for our 401(k) retirement plan</li>
<li>Generous vacation and family leave</li>
<li>On-site amenities in support of health and efficiency</li>
<li>Fertility and adoption assistance</li>
<li>Reimbursement for child care during interviews</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D game world building, scripting, gameplay and story elements, art, animation, story, design requirements, level design, game development, collaboration, cross-disciplinary teamwork</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Valve</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve is an entertainment and technology company that designs and delivers extraordinary entertainment experiences to customers. It is a privately held company with a global presence.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=9</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>ac073d8b-a25</externalid>
      <Title>Senior Gameplay Animator</Title>
      <Description><![CDATA[<p><strong>Senior Gameplay Animator</strong></p>
<p>ArtHybrid Remote,</p>
<p>Leamington Spa,</p>
<p>Warwickshire</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for a Senior Gameplay Animator to join our talented Fable team in Leamington Spa.</p>
<p><strong>ABOUT US:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>ABOUT THE ROLE:</strong></p>
<p>As a Senior Animator, you will be an integral part of the Art Team, crafting best-in-class animations for our game. You&#39;ll work closely with designers, programmers, and other artists to create captivating and emotionally resonant animations that appeal to a diverse audience and elevate the visual storytelling of our game.</p>
<p>Our ideal candidate has extensive experience creating high-quality AAA animation and a passion for making fantastic player experiences.</p>
<p><strong>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</strong></p>
<p><strong>WHAT YOU&#39;LL DO:</strong></p>
<ul>
<li>Create and integrate high-quality key-frame and mocap animation assets in-game.</li>
<li>Plan and deliver on your tasks with little management overhead.</li>
<li>Proactively mentor other staff and promote skills transfer throughout the team.</li>
<li>Identify and raise risks and issues with work appropriately.</li>
<li>Build a good working relationship with your discipline and the wider Art team.</li>
<li>Identify improvements to working practices throughout the team.</li>
</ul>
<p><strong>WHAT YOU&#39;LL BRING:</strong></p>
<ul>
<li>Impressive portfolio showcasing exceptional key-frame animation skills.</li>
<li>Expertise in the principles of animation, like spacing, timing, and posing.</li>
<li>Proficiency in industry-standard animation tools, such as Maya and Motion Builder.</li>
<li>AAA Animation and Game Engine experience.</li>
<li>Understanding of animation State Machines and Network Graphs.</li>
<li>Excellent communication and teamwork skills.</li>
<li>Passion for video games and the gaming industry.</li>
</ul>
<p>This is a fantastic opportunity to make world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Motion Builder, AAA Animation, Game Engine, Animation State Machines, Network Graphs, key-frame animation, mocap animation, animation tools, game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes genre-defining games. It is based in Leamington Spa, Warwickshire.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/ofqTufwM</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>39a47388-0d5</externalid>
      <Title>Senior Cinematic Animator - Contract</Title>
      <Description><![CDATA[<p><strong>Senior Cinematic Animator - Contract</strong></p>
<p>CinematicsHybrid Remote,</p>
<p>Leamington Spa, Warwickshire</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for a Senior Cinematic Animator to join our talented Fable team here in Leamington Spa.</p>
<p><strong>ABOUT US:</strong></p>
<p>As a first-party Xbox Game Studio, we are making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.</p>
<p><strong>ABOUT THE ROLE:</strong></p>
<p>As a Senior Cinematics Animator, you&#39;ll work closely with our cinematics team to produce top-tier cutscenes and bespoke animation content. You will drive creative vision from previsualization through final polish, enhance narrative through cinematic storytelling, and ensure your animations are seamlessly integrated within our proprietary engine.</p>
<p>We’re looking for an expert animator who is passionate about storytelling, excels at conveying emotion through performance, and has a deep understanding of both facial and body performance. The ideal candidate has extensive experience with motion capture and hand-keyed animation, as well as familiarity with implementing cinematics in-engine.</p>
<p><strong>This is a contract position at our state-of-the-art facilities in Royal Leamington Spa, operating under a hybrid work model. Relocation assistance is available for qualified candidates.</strong></p>
<p><strong>WHAT YOU&#39;LL DO:</strong></p>
<ul>
<li>Capture, solve, retarget, and polish both facial and full-body mocap data for cutscenes, ensuring high-quality, believable performances.</li>
<li>Iterate rapidly on cinematic layout to enhance visual storytelling, refine pacing, and support narrative impact.</li>
<li>Work closely with the Lead, Director, and cinematic team to incorporate feedback and align animations with the overall creative vision.</li>
<li>Implement cinematics into our proprietary engine, ensuring seamless integration with gameplay and overall flow.</li>
</ul>
<p><strong>WHAT YOU&#39;LL BRING:</strong></p>
<ul>
<li>Impressive animation portfolio showcasing high-quality, realistic facial and body animations across multiple projects, ideally from AAA titles. A link to the portfolio website or an attachment with your CV is acceptable.</li>
<li>Five or more years in animation, with a proven track record on at least two published titles.</li>
<li>Proficient in body, facial and camera animation, motion capture clean-up and industry-standard animation software.</li>
<li>A genuine enthusiasm for video games, narrative, and the creative process.</li>
<li>Experience in cinematography, editing, or game engine implementation is highly desirable and will set you apart.</li>
</ul>
<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>motion capture, hand-keyed animation, industry-standard animation software, cinematic storytelling, game engine implementation, cinematography, editing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio, rebooting the Fable franchise and expanding its team to create a new classic in the action RPG genre.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/o48Zyfwt</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>7f20ce77-836</externalid>
      <Title>Motion Designer - Contract</Title>
      <Description><![CDATA[<p><strong>Motion Designer - Contract</strong></p>
<p>ArtHybrid Remote,</p>
<p>Leamington Spa,</p>
<p>United Kingdom</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p><strong>Playground Games is looking for an Experienced Motion Designer to join our Fable team on a contract basis.</strong></p>
<p><strong>About us:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>About the role:</strong></p>
<p>We are seeking a creative and technically skilled Motion Designer to join our Community &amp; Media team. You will play a key role in producing high-impact visual content that engages our player community across social platforms, trailers and in-game promotional assets. Your expertise will span motion graphics, video editing, graphic design, and supporting community-driven campaigns.</p>
<p>This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Design and animate motion graphics for trailers, social content, livestream overlays, and community campaigns.</li>
</ul>
<ul>
<li>Capture and edit high-quality game footage and screenshots from various platforms (Console, PC, in-engine).</li>
</ul>
<ul>
<li>Collaborate closely with the directors, capture artists, and developers to stage, compose, and capture compelling game material.</li>
</ul>
<ul>
<li>Edit and produce engaging video content using Adobe Premiere Pro and After Effects for both internal and external purposes.</li>
</ul>
<ul>
<li>Develop storyboards, visual concepts, and 2D art assets for video and motion content.</li>
</ul>
<ul>
<li>Apply strong graphic design principles to all visual outputs, ensuring clarity, consistency, and brand alignment.</li>
</ul>
<ul>
<li>Work with the team to define and maintain the visual style of marketing and community assets.</li>
</ul>
<ul>
<li>Review and refine video, motion, and graphic content based on feedback from stakeholders, ensuring high standards of quality and alignment with creative vision.</li>
</ul>
<ul>
<li>Stay up-to-date with industry trends and best practices in motion design, gaming, and digital media.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Proven experience in motion design, graphic design, or post-production within the games, entertainment, or creative industries.</li>
</ul>
<ul>
<li>Strong proficiency in Adobe After Effects and Premiere Pro.</li>
</ul>
<ul>
<li>Solid understanding of animation principles, typography, visual storytelling, and 2D art.</li>
</ul>
<ul>
<li>Demonstrated ability to create high-quality 2D art and graphic design assets for digital media.</li>
</ul>
<ul>
<li>Experience creating assets for social media, YouTube, and community platforms.</li>
</ul>
<ul>
<li>Highly skilled in game capture, cinematography, lighting, and editorial.</li>
</ul>
<ul>
<li>Familiarity with cinematic or sequencing tools (Unreal, Unity, Motion Builder, etc.) is a plus.</li>
</ul>
<ul>
<li>Ability to take constructive feedback and incorporate it into revisions.</li>
</ul>
<ul>
<li>A portfolio showcasing motion design, graphic design, and 2D artwork relevant to gaming or entertainment.</li>
</ul>
<p>This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>motion design, graphic design, post-production, Adobe After Effects, Adobe Premiere Pro, animation principles, typography, visual storytelling, 2D art, game capture, cinematography, lighting, editorial, Unreal, Unity, Motion Builder</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for the Xbox console. It is a part of the Xbox Game Studios division of Microsoft.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oCasyfww</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>e5f2faef-bac</externalid>
      <Title>Media Lead</Title>
      <Description><![CDATA[<p><strong>Media Lead</strong></p>
<p>ArtHybrid Remote,</p>
<p>Leamington Spa, United Kingdom</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p><strong>Playground Games is seeking a Media Lead to join the team on Fable, our open world action RPG.</strong></p>
<p><strong>About us:</strong></p>
<p>As a first-party Xbox Game Studio, we are a game development company that makes games for the Xbox console. We are based in Royal Leamington Spa, United Kingdom.</p>
<p><strong>About the role:</strong></p>
<p>We’re looking for an experienced creative leader who can manage and mentor a multidisciplinary team. You’ll coach Capture Artists, Editors and Motion Designers, set standards, shape pipelines, and partner closely with Directors and Community to deliver best in class trailers, social content, livestream assets and in engine promotional material.</p>
<p><strong>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</strong></p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Manage a small but high impact team of Capture Artists, Editors and Motion Designers.</li>
<li>Set direction, provide clear briefs, maintain quality and foster a feedback rich culture that balances speed with delivery.</li>
<li>Build resourcing plans, allocate work, and balance priorities across live marketing beats, milestones and reactive opportunities.</li>
<li>Establish clear review gates and drive efficient signoff with stakeholders.</li>
<li>Manage external partners to supplement internal resource.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Demonstrable experience leading creative media teams in games, entertainment or adjacent creative industries.</li>
<li>Proven ability to manage people and production while remaining hands-on with capture and editing.</li>
<li>Mastery of Adobe Premiere Pro and After Effects with a strong grasp of animation principles, visual storytelling and graphic design.</li>
<li>Highly skilled at in-game capture, cinematography, lighting and editorial.</li>
<li>Confident staging cameras and characters in-engine.</li>
<li>A track record of shipping quality content across trailers, social, livestreams and community campaigns.</li>
<li>Excellent feedback literacy and stakeholder management. You should be confident turning ambiguous notes into clear next steps.</li>
</ul>
<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Premiere Pro, After Effects, animation principles, visual storytelling, graphic design, in-game capture, cinematography, lighting, editorial, feedback literacy, stakeholder management, Capture Artists, Editors, Motion Designers, Capture and editing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for the Xbox console. It is based in Royal Leamington Spa, United Kingdom.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/o2JJzfwN</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>2bfd4d07-77f</externalid>
      <Title>Motion Designer</Title>
      <Description><![CDATA[<p>We are looking for a Motion Designer to join our team. As a Motion Designer, you will contribute to our mission, vision, and strategy by creating stunning visuals and motion graphics that simplify complex interactions and solve challenging design problems.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will work closely with our video and design team to imagine the best way to tell our product stories in a captivating way, from the early inception of a script to storyboarding how the script comes to life, to the final videos and assets that need to be produced for us to share.</p>
<ul>
<li>Create stunning visuals and motion graphics that simplify complex interactions and solve challenging design problems.</li>
<li>Work closely with our video and design team to imagine the best way to tell our product stories in a captivating way.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong understanding of motion design principles and techniques.</li>
<li>Proficiency in motion design software such as Adobe After Effects, Premiere Pro, and Sketch.</li>
<li>Excellent communication and collaboration skills.</li>
<li>Ability to work independently and as part of a team.</li>
<li>Strong attention to detail and ability to meet deadlines.</li>
<li>Passion for creating engaging and effective motion graphics.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>motion design, Adobe After Effects, Premiere Pro, Sketch, storyboarding, animation, visual effects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>ElevenLabs</Employername>
      <Employerlogo>https://logos.yubhub.co/elevenlabs.io.png</Employerlogo>
      <Employerdescription>ElevenLabs is an AI research and product company transforming how we interact with technology. We have expanded from voice into three main platforms: ElevenAgents, ElevenCreative, and ElevenAPI.</Employerdescription>
      <Employerwebsite>https://elevenlabs.io</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://elevenlabs.io/careers/d6ce93b1-b4c9-40a6-afb5-fcc4570c610d/motion-designer</Applyto>
      <Location>London</Location>
      <Country></Country>
      <Postedate>2026-03-05</Postedate>
    </job>
    <job>
      <externalid>feaf1088-640</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>We are looking for a Senior Technical Animator to join our team. As a Senior Technical Animator, you will be responsible for creating high-quality animations and working closely with other artists to ensure a smooth and efficient pipeline.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality animations for our games and other projects</li>
<li>Work closely with other artists to ensure a smooth and efficient pipeline</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong experience in animation and rigging</li>
<li>Proficiency in Maya and other animation software</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a Senior Technical Animator, you will play a critical role in bringing our games and other projects to life. Your attention to detail and ability to work collaboratively with other artists will ensure that our animations are of the highest quality and meet the needs of our players.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, rigging, Maya,  Unreal Engine,  animation software</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that allows others to create interactive experiences. The company is known for its innovative approach to game development and its commitment to creating a collaborative and inclusive work environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699960004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-05</Postedate>
    </job>
    <job>
      <externalid>c06b7c34-49d</externalid>
      <Title>Cinematic Animator</Title>
      <Description><![CDATA[<p>We are looking for an experienced Animator for our cinematic animation department with expertise in creating AAA-quality cinematics, in-game presentation and other narrative driven gameplay.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The ideal candidate has over 5 years of experience in animation, ideally working on cinematics and narrative moments in gameplay. The ability to quickly learn our workflows and pipeline in an efficient, self-motivated manner is essential.</p>
<ul>
<li>Delivers content that demonstrates an expert understanding of animation principles, applied consistently.</li>
<li>Works closely with design to create immersive cinematics with seamless transitions to and from gameplay.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Expert knowledge of mocap data animation and authoring in Motionbuilder and Maya.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>mocap data animation, Motionbuilder, Maya, cinematic production, advanced level of implementation experienced in engines</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Cinematics-Animator/212942</Applyto>
      <Location>Stockholm</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>5c6ea40b-4ec</externalid>
      <Title>Senior Cinematic Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Cinematic Generalist to help craft our upcoming cinematic content. In this role, you&#39;ll contribute across the entire cinematic pipeline - from shot layout and animation to VFX, lighting, and final rendering. You&#39;ll work closely with the Cinematic Director and Level Designer to bring the creative and technical vision to life.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Be a versatile contributor to the team, with the ability to understand and adapt between technical prototyping &amp; exploration, hands-on implementation, cinematic storytelling and cinematic content production</li>
<li>Work hands-on in Frostbite with everything from previs through to final pixels.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>An artist with a track-record of delivering multiple successful projects. 7 years minimum experience</li>
<li>Experience creating world class cinematic shots, on time and on brief</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D skillsets in layout and animation, Experience with taking a shot from layout, through previs to final result, Knowledge of visual storytelling, cinematic language and camera composition, Knowledge in using 3d packages with a focus on Maya and Motion Builder, Knowledge of real-time engine technology, Knowledge of Adobe Creative Suite. Especially with Premiere, Photoshop and After Effects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Cinematic-Artist/212948</Applyto>
      <Location>Stockholm</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>11c692e0-372</externalid>
      <Title>Development Director II - Creative Innovation</Title>
      <Description><![CDATA[<p>The Creative Innovation team is the driving force behind EA&#39;s cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you&#39;ll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Reporting to a Senior Development Director, the Development Director II role oversees all aspects of people leadership and project management within the team. You will have experience leading and developing teams, driving them to deliver high-quality products to customers. You will be the lead DD on multiple tools teams, including Audio and Foundations, partnering to deliver innovative technologies that enable audio and developer workflows for our game team partners.</p>
<p><strong>What you need</strong></p>
<ul>
<li>7+ years of project management experience on technical projects and 5+ years of team development experience.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>project management, team development, leadership, experience in a central tools team in the game development/animation/VFX industry, experience surfacing and taking action from analytics and metrics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Development-Director-II-Creative-Innovation/212351</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>e1330991-533</externalid>
      <Title>Machine Learning Engineer</Title>
      <Description><![CDATA[<p>We invite you to join our passionate and dynamic team as we pioneer the future of football fandom. The FC Gameplay Advanced Team makes meaningful innovations in team strategy, AI, player animation, and player interactions that create exciting back of the box features for the EA Sports FC franchise.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Your Responsibilities:</p>
<ul>
<li>Develop and maintain a complete animation data pipeline for ML training, from data source to deployment.</li>
<li>Build stress tests to validate model robustness and performance prior to release.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proficiency in Python.</li>
<li>2+ years of industry experience, including internships, within Machine Learning projects.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>Python, Machine Learning, 3D animation, 3D transformations, linear algebra</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Machine-Learning-Engineer-GP/212986</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-03</Postedate>
    </job>
    <job>
      <externalid>fe2cae77-153</externalid>
      <Title>IT Consultant</Title>
      <Description><![CDATA[<p>We are looking for an IT Consultant to take the lead on Graphics, Design, and Usability at AVL. This is a unique role where you will own the end-to-end UI/UX journey—from shaping modern user interfaces for global customer solutions to defining our internal corporate identity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Your Responsibilities – Graphics, Design and Usability</p>
<ul>
<li>Completed education or degree in graphic design, communication design, media design, UI/UX design, or a comparable field</li>
<li>At least three years of relevant professional experience in graphics, design, and usability</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Required skill 1: Experience in designing digital user interfaces and a strong sense for user guidance and visual communication</li>
<li>Required skill 2: Skills in creating and maintaining style guides and corporate design standards</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>This role is crucial in shaping the user experience and visual identity of AVL&#39;s products and services, which will have a significant impact on the company&#39;s success and reputation.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>graphic design, communication design, media design, UI/UX design, digital user interfaces, user guidance and visual communication, style guides and corporate design standards, video editing, animation</Skills>
      <Category>IT</Category>
      <Industry>Automotive</Industry>
      <Employername>AVL Hungary Kft.</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.avl.com.png</Employerlogo>
      <Employerdescription>AVL Hungary Kft. is a leading research and development center in the automotive industry, with a team of over 500 professionals working in a high-tech development environment.</Employerdescription>
      <Employerwebsite>https://jobs.avl.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.avl.com/job/%C3%89rd-IT-Consultant/1364848333/</Applyto>
      <Location>Érd</Location>
      <Country></Country>
      <Postedate>2026-02-18</Postedate>
    </job>
    <job>
      <externalid>deb1f821-ace</externalid>
      <Title>Senior Animator - EA SPORTS FC</Title>
      <Description><![CDATA[<p>We are searching for a talented and experienced Animator to join FC Gameplay in Bucharest, Romania. Our ideal candidate is, like us, passionate about gameplay, cinematic scenes, and advancing animation in a collaborative environment with a team of veteran developers.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work closely with the director to understand the vision for gameplay and for cinematic scenes.</li>
<li>Curate, edit, polish, and implement motion capture data into animation sets with a keen eye for quality</li>
<li>Collaborate with designers to ensure animation is aligned with design for animation features</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A strong understanding of animation principles and anatomy, especially in relation to athletic movement.</li>
<li>Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation principles, anatomy, Autodesk Maya/Motionbuilder, problem-solving skills, motion capture data</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Animator-EA-SPORTS-FC/212445</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-02-17</Postedate>
    </job>
    <job>
      <externalid>e101bfd1-970</externalid>
      <Title>Engine Programmer - Animation</Title>
      <Description><![CDATA[<p>We are looking for an Engine Programmer - Animation to join our team in Bordeaux, France. As an Engine Programmer - Animation, you will be responsible for designing, developing, and implementing animation features in our in-house game engine, using C++, C#, and Python programming languages.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Concevoir, développer et implémenter des fonctionnalités d&#39;animation dans notre moteur de jeu in-house, en utilisant les langages de programmation C++, C# et Python.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Diplôme en informatique, en génie logiciel ou dans un domaine connexe, ou expérience équivalente dans le développement de jeux vidéo.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C#, Python, animation, game engine, experience in game development, knowledge of game engines, animation techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in the video game industry, with teams spread across the world creating original and memorable gaming experiences, from Assassin&apos;s Creed to Rainbow Six and beyond. We believe that diversity of perspectives drives progress for both players and teams.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000109533931-engine-programmer-animation-f-h-nb-</Applyto>
      <Location>Bordeaux, France</Location>
      <Country></Country>
      <Postedate>2026-02-16</Postedate>
    </job>
    <job>
      <externalid>a8785a0d-1a8</externalid>
      <Title>Engine Programmer - Animation</Title>
      <Description><![CDATA[<p>We are looking for an Engine Programmer – Animation passionate about technical and creative challenges, with solid programming expertise and a deep understanding of Videogame Animation.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Engine Programmer – Animation will work within a AAA production team (unannounced project).</p>
<p>This is a critical role, where supporting the engine and animation teams in the creation and delivery of &#39;best in class&#39; animation is a priority.</p>
<p><strong>What you need</strong></p>
<ul>
<li>Design, develop, and implement animation features in our in-house game engine using C++, C#, and Python.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C#, Python, game engine, animation features, memory principles, algorithmic logic, applied mathematics, game engines, production pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000109536266-engine-programmer-animation-f-m-nb-</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-02-16</Postedate>
    </job>
    <job>
      <externalid>4f1d9027-739</externalid>
      <Title>Cinematic Technical Implementation Designer (Star Wars Jedi)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a passionate Cinematic Technical Implementation Designer to focus on cinematic integration, who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will integrate and maintain Sequencer-driven cinematics into our levels, as well as seamless in-gameplay cinematic moments.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years&#39; experience in the games industry working as a designer, shipping at least one title.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>3+ years&apos; experience in the games industry working as a designer, shipping at least one title, A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments, A strong knowledge of Unreal Engine 5. Ideally the sequencer tool and implementation workflows, Proficiency in at least one animation tool (i.e. Maya, Motion Builder, Blender), Experience with text-based scripting, visual scripting, and/or programming languages, A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments, A strong knowledge of Unreal Engine 5. Ideally the sequencer tool and implementation workflows, Proficiency in at least one animation tool (i.e. Maya, Motion Builder, Blender), Experience with text-based scripting, visual scripting, and/or programming languages</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Cinematic-Technical-Implementation-Designer-Star-Wars-Jedi/212443</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-02-13</Postedate>
    </job>
    <job>
      <externalid>7e6bac2a-975</externalid>
      <Title>Mocap Operator</Title>
      <Description><![CDATA[<p>The Mocap Operator is a member of the Acquisition team - the crew that prepares and executes motion capture recording sessions. This is a 12-month contract, based full-time onsite at the Chatsworth studio.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Participate in motion capture recording sessions including daily production prep and capture system set up.</li>
<li>Proficiently operate proprietary tools related to the acquisition systems.</li>
<li>Learn proprietary art pipelines, new technology, and processes.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Minimum 3 years of production experience in a related entertainment industry: Film, TV, Video Games, VFX, Theater.</li>
<li>Minimum 2 years of experience in an on-set motion capture related role.</li>
<li>Adept with motion capture systems and workflows (Vicon preferred).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$67,900 - $108,600 USD</Salaryrange>
      <Skills>motion capture systems, Vicon, production experience, 3D animation software, Audio/Video production, Animation, Kinesiology, Carpentry or set construction, Film/theater/concert stagecraft and rigging</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Mocap-Operator/212490</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-02-12</Postedate>
    </job>
    <job>
      <externalid>faacf993-753</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are searching for a Lead Animator to join our team working on Fortnite, to develop Emote concepts and animation for our wide variety of IP partners and Epic Original Content. A successful candidate should have a great understanding of the fundamentals of animation and how they relate to acting, rhythm, and game animation. A strong understanding of the Unreal editor, including how to implement animations, is strongly desired.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Oversee and supervise/lead character-specific animations such as dances and emotes in Maya and Unreal, using our ART tools set</li>
<li>Guide emotes from initial concept, through animation, and final implementation, in Unreal Engine</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>You have an animation reel showing key-framed character and creature animations</li>
<li>Strong experience with Maya and gameplay systems such as Unreal Engine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, Unreal Engine, leadership, communication</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5741046004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>5c1ff4cc-ca5</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are searching for a Lead Animator to join our team working on Fortnite, to develop Emote concepts and animation for our wide variety of IP partners and Epic Original Content. A successful candidate should have a great understanding of the fundamentals of animation and how they relate to acting, rhythm, and game animation. A strong understanding of the Unreal editor, including how to implement animations, is strongly desired.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Oversee and supervise/lead character-specific animations such as dances and emotes in Maya and Unreal, using our ART tools set</li>
<li>Guide emotes from initial concept, through animation, and final implementation, in Unreal Engine</li>
<li>Collaborate across various art disciplines here at Epic, as well as Vendor teams</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>You have an animation reel showing key-framed character and creature animations</li>
<li>Strong experience with Maya and gameplay systems such as Unreal Engine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, Unreal Engine, leadership, communication, problem-solving</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5741048004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>eb78e9a4-dd3</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are searching for a Lead Animator to join our team working on Fortnite, to develop Emote concepts and animation for our wide variety of IP partners and Epic Original Content. A successful candidate should have a great understanding of the fundamentals of animation and how they relate to acting, rhythm, and game animation. A strong understanding of the Unreal editor, including how to implement animations, is strongly desired.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Oversee and supervise/lead character-specific animations such as dances and emotes in Maya and Unreal, using our ART tools set</li>
<li>Guide emotes from initial concept, through animation, and final implementation, in Unreal Engine</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>You have an animation reel showing key-framed character and creature animations</li>
<li>Strong experience with Maya and gameplay systems such as Unreal Engine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, Unreal Engine, leadership, communication</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5787586004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>fedfaf27-109</externalid>
      <Title>Chef d’équipe, animation</Title>
      <Description><![CDATA[<p>We are seeking a talented Animation Team Lead to join our team working on Fortnite. As a key member of our animation team, you will be responsible for developing concepts for emotes and animations for a variety of intellectual property partners as well as original Epic content.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Supervise and direct the creation of character-specific animations, such as dances and emotes, in Maya and Unreal, using our ART toolset</li>
<li>Collaborate with various artistic disciplines at Epic as well as external partner teams</li>
<li>Lead and evolve our growing library of cosmetic animations and emotes offered to players, while contributing to defining and advancing the style and identity of Fortnite&#39;s animation</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A demo reel showcasing a solid expertise in character animation and creature animation in keyframe</li>
<li>Excellent experience with Maya and Unreal Engine&#39;s gameplay systems</li>
<li>A good instinct for realistic and stylized movements</li>
<li>Strong communication and leadership skills, with a proven track record in a leadership role</li>
<li>Relevant skills such as modeling, skinning, and rigging</li>
<li>Experience working with motion capture data</li>
<li>Experience in leadership that contributed to the delivery of at least one title</li>
<li>User-focused, passionate, solution-oriented, and innovative</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, leadership, communication, Maya, Unreal Engine, modeling, skinning, rigging, motion capture, user-focused</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games. With a strong focus on creativity and community, Epic Games has become a household name in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5787592004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>ae982aaf-87b</externalid>
      <Title>Gameplay Designer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The FC Gameplay team creates the most authentic, engaging and fun football simulation experiences in the world. As a Gameplay Designer, you are in charge of defining, describing, documenting, communicating and verifying features and content that create those experiences for millions of players.</p>
<ul>
<li>Develop gameplay features from concept through to release</li>
<li>Create gameplay features and experiences that are unique to game modes within FC</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years of experience in a game production, design or quality verification role</li>
<li>Experience designing, managing, or scaling user-generated content (UGC) or user-generated experiences, including community-driven features and creator ecosystems.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>game design, user-generated content, community-driven features, football knowledge, gameplay mechanics, animation, art, audio, design, programming, visual effects</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Designer-EA-SPORTS-FC/212309</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>82e6daf3-6ea</externalid>
      <Title>Associate Animator</Title>
      <Description><![CDATA[<p>As part of Development Creative Services (DCS), you&#39;ll contribute to the creative execution that brings EA SPORTS&#39; most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality 3D character animation content at scale for global teams behind EA SPORTS.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Associate Animator will support the creation of dynamic, gameplay-driven 3D character animations in collaboration with the animation leadership team in Kuala Lumpur. You will focus on implementing polished, responsive character motion that enhances the realism and interactivity of EA SPORTS titles, while growing your skills within a supportive, mentorship-driven environment.</p>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years of experience in 3D game animation with a strong focus on character animation, or a professional portfolio demonstrating equivalent expertise</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D game animation, character animation, Maya, Motion Builder, rigging, technical constraints, motion detail, character performance</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Animator/210653</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-01-27</Postedate>
    </job>
    <job>
      <externalid>f9545185-a74</externalid>
      <Title>Senior Technical Animator (Character Technology) - EA SPORTS Technology</Title>
      <Description><![CDATA[<p>We are searching for a talented and experienced Senior Technical Animator to join the A-Team. Our ideal candidate is, like us, passionate about advancing games in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work side-by-side with engineers to develop new animation solutions across DCC and Machine Learning.</li>
<li>Design and implement cutting edge animation tools/pipelines for animators and designers in the digital content creation space.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience as a Technical Animation expert showcased with motion matching and procedural solutions in released products.</li>
<li>Proven experience in building animation tools and scripts in released products.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>Technical Animation, Motion Matching, Procedural Solutions, Animation Tools, Scripting, Motion Capture, Rigging, Cinematics/Presentation, Web Technologies</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Animator-Character-Technology-EA-SPORTS-Technology/211865</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-16</Postedate>
    </job>
    <job>
      <externalid>981c1e2c-186</externalid>
      <Title>Software Developer - Animation &amp; Cinematic Tools</Title>
      <Description><![CDATA[<p>We&#39;re looking for a skilled Software Developer to join our team. As a Software Developer, you will design, develop, and maintain software tools on multiple different environments and programming languages to support game cinematic content creation for producing trailers for our games.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Analyze user requirements and existing tools limitations to design and implement efficient software solutions that improve existing processes.</li>
<li>Deliver robust and scalable tools in different programming languages and development environments through version control systems for multiple creative purposes.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>4+ years of professional software development experience as a software engineer in multiple types of software applications (desktop, web, game engines, plugins)</li>
<li>Experience with game engines such as Unreal, Unity or Frostbite, and animation/cinematic related tools</li>
<li>Experience with C++, C#, and Python</li>
<li>Expertise with source control software like Perforce or Git</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>software development, game engines, animation/cinematic related tools, C++, C#, Python, source control software, leadership, resilience, creativity, curiosity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Developer-Animation-Cinematic-Tools/212138</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-15</Postedate>
    </job>
    <job>
      <externalid>c601a334-691</externalid>
      <Title>Brand Design</Title>
      <Description><![CDATA[<p>As a Brand Designer at ElevenLabs, you&#39;ll play a crucial role in creating on-brand assets for a variety of purposes. This will primarily involve designing static marketing assets, but will also include presentations, events, product illustrations, and company merch. This full-time position offers the opportunity to work on diverse projects that will enhance ElevenLabs&#39; brand presence and visual communication.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design visually compelling assets for socials, blog posts and decks.</li>
<li>Develop illustrations and graphics for our marketing website and product interfaces.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A strong portfolio showcasing brand experience across a range of mediums.</li>
<li>Excellent skills in typography, color theory, layout, and composition.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>strong portfolio, excellent skills in typography, color theory, layout, and composition, illustration skills for creating custom graphics and icons, basic animation or motion graphics capabilities</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>ElevenLabs</Employername>
      <Employerlogo>https://logos.yubhub.co/elevenlabs.io.png</Employerlogo>
      <Employerdescription>ElevenLabs is a research and product company defining the frontier of audio AI. Millions of people use their technology to read articles, voice over videos, and restore voices lost to disability. Leading developers and enterprises worldwide use ElevenLabs to build intelligent agents for support, sales, and education.</Employerdescription>
      <Employerwebsite>https://elevenlabs.io</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://elevenlabs.io/careers/d5fb656f-a8ac-457a-ab26-07304791e097/brand-design</Applyto>
      <Location>London</Location>
      <Country></Country>
      <Postedate>2026-01-14</Postedate>
    </job>
    <job>
      <externalid>17e1f8d5-a7a</externalid>
      <Title>Associate Animator - Apex Legends</Title>
      <Description><![CDATA[<p>We are looking for a talented Junior Animator to join the Apex Legends Animation team. We are picturing someone who has a strong animation foundation and is eager to grow their skills under the guidance of an experienced team.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Deliver powerful animation performances from initial blocking to final polish, guided by our seasoned animators.</li>
<li>Craft high-quality, believable animation content for Apex that looks and feels amazing!</li>
<li>Take charge of the animation process, from conceptualization (blocking, directing mocap talent) to realization (polished key-framing/motion editing, game implementation).</li>
<li>Work closely with animators to push our quality, share knowledge, and inspire creativity.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>1-2 years of professional game development experience.</li>
<li>An understanding of video game animation development.</li>
<li>Proficiency with Maya.</li>
<li>Experience with full body/bipedal animations.</li>
<li>Experience with viewmodel/first-person animations.</li>
<li>Knowledge of motion editing (re-posing, re-timing, and enhancing mocap data).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$66,100 - $90,400 CAD</Salaryrange>
      <Skills>animation development, Maya, full body/bipedal animations, viewmodel/first-person animations, motion editing, video game animation development, game development experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Animator-Apex-Legends/211273</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-13</Postedate>
    </job>
    <job>
      <externalid>272e25a1-1f8</externalid>
      <Title>Programmeur Principal en Matière de Recherche</Title>
      <Description><![CDATA[<p>We are seeking a Principal Research Programmer to join our team. The ideal candidate will have a passion for &#39;humans in the loop&#39; and experience with machine learning and animation technologies. Epic Games creates and deploys advanced technologies for vision, graphics, and machine learning to transform digital media production and consumption. This includes technologies for neural rendering and inverse rendering, physics-based simulation, and animation of characters based on machine learning, as well as automated generative animation techniques. The research and development team at Epic undertakes research, development, and deployment work related to such technologies for Unreal Engine and other products.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Conduct research and create prototypes related to generative and machine learning approaches for game content creation.</li>
<li>Work with development and product programmers to ensure the deployment and productization of new technologies among Epic&#39;s products.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Doctoral degree (Ph.D.) in computer science, machine learning, mathematics, programming, or a related field.</li>
<li>Proven research contributions in applied research related to publication titles.</li>
<li>Strong analytical and reasoning skills, with a focus on innovative and practical solutions.</li>
<li>Advanced programming skills, preferably in Python and C++.</li>
<li>Experience working in common machine learning frameworks such as PyTorch or TensorFlow, and rapid prototyping in Python.</li>
<li>In-depth knowledge in one or more of the following areas: real-time graphics, computer vision, machine learning, animation, large language models, speech recognition, linguistics, motion capture, 3D reconstruction.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>machine learning, animation, real-time graphics, computer vision, Python, C++, PyTorch, TensorFlow, generative animation, neural rendering, inverse rendering, physics-based simulation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates and deploys advanced technologies for vision, graphics, and machine learning to transform digital media production and consumption.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5553144004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>4e7fc4dd-0cd</externalid>
      <Title>Principal Engenheiro de Pesquisa</Title>
      <Description><![CDATA[<p>We are seeking a Principal Research Engineer to join our team. As a Principal Research Engineer, you will be responsible for researching and developing new technologies and techniques to improve the Unreal Engine and other Epic Games products.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Research and develop new technologies and techniques to improve the Unreal Engine and other Epic Games products</li>
<li>Collaborate with other engineers and researchers to develop and implement new technologies and techniques</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>PhD in Computer Science, Machine Learning, Mathematics, or related field</li>
<li>Strong programming skills in languages such as Python and C++</li>
<li>Experience with machine learning and computer vision</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>PhD in Computer Science, Machine Learning, Mathematics, or related field, Strong programming skills in languages such as Python and C++, Experience with machine learning and computer vision, Experience with Unreal Engine, Experience with computer graphics and animation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive experiences. With over 25 years of experience, the company has developed several award-winning games and the Unreal Engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5555328004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>c98c4304-e19</externalid>
      <Title>Principal Research Engineer</Title>
      <Description><![CDATA[<p>The Epic Games Research &amp; Development team is searching for an experienced hands-on Research Programmer. The ideal candidate will bring a passion for digital humans and experience with machine learning and animation tech.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Research Programmer will be responsible for researching and prototyping machine learning and generative approaches for game content creation, working with development programmers and product programmers to deploy and productize novel technology results in Epic products, and engaging with the scientific community to contribute domain knowledge and advice in support of strategically relevant R&amp;D efforts.</p>
<p><strong>What you need</strong></p>
<ul>
<li>PhD degree in Computer Science, Machine Learning, Mathematics, Programming, or a related discipline</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$270,572—$396,838 USD (California Base Pay Range)</Salaryrange>
      <Skills>PhD degree in Computer Science, Machine Learning, Mathematics, Programming, or a related discipline, Proven applied research impact in shipping titles, Strong analytical and reasoning skills with an emphasis on innovative and practical solutions, Excellent programming skills with a preference for experience with Python and C++, Experience working in common ML frameworks such as PyTorch or Tensorflow, and rapid prototyping in Python, In-depth knowledge in one or more of the following areas: real-time graphics, computer vision, machine learning, animation, large-language models, speech recognition, speech synthesis, linguistics, performance-capture, 3D reconstruction</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company is known for its collaborative and welcoming environment, and it prides itself on creating a space for talented individuals to innovate and push the boundaries of game development.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5500537004</Applyto>
      <Location>Multiple Locations</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>eb2fe93f-130</externalid>
      <Title>Animateur technique sénior</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled and experienced Animateur technique sénior to join our team in Montreal, Canada. As an Animateur technique sénior, you will be responsible for creating high-quality animations and visual effects for our games and other projects.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create complex animations and visual effects using Unreal Engine 5</li>
<li>Collaborate with other artists and designers to ensure a smooth and efficient workflow</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proficiency in Unreal Engine 5 and other relevant software</li>
<li>Strong understanding of animation principles and techniques</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 5, animation, visual effects, rigging, modeling, texturing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and immersive gaming experiences. With a strong focus on creativity and technical excellence, the company has established itself as a leader in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699968004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>67dc2960-9b2</externalid>
      <Title>Artista de UI</Title>
      <Description><![CDATA[<p>As an Artista de UI at Epic Games, you will collaborate with designers to create high-fidelity mockups, prototypes, and design systems. You will help transform designs into interactive UIs for players.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work with UX Design, Tech UI Design, and Engineering teams to create AAA-quality UI experiences</li>
<li>Participate in the creation and implementation of design systems, menus, HUD elements, iconography, materials, and shaders</li>
<li>Create new material effects, implement basic logic in projects, and/or create 2D effects</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Over two years of experience in collaborative work to create UI from concept to completion</li>
<li>Excellent visual design skills with a strong portfolio</li>
<li>Experience with Figma, Adobe Suite, or equivalent software</li>
<li>Strong portfolio showing skills and process</li>
<li>Experience with implementing UI art in Unreal Engine (UMG) or equivalent game engine</li>
<li>Experience with building UI materials and shaders for game engines or 3D packages and FX tools</li>
<li>Ability to see projects through to completion and adapt quickly to changing information</li>
<li>Passion for gaming and strong empathy for players</li>
<li>Proactive, takes ownership of results, and can handle ambiguity and adapt to changing plans</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, Visual design, Figma, Adobe Suite, Unreal Engine, Motion design, Animation, Game development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates innovative games and technology. With a team of talented individuals, they strive to create immersive experiences for players worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710558004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>d48659b4-b30</externalid>
      <Title>Senior Software Engineer - Frostbite Animation</Title>
      <Description><![CDATA[<p>This is a hybrid remote/in-office role in Vancouver and you will report to a Development Director.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will implement real-time performant, scalable, and high-quality features across our game portfolio.</p>
<ul>
<li>You will collaborate with our engineers, animators, and technical artists to create impactful solutions that empower our game teams to deliver expressive and believable motion.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>8+ years of professional experience developing in C++ and C# within real-time, engine, or performance-critical environments.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>C++, C#, 3D math, animation pipelines, multithreading, performance optimization, console development, cross-platform architecture, clean, maintainable, and performant code</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Frostbite-Animation/211246</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-07</Postedate>
    </job>
    <job>
      <externalid>bd3c8020-25a</externalid>
      <Title>Senior Gameplay Software Engineer</Title>
      <Description><![CDATA[<p>As a Senior Gameplay Engineer, you will play a critical role in shaping the future of the world’s premier fighting game experience. This is a rare opportunity to blend technical excellence, creative problem solving, and collaborative design to bring true-to-life MMA combat to players everywhere.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Partner closely with designers, animators, AI engineers, and product leaders to brainstorm, prototype, and refine new gameplay mechanics.</li>
<li>Help shape the feel and responsiveness of combat: striking, grappling, footwork, timing, reactions, and more.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong proficiency in C++ and real-time game engine programming.</li>
<li>Demonstrated experience designing or implementing gameplay systems such as combat mechanics, character control, AI decision making, animation driven gameplay, or physics based interactions.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>C++, game engine programming, gameplay systems, machine learning techniques, animation pipelines, motion matching</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Gameplay-Software-Engineer/212184</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>7192cbb0-74f</externalid>
      <Title>Motion Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a skilled Motion Designer to help shape the future of our American Football experiences. In this role, you&#39;ll bring UI concepts to life through expressive, purposeful motion, crafting animatics, visual targets, celebration moments, and interaction flows that elevate clarity, excitement, and player engagement.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality animatics, motion studies, and VTARs that define how UI screens and flows feel in-game.</li>
<li>Bring Figma UI mocks to life through animation, focusing on readability, pacing, and interaction clarity.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>8–10+ years of motion design experience in games, interactive media, or high-end digital products.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid-senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>motion design, animation, UI/UX, After Effects, Cinema 4D, Blender, Figma</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Motion-Designer-TFT/211915</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>819697b5-eca</externalid>
      <Title>Gameplay Animator - EA SPORTS FC</Title>
      <Description><![CDATA[<p>We are searching for a talented and experienced Gameplay Animator to join FC Gameplay in Vancouver, BC. Our ideal candidate is, like us, passionate about gameplay and advancing animation in a collaborative environment with a team of veteran developers.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Curate, edit, and implement motion capture data into animation sets to push the limits of our new technologies in Motion Matching and Machine Learning.</p>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience as a Gameplay/Technical Animator showcased with state machines, motion matching and procedural solutions in AAA games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>Proven experience as a Gameplay/Technical Animator, Strong understanding of animation principles and anatomy, Experience with managing animation pipelines and workflows, Proficient in Python, Experience working closely with other domains - especially Designers, Engineers and Artists</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Animator-EA-SPORTS-FC/211315</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>e76b6081-706</externalid>
      <Title>PhD Intern - Video to Motion</Title>
      <Description><![CDATA[<p>We are looking for a PhD Intern - Video to Motion to develop a novel machine learning model that converts videos into high-fidelity character animation. The objective is to build a 3D human pose estimation (HPE) system that can reconstruct accurate human motion from video inputs.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>As a PhD Intern, you will:</p>
<ul>
<li>Perform a literature review</li>
<li>Evaluate state-of-the-art methods</li>
<li>Propose and experiment with novel approaches and methods</li>
<li>Plan and build a proof-of-concept demonstration</li>
<li>Write a technical report and share insights by giving presentations to the team</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Ongoing Ph.D. in Computer Science, Computer Graphics, Machine Learning, or any other relevant field</li>
<li>Experience in using video data for training ML models</li>
<li>Knowledge in 3D human pose and animation techniques</li>
<li>You care about video games as a medium</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Ph.D. in Computer Science, Computer Graphics, Machine Learning, or any other relevant field, Experience in using video data for training ML models, Knowledge in 3D human pose and animation techniques, Machine learning, 3D human pose estimation, Video game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Research-Scientist-Intern-Video2Motion/210934</Applyto>
      <Location>Montreal, Quebec, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>5f1a378a-dbc</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience as a Shader/Technical Artist in games or film</li>
<li>Shipped at least one AAA game or major film</li>
<li>Familiar with game production workflows and asset pipelines</li>
<li>Experience with Unreal Engine, Unity, or similar engines</li>
<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>
<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>
<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>
<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>
<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>
<li>Understanding of modeling, texturing, animation, and rigging</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>ed61a23d-48e</externalid>
      <Title>Hybrid Mobile Application Developer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Hybrid Mobile Application Developer to join our team. As a Hybrid Mobile Application Developer, you will be responsible for assisting with new feature ideation and assessing technical feasibility, designing and developing data/logic systems to support and run new features, working across multiple platforms (iOS, Android, modern web browsers), and working with people on a large team, both locally and remotely.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Assist with new feature ideation and assessing technical feasibility</li>
<li>Design and develop data/logic systems to support and run new features</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience implementing hybrid/web application development frameworks (e.g. Cordova/Ionic/PhoneGap, React Native, Xamarin, Electron)</li>
<li>3+ years of experience with mobile application development (e.g. Java, Objective-C, C#)</li>
<li>3+ years of experience building web based UI and animations (e.g. CSS3 Animations , WebGL, pixie JS)</li>
<li>3+ years of experience with web-based network communication (e.g. Fetch/XHR, XML, JSON, REST)</li>
<li>Familiarity with unit testing frameworks (e.g. QUnit, Jest)</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>This role is a temporary Full-time (12 months) opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>hybrid/web application development frameworks, mobile application development, web based UI and animations, web-based network communication, unit testing frameworks</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Hybrid-Mobile-Application-Developer/209962</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>