{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/animation-pipeline-development"},"x-facet":{"type":"skill","slug":"animation-pipeline-development","display":"Animation Pipeline Development","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c475c23c-2a7"},"title":"Technical Animation Artist","description":"<p>We&#39;re looking for a Technical Animation Artist to join our team. As a Technical Animation Artist, you&#39;ll play a key role in bridging art and engineering to bring characters, creatures, and animated worlds to life. This role contributes to animation-driven R&amp;D, builds tools and pipelines that empower animators, and ensures high-quality, performant character systems across the studio&#39;s projects.</p>\n<p><strong>Collaboration &amp; Support</strong></p>\n<p>You&#39;ll work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content. You&#39;ll translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams. You&#39;ll diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.</p>\n<p><strong>Rigging, Simulation &amp; Animation Systems</strong></p>\n<p>You&#39;ll design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets. You&#39;ll implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions. You&#39;ll develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity. You&#39;ll integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.</p>\n<p><strong>Tools, Pipelines &amp; Optimisation</strong></p>\n<p>You&#39;ll create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality. You&#39;ll build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets. You&#39;ll profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints. You&#39;ll participate in cross-discipline R&amp;D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.</p>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</li>\n<li>Understanding of runtime animation systems, rig solvers, and physics components</li>\n<li>Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&amp;D</li>\n</ul>\n<p><strong>Skills</strong></p>\n<ul>\n<li>Character &amp; Creature Rigging</li>\n<li>Cloth / Hair / Ragdoll / Physics Setup</li>\n<li>Animation Pipeline Development</li>\n<li>Procedural Animation &amp; Secondary Motion</li>\n<li>Performance Profiling &amp; Optimisation</li>\n<li>Motion Capture Integration</li>\n</ul>\n<p><strong>Software / Tools</strong></p>\n<ul>\n<li>Unreal Engine (Control Rig, Physics, Animation Blueprints)</li>\n<li>Unity (Mecanim, Animation Rigging Package, DOTS animation optional)</li>\n<li>Maya, 3DS Max (rigging, scripting, tool creation)</li>\n<li>Houdini (procedural rigs, physics, motion tools a bonus)</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c475c23c-2a7","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios Singapore","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/B22F523F85","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Character & Creature Rigging","Cloth / Hair / Ragdoll / Physics Setup","Animation Pipeline Development","Procedural Animation & Secondary Motion","Performance Profiling & Optimisation","Motion Capture Integration"],"x-skills-preferred":["Python","C#","MEL","PyMEL","MAXScript","Blueprints (Unreal)","Editor Tools (Unity)"],"datePosted":"2026-03-09T10:56:05.361Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Malaysia, Indonesia (Remote)"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Character & Creature Rigging, Cloth / Hair / Ragdoll / Physics Setup, Animation Pipeline Development, Procedural Animation & Secondary Motion, Performance Profiling & Optimisation, Motion Capture Integration, Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)"}]}