<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>8a35d64f-0a7</externalid>
      <Title>Gameplay Animator (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior/Principal Animator who understands that every frame communicates something: timing, weight, threat, opportunity. You&#39;ll help define the animation language of a competitive experience, shaping clarity and responsiveness from the earliest stages of development. On a small team, your work will directly influence the feel of every ability, encounter, and moment of impact. If you care about animation as gameplay (and want real ownership over the result) we&#39;d love to see your reel.</p>
<p>You&#39;ll contribute by:</p>
<ul>
<li>Creating high-quality, in-game character animations that bring combat, movement, and moment-to-moment gameplay to life.</li>
<li>Collaborating closely with designers, engineers, and tech artists to develop combat that feels responsive, readable, and satisfying in a competitive multiplayer environment.</li>
<li>Partnering with animation, engineering, and tech art to help shape rigs, tools, and animation systems that improve workflows and elevate quality.</li>
<li>Owning animation features end-to-end, from early exploration and iteration through polish and final implementation.</li>
<li>Aligning with the animation team on style, quality bar, and execution, while contributing your own ideas, taste, and problem-solving.</li>
<li>Participating actively in playtests, evaluating your work through the lens of the player experience and iterating based on feel, clarity, and gameplay impact.</li>
<li>Balancing animation fidelity with gameplay needs, making smart tradeoffs that serve performance, readability, and fun.</li>
<li>Wearing multiple hats in a small, focused team and using your experience to contribute beyond your core lane when it helps the game or studio.</li>
<li>Helping shape a new IP, contributing creatively and thoughtfully as the game, systems, and pipelines evolve.</li>
</ul>
<p>We&#39;re excited about you because you:</p>
<ul>
<li>Have strong experience creating high-quality gameplay animation, ideally across multiple shipped titles.</li>
<li>Are genuinely excited by competitive multiplayer combat and understand how animation affects feel, fairness, and clarity.</li>
<li>Bring a deep understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>
<li>Have experience working with or helping develop animation systems and tools, including in new or evolving engines.</li>
<li>Are comfortable owning work independently, seeing features through from concept to completion.</li>
<li>Are highly skilled at conveying character through gameplay animation, not just cinematics.</li>
<li>Push for animation excellence while prioritizing gameplay quality first.</li>
<li>Are self-motivated and good at identifying what matters most right now for the game.</li>
<li>Thrive in highly collaborative, cross-disciplinary teams and communicate clearly with partners in all disciplines.</li>
<li>Value trust, openness, and diverse perspectives, and enjoy learning from others.</li>
<li>Have a growth mindset and care about raising the quality bar for both yourself and the team.</li>
<li>Are passionate about the creative process and excited to help build something new together.</li>
</ul>
<p>This might not be the role for you if:</p>
<ul>
<li>You&#39;re primarily looking for a people-management or team-lead role rather than a hands-on IC position.</li>
<li>You prefer working in a highly siloed environment with minimal cross-disciplinary collaboration.</li>
<li>You&#39;re uncomfortable iterating based on playtests or adjusting work to serve gameplay needs.</li>
<li>You&#39;re looking for a role with narrowly defined responsibilities and little room to explore beyond your lane.</li>
<li>Competitive multiplayer games (and the tradeoffs they require) don&#39;t genuinely excite you.</li>
<li>You prefer fully established pipelines and systems over building and evolving things as you go.</li>
</ul>
<p>You&#39;ll love working at Bonfire because we:</p>
<ul>
<li>Embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>Keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>Stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$196,500 - $247,133</Salaryrange>
      <Skills>gameplay animation, competitive multiplayer combat, animation systems and tools, rigs and tools, animation language</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is an independent game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4131143009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
  </jobs>
</source>