{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/aaa-title-development"},"x-facet":{"type":"skill","slug":"aaa-title-development","display":"Aaa Title Development","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_aec5304c-336"},"title":"Senior Software Engineer II","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As a Technical Lead, Engine Systems, you will report to Principal Technical Director and own the evolution of performance-critical engine systems for Apex Legends. You will lead development across CPU performance, memory, load times, and platform systems while guiding a team of senior engineers. You will define technical direction, simplify complex systems, and deliver stable, scalable solutions that improve player experience and support live service operations.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Lead and support senior engineers building core engine systems</li>\n<li>Define technical roadmap for performance, memory, and platform systems</li>\n<li>Plan large system changes while maintaining live service stability</li>\n<li>Optimise CPU, memory, streaming, and load time performance</li>\n<li>Architect and implement engine systems using C++</li>\n<li>Partner with design, audio, and animation teams on scalable solutions</li>\n<li>Collaborate with EA Central Tech and platform partners on integrations</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>10+ years in game development with engine systems experience</li>\n<li>3+ years leading engineers on complex technical initiatives</li>\n<li>Expertise in C/C++ and performance optimisation techniques</li>\n<li>Experience working across large, mature codebases</li>\n<li>Shipped at least one AAA title on console or PC</li>\n<li>Experience developing for Sony, Microsoft, or Nintendo platforms</li>\n<li>Skilled in debugging, profiling, and optimising live systems</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_aec5304c-336","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-II/209661","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$169,500 - $242,600 CAD","x-skills-required":["C/C++","Engine systems","Performance optimisation","Large codebases","AAA title development","Platform development","Debugging","Profiling"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:14:56.076Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Los Angeles"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C/C++, Engine systems, Performance optimisation, Large codebases, AAA title development, Platform development, Debugging, Profiling","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":169500,"maxValue":242600,"unitText":"YEAR"}}}]}